Nerd Group
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 cruisers moved from 94 Sea Zone to 92 Sea Zone 1 battleship moved from 94 Sea Zone to 92 Sea Zone 2 transports moved from 94 Sea Zone to 92 Sea Zone 1 fighter moved from Libya to 92 Sea Zone 1 armour moved from Tunisia to Morocco 2 infantry moved from 92 Sea Zone to Morocco 2 infantry moved from Algeria to Morocco 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Tobruk to Tunisia 2 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 1 armour moved from Southern France to Southern Italy 1 artillery moved from Southern France to Northern Italy 1 fighter moved from Southern Italy to Morocco Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 fighter and 3 transports French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 3 transports in 92 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French and 1 fighter owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 92 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the French lost in 92 Sea Zone Italians win with 1 battleship, 2 cruisers and 3 transports remaining. Battle score for attacker is 10 Casualties for Italians: 1 fighter Casualties for French: 1 cruiser and 1 destroyer Battle in Morocco Italians attack with 1 armour, 1 fighter and 4 infantry French defend with 1 fighter and 1 infantry Italians roll dice for 1 armour, 1 fighter and 4 infantry in Morocco, round 2 : 2/6 hits, 1,67 expected hits French roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the French, 1 fighter owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for French: 1 fighter and 1 infantry Non Combat Move - Italians 1 fighter moved from Morocco to Algeria 1 infantry moved from Albania to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0,50 French : 0,67
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor, 2x factory_minor; Remaining resources: 60 PUs; Germans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour moved from Northern Italy to Romania 2 artilleries moved from Northern Italy to Yugoslavia 6 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from France to Southern France 2 artilleries moved from France to Western Germany 1 infantry moved from France to Normandy Bordeaux 3 armour moved from France to Greater Southern Germany 2 armour moved from France to Yugoslavia 2 mech_infantrys moved from Germany to Poland 1 fighter moved from Germany to Poland 2 infantry moved from Slovakia Hungary to Poland 1 submarine moved from 103 Sea Zone to 91 Sea Zone 2 submarines moved from 103 Sea Zone to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 3 submarines British defend with 1 battleship and 2 cruisers; French defend with 1 cruiser 3 submarines owned by the Germans Submerged Non Combat Move - Germans 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from France to Southern France 1 aaGun moved from Western Germany to France Place Units - Germans 1 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Vyborg 1 artillery moved from Bessarabia to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Volgograd to Rostov 1 fighter moved from Yakut S.S.R. to Sakha 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Ukraine to Bessarabia 2 artilleries moved from Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Russia to Novgorod 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Non Combat Move - Russians Place Units - Russians 2 armour placed in Ukraine 1 armour, 1 artillery and 1 infantry placed in Novgorod 1 armour placed in Ukraine 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 destroyers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery moved from Hunan to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Hopei to Shensi 1 artillery moved from Hopei to Shensi 1 artillery moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Kansu 1 tactical_bomber moved from Chahar to Kansu 1 tactical_bomber moved from Anhwe to Shensi 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 carrier moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 35 Sea Zone to 33 Sea Zone 1 carrier moved from 21 Sea Zone to 33 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 2 infantry and 1 transport moved from 21 Sea Zone to 23 Sea Zone 1 battleship moved from 21 Sea Zone to 33 Sea Zone 1 submarine moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 21 Sea Zone to 33 Sea Zone 1 cruiser moved from 21 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to Shantung Combat - Japanese Battle in Philippines Battle in Guam Battle in Kansu Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Philippines from Americans, taking Guam from Americans, taking Kansu from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 2,00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/2 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Japanese: 1 artillery and 2 fighters Casualties for Chinese: 3 infantry Battle in Shensi Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 0/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Chahar to Jehol 1 fighter moved from Chahar to Jehol 1 tactical_bomber moved from Shensi to Suiyuyan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 tactical_bomber moved from Yunnan to Anhwe 1 infantry moved from Kweichow to Shensi 1 tactical_bomber moved from Kansu to Chahar Place Units - Japanese 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : 1,67 Japanese : -1,00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 carriers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 fighter moved from Hawaiian Islands to 23 Sea Zone Combat - Americans Battle in 23 Sea Zone Americans attack with 1 fighter Japanese defend with 2 infantry and 1 transport 2 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry and 1 transport Non Combat Move - Americans 1 fighter moved from 23 Sea Zone to Wake Island 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 battleship moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Iceland to United Kingdom 1 fighter moved from Iceland to United Kingdom 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 101 Sea Zone to 118 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 bomber placed in Western United States 1 armour placed in Eastern United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Sikang 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 carriers, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 fighter moved from Hawaiian Islands to 23 Sea Zone Combat - Americans Battle in 23 Sea Zone Americans attack with 1 fighter Japanese defend with 2 infantry and 1 transport 2 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 23 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry and 1 transport Non Combat Move - Americans 1 fighter moved from 23 Sea Zone to Wake Island 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 battleship moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Iceland to United Kingdom 1 fighter moved from Iceland to United Kingdom 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 cruiser, 2 destroyers, 2 infantry and 3 transports moved from 101 Sea Zone to 118 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 bomber placed in Western United States 1 armour placed in Eastern United States 1 infantry placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Sikang 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 battleship, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 armour, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from 92 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar Combat - British Battle in 92 Sea Zone British attack with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Italians defend with 1 battleship, 2 cruisers and 3 transports British roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits Italians roll dice for 1 battleship, 2 cruisers and 3 transports in 92 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 2 destroyers owned by the British and 2 cruisers owned by the Italians lost in 92 Sea Zone British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits Italians roll dice for 1 battleship and 3 transports in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the British, 2 transports owned by the Italians and 1 battleship owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 41 Casualties for British: 3 destroyers Casualties for Italians: 1 battleship, 2 cruisers and 3 transports Battle in 91 Sea Zone British attack with 2 battleships, 3 cruisers, 3 destroyers and 2 transports; French loiter and taunt Germans defend with 3 submarines British roll dice for 2 battleships, 3 cruisers, 3 destroyers and 2 transports in 91 Sea Zone, round 2 : 5/8 hits, 3,83 expected hits Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits Units damaged: 1 battleship owned by the British 3 submarines owned by the Germans lost in 91 Sea Zone British win with 2 battleships, 3 cruisers, 3 destroyers and 2 transports remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Battle in Gibraltar British attack with 2 armour, 1 bomber, 3 infantry and 1 mech_infantry Germans defend with 1 fighter; Italians defend with 1 harbour and 2 infantry British roll dice for 2 armour, 1 bomber, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/7 hits, 2,33 expected hits Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Gibraltar British roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/5 hits, 2,00 expected hits Italians roll dice for 1 fighter and 1 infantry in Gibraltar, round 3 : 0/2 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Gibraltar British roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 4 : 3/5 hits, 2,00 expected hits Italians roll dice for 1 fighter in Gibraltar, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in Gibraltar British win, taking Gibraltar from Italians with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 fighter Non Combat Move - British 1 bomber moved from Gibraltar to French West Africa 2 infantry moved from Union of South Africa to 71 Sea Zone 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 artillery moved from Kenya to Ethiopia 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 battleship moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 cruiser moved from 76 Sea Zone to 79 Sea Zone 1 infantry moved from Malaya to Shan State 1 fighter moved from Shan State to Malaya 3 armour moved from India to Burma 1 fighter moved from India to West India Place Units - British 1 armour and 1 infantry placed in Union of South Africa 1 armour, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 armour and 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Some Units in India change ownership: 2 armour and 1 artillery
Combat Hit Differential Summary :
Germans : 0,50 British : 0,17 Italians : -0,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from Tunisia to Algeria 1 infantry moved from Tunisia to Algeria 1 armour moved from Tunisia to Libya 3 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Algeria Non Combat Move - Italians 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 artillery placed in Southern France Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Turn Complete - ANZAC ANZAC collect 14 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Turn Complete - ANZAC ANZAC collect 14 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_minor; Remaining resources: 46 PUs; Germans buy 3 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Yugoslavia to Romania 1 fighter moved from Normandy Bordeaux to 92 Sea Zone 2 bombers moved from Western Germany to 92 Sea Zone 1 fighter moved from Sardinia to 92 Sea Zone 1 bomber moved from Sardinia to 92 Sea Zone 1 bomber moved from Germany to 92 Sea Zone 4 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Romania 2 armour moved from Yugoslavia to Slovakia Hungary 3 armour moved from Greater Southern Germany to Slovakia Hungary 2 artilleries moved from Germany to Poland 3 infantry moved from Germany to Poland 1 fighter moved from Holland Belgium to Western Germany 1 mech_infantry moved from France to Greater Southern Germany 1 armour moved from Germany to Poland 1 armour moved from Germany to Slovakia Hungary 1 fighter moved from Germany to Western Germany 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 battleship moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 tactical_bombers moved from Yugoslavia to Greater Southern Germany 1 artillery moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany Combat - Germans Battle in 92 Sea Zone Germans attack with 4 bombers and 2 fighters British defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport; French defend with 1 cruiser Germans roll dice for 4 bombers and 2 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits British roll dice for 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits 1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone Germans roll dice for 4 bombers and 1 fighter in 92 Sea Zone, round 3 : 3/5 hits, 3,17 expected hits British roll dice for 1 cruiser, 1 fighter and 1 transport in 92 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 transport owned by the British, 1 cruiser owned by the French, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is 48 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport Casualties for French: 1 cruiser Non Combat Move - Germans 1 bomber moved from 92 Sea Zone to Northern Italy 1 bomber moved from 92 Sea Zone to Northern Italy 1 bomber moved from 92 Sea Zone to Northern Italy 1 bomber moved from 92 Sea Zone to Algeria Place Units - Germans 1 mech_infantry placed in Western Germany 3 armour, 1 infantry and 2 mech_infantrys placed in Germany 1 infantry placed in France 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0,17 British : -1,67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Yenisey to Timguska 4 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Sakha to Amur 2 infantry moved from Buryatia to Amur 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Karelia 1 infantry moved from Rostov to Ukraine 1 infantry moved from Volgograd to Rostov 1 infantry moved from Bessarabia to Western Ukraine 2 armour moved from Ukraine to Bessarabia 1 armour moved from Ukraine to Western Ukraine 1 armour moved from Novgorod to Baltic States 2 infantry moved from Baltic States to Eastern Poland 2 infantry moved from Novgorod to Baltic States Non Combat Move - Russians Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine 1 armour and 1 artillery placed in Volgograd 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 battleship and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 battleship moved from 33 Sea Zone to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 20 Sea Zone 1 carrier moved from 33 Sea Zone to 21 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Anhwe to 20 Sea Zone 1 tactical_bomber moved from Chahar to 20 Sea Zone 1 artillery moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Shensi to Sikang 3 infantry moved from Shensi to Sikang 3 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 2 bombers moved from Japan to Kiangsu 2 fighters moved from Japan to Anhwe 1 fighter moved from Japan to Anhwe 2 tactical_bombers moved from Japan to Anhwe Combat - Japanese Battle in Szechwan Japanese attack with 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Anhwe Place Units - Japanese 4 infantry placed in Japan 1 armour placed in Japan 1 battleship placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 1,33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/2 hits, 0,33 expected hits Bombing raid in Southern France rolls: 6,6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 armour and 1 transport moved from 118 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 118 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 118 Sea Zone to 109 Sea Zone 1 cruiser moved from 118 Sea Zone to 109 Sea Zone 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 armour moved from Eastern United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 122 Sea Zone 1 artillery and 3 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia 1 aaGun moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Western United States to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 26 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 1 destroyer moved from 101 Sea Zone to 122 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States 2 artilleries and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Southern France : : -0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -1,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/2 hits, 0,33 expected hits Bombing raid in Southern France rolls: 6,6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Southern France to United Kingdom 1 armour and 1 transport moved from 118 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 118 Sea Zone to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 118 Sea Zone to 109 Sea Zone 1 cruiser moved from 118 Sea Zone to 109 Sea Zone 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 armour moved from 109 Sea Zone to United Kingdom 1 armour moved from Eastern United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 122 Sea Zone 1 artillery and 3 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia 1 aaGun moved from Eastern United States to New Brunswick Nova Scotia 1 bomber moved from Western United States to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 26 Sea Zone 1 submarine moved from 13 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 1 destroyer moved from 101 Sea Zone to 122 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States 2 artilleries and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 1 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 unit repaired. 2 infantry moved from Shan State to Siam 2 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China 1 armour moved from Burma to French Indo China 1 armour moved from Burma to Siam 1 armour moved from Burma to Siam 1 infantry moved from Burma to Shan State 2 armour moved from India to Shan State 3 infantry moved from Persia to Iraq 1 fighter moved from West India to Iraq 1 tactical_bomber moved from Egypt to Iraq 2 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 bomber moved from French West Africa to Alexandria 1 artillery moved from India to Burma Combat - British Battle in Siam British attack with 2 armour and 2 infantry Japanese defend with 1 infantry British roll dice for 2 armour and 2 infantry in Siam, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam British win, taking Siam from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq 1 infantry owned by the British retreated to Persia Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 1 infantry Battle in French Indo China British attack with 1 armour and 3 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 3 infantry in French Indo China, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 armour and 2 infantry in French Indo China, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Shan State 1 battleship moved from 41 Sea Zone to 38 Sea Zone 1 cruiser moved from 79 Sea Zone to 38 Sea Zone 1 mech_infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 5 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to Egypt 2 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 armour moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt Place Units - British 1 carrier placed in 109 Sea Zone 1 fighter placed in 109 Sea Zone 1 armour and 1 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 3 armour and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,1,5 UK_Pacific collect 23 PUs (1 lost to blockades); end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 3 armour and 1 infantry
Combat Hit Differential Summary :
British : -1,83 AA fire in Southern France : : -0,33 Chinese : 0,33 Neutral_Axis : 1,00 Japanese : -0,33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Southern France Non Combat Move - Italians Place Units - Italians 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Alexandria Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from 44 Sea Zone to Celebes Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :