farmboy (A+9) vs DizzKneeLand33 (X) BM3 L20


  • @farmboy said in farmboy (A+9) vs DizzKneeLand33 (X) BM3 L20:

    sorry for the delay on UK.

    No worries at all :)

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            2 fighters moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Northern Italy to 96 Sea Zone
            1 armour and 1 infantry moved from Albania to 97 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Albania to 97 Sea Zone
            1 cruiser and 1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Ethiopia to British Somaliland
                  Italians take British Somaliland from British
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 2 fighters
                British defend with 1 submarine
                    Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 96 Sea Zone
                Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Syria
                Italians attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 mech_infantry; French defend with 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 2/3 hits, 1.67 expected hits
                    French roll dice for 1 infantry and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
                Italians win, taking Syria from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 infantry moved from Southern Italy to Northern Italy
            1 bomber and 2 fighters moved from 96 Sea Zone to Tobruk
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            2 marines placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.17
    French : 0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Java
            1 fighter moved from New Zealand to Java
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 artillery and 2 infantry moved from Queensland to South Australia
            1 aaGun and 1 infantry moved from New South Wales to South Australia
            1 cruiser moved from 63 Sea Zone to 26 Sea Zone
            1 fighter moved from New Zealand to Hawaiian Islands
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Java
            1 fighter moved from New Zealand to Java
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 artillery and 2 infantry moved from Queensland to South Australia
            1 aaGun and 1 infantry moved from New South Wales to South Australia
            1 cruiser moved from 63 Sea Zone to 26 Sea Zone
            1 fighter moved from New Zealand to Hawaiian Islands
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
            1 cruiser moved from 110 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 bombers and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
            1 fighter moved from Southern Italy to Greece
            2 bombers moved from Holland Belgium to Greece
    
        Combat - Germans
            Battle in Iceland
            Battle in Greece
                Germans attack with 3 armour, 2 bombers, 1 fighter and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour, 2 bombers, 1 fighter and 5 infantry in Greece, round 2 : 2/11 hits, 4.17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral_Allies lost in Greece
                    Germans roll dice for 3 armour, 2 bombers, 1 fighter and 5 infantry in Greece, round 3 : 7/11 hits, 4.17 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies lost in Greece
                Germans win, taking Iceland from British, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            2 bombers and 1 fighter moved from Greece to Southern Italy
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            2 aaGuns, 3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            6 armour and 2 mech_infantrys moved from France to Germany
            2 artilleries and 7 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Poland to Slovakia Hungary
            1 artillery and 2 infantry moved from Normandy Bordeaux to France
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            1 cruiser moved from 112 Sea Zone to 123 Sea Zone
            1 submarine moved from 106 Sea Zone to 123 Sea Zone
    
        Place Units - Germans
            3 bombers placed in Western Germany
            4 artilleries and 6 infantry placed in Romania
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Neutral_Allies : -2.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 artilleries moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Bryansk
            1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
            1 artillery and 3 infantry moved from Russia to Bryansk
            1 aaGun moved from Bryansk to Western Ukraine
            3 artilleries and 5 infantry moved from Novgorod to Belarus
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Caroline Islands to 26 Sea Zone
            2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from Wake Island to 31 Sea Zone
            1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            3 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi
    
        Combat - Japanese
            Battle in Guam
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking Guam from Americans, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Midway
            Battle in 26 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 5/9 hits, 5.00 expected hits
                    ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 26 Sea Zone
                Japanese win, taking Midway from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Kwangsi
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            1 artillery moved from Anhwe to Kiangsi
            3 infantry moved from Jehol to Anhwe
            3 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 battleship moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 6 Sea Zone to 31 Sea Zone
            1 marine moved from 31 Sea Zone to Wake Island
            1 fighter and 1 tactical_bomber moved from Marianas to Caroline Islands
            2 fighters and 1 tactical_bomber moved from Marianas to Kwangtung
            2 bombers moved from Marshall Islands to Caroline Islands
            1 aaGun moved from Jehol to Anhwe
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            1 factory_minor placed in Kwangtung
            1 harbour placed in Wake Island
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Chinese : 0.67
    Japanese : 0.17
    

    Savegame

  • '20 '16 '15 '14

    I assumed no scramble due to overwhelming odds – let me know if that was wrong. ;)

  • 2023 '22 '21 '20 '19 '18 '17

    right choice

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Midway, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Midway to Hawaiian Islands
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to French Guiana
            1 infantry moved from Central United States to Eastern United States
            2 aaGuns moved from Central United States to Eastern United States
            3 mech_infantrys moved from Western United States to Central United States
            3 mech_infantrys moved from Central United States to Eastern United States
            1 artillery moved from Eastern United States to Quebec
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.83
    Neutral_Axis : -0.33
    Japanese : 0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            3 infantry moved from Shensi to Kweichow
            1 artillery moved from Yunnan to Kweichow
            2 artilleries and 11 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 artilleries and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 11 infantry in Hunan, round 2 : 1/13 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.67
    Japanese : 0.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Midway, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Midway to Hawaiian Islands
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to French Guiana
            1 infantry moved from Central United States to Eastern United States
            2 aaGuns moved from Central United States to Eastern United States
            3 mech_infantrys moved from Western United States to Central United States
            3 mech_infantrys moved from Central United States to Eastern United States
            1 artillery moved from Eastern United States to Quebec
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            3 infantry moved from Shensi to Kweichow
            1 artillery moved from Yunnan to Kweichow
            2 artilleries and 11 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 artilleries and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 11 infantry in Hunan, round 2 : 1/13 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from Gibraltar to 99 Sea Zone
            1 bomber moved from Gibraltar to 99 Sea Zone
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from Egypt to 99 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Persia to Iraq
            1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from India to Iraq
            1 armour moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Egypt to Alexandria
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 tactical_bomber moved from Java to Siam
            2 infantry moved from Shan State to Siam
            1 fighter moved from Java to 42 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - British
            Battle in Siam
                British attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Siam, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                    British roll dice for 1 infantry and 1 tactical_bomber in Siam, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                 retreated to Siam
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in 99 Sea Zone
                British attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
                    British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 submarine owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone
                    2 transports owned by the Italians lost in 99 Sea Zone
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
                Casualties for British: 1 destroyer and 1 fighter
                Casualties for Italians: 1 battleship, 2 cruisers, 1 submarine and 2 transports
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 fighter and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Iraq, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour and 1 fighter in Iraq, round 4 : 0/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 fighter in Iraq, round 5 : 2/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 armour owned by the British lost in Iraq
                British win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for British: 1 armour and 3 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 42 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 42 Sea Zone
                 retreated to 42 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            1 fighter moved from 42 Sea Zone to Java
            1 fighter moved from Iraq to Persia
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Egypt
            2 fighters moved from 99 Sea Zone to Cyprus
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            2 aaGuns moved from Burma to Yunnan
            1 artillery moved from Burma to Shan State
            1 tactical_bomber moved from Siam to Shan State
            3 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 aaGun moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 infantry placed in Union of South Africa
            2 fighters and 1 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Belgian Congo: 1 infantry
            EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
            British collect 28 PUs (1 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 destroyer and 1 transport placed in 39 Sea Zone
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
    

    Combat Hit Differential Summary :

    British : -4.33
    Italians : -0.17
    Americans : 1.83
    Chinese : -1.67
    Neutral_Axis : 1.33
    Japanese : 2.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Midway, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Midway to Hawaiian Islands
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to French Guiana
            1 infantry moved from Central United States to Eastern United States
            2 aaGuns moved from Central United States to Eastern United States
            3 mech_infantrys moved from Western United States to Central United States
            3 mech_infantrys moved from Central United States to Eastern United States
            1 artillery moved from Eastern United States to Quebec
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            3 infantry moved from Shensi to Kweichow
            1 artillery moved from Yunnan to Kweichow
            2 artilleries and 11 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 artilleries and 11 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 11 infantry in Hunan, round 2 : 1/13 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from Gibraltar to 99 Sea Zone
            1 bomber moved from Gibraltar to 99 Sea Zone
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from Egypt to 99 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Persia to Iraq
            1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from India to Iraq
            1 armour moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Egypt to Alexandria
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 tactical_bomber moved from Java to Siam
            2 infantry moved from Shan State to Siam
            1 fighter moved from Java to 42 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - British
            Battle in Siam
                British attack with 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 1 tactical_bomber in Siam, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                    British roll dice for 1 infantry and 1 tactical_bomber in Siam, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                 retreated to Siam
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in 99 Sea Zone
                British attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
                    British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 submarine owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone
                    2 transports owned by the Italians lost in 99 Sea Zone
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
                Casualties for British: 1 destroyer and 1 fighter
                Casualties for Italians: 1 battleship, 2 cruisers, 1 submarine and 2 transports
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 fighter and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 fighter and 1 infantry in Iraq, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour and 1 fighter in Iraq, round 4 : 0/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 1 fighter in Iraq, round 5 : 2/2 hits, 1.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 armour owned by the British lost in Iraq
                British win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for British: 1 armour and 3 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in 42 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 42 Sea Zone
                 retreated to 42 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            1 fighter moved from 42 Sea Zone to Java
            1 fighter moved from Iraq to Persia
            1 artillery and 1 infantry moved from India to West India
            1 infantry moved from Egypt to Trans-Jordan
            1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Egypt
            2 fighters moved from 99 Sea Zone to Cyprus
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            2 aaGuns moved from Burma to Yunnan
            1 artillery moved from Burma to Shan State
            1 tactical_bomber moved from Siam to Shan State
            3 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 aaGun moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 infantry placed in Union of South Africa
            2 fighters and 1 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Belgian Congo: 1 infantry
            EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
            British collect 28 PUs (1 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 destroyer and 1 transport placed in 39 Sea Zone
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
            Turning on Edit Mode
            EDIT: Removing units owned by British from Yunnan: 1 aaGun
            EDIT: Adding units owned by British to Shan State: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -4.33
    Italians : -0.17
    Americans : 1.83
    Chinese : -1.67
    Neutral_Axis : 1.33
    Japanese : 2.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    reposted with an ncm edit for UK.

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            2 fighters moved from Tobruk to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Syria to Trans-Jordan
            1 bomber moved from Tobruk to Trans-Jordan
            1 armour, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 2 artilleries and 3 infantry
                British defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Alexandria, round 2 : 0/6 hits, 2.00 expected hits
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians lost in Alexandria
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 3 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Alexandria
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 4 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 armour moved from Iraq to Trans-Jordan
            1 infantry moved from British Somaliland to Ethiopia
            1 bomber moved from Trans-Jordan to Ethiopia
            2 fighters moved from Anglo Egyptian Sudan to Ethiopia
            1 artillery and 3 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to France
            1 mech_infantry moved from Tobruk to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,1
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.00
    British : -0.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
            2 fighters moved from Java to Siam
            1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Siam
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters and 1 infantry in Siam, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Siam
                ANZAC win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from Siam to Shan State
            1 infantry moved from South Australia to New South Wales
            1 aaGun moved from South Australia to New South Wales
    
        Place Units - ANZAC
            2 fighters and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : 2.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
            2 fighters moved from Java to Siam
            1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Siam
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters and 1 infantry in Siam, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Siam
                ANZAC win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from Siam to Shan State
            1 infantry moved from South Australia to New South Wales
            1 aaGun moved from South Australia to New South Wales
    
        Place Units - ANZAC
            2 fighters and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : 2.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    Your one japanese sub took out 3 of my units this round just on defense. One British destroyer and then an ANZAC sub and destroyer. ouch!


  • @farmboy said in farmboy (A+9) vs DizzKneeLand33 (X) BM3 L20:

    Your one japanese sub took out 3 of my units this round just on defense. One British destroyer and then an ANZAC sub and destroyer. ouch!

    LOL I had no idea until you pointed that out. That dude died a hero!!

  • '20 '16 '15 '14

    I felt sorry for you, but then the next roll happened hehehe.

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