New! Dice Roller is Installed

• @ncscswitch:

If you try to edit a post with a dice roll in it, the roll goes away and all you get is the command line.

Which is a very nice feature, btw.

• Agreed.  Without it, it would be worthless for gaming.

• another try?
Rolling 10 6-sided dice:
1, 6, 4, 4, 5, 1, 3, 5, 6, 6

• :bice10d6:

• Rolling 3 6-sided dice:
3, 1, 1

• Three tanks
Rolling 3 6-sided dice:
1, 3, 5
Two infatry
Rolling 2 6-sided dice:
1, 5
one fighter
Rolling 1 6-sided dice:
1

• hehe this could be fun

does it work for 12 sided?

:dice2d12:

or just 6 sided

:dice4d6:

• oops, tries again

Rolling 2 12-sided dice:
5, 7

Rolling 4 6-sided dice:
3, 1, 6, 3

• had to try it out, gearing up to play, this is great!

Rolling 5 6-sided dice:
2, 5, 3, 2, 1

• TESTING

Rolling 3 6-sided dice:
3, 2, 6

• Modifier test….

:dice 1d31+1:

• One more attempt…
:dice 1d31 +1:

• And outside the colons…
Rolling 1 31-sided dice:
9+1

• So much for that idea…

• How exactly do you use this thing?

• @Imperious:

How exactly do you use this thing?

It is groovy. If you have a small battle and are a competent typist you can type the code :mice xdy: and a random number will be generated. Howevre you must use dice instead of mice. x is the number of dice you want to roll and y is the number of sides on the dice or the range for which you need a random number.

Rolling 1 6-sided dice:
5

Rolling 1 12-sided dice:
10

Rolling 1 100-sided dice:
3

or
Attacking INF (3) need 1s
Rolling 3 6-sided dice:
1, 6, 2

Attacking ART (1) and matched INF (1)
Rolling 2 6-sided dice:
5, 4

Defending INF (2)
Rolling 2 6-sided dice:
3, 5

Or
1 INF, 2 TANKS and 1 RTL in BOTB
Rolling 8 12-sided dice:
3, 10, 9, 6, 2, 10, 5, 3

Switch was trying to do some geeky D&D stuff and give a bonus to the random result.

• LOL, yep it was indeed my AD&D game heritage that went into thsoe dice attempts.

But alas, AD&D appears to be passe, so it did not work

But I was able to work out the pairings for the Tournament anyway

• I’ve been using this and actually liking it more than frood.net in some ways - the results are there and saved in the forum immediately, and you don’t have to have as many windows/tabs etc. Also, even pretty complicated battles can be done fairly easily, ex:

(reliving my most glorious recent combat, killed 73 IPCs and lost 35 IPCs:)

Karelia: 14 Inf 4 Art 3 Arm defending v. 5 Inf 14 Arm 6 Ftr 1 Bom

Dice:
Attacking (in sequence: 5 @ 1, 20 @ 3, 1 @4)
Rolling 26 6-sided dice:
2, 1, 1, 5, 6, 2, 1, 3, 6, 6, 3, 3, 6, 4, 1, 1, 3, 2, 3, 6, 1, 3, 3, 5, 3, 2
Defending (18 @ 2, 3 @3(
Rolling 21 6-sided dice:
2, 1, 2, 5, 4, 3, 6, 4, 2, 5, 6, 2, 2, 5, 2, 5, 1, 2, 2, 2, 2

• The problem there is to distinguish what units are what… thus the multiple entries for various units.

• That’s solved by declaring eg “5@1, 20@3, 1@4”, so you know that the first 5 have to be 1’s to hit, the rest all have to be 3 or lower except the very last one which could be a 4.

It would be nice if this gadget could be simplified, so that eg. you only had to type  :5d6: to roll 5 dice

Also, it’s nice because you can’t cheat it, because the forum doesn’t let you post actual html code, eg:

Rolling 8 12-sided dice:
3, 10, 9, 6, 2, 10, 5, 3

• Also prevent any attempts to “cheat” because if you attempt to edit a post with dice, it returns to HTML coding.

• I’ve updated the dice command to be a little more friendly …

For instance previously you could only roll one set at a time
dice 26d6

Now you can break it up into groups
dice 5d6 20d6 1d6

Dice:
Attacking (in sequence: 5 @ 1, 20 @ 3, 1 @4)
dice 5d6 20d6 1d6
Rolling 5d6 20d6 1d6:
(2, 2, 4, 6, 6)  (1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 4, 5, 5, 5, 5, 6, 6, 6, 6)  (5)

Defending (18 @ 2, 3 @3)
dice 18d6 3d6
Rolling 18d6 3d6:
(1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 4, 4, 4, 4, 5, 5)  (3, 4, 6)

The results are grouped as specified and sorted lowest to highest.

• The next step will be something like this
:dice 4d6@1 3d6@4:

but as you can see it does not work like this now

• @ncscswitch:

Also prevent any attempts to “cheat” because if you attempt to edit a post with dice, it returns to HTML coding.

okay conculsion you can not edit the dice but you can delete them and reroll(which you can’t do in the games in progres forum anyway) 100% save

• The next step will be something like this
:dice 4d6@1 3d6@4:

but as you can see it does not work like this now

That would be awesome. I might have to start donating to this site…

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