@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
dawgoneit Axis -VS- Whackamatt Allies 1914
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TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5 Research Technology - USA USA spend 5 on tech rolls USA roll 6,1,4,1,6 and gets 2 hits USA removing all Technology Tokens after successful research. USA discover workingWomen Combat Move - USA 3 field_guns and 3 infantry moved from New York to Sea Zone 29 Mid Atlantic 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea 2 field_guns and 2 infantry moved from Sea Zone 32 Sargasso Sea to Azores 1 field_gun and 1 infantry moved from Washington D.C. to Hudson-Delaware 1 battleship moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores Purchase Units - USA USA buy 1 Factory, 1 battleship, 1 cruiser, 1 field_gun, 1 infantry and 2 transports; Remaining resources: 9 PUs; 0 techTokens; Combat - USA Battle in Azores USA attack with 3 field_guns and 3 infantry Neutral defend with 1 infantry USA roll dice for 3 field_guns and 3 infantry in Azores, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Azores USA loses 0 PUs for violating Azoress neutrality. USA win, taking Azores from Neutral with 3 field_guns and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - USA Place Units - USA 1 Factory placed in Washington D.C. 1 battleship, 1 cruiser and 2 transports placed in Sea Zone 29 Mid Atlantic USA undo move 2. 2 transports placed in Sea Zone 29 Mid Atlantic 1 battleship and 1 cruiser placed in Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry placed in New York USA undo move 4. 1 field_gun and 1 infantry placed in Hudson-Delaware Activate Technology - USA USA activating workingWomen Trigger USAT1: buyfield_gun_w added to productionUSA Trigger USAT1: buyheavy_gun_w added to productionUSA Trigger USAT1: buyfield_gun removed from productionUSA Trigger USAT1: buyheavy_gun removed from productionUSA Trigger USAT1: buygas_w added to productionUSA Trigger USAT1: buyfighter_w added to productionUSA Trigger USAT1: buygas removed from productionUSA Trigger USAT1: buyfighter removed from productionUSA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 69 PUs; end with 78 PUs USA collect 5 PUs from War Bonds; end with 83 PUs
Combat Hit Differential Summary :
Neutral : -0.33 USA : 0.00
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TripleA Turn Summary: Germany round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 3,3,3,4,3 and gets 0 hits Combat Move - Germany 3 infantry moved from Alsace to Champagne 1 infantry moved from Wurttemburg to Alsace 2 infantry moved from Westphalia to Rhine 2 infantry moved from Bavaria to Wurttemburg 3 infantry moved from Mecklenburg to Hanover 1 field_gun and 1 infantry moved from Warsaw to Eastern Poland Purchase Units - Germany Germany buy 1 Factory, 1 destroyer, 5 field_guns, 4 heavy_guns, 13 infantry, 1 transport and 6 trenchs; Remaining resources: 0 PUs; 5 techTokens; Non Combat Move - Germany Place Units - Germany 3 heavy_guns and 3 trenchs placed in Belgium 1 Factory placed in Wurttemburg 1 heavy_gun, 2 infantry and 3 trenchs placed in Dar es Salaam 2 infantry placed in German New Guinea 1 field_gun and 1 infantry placed in Warsaw 2 field_guns and 4 infantry placed in Mecklenburg Germany undo move 6. 1 destroyer and 1 transport placed in Sea Zone 12 Baltic Sea 2 field_guns and 2 infantry placed in Mecklenburg 2 field_guns and 4 infantry placed in Bavaria 2 infantry placed in Berlin Turn Complete - Germany Germany collect 127 PUs; end with 127 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germany round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 3,3,3,4,3 and gets 0 hits Combat Move - Germany 3 infantry moved from Alsace to Champagne 1 infantry moved from Wurttemburg to Alsace 2 infantry moved from Westphalia to Rhine 2 infantry moved from Bavaria to Wurttemburg 3 infantry moved from Mecklenburg to Hanover 1 field_gun and 1 infantry moved from Warsaw to Eastern Poland Purchase Units - Germany Germany buy 1 Factory, 1 destroyer, 5 field_guns, 4 heavy_guns, 13 infantry, 1 transport and 6 trenchs; Remaining resources: 0 PUs; 5 techTokens; Non Combat Move - Germany Place Units - Germany 3 heavy_guns and 3 trenchs placed in Belgium 1 Factory placed in Wurttemburg 1 heavy_gun, 2 infantry and 3 trenchs placed in Dar es Salaam 2 infantry placed in German New Guinea 1 field_gun and 1 infantry placed in Warsaw 2 field_guns and 4 infantry placed in Mecklenburg Germany undo move 6. 1 destroyer and 1 transport placed in Sea Zone 12 Baltic Sea 2 field_guns and 2 infantry placed in Mecklenburg 2 field_guns and 4 infantry placed in Bavaria 2 infantry placed in Berlin Turn Complete - Germany Germany collect 127 PUs; end with 127 PUs Turning on Edit Mode EDIT: Removing units owned by Germany from Sea Zone 12 Baltic Sea: 2 submarines EDIT: Adding units owned by Germany to Sea Zone 14 Helgoland Bight: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: France round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - France France spend 5 on tech rolls France roll 5,6,5,1 and gets 1 hit France removing all Technology Tokens after successful research. France discover propaganda Combat Move - France 2 infantry moved from Marseilles to Rhone 1 infantry moved from Rhone to Franche-Comte 2 infantry moved from Rhone to Burgundy 3 infantry moved from Brittany to Burgundy 5 cavalrys moved from French Somaliland to Italian Somaliland Britain take British Somaliland from Germany Italy take Italian Somaliland from Germany 2 infantry moved from Western Sudan to Uganda 1 colonial moved from Uganda to British East Africa Britain take British East Africa from Germany 1 infantry moved from Congo to Northern Rhodesia 1 transport moved from Sea Zone 105 Pacific Ocean to Sea Zone 103 South Atlantic 3 colonials, 1 cruiser, 1 field_gun and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 3 colonials and 1 field_gun moved from Sea Zone 138 Sea of Japan to Tohoku Purchase Units - France France buy 1 Factory, 11 field_guns and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Tohoku France attack with 3 colonials and 1 field_gun Neutral defend with 6 infantry France roll dice for 3 colonials and 1 field_gun in Tohoku, round 2 : 1/4 hits, 1.50 expected hits Neutral roll dice for 6 infantry in Tohoku, round 2 : 3/6 hits, 2.00 expected hits 1 infantry owned by the Neutral and 3 colonials owned by the France lost in Tohoku France roll dice for 1 field_gun in Tohoku, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 5 infantry in Tohoku, round 3 : 2/5 hits, 1.67 expected hits 1 field_gun owned by the France lost in Tohoku Neutral win with 5 infantry remaining. Battle score for attacker is -10 Casualties for France: 3 colonials and 1 field_gun Casualties for Neutral: 1 infantry Non Combat Move - France Place Units - France 8 field_guns placed in Paris 1 field_gun and 2 infantry placed in Brittany France undo move 2. 3 field_guns placed in Brittany 2 infantry placed in Marseilles 1 Factory placed in Shanghai 2 Activate Technology - France France activating propaganda Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Neutral : 1.33 France : -0.83
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TripleA Turn Summary: Serbia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Non Combat Move - Serbia Turn Complete - Serbia
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Austria Austria spend 0 on tech rolls Austria rolls : 0/1 hits, 0.00 expected hits Combat Move - Austria 7 infantry moved from Hungary to Croatia 3 infantry moved from Carpathia to Galicia 3 infantry moved from Vienna to Carpathia 9 infantry moved from Trieste to Venice Purchase Units - Austria Austria buy 33 infantry; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Austria Place Units - Austria 5 infantry placed in Greece 4 infantry placed in Venice 6 infantry placed in Trieste 4 infantry placed in Belgrade 7 infantry placed in Hungary 7 infantry placed in Vienna Activate Technology - Austria Trigger AustriaP: Austria has 3 infantry placed in Vienna Turn Complete - Austria Austria collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Austria rolls : : 0.00
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TripleA Turn Summary: Italy round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 5,3 and gets 0 hits Combat Move - Italy 2 infantry moved from Latium to Tuscany 1 infantry moved from Piedmont to Milan Purchase Units - Italy Italy buy 5 infantry and 2 trenchs; Remaining resources: 2 PUs; 2 techTokens; Non Combat Move - Italy Place Units - Italy 1 trench placed in Tuscany 1 trench placed in Milan 3 infantry placed in Piedmont 2 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Purchase Units - Arabia Arabia buy 2 Bedouins; Remaining resources: 0 PUs; Place Units - Arabia 2 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 5,1 and gets 0 hits Combat Move - Turkey 1 transport moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea 1 infantry moved from Constantinople to Sea Zone 67 Black Sea 1 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov 1 infantry moved from Sea Zone 64 Sea of Azov to Dnieper Turkey take Dnieper from Russia 1 battleship and 3 cruisers moved from Sea Zone 66 Black Sea to Sea Zone 64 Sea of Azov 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 3 gass moved from Damascus to Mecca 3 gass moved from Baghdad to Mecca 2 field_guns, 4 fighters and 8 infantry moved from Arabia to Mecca 1 cavalry and 2 field_guns moved from Hejaz to Mecca 1 infantry moved from Lebanon to Palestine 2 infantry moved from Syria to Lebanon 1 infantry moved from Kurdistan to Armenia 2 infantry moved from Smyrna to Armenia 2 field_guns and 2 infantry moved from Smyrna to Syria 2 infantry moved from Macedonia to Greece 4 infantry moved from Dardanelles to Bulgaria 1 heavy_gun and 1 infantry moved from Bulgaria to Macedonia 1 field_gun moved from Dardanelles to Smyrna 4 infantry moved from Dardanelles to Smyrna 2 field_guns moved from Constantinople to Smyrna 1 field_gun moved from Constantinople to Smyrna 5 infantry moved from Constantinople to Dardanelles 2 field_guns and 2 infantry moved from Constantinople to Smyrna Purchase Units - Turkey Turkey buy 1 field_gun, 2 heavy_guns, 10 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Mecca Turkey attack with 1 cavalry, 4 field_guns, 4 fighters, 6 gass and 8 infantry Arabia defend with 8 Bedouins, 1 Factory and 3 trenchs Turkey roll dice for 6 gass in Mecca, round 2 : 6/6 hits, 5.00 expected hits 6 Bedouins owned by the Arabia lost in Mecca 6 gass owned by the Turkey lost in Mecca Turkey roll dice for 1 cavalry, 4 field_guns, 4 fighters and 8 infantry in Mecca, round 2 : 8/17 hits, 5.50 expected hits Arabia roll dice for 2 Bedouins and 3 trenchs in Mecca, round 2 : 2/2 hits, 0.67 expected hits 3 trenchs owned by the Arabia, 2 infantry owned by the Turkey and 2 Bedouins owned by the Arabia lost in Mecca Turkey captures 4PUs while taking Arabia capital Turkey win, taking Mecca from Arabia with 1 cavalry, 4 field_guns, 4 fighters and 6 infantry remaining. Battle score for attacker is -5 Casualties for Arabia: 8 Bedouins and 3 trenchs Casualties for Turkey: 6 gass and 2 infantry Non Combat Move - Turkey 4 fighters moved from Mecca to Sinai Place Units - Turkey 3 trenchs placed in Macedonia 3 trenchs placed in Sinai 2 heavy_guns and 1 infantry placed in Baghdad 1 field_gun and 2 infantry placed in Damascus 7 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 75 PUs; end with 79 PUs
Combat Hit Differential Summary :
Turkey : 3.50 Arabia : 1.33
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TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Britain Britain spend 15 on tech rolls Britain roll 4,3,5 and gets 0 hits Combat Move - Britain 1 field_gun moved from Cape Town to Sea Zone 94 South Atlantic 1 field_gun moved from Cape Colony to Sea Zone 94 South Atlantic 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic 1 infantry moved from Cape Colony to Sea Zone 94 South Atlantic 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean 2 field_guns and 2 infantry moved from Sea Zone 76 Indian Ocean to German East Africa 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic 1 colonial, 1 field_gun and 1 infantry moved from Sistan to Khurasan 1 fighter moved from Baluchistan to Khurasan 2 field_guns and 2 infantry moved from Sindh to Baluchistan 1 field_gun and 1 infantry moved from Gujarat to Sindh 2 infantry moved from Bombay to Gujarat 1 field_gun and 1 infantry moved from Madras to Deccan 2 infantry moved from Goa to Madras 1 battlecruiser, 1 battleship and 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 1 field_gun and 1 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean 1 field_gun moved from Sea Zone 70 Eastern Mediterranean to Crete 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Crete 1 cruiser and 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 23 Mid Atlantic 3 colonials moved from Mexico City to Guadalahara Purchase Units - Britain Britain buy 1 Factory, 2 cruisers, 4 field_guns, 2 heavy_guns, 4 infantry and 2 trenchs; Remaining resources: 2 PUs; 3 techTokens; Combat - Britain Battle in Crete Britain attack with 1 field_gun and 1 infantry Turkey defend with 1 infantry Britain roll dice for 1 battlecruiser and 1 battleship in Crete, round 2 : 1/2 hits, 1.33 expected hits Turkey roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Crete Britain win, taking Crete from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Battle in Khurasan Britain attack with 1 colonial, 1 field_gun, 1 fighter and 1 infantry Neutral defend with 2 infantry Britain roll dice for 1 colonial, 1 field_gun, 1 fighter and 1 infantry in Khurasan, round 2 : 3/4 hits, 1.50 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Khurasan Britain loses 0 PUs for violating Khurasans neutrality. Britain win, taking Khurasan from Neutral with 1 colonial, 1 field_gun and 1 fighter remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Casualties for Neutral: 2 infantry Battle in Guadalahara Britain attack with 3 colonials Neutral defend with 1 infantry Britain roll dice for 3 colonials in Guadalahara, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Guadalahara, round 2 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain lost in Guadalahara Britain roll dice for 2 colonials in Guadalahara, round 3 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Guadalahara, round 3 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain and 1 infantry owned by the Neutral lost in Guadalahara Britain loses 0 PUs for violating Guadalaharas neutrality. Britain win, taking Guadalahara from Neutral with 1 colonial remaining. Battle score for attacker is -3 Casualties for Britain: 2 colonials Casualties for Neutral: 1 infantry Non Combat Move - Britain 1 fighter moved from Khurasan to Sistan Place Units - Britain 1 Factory placed in Baluchistan 2 heavy_guns and 2 trenchs placed in German East Africa 2 cruisers placed in Sea Zone 22 Mid Atlantic 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 field_guns and 2 infantry placed in Mexico City Turn Complete - Britain Britain collect 102 PUs; end with 104 PUs
Combat Hit Differential Summary :
Neutral : 1.67 Turkey : -0.33 Britain : 1.50
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TripleA Turn Summary: Russia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Russia Russia spend 15 on tech rolls Russia roll 4,3,5 and gets 0 hits Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 2 conscripts moved from Kiev to Dnieper 1 field_gun moved from Belarus to Dnieper 2 infantry moved from St. Petersburg to Finland 1 infantry moved from Latvia to Estonia 2 heavy_guns moved from Omsk to Novosibirsk 1 heavy_gun moved from Novosibirsk to Krasnoyarsk 1 infantry moved from Novosibirsk to Krasnoyarsk 1 infantry moved from Krasnoyarsk to Western Siberian Lowlands 1 conscript moved from Magadan to Koryak Purchase Units - Russia Russia buy 9 infantry and 17 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Russia Battle in Dnieper Russia attack with 2 conscripts and 1 field_gun Turkey defend with 1 infantry Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 2 : 0/2 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Dnieper, round 2 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 3 : 0/2 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Dnieper, round 3 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 4 : 0/2 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Dnieper, round 4 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 5 : 0/2 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Dnieper, round 5 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 6 : 0/2 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Dnieper, round 6 : 0/1 hits, 0.33 expected hits Russia roll dice for 2 conscripts and 1 field_gun in Dnieper, round 7 : 1/2 hits, 0.50 expected hits Turkey roll dice for 1 infantry in Dnieper, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Dnieper Russia win, taking Dnieper from Turkey with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Non Combat Move - Russia Place Units - Russia 3 trenchs placed in Belarus 1 trench placed in Estonia 1 trench placed in Finland 3 trenchs placed in Stockholm 3 trenchs placed in Oslo 3 trenchs placed in Sweden 3 infantry and 3 trenchs placed in Irkutsk 2 infantry placed in Omsk 3 infantry placed in Minsk 1 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Turkey : -2.00 Russia : -2.00
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TripleA Turn Summary: Communists round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Combat Move - Communists 2 conscripts and 1 field_gun moved from Chukotka to Sakhe 4 conscripts, 1 field_gun and 1 infantry moved from Aldan to Bratsk 3 conscripts moved from Bratsk to Evenkia 3 conscripts moved from Evenkia to Norilsk 3 conscripts moved from Bratsk to Evenkia 2 conscripts moved from Sakhe to Aldan 3 conscripts, 1 field_gun and 1 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 6 conscripts, 1 field_gun, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; Non Combat Move - Communists Place Units - Communists 1 trench placed in Bratsk 1 trench placed in Evenkia 1 trench placed in Norilsk 6 conscripts, 1 field_gun and 2 infantry placed in Yakutsk Turn Complete - Communists Communists collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: USA round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - USA USA spend 10 on tech rolls USA roll 1,5,2 and gets 0 hits Combat Move - USA 3 field_guns and 3 infantry moved from Azores to Sea Zone 32 Sargasso Sea 2 field_guns and 2 infantry moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea 3 field_guns, 3 infantry and 3 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 33 Mid Atlantic 3 field_guns and 3 infantry moved from Sea Zone 33 Mid Atlantic to Madeira 1 battleship and 1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic Purchase Units - USA USA buy 2 cruisers, 4 field_guns, 2 heavy_guns, 5 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 3 techTokens; Combat - USA Battle in Madeira USA attack with 3 field_guns and 3 infantry Neutral defend with 1 infantry USA roll dice for 3 field_guns and 3 infantry in Madeira, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 1 infantry in Madeira, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Madeira USA loses 0 PUs for violating Madeiras neutrality. USA win, taking Madeira from Neutral with 3 field_guns and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - USA Place Units - USA 2 cruisers, 1 submarine and 1 transport placed in Sea Zone 29 Mid Atlantic 1 field_gun and 1 infantry placed in Hudson-Delaware 3 field_guns, 1 heavy_gun and 4 infantry placed in Washington D.C. 1 heavy_gun placed in Charleston Activate Technology - USA Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - USA USA collect 71 PUs; end with 72 PUs USA collect 7 PUs from War Bonds; end with 79 PUs
Combat Hit Differential Summary :
Neutral : -0.33 USA : 1.00
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TripleA Turn Summary: Germany round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 5,1,3,6,3,1 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover propaganda Combat Move - Germany 2 infantry moved from Rhine to Champagne 1 infantry moved from Alsace to Champagne 2 infantry moved from Wurttemburg to Alsace 2 field_guns and 4 infantry moved from Bavaria to Wurttemburg 2 destroyers moved from Sea Zone 12 Baltic Sea to Sea Zone 14 Helgoland Bight 1 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea 1 infantry and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 infantry moved from Sea Zone 13 Skagerrak to Norway Germany take Norway from Russia 1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 2 field_guns and 1 infantry moved from Mecklenburg to Hanover 3 infantry moved from Hanover to Westphalia 2 infantry moved from Berlin to Brandenburg 1 infantry moved from Picardy to Champagne Purchase Units - Germany Germany buy 2 field_guns, 3 heavy_guns, 18 infantry and 15 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Non Combat Move - Germany 1 field_gun and 1 infantry moved from Warsaw to Eastern Poland Place Units - Germany 3 trenchs placed in Eastern Poland 3 trenchs placed in Champagne 3 heavy_guns and 3 trenchs placed in Dar es Salaam 3 infantry placed in Belgium 1 field_gun and 1 infantry placed in Warsaw 1 field_gun and 5 infantry placed in Mecklenburg 4 infantry placed in Wurttemburg 2 infantry placed in Wurttemburg 2 infantry placed in German New Guinea 3 trenchs placed in Belgium 3 trenchs placed in Alsace 1 infantry placed in Berlin Activate Technology - Germany Germany activating propaganda Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin Turn Complete - Germany Germany collect 129 PUs; end with 129 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: France round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - France France spend 10 on tech rolls France roll 4,6 and gets 1 hit France removing all Technology Tokens after successful research. France discover lateFighter Combat Move - France 3 field_guns moved from Brittany to Normandy 4 infantry moved from Normandy to Paris 1 infantry moved from Rhone to Franche-Comte 1 infantry moved from Rhone to Burgundy 2 infantry moved from Marseilles to Rhone 1 infantry moved from Northern Rhodesia to German East Africa 1 colonial moved from British East Africa to Ethiopia 2 infantry moved from Uganda to Ethiopia 5 cavalrys moved from Italian Somaliland to Ethiopia 1 transport moved from Sea Zone 103 South Atlantic to Sea Zone 50 Mid Atlantic Purchase Units - France France buy 11 field_guns, 3 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Ethiopia France attack with 5 cavalrys, 1 colonial and 2 infantry Neutral defend with 2 cavalrys and 4 infantry France roll dice for 5 cavalrys, 1 colonial and 2 infantry in Ethiopia, round 2 : 2/8 hits, 1.50 expected hits Neutral roll dice for 2 cavalrys and 4 infantry in Ethiopia, round 2 : 1/6 hits, 1.67 expected hits 2 cavalrys owned by the Neutral and 1 infantry owned by the France lost in Ethiopia France roll dice for 5 cavalrys, 1 colonial and 1 infantry in Ethiopia, round 3 : 1/7 hits, 1.33 expected hits Neutral roll dice for 4 infantry in Ethiopia, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Neutral, 1 infantry owned by the France and 1 cavalry owned by the France lost in Ethiopia France roll dice for 4 cavalrys and 1 colonial in Ethiopia, round 4 : 1/5 hits, 1.00 expected hits Neutral roll dice for 3 infantry in Ethiopia, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral lost in Ethiopia France roll dice for 4 cavalrys and 1 colonial in Ethiopia, round 5 : 1/5 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Ethiopia, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 cavalry owned by the France lost in Ethiopia France roll dice for 3 cavalrys and 1 colonial in Ethiopia, round 6 : 3/4 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Ethiopia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Ethiopia France loses 0 PUs for violating Ethiopias neutrality. France win, taking Ethiopia from Neutral with 3 cavalrys and 1 colonial remaining. Battle score for attacker is 6 Casualties for France: 2 cavalrys and 2 infantry Casualties for Neutral: 2 cavalrys and 4 infantry Non Combat Move - France Place Units - France 1 trench placed in Paris 1 trench placed in Franche-Comte 1 trench placed in Burgundy 1 trench placed in Normandy 8 field_guns placed in Paris 3 field_guns placed in Brittany 3 infantry placed in Marseilles Activate Technology - France France activating lateFighter Trigger FranceT3: buylate_fighter added to productionFrance Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Neutral : -1.00 France : 2.33
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TripleA Turn Summary: Serbia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Non Combat Move - Serbia Turn Complete - Serbia
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 3,4 and gets 0 hits Combat Move - Austria 6 field_guns, 4 heavy_guns and 34 infantry moved from Venice to Milan 1 heavy_gun and 8 infantry moved from Tyrol to Milan Purchase Units - Austria Austria buy 1 Factory, 5 field_guns, 12 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Austria Battle in Milan Austria attack with 6 field_guns, 5 heavy_guns and 42 infantry Italy defend with 7 field_guns, 2 heavy_guns, 15 infantry and 10 trenchs; France defend with 1 infantry Austria roll dice for 6 field_guns, 5 heavy_guns and 42 infantry in Milan, round 2 : 12/53 hits, 12.50 expected hits Units damaged: 8 trenchs owned by the Italy Italy roll dice for 7 field_guns, 2 heavy_guns, 16 infantry and 10 trenchs in Milan, round 2 : 11/25 hits, 9.00 expected hits 2 trenchs owned by the Italy and 11 infantry owned by the Austria lost in Milan Austria roll dice for 6 field_guns, 5 heavy_guns and 31 infantry in Milan, round 3 : 12/42 hits, 10.67 expected hits Italy roll dice for 7 field_guns, 2 heavy_guns, 16 infantry and 8 trenchs in Milan, round 3 : 10/25 hits, 9.00 expected hits 8 trenchs owned by the Italy, 3 infantry owned by the Italy, 10 infantry owned by the Austria and 1 infantry owned by the France lost in Milan Austria roll dice for 6 field_guns, 5 heavy_guns and 21 infantry in Milan, round 4 : 7/32 hits, 9.00 expected hits Italy roll dice for 7 field_guns, 2 heavy_guns and 12 infantry in Milan, round 4 : 10/21 hits, 7.67 expected hits 7 infantry owned by the Italy and 10 infantry owned by the Austria lost in Milan Austria roll dice for 6 field_guns, 5 heavy_guns and 11 infantry in Milan, round 5 : 6/22 hits, 7.33 expected hits Italy roll dice for 7 field_guns, 2 heavy_guns and 5 infantry in Milan, round 5 : 6/14 hits, 5.33 expected hits 5 infantry owned by the Italy, 6 infantry owned by the Austria and 1 field_gun owned by the Italy lost in Milan Austria roll dice for 6 field_guns, 5 heavy_guns and 5 infantry in Milan, round 6 : 6/16 hits, 5.33 expected hits Italy roll dice for 6 field_guns and 2 heavy_guns in Milan, round 6 : 3/8 hits, 3.33 expected hits 3 infantry owned by the Austria and 6 field_guns owned by the Italy lost in Milan Austria roll dice for 6 field_guns, 5 heavy_guns and 2 infantry in Milan, round 7 : 6/13 hits, 4.33 expected hits Italy roll dice for 2 heavy_guns in Milan, round 7 : 0/2 hits, 1.33 expected hits 2 heavy_guns owned by the Italy lost in Milan Austria win, taking Milan from Italy with 6 field_guns, 5 heavy_guns and 2 infantry remaining. Battle score for attacker is -4 Casualties for Austria: 40 infantry Casualties for Italy: 7 field_guns, 2 heavy_guns, 15 infantry and 10 trenchs Casualties for France: 1 infantry Non Combat Move - Austria 6 infantry moved from Trieste to Venice 7 infantry moved from Croatia to Trieste 3 infantry moved from Carpathia to Galicia 10 infantry moved from Vienna to Carpathia 4 infantry moved from Belgrade to Bulgaria 7 field_guns moved from Greece to Albania 5 infantry moved from Greece to Albania Place Units - Austria 1 Factory placed in Tyrol 2 field_guns, 2 infantry and 3 trenchs placed in Venice Austria undo move 2. 4 field_guns and 3 trenchs placed in Venice 1 field_gun and 5 infantry placed in Trieste Turning on Edit Mode EDIT: Removing units owned by Austria from Hungary: 7 infantry EDIT: Adding units owned by Austria to Croatia: 7 infantry EDIT: Turning off Edit Mode 7 infantry placed in Vienna Activate Technology - Austria Trigger AustriaP: Austria has 3 infantry placed in Vienna Turn Complete - Austria Austria collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Austria : -0.17 Italy : 4.33
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TripleA Turn Summary: Italy round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 1,6,2 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover propaganda Combat Move - Italy 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 1 heavy_gun and 5 infantry moved from Tuscany to Piedmont 2 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont Purchase Units - Italy Italy buy 5 infantry and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Italy Place Units - Italy 3 infantry and 3 trenchs placed in Piedmont 2 infantry placed in Rome Activate Technology - Italy Italy activating propaganda Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Non Combat Move - Arabia Turn Complete - Arabia
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 6,5,5 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover armour Combat Move - Turkey 2 infantry moved from Bulgaria to Macedonia 1 heavy_gun moved from Macedonia to Bulgaria 1 infantry moved from Bulgaria to Macedonia 1 infantry moved from Bulgaria to Dardanelles 1 field_gun and 1 infantry moved from Smyrna to Armenia 3 infantry moved from Armenia to Georgia 2 infantry moved from Smyrna to Armenia 2 infantry moved from Lebanon to Palestine 2 field_guns and 2 infantry moved from Syria to Kurdistan 5 field_guns and 3 infantry moved from Smyrna to Armenia 2 infantry moved from Damascus to Lebanon 1 field_gun moved from Damascus to Palestine 1 cavalry moved from Mecca to Sinai 1 transport moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea 2 infantry moved from Dardanelles to Sea Zone 67 Black Sea 2 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 2 infantry moved from Sea Zone 66 Black Sea to Georgia 1 battleship and 3 cruisers moved from Sea Zone 64 Sea of Azov to Sea Zone 66 Black Sea 2 infantry moved from Constantinople to Dardanelles 5 infantry moved from Constantinople to Smyrna 2 field_guns and 3 infantry moved from Mecca to Hejaz 2 field_guns and 3 infantry moved from Mecca to Arabia 2 heavy_guns and 1 infantry moved from Baghdad to Kurdistan Purchase Units - Turkey Turkey buy 2 field_guns, 12 infantry and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Turkey Place Units - Turkey 2 trenchs placed in Dardanelles 2 trenchs placed in Smyrna 3 trenchs placed in Lebanon 3 trenchs placed in Palestine 4 infantry placed in Mecca 2 field_guns and 1 infantry placed in Baghdad 3 infantry placed in Damascus 4 infantry placed in Constantinople Activate Technology - Turkey Turkey activating armour Trigger TurkeyT5: buytank added to productionTurkey Turn Complete - Turkey Turkey collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :