# New! Dice Roller is Installed

• Also if you almost get it right but not quite, this is what you’ll see …

dice 3d5 3dd dd3
Rolling 3d5 3dd dd3:
(3, 4, 5)  (?)  (?)

• Might need a ruling in my tournament game as a result of this change - I was not aware of it when I rolled my combat for Japan 1. I was pleased to see a high number of hits by my infantry and ACs (attacking at 1), but none of my fighters scored hits. Then I saw this update and realized what happened - went back and checked and sure enough all my dice were sorted. The way I roll is like this:

5 Inf 2 Ftr attacking @ 1,1,1,1,1,3,3
Rolling 7d6:
(2, 2, 3, 3, 3, 5, 5)

As you can see, any ones got assigned to infantry, and my Ftrs would end up with 5s and 6s.

Didn’t notice it because they were all pretty small battles and I had no reason to think it had changed.

I don’t know if this helped or hurt me (Pearl went well, but China didn’t), the question is, should I re-roll my entire turn? Only noticed after the US already went.

• Any dice rolls rolled today using the new system incorrectly should be re-rolled. Sorry. So, yes, you need to re-roll your attacks.

dice 5d6 2d6
Rolling 5d6 2d6:
(1, 2, 3, 5, 6)  (3, 4)

• Already rerolled by agreement. Worked out well - killed one more sub and saved an AC, not bad for the ol’ bottom line.

It raises an interesting question - what kind of combination of units would benefit most from ordered dice? Let’s see, I guess you’d want to match what the dice would likely roll at, starting with 2’s - let’s say, 2 Inf 2 Art, 2 Arm 2 Ftr 2 Bom:

Total punch of 28, expect 4.66 hits? Yup, my sim confirms.

rolling 4@2, 4@3, 2@4:
Rolling 10d6:
(1, 1, 1, 1, 2, 2, 4, 5, 6, 6)
Rolling 10d6:
(2, 4, 4, 5, 5, 5, 6, 6, 6, 6)
Rolling 10d6:
(1, 2, 2, 2, 2, 3, 4, 4, 5, 6)
Rolling 10d6:
(1, 1, 2, 3, 3, 4, 4, 5, 6, 6)
Rolling 10d6:
(2, 3, 3, 4, 4, 4, 5, 5, 5, 6)
Rolling 10d6:
(1, 1, 1, 1, 1, 3, 3, 4, 5, 5)
Rolling 10d6:
(1, 1, 2, 3, 4, 5, 5, 5, 6, 6)
Rolling 10d6:
(1, 2, 3, 3, 3, 4, 5, 5, 5, 6)
Rolling 10d6:
(1, 1, 1, 2, 2, 4, 6, 6, 6, 6)
Rolling 10d6:
(1, 1, 1, 1, 1, 1, 2, 3, 4, 6)

• 6 + 0 + 6 + 4+7+ 0+ 3+ 3+ 5+ 9

43 hits, or 4.3 - actually worse than expected. It does seem that this will make extreme results more likely.

Hmm - what would be the optimal combination? No matter what, your Boms become useless, unless you reverse the order, in which case your Inf/Art/Subs are useless.

This has inspired me to order the dice in my sim too, easier to visually confirm # of hits.

• Oops, the two 0 results were actually 1 hits each.

• The numbers are still generated randomly. All I do now is put them into an array and then sort the array. Nearly exactly the same.

• Any dice rolls rolled today using the new system incorrectly should be re-rolled. Sorry. So, yes, you need to re-roll your attacks.

dice 5d6 2d6
Rolling 5d6 2d6:
(1, 2, 3, 5, 6)  (3, 4)

Now another issue has arisen - my opponent has re-rolled his subsequent Russian battle, even though it was in no way affected by the Japan turn which I had to re-roll. The only difference was in SZ 41, which is a long way from Karelia, and in any event he declared the exact same combat.

Initially my two defending Inf in Karelia both hit as they died, and on the re-roll they both missed. Need a ruling - do ALL subsequent battles have to be re-rolled? I rather preferred the results of the first time he rolled the battle.

Switch?

• Never mind, my opponent has agreed to use the original dice.

• New Feature for the dice roller! Now you don’t need the d6 anymore. The default dice are now d6. The new syntax is as follows …

dice 3 2 1 1
Rolling 3 2 1 1:
(1, 3, 3)  (2, 4)  (2)  (4)

The old one still works …
dice 4d12
Rolling 4d12 4d12:
(1, 2, 7, 11)  (2, 2, 5, 11)

You can mix them but don’t do it.

• Sweet. Now uber-convenient!
:dice 2  3  1:

• Oops, it doesn’t work if there’s more than one space between dice.

Rolling 3 1 3:
(1, 1, 2)  (1)  (1, 5, 6)

• Rolling 1 2 3 4 5 6:
(5)  (1, 5)  (1, 2, 3)  (3, 4, 5, 6)  (1, 2, 2, 4, 5)  (1, 3, 3, 4, 4, 5)

Rolling 1d6 2d6:
(3)  (4, 5)

Rolling 2d12:
(1, 4)

• That is very slick. Nice work. Kudos and brewskis to the site owner.  8-)

• Rolling 3d6:
(4, 5, 6)

That is sweet, great work!!!

• (5@1 , 4@2 , 3@3 , 1@4)
Rolling 5 4 3 1:
(2, 2, 3, 4, 5)  (3, 3, 4, 4)  (3, 4, 6)  (5)

• ouch, bad dice hahaha  but I love the dice system

Definitely my favorite dice system. I believe I will be using these dice for all my future battles

Nice work djensen

• Rolling 334:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)

• whoops - try again

Rolling 2:
(2, 6)  Rolling 3:
(2, 3, 4)  Rolling 4:
(1, 1, 2, 3)

• Rolling 20:
(1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6)

• @cystic:

Rolling 334:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)

Wow - that’s a lot of infantry!

• Here’s another thot that would make the in-house roller a lot more user friendly - for each set of dice, just simply show a count, eg:

(5@1 , 5@2 , 3@3 , 1@4)

Dice: Rolling 5 5 3 1:
5: (2, 2, 3, 4, 5) @2: 2 hits, @3: 3 hits, @4: 4 hits
5: (1, 3, 3, 4, 4)  @1: 1 hit, @3: 3 hits, @4: 5 hits
3: (3, 4, 6)  @3: 1 hit, @4: 2 hits
1: (5) @5: 1 hit

Note that 0 hit results have been omitted to keep it clean. That would be simpler to do than adding an “x@y” syntax to count hits (and would actually be an intermediate step, once you are counting the @ of hits then you just have to eliminate the values that were not asked for.)

I ran some big battles with the in-house, and I was worried about having to re-roll because of counting the wrong number of 1s out of 40 Inf attacking…

However, now that TripleA is advancing so nicely, I think that may become my weapon of choice for PBF.

• That last example is way too complicated - but what if you simply inserted inline counts. Eg. suppose you rolled:

1,1,1,2,2,3,3,3,3,4,4,5,5,5,6,6

Just change this to:

1,1,1**[3@1], 2,2[5@2],3,3,3,3 [9@3],4,4,[11@4]5,5,5[14@5],6,6[18@6]**

Then if you were rolling@3, you just quickly look at the bracketed value to see how many hits.

This feature could just kick in if there are 10 or more dice, because less than that it is easy to count. But when you roll for 36 tanks 6 Ftrs attacking your eyes go buggy trying to count everything under 4.

• Umm… this may seem dumb, however…where do I fine this in-site dicey program?

• Just type, surrounded by colons:

dice x y z

Will roll three sets of dice. Each set will be sorted low to high.

Or you can just do dice x,  or if you want other than 6-sided dice you can do dice xda, eg. dice 1d12 or dice 3d4

Substitute the semicolons for colons

;dice 3 2 1;

Gives you

Rolling 3 2 1:
(3, 4, 5)  (3, 3)  (3)

14

61

149

64

64

389

147

121