• Hey guys, I’m wondering if any of you have any good house rules that you’ve played with. Here are some examples that my friend and I use for A&A 1940:

    • my favorite is transport planes and airborne troops that every nation can produce, so the transport plane can move 6 spaces like a bomber and drop off 1 airborne unit mid-flight, the airborne troops cost 4 and roll 1 better than regular infantry https://egp.cnv.to/usd/69

    • added elite units such as Rangers, Commandos, Bersaglieri, SS for their respective armies that cost more than regular infantry, but can do a “surprise strike” on the first turn of an attack destroying an enemy unit before it participates and in general role better than infantry

    • divided tanks into light, medium, and heavy categories, pretty self explanatory, the bigger and more expensive the better

    • added an Escort Carrier which is basically a smaller aircraft carrier that defends at a 1 and only carries one plane

    I’m interested to hear what you think, of course there are more details, but I didn’t want to copy and paste the whole home rule book :D this hasn’t upset the balance so far, so we think it plays well


  • @johnwalker1
    Welcome to the forum :slightly_smiling_face:

    Lots of house rules are in the “House Rules” category, where I moved your topic to.

    Have fun.


  • I’ve been considering transport planes that operate like a transport ship i.e. carries 1 infantry plus 1 additional land unit. No offensive/defensive capabilities. Perhaps the same cost as a regular transport ship.

    I’ve seen the medium/heavy tank mod discussed before. My question is what are you using for the counters?

    Do you have a link to all you HR’s?

  • 2023 '22 '21 '20 '19 '18

    here i s latest/home/greg/triplea/downloadedMaps/global_40_house_rules-master.zip

    idk if it will work here but you can go to triplea and download it

    yea transport planes are a big cool new type thingy :) I’m not sure for balance but that’s how i use em so far

  • 2023 '22 '21 '20 '19 '18

    @barnee

    hmm…link didn’t post Ill be back with it

    /home/greg/triplea/downloadedMaps/global_40_house_rules-master.zip

  • 2023 '22 '21 '20 '19 '18

    @barnee
    well maybe best just to go to triplea

    this is how air transports are currently set up. Not 100% ideal but triplea is limited

    1. “AirTransport_GiveToAll” Adds the Air Transport unit. Air Transport is a A0 D0 M5 +1 w/AB C6 unit. It may transport Elite units in either combat move or ncm on a 1:1 basis. May be taken as casualty.This tech must be activated by each player in order for them to receive the tech ability. Note When Attacking you will have the option of retreating if your Flight Path is over Allied controlled territories. Over water or enemy territories and you will be unable to. Sometimes Triplea will not allow a Legal move. Use Edit “Perform Move or Other Actions” to complete your move. TripleA will not keep track of your remaing movement when using Edit. May also be activated via Map Options.

  • @barnee said in [Global 1940] House Rules..:

    @barnee
    Air Transport is a A0 D0 M5 +1 w/AB C6 unit.

    I like the stats for the Air Transport. Have you considered having it operate like a Transport Ship i.e. carries one infantry plus one other ground unit?

    How are you differentiating between light, medium and heavy tanks and what’s your A/D/M/C ratio?


  • @SEP said in [Global 1940] House Rules..:

    @barnee said in [Global 1940] House Rules..:

    @barnee
    Air Transport is a A0 D0 M5 +1 w/AB C6 unit.

    I like the stats for the Air Transport. Have you considered having it operate like a Transport Ship i.e. carries one infantry plus one other ground unit?

    How are you differentiating between light, medium and heavy tanks and what’s your A/D/M/C ratio?

    2/5/8/9000
    sorry couldn’t help it

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