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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 28 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 cruisers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 bomber moved from Western United States to Wake Island 1 fighter moved from Guam to Philippines 1 fighter moved from Wake Island to Guam 1 bomber moved from Morocco to Northern Italy 2 fighters moved from Western United States to Eastern United States 2 fighters moved from Eastern United States to 89 Sea Zone 2 fighters moved from 89 Sea Zone to West Indies Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in 6 Sea Zone Americans attack with 1 cruiser, 2 destroyers and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 cruiser and 2 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from 104 Sea Zone to Spain 1 mech_infantry moved from 104 Sea Zone to Spain 1 fighter moved from Wake Island to Guam 1 bomber moved from Northern Italy to Spain Place Units - Americans 1 factory_minor placed in Spain 3 armour, 1 artillery and 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 28 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 31 PUs Purchase Units - British British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 117 Sea Zone 1 fighter moved from United Kingdom to Spain 3 fighters moved from Malta to Spain 1 armour moved from Union of South Africa to Belgian Congo 2 fighters moved from Union of South Africa to Ethiopia 1 infantry moved from Italian Somaliland to Ethiopia 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 cruiser and 2 destroyers moved from 72 Sea Zone to 76 Sea Zone 1 bomber moved from Malta to Western Germany 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 armour moved from Burma to Siam 1 artillery and 1 infantry moved from Shan State to Siam 1 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State 1 fighter moved from India to Siam 1 battleship moved from 37 Sea Zone to 38 Sea Zone Combat - British Air Battle in Western Germany British attacks with 1 units heading to Western Germany Germans launches 1 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Battle in Siam British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam British win, taking Siam from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - British 1 fighter moved from Siam to Burma 2 infantry moved from 76 Sea Zone to Ethiopia 1 bomber moved from Western Germany to Norway Place Units - British 1 transport placed in 106 Sea Zone 2 armour and 1 fighter placed in Union of South Africa Turn Complete - British British collect 26 PUs; end with 26 PUs Place Units - UK_Pacific 3 armour and 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 3 armour and 1 artillery
Combat Hit Differential Summary :
Defenders Fire, : : -0,17 British : 0,33 Americans : -0,50 AA fire in Western Germany : : -0,17 AA fire in Northern Italy : : -0,17 Attackers Fire, : : -0,17 Japanese : 1,33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 25 PUs; Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Rostov 1 infantry moved from Caucasus to Rostov 1 armour moved from Caucasus to Rostov 1 artillery moved from 100 Sea Zone to Rostov 2 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 1 fighter moved from Egypt to Persia 1 armour moved from Syria to Egypt 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Tobruk to Libya 1 fighter moved from Egypt to Libya 1 artillery moved from Northern Italy to Southern France 4 infantry moved from Northern Italy to Southern France 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in Gibraltar Battle in Rostov Italians attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 cruiser in Rostov, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Gibraltar from British, taking Rostov from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Italians attack with 1 armour, 1 fighter and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Libya, round 2 : 2/3 hits, 1,17 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking Libya from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Persia Italians attack with 1 artillery, 1 fighter and 2 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 : 2/4 hits, 1,33 expected hits Neutral_Allies roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies lost in Persia Italians win, taking Persia from Neutral_Allies with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 2 infantry Non Combat Move - Italians 1 fighter moved from Persia to Iraq 1 fighter moved from Libya to Tobruk Place Units - Italians 1 armour and 1 infantry placed in Egypt 1 fighter and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0,67 French : -0,33 Neutral_Allies : -0,67 Russians : -0,33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 9 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 armour moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 66 PUs; Germans buy 4 armour, 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from France to 104 Sea Zone 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 2 artilleries moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 6 armour moved from Ukraine to Rostov 1 armour moved from Rostov to Volgograd 1 armour moved from Western Germany to Slovakia Hungary 3 armour moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Slovakia Hungary 1 tactical_bomber moved from Western Germany to Slovakia Hungary 1 bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from France to 104 Sea Zone 1 fighter moved from France to 104 Sea Zone 1 armour moved from Rostov to Volgograd 4 armour moved from Rostov to Volgograd 1 fighter moved from Bessarabia to Volgograd 1 tactical_bomber moved from Bessarabia to Volgograd 1 artillery moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Karelia 2 armour moved from Novgorod to Karelia 2 infantry moved from Baltic States to Belarus 2 artilleries moved from Baltic States to Belarus 2 armour moved from Novgorod to Belarus 2 artilleries moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from Novgorod to Archangel 1 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 3 mech_infantrys moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Eastern Poland Germans take Eastern Poland from Russians 2 infantry moved from Western Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 armour moved from Ukraine to Volgograd 2 armour moved from Ukraine to Bryansk 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Western Germany to France 1 fighter moved from Poland to Novgorod 1 tactical_bomber moved from Poland to Novgorod Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Battle in Karelia Germans attack with 2 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Bryansk, round 2 : 4/9 hits, 2,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 7 armour, 1 fighter and 1 tactical_bomber Russians defend with 3 armour and 1 factory_minor Germans roll dice for 7 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits, 4,67 expected hits Russians roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1,50 expected hits 3 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 armour Casualties for Russians: 3 armour Battle in Archangel Germans attack with 1 armour, 2 artilleries and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 armour, 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Belarus, round 2 : 4/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Slovakia Hungary Germans attack with 1 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in 104 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 battleship and 1 destroyer; Americans defend with 1 transport Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 104 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 1 destroyer owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 104 Sea Zone 1 transport owned by the Americans lost in 104 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 battleship and 1 destroyer Casualties for Americans: 1 transport Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 2 bombers moved from 104 Sea Zone to France 1 bomber moved from United Kingdom to France 1 tactical_bomber moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Slovakia Hungary to France Place Units - Germans 3 infantry placed in Southern France 2 artilleries and 1 infantry placed in Normandy Bordeaux 2 armour and 1 fighter placed in France 2 armour and 1 mech_infantry placed in Novgorod 2 mech_infantrys placed in Ukraine Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 3,33 British : 1,00 Russians : 0,67 AA fire in United Kingdom : : -0,17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Samara to Urals Russians take Novosibirsk from Japanese 3 fighters moved from Russia to Urals 1 infantry moved from Vyborg to Finland 1 artillery moved from Smolensk to Russia 1 infantry moved from Russia to Vologda 11 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Russia Combat - Russians Battle in Urals Russians attack with 1 armour and 3 fighters Japanese defend with 1 armour Russians roll dice for 1 armour and 3 fighters in Urals, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Jehol Russians attack with 12 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 12 infantry in Jehol, round 2 : 1/12 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Russians roll dice for 11 infantry in Jehol, round 3 : 0/11 hits, 1,83 expected hits Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 11 infantry in Jehol, round 4 : 3/11 hits, 1,83 expected hits Japanese roll dice for 1 artillery in Jehol, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Russians 3 fighters moved from Urals to Russia Place Units - Russians 7 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : -1,67 Japanese : 0,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 carriers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines 2 battleships, 2 cruisers and 6 destroyers moved from 33 Sea Zone to 35 Sea Zone 2 armour moved from Kwangtung to Yunnan 6 armour, 1 artillery and 2 infantry moved from Hunan to Yunnan 3 armour, 2 artilleries and 5 infantry moved from Szechwan to Yunnan 2 bombers moved from Szechwan to India 5 fighters moved from Hunan to Burma 2 tactical_bombers moved from Hunan to Burma 1 infantry moved from Kazakhstan to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Timguska to Yenisey Japanese take Yenisey from Russians 1 artillery moved from Kazakhstan to Tsinghai 3 artilleries and 8 infantry moved from Shensi to Kweichow 1 fighter moved from Kwangsi to Burma Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in India causes 14 damage total. Battle in Yunnan Japanese attack with 11 armour, 3 artilleries and 7 infantry British defend with 1 infantry Japanese roll dice for 11 armour, 3 artilleries and 7 infantry in Yunnan, round 2 : 6/21 hits, 8,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 11 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 6 fighters and 2 tactical_bombers British defend with 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Japanese roll dice for 6 fighters and 2 tactical_bombers in Burma, round 2 : 4/8 hits, 4,33 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Burma, round 2 : 0/5 hits, 2,00 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese roll dice for 6 fighters and 2 tactical_bombers in Burma, round 3 : 6/8 hits, 4,33 expected hits UK_Pacific roll dice for 1 fighter in Burma, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Burma Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for British: 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Battle in Philippines Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 airfield, 2 fighters, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits, 2,67 expected hits Americans roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits, 2,00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 fighters owned by the Americans and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 2 fighters and 2 infantry Cleaning up after air battles Non Combat Move - Japanese 1 fighter moved from Philippines to 35 Sea Zone 6 fighters and 2 tactical_bombers moved from Burma to Hunan 2 bombers moved from India to Szechwan 2 tactical_bombers moved from Philippines to 35 Sea Zone Place Units - Japanese 3 armour placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1 Japanese collect 40 PUs (1 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Americans : 0,00 Chinese : -0,33 UK_Pacific : -2,67 AA fire in India : : -0,33 Japanese : 0,17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Wake Island to Japan 1 cruiser and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 2 cruisers, 1 destroyer and 1 submarine moved from 15 Sea Zone to 26 Sea Zone 1 armour moved from Eastern United States to Western United States 1 bomber moved from Spain to Western Germany 4 fighters moved from Eastern United States to Spain 2 fighters moved from West Indies to Spain Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0,17 expected hits Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Japan causes 8 damage total. Non Combat Move - Americans 1 bomber moved from Japan to Korea 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 3 infantry placed in Spain 1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,17 AA fire in Japan : : -0,17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Manchuria to Jehol Non Combat Move - Chinese Place Units - Chinese 10 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Wake Island to Japan 1 cruiser and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone 2 cruisers, 1 destroyer and 1 submarine moved from 15 Sea Zone to 26 Sea Zone 1 armour moved from Eastern United States to Western United States 1 bomber moved from Spain to Western Germany 4 fighters moved from Eastern United States to Spain 2 fighters moved from West Indies to Spain Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0,17 expected hits Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Japan causes 8 damage total. Non Combat Move - Americans 1 bomber moved from Japan to Korea 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 3 infantry placed in Spain 1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Manchuria to Jehol Non Combat Move - Chinese Place Units - Chinese 10 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 14x factory_major; Remaining resources: 1 PUs; UK_Pacific buy nothing; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Ethiopia 2 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Ethiopia to West India 1 fighter moved from Union of South Africa to Ethiopia 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 118 Sea Zone 1 battleship moved from 110 Sea Zone to 118 Sea Zone 1 bomber moved from Norway to Normandy Bordeaux 1 armour moved from Siam to French Indo China 1 infantry moved from Shan State to French Indo China 2 fighters moved from India to French Indo China 1 battleship moved from 38 Sea Zone to 37 Sea Zone Combat - British Air Battle in Normandy Bordeaux British attacks with 1 units heading to Normandy Bordeaux Germans launches 1 interceptors out of Normandy Bordeaux Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 5 damage total. Battle in French Indo China British attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in French Indo China, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - British 2 fighters moved from French Indo China to Siam 1 artillery moved from Shan State to Burma 1 infantry moved from India to Burma 1 artillery moved from Siam to Shan State 1 bomber moved from Normandy Bordeaux to United Kingdom 1 cruiser moved from 110 Sea Zone to 118 Sea Zone Place Units - British 2 armour and 1 fighter placed in Union of South Africa 1 artillery placed in Quebec Turn Complete - British British collect 26 PUs; end with 26 PUs Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0,17 British : 1,33 AA fire in Western Germany : : -0,17 AA fire in Japan : : -0,17 AA fire in Normandy Bordeaux : : -0,17 Attackers Fire, : : -0,17 Japanese : -0,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Persia to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 artillery moved from Persia to Iraq 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Libya to Tunisia 1 armour moved from Libya to Tunisia 1 fighter moved from Tobruk to Tunisia 1 armour moved from Egypt to Tobruk 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 artillery moved from Greece to 100 Sea Zone 1 cruiser moved from 100 Sea Zone to 98 Sea Zone 1 artillery and 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from Southern France to Gibraltar 1 fighter moved from Northern Italy to Southern France 2 infantry moved from Rostov to Tambov 1 artillery moved from Rostov to Tambov 1 armour moved from Rostov to Tambov Combat - Italians Battle in Morocco Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1,17 expected hits French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Tunisia Italians attack with 1 armour, 1 fighter and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1,17 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Tambov Italians attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery moved from 98 Sea Zone to Egypt 1 fighter moved from Tunisia to Libya Place Units - Italians 2 armour placed in Egypt 3 infantry placed in Northern Italy 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 26 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : 0,33 French : 0,33 Russians : -0,33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 armour moved from 44 Sea Zone to Celebes 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 2 fighters placed in New South Wales 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 armour moved from 44 Sea Zone to Celebes 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 2 fighters placed in New South Wales 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 41 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 4x factory_major; Remaining resources: 64 PUs; Germans buy 3 armour, 3 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Bryansk to Smolensk 2 armour moved from Bryansk to Smolensk 3 mech_infantrys moved from Bryansk to Smolensk 2 armour moved from Belarus to Smolensk 1 infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Ukraine to Tambov 6 armour moved from Volgograd to Tambov 1 mech_infantry moved from Novgorod to Smolensk 1 artillery moved from Karelia to Finland 1 mech_infantry moved from Karelia to Finland 2 armour moved from Karelia to Finland 2 armour moved from Novgorod to Finland 1 armour moved from Novgorod to Smolensk 1 fighter moved from Novgorod to Finland 2 artilleries moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 artillery moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Smolensk 1 tactical_bomber moved from Baltic States to Finland 2 infantry moved from Denmark to Western Germany 1 fighter moved from Rostov to Tambov 1 tactical_bomber moved from Rostov to Tambov 4 infantry moved from Southern France to Spain 5 infantry moved from Normandy Bordeaux to Spain 2 artilleries moved from Southern France to Spain 5 artilleries moved from Normandy Bordeaux to Spain 4 armour moved from Normandy Bordeaux to Spain 1 mech_infantry moved from Normandy Bordeaux to Spain 1 mech_infantry moved from France to Spain 5 armour moved from France to Spain 1 artillery moved from France to Southern France 3 bombers moved from France to Spain 2 fighters moved from France to Spain 1 tactical_bomber moved from France to Spain 1 fighter moved from Normandy Bordeaux to Spain 3 infantry moved from Holland Belgium to France 1 armour moved from Slovakia Hungary to Belarus Combat - Germans Battle in Finland Germans attack with 4 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 2 infantry Germans roll dice for 4 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 4/8 hits, 3,83 expected hits Russians roll dice for 1 armour and 2 infantry in Finland, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 4 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 1 armour and 2 infantry Battle in Smolensk Germans attack with 5 armour, 4 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 5 armour, 4 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 9/15 hits, 6,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 5 armour, 4 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Spain Germans attack with 9 armour, 7 artilleries, 3 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 4 fighters; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 6 fighters, 6 infantry and 4 mech_infantrys Germans roll dice for 9 armour, 7 artilleries, 3 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 14/34 hits, 14,00 expected hits Americans roll dice for 1 armour, 1 artillery, 10 fighters, 6 infantry and 4 mech_infantrys in Spain, round 2 : 13/22 hits, 10,83 expected hits 4 artilleries owned by the Germans, 9 infantry owned by the Germans, 1 armour owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans, 2 fighters owned by the British and 4 mech_infantrys owned by the Americans lost in Spain Germans roll dice for 9 armour, 3 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 7/21 hits, 10,33 expected hits Americans roll dice for 8 fighters in Spain, round 3 : 5/8 hits, 5,33 expected hits 3 artilleries owned by the Germans, 5 fighters owned by the Americans, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Spain Germans roll dice for 9 armour, 3 bombers, 3 fighters and 1 tactical_bomber in Spain, round 4 : 7/16 hits, 8,67 expected hits Americans roll dice for 1 fighter in Spain, round 4 : 1/1 hits, 0,67 expected hits 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Spain Germans win, taking Spain from Americans with 8 armour, 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 75 Casualties for Germans: 1 armour, 7 artilleries, 9 infantry and 2 mech_infantrys Casualties for Americans: 1 armour, 1 artillery, 6 fighters, 6 infantry and 4 mech_infantrys Casualties for British: 4 fighters Non Combat Move - Germans 3 fighters moved from Spain to France 1 tactical_bomber moved from Spain to France 3 bombers moved from Spain to France 1 fighter moved from Finland to Novgorod 1 tactical_bomber moved from Finland to Novgorod 1 aaGun moved from France to Western Germany 1 tactical_bomber moved from Smolensk to Belarus Place Units - Germans 1 armour, 1 fighter and 1 mech_infantry placed in Volgograd Germans undo move 1. 2 armour and 1 infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Novgorod 3 infantry placed in France 3 artilleries, 1 fighter and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1,83 Americans : 2,17 Russians : 0,50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Urals to Yenisey Russians take Timguska from Japanese 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Japanese 7 infantry moved from Jehol to Chahar Chinese take Chahar from Japanese 1 infantry moved from Jehol to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Jehol to Anhwe Combat - Russians Battle in Yenisey Russians attack with 1 armour Japanese defend with 1 mech_infantry Russians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians Place Units - Russians 1 armour, 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Russians : 0,50 Japanese : -0,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 5x factory_major; Remaining resources: 36 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 3 artilleries and 8 infantry moved from Kweichow to Anhwe 6 armour moved from Shantung to Anhwe 6 fighters and 2 tactical_bombers moved from Hunan to Chahar 1 armour moved from Yunnan to Sikang 2 bombers moved from Szechwan to India 1 infantry moved from Philippines to 35 Sea Zone 2 battleships, 2 cruisers and 6 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in Borneo Battle in 37 Sea Zone Japanese attack with 2 battleships, 2 cruisers and 6 destroyers British defend with 1 battleship; ANZAC defend with 1 cruiser, 2 destroyers and 2 submarines Japanese roll dice for 2 battleships, 2 cruisers and 6 destroyers in 37 Sea Zone, round 2 : 4/10 hits, 4,33 expected hits Units damaged: 1 battleship owned by the British ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 battleship, 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 2 battleships, 2 cruisers and 5 destroyers in 37 Sea Zone, round 3 : 5/9 hits, 4,00 expected hits ANZAC roll dice for 1 battleship, 1 cruiser and 1 destroyer in 37 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 2 battleships, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 44 Casualties for Japanese: 2 destroyers Casualties for ANZAC: 1 cruiser, 2 destroyers and 2 submarines Casualties for British: 1 battleship Battle in Chahar Japanese attack with 6 fighters and 2 tactical_bombers Russians defend with 7 infantry Japanese roll dice for 6 fighters and 2 tactical_bombers in Chahar, round 2 : 5/8 hits, 4,33 expected hits Chinese roll dice for 7 infantry in Chahar, round 2 : 2/7 hits, 2,33 expected hits 2 fighters owned by the Japanese and 5 infantry owned by the Russians lost in Chahar Japanese roll dice for 4 fighters and 2 tactical_bombers in Chahar, round 3 : 2/6 hits, 3,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Chahar Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9 Casualties for Japanese: 3 fighters Casualties for Russians: 7 infantry Battle in Anhwe Japanese attack with 6 armour, 3 artilleries and 8 infantry Russians defend with 3 infantry Japanese roll dice for 6 armour, 3 artilleries and 8 infantry in Anhwe, round 2 : 1/17 hits, 5,83 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe Japanese roll dice for 6 armour, 3 artilleries and 6 infantry in Anhwe, round 3 : 5/15 hits, 5,50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 6 armour, 3 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 3 infantry Cleaning up after air battles Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Chahar to Kweichow 2 bombers moved from India to Szechwan Place Units - Japanese 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone Japanese undo move 1. 2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone 1 armour and 1 infantry placed in Japan Japanese undo move 2. 3 armour placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Chinese : 0,33 AA fire in India : : -0,33 Japanese : -5,33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Shantung 1 cruiser and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Guam to 6 Sea Zone 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Western United States Combat - Americans Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Shantung causes 3 damage total. Battle in 6 Sea Zone Americans attack with 3 cruisers, 3 destroyers and 2 fighters Japanese defend with 2 destroyers, 1 submarine and 2 transports Americans roll dice for 3 cruisers, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/7 hits, 3,17 expected hits Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 3 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 28 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 destroyers, 1 submarine and 2 transports Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to Korea 1 bomber moved from Shantung to Korea Place Units - Americans 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Western United States 1 infantry placed in Western United States 1 aaGun placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
AA fire in Shantung : : -0,17 Americans : -2,67 Japanese : -0,17
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Shantung 1 cruiser and 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Guam to 6 Sea Zone 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Western United States Combat - Americans Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Shantung causes 3 damage total. Battle in 6 Sea Zone Americans attack with 3 cruisers, 3 destroyers and 2 fighters Japanese defend with 2 destroyers, 1 submarine and 2 transports Americans roll dice for 3 cruisers, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits, 3,50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 cruisers, 2 destroyers and 2 fighters in 6 Sea Zone, round 3 : 2/7 hits, 3,17 expected hits Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 3 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 28 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 destroyers, 1 submarine and 2 transports Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to Korea 1 bomber moved from Shantung to Korea Place Units - Americans 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States 1 infantry placed in Western United States 1 infantry placed in Western United States 1 aaGun placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 7 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 10x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Southern France 1 artillery, 3 infantry and 2 transports moved from 118 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship and 1 cruiser moved from 118 Sea Zone to 110 Sea Zone 2 armour moved from Belgian Congo to Ethiopia 2 armour moved from Union of South Africa to Belgian Congo 1 armour moved from French Indo China to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from Shan State to French Indo China 1 infantry moved from West India to India 1 fighter moved from Siam to 43 Sea Zone 1 fighter moved from India to Siam 1 fighter moved from West India to India 1 artillery moved from Burma to Shan State 1 artillery moved from India to Burma Combat - British Air Battle in Southern France British attacks with 1 units heading to Southern France Germans launches 1 interceptors out of Southern France Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 43 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Cleaning up after air battles Non Combat Move - British 1 fighter moved from 43 Sea Zone to Siam 1 bomber moved from Southern France to United Kingdom Place Units - British 1 infantry placed in Quebec 1 transport placed in 106 Sea Zone 1 armour and 1 fighter placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,2,1,3,4,5,5 UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Defenders Fire, : : -0,17 AA fire in Shantung : : -0,17 Americans : -2,67 AA fire in Southern France : : -0,17 Attackers Fire, : : -0,17 Japanese : -0,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 2 destroyers moved from 91 Sea Zone to 101 Sea Zone 1 battleship moved from 91 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 artillery moved from 87 Sea Zone to French West Africa 1 artillery moved from Tambov to Samara 2 infantry moved from Tambov to Samara 1 armour moved from Tambov to Samara 1 fighter moved from Iraq to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Iraq to Trans-Jordan 1 infantry moved from Northwest Persia to Iraq 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour moved from Tobruk to Egypt 1 fighter moved from Libya to Egypt 1 armour moved from Tunisia to Tobruk 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Gibraltar to Tobruk 4 infantry moved from Southern France to Spain 5 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Southern France to Spain 1 fighter moved from Southern France to Spain Combat - Italians Battle in French West Africa Battle in 101 Sea Zone Italians attack with 1 battleship, 1 cruiser and 2 destroyers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports Italians roll dice for 1 battleship, 1 cruiser and 2 destroyers in 101 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 101 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Italians and 1 destroyer owned by the Americans lost in 101 Sea Zone Italians roll dice for 1 battleship and 1 cruiser in 101 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 cruiser and 2 transports in 101 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 101 Sea Zone 1 transport owned by the Americans lost in 101 Sea Zone Italians win, taking French West Africa from French, taking 101 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 24 Casualties for Italians: 2 destroyers Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 2 transports Battle in Samara Italians attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 infantry moved from 99 Sea Zone to Syria Place Units - Italians 2 armour placed in Egypt 1 bomber, 1 fighter and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 29 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians : 0,67 Americans : 1,50 Russians : -0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Western Australia 1 fighter moved from New South Wales to Queensland 1 fighter moved from Queensland to Northern Territory 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 submarine moved from 57 Sea Zone to 42 Sea Zone 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland 2 fighters moved from Malaya to Java Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in New South Wales 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :