wizmark (A+12) vs DizzKneeLand33 (X) BM3 L20 Game 2

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 21 Sea Zone to 43 Sea Zone
            5 fighters and 4 tactical_bombers moved from Kwangtung to 20 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 bombers moved from Kwangtung to Guam
            1 infantry moved from Kwangtung to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 5 destroyers, 2 fighters, 3 infantry, 7 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from 25 Sea Zone to Midway
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Wake Island
            Battle in 20 Sea Zone
                Japanese attack with 5 fighters and 4 tactical_bombers
                French defend with 1 destroyer
                    Japanese roll dice for 5 fighters and 4 tactical_bombers in 20 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits
                    French roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 20 Sea Zone
                Japanese win, taking Wake Island from Americans with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Guam
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Americans defend with 1 airfield, 1 infantry and 1 marine
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry and 1 marine in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 marine owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry and 1 marine
            Battle in 25 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 5 destroyers, 7 submarines and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 7 submarines in 25 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 5 destroyers, 7 submarines and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
                Japanese attack with 1 artillery, 2 fighters and 3 infantry
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Midway, round 2 : 3/6 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Midway to 25 Sea Zone
            2 bombers moved from Guam to Okinawa
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            4 fighters and 3 tactical_bombers moved from 20 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 20 PUs; end with 22 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Americans : 0.33
    Japanese : 3.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 2 fighters, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 bombers moved from Northern Territory to 43 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            1 armour moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from Normandy Bordeaux to Holland Belgium
            6 fighters moved from 110 Sea Zone to Holland Belgium
            1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 2 fighters, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 bombers moved from Northern Territory to 43 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            1 armour moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from Normandy Bordeaux to Holland Belgium
            6 fighters moved from 110 Sea Zone to Holland Belgium
            1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Philippines
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Morocco from Italians, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 1 armour and 9 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 9 fighters in Holland Belgium, round 2 : 4/10 hits, 5.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour and 9 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 43 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 bombers moved from 43 Sea Zone to Borneo
            2 carriers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 10 Sea Zone to 89 Sea Zone
            6 fighters moved from Holland Belgium to 110 Sea Zone
            3 fighters moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Eastern United States to 91 Sea Zone
    
        Place Units - Americans
            1 battleship placed in 110 Sea Zone
            2 fighters placed in Normandy Bordeaux
            2 artilleries and 2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            4 infantry and 1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -1.33
    Japanese : -0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 artilleries and 4 infantry moved from Kwangsi to Kwangtung
            2 artilleries and 2 infantry moved from Kwangsi to Kiangsi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 artilleries and 4 infantry moved from Kwangsi to Kwangtung
            2 artilleries and 2 infantry moved from Kwangsi to Kiangsi
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 4 artilleries and 4 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Chinese roll dice for 4 artilleries and 4 infantry in Kwangtung, round 2 : 4/8 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kiangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 4 infantry moved from Kwangsi to Hunan
    
        Place Units - Chinese
            5 artilleries and 2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.00
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - British
            1 armour and 3 mech_infantrys moved from Egypt to Tobruk
                  British take Tobruk from Italians
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 2 fighters, 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 bombers moved from Northern Territory to 43 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            1 armour moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from Normandy Bordeaux to Holland Belgium
            6 fighters moved from 110 Sea Zone to Holland Belgium
            1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Philippines
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking Morocco from Italians, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 1 armour and 9 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 9 fighters in Holland Belgium, round 2 : 4/10 hits, 5.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour and 9 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 43 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 bombers moved from 43 Sea Zone to Borneo
            2 carriers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 10 Sea Zone to 89 Sea Zone
            6 fighters moved from Holland Belgium to 110 Sea Zone
            3 fighters moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Eastern United States to 91 Sea Zone
    
        Place Units - Americans
            1 battleship placed in 110 Sea Zone
            2 fighters placed in Normandy Bordeaux
            2 artilleries and 2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            4 infantry and 1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 artilleries and 4 infantry moved from Kwangsi to Kwangtung
            2 artilleries and 2 infantry moved from Kwangsi to Kiangsi
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 4 artilleries and 4 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Chinese roll dice for 4 artilleries and 4 infantry in Kwangtung, round 2 : 4/8 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kiangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 4 infantry moved from Kwangsi to Hunan
    
        Place Units - Chinese
            5 artilleries and 2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 3 mech_infantrys moved from Egypt to Tobruk
                  British take Tobruk from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from Shan State to Yunnan
            2 mech_infantrys moved from Yunnan to Kwangtung
            1 aaGun and 1 infantry moved from Kwangsi to Kwangtung
            2 fighters moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - British
            1 fighter and 1 infantry placed in Egypt
            1 submarine placed in 81 Sea Zone
            1 transport placed in 106 Sea Zone
            1 artillery and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,1,1,3,5,2,4
            British collect 33 PUs (4 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 bombers placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 2 bombers
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -1.33
    Chinese : 2.00
    Japanese : -0.17
    

    Savegame


  • @DizzKneeLand33 Its late here so wont be getting to the anzacs until the morning…

  • '20 '16 '15 '14

    No worries have a great night @wizmark !

  • '20 '16 '15 '14

    I resign. GG! Just wish we could play another. Take care.

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