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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 4 PUs;
Combat Move - Americans
6 bombers moved from Queensland to Shan State
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 38 Sea Zone
4 bombers moved from India to Yunnan
1 bomber moved from India to Yunnan
5 bombers moved from India to Kweichow
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 38 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 38 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kweichow
Americans attack with 5 bombers
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 5 bombers in Kweichow, round 2 : 3/5 hits, 3.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
Americans win with 5 bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Yunnan
Americans attack with 5 bombers
Japanese defend with 1 armour and 1 artillery
Americans roll dice for 5 bombers in Yunnan, round 2 : 2/5 hits, 3.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
Americans win with 4 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour and 1 artillery
Battle in 41 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 6 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 6 bombers in Shan State, round 2 : 4/6 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
Americans win with 6 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
6 bombers moved from Shan State to India
4 bombers moved from Yunnan to India
5 bombers moved from Kweichow to India
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
6 bombers moved from Western United States to Queensland
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
Americans collect 56 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
3 infantry moved from Shensi to Kansu
4 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Szechwan
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese, taking Szechwan from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
2 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from Morocco to Gibraltar
1 armour and 1 mech_infantry moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Gibraltar
British attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Italians defend with 2 artilleries, 1 harbour and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 2 : 1/7 hits, 2.67 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
British roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 3 : 2/7 hits, 2.67 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Alexandria to Tobruk
2 aaGuns, 1 artillery and 15 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,3,6
British collect 23 PUs (6 lost to blockades); end with 23 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
British : -2.00
Italians : -0.67
Americans : -1.33
Chinese : -1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Non Combat Move - Italians
3 infantry moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Northern Italy
Place Units - Italians
1 armour placed in Southern Italy
1 armour, 1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
2 bombers moved from India to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 bombers, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 marine
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Java, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 1/2 hits, 0.67 expected hits
1 marine owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 marine
Non Combat Move - ANZAC
2 bombers moved from Java to Sumatra
2 artilleries and 9 infantry moved from Northwest Persia to Caucasus
3 fighters moved from India to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
2 bombers moved from India to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 2 bombers, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 marine
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Java, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 1/2 hits, 0.67 expected hits
1 marine owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 marine
Non Combat Move - ANZAC
2 bombers moved from Java to Sumatra
2 artilleries and 9 infantry moved from Northwest Persia to Caucasus
3 fighters moved from India to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
4 mech_infantrys moved from Bessarabia to Belarus
10 armour, 1 artillery and 4 mech_infantrys moved from Eastern Poland to Belarus
3 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Baltic States to Belarus
2 mech_infantrys moved from Baltic States to Western Ukraine
1 mech_infantry moved from Bessarabia to Belarus
2 infantry moved from Novgorod to Archangel
9 armour, 11 artilleries, 4 infantry, 1 marine and 2 mech_infantrys moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Archangel
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
Germans take 109 Sea Zone from British
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Western Ukraine
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 4 submarines
Americans defend with 1 cruiser, 1 destroyer and 1 transport; Russians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 submarine owned by the Russians and 2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 4 submarines
Casualties for Russians: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 22 armour, 13 artilleries, 5 infantry, 1 marine and 17 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 22 armour, 13 artilleries, 5 infantry, 1 marine and 17 mech_infantrys in Belarus, round 2 : 23/58 hits, 21.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 22 armour, 13 artilleries, 4 infantry, 1 marine and 17 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Archangel to Novgorod
1 bomber moved from Archangel to Novgorod
1 mech_infantry moved from Finland to Novgorod
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 mech_infantrys moved from Germany to 114 Sea Zone
3 mech_infantrys and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 mech_infantrys moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Northern Italy
3 aaGuns moved from Eastern Poland to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Germany to Western Germany
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Northern Italy to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 artilleries placed in Novgorod
1 armour placed in Western Germany
7 armour placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 2.33
Americans : 1.33
Russians : 0.33
@DizzKneeLand33 Dark Skies quite effective + my lack of familiarity with BM - Losing China after taking it just…well, learning the game all over.
Hey, that’s what makes this game fun! That’s why I don’t mind losing games trying out different things. In the end all of those experiences make us better players. :)
This US strat is pretty unique to me still I think. Don’t expect to be seeing a lot of it elsewhere lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Smolensk to Archangel
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
13 infantry moved from Buyant-Uhaa to Amur
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Amur
Russians attack with 13 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 13 infantry in Amur, round 2 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians roll dice for 12 infantry in Amur, round 3 : 3/12 hits, 2.00 expected hits
Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 12 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
4 aaGuns, 2 armour, 5 artilleries, 25 infantry and 4 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
1 artillery and 2 infantry moved from Russia to Vologda
2 armour and 4 mech_infantrys moved from Russia to Samara
1 fighter moved from Archangel to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns moved from Buyant-Uhaa to Amur
1 artillery and 1 infantry moved from Russia to Tambov
Place Units - Russians
1 artillery, 2 fighters and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 artillery and 1 infantry
EDIT: Removing units owned by Russians from Tambov: 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Russia: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33
Russians : -1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Hopei to Kansu
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Anhwe to Kansu
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Anhwe to Shensi
1 artillery moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from Philippines to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 artillery owned by the Japanese retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/8 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Kansu, round 2 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 submarine
French defend with 1 destroyer; ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
retreated to 42 Sea Zone
ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 6 fighters, 3 submarines and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone
1 armour moved from Hunan to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 armour moved from Shantung to Anhwe
1 infantry moved from Chahar to Anhwe
1 tactical_bomber moved from Shensi to Anhwe
1 fighter moved from Kansu to Suiyuyan
1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 aaGun, 1 artillery and 1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Chinese : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
6 bombers moved from Queensland to Shan State
15 bombers moved from India to French Indo China
1 artillery and 2 marines moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 marine moved from 36 Sea Zone to French Indo China
1 battleship and 1 marine moved from 39 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
Combat - Americans
Battle in Shan State
Americans attack with 6 bombers
Japanese defend with 1 infantry
Americans roll dice for 6 bombers in Shan State, round 2 : 3/6 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 6 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tunisia
Americans attack with 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery, 15 bombers and 2 marines
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
AA fire in French Indo China : 2/3 hits, 0.50 expected hits
2 bombers owned by the Americans lost in French Indo China
Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 13 bombers and 2 marines in French Indo China, round 2 : 8/16 hits, 9.67 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in French Indo China, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the Japanese, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in French Indo China
Americans win, taking French Indo China from Japanese with 12 bombers and 1 marine remaining. Battle score for attacker is -27
Casualties for Americans: 1 artillery, 3 bombers and 1 marine
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Non Combat Move - Americans
12 bombers moved from French Indo China to India
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
6 bombers moved from Western United States to Queensland
6 bombers moved from Shan State to India
2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
Place Units - Americans
7 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : -2.17
Japanese : 1.33
AA fire in French Indo China : : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
6 bombers moved from Queensland to Shan State
15 bombers moved from India to French Indo China
1 artillery and 2 marines moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 marine moved from 36 Sea Zone to French Indo China
1 battleship and 1 marine moved from 39 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
Combat - Americans
Battle in Shan State
Americans attack with 6 bombers
Japanese defend with 1 infantry
Americans roll dice for 6 bombers in Shan State, round 2 : 3/6 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 6 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tunisia
Americans attack with 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in French Indo China
Americans attack with 1 artillery, 15 bombers and 2 marines
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
AA fire in French Indo China : 2/3 hits, 0.50 expected hits
2 bombers owned by the Americans lost in French Indo China
Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 13 bombers and 2 marines in French Indo China, round 2 : 8/16 hits, 9.67 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in French Indo China, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the Japanese, 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in French Indo China
Americans win, taking French Indo China from Japanese with 12 bombers and 1 marine remaining. Battle score for attacker is -27
Casualties for Americans: 1 artillery, 3 bombers and 1 marine
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Non Combat Move - Americans
12 bombers moved from French Indo China to India
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
6 bombers moved from Western United States to Queensland
6 bombers moved from Shan State to India
2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
Place Units - Americans
7 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 3 marines and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Malaya to Siam
UK_Pacific take Shan State from Japanese
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
1 artillery moved from Tobruk to Libya
2 aaGuns, 1 armour, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 mech_infantry moved from Malaya to French Indo China
1 armour and 1 mech_infantry moved from India to Yunnan
4 infantry moved from India to Burma
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
3 marines placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Italians : 0.67
Americans : -2.17
Japanese : 1.33
AA fire in French Indo China : : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
3 fighters moved from Southern Italy to 94 Sea Zone
1 armour moved from Northern Italy to Holland Belgium
1 bomber and 1 fighter moved from Northern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Holland Belgium, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Italians
3 fighters moved from 94 Sea Zone to Southern Italy
1 armour moved from Southern Italy to France
1 artillery moved from Northern Italy to France
4 infantry moved from Northern Italy to France
1 bomber and 1 fighter moved from Holland Belgium to Northern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
4 infantry moved from Bulgaria to Romania
1 artillery moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : -0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 marine moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 marine
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 marine in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 marine in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery and 1 marine in New Guinea, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 marine remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - ANZAC
2 bombers moved from Sumatra to Northwest Persia
2 artilleries and 9 infantry moved from Caucasus to Rostov
3 fighters moved from Caucasus to Rostov
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 marine moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 marine
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 marine in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 marine in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery and 1 marine in New Guinea, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 marine remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - ANZAC
2 bombers moved from Sumatra to Northwest Persia
2 artilleries and 9 infantry moved from Caucasus to Rostov
3 fighters moved from Caucasus to Rostov
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.67
@DizzKneeLand33 hey, I ran battles and forgot to attack Normandy. I wanted to go with 2 @ 2 and 2 fighter, 1 tactical. Can I edit to say I got it, lost one @ two?
@DizzKneeLand33 I meant to attack, just got focused on Russia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Novgorod to Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 artillery and 1 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Smolensk
1 artillery and 2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
1 bomber moved from Novgorod to Ukraine
1 armour moved from Belarus to Archangel
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/7 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 4/7 hits, 2.67 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 3 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 5/7 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
3 bombers moved from Ukraine to Eastern Poland
6 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
2 mech_infantrys moved from Belarus to Eastern Poland
1 fighter moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 artillery and 1 mech_infantry moved from Novgorod to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
1 mech_infantry moved from 115 Sea Zone to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Germany to 114 Sea Zone
1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to Finland
2 fighters moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
1 marine moved from Belarus to Novgorod
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -3.00
Let me know if I can make the edit I requested above the save game post re: normandy. thank you.