Oysteilo (Allies+9) vs Simon33 (Axis) BM3

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Russians
            2 mech_infantrys moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
            3 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Germans
            3 armour and 3 mech_infantrys moved from Kazakhstan to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            3 fighters moved from Russia to Caucasus
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 3,00 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 artillery and 9 infantry moved from Russia to Smolensk
            1 infantry moved from Ukraine to Western Ukraine
            17 artilleries and 70 infantry moved from Bryansk to Smolensk
            4 artilleries and 17 infantry moved from Bryansk to Rostov
            4 fighters and 1 tactical_bomber moved from Caucasus to Rostov
            2 aaGuns moved from Bryansk to Smolensk
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Bryansk to Rostov
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 aaGun moved from Bryansk to Russia
    
        Place Units - Russians
            1 infantry placed in Ukraine
            1 infantry placed in Volgograd
            2 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Vologda: 1 infantry
            EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
            EDIT: Removing units owned by Russians from Smolensk: 1 infantry
            EDIT: Adding units owned by Russians to Vologda: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,00
    

    Savegame


  • @simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:

    You mean you think the allies will have it?

    Perhaps we can put it on ice for a while.

    yeah, I think the allies have it, but i dont mind to play it out. Move whenever you feel like

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 20 Sea Zone
            11 fighters moved from 36 Sea Zone to 20 Sea Zone
            3 bombers moved from Japan to 20 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 3 bombers, 1 destroyer and 11 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 3 bombers, 1 destroyer and 11 fighters in 20 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 3 bombers, 1 destroyer and 11 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            2 fighters moved from 20 Sea Zone to Manchuria
            3 bombers moved from 20 Sea Zone to Japan
            1 fighter moved from Japan to Manchuria
            2 artilleries and 2 infantry moved from Anhwe to Jehol
            3 infantry moved from Chahar to Jehol
            1 infantry moved from Hopei to Chahar
            1 artillery and 1 infantry moved from Kweichow to Hopei
            4 infantry moved from Hunan to Anhwe
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Yunnan to Kweichow
            1 artillery and 9 infantry moved from Persia to Northwest Persia
            3 infantry moved from West India to Eastern Persia
            3 infantry moved from India to West India
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            2 fighters moved from Java to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from Borneo to 36 Sea Zone
            9 fighters moved from 20 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            2 infantry placed in French Indo China
            3 infantry placed in India
            3 infantry placed in Malaya
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,2,3,6,2,5,5,2,2,5,2,5,4,1,1,4,4,3,2,1,4,6,6,2,3,3,6,4,6,1,5,2,6,3,2,3
            Japanese collect 57 PUs (8 lost to blockades); end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : 1.17
    

    Savegame

  • '19 '17 '16

    @oysteilo said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:

    yeah, I think the allies have it, but i dont mind to play it out. Move whenever you feel like

    You’re probably right, but let’s see. Axis still have some positive moves left but will they be enough?

    I’ll try and pick up the pace here.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    What are the rules here? I can move some units out of sz 6 during combat while still attacking the destroyer with other units?

  • '19 '17 '16

    Quite. But any units you leave in SZ6 will be exposed to Kamis and any units you move out will not be able to move back.

  • '19 '17 '16

    Unless they are air units of course.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 infantry moved from Greece to Albania
                  Americans take Albania from Italians
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            2 bombers moved from Korea to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            11 fighters moved from Korea to 6 Sea Zone
            2 bombers moved from Normandy Bordeaux to Western Germany
            1 battleship, 5 carriers, 3 destroyers, 7 submarines and 5 transports moved from 6 Sea Zone to 33 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 factory_minor, 3 fighters, 4 infantry and 7 submarines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/2 hits, 0,33 expected hits
                Bombing raid in Western Germany rolls: 4,4 and causes: 8 damage to unit: factory_major
                Bombing raid in Western Germany causes 8 damage total. 
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 14 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 14 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 carriers, 1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to 26 Sea Zone
            8 fighters moved from 6 Sea Zone to Korea
            6 fighters moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from 6 Sea Zone to Korea
            2 bombers moved from Western Germany to Norway
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 carrier and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
            2 fighters moved from 97 Sea Zone to 92 Sea Zone
            2 bombers moved from 20 Sea Zone to Korea
    
        Place Units - Americans
            3 fighters placed in Korea
            2 submarines placed in 97 Sea Zone
            1 infantry placed in Greece
            3 infantry placed in Normandy Bordeaux
            1 factory_minor placed in Norway
            2 destroyers and 5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 76 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 5 carriers, 4 destroyers, 7 submarines and 5 transports
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship, 5 carriers, 3 destroyers, 7 submarines and 5 transports
            EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Combat Move - British
            1 mech_infantry moved from Greece to Romania
                  British take Romania from Germans
            1 infantry moved from Iraq to Persia
                  British take Persia from Italians
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            2 fighters moved from Russia to Greece
            1 mech_infantry moved from Egypt to Iraq
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
            1 carrier and 1 fighter moved from 109 Sea Zone to 112 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
    
        Place Units - British
            6 infantry placed in United Kingdom
            1 armour and 2 infantry placed in Egypt
            1 armour, 1 artillery and 1 infantry placed in Iraq
            1 submarine placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    AA fire in Western Germany : : -0,33
    Americans : 0,00
    Japanese : -0,67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Italians
            1 armour and 2 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from Americans
            3 fighters moved from Southern Italy to Southern France
            1 infantry moved from France to Southern France
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 fighters and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Caucasus
                Italians attack with 1 armour and 2 infantry
                Russians defend with 2 mech_infantrys
                    Italians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                    Italians roll dice for 1 armour and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 mech_infantrys
    
        Non Combat Move - Italians
            1 aaGun moved from Northwest Persia to Caucasus
            3 fighters moved from Southern France to Southern Italy
            1 aaGun and 9 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,3,2,4
            Italians collect 2 PUs (7 lost to blockades); end with 3 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 0.67
    Russians : -1.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Caroline Islands
            1 destroyer, 3 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Buryatia to Sakha
                  Germans take Sakha from Russians
            1 armour and 1 mech_infantry moved from Buryatia to Siberia
                  Germans take Amur from Russians
                  Germans take Siberia from Russians
            1 fighter, 2 infantry and 1 tactical_bomber moved from Northwest Persia to Persia
            1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Volgograd
            1 infantry moved from Vyborg to Finland
            1 infantry moved from France to Southern France
                  Germans take Southern France from Americans
            2 bombers moved from Western Germany to Bulgaria
            1 infantry moved from Yugoslavia to Bulgaria
            1 artillery moved from Eastern Poland to Western Ukraine
            2 fighters moved from Novgorod to Finland
            1 fighter moved from Novgorod to Finland
            1 armour and 9 mech_infantrys moved from Bessarabia to Western Ukraine
            4 artilleries and 13 infantry moved from Yugoslavia to Romania
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major; Remaining resources: 56 PUs; 
            Germans buy 4 artilleries, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Romania
                Germans attack with 4 artilleries and 13 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 4 artilleries and 13 infantry in Romania, round 2 : 3/17 hits, 4.17 expected hits
                    British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Romania
                Germans win, taking Romania from British with 4 artilleries and 12 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Persia
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Persia, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Finland
                Germans attack with 3 fighters and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Germans win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 artillery and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 9 mech_infantrys in Western Ukraine, round 2 : 4/11 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Bulgaria
                Germans attack with 2 bombers and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bulgaria, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Bulgaria to Western Germany
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
            10 artilleries and 10 infantry moved from Novgorod to Vyborg
            27 artilleries and 20 infantry moved from Archangel to Novgorod
            3 fighters moved from Finland to Novgorod
            1 artillery moved from Denmark to Western Germany
            7 infantry moved from Denmark to Western Germany
            4 artilleries and 18 infantry moved from Western Germany to France
            1 armour and 1 mech_infantry moved from Yugoslavia to France
            2 mech_infantrys moved from Yugoslavia to Western Germany
            2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
            1 aaGun, 7 armour, 12 artilleries, 18 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            7 mech_infantrys moved from Buryatia to Yenisey
            7 mech_infantrys moved from Buryatia to Siberia
    
        Place Units - Germans
            3 artilleries placed in France
            3 mech_infantrys placed in Novgorod
            1 artillery and 5 infantry placed in Germany
            3 infantry and 1 mech_infantry placed in Western Germany
            Germans undo move 3.
            1 infantry placed in Western Germany
            1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,4,1,2
            Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    British : 1.33
    Americans : 1.33
    Russians : 0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I am away for at least 7 days, maybe more

  • '19 '17 '16

    ok…

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            2 infantry moved from Rostov to Volgograd
            4 fighters and 1 tactical_bomber moved from Rostov to Volgograd
    
        Purchase Units - Russians
            Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3,00 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun, 2 artilleries and 3 infantry moved from Russia to Tambov
            1 infantry moved from Ukraine to Rostov
            3 artilleries moved from Smolensk to Bryansk
            2 artilleries moved from Smolensk to Bryansk
            4 fighters and 1 tactical_bomber moved from Volgograd to Russia
            3 armour and 3 mech_infantrys moved from Novosibirsk to Vologda
            1 aaGun moved from Smolensk to Vologda
            18 infantry moved from Smolensk to Bryansk
            1 aaGun moved from Rostov to Bryansk
            1 aaGun, 5 artilleries and 15 infantry moved from Rostov to Tambov
            1 infantry moved from Rostov to Tambov
            2 mech_infantrys moved from Russia to Vologda
    
        Place Units - Russians
            1 infantry placed in Ukraine
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : -1,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Eastern Persia to Turkmenistan
                  Japanese take Turkmenistan from Russians
            7 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 fighters, 5 infantry and 3 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Guam
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                Japanese win, taking Guam from Americans, taking 20 Sea Zone from Americans with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
            2 armour, 3 fighters and 1 mech_infantry moved from Manchuria to Siberia
            2 fighters moved from Japan to Siberia
            2 artilleries and 5 infantry moved from Jehol to Manchuria
            5 fighters moved from 36 Sea Zone to Manchuria
            7 carriers, 2 destroyers and 1 fighter moved from 36 Sea Zone to 21 Sea Zone
            1 infantry moved from Chahar to Jehol
            4 infantry moved from Anhwe to Jehol
            1 artillery moved from Kweichow to Anhwe
            1 artillery moved from Hopei to Chahar
            1 infantry moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Shan State to Yunnan
            3 infantry moved from Malaya to Shan State
            3 infantry moved from West India to Eastern Persia
            3 infantry moved from India to West India
            1 artillery and 9 infantry moved from Northwest Persia to Caucasus
            3 bombers moved from Japan to Philippines
    
        Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            3 infantry placed in Malaya
            1 artillery and 2 infantry placed in India
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
            Japanese collect 64 PUs (1 lost to blockades); end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Japanese : 0.50
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Americans
            1 infantry moved from Korea to Amur
                  Russians take Amur from Germans
            1 infantry moved from Albania to Yugoslavia
                  Americans take Yugoslavia from Germans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from 92 Sea Zone to Southern France
            1 bomber moved from Norway to France
            1 bomber moved from Norway to Western Germany
            4 fighters moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Western Germany causes 6 damage total. 
            Strategic bombing raid in France
                    AA fire in France : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in France causes 0 damage total. 
            Battle in Holland Belgium
                Americans attack with 4 fighters and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 0/6 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 3/6 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Southern France
                Americans attack with 5 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 2/7 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Southern France from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Southern France to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to Normandy Bordeaux
            4 fighters moved from Holland Belgium to Normandy Bordeaux
            3 fighters moved from Southern France to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            2 infantry moved from Norway to 112 Sea Zone
            1 carrier, 2 destroyers, 2 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 artilleries and 4 infantry moved from Greece to Bulgaria
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 7 carriers, 5 destroyers, 1 infantry, 1 mech_infantry, 15 submarines, 1 tactical_bomber and 7 transports moved from 26 Sea Zone to 6 Sea Zone
            4 artilleries moved from Korea to 6 Sea Zone
            7 infantry moved from Korea to 6 Sea Zone
            2 bombers moved from Korea to Midway
            1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from Korea to Iwo Jima
            16 fighters moved from Korea to 6 Sea Zone
            2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Caroline Islands to Midway
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 6 Sea Zone
            3 infantry placed in Norway
            3 infantry placed in Normandy Bordeaux
            1 airfield placed in Normandy Bordeaux
            2 infantry placed in Greece
            1 submarine placed in 97 Sea Zone
            1 bomber placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
            Americans collect 77 PUs (1 lost to blockades); end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Combat Move - British
                British converts factory_major into different units
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                  British take Northern Italy from Italians
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Italians
            7 infantry moved from Iraq to Persia
            1 artillery moved from Iraq to Persia
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Persia
                British attack with 1 artillery and 7 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery and 7 infantry in Persia, round 2 : 0/8 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery and 7 infantry in Persia, round 3 : 2/8 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Persia
                British win, taking Persia from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 aaGun, 1 armour, 13 artilleries, 26 infantry and 21 mech_infantrys moved from Iraq to Northwest Persia
            4 armour, 2 artilleries, 12 infantry and 3 mech_infantrys moved from Greece to Bulgaria
            2 fighters and 2 tactical_bombers moved from Greece to Bulgaria
            6 fighters moved from Greece to Normandy Bordeaux
            4 fighters moved from Norway to Normandy Bordeaux
            2 fighters moved from 112 Sea Zone to Normandy Bordeaux
            1 aaGun and 3 infantry moved from Norway to 112 Sea Zone
            1 aaGun, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            2 artilleries and 6 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 armour
            EDIT: Adding units owned by British to Iraq: 1 armour
            EDIT: Removing units owned by British from Egypt: 2 infantry
            EDIT: Adding units owned by British to Trans-Jordan: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
            British collect 39 PUs (3 lost to blockades); end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : -1,33
    AA fire in France : : 0,83
    AA fire in Western Germany : : -0,17
    Americans : -2,50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Italians
            1 armour moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Sikang
            2 fighters moved from Southern Italy to Northern Italy
            2 infantry moved from Caucasus to Rostov
            1 fighter moved from Southern Italy to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            1 infantry moved from France to Southern France
            1 fighter moved from Northern Italy to Southern France
            1 fighter moved from Northern Italy to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Rostov
                Italians attack with 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 2 infantry
            Battle in Northern Italy
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 1 fighter and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                 retreated to Northern Italy
                British win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 2 infantry
            Battle in Southern France
                Italians attack with 1 fighter and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                 retreated to Southern France
                Americans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 2 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                 retreated to Holland Belgium
                Americans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            5 infantry moved from Western Germany to Denmark
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 aaGun moved from Caucasus to Kazakhstan
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,5,5,3,1,5
            Italians collect 3 PUs (3 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : -4.17
    British : 1.33
    Americans : 1.33
    Russians : 1.00
    

    Savegame

  • '19 '17 '16

    Lost every battle that turn. Ouch.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Wow, that is just crazy. Unreal. You have had more than your share of bad luck in this game

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 18
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                    ANZAC roll dice for 1 armour in Sumatra, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the ANZAC lost in Sumatra
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for ANZAC: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Caroline Islands to Midway
            1 fighter moved from Korea to Midway
            2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries moved from Korea to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Greece to Bulgaria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,17
    Japanese : 1,33
    

    Savegame

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