Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Makalakalane (Axis) vs ErinmoreS (Allies +16)
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 9 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 armour and 3 artilleries Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 2/10 hits, 2.00 expected hits Japanese roll dice for 1 armour and 3 artilleries in Yunnan, round 2 : 0/4 hits, 1.50 expected hits 2 artilleries owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 3/10 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 1 armour and 3 artilleries Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : -2.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 5 Sea Zone Americans take 6 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 transport moved from 44 Sea Zone to 46 Sea Zone 1 transport moved from 44 Sea Zone to 37 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 armour moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 carrier, 1 destroyer and 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands Place Units - Americans 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 9 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 armour and 3 artilleries Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 2 : 2/10 hits, 2.00 expected hits Japanese roll dice for 1 armour and 3 artilleries in Yunnan, round 2 : 0/4 hits, 1.50 expected hits 2 artilleries owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 3 : 3/10 hits, 2.00 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 1 armour and 3 artilleries Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 1 cruiser moved from 81 Sea Zone to 76 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 1 infantry moved from Siam to Shan State 1 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 1 fighter moved from India to 41 Sea Zone 1 fighter moved from India to Shan State 1 armour moved from India to Shan State 1 fighter moved from Malta to 98 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 98 Sea Zone British attack with 1 fighter Germans defend with 1 transport; Italians defend with 1 cruiser, 1 submarine and 1 transport 1 submarine owned by the Italians Submerged British roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 26 Casualties for Italians: 1 cruiser and 1 transport Casualties for Germans: 1 transport Battle in Shan State British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in British Somaliland British attack with 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in British Somaliland, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in British Somaliland Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Belgian Congo to Ethiopia 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Northwest Persia to Persia 1 fighter moved from Shan State to India 1 fighter moved from 41 Sea Zone to India 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone Place Units - British 1 fighter placed in United Kingdom 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 28 PUs (1 lost to blockades); end with 28 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : -2.00 Italians : 0.17 Americans : 0.67 Chinese : 1.00 Japanese : -0.67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 bomber, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 armour moved from 96 Sea Zone to Libya 1 artillery moved from Tobruk to Libya 1 infantry moved from Iraq to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Southern Italy to Trans-Jordan 1 fighter moved from Southern Italy to Libya 1 bomber moved from Greece to Anglo Egyptian Sudan 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Libya Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 1/4 hits, 1.67 expected hits French roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 armour, 1 artillery and 1 fighter in Libya, round 3 : 2/3 hits, 1.33 expected hits French roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 artillery owned by the Italians lost in Libya Italians win, taking Libya from French with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 infantry Casualties for French: 2 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 artillery and 1 bomber British defend with 1 fighter; French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 1 fighter in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 fighter owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 9 Casualties for French: 1 infantry Casualties for Italians: 1 artillery Casualties for British: 1 fighter Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter and 3 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Iraq 1 fighter moved from Libya to Alexandria 1 bomber moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 factory_minor placed in Egypt 1 bomber placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -1.00 French : 1.00
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@erinmores are you still up for the rest of the game or?
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@Makalakalane yeah. sorry, honestly went from zero games to many all at once. and work got busy. will keep going.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@Makalakalane still up for rest of game here. Earlier delay was my fault. I am sorry.
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@erinmores no problem - actually, the past 9 days is on me :D I missed out on the last 2 posts! Sorry. Will look in to it now.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Eastern Poland to Russia 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 infantry moved from Eastern Poland to Belarus 2 bombers moved from Western Germany to Belarus 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 5 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Algeria to Tunisia Germans take Tunisia from French 1 infantry moved from Algeria to Morocco Germans take Morocco from French Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,7 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in Belarus Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 armour moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 15 artilleries moved from Eastern Poland to Western Ukraine 18 infantry moved from Eastern Poland to Western Ukraine 3 aaGuns moved from Eastern Poland to Western Ukraine 2 armour moved from Poland to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 2 bombers moved from Belarus to Western Ukraine 1 armour moved from Poland to Eastern Poland 2 fighters moved from Western Germany to Western Ukraine 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 1 battleship moved from 94 Sea Zone to 91 Sea Zone 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Romania to Bessarabia 2 infantry moved from Greece to Bulgaria 2 bombers moved from Russia to Western Ukraine Place Units - Germans 5 artilleries and 5 infantry placed in Germany 2 fighters and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : 0,33 Russians : -0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Jehol 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 2 mech_infantrys moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Jehol Russians attack with 2 infantry Japanese defend with 1 armour Russians roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Jehol Russians win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Central Mongolia 1 mech_infantry moved from Volgograd to Bryansk 1 infantry moved from Volgograd to Rostov 10 infantry moved from Russia to Bryansk 2 aaGuns, 2 armour, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 fighter moved from Ukraine to Bryansk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -0.50 Japanese : -0.50
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@Makalakalane please also NC / edit my 2 inf at Sikang to Szechwan. oops. missed. But definitely meant to move. gotta get back into this game.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Sikang: 2 infantry EDIT: Adding units owned by Russians to Szechwan: 2 infantry EDIT: Turning off Edit Mode Japanese buy 4 armour, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Shan State 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 1 artillery moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Siberia 1 tactical_bomber moved from Manchuria to Buryatia 2 infantry moved from Kansu to Shensi Japanese take Shensi from Chinese 3 tactical_bombers moved from Kwangsi to Shan State 1 tactical_bomber moved from Manchuria to Buryatia 3 fighters moved from Japan to 5 Sea Zone 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to Shan State 1 bomber moved from Manchuria to Jehol 1 fighter moved from Manchuria to Jehol 1 bomber moved from Manchuria to 5 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Buryatia Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Buryatia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 5 Sea Zone Japanese attack with 1 bomber and 3 fighters Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Jehol, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Russians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers British defend with 1 armour Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers in Shan State, round 2 : 1/10 hits, 5.33 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 1 armour moved from French Indo China to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 2 armour moved from Kwangtung to Kwangsi 1 fighter moved from Japan to 37 Sea Zone 3 fighters moved from 5 Sea Zone to Japan 1 bomber moved from 5 Sea Zone to Kwangtung 1 fighter moved from Manchuria to 37 Sea Zone 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to Kwangsi 1 aaGun moved from Manchuria to Amur 1 bomber moved from Jehol to Kwangtung 1 fighter moved from Jehol to Kwangsi 2 tactical_bombers moved from Buryatia to Amur 4 tactical_bombers moved from Shan State to Kwangsi Place Units - Japanese 3 armour placed in Kwangtung 1 transport placed in 37 Sea Zone 2 infantry placed in Malaya 1 factory_minor placed in Manchuria 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.50 Russians : 0.00 Japanese : -2.83
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@erinmores sure thing, it’s done - I also need to edit one small thing in the Japan turn… So I wil post a new save in a moment… I hope it’s ok.
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Sikang: 2 infantry EDIT: Adding units owned by Russians to Szechwan: 2 infantry EDIT: Turning off Edit Mode Japanese buy 4 armour, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Shan State 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 1 artillery moved from Amur to Buryatia 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Siberia 1 tactical_bomber moved from Manchuria to Buryatia 2 infantry moved from Kansu to Shensi Japanese take Shensi from Chinese 3 tactical_bombers moved from Kwangsi to Shan State 1 tactical_bomber moved from Manchuria to Buryatia 3 fighters moved from Japan to 5 Sea Zone 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to Shan State 1 bomber moved from Manchuria to Jehol 1 fighter moved from Manchuria to Jehol 1 bomber moved from Manchuria to 5 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Buryatia Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Buryatia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 5 Sea Zone Japanese attack with 1 bomber and 3 fighters Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Jehol Japanese attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Jehol, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Russians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Shan State Japanese attack with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers British defend with 1 armour Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers in Shan State, round 2 : 1/10 hits, 5.33 expected hits UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 1 armour moved from French Indo China to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 2 armour moved from Kwangtung to Kwangsi 1 fighter moved from Japan to 37 Sea Zone 3 fighters moved from 5 Sea Zone to Japan 1 bomber moved from 5 Sea Zone to Kwangtung 1 fighter moved from Manchuria to 37 Sea Zone 1 fighter moved from 45 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to Kwangsi 1 aaGun moved from Manchuria to Amur 1 bomber moved from Jehol to Kwangtung 1 fighter moved from Jehol to Kwangsi 2 tactical_bombers moved from Buryatia to Amur 4 tactical_bombers moved from Shan State to Kwangsi Place Units - Japanese 3 armour placed in Kwangtung 1 transport placed in 37 Sea Zone 2 infantry placed in Malaya 1 factory_minor placed in Manchuria 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 1 bomber EDIT: Adding units owned by Japanese to Kwangsi: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.50 Russians : 0.00 Japanese : -2.83
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@erinmores this is the right save. Just had to move one unit one zone :)
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 102 Sea Zone 1 tactical_bomber moved from Eastern United States to 102 Sea Zone 2 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
Combat Hit Differential Summary :
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@Makalakalane Require OOL as I do combat. Can be round to round or you can say, if this/then that.
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@erinmores we could do it live, if you want?
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@Makalakalane here goes.