The World is at War! (Whack vs dawg)

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Germans
            1 Infantry moved from Netherlands to 22 Sea Zone
            1 Infantry and 1 S.Submarine moved from 22 Sea Zone to 4 Sea Zone
            1 Infantry moved from 4 Sea Zone to Iceland
                  Germans take Iceland from British
            4 Elites and 8 Infantrys moved from Netherlands to 22 Sea Zone
            3 Artillerys and 4 Tanks moved from Netherlands to 22 Sea Zone
            1 Bomber moved from Provence to 21 Sea Zone
            1 Destroyer moved from 22 Sea Zone to 21 Sea Zone
            3 Artillerys, 1 Battleship, 1 Carrier, 2 Cruisers, 6 Destroyers, 4 Elites, 8 Infantrys, 4 Tanks and 10 Transports moved from 22 Sea Zone to 11 Sea Zone
            3 Artillerys, 4 Elites, 8 Infantrys and 4 Tanks moved from 11 Sea Zone to Scotland
                  Germans take Scotland from British
            2 Artillerys and 1 Elite moved from Rhine to Netherlands
            1 Artillery moved from Hamburg to Netherlands
            9 Infantrys moved from Aquitaine to Languedoc
            6 Infantrys moved from Brittany to Aquitaine
            3 Artillerys and 11 Infantrys moved from Normandy to Brittany
            2 Artillerys and 6 Infantrys moved from Paris to Normandy
            4 Artillerys and 4 Elites moved from Saratov to Astrakhan
            1 Mech.Inf moved from Saratov to Tashkent
                  Germans take Chimkent from Russians
            1 Mech.Inf moved from Penza to Tashkent
            1 Mech.Inf moved from Kirov to Yeniseysk
                  Germans take Komi from Russians
                  Germans take Salekhard from Russians
                  Germans take Yeniseysk from Russians
            2 Tanks moved from Gorky to Perm
            16 HeavyTanks and 8 Tanks moved from Kirov to Ufa
                  Germans take Ufa from Russians
            3 Tanks moved from Penza to Ufa
            3 Mech.Infs moved from Kirov to Tashkent
            1 Mech.Inf moved from Gorky to Uzbekistan
                  Germans take Uzbekistan from Russians
            1 Tank moved from Stalingrad to Astrakhan
            3 Tanks moved from Georgia to Erzurum
            4 Mech.Infs moved from Stalingrad to Erzurum
            3 Mech.Infs moved from Rostov to Erzurum
            10 Mech.Infs moved from Moscow to Chimkent
            4 Mech.Infs moved from Kursk to Erzurum
            2 JetFighters moved from Georgia to 126 Sea Zone
            1 Elite moved from Rostov to Georgia
            1 Infantry moved from Tuscany to Rome
            1 Infantry moved from E.Romania to Bulgaria
            4 Infantrys moved from Upper Norrland to Nordland
            1 Submarine moved from 110 Sea Zone to 65 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 Factory, 25 Infantrys and 15 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 126 Sea Zone
                Germans attack with 2 JetFighters
                Russians defend with 1 Transport
                    Germans roll dice for 2 JetFighters in 126 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Russians roll dice for 1 Transport in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Russians lost in 126 Sea Zone
                Germans win with 2 JetFighters remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Transport
            Battle in 65 Sea Zone
                Germans attack with 1 Submarine
                Anzac defend with 1 Destroyer
                    Germans roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Submarine in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the Anzac lost in 65 Sea Zone
                Anzac win with no units remaining. Battle score for attacker is 1
                Casualties for Germans: 1 Submarine
                Casualties for Anzac: 1 Destroyer
            Battle in 21 Sea Zone
                Germans attack with 1 Bomber and 1 Destroyer
                British defend with 1 Destroyer
                    Germans roll dice for 1 Bomber and 1 Destroyer in 21 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 21 Sea Zone
                Germans win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in Tashkent
                Germans attack with 5 Mech.Infs
                Russians defend with 1 AAGun, 1 Factory and 2 Infantrys
                    Germans roll dice for 5 Mech.Infs in Tashkent, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys in Tashkent, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Tashkent
                    Germans roll dice for 5 Mech.Infs in Tashkent, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Tashkent, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Tashkent
                Germans win, taking Tashkent from Russians with 4 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Mech.Inf
            Battle in Nordland
                Germans attack with 4 Infantrys
                Neutral defend with 1 Infantry
                    Germans roll dice for 4 Infantrys in Nordland, round 2 : 0/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Nordland
                    Germans roll dice for 3 Infantrys in Nordland, round 3 : 1/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Nordland
                Germans loses 0 PUs for violating Nordlands neutrality.
                Germans win, taking Nordland from Neutral with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Perm
                Germans attack with 2 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Tanks in Perm, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Perm, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Perm
                Germans win, taking Perm from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Astrakhan
                Germans attack with 4 Artillerys, 4 Elites and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 4 Artillerys, 4 Elites and 1 Tank in Astrakhan, round 2 : 5/9 hits, 3.83 expected hits
                    Russians roll dice for 1 Infantry in Astrakhan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Astrakhan
                Germans win, taking Astrakhan from Russians with 4 Artillerys, 3 Elites and 1 Tank remaining. Battle score for attacker is -1
                Casualties for Germans: 1 Elite
                Casualties for Russians: 1 Infantry
            Battle in Erzurum
                Germans attack with 11 Mech.Infs and 3 Tanks
                Russians defend with 2 Infantrys
                    Germans roll dice for 11 Mech.Infs and 3 Tanks in Erzurum, round 2 : 3/14 hits, 5.17 expected hits
                    Russians roll dice for 2 Infantrys in Erzurum, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Erzurum
                Germans win, taking Erzurum from Russians with 11 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Germans
            2 JetFighters moved from 126 Sea Zone to Georgia
            1 AAGun moved from Belgium to Picardy
            1 Bomber moved from 21 Sea Zone to Brittany
    
        Place Units - Germans
            1 Factory placed in Netherlands
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            5 Mech.Infs placed in Stalingrad
            10 Mech.Infs placed in Moscow
            6 Infantrys placed in Hamburg
            4 Infantrys placed in Rhine
            3 Infantrys placed in Bavaria
            1 Infantry placed in Danzig
    
        Turn Complete - Germans
            Germans collect 166 PUs; end with 166 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Neutral : 0.33
    British : -0.33
    Anzac : 0.33
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Russians
            2 Artillerys, 8 HeavyTanks and 5 Tanks moved from Evenkia to Sibirsky
            1 Infantry moved from Irkutsk to Bratsk
            4 Infantrys moved from Irkutsk to Krasnoyarsk
            1 Artillery moved from Bratsk to Yeniseysk
            1 Infantry moved from Sibirsky to Yeniseysk
            1 Infantry moved from W.Iran to E.Iran
            1 Infantry moved from W.Iran to Azerbaijan
            1 Infantry moved from W.Iran to Adana
            1 HeavyTank moved from W.Iran to Syria
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 2 HeavyTanks, 5 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yeniseysk
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 1 Artillery and 1 Infantry in Yeniseysk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Mech.Inf in Yeniseysk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Yeniseysk
                Russians win, taking Yeniseysk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Bunker, 2 HeavyTanks and 3 Tanks placed in Sverdlovsk
            3 Infantrys and 3 Tanks placed in Sibirsky
            2 Infantrys placed in W.Iran
    
        Turn Complete - Russians
            Russians collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Italians
            1 Bomber moved from Rome to 56 Sea Zone
            1 Bomber moved from Rome to 56 Sea Zone
            2 Artillerys and 2 Infantrys moved from Serbia to Greece
            1 Tank moved from Serbia to Greece
            2 Infantrys moved from Rome to Campania
    
        Purchase Units - Italians
            Italians buy 2 Bunkers, 14 Infantrys and 1 JetFighter; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 56 Sea Zone
                Italians attack with 2 Bombers
                Americans defend with 1 S.Submarine
                    Italians roll dice for 2 Bombers in 56 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                1 S.Submarine owned by the Americans lost in 56 Sea Zone
                Italians win with 2 Bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
    
        Non Combat Move - Italians
            2 Bombers moved from 56 Sea Zone to Greece
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in Tunis
            1 Bunker and 4 Infantrys placed in E.Morocco
            2 Infantrys placed in Provence
            2 Infantrys placed in Lombardy
            2 Infantrys placed in Rome
            1 JetFighter placed in Rome
    
        Turn Complete - Italians
            Italians collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - French
            4 Adv.Fighters, 2 Bombers and 1 Tank moved from Syria to W.Iran
            1 Infantry moved from Syria to Adana
            1 Infantry moved from Lower Egypt to Palestine
            1 Elite moved from Mersa Matruh to Lower Egypt
            3 Infantrys moved from French Equatorial Africa to Darfur
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 1 Fighter and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Adv.Fighter and 1 Fighter placed in Syria
            3 Infantrys placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Yamamoto
            3 Tanks moved from East Gobi to Ulan Bator
            1 Infantry moved from Hupeh to Szechwan
                  Yamamoto take Szechwan from Chinese
            1 Infantry moved from N.French Indochina to N.Thailand
            2 Adv.Fighters, 3 Fighters and 3 L.Fighters moved from 110 Sea Zone to Davao
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            4 B.Carriers, 6 B.Transports and 3 Destroyers moved from 110 Sea Zone to 92 Sea Zone
            6 Infantrys moved from Hong Kong to 92 Sea Zone
            6 Infantrys moved from 92 Sea Zone to N.French Indochina
            2 Infantrys moved from Kwangsi to N.French Indochina
            1 Tank moved from Kwangsi to N.French Indochina
            3 Mech.Infs moved from Okhotsk to Bulun
                  Yamamoto take Bulun from Russians
            3 Mech.Infs moved from Bulun to Khatanga
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Bunker, 1 Elite, 8 Infantrys and 5 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Ulan Bator
                Yamamoto attack with 3 Tanks
                Chinese defend with 4 Infantrys
                    Yamamoto roll dice for 3 Tanks in Ulan Bator, round 2 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 4 Infantrys in Ulan Bator, round 2 : 1/4 hits, 1.33 expected hits
                    1 Tank owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Ulan Bator
                    Yamamoto roll dice for 2 Tanks in Ulan Bator, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Ulan Bator, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Ulan Bator
                Yamamoto win, taking Ulan Bator from Russians with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 2 Tanks
                Casualties for Chinese: 4 Infantrys
            Battle in Khatanga
                Yamamoto attack with 3 Mech.Infs
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 3 Mech.Infs in Khatanga, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Khatanga, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Khatanga
                Yamamoto win, taking Khatanga from Russians with 3 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter, 4 Fighters and 1 L.Fighter moved from Tokyo to Flores
    
        Place Units - Yamamoto
            1 Bunker and 8 Infantrys placed in Tokyo
            5 L.Fighters placed in 92 Sea Zone
            1 Elite placed in Kwangsi
    
        Turn Complete - Yamamoto
            Yamamoto collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 2.50
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Chinese
            1 Infantry moved from Suiyuan to Chahar
                  Chinese take Chahar from Yamamoto
            1 Infantry moved from Suiyuan to Shansi
                  Chinese take Shansi from Hisaichi
            12 Infantrys moved from Ningsia to Shensi
            1 Elite and 12 Infantrys moved from Lanchow to Szechwan
            4 Infantrys moved from E.Sinkiang to Khobdo
            1 Infantry moved from W.Qinghai to Gobi Altai
            1 Elite and 5 Infantrys moved from E.Qinghai to Ningsia
            4 Infantrys and 2 Marines moved from Hsining to E.Qinghai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 12 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 12 Infantrys in Shensi, round 2 : 0/12 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 11 Infantrys in Shensi, round 3 : 1/11 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 10 Infantrys remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Szechwan
                Chinese attack with 1 Elite and 12 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 12 Infantrys in Szechwan, round 2 : 5/13 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 Elite and 11 Infantrys remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 Infantrys and 2 Marines placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.33
    Yamamoto : 0.67
    Chinese : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Hisaichi
            1 Elite and 1 Infantry moved from S.Buryat Mongolia to Irkutsk
            1 Elite and 33 Infantrys moved from Olyokminsk to Evenkia
            2 Infantrys moved from N.Buryat Mongolia to Irkutsk
            3 Infantrys moved from N.Buryat Mongolia to Olyokminsk
            6 Mech.Infs and 2 Tanks moved from N.Buryat Mongolia to Evenkia
            5 Mech.Infs and 1 Tank moved from Olyokminsk to Evenkia
            3 Mech.Infs moved from Chita to Evenkia
            3 ArmoredCars moved from Liaoning to Chahar
            8 Infantrys moved from Chita to Eastern Mongolia
            2 ArmoredCars moved from Hupeh to Shansi
            1 Adv.Fighter moved from Hupeh to Shansi
            1 Adv.Fighter moved from Hupeh to Chahar
            1 Tank moved from Liaoning to Chahar
            1 B.Transport moved from 110 Sea Zone to 111 Sea Zone
            3 Infantrys moved from Mindoro to 111 Sea Zone
            1 B.Transport moved from 110 Sea Zone to 111 Sea Zone
            4 Infantrys moved from Mindanao to 111 Sea Zone
            1 Infantry moved from Mindoro to 111 Sea Zone
            2 Infantrys moved from Manila to Mindoro
            2 Infantrys moved from Davao to Mindanao
            2 B.Transports and 8 Infantrys moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from Flores to Soembawa
            8 Infantrys moved from 110 Sea Zone to Lombok
            7 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 3 Cruisers, 1 Destroyer, 14 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 1 Adv.Fighter and 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter and 2 ArmoredCars in Shansi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Adv.Fighter and 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
            Battle in Evenkia
                Hisaichi attack with 1 Elite, 33 Infantrys, 14 Mech.Infs and 3 Tanks
                British defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Elite, 33 Infantrys, 14 Mech.Infs and 3 Tanks in Evenkia, round 2 : 14/51 hits, 14.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Evenkia, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Evenkia
                Hisaichi win, taking Evenkia from Russians with 1 Elite, 33 Infantrys, 14 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
            Battle in Irkutsk
                Hisaichi attack with 1 Elite and 3 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 3 Infantrys in Irkutsk, round 2 : 0/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Elite and 3 Infantrys in Irkutsk, round 3 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Irkutsk
                Hisaichi win, taking Irkutsk from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Soembawa
                Hisaichi attack with 1 Artillery and 1 Infantry
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Soembawa, round 2 : 2/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Soembawa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Adv.Fighter, 3 ArmoredCars and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 3 ArmoredCars and 1 Tank in Chahar, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from Shansi to Hupeh
            1 Adv.Fighter moved from Chahar to Hupeh
    
        Place Units - Hisaichi
            1 Bunker, 2 Infantrys and 1 Tank placed in Hupeh
            8 Infantrys placed in Changchun
            3 Cruisers and 1 Destroyer placed in 110 Sea Zone
            3 Infantrys placed in Manila
            1 Infantry placed in Davao
    
        Turn Complete - Hisaichi
            Hisaichi collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Chinese : 0.33
    Russians : 0.00
    Dutch : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - British
                    AA fire in E.Morocco : 0/2 hits, 0.33 expected hits
            2 Artillerys, 24 Infantrys and 3 Tanks moved from Manchester to Scotland
            1 Tank moved from Dover to Scotland
            1 Infantry moved from Leon to Navarre
                  British take Navarre from Germans
            1 Mech.Inf moved from S.Tunisia to N.Tunisia
                  French take N.Tunisia from Italians
            1 Mech.Inf moved from N.Tunisia to N.Algeria
                  French take N.Algeria from Italians
            1 Mech.Inf moved from N.Algeria to S.Algeria
                  French take S.Algeria from Italians
            1 Adv.Fighter moved from Ghadames to S.Tunisia
            2 Artillerys and 6 Infantrys moved from Hun to Ghadames
            2 Mech.Infs moved from Kufra to S.Tunisia
            1 Infantry moved from Lower Egypt to Palestine
            6 Mech.Infs moved from Cairo to Syria
            2 Mech.Infs moved from Cape Town to Belgian Congo
            5 ArmoredCars, 9 Artillerys, 2 Elites, 8 Mech.Infs and 12 Tanks moved from Burma to S.Thailand
            2 ArmoredCars, 1 Bomber and 5 Fighters moved from Assam to S.Thailand
            1 Elite and 1 Infantry moved from Assam to Yunnan
            3 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Madras to Hyderabad
            2 Adv.Fighters moved from Mauritania to S.Tunisia
            1 Bomber moved from Andalusia to S.Tunisia
    
        Purchase Units - British
            British buy 21 Infantrys and 11 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Yunnan
                British attack with 1 Elite and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Elite and 1 Infantry in Yunnan, round 2 : 0/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Elite and 1 Infantry in Yunnan, round 3 : 1/2 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Yunnan
                British win, taking Yunnan from Yamamoto with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Scotland
                British attack with 2 Artillerys, 24 Infantrys and 4 Tanks
                Germans defend with 3 Artillerys, 4 Elites, 8 Infantrys and 4 Tanks
                    British roll dice for 2 Artillerys, 24 Infantrys and 4 Tanks in Scotland, round 2 : 10/30 hits, 7.00 expected hits
                    Germans roll dice for 3 Artillerys, 4 Elites, 8 Infantrys and 4 Tanks in Scotland, round 2 : 11/19 hits, 7.00 expected hits
                    2 Elites owned by the Germans, 8 Infantrys owned by the Germans and 11 Infantrys owned by the British lost in Scotland
                    British roll dice for 2 Artillerys, 13 Infantrys and 4 Tanks in Scotland, round 3 : 2/19 hits, 5.17 expected hits
                    Germans roll dice for 3 Artillerys, 2 Elites and 4 Tanks in Scotland, round 3 : 5/9 hits, 3.67 expected hits
                    2 Elites owned by the Germans and 5 Infantrys owned by the British lost in Scotland
                    British roll dice for 2 Artillerys, 8 Infantrys and 4 Tanks in Scotland, round 4 : 4/14 hits, 4.33 expected hits
                    Germans roll dice for 3 Artillerys and 4 Tanks in Scotland, round 4 : 3/7 hits, 3.00 expected hits
                    3 Artillerys owned by the Germans, 3 Infantrys owned by the British and 1 Tank owned by the Germans lost in Scotland
                    British roll dice for 2 Artillerys, 5 Infantrys and 4 Tanks in Scotland, round 5 : 4/11 hits, 3.83 expected hits
                    Germans roll dice for 3 Tanks in Scotland, round 5 : 0/3 hits, 1.50 expected hits
                    3 Tanks owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 2 Artillerys, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 22
                Casualties for British: 19 Infantrys
                Casualties for Germans: 3 Artillerys, 4 Elites, 8 Infantrys and 4 Tanks
            Battle in S.Thailand
                British attack with 7 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites, 5 Fighters, 8 Mech.Infs and 12 Tanks
                Thai defend with 1 AAGun, 2 Bunkers and 21 Infantrys
                    AA fire in S.Thailand : 1/6 hits, 1.00 expected hits
                    1 Fighter owned by the British lost in S.Thailand
                    British roll dice for 7 ArmoredCars, 9 Artillerys, 1 Bomber, 2 Elites, 4 Fighters, 8 Mech.Infs and 12 Tanks in S.Thailand, round 2 : 18/43 hits, 17.00 expected hits
                Units damaged: 2 Bunkers owned by the Thai
                    Thai roll dice for 2 Bunkers and 21 Infantrys in S.Thailand, round 2 : 7/23 hits, 8.00 expected hits
                    7 ArmoredCars owned by the British and 16 Infantrys owned by the Thai lost in S.Thailand
                    British roll dice for 9 Artillerys, 1 Bomber, 2 Elites, 4 Fighters, 8 Mech.Infs and 12 Tanks in S.Thailand, round 3 : 13/36 hits, 14.67 expected hits
                    Thai roll dice for 2 Bunkers and 5 Infantrys in S.Thailand, round 3 : 4/7 hits, 2.67 expected hits
                    5 Infantrys owned by the Thai, 2 Bunkers owned by the Thai and 4 Artillerys owned by the British lost in S.Thailand
                British win, taking S.Thailand from Thai with 5 Artillerys, 1 Bomber, 2 Elites, 4 Fighters, 8 Mech.Infs and 12 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 7 ArmoredCars, 4 Artillerys and 1 Fighter
                Casualties for Thai: 2 Bunkers and 21 Infantrys
    
        Non Combat Move - British
            1 Bomber and 4 Fighters moved from S.Thailand to Burma
            1 Infantry moved from Assam to Burma
            2 Infantrys moved from Dover to Manchester
            8 Infantrys moved from London to Wales
            4 Infantrys moved from Dover to Wales
    
        Place Units - British
            4 Infantrys placed in Wales
            4 Infantrys placed in Manchester
            8 Infantrys placed in London
            3 Mech.Infs placed in Hun
            6 Mech.Infs placed in Cairo
            2 Mech.Infs placed in Cape Town
            5 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    British : -1.00
    AA fire in S.Thailand : : 0.00
    AA fire in E.Morocco : : -0.33
    Yamamoto : -0.67
    Thai : 0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Anzac
            3 Artillerys, 2 Elites and 1 Marine moved from Java to Sumatra
            6 Transports moved from 67 Sea Zone to 113 Sea Zone
            1 Tank moved from Merauke to 113 Sea Zone
            1 Artillery moved from Merauke to 113 Sea Zone
            3 Artillerys moved from Townsville to 113 Sea Zone
            1 Transport moved from 113 Sea Zone to 67 Sea Zone
            5 Infantrys moved from Merauke to 113 Sea Zone
            4 Artillerys, 5 Infantrys, 1 Tank and 5 Transports moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            1 Artillery, 1 Elite and 1 Tank moved from Java to Sumatra
            5 Artillerys, 9 Infantrys and 1 Tank moved from 67 Sea Zone to Java
            1 Infantry moved from South Australia to Western Australia
            2 Infantrys moved from New South Wales to South Australia
            1 Infantry moved from Port Moresby to West Papua
            5 Infantrys moved from Hollandia to Merauke
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship and 2 Destroyers; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 4 Artillerys, 3 Elites, 1 Marine and 1 Tank
                Hisaichi defend with 1 Bunker; Thai defend with 3 Infantrys
                    Anzac roll dice for 4 Artillerys, 3 Elites, 1 Marine and 1 Tank in Sumatra, round 2 : 2/9 hits, 4.00 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 1 Bunker and 3 Infantrys in Sumatra, round 2 : 2/4 hits, 1.50 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Thai and 1 Elite owned by the Anzac lost in Sumatra
                    Anzac roll dice for 3 Artillerys, 2 Elites, 1 Marine and 1 Tank in Sumatra, round 3 : 3/7 hits, 3.17 expected hits
                    Hisaichi roll dice for 1 Bunker and 2 Infantrys in Sumatra, round 3 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Thai and 1 Bunker owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Hisaichi with 3 Artillerys, 2 Elites, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 Artillery and 1 Elite
                Casualties for Thai: 3 Infantrys
                Casualties for Hisaichi: 1 Bunker
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Battleship and 2 Destroyers placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Anzac : -2.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Dutch
            1 Elite and 1 Tank moved from Bahia to Salvador
            5 Mech.Infs moved from Rio De Janeiro to Salvador
            2 Mech.Infs moved from Suriname to Salvador
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Salvador
                Dutch attack with 1 Elite, 7 Mech.Infs and 1 Tank
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Dutch roll dice for 1 Elite, 7 Mech.Infs and 1 Tank in Salvador, round 2 : 1/9 hits, 3.33 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 4/4 hits, 1.67 expected hits
                4 Mech.Infs owned by the Dutch and 1 Infantry owned by the Neutral lost in Salvador
                    Dutch roll dice for 1 Elite, 3 Mech.Infs and 1 Tank in Salvador, round 3 : 1/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 2/3 hits, 1.33 expected hits
                2 Mech.Infs owned by the Dutch and 1 Infantry owned by the Neutral lost in Salvador
                    Dutch roll dice for 1 Elite, 1 Mech.Inf and 1 Tank in Salvador, round 4 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 2 Tanks in Salvador, round 4 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Neutral lost in Salvador
                    Dutch roll dice for 1 Elite, 1 Mech.Inf and 1 Tank in Salvador, round 5 : 2/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Tank in Salvador, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Salvador
                Dutch loses 0 PUs for violating Salvadors neutrality.
                Dutch win, taking Salvador from Neutral with 1 Elite, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -22
                Casualties for Dutch: 6 Mech.Infs
                Casualties for Neutral: 2 Infantrys and 2 Tanks
    
        Non Combat Move - Dutch
            1 Elite moved from Amazon to Suriname
            1 Marine moved from N.Chile to Argentina
            2 Tanks moved from Argentina to Amazon
    
        Place Units - Dutch
            1 Transport placed in 32 Sea Zone
            1 Infantry placed in Suriname
            1 Bunker and 2 Infantrys placed in Java
            1 Bunker placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.50
    Dutch : -3.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 14

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14
    
        Combat Move - Finns
            1 Infantry moved from Arkhangelsk to Komi
            2 Tanks moved from Gorky to Ufa
            2 Mech.Infs moved from Gorky to Alma Ata
                  Finns take Alma Ata from Russians
            1 Artillery, 1 Elite and 5 Infantrys moved from Yaroslavl to Gorky
            6 Infantrys moved from S.Karelia to Arkhangelsk
            1 Tank moved from S.Karelia to Gorky
            2 Mech.Infs moved from Vyborg to Komi
    
        Purchase Units - Finns
            Finns buy 4 Artillerys and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
            1 AAGun moved from Arkhangelsk to Komi
    
        Place Units - Finns
            4 Artillerys placed in Arkhangelsk
            2 Tanks placed in S.Karelia
    
        Turn Complete - Finns
            Finns collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


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