dawgoneit Axis -VS- Whackamatt Allies 1914

  • '20 '18 '17 '15

    TripleA Turn Summary: Britain round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Britain
                Britain roll 6,2,4 and gets 1 hit
            Britain removing all Technology Tokens after successful research.
            Britain discover science
    
        Combat Move - Britain
            2 transports moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            2 infantry moved from Madras to Sea Zone 73 Arabian Sea
            1 field_gun and 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
            2 field_guns and 2 infantry moved from Baluchistan to Sistan
            2 infantry moved from Gujarat to Sindh
            1 field_gun and 1 infantry moved from Sindh to Baluchistan
            1 field_gun and 1 infantry moved from Deccan to Gujarat
            1 field_gun and 1 infantry moved from Bombay to Gujarat
            1 field_gun and 1 infantry moved from Crete to Sea Zone 70 Eastern Mediterranean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean
            1 field_gun and 1 infantry moved from Sea Zone 71 Eastern Mediterranean to Cyprus
                  Britain take Cyprus from Turkey
            1 battlecruiser and 1 battleship moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean
            1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
            1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
            1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
            2 cavalrys and 2 colonials moved from Samoa to Sea Zone 113 Pacific Ocean
            1 battlecruiser, 2 cavalrys, 2 colonials, 1 cruiser and 2 transports moved from Sea Zone 113 Pacific Ocean to Sea Zone 122 Bismarck Sea
            2 cavalrys and 2 colonials moved from Sea Zone 122 Bismarck Sea to Caroline Islands
                  Britain take Caroline Islands from Germany
            1 colonial moved from New South Wales to Queensland
            1 cruiser and 1 destroyer moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea
            2 cruisers moved from Sea Zone 22 Mid Atlantic to Sea Zone 23 Mid Atlantic
            1 battlecruiser and 1 cruiser moved from Sea Zone 33 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 battlecruiser, 3 battleships, 9 cruisers and 2 destroyers moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
    
        Purchase Units - Britain
            Britain buy 1 battleship, 2 colonials, 1 cruiser, 4 field_guns, 4 heavy_guns, 5 infantry and 3 trenchs; Remaining resources: 10 PUs; 0 techTokens; 
    
        Combat - Britain
    
        Non Combat Move - Britain
            1 colonial and 1 field_gun moved from Texas to Monterrey
            2 field_guns and 2 infantry moved from Mexico City to Guadalahara
    
        Place Units - Britain
            2 heavy_guns and 3 trenchs placed in Cairo-Suez
            2 heavy_guns and 2 infantry placed in Baluchistan
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            1 field_gun and 1 infantry placed in Cape Town
            2 colonials placed in Sydney-Canberra
            1 field_gun placed in Mexico City
            1 battleship and 1 cruiser placed in Sea Zone 22 Mid Atlantic
    
        Activate Technology - Britain
            Britain activating science
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Britain
            Britain collect 104 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russia round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - Russia
            Russia spend 5 on tech rolls
                Russia roll 6,2,5,5 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover science
    
        Combat Move - Russia
            1 infantry moved from Estonia to Latvia
            3 infantry moved from Minsk to Belarus
            1 conscript and 1 field_gun moved from Dnieper to Odessa
            1 conscript moved from Dnieper to Belarus
            3 gass moved from St. Petersburg to Norway
            2 infantry moved from Finland to Norway
            4 infantry moved from St. Petersburg to Finland
    
        Purchase Units - Russia
            Russia buy 8 conscripts, 3 gass, 10 infantry and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
            Battle in Norway
                Russia attack with 3 gass and 2 infantry
                Germany defend with 1 infantry
                    Russia roll dice for 3 gass in Norway, round 2 : 2/3 hits, 2.00 expected hits
                    1 infantry owned by the Germany lost in Norway
                    3 gass owned by the Russia lost in Norway
                Russia win, taking Norway from Germany with 2 infantry remaining. Battle score for attacker is -9
                Casualties for Germany: 1 infantry
                Casualties for Russia: 3 gass
    
        Non Combat Move - Russia
    
        Place Units - Russia
            1 trench placed in Oslo
            1 trench placed in Stockholm
            1 trench placed in Finland
            1 trench placed in Khabarovsk
            1 trench placed in Magadan
            1 trench placed in Koryak
            1 trench placed in Novosibirsk
            1 trench placed in Krasnoyarsk
            1 trench placed in Western Siberian Lowlands
            1 trench placed in Belarus
            4 conscripts and 2 gass placed in St. Petersburg
            Russia undo move 11.
            3 conscripts and 3 gass placed in St. Petersburg
            3 infantry placed in Minsk
            3 infantry placed in Kiev
            3 infantry placed in Irkutsk
            3 conscripts placed in Vladivostok
            2 conscripts placed in Omsk
            1 infantry placed in Caucasus
    
        Activate Technology - Russia
            Russia activating science
            Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Russia
            Russia collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Russia : 0.00
    

    Savegame


  • TripleA Turn Summary: Communists round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Purchase Units - Communists
            Communists buy 6 conscripts, 1 field_gun, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Communists
            5 conscripts moved from Bratsk to Evenkia
            5 conscripts, 1 field_gun and 1 infantry moved from Aldan to Bratsk
            2 conscripts and 1 field_gun moved from Evenkia to Norilsk
            4 conscripts, 1 field_gun and 2 infantry moved from Yakutsk to Aldan
            2 conscripts moved from Yakutsk to Sakhe
    
        Place Units - Communists
            1 trench placed in Bratsk
            1 trench placed in Norilsk
            1 trench placed in Aldan
            Communists undo move 3.
            1 trench placed in Bratsk
            6 conscripts, 1 field_gun and 2 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: USA round 7

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 7
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 1,6,4,6,6 and gets 3 hits
            USA removing all Technology Tokens after successful research.
            USA discover armour
    
        Combat Move - USA
            5 battleships, 1 cruiser, 1 destroyer and 2 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
            3 field_guns and 3 infantry moved from Madeira to Sea Zone 33 Mid Atlantic
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 27 Mid Atlantic
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 27 Mid Atlantic
            5 field_guns and 5 infantry moved from Sea Zone 27 Mid Atlantic to Leon
            1 field_gun and 1 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
            2 cruisers and 1 submarine moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 27 Mid Atlantic to Leon
            3 field_guns, 1 heavy_gun and 4 infantry moved from Washington D.C. to Hudson-Delaware
    
        Purchase Units - USA
            USA buy 4 field_guns, 6 infantry and 6 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Leon
                USA attack with 6 field_guns and 6 infantry
                Neutral defend with 6 infantry
                    USA roll dice for 6 field_guns and 6 infantry in Leon, round 2 : 5/12 hits, 4.00 expected hits
                    Neutral roll dice for 6 infantry in Leon, round 2 : 0/6 hits, 2.00 expected hits
                    5 infantry owned by the Neutral lost in Leon
                    USA roll dice for 6 field_guns and 6 infantry in Leon, round 3 : 5/12 hits, 4.00 expected hits
                    Neutral roll dice for 1 infantry in Leon, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Leon
                USA loses 0 PUs for violating Leons neutrality.
                USA win, taking Leon from Neutral with 6 field_guns and 6 infantry remaining. Battle score for attacker is 18
                Casualties for Neutral: 6 infantry
    
        Non Combat Move - USA
            1 heavy_gun moved from Charleston to Carolinas
    
        Place Units - USA
            1 field_gun placed in Hudson-Delaware
            4 transports placed in Sea Zone 29 Mid Atlantic
            1 transport placed in Sea Zone 29 Mid Atlantic
            1 transport placed in Sea Zone 30 Mid Atlantic
            3 field_guns and 5 infantry placed in Washington D.C.
            1 infantry placed in Charleston
    
        Activate Technology - USA
            USA activating armour
            Trigger USAT5: buytank added to productionUSA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - USA
            USA collect 73 PUs; end with 73 PUs
            USA collect 6 PUs from War Bonds; end with 79 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.33
    USA : 2.00
    

    Savegame


  • TripleA Turn Summary: Germany round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Germany
            Germany spend 5 on tech rolls
                Germany rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Germany
            1 destroyer moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight
            1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight
            1 field_gun moved from Hanover to Sea Zone 14 Helgoland Bight
            1 infantry moved from Hanover to Sea Zone 14 Helgoland Bight
            1 field_gun and 1 infantry moved from Sea Zone 14 Helgoland Bight to Amsterdam
            1 field_gun moved from Hanover to Westphalia
            3 infantry moved from Westphalia to Amsterdam
            2 field_guns and 10 infantry moved from Wurttemburg to Alsace
            2 infantry moved from Alsace to Champagne
            1 field_gun and 1 infantry moved from Warsaw to Eastern Poland
    
        Purchase Units - Germany
            Germany buy 2 Factorys, 16 infantry and 12 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Germany
    
        Non Combat Move - Germany
    
        Place Units - Germany
            1 Factory and 3 trenchs placed in Champagne
            3 infantry and 3 trenchs placed in Belgium
            3 trenchs placed in Eastern Poland
            1 Factory placed in Hanover
            3 infantry and 3 trenchs placed in Dar es Salaam
            6 infantry placed in Wurttemburg
            2 infantry placed in Warsaw
            2 infantry placed in Mecklenburg
    
        Activate Technology - Germany
            Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
    
        Turn Complete - Germany
            Germany collect 124 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    Germany rolls : : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: France round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - France
            France spend 10 on tech rolls
                France roll 6,5 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover armour
    
        Combat Move - France
            1 battleship and 2 cruisers moved from Sea Zone 60 Central Mediterranean to Sea Zone 68 Aegean Sea
            1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 68 Aegean Sea
            3 infantry moved from Marseilles to Piedmont
            2 infantry moved from Rhone to Franche-Comte
            3 field_guns moved from Brittany to Normandy
            1 colonial moved from Ethiopia to British East Africa
            3 cavalrys moved from Ethiopia to German East Africa
    
        Purchase Units - France
            France buy 1 field_gun, 1 heavy_gun, 10 infantry and 9 trenchs; Remaining resources: 2 PUs; 0 techTokens; 
    
        Non Combat Move - France
    
        Place Units - France
            1 heavy_gun, 7 infantry and 3 trenchs placed in Paris
            2 trenchs placed in Burgundy
            2 trenchs placed in Franche-Comte
            2 trenchs placed in Normandy
            1 field_gun and 1 infantry placed in Shanghai 2
            2 infantry placed in Brittany
    
        Activate Technology - France
            France activating armour
            Trigger FranceT5: buytank added to productionFrance
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 78 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Serbia round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Non Combat Move - Serbia
    
        Turn Complete - Serbia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Austria round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria roll 2,1,5 and gets 0 hits
    
        Combat Move - Austria
            1 infantry moved from Bessarabia to Moldavia
                  Austria take Moldavia from Russia
            4 field_guns and 6 infantry moved from Venice to Milan
            1 field_gun and 12 infantry moved from Trieste to Venice
            7 infantry moved from Croatia to Trieste
            7 field_guns moved from Albania to Montenegro
            1 heavy_gun moved from Greece to Macedonia
            10 infantry moved from Carpathia to Galicia
            10 infantry moved from Vienna to Carpathia
    
        Purchase Units - Austria
            Austria buy 1 Factory, 6 field_guns, 1 heavy_gun, 10 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - Austria
    
        Non Combat Move - Austria
    
        Place Units - Austria
            1 Factory and 3 trenchs placed in Milan
            4 field_guns placed in Venice
            2 field_guns, 1 heavy_gun and 3 infantry placed in Tyrol
            6 infantry placed in Trieste
            1 infantry placed in Vienna
    
        Activate Technology - Austria
            Trigger AustriaP: Austria has 3 infantry placed in Vienna
    
        Turn Complete - Austria
            Austria collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italy round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Italy
            Italy spend 5 on tech rolls
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italy
            Italy buy 3 infantry and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - Italy
            2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            2 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
            3 infantry moved from Rome to Latium
    
        Place Units - Italy
            3 infantry and 3 trenchs placed in Piedmont
            1 trench placed in Tuscany
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italy rolls : : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Arabia round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Non Combat Move - Arabia
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Turkey round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Turkey
            4 fighters moved from Sinai to Sea Zone 60 Central Mediterranean
            1 infantry moved from Mecca to Arabia
            1 field_gun moved from Hejaz to Arabia
            1 field_gun moved from Hejaz to Sinai
            1 field_gun and 4 infantry moved from Palestine to Sinai
            3 infantry moved from Damascus to Palestine
            1 infantry moved from Mecca to Hejaz
            1 infantry moved from Mecca to Arabia
            1 infantry moved from Mecca to Hejaz
            1 infantry moved from Hejaz to Sinai
            4 infantry moved from Constantinople to Anatolia
            1 infantry moved from Dardanelles to Smyrna
    
        Purchase Units - Turkey
            Turkey buy 1 gas, 5 infantry, 3 tanks and 9 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Turkey
            Battle in Sea Zone 60 Central Mediterranean
                Turkey attack with 4 fighters
                France defend with 2 transports
                    2 transports owned by the France lost in Sea Zone 60 Central Mediterranean
                Turkey win with 4 fighters remaining. Battle score for attacker is 14
                Casualties for France: 2 transports
    
        Non Combat Move - Turkey
            4 fighters moved from Sea Zone 60 Central Mediterranean to Greece
    
        Place Units - Turkey
            2 trenchs placed in Sinai
            2 trenchs placed in Dardanelles
            1 trench placed in Smyrna
            1 trench placed in Hejaz
            1 gas and 3 tanks placed in Mecca
            1 trench placed in Hejaz
            2 trenchs placed in Georgia
            3 infantry placed in Damascus
            Turkey undo move 8.
            5 infantry placed in Constantinople
    
        Turn Complete - Turkey
            Turkey collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Turkey rolls : : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Britain round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Britain
            Britain spend 15 on tech rolls
                Britain roll 2,6,6,5 and gets 2 hits
            Britain removing all Technology Tokens after successful research.
            Britain discover lateFighter
    
        Combat Move - Britain
            1 colonial and 1 field_gun moved from Monterrey to Chihuahua
            1 field_gun moved from Mexico City to Chihuahua
            1 colonial, 2 field_guns and 2 infantry moved from Guadalahara to Puerto Vallarta
            1 colonial, 2 field_guns and 1 infantry moved from Bismarck Islands to Sea Zone 122 Bismarck Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 131 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 131 Pacific Ocean to Palau
                  Britain take Palau from Germany
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean
            1 colonial and 1 field_gun moved from Sea Zone 132 Pacific Ocean to Marshall Islands
            1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 68 Aegean Sea
            1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 75 Red Sea
            1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean
            1 field_gun and 1 infantry moved from Sea Zone 76 Indian Ocean to German East Africa
            1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
            2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Fars
            1 colonial and 1 field_gun moved from Khurasan to Fars
            2 field_guns, 1 fighter and 2 infantry moved from Sistan to Fars
            2 field_guns, 2 heavy_guns and 6 infantry moved from Baluchistan to Sistan
            2 infantry moved from Sindh to Baluchistan
            2 field_guns and 2 infantry moved from Gujarat to Sindh
            1 battlecruiser and 1 cruiser moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 68 Aegean Sea
            1 battleship and 1 cruiser moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
    
        Purchase Units - Britain
            Britain buy 1 battlecruiser, 1 battleship, 6 field_guns, 4 gass and 5 infantry; Remaining resources: 11 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Marshall Islands
                Britain attack with 1 colonial and 1 field_gun
                Germany defend with 1 infantry
                    Britain roll dice for 1 colonial and 1 field_gun in Marshall Islands, round 2 : 2/2 hits, 0.83 expected hits
                    Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Marshall Islands
                Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0
                Casualties for Britain: 1 colonial
                Casualties for Germany: 1 infantry
            Battle in Puerto Vallarta
                Britain attack with 1 colonial, 2 field_guns and 2 infantry
                Neutral defend with 2 infantry
                    Britain roll dice for 1 colonial, 2 field_guns and 2 infantry in Puerto Vallarta, round 2 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Puerto Vallarta
                    Britain roll dice for 1 colonial, 2 field_guns and 1 infantry in Puerto Vallarta, round 3 : 1/4 hits, 1.50 expected hits
                    Neutral roll dice for 1 infantry in Puerto Vallarta, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Puerto Vallarta
                Britain loses 0 PUs for violating Puerto Vallartas neutrality.
                Britain win, taking Puerto Vallarta from Neutral with 1 colonial, 2 field_guns and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Britain: 1 infantry
                Casualties for Neutral: 2 infantry
            Battle in Chihuahua
                Britain attack with 1 colonial and 2 field_guns
                Neutral defend with 2 infantry
                    Britain roll dice for 1 colonial and 2 field_guns in Chihuahua, round 2 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 field_gun owned by the Britain lost in Chihuahua
                Britain loses 0 PUs for violating Chihuahuas neutrality.
                Britain win, taking Chihuahua from Neutral with 1 colonial and 1 field_gun remaining. Battle score for attacker is 2
                Casualties for Britain: 1 field_gun
                Casualties for Neutral: 2 infantry
            Battle in Fars
                Britain attack with 1 colonial, 5 field_guns, 1 fighter and 4 infantry
                Neutral defend with 2 cavalrys
                    Britain roll dice for 1 colonial, 5 field_guns, 1 fighter and 4 infantry in Fars, round 2 : 8/11 hits, 3.83 expected hits
                    Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0.33 expected hits
                    2 cavalrys owned by the Neutral lost in Fars
                Britain loses 0 PUs for violating Farss neutrality.
                Britain win, taking Fars from Neutral with 1 colonial, 5 field_guns, 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Neutral: 2 cavalrys
    
        Non Combat Move - Britain
            1 fighter moved from Fars to Sistan
    
        Place Units - Britain
            2 field_guns placed in Baluchistan
            1 field_gun and 1 infantry placed in Bombay
            1 field_gun and 1 infantry placed in Goa
            2 gass placed in Calcutta
            2 gass placed in Cape Town
            1 field_gun and 1 infantry placed in German East Africa
            1 field_gun and 1 infantry placed in Cairo-Suez
            1 battlecruiser and 1 battleship placed in Sea Zone 15 English Channel
            1 infantry placed in London
    
        Activate Technology - Britain
            Britain activating lateFighter
            Trigger BritainT3: buylate_fighter added to productionBritain
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Britain
            Britain collect 110 PUs; end with 121 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Britain : 5.00
    Germany : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russia round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - Russia
            Russia spend 15 on tech rolls
                Russia roll 2,6,4,5 and gets 1 hit
            Russia removing all Technology Tokens after successful research.
            Russia discover workingWomen
    
        Combat Move - Russia
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 battlecruisers moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            EDIT: 3 battleships, 10 cruisers and 2 destroyers moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            1 infantry moved from Finland to Norway
            1 infantry moved from Norway to Oslo
            1 infantry moved from Finland to Sweden
            1 infantry moved from Finland to Norway
            3 conscripts moved from St. Petersburg to Finland
            2 infantry moved from Omsk to Novosibirsk
            1 infantry moved from Novosibirsk to Krasnoyarsk
            1 infantry moved from Novosibirsk to Krasnoyarsk
            1 infantry moved from Krasnoyarsk to Western Siberian Lowlands
            2 conscripts moved from Omsk to Novosibirsk
            3 conscripts moved from Vladivostok to Primorsky
            1 infantry moved from Khabarovsk to Magadan
            3 infantry moved from Minsk to Belarus
            3 infantry moved from Belarus to Lithuania
            3 gass moved from St. Petersburg to Lithuania
            1 conscript moved from Odessa to Bessarabia
                  Russia take Bessarabia from Austria
            3 infantry moved from Kiev to Odessa
            1 conscript, 1 field_gun and 1 infantry moved from Odessa to Moldavia
    
        Purchase Units - Russia
            Russia buy 6 conscripts, 16 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
            Battle in Moldavia
                Russia attack with 1 conscript, 1 field_gun and 1 infantry
                Austria defend with 1 infantry
                    Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Moldavia, round 2 : 1/3 hits, 0.67 expected hits
                    Austria roll dice for 1 infantry in Moldavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Austria lost in Moldavia
                Russia win, taking Moldavia from Austria with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Austria: 1 infantry
            Battle in Lithuania
                Russia attack with 3 gass and 3 infantry
                Germany defend with 1 infantry
                    Russia roll dice for 3 gass in Lithuania, round 2 : 2/3 hits, 2.00 expected hits
                    1 infantry owned by the Germany lost in Lithuania
                    3 gass owned by the Russia lost in Lithuania
                Russia win, taking Lithuania from Germany with 3 infantry remaining. Battle score for attacker is -9
                Casualties for Germany: 1 infantry
                Casualties for Russia: 3 gass
    
        Non Combat Move - Russia
    
        Place Units - Russia
            2 trenchs placed in Khabarovsk
            1 trench placed in Magadan
            1 trench placed in Koryak
            1 trench placed in Odessa
            1 trench placed in Belarus
            6 conscripts placed in St. Petersburg
            3 infantry placed in Minsk
            3 infantry placed in Kiev
            3 infantry placed in Caucasus
            2 infantry placed in Omsk
            3 infantry placed in Irkutsk
            2 infantry placed in Vladivostok
    
        Activate Technology - Russia
            Russia activating workingWomen
            Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Russia
            Russia collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Austria : -0.33
    Russia : 0.33
    

    Savegame


  • TripleA Turn Summary: Communists round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Combat Move - Communists
            2 conscripts moved from Evenkia to Norilsk
            1 infantry moved from Bratsk to Evenkia
            1 field_gun moved from Bratsk to Evenkia
            1 conscript moved from Evenkia to Norilsk
            1 conscript and 1 field_gun moved from Sakhe to Chukotka
            1 field_gun and 2 infantry moved from Aldan to Bratsk
            4 conscripts moved from Aldan to Bratsk
            1 field_gun and 1 infantry moved from Yakutsk to Sakhe
            6 conscripts and 1 infantry moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 6 conscripts, 1 field_gun, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 
    
        Non Combat Move - Communists
    
        Place Units - Communists
            3 trenchs placed in Bratsk
            6 conscripts, 1 field_gun and 2 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: USA round 8

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 8
    
        Research Technology - USA
            USA spend 10 on tech rolls
                USA roll 6,6,3 and gets 2 hits
            USA removing all Technology Tokens after successful research.
            USA discover industry
    
        Combat Move - USA
            6 field_guns and 6 infantry moved from Leon to Sea Zone 27 Mid Atlantic
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 27 Mid Atlantic to Sea Zone 26 Bay of Biscay
            3 field_guns and 3 infantry moved from Sea Zone 26 Bay of Biscay to Castile
            1 heavy_gun moved from Carolinas to Sea Zone 30 Mid Atlantic
            1 heavy_gun and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea
            4 field_guns, 1 heavy_gun and 4 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic
            3 field_guns and 5 infantry moved from Washington D.C. to Hudson-Delaware
            1 infantry moved from Charleston to Carolinas
            4 field_guns, 1 heavy_gun, 4 infantry and 5 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic
            5 battleships, 1 cruiser, 1 destroyer and 2 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
            2 cruisers and 1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 27 Mid Atlantic to Sea Zone 26 Bay of Biscay
            3 field_guns and 3 infantry moved from Sea Zone 26 Bay of Biscay to Navarre
    
        Purchase Units - USA
            USA buy 1 Factory, 2 field_guns, 4 infantry and 4 transports; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Navarre
                USA attack with 3 field_guns and 3 infantry
                Neutral defend with 4 infantry
                    USA roll dice for 3 field_guns and 3 infantry in Navarre, round 2 : 0/6 hits, 2.00 expected hits
                    Neutral roll dice for 4 infantry in Navarre, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the USA lost in Navarre
                    USA roll dice for 3 field_guns and 1 infantry in Navarre, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 4 infantry in Navarre, round 3 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral, 1 field_gun owned by the USA and 1 infantry owned by the USA lost in Navarre
                    USA roll dice for 2 field_guns in Navarre, round 4 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 3 infantry in Navarre, round 4 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral lost in Navarre
                    USA roll dice for 2 field_guns in Navarre, round 5 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 infantry in Navarre, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Navarre
                USA loses 0 PUs for violating Navarres neutrality.
                USA win, taking Navarre from Neutral with 1 field_gun remaining. Battle score for attacker is -5
                Casualties for USA: 2 field_guns and 3 infantry
                Casualties for Neutral: 4 infantry
            Battle in Castile
                USA attack with 3 field_guns and 3 infantry
                Neutral defend with 1 heavy_gun and 3 infantry
                    USA roll dice for 3 field_guns and 3 infantry in Castile, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 heavy_gun and 3 infantry in Castile, round 2 : 2/4 hits, 1.67 expected hits
                    2 infantry owned by the Neutral and 2 infantry owned by the USA lost in Castile
                    USA roll dice for 3 field_guns and 1 infantry in Castile, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 heavy_gun and 1 infantry in Castile, round 3 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Neutral, 1 field_gun owned by the USA and 1 infantry owned by the USA lost in Castile
                    USA roll dice for 2 field_guns in Castile, round 4 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 heavy_gun in Castile, round 4 : 0/1 hits, 0.67 expected hits
                    1 heavy_gun owned by the Neutral lost in Castile
                USA loses 0 PUs for violating Castiles neutrality.
                USA win, taking Castile from Neutral with 2 field_guns remaining. Battle score for attacker is 1
                Casualties for USA: 1 field_gun and 3 infantry
                Casualties for Neutral: 1 heavy_gun and 3 infantry
    
        Non Combat Move - USA
    
        Place Units - USA
            4 transports placed in Sea Zone 29 Mid Atlantic
            2 field_guns placed in Hudson-Delaware
            1 Factory placed in Leon
            4 infantry placed in Washington D.C.
            USA undo move 4.
            4 infantry placed in Washington D.C.
    
        Activate Technology - USA
            USA activating industry
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - USA
            USA collect 78 PUs; end with 80 PUs
            USA collect 9 PUs from War Bonds; end with 89 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.67
    USA : -0.67
    

    Savegame


  • TripleA Turn Summary: Germany round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Germany
            Germany spend 5 on tech rolls
                Germany roll 4,3 and gets 0 hits
    
        Combat Move - Germany
            1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
            1 field_gun and 7 infantry moved from Mecklenburg to Hanover
            2 infantry moved from Brandenburg to West Prussia
            1 infantry and 6 stormtruppens moved from Berlin to Brandenburg
            2 infantry moved from Warsaw to Eastern Poland
            4 infantry moved from Eastern Poland to East Prussia
            1 field_gun moved from Westphalia to Rhine
            6 infantry moved from Wurttemburg to Alsace
            2 field_guns and 10 infantry moved from Alsace to Champagne
            1 field_gun and 4 infantry moved from Amsterdam to Belgium
    
        Purchase Units - Germany
            Germany buy 1 battlecruiser, 2 battleships, 1 cavalry, 1 field_gun, 6 heavy_guns, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - Germany
    
        Place Units - Germany
            1 cavalry, 1 field_gun, 1 infantry and 3 trenchs placed in Champagne
            3 heavy_guns and 3 trenchs placed in Belgium
            Germany undo move 1.
            3 heavy_guns placed in Champagne
            3 trenchs placed in Champagne
            1 battlecruiser and 2 battleships placed in Sea Zone 14 Helgoland Bight
            1 cavalry, 1 field_gun and 1 infantry placed in Dar es Salaam
    
        Activate Technology - Germany
            Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
    
        Turn Complete - Germany
            Germany collect 120 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: France round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - France
            France spend 10 on tech rolls
                France roll 6,2 and gets 1 hit
            France removing all Technology Tokens after successful research.
            France discover industry
    
        Combat Move - France
            2 infantry moved from Brittany to Normandy
            6 field_guns and 4 infantry moved from Normandy to Picardy
            1 colonial moved from British East Africa to German East Africa
            1 transport moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
            1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
            1 field_gun and 1 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
            1 transport moved from Sea Zone 50 Mid Atlantic to Sea Zone 53 Mid Atlantic
            1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 33 Mid Atlantic
    
        Purchase Units - France
            France buy 3 cavalrys, 8 field_guns, 3 heavy_guns and 3 trenchs; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - France
            Battle in Picardy
                France attack with 6 field_guns and 4 infantry
                Germany defend with 1 infantry
                    France roll dice for 6 field_guns and 4 infantry in Picardy, round 2 : 4/10 hits, 3.33 expected hits
                    Germany roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Picardy
                France win, taking Picardy from Germany with 6 field_guns and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
    
        Non Combat Move - France
    
        Place Units - France
            3 heavy_guns and 3 trenchs placed in Marseilles
            3 cavalrys placed in Brittany
            8 field_guns placed in Paris
    
        Activate Technology - France
            France activating industry
            Trigger FranceP: France has 3 infantry placed in Paris
    
        Turn Complete - France
            France collect 81 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    France : 0.67
    Germany : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Serbia round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Non Combat Move - Serbia
    
        Turn Complete - Serbia
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Austria round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria roll 2,6,5,5 and gets 1 hit
            Austria removing all Technology Tokens after successful research.
            Austria discover creepingBarage
    
        Combat Move - Austria
            7 field_guns moved from Montenegro to Croatia
            5 infantry moved from Albania to Greece
            5 infantry moved from Greece to Macedonia
            1 heavy_gun moved from Macedonia to Bulgaria
            2 field_guns, 1 heavy_gun and 3 infantry moved from Tyrol to Milan
            13 infantry moved from Trieste to Venice
            10 infantry moved from Carpathia to Galicia
            4 infantry moved from Vienna to Carpathia
    
        Purchase Units - Austria
            Austria buy 7 field_guns, 7 gass and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Austria
            5 field_guns and 12 infantry moved from Venice to Milan
    
        Place Units - Austria
            3 field_guns placed in Milan
            4 field_guns placed in Venice
            6 gass placed in Tyrol
            1 gas and 5 infantry placed in Trieste
            5 infantry placed in Greece
            1 infantry placed in Vienna
    
        Activate Technology - Austria
            Austria activating creepingBarage
            Trigger AustriaP: Austria has 3 infantry placed in Vienna
    
        Turn Complete - Austria
            Austria collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italy round 9

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4

    Game History

    Round: 9
    
        Research Technology - Italy
            Italy spend 5 on tech rolls
                Italy roll 2,3 and gets 0 hits
    
        Combat Move - Italy
            3 infantry moved from Rome to Latium
            1 heavy_gun moved from Piedmont to Sea Zone 57 Ligurian Sea
            1 heavy_gun moved from Sea Zone 57 Ligurian Sea to Latium
    
        Purchase Units - Italy
            Italy buy 2 heavy_guns and 3 trenchs; Remaining resources: 2 PUs; 2 techTokens; 
    
        Non Combat Move - Italy
    
        Place Units - Italy
            2 heavy_guns and 3 trenchs placed in Rome
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 25 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

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