• TripleA Turn Summary: Numidia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Numidia
            4 archers moved from Leptis Magna to Berenice
            3 archers, 3 cavalrys and 10 spearmen moved from Sabrata to Oea
            6 cavalrys moved from Banasa to Auzia
            3 swordmen moved from Banasa to Volubilis
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 1 city; Remaining resources: 6 PUs; 
    
        Combat - Numidia
            Battle in Oea
                Numidia attack with 3 archers, 3 cavalrys and 10 spearmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 3 archers, 3 cavalrys and 10 spearmen in Oea, round 2 : 1/16 hits, 3.17 expected hits
                    Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Oea
                Numidia loses 0 PUs for violating Oeas neutrality.
                Numidia win, taking Oea from Neutral with 3 archers, 3 cavalrys and 10 spearmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
            Battle in Volubilis
                Numidia attack with 3 swordmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 3 swordmen in Volubilis, round 2 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearman in Volubilis, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Volubilis
                Numidia loses 0 PUs for violating Volubiliss neutrality.
                Numidia win, taking Volubilis from Neutral with 3 swordmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            1 city placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 26 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Numidia : -2.17
    

    Savegame


  • TripleA Turn Summary: Carthage round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Carthage
            1 swordman moved from Carthago Nova to Valentia
            1 spearman moved from Barcino to SZ 18
            1 bireme and 1 spearman moved from SZ 18 to SZ 19
            1 spearman moved from SZ 19 to Massilia
                  Carthage take Massilia from RomanRepublic
            7 cavalrys, 2 spearmen and 8 swordmen moved from Barcino to Narbo
    
        Purchase Units - Carthage
            Carthage buy 8 biremes and 1 hoplite; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Narbo
                Carthage attack with 7 cavalrys, 2 spearmen and 8 swordmen
                Neutral defend with 1 cavalry and 2 swordmen
                    Carthage roll dice for 7 cavalrys, 2 spearmen and 8 swordmen in Narbo, round 2 : 4/17 hits, 5.33 expected hits
                    Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 : 2/3 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral, 2 spearmen owned by the Carthage and 2 swordmen owned by the Neutral lost in Narbo
                Carthage loses 0 PUs for violating Narbos neutrality.
                Carthage win, taking Narbo from Neutral with 7 cavalrys and 8 swordmen remaining. Battle score for attacker is 6
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 1 cavalry and 2 swordmen
    
        Non Combat Move - Carthage
            1 bireme moved from SZ 18 to SZ 17
    
        Place Units - Carthage
            8 biremes placed in SZ 36
            1 hoplite placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.33
    Neutral : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - RomanRepublic
            9 legionaires moved from Arretium to Genua
            1 ballista and 3 legionaires moved from Patavium to Verona
            1 bireme and 1 trireme moved from SZ 28 to SZ 27
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 biremes, 1 city, 2 legionaires and 2 onagers; Remaining resources: 3 PUs; 
    
        Combat - RomanRepublic
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 city placed in Ariminum
            2 legionaires and 2 onagers placed in Genua
            5 biremes placed in SZ 33
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 70 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - GreekCityStates
            1 trireme moved from SZ 67 to SZ 53
            1 archer moved from Corinth to SZ 50
            1 archer and 1 bireme moved from SZ 50 to SZ 45
            1 archer moved from SZ 45 to Dodona
                  GreekCityStates take Dodona from Macedonia
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 15 slingerss; Remaining resources: 1 PUs; 
    
        Combat - GreekCityStates
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            7 slingerss placed in Corinth
            6 slingerss placed in Sparta
            2 slingerss were produced but were not placed
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Macedonia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Macedonia
            2 peltastss and 1 swordman moved from Delphi to Dodona
            1 peltasts moved from Thessalonica to Dodona
            5 peltastss moved from Thessalonica to SZ 69
            5 peltastss moved from SZ 69 to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 6 hoplites and 7 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Dodona
                Macedonia attack with 3 peltastss and 1 swordman
                GreekCityStates defend with 1 archer
                    Macedonia roll dice for 3 peltastss and 1 swordman in Dodona, round 2 : 1/4 hits, 0.83 expected hits
                    GreekCityStates roll dice for 1 archer in Dodona, round 2 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Dodona
                Macedonia win, taking Dodona from GreekCityStates with 2 peltastss and 1 swordman remaining. Battle score for attacker is 2
                Casualties for Macedonia: 1 peltasts
                Casualties for GreekCityStates: 1 archer
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 hoplites and 1 peltasts placed in Athens
            6 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 44 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Macedonia from SZ 68: 1 bireme
            EDIT: Adding units owned by Macedonia to SZ 69: 1 bireme
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Macedonia : 0.17
    GreekCityStates : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Egypt
            1 axeman moved from Attalia to Sardis
                  Egypt take Sardis from Seleucid
            4 axemen moved from Salamis to SZ 61
            1 trireme moved from SZ 60 to SZ 61
            2 axemen moved from Salamis to SZ 61
            1 axeman moved from Attalia to Tarsus
            6 axemen moved from SZ 61 to Tarsus
            3 archers, 4 axemen and 4 spearmen moved from Jerusalem to Sidon
            2 archers, 4 axemen and 5 spearmen moved from Jerusalem to Damascus
            8 archers moved from Pharan to Jerusalem
            3 spearmen moved from Memphis to Alexandria
            3 spearmen moved from Alexandria to Paraetonium
            1 archer moved from Paraetonium to Siwa
    
        Purchase Units - Egypt
            Egypt buy 4 archers, 6 spearmen and 2 triremes; Remaining resources: 2 PUs; 
    
        Combat - Egypt
            Battle in Tarsus
                Egypt attack with 7 axemen
                Seleucid defend with 1 hoplite and 2 peltastss
                    Egypt roll dice for 7 axemen in Tarsus, round 2 : 4/7 hits, 2.33 expected hits
                    Seleucid roll dice for 1 hoplite and 2 peltastss in Tarsus, round 2 : 0/3 hits, 0.83 expected hits
                    1 hoplite owned by the Seleucid and 2 peltastss owned by the Seleucid lost in Tarsus
                Egypt win, taking Tarsus from Seleucid with 7 axemen remaining. Battle score for attacker is 9
                Casualties for Seleucid: 1 hoplite and 2 peltastss
            Battle in Sidon
                Egypt attack with 3 archers, 4 axemen and 4 spearmen
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 3 archers, 4 axemen and 4 spearmen in Sidon, round 2 : 3/11 hits, 2.50 expected hits
                    Seleucid roll dice for 1 hoplite in Sidon, round 2 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Sidon
                Egypt win, taking Sidon from Seleucid with 3 archers, 4 axemen and 3 spearmen remaining. Battle score for attacker is 2
                Casualties for Egypt: 1 spearman
                Casualties for Seleucid: 1 hoplite
            Battle in Damascus
                Egypt attack with 2 archers, 4 axemen and 5 spearmen
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 2 archers, 4 axemen and 5 spearmen in Damascus, round 2 : 1/11 hits, 2.50 expected hits
                    Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 2 archers, 4 axemen and 5 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Egypt
            1 bireme moved from SZ 60 to SZ 62
    
        Place Units - Egypt
            2 triremes placed in SZ 62
            3 archers and 6 spearmen placed in Alexandria
            1 archer placed in Memphis
    
        Turn Complete - Egypt
            Egypt collect 70 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.67
    Seleucid : -0.50
    

    Savegame


  • TripleA Turn Summary: Seleucid round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Seleucid
            2 hoplites moved from Emesa to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 9 hoplites, 1 legionaire and 1 peltasts; Remaining resources: 0 PUs; 
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            9 hoplites, 1 legionaire and 1 peltasts placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Parthia
            1 horsearcher moved from Hatra to Emesa
                  Parthia take Emesa from Seleucid
            1 horsearcher moved from Hatra to Edessa
            1 cavalry moved from Edessa to Melitene
                  Parthia take Melitene from Seleucid
            1 horsearcher moved from Emesa to Edessa
            1 cavalry moved from Seleucia to Emesa
            9 cavalrys moved from Seleucia to Edessa
            1 horsearcher moved from Persepolis to Hatra
            2 cavalrys moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 5 cataphracts and 4 horsearchers; Remaining resources: 2 PUs; 
    
        Combat - Parthia
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            5 cataphracts placed in Edessa
            4 horsearchers placed in Seleucia
    
        Turn Complete - Parthia
            Parthia collect 67 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Numidia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Numidia
            4 archers moved from Leptis Magna to Berenice
            3 archers, 3 cavalrys and 10 spearmen moved from Oea to Leptis Magna
            3 cavalrys moved from Leptis Magna to Berenice
            6 cavalrys moved from Auzia to Theveste
            3 swordmen moved from Volubilis to Auzia
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 4 cavalrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            4 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Carthage round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Carthage
            1 hoplite moved from Corduba to Carthago Nova
            1 spearman moved from Massilia to Mediolanum
                  Carthage take Mediolanum from RomanRepublic
            1 cavalry moved from Narbo to Massilia
            1 bireme moved from SZ 19 to SZ 20
            1 swordman moved from Valentia to SZ 17
            1 swordman moved from SZ 17 to Barcino
    
        Purchase Units - Carthage
            Carthage buy 1 bireme and 5 triremes; Remaining resources: 1 PUs; 
    
        Combat - Carthage
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 bireme and 5 triremes placed in SZ 36
    
        Turn Complete - Carthage
            Carthage collect 71 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - RomanRepublic
            1 bireme and 1 trireme moved from SZ 27 to SZ 33
            1 ballista and 3 legionaires moved from Verona to Mediolanum
            13 legionaires, 2 onagers and 6 velitess moved from Genua to Massilia
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 6 biremes, 4 cavalrys, 1 trireme and 1 velites; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Mediolanum
                RomanRepublic attack with 1 ballista and 3 legionaires
                Carthage defend with 1 spearman
                    RomanRepublic roll dice for 1 ballista and 3 legionaires in Mediolanum, round 2 : 1/4 hits, 1.83 expected hits
                    Carthage roll dice for 1 spearman in Mediolanum, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage lost in Mediolanum
                RomanRepublic win, taking Mediolanum from Carthage with 1 ballista and 3 legionaires remaining. Battle score for attacker is 3
                Casualties for Carthage: 1 spearman
            Battle in Massilia
                RomanRepublic attack with 13 legionaires, 2 onagers and 6 velitess
                Carthage defend with 1 cavalry
                    RomanRepublic roll dice for 13 legionaires, 2 onagers and 6 velitess in Massilia, round 2 : 7/21 hits, 7.00 expected hits
                    Carthage roll dice for 1 cavalry in Massilia, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Carthage lost in Massilia
                RomanRepublic win, taking Massilia from Carthage with 13 legionaires, 2 onagers and 6 velitess remaining. Battle score for attacker is 4
                Casualties for Carthage: 1 cavalry
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            5 biremes placed in SZ 33
            1 bireme and 1 trireme placed in SZ 28
            4 cavalrys placed in Genua
            1 velites placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.50
    RomanRepublic : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - GreekCityStates
            1 trireme moved from SZ 53 to SZ 67
            6 slingerss moved from Sparta to Corinth
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 2 biremes and 6 slingerss; Remaining resources: 1 PUs; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 slingerss placed in Corinth
            2 biremes placed in SZ 67
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Macedonia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Macedonia
            1 peltasts moved from Dodona to Delphi
            1 hoplite moved from Athens to Delphi
            1 swordman moved from Athens to SZ 69
            6 peltastss moved from Thessalonica to SZ 69
            6 peltastss and 1 swordman moved from SZ 69 to Sardis
    
        Purchase Units - Macedonia
            Macedonia buy 1 bireme, 1 hoplite, 2 peltastss and 7 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Sardis
                Macedonia attack with 6 peltastss and 1 swordman
                Egypt defend with 1 axeman
                    Macedonia roll dice for 6 peltastss and 1 swordman in Sardis, round 2 : 1/7 hits, 1.33 expected hits
                    Egypt roll dice for 1 axeman in Sardis, round 2 : 1/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt and 1 peltasts owned by the Macedonia lost in Sardis
                Macedonia win, taking Sardis from Egypt with 5 peltastss and 1 swordman remaining. Battle score for attacker is 1
                Casualties for Macedonia: 1 peltasts
                Casualties for Egypt: 1 axeman
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 hoplite and 6 swordmen placed in Athens
            2 peltastss and 1 swordman placed in Thessalonica
            1 bireme placed in SZ 69
    
        Turn Complete - Macedonia
            Macedonia collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.83
    Macedonia : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Egypt
            7 archers and 2 spearmen moved from Paliurus to Siwa
            3 spearmen moved from Paraetonium to Siwa
            7 axemen moved from Tarsus to Antioch
            3 archers, 4 axemen and 3 spearmen moved from Sidon to Antioch
            2 archers, 4 axemen and 5 spearmen moved from Damascus to Antioch
            4 archers moved from Jerusalem to Sidon
            4 archers moved from Jerusalem to Damascus
            1 bireme and 2 triremes moved from SZ 61 to SZ 62
    
        Purchase Units - Egypt
            Egypt buy 6 archers, 9 axemen, 3 chariots and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Antioch
                Egypt attack with 5 archers, 15 axemen and 8 spearmen
                Seleucid defend with 1 city, 16 hoplites, 1 legionaire and 7 peltastss
                    Egypt roll dice for 5 archers, 15 axemen and 8 spearmen in Antioch, round 2 : 8/28 hits, 7.17 expected hits
                    Seleucid roll dice for 16 hoplites, 1 legionaire and 7 peltastss in Antioch, round 2 : 13/24 hits, 9.50 expected hits
                    1 legionaire owned by the Seleucid, 7 peltastss owned by the Seleucid, 8 spearmen owned by the Egypt and 5 archers owned by the Egypt lost in Antioch
                    Egypt roll dice for 15 axemen in Antioch, round 3 : 3/15 hits, 5.00 expected hits
                    Seleucid roll dice for 16 hoplites in Antioch, round 3 : 8/16 hits, 8.00 expected hits
                    8 axemen owned by the Egypt and 3 hoplites owned by the Seleucid lost in Antioch
                    Egypt roll dice for 7 axemen in Antioch, round 4 : 4/7 hits, 2.33 expected hits
                    Seleucid roll dice for 13 hoplites in Antioch, round 4 : 7/13 hits, 6.50 expected hits
                    7 axemen owned by the Egypt and 4 hoplites owned by the Seleucid lost in Antioch
                Seleucid win with 9 hoplites remaining. Battle score for attacker is -36
                Casualties for Egypt: 5 archers, 15 axemen and 8 spearmen
                Casualties for Seleucid: 7 hoplites, 1 legionaire and 7 peltastss
    
        Non Combat Move - Egypt
            3 archers and 9 spearmen moved from Alexandria to Paraetonium
            1 archer moved from Memphis to Alexandria
    
        Place Units - Egypt
            6 archers placed in Salamis
            3 chariots and 1 spearman placed in Memphis
            9 axemen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Egypt : 0.50
    Seleucid : 4.00
    

    Savegame


  • TripleA Turn Summary: Seleucid round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Seleucid
            1 hoplite moved from Antioch to Tarsus
                  Seleucid take Tarsus from Egypt
            1 hoplite moved from Antioch to Emesa
    
        Purchase Units - Seleucid
            Seleucid buy 1 hoplite and 3 legionaires; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Emesa
                Seleucid attack with 1 hoplite
                Parthia defend with 1 cavalry
                    Seleucid roll dice for 1 hoplite in Emesa, round 2 : 0/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 cavalry in Emesa, round 2 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 1 hoplite in Emesa, round 3 : 0/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 cavalry in Emesa, round 3 : 1/1 hits, 0.17 expected hits
                    1 hoplite owned by the Seleucid lost in Emesa
                Parthia win with 1 cavalry remaining. Battle score for attacker is -5
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 hoplite and 3 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.67
    Seleucid : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Parthia
            1 cavalry moved from Melitene to Tarsus
            2 horsearchers moved from Edessa to Tarsus
            4 horsearchers moved from Seleucia to Antioch
            1 horsearcher moved from Hatra to Antioch
            1 cavalry moved from Emesa to Antioch
            2 cavalrys moved from Edessa to Tarsus
            4 cataphracts and 4 cavalrys moved from Edessa to Antioch
            6 cataphracts and 7 cavalrys moved from Edessa to Antioch
            2 cavalrys moved from Seleucia to Edessa
    
        Purchase Units - Parthia
            Parthia buy 17 cavalrys; Remaining resources: 1 PUs; 
    
        Combat - Parthia
            Battle in Tarsus
                Parthia attack with 3 cavalrys and 2 horsearchers
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 3 cavalrys and 2 horsearchers in Tarsus, round 2 : 2/5 hits, 1.67 expected hits
                    Seleucid roll dice for 1 hoplite in Tarsus, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Tarsus
                Parthia win, taking Tarsus from Seleucid with 3 cavalrys and 2 horsearchers remaining. Battle score for attacker is 5
                Casualties for Seleucid: 1 hoplite
            Battle in Antioch
                Parthia attack with 10 cataphracts, 12 cavalrys and 5 horsearchers
                Seleucid defend with 1 city, 8 hoplites and 3 legionaires
                    Parthia roll dice for 10 cataphracts, 12 cavalrys and 5 horsearchers in Antioch, round 2 : 11/27 hits, 10.67 expected hits
                    Seleucid roll dice for 8 hoplites and 3 legionaires in Antioch, round 2 : 6/11 hits, 5.00 expected hits
                    3 legionaires owned by the Seleucid, 8 hoplites owned by the Seleucid and 6 cavalrys owned by the Parthia lost in Antioch
                Parthia captures 23PUs while taking Seleucid capital
                Parthia win, taking Antioch from Seleucid with 10 cataphracts, 6 cavalrys and 5 horsearchers remaining. Battle score for attacker is 28
                Casualties for Parthia: 6 cavalrys
                Casualties for Seleucid: 8 hoplites and 3 legionaires
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 cavalrys placed in Seleucia
            5 cavalrys placed in Edessa
            2 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 83 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.67
    Seleucid : 0.50
    

    Savegame


  • TripleA Turn Summary: Numidia round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Numidia
            7 archers and 10 spearmen moved from Leptis Magna to Berenice
            1 cavalry and 1 spearman moved from Berenice to Paliurus
            6 cavalrys moved from Theveste to Thenae
            4 cavalrys moved from Cirta to Capsa
            3 swordmen moved from Auzia to Cirta
    
        Purchase Units - Numidia
            Numidia buy 2 cavalrys and 6 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Paliurus
                Numidia attack with 1 cavalry and 1 spearman
                Egypt defend with 1 spearman
                    Numidia roll dice for 1 cavalry and 1 spearman in Paliurus, round 2 : 0/2 hits, 0.50 expected hits
                    Egypt roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits
                    Numidia roll dice for 1 cavalry and 1 spearman in Paliurus, round 3 : 1/2 hits, 0.50 expected hits
                    Egypt roll dice for 1 spearman in Paliurus, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Egypt lost in Paliurus
                Numidia win, taking Paliurus from Egypt with 1 cavalry and 1 spearman remaining. Battle score for attacker is 3
                Casualties for Egypt: 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 spearmen placed in Leptis Magna
            2 cavalrys and 2 spearmen placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Numidia : 0.00
    Egypt : -0.67
    

    Savegame


  • TripleA Turn Summary: Carthage round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Carthage
            6 cavalrys and 8 swordmen moved from Narbo to Barcino
            1 hoplite moved from Carthago Nova to Valentia
            1 bireme moved from SZ 20 to SZ 21
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 1 cavalry, 8 hoplites, 2 spearmen and 2 swordmen; Remaining resources: 0 PUs; 
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            2 biremes placed in SZ 36
            8 hoplites placed in Carthago
            1 cavalry, 2 spearmen and 2 swordmen placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - RomanRepublic
            1 velites moved from Massilia to Narbo
                  RomanRepublic take Narbo from Carthage
            1 ballista and 3 legionaires moved from Mediolanum to Nemausus
            4 cavalrys moved from Genua to Nemausus
            13 legionaires, 2 onagers and 5 velitess moved from Massilia to Narbo
            1 bireme and 1 trireme moved from SZ 28 to SZ 25
            1 velites moved from Roma to Arretium
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 6 biremes and 8 cavalrys; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Nemausus
                RomanRepublic attack with 1 ballista, 4 cavalrys and 3 legionaires
                Neutral defend with 4 cavalrys and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 4 cavalrys and 3 legionaires in Nemausus, round 2 : 4/8 hits, 3.17 expected hits
                    Neutral roll dice for 4 cavalrys and 1 swordman in Nemausus, round 2 : 2/5 hits, 1.00 expected hits
                    4 cavalrys owned by the Neutral and 2 cavalrys owned by the RomanRepublic lost in Nemausus
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys and 3 legionaires in Nemausus, round 3 : 2/6 hits, 2.50 expected hits
                    Neutral roll dice for 1 swordman in Nemausus, round 3 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Nemausus
                RomanRepublic loses 0 PUs for violating Nemaususs neutrality.
                RomanRepublic win, taking Nemausus from Neutral with 1 ballista, 2 cavalrys and 3 legionaires remaining. Battle score for attacker is 12
                Casualties for RomanRepublic: 2 cavalrys
                Casualties for Neutral: 4 cavalrys and 1 swordman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 bireme placed in SZ 25
            5 biremes placed in SZ 33
            4 cavalrys placed in Genua
            4 cavalrys placed in Ariminum
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    RomanRepublic : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 45 to SZ 50
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 3 archers, 1 hoplite and 3 slingerss; Remaining resources: 0 PUs; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            3 archers, 1 hoplite and 3 slingerss placed in Corinth
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

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