The World is at War! (Whack vs dawg)


  • TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            2 Artillerys, 1 Elite, 14 Infantrys and 1 Marine moved from Western Australia to Broome
            1 Artillery and 6 Infantrys moved from South Australia to New South Wales
            1 Elite and 8 Infantrys moved from Townsville to Northern Territory
            6 Infantrys moved from New South Wales to Canberra
    
        Purchase Units - Anzac
            Anzac buy 1 Bunker, 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Artillery, 12 Infantrys and 1 Tank moved from West Papua to Port Moresby
    
        Place Units - Anzac
            1 Bunker, 1 Elite and 2 Tanks placed in Broome
            Anzac undo move 1.
            1 Bunker, 4 Infantrys and 2 Tanks placed in Canberra
            1 Elite and 2 Infantrys placed in Broome
            2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            1 Marine, 2 Mech.Infs and 2 Tanks moved from Argentina to Bolivia
            1 Elite moved from Amazon to Bolivia
            1 Elite and 1 Infantry moved from Suriname to Amazon
            1 Mech.Inf moved from Suriname to Bolivia
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 1 Elite, 1 Marine, 3 Mech.Infs and 2 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 1 Elite, 1 Marine, 3 Mech.Infs and 2 Tanks in Bolivia, round 2 : 3/7 hits, 3.17 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Dutch and 3 Infantrys owned by the Neutral lost in Bolivia
                Dutch loses 0 PUs for violating Bolivias neutrality.
                Dutch win, taking Bolivia from Neutral with 1 Marine, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Dutch: 1 Elite
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            2 ArmoredCars and 1 Mech.Inf placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Dutch : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Finns
            1 Infantry moved from Vyborg to S.Karelia
                  Finns take S.Karelia from Russians
            1 Infantry moved from Kotka to Vyborg
            1 Infantry moved from Oulu to Lapland
            2 ArmoredCars moved from Kotka to Lapland
            4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 2 ArmoredCars and 1 Infantry
                Russians defend with 4 Infantrys
                    Finns roll dice for 2 ArmoredCars and 1 Infantry in Lapland, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 4 Infantrys in Lapland, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
                    Finns roll dice for 2 ArmoredCars in Lapland, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 3 Infantrys in Lapland, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Finns lost in Lapland
                    Finns roll dice for 1 ArmoredCar in Lapland, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Lapland, round 4 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Finns lost in Lapland
                Russians win with 2 Infantrys remaining. Battle score for attacker is -6
                Casualties for Finns: 2 ArmoredCars and 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.17
    Russians : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 Elite and 3 Tanks moved from Bucharest to E.Romania
            2 ArmoredCars and 5 Tanks moved from Odessa to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in E.Romania
                Romanians attack with 1 Elite and 3 Tanks
                Russians defend with 1 AAGun and 1 Infantry
                    Romanians roll dice for 1 Elite and 3 Tanks in E.Romania, round 2 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in E.Romania, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Elite and 3 Tanks in E.Romania, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in E.Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in E.Romania
                Romanians win, taking E.Romania from Russians with 1 Elite and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 2 ArmoredCars and 5 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 ArmoredCars and 5 Tanks in Donetsk, round 2 : 3/7 hits, 3.17 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 ArmoredCars and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 ArmoredCars and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.83
    Russians : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            2 Infantrys moved from Malaya to S.Thailand
            6 Infantrys moved from Bangkok to S.Thailand
            8 Infantrys moved from S.Thailand to Burma
            3 ArmoredCars moved from Yunnan to Burma
            1 Infantry moved from Burma to Yunnan
    
        Purchase Units - Thai
            Thai buy 12 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
            6 Infantrys placed in Malaya
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Infantry and 1 Marine moved from Andalusia to 41 Sea Zone
            1 Elite and 1 Infantry moved from Azores to 29 Sea Zone
            1 Elite, 1 Infantry and 2 S.Submarines moved from 29 Sea Zone to 41 Sea Zone
            1 B.Transport and 1 Transport moved from 15 Sea Zone to 30 Sea Zone
            3 Destroyers moved from 17 Sea Zone to 30 Sea Zone
            3 Destroyers moved from 30 Sea Zone to 31 Sea Zone
            1 Infantry moved from South Atlantic USA to 13 Sea Zone
            1 Infantry and 2 S.Submarines moved from 13 Sea Zone to 29 Sea Zone
            1 Infantry moved from 29 Sea Zone to Azores
            1 Infantry and 1 S.Submarine moved from 41 Sea Zone to 31 Sea Zone
            1 Infantry moved from 31 Sea Zone to W.Morocco
            1 Marine and 4 S.Submarines moved from 41 Sea Zone to 45 Sea Zone
            1 Elite and 1 Infantry moved from 41 Sea Zone to Andalusia
            1 Marine moved from 45 Sea Zone to Sardinia
            6 B.Transports, 1 Battleship, 1 Destroyer, 2 S.Submarines and 3 Transports moved from 114 Sea Zone to 67 Sea Zone
            1 Bomber and 6 S.Bombers moved from Broome to 67 Sea Zone
            1 Bomber moved from Broome to 67 Sea Zone
            1 Destroyer and 1 S.Submarine moved from 116 Sea Zone to 109 Sea Zone
            1 Marine moved from Tarawa to 116 Sea Zone
            2 Elites moved from Tarawa to 116 Sea Zone
            1 Infantry moved from Tarawa to 116 Sea Zone
            2 Elites, 1 Infantry, 1 Marine and 2 Transports moved from 116 Sea Zone to 120 Sea Zone
            2 Elites, 1 Infantry and 1 Marine moved from 120 Sea Zone to Queensland
            2 S.Bombers moved from Pearl Harbor to 67 Sea Zone
            1 Destroyer moved from 98 Sea Zone to 116 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Factory, 3 Infantrys, 2 S.Bombers, 4 S.Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 109 Sea Zone
                Americans attack with 1 Destroyer and 1 S.Submarine
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 109 Sea Zone
                Americans win with 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in 67 Sea Zone
                Americans attack with 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers, 2 S.Submarines and 3 Transports
                Hisaichi defend with 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters, 1 S.Submarine and 3 Transports
                    Americans roll dice for 2 S.Submarines in 67 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers and 3 Transports in 67 Sea Zone, round 2 : 8/12 hits, 9.00 expected hits
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Americans : -2.67
    

    Savegame


  • @Whackamatt 8 hits. ool please

  • '20 '18 '17 '15

    max defense. save a destroyer until your subs are gone. lose early fighters before carriers.


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Infantry and 1 Marine moved from Andalusia to 41 Sea Zone
            1 Elite and 1 Infantry moved from Azores to 29 Sea Zone
            1 Elite, 1 Infantry and 2 S.Submarines moved from 29 Sea Zone to 41 Sea Zone
            1 B.Transport and 1 Transport moved from 15 Sea Zone to 30 Sea Zone
            3 Destroyers moved from 17 Sea Zone to 30 Sea Zone
            3 Destroyers moved from 30 Sea Zone to 31 Sea Zone
            1 Infantry moved from South Atlantic USA to 13 Sea Zone
            1 Infantry and 2 S.Submarines moved from 13 Sea Zone to 29 Sea Zone
            1 Infantry moved from 29 Sea Zone to Azores
            1 Infantry and 1 S.Submarine moved from 41 Sea Zone to 31 Sea Zone
            1 Infantry moved from 31 Sea Zone to W.Morocco
            1 Marine and 4 S.Submarines moved from 41 Sea Zone to 45 Sea Zone
            1 Elite and 1 Infantry moved from 41 Sea Zone to Andalusia
            1 Marine moved from 45 Sea Zone to Sardinia
            6 B.Transports, 1 Battleship, 1 Destroyer, 2 S.Submarines and 3 Transports moved from 114 Sea Zone to 67 Sea Zone
            1 Bomber and 6 S.Bombers moved from Broome to 67 Sea Zone
            1 Bomber moved from Broome to 67 Sea Zone
            1 Destroyer and 1 S.Submarine moved from 116 Sea Zone to 109 Sea Zone
            1 Marine moved from Tarawa to 116 Sea Zone
            2 Elites moved from Tarawa to 116 Sea Zone
            1 Infantry moved from Tarawa to 116 Sea Zone
            2 Elites, 1 Infantry, 1 Marine and 2 Transports moved from 116 Sea Zone to 120 Sea Zone
            2 Elites, 1 Infantry and 1 Marine moved from 120 Sea Zone to Queensland
            2 S.Bombers moved from Pearl Harbor to 67 Sea Zone
            1 Destroyer moved from 98 Sea Zone to 116 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Factory, 3 Infantrys, 2 S.Bombers, 4 S.Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 109 Sea Zone
                Americans attack with 1 Destroyer and 1 S.Submarine
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 109 Sea Zone
                Americans win with 1 Destroyer and 1 S.Submarine remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in 67 Sea Zone
                Americans attack with 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers, 2 S.Submarines and 3 Transports
                Hisaichi defend with 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters, 1 S.Submarine and 3 Transports
                    Americans roll dice for 2 S.Submarines in 67 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 8 S.Bombers and 3 Transports in 67 Sea Zone, round 2 : 8/12 hits, 9.00 expected hits
                    Hisaichi roll dice for 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters and 3 Transports in 67 Sea Zone, round 2 : 10/22 hits, 9.50 expected hits
                6 B.Transports owned by the Americans, 3 Transports owned by the Hisaichi, 5 Destroyers owned by the Hisaichi, 3 Transports owned by the Americans and 1 S.Submarine owned by the Americans lost in 67 Sea Zone
                    Americans roll dice for 1 S.Submarine in 67 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Battleship, 2 Bombers, 1 Destroyer and 8 S.Bombers in 67 Sea Zone, round 3 : 8/12 hits, 9.00 expected hits
                    Hisaichi roll dice for 4 Adv.Fighters, 4 Carriers, 2 Destroyers and 4 Fighters in 67 Sea Zone, round 3 : 2/14 hits, 7.33 expected hits
                    2 Carriers owned by the Hisaichi, 1 Destroyer owned by the Americans, 1 Bomber owned by the Americans, 4 Fighters owned by the Hisaichi, 2 Destroyers owned by the Hisaichi and 1 S.Submarine owned by the Americans lost in 67 Sea Zone
                    Hisaichi roll dice for 1 S.Submarine in 67 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Battleship, 1 Bomber and 8 S.Bombers in 67 Sea Zone, round 4 : 8/10 hits, 8.00 expected hits
                    Hisaichi roll dice for 4 Adv.Fighters and 2 Carriers in 67 Sea Zone, round 4 : 6/6 hits, 3.67 expected hits
                    2 Carriers owned by the Hisaichi, 1 Bomber owned by the Americans, 1 S.Submarine owned by the Hisaichi, 4 S.Bombers owned by the Americans, 1 Battleship owned by the Americans and 4 Adv.Fighters owned by the Hisaichi lost in 67 Sea Zone
                Americans win with 4 S.Bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 6 B.Transports, 1 Battleship, 2 Bombers, 1 Destroyer, 4 S.Bombers, 2 S.Submarines and 3 Transports
                Casualties for Hisaichi: 4 Adv.Fighters, 4 Carriers, 7 Destroyers, 4 Fighters, 1 S.Submarine and 3 Transports
    
        Non Combat Move - Americans
            4 S.Bombers moved from 67 Sea Zone to Broome
    
        Place Units - Americans
            3 S.Submarines placed in 71 Sea Zone
            Americans undo move 1.
            1 B.Transport and 1 Transport placed in 98 Sea Zone
            1 Factory placed in Andalusia
            2 Infantrys placed in Portugal
            Americans undo move 3.
            1 S.Bomber placed in Pearl Harbor
            2 S.Submarines placed in 31 Sea Zone
            2 S.Submarines placed in 71 Sea Zone
            1 Infantry placed in Alaska
            2 Infantrys and 1 S.Bomber placed in South Atlantic USA
            Americans undo move 7.
            Americans undo move 5.
            2 Infantrys placed in Alaska
            1 S.Bomber placed in South Atlantic USA
            2 S.Submarines placed in 26 Sea Zone
    
        Turn Complete - Americans
            Americans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.67
    Americans : -4.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            5 Transports moved from 24 Sea Zone to 23 Sea Zone
            9 Infantrys moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Danzig to 23 Sea Zone
            2 Infantrys moved from Danzig to 24 Sea Zone
            10 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            12 Infantrys moved from 24 Sea Zone to Upper Norrland
            4 Artillerys, 1 Elite, 4 Infantrys and 12 Tanks moved from Kiev to Kursk
            5 Artillerys, 7 Elites and 1 Infantry moved from Odessa to Donetsk
            4 Artillerys and 4 Elites moved from Minsk to Kursk
            3 Tanks moved from Minsk to Kursk
            2 Mech.Infs moved from Minsk to Kursk
            4 Mech.Infs moved from Warsaw to Kursk
            2 Tanks moved from Vinnytsia to Kursk
            6 ArmoredCars and 6 HeavyTanks moved from Vinnytsia to Kursk
            4 Artillerys, 2 Elites and 5 Infantrys moved from Vinnytsia to Kiev
            3 Artillerys, 2 Elites and 1 Infantry moved from Brest to Minsk
            3 Tanks moved from Krakow to Kiev
            1 Elite moved from Krakow to Vinnytsia
            4 Mech.Infs moved from Hungary to Minsk
            5 Mech.Infs moved from Bohemia to Kiev
            1 Infantry moved from East Prussia to Lithuania
            1 Infantry moved from Lithuania to Minsk
            1 Artillery and 6 Infantrys moved from Normandy to Brittany
            5 Infantrys and 2 Stukas moved from Aquitaine to Aragon
            2 Submarines moved from 66 Sea Zone to 67 Sea Zone
            2 Submarines moved from 67 Sea Zone to 110 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 Artillerys, 3 Elites, 15 Infantrys and 13 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kursk
                Germans attack with 6 ArmoredCars, 8 Artillerys, 5 Elites, 6 HeavyTanks, 4 Infantrys, 6 Mech.Infs and 17 Tanks
                Russians defend with 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks
                    Germans roll dice for 6 ArmoredCars, 8 Artillerys, 5 Elites, 6 HeavyTanks, 4 Infantrys, 6 Mech.Infs and 17 Tanks in Kursk, round 2 : 25/52 hits, 23.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks in Kursk, round 2 : 17/40 hits, 14.67 expected hits
                    1 Elite owned by the Russians, 6 ArmoredCars owned by the Germans, 4 ArmoredCars owned by the Russians, 17 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Mech.Inf owned by the Russians, 7 Artillerys owned by the Germans and 4 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 1 Artillery, 5 Elites, 6 HeavyTanks, 6 Mech.Infs and 17 Tanks in Kursk, round 3 : 19/35 hits, 17.33 expected hits
                    Russians roll dice for 1 Bunker, 3 HeavyTanks, 7 Mech.Infs and 5 Tanks in Kursk, round 3 : 10/16 hits, 7.33 expected hits
                    3 Elites owned by the Germans, 7 Mech.Infs owned by the Russians, 1 Artillery owned by the Germans, 1 Bunker owned by the Russians, 6 Mech.Infs owned by the Germans, 5 Tanks owned by the Russians and 3 HeavyTanks owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 2 Elites, 6 HeavyTanks and 17 Tanks remaining. Battle score for attacker is 48
                Casualties for Germans: 6 ArmoredCars, 8 Artillerys, 3 Elites, 4 Infantrys and 6 Mech.Infs
                Casualties for Russians: 4 ArmoredCars, 1 Artillery, 1 Bunker, 1 Elite, 3 HeavyTanks, 17 Infantrys, 8 Mech.Infs and 5 Tanks
            Battle in Aragon
                Germans attack with 5 Infantrys and 2 Stukas
                Neutral defend with 2 Bunkers and 3 Infantrys
                    Germans roll dice for 5 Infantrys and 2 Stukas in Aragon, round 2 : 0/7 hits, 2.17 expected hits
                    Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 1/5 hits, 2.00 expected hits
                    1 Infantry owned by the Germans lost in Aragon
                    Germans roll dice for 4 Infantrys and 2 Stukas in Aragon, round 3 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 Bunkers owned by the Neutral
                    Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 3 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Germans lost in Aragon
                    Germans roll dice for 2 Infantrys and 2 Stukas in Aragon, round 4 : 0/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 4 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 2 Infantrys and 2 Stukas in Aragon, round 5 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 5 : 2/5 hits, 2.00 expected hits
                    2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Aragon
                 retreated to Aragon
                Neutral win with 2 Bunkers and 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 5 Infantrys
                Casualties for Neutral: 2 Infantrys
            Battle in Upper Norrland
                Germans attack with 12 Infantrys
                Russians defend with 3 Artillerys
                    Germans roll dice for 1 Battleship and 2 Cruisers in Upper Norrland, round 2 : 3/3 hits, 1.67 expected hits
                    3 Artillerys owned by the Russians lost in Upper Norrland
                Germans win, taking Upper Norrland from Russians with 12 Infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 3 Artillerys
    
        Non Combat Move - Germans
            2 Stukas moved from Aragon to Aquitaine
            2 Stukas moved from Aquitaine to Brittany
            1 AAGun moved from Aquitaine to Orleanais
            1 AAGun moved from Kiev to Kursk
    
        Place Units - Germans
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            2 Artillerys and 4 Infantrys placed in Hamburg
            3 Elites placed in Danzig
            4 Mech.Infs placed in Warsaw
            3 Mech.Infs placed in Krakow
            4 Mech.Infs placed in Hungary
            2 Mech.Infs placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 125 PUs; end with 125 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Neutral : -3.00
    Russians : 5.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            1 HeavyTank moved from Novgorod to Yaroslavl
            7 Mech.Infs moved from Leningrad to Smolensk
            1 Infantry and 7 Mech.Infs moved from Smolensk to Yaroslavl
            1 Infantry moved from Novgorod to Smolensk
            1 Infantry moved from Lapland to Oulu
                  Russians take Oulu from Finns
            1 Infantry moved from Lapland to N.Karelia
            1 Infantry moved from Moscow to Tula
            8 Infantrys moved from Rostov to Penza
            3 Infantrys moved from Georgia to Saratov
            5 Infantrys moved from Kuybyshev to Saratov
            2 ArmoredCars and 1 HeavyTank moved from N.Saudi Arabia to Adana
            3 Infantrys and 3 Mech.Infs moved from Iraq to Adana
            1 Artillery and 4 Infantrys moved from W.Iran to Adana
            2 Infantrys moved from Erzurum to Adana
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Tashkent to Chimkent
            2 Artillerys, 1 Infantry and 3 Tanks moved from E.Tibet to Sikang
            1 Mot.Inf moved from N.Buryat Mongolia to Vladivostok
                  Russians take Khabarovsk from Hisaichi
                  Russians take Vladivostok from Yamamoto
            1 Infantry moved from Ulan Bator to East Gobi
                  Russians take East Gobi from Hisaichi
            4 Artillerys, 14 Infantrys, 1 Mot.Inf and 1 Tank moved from N.Buryat Mongolia to Chita
            2 ArmoredCars, 2 Fighters, 3 HeavyTanks and 1 Tank moved from Olyokminsk to Chita
            2 Infantrys moved from Perm to Kirov
            5 Infantrys moved from Sverdlovsk to Perm
            9 Infantrys moved from Moscow to Yaroslavl
            1 Artillery and 1 Infantry moved from Arkhangelsk to S.Karelia
            3 Infantrys moved from Yakutsk to Ayan
            4 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery, 1 HeavyTank, 3 Infantrys and 1 Mech.Inf moved from Sibirsky to Evenkia
            1 HeavyTank moved from Evenkia to Olyokminsk
            1 Mech.Inf moved from Evenkia to N.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 10 HeavyTanks and 9 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 2 Artillerys, 1 Infantry and 3 Tanks
                Neutral defend with 4 Infantrys
                    Russians roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Sikang, round 2 : 4/6 hits, 2.50 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 4 Infantrys owned by the Neutral lost in Sikang
                Russians loses 0 PUs for violating Sikangs neutrality.
                Russians win, taking Sikang from Neutral with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Neutral: 4 Infantrys
            Battle in S.Karelia
                Russians attack with 1 Artillery and 1 Infantry
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 1 Infantry in S.Karelia, round 2 : 2/2 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Adana
                Russians attack with 2 ArmoredCars, 1 Artillery, 1 HeavyTank, 9 Infantrys and 3 Mech.Infs
                Neutral defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 2 ArmoredCars, 1 Artillery, 1 HeavyTank, 9 Infantrys and 3 Mech.Infs in Adana, round 2 : 7/16 hits, 4.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 3/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana
                Russians loses 0 PUs for violating Adanas neutrality.
                Russians win, taking Adana from Neutral with 2 ArmoredCars, 1 Artillery, 1 HeavyTank, 6 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 3 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Chita
                Russians attack with 2 ArmoredCars, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 14 Infantrys, 1 Mot.Inf and 2 Tanks
                Hisaichi defend with 1 AAGun, 1 Elite and 28 Infantrys
                    AA fire in Chita : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 2 ArmoredCars, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 14 Infantrys, 1 Mot.Inf and 2 Tanks in Chita, round 2 : 8/28 hits, 8.83 expected hits
                    Hisaichi roll dice for 1 Elite and 28 Infantrys in Chita, round 2 : 12/29 hits, 9.67 expected hits
                    11 Infantrys owned by the Russians, 1 Mot.Inf owned by the Russians and 8 Infantrys owned by the Hisaichi lost in Chita
                    Russians roll dice for 2 ArmoredCars, 4 Artillerys, 2 Fighters, 3 HeavyTanks, 3 Infantrys and 2 Tanks in Chita, round 3 : 3/16 hits, 6.67 expected hits
                    Hisaichi roll dice for 1 Elite and 20 Infantrys in Chita, round 3 : 6/21 hits, 7.00 expected hits
                    2 ArmoredCars owned by the Russians, 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Chita
                3 Artillerys, 3 HeavyTanks and 2 Tanks retreated to N.Buryat Mongolia
                Hisaichi win with 1 Elite and 17 Infantrys remaining. Battle score for attacker is -23
                Casualties for Russians: 2 ArmoredCars, 1 Artillery, 14 Infantrys and 1 Mot.Inf
                Casualties for Hisaichi: 11 Infantrys
    
        Non Combat Move - Russians
            2 Fighters moved from Chita to N.Buryat Mongolia
    
        Place Units - Russians
            10 HeavyTanks placed in Moscow
            5 Tanks placed in Stalingrad
            3 Tanks placed in Georgia
            1 Tank placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Neutral : 2.67
    Hisaichi : 1.33
    Finns : -0.33
    Russians : 0.50
    AA fire in Chita : : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            1 Infantry moved from El Agheila to Tobruk
                  Italians take Tobruk from British
            1 Artillery and 1 Infantry moved from El Agheila to Kufra
            4 Mech.Infs moved from Tunis to Hun
            4 Infantrys moved from N.Tunisia to Tunis
            1 Battleship, 2 Destroyers, 1 Submarine and 4 Transports moved from 48 Sea Zone to 46 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 Carrier, 1 Destroyer, 2 Fighters, 1 HeavyTank and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Kufra
                Italians attack with 1 Artillery and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Kufra
                Italians win, taking Kufra from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            4 Infantrys placed in E.Morocco
            1 HeavyTank and 2 Infantrys placed in Hun
            1 Carrier and 1 Destroyer placed in 46 Sea Zone
            2 Fighters placed in 46 Sea Zone
            2 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            1 Carrier, 1 Cruiser, 4 Destroyers, 2 Submarines and 1 Transport moved from 45 Sea Zone to 46 Sea Zone
            2 Adv.Fighters moved from Syria to 46 Sea Zone
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Bomber; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 46 Sea Zone
                French attack with 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 4 Destroyers, 2 Submarines and 1 Transport
                Italians defend with 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 1 Submarine and 4 Transports
                    French roll dice for 2 Submarines in 46 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    Italians roll dice for 1 Submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 4 Destroyers and 1 Transport in 46 Sea Zone, round 2 : 4/8 hits, 3.00 expected hits
                    Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 4 Transports in 46 Sea Zone, round 2 : 3/11 hits, 3.83 expected hits
                    1 Submarine owned by the French, 1 Submarine owned by the Italians, 4 Transports owned by the Italians, 1 Transport owned by the French and 1 Carrier owned by the French lost in 46 Sea Zone
                    French roll dice for 1 Submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Adv.Fighters, 1 Cruiser and 4 Destroyers in 46 Sea Zone, round 3 : 4/7 hits, 2.83 expected hits
                    Italians roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Fighters in 46 Sea Zone, round 3 : 5/7 hits, 3.17 expected hits
                    1 Submarine owned by the French, 1 Fighter owned by the Italians, 4 Destroyers owned by the French and 3 Destroyers owned by the Italians lost in 46 Sea Zone
                    French roll dice for 2 Adv.Fighters and 1 Cruiser in 46 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 Battleship, 1 Carrier and 1 Fighter in 46 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
                    1 Fighter owned by the Italians and 1 Adv.Fighter owned by the French lost in 46 Sea Zone
                    French roll dice for 1 Adv.Fighter and 1 Cruiser in 46 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 Battleship and 1 Carrier in 46 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
                1 Adv.Fighter owned by the French lost in 46 Sea Zone
                    French roll dice for 1 Cruiser in 46 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Battleship and 1 Carrier in 46 Sea Zone, round 6 : 2/2 hits, 1.17 expected hits
                    1 Cruiser owned by the French lost in 46 Sea Zone
                Italians win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is -27
                Casualties for French: 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 4 Destroyers, 2 Submarines and 1 Transport
                Casualties for Italians: 3 Destroyers, 2 Fighters, 1 Submarine and 4 Transports
    
        Non Combat Move - French
            3 Infantrys moved from Syria to Palestine
            1 Elite moved from Lower Egypt to New Valley
    
        Place Units - French
            1 Adv.Fighter and 1 Bomber placed in Syria
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : 1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            1 Destroyer moved from 84 Sea Zone to 76 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Iwo Jima
            12 Infantrys moved from Kwangsi to N.French Indochina
            12 Infantrys moved from Hong Kong to Kwangtung
            1 S.Bomber moved from Tokyo to 109 Sea Zone
            1 Bomber moved from Davao to 109 Sea Zone
            1 L.Fighter moved from 84 Sea Zone to 109 Sea Zone
            3 Adv.Fighters, 3 B.Carriers, 1 Destroyer and 5 Fighters moved from 84 Sea Zone to 85 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 2 Destroyers, 2 Infantrys and 3 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 109 Sea Zone
                Yamamoto attack with 1 Bomber, 1 L.Fighter and 1 S.Bomber
                Americans defend with 1 Destroyer and 1 S.Submarine
                    Yamamoto roll dice for 1 Bomber, 1 L.Fighter and 1 S.Bomber in 109 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Americans roll dice for 1 Destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 S.Submarine owned by the Americans lost in 109 Sea Zone
                Yamamoto win with 1 Bomber, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is 18
                Casualties for Americans: 1 Destroyer and 1 S.Submarine
    
        Non Combat Move - Yamamoto
            1 Bomber, 1 L.Fighter and 1 S.Bomber moved from 109 Sea Zone to Ponape
            9 Mech.Infs and 6 Tanks moved from Lanchow to Ningsia
    
        Place Units - Yamamoto
            2 Infantrys placed in Kwangsi
            1 B.Carrier, 2 Destroyers and 3 L.Fighters placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Infantry moved from E.Qinghai to Lanchow
                  Chinese take Lanchow from Yamamoto
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            5 Infantrys moved from E.Qinghai to Gobi Altai
            3 Infantrys moved from E.Qinghai to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            3 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            2 Infantrys moved from Kirin to Vladivostok
            3 Fighters moved from Changchun to Vladivostok
            6 Infantrys moved from Kirin to Khabarovsk
                  Hisaichi take Khabarovsk from Russians
            4 Infantrys moved from Liaoning to Heilungchiang
            1 Infantry moved from S.Buryat Mongolia to Chita
            1 Elite and 3 Infantrys moved from Peking to Eastern Mongolia
            1 Tank moved from Suiyuan to Eastern Mongolia
            1 Infantry and 2 Tanks moved from Suiyuan to East Gobi
            1 Artillery and 1 Elite moved from Ningsia to Lanchow
            4 Infantrys and 3 Tanks moved from Ningsia to Shensi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 1 Bunker, 4 Fighters, 16 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Vladivostok
                Hisaichi attack with 3 Fighters and 2 Infantrys
                Russians defend with 1 Mot.Inf
                    Hisaichi roll dice for 3 Fighters and 2 Infantrys in Vladivostok, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Mot.Inf in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
                1 Mot.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Mot.Inf
            Battle in Lanchow
                Hisaichi attack with 1 Artillery and 1 Elite
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Lanchow, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Lanchow
                Hisaichi win, taking Lanchow from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in East Gobi
                Hisaichi attack with 1 Infantry and 2 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in East Gobi, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in East Gobi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in East Gobi
                Hisaichi win, taking East Gobi from Russians with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Eastern Mongolia
                Hisaichi attack with 1 Elite, 3 Infantrys and 1 Tank
                Neutral defend with 3 Infantrys
                    Hisaichi roll dice for 1 Elite, 3 Infantrys and 1 Tank in Eastern Mongolia, round 2 : 1/5 hits, 1.33 expected hits
                    Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Eastern Mongolia
                    Hisaichi roll dice for 1 Elite, 2 Infantrys and 1 Tank in Eastern Mongolia, round 3 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 2 Infantrys in Eastern Mongolia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Hisaichi lost in Eastern Mongolia
                    Hisaichi roll dice for 1 Elite, 1 Infantry and 1 Tank in Eastern Mongolia, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Eastern Mongolia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Eastern Mongolia
                Hisaichi loses 0 PUs for violating Eastern Mongolias neutrality.
                Hisaichi win, taking Eastern Mongolia from Neutral with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Hisaichi
            3 Tanks moved from Hupeh to Shensi
            3 Fighters moved from Vladivostok to Heilungchiang
            2 Infantrys moved from Heilungchiang to Chita
    
        Place Units - Hisaichi
            1 Bunker placed in Chita
            8 Infantrys placed in Changchun
            4 Infantrys placed in Liaoning
            2 ArmoredCars and 1 Tank placed in Hupeh
            2 Infantrys placed in Java
            4 Fighters placed in Banjarmasin
            2 Infantrys placed in Manila
    
        Turn Complete - Hisaichi
            Hisaichi collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Hisaichi : 0.17
    Chinese : -0.33
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - British
            1 ArmoredCar moved from Mersa Matruh to Tobruk
            2 Mech.Infs moved from Belgian Congo to Kufra
            1 Adv.Fighter moved from Cairo to Kufra
            1 Fighter moved from Cairo to Tobruk
            1 ArmoredCar moved from Mersa Matruh to Tobruk
            4 Tanks moved from Cairo to Mersa Matruh
            2 Artillerys and 2 Infantrys moved from Cairo to Lower Egypt
            1 Infantry moved from Palestine to Lower Egypt
            2 Mech.Infs moved from Cape Town to Belgian Congo
            1 Bomber moved from Andalusia to French Equatorial Africa
            1 Fighter moved from Andalusia to French Equatorial Africa
            2 Infantrys moved from Gibraltar to Andalusia
            2 Artillerys, 1 Elite and 12 Infantrys moved from Bihar to Assam
            4 Mech.Infs moved from Delhi to Assam
            2 Mech.Infs moved from Assam to Gobi Altai
            2 Tanks moved from Assam to E.Qinghai
            1 Infantry moved from Delhi to Bihar
            1 Artillery and 6 Infantrys moved from Hyderabad to Bihar
            5 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            1 Tank moved from Ayan to S.Buryat Mongolia
                  Russians take S.Buryat Mongolia from Hisaichi
            2 ArmoredCars moved from Assam to Yunnan
            1 Infantry moved from Assam to Yunnan
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 8 ArmoredCars, 2 Artillerys, 1 Elite, 3 Infantrys, 3 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Kufra
                British attack with 1 Adv.Fighter and 2 Mech.Infs
                Italians defend with 1 Artillery and 1 Infantry
                    British roll dice for 1 Adv.Fighter and 2 Mech.Infs in Kufra, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Kufra
                    British roll dice for 1 Adv.Fighter and 2 Mech.Infs in Kufra, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery in Kufra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Kufra
                British win, taking Kufra from Italians with 1 Adv.Fighter and 2 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Artillery and 1 Infantry
            Battle in Yunnan
                British attack with 2 ArmoredCars and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 1 Infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in Yunnan
                British win, taking Yunnan from Thai with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is -2
                Casualties for British: 1 ArmoredCar
                Casualties for Thai: 1 Infantry
            Battle in Tobruk
                British attack with 2 ArmoredCars and 1 Fighter
                Italians defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 1 Fighter in Tobruk, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars and 1 Fighter in Tobruk, round 3 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            1 Fighter moved from Tobruk to Mersa Matruh
            1 Adv.Fighter moved from Kufra to Mersa Matruh
    
        Place Units - British
            2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi
            5 ArmoredCars placed in Madras
            2 ArmoredCars placed in Bombay
            2 Mech.Infs placed in Cape Town
            1 ArmoredCar, 1 Infantry, 1 Mech.Inf and 3 Tanks placed in Cairo
            2 Adv.Fighters placed in Wales
    
        Turn Complete - British
            British collect 97 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Italians : -1.67
    Thai : 0.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Anzac
            1 Adv.Fighter and 2 Fighters moved from Broome to 110 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Cruiser, 2 Destroyers, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 110 Sea Zone
                Anzac attack with 1 Adv.Fighter and 2 Fighters
                Germans defend with 2 Submarines
                    Anzac roll dice for 1 Adv.Fighter and 2 Fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                    1 Submarine owned by the Germans lost in 110 Sea Zone
                1 Submarine owned by the Germans Submerged
                Anzac win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
    
        Non Combat Move - Anzac
            1 Adv.Fighter and 2 Fighters moved from 110 Sea Zone to Broome
    
        Place Units - Anzac
            1 Cruiser, 2 Destroyers and 1 Transport placed in 122 Sea Zone
            1 Infantry placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac : -0.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Dutch
            1 Marine, 3 Mech.Infs and 2 Tanks moved from Bolivia to N.Chile
            1 Elite and 1 Infantry moved from Amazon to Bolivia
            2 ArmoredCars and 1 Mech.Inf moved from Suriname to Bolivia
            1 Mech.Inf moved from Bolivia to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 1 Elite and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in N.Chile
                Dutch attack with 1 Marine, 4 Mech.Infs and 2 Tanks
                Neutral defend with 1 Artillery
                    Dutch roll dice for 1 Marine, 4 Mech.Infs and 2 Tanks in N.Chile, round 2 : 3/7 hits, 3.00 expected hits
                    Neutral roll dice for 1 Artillery in N.Chile, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in N.Chile
                Dutch loses 0 PUs for violating N.Chiles neutrality.
                Dutch win, taking N.Chile from Neutral with 1 Marine, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Elite and 2 Mech.Infs placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Dutch : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Finns
            4 Infantrys moved from Tampere to Oulu
            6 Infantrys moved from Helsinki to Tampere
            1 Artillery, 1 Elite and 4 Infantrys moved from Kotka to Oulu
    
        Purchase Units - Finns
            Finns buy 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Oulu
                Finns attack with 1 Artillery, 1 Elite and 8 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Elite and 8 Infantrys in Oulu, round 2 : 2/10 hits, 2.17 expected hits
                    Russians roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Oulu
                Finns win, taking Oulu from Russians with 1 Artillery, 1 Elite and 7 Infantrys remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            3 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.17
    Russians : 0.67
    

    Savegame

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