@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
@simon33 save fighters over battleships to land on Phili…
Looks like I clicked it wrong. I’ll use the dice roller for the scrambled fighters’ dice.
@simon33 there is a saved version of the game - you could just reload, click scramble, all set.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Combat Move - Japanese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
3 carriers, 1 destroyer, 1 fighter and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
2 bombers moved from Yunnan to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Kweichow to Hopei
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Java, round 2 : 3/6 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Hopei, round 2 : 0/6 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Hopei, round 3 : 1/6 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 3 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 2 bombers, 1 carrier, 2 destroyers, 4 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 5/11 hits, 6.00 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 battleships, 2 cruisers and 1 transport in 35 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese and 2 battleships owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 2 destroyers, 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 4/9 hits, 4.83 expected hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 bombers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 3 carriers, 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Philippines: 2 fighters
EDIT: Turning off Edit Mode
2 bombers moved from 35 Sea Zone to French Indo China
2 battleships, 1 carrier, 2 cruisers, 1 submarine and 2 transports moved from 39 Sea Zone to 42 Sea Zone
1 aaGun moved from Kweichow to Hopei
1 artillery moved from Shan State to Yunnan
1 armour moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
5 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Japanese collect 51 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0.17
Chinese : -0.67
Japanese : -2.83
@erinmores said in Erinmores (Allies+40) vs Simon33 (Axis) G40.2:
@simon33 there is a saved version of the game - you could just reload, click scramble, all set.
I realised only after I rolled the dice. Too late for that.
I used the dice roller, edited in the results.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Combat Move - Americans
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Borneo
Non Combat Move - Americans
3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
3 fighters moved from Hawaiian Islands to Caroline Islands
1 fighter moved from 33 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to Guam
2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Non Combat Move - Chinese
3 infantry moved from Chahar to Anhwe
1 fighter and 4 infantry moved from Jehol to Anhwe
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
Purchase Units - British
British buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - British
Battle in Trans-Jordan
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Trans-Jordan
retreated to Trans-Jordan
Italians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 fighter moved from Malta to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 120 Sea Zone to 116 Sea Zone
1 bomber moved from Quebec to United Kingdom
1 fighter moved from Gibraltar to Malta
Place Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1.67
Italians : 0.67
@simon33 also, would move two us inf from s. america to Morocco, had transport, just forgot. okay to edit?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Combat Move - Italians
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Persia
Italians take Persia from British
1 bomber moved from Greece to Egypt
1 armour, 1 artillery and 1 infantry moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 bomber
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Egypt, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 fighter moved from Northern Italy to Iraq
1 infantry moved from Northern Italy to Southern Italy
1 aaGun and 5 infantry moved from Northern Italy to Western Germany
2 fighters moved from Western Germany to Southern Italy
1 armour and 1 infantry moved from Romania to Bessarabia
Place Units - Italians
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.33
@erinmores said in Erinmores (Allies+40) vs Simon33 (Axis) G40.2:
@simon33 also, would move two us inf from s. america to Morocco, had transport, just forgot. okay to edit?
Yeah, sure.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
1 fighter moved from Gibraltar to Malta
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
4 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 mech_infantrys moved from Belarus to Ukraine
1 fighter moved from Eastern Poland to Western Ukraine
1 bomber and 2 mech_infantrys moved from Belarus to Rostov
1 bomber moved from Belarus to Rostov
1 bomber moved from Belarus to Ukraine
8 armour, 11 artilleries and 27 infantry moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
Purchase Units - Germans
Germans buy 4 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 4 mech_infantrys in Western Ukraine, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Novgorod
1 bomber moved from Ukraine to Novgorod
1 fighter moved from Western Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Southern Italy to Bryansk
1 tactical_bomber moved from Southern Italy to Bryansk
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
3 aaGuns moved from Belarus to Bryansk
2 infantry moved from Karelia to Novgorod
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
7 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Novgorod
1 infantry and 9 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
3 fighters moved from Russia to Archangel
1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Russia to Sikang
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Sikang to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
Place Units - Russians
1 armour, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 2.33
Japanese : -0.33
@simon33 oops, forgot some noncom.
doing that now, hang tight.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
3 fighters moved from Russia to Archangel
1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Russia to Sikang
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Sikang to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
Place Units - Russians
1 armour, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Anhwe: 1 aaGun and 5 infantry
EDIT: Removing units owned by Russians from Shantung: 1 aaGun and 5 infantry
EDIT: Adding units owned by Russians to Chahar: 1 aaGun and 3 infantry
EDIT: Removing units owned by Russians from Jehol: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Russians : 2.33
Japanese : -0.33
@simon33 PLEASE BE SURE TO USE MANUAL LOAD - I edited my Russian forces into Chinese held territory. Sorry/Thanks.
@simon33 ALSO if not too late - would prefer to edit the 3 Russians and AA into the same place the Chinese and other Russians are. The more I look at the board, that would be the better move.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6
Combat Move - Japanese
3 artilleries and 2 infantry moved from Java to 42 Sea Zone
3 artilleries, 2 infantry and 5 transports moved from 42 Sea Zone to 35 Sea Zone
3 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 bombers and 1 tactical_bomber moved from French Indo China to Philippines
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 artillery and 5 infantry moved from Hopei to Kweichow
2 infantry moved from Shensi to Kweichow
1 armour, 2 artilleries and 1 mech_infantry moved from Yunnan to Kweichow
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 18 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
Scramble from the Philippines?
@simon33 Nope.
@simon33 btw, I was hoping to move the ruskies i put in chahar instead in anhwe - is that okay to edit?