Entek Allies -VS- dawgoneit Axis T.R.S.


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            6 Destroyers and 2 Submarines moved from sz78 to sz76
            2 Artillerys, 2 Infantrys and 6 Tanks moved from N.S to sz60
            1 Artillery and 1 Tank moved from Thailand to Malaya
            2 Artillerys, 2 Infantrys and 6 Tanks moved from sz60 to Malaya
            2 Artillerys and 9 Infantrys moved from Shangsi to Sian
            2 Bombers moved from Borneo to sz76
    
        Purchase Units - Yamamoto
            Yamamoto buy 7 Destroyers and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 3 Artillerys, 2 Infantrys and 7 Tanks
                British defend with 3 Artillerys, 3 Marines and 2 Tanks
                    Yamamoto roll dice for 3 Artillerys, 2 Infantrys and 7 Tanks in Malaya, round 2 : 9/12 hits, 5.17 expected hits
                    British roll dice for 3 Artillerys, 3 Marines and 2 Tanks in Malaya, round 2 : 4/8 hits, 3.00 expected hits
                    2 Tanks owned by the British, 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 3 Artillerys owned by the British and 3 Marines owned by the British lost in Malaya
                Yamamoto win, taking Malaya from British with 1 Artillery and 7 Tanks remaining. Battle score for attacker is 19
                Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
                Casualties for British: 3 Artillerys, 3 Marines and 2 Tanks
            Battle in Sian
                Yamamoto attack with 2 Artillerys and 9 Infantrys
                Chinese defend with 1 AAGun, 1 Bunker, 2 EarlyFighters, 1 Factory, 7 Infantrys and 1 Marine
                    Yamamoto roll dice for 2 Artillerys and 9 Infantrys in Sian, round 2 : 0/11 hits, 2.50 expected hits
                    Chinese roll dice for 1 Bunker, 2 EarlyFighters, 7 Infantrys and 1 Marine in Sian, round 2 : 3/11 hits, 4.17 expected hits
                    3 Infantrys owned by the Yamamoto lost in Sian
                    Yamamoto roll dice for 2 Artillerys and 6 Infantrys in Sian, round 3 : 2/8 hits, 2.00 expected hits
                Units damaged: 1 Bunker owned by the Chinese
                    Chinese roll dice for 1 Bunker, 2 EarlyFighters, 7 Infantrys and 1 Marine in Sian, round 3 : 4/11 hits, 4.17 expected hits
                    4 Infantrys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Sian, round 4 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Bunker, 2 EarlyFighters, 6 Infantrys and 1 Marine in Sian, round 4 : 7/10 hits, 3.83 expected hits
                    2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian
                Chinese win with 1 Bunker, 2 EarlyFighters, 5 Infantrys and 1 Marine remaining. Battle score for attacker is -22
                Casualties for Yamamoto: 2 Artillerys and 9 Infantrys
                Casualties for Chinese: 2 Infantrys
            Battle in sz76
                Yamamoto attack with 2 Bombers, 6 Destroyers and 2 Submarines
                Americans defend with 2 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter and 1 S.Sub
                    Yamamoto roll dice for 2 Submarines in sz76, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 S.Sub in sz76, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Bombers and 6 Destroyers in sz76, round 2 : 3/8 hits, 3.33 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 2 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter in sz76, round 2 : 4/7 hits, 3.17 expected hits
                2 B.Transports owned by the Americans, 2 Submarines owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in sz76
                    Americans roll dice for 1 S.Sub in sz76, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Bombers and 4 Destroyers in sz76, round 3 : 3/6 hits, 2.67 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter in sz76, round 3 : 0/5 hits, 2.83 expected hits
                    2 Destroyers owned by the Americans and 1 S.Sub owned by the Americans lost in sz76
                    Yamamoto roll dice for 2 Bombers and 4 Destroyers in sz76, round 4 : 4/6 hits, 2.67 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier and 1 Fighter in sz76, round 4 : 2/3 hits, 1.83 expected hits
                    1 Fighter owned by the Americans, 1 Carrier owned by the Americans, 1 Battleship owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz76
                Yamamoto win with 2 Bombers and 2 Destroyers remaining. Battle score for attacker is 41
                Casualties for Yamamoto: 4 Destroyers and 2 Submarines
                Casualties for Americans: 2 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter and 1 S.Sub
    
        Non Combat Move - Yamamoto
            2 Bombers moved from sz76 to Tokyo
    
        Place Units - Yamamoto
            7 Destroyers and 1 Submarine placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    Yamamoto : 1.67
    Americans : -2.17
    Chinese : 1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 unit repaired.
            5 Infantrys, 1 Marine, 2 Tanks and 2 Tankettes moved from Gansu to Shangsi
                  Chinese take Shangsi from Hisaichi
            4 Infantrys and 1 Marine moved from Szechwan to Shangsi
            1 Infantry moved from Sian to Hanan
                  Chinese take Hanan from Hisaichi
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 2 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            7 Infantrys moved from Tsingnan to Gansu
            6 Infantrys moved from Xining to Tsingnan
            4 Infantrys moved from Quyan to Ming Jong
            1 Tank moved from Urumal to Ming Jong
    
        Place Units - Chinese
            2 Artillerys and 1 Infantry placed in Sian
            1 Infantry and 5 Tankettes placed in Xining
            1 Tankette placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            3 Infantrys and 1 Mech.Inf moved from N.French I. to Burma
            1 Destroyer moved from sz79 to sz75
            1 T.Boat moved from sz74 to sz75
            5 Destroyers moved from sz79 to sz78
            4 Infantrys moved from Hongkong to Kwangtung
            6 Infantrys moved from Kichedung to Nanking
            1 Artillery and 3 Infantrys moved from Hopeh to Shansi
            1 Artillery, 1 Elite and 2 Infantrys moved from E.Shansi to Shansi
            7 Infantrys moved from Tientsin to Peking
            3 Transports moved from sz74 to sz60
    
        Purchase Units - Hisaichi
            Hisaichi buy 5 Destroyers, 1 S.Sub and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Burma
                Hisaichi attack with 3 Infantrys and 1 Mech.Inf
                British defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Burma, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Hisaichi win, taking Burma from British with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in sz75
                Hisaichi attack with 1 Destroyer and 1 T.Boat
                Americans defend with 1 S.Sub
                    Americans roll dice for 1 S.Sub in sz75, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 T.Boat in sz75, round 2 : 1/2 hits, 0.67 expected hits
                1 S.Sub owned by the Americans lost in sz75
                Hisaichi win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 9
                Casualties for Americans: 1 S.Sub
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 S.Sub and 2 Submarines placed in sz60
            5 Destroyers placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    British : -0.33
    Americans : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Artillery moved from Flores to sz50
            1 Infantry moved from Soem to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz70
            1 Artillery and 1 Infantry moved from sz70 to Spralty
    
        Combat - Dutch
            Battle in Spralty
                Dutch attack with 1 Artillery and 1 Infantry
                Thai defend with 1 Infantry
                    Dutch roll dice for 1 Artillery and 1 Infantry in Spralty, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Spralty, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Spralty, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Spralty, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Spralty
                Dutch win, taking Spralty from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Thai : -0.67
    Dutch : -0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Infantry moved from Boho to Punay
            1 Infantry moved from N.B to Borneo
            1 EarlyFighter moved from Thailand to Phuket
            3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank moved from Thailand to Phuket
    
        Purchase Units - Thai
            Thai buy 1 Elite, 1 Infantry, 2 Marines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Elite, 1 Infantry, 2 Marines and 2 Tanks placed in Phuket
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - British
            1 Tank and 2 Tankettes moved from Nepal to Burma
            1 Artillery, 2 Infantrys, 4 Tanks and 2 Tankettes moved from Bengal to Burma
            1 Tank and 2 Tankettes moved from Dheli to Nepal
            2 Artillerys moved from Calcutta to sz63
            1 Tank moved from Calcutta to sz63
            3 Infantrys moved from Calcutta to sz63
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz63 to sz66
            2 Artillerys, 3 Infantrys and 1 Tank moved from sz66 to N.S
                  British take N.S from Yamamoto
            1 EarlyFighter moved from sz66 to Burma
            1 Fighter moved from sz66 to Burma
            6 Transports moved from sz66 to sz63
            1 Infantry moved from Calcutta to sz63
            1 Infantry moved from sz63 to E.India
            1 Destroyer moved from sz70 to sz73
            1 Destroyer moved from sz70 to sz68
            1 Destroyer moved from sz70 to sz71
            1 Destroyer moved from sz49 to sz59
            3 Destroyers moved from sz59 to sz70
    
        Purchase Units - British
            British buy 4 Artillerys, 3 Destroyers, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 1 Artillery, 1 EarlyFighter, 1 Fighter, 2 Infantrys, 5 Tanks and 4 Tankettes
                Hisaichi defend with 3 Infantrys and 1 Mech.Inf
                    British roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter, 2 Infantrys, 5 Tanks and 4 Tankettes in Burma, round 2 : 5/14 hits, 5.50 expected hits
                    Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Burma, round 2 : 1/4 hits, 1.33 expected hits
                1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Artillery, 1 EarlyFighter, 1 Fighter, 1 Infantry, 5 Tanks and 4 Tankettes remaining. Battle score for attacker is 9
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 3 Infantrys and 1 Mech.Inf
    
        Non Combat Move - British
            1 EarlyFighter moved from Burma to sz66
            1 Fighter moved from Burma to sz66
    
        Place Units - British
            4 Artillerys and 4 Infantrys placed in Calcutta
            1 Tank and 2 Tankettes placed in Dheli
            3 Destroyers placed in sz49
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Hisaichi : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Artillery moved from Java to Sumatra
                  Anzac take Sumatra from Thai
            3 Artillerys moved from W.Australia to sz50
            2 Infantrys moved from W.Australia to sz50
            1 Infantry moved from Flores to sz50
            3 Artillerys, 3 Infantrys and 3 Transports moved from sz50 to sz59
            3 Artillerys and 3 Infantrys moved from sz59 to E.Borneo
                  Anzac take E.Borneo from Thai
            1 Carrier and 2 EarlyFighters moved from sz50 to sz59
            2 Transports moved from sz56 to sz50
            2 Destroyers moved from sz56 to sz59
            1 Infantry moved from Davao to sz70
            1 Infantry moved from Mindanao to sz70
            1 Infantry and 1 T.Boat moved from sz70 to sz69
            1 Infantry and 1 T.Boat moved from sz70 to sz69
            1 Infantry moved from sz69 to Borneo
            2 EarlyFighters moved from sz59 to Borneo
            1 Infantry moved from sz69 to Borneo
            1 Infantry moved from Darwin to Derby
            2 Destroyers moved from sz37 to sz50
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Borneo
                Anzac attack with 2 EarlyFighters and 2 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 2 EarlyFighters and 2 Infantrys in Borneo, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 EarlyFighters and 2 Infantrys in Borneo, round 3 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Borneo
                    Anzac roll dice for 2 EarlyFighters and 1 Infantry in Borneo, round 4 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Borneo
                Anzac win, taking Borneo from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            2 EarlyFighters could not land in Borneo and were removed
    
        Place Units - Anzac
            2 EarlyFighters placed in Darwin
            2 Artillerys and 1 Marine placed in W.Australia
            1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Anzac : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            1 Destroyer moved from sz19 to sz76
            2 Destroyers moved from sz17 to sz76
            1 Fighter moved from Wake to sz76
            1 EarlyFighter moved from Wake to sz76
            1 Destroyer moved from sz72 to sz76
            4 Destroyers moved from sz70 to sz75
            2 Bombers moved from Davao to sz75
            1 Bomber moved from Davao to sz75
            1 B29 moved from Anchorage to sz76
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 1 Carrier, 8 Destroyers and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz76
                Americans attack with 1 B29, 4 Destroyers, 1 EarlyFighter and 1 Fighter
                Yamamoto defend with 2 Destroyers
                    Americans roll dice for 1 B29, 4 Destroyers, 1 EarlyFighter and 1 Fighter in sz76, round 2 : 3/7 hits, 3.00 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz76, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz76
                Americans win with 1 B29, 3 Destroyers, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 2 Destroyers
            Battle in sz75
                Americans attack with 3 Bombers and 4 Destroyers
                Hisaichi defend with 1 Destroyer and 1 T.Boat
                    Americans roll dice for 3 Bombers and 4 Destroyers in sz75, round 2 : 3/7 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 T.Boat in sz75, round 2 : 2/2 hits, 0.67 expected hits
                    2 Destroyers owned by the Americans, 1 Destroyer owned by the Hisaichi and 1 T.Boat owned by the Hisaichi lost in sz75
                Americans win with 3 Bombers and 2 Destroyers remaining. Battle score for attacker is -3
                Casualties for Americans: 2 Destroyers
                Casualties for Hisaichi: 1 Destroyer and 1 T.Boat
    
        Non Combat Move - Americans
            1 B29 moved from sz76 to Iwo Jima
            1 Fighter moved from sz76 to Iwo Jima
            1 EarlyFighter moved from sz76 to Iwo Jima
            3 Bombers moved from sz75 to Iwo Jima
            2 B.Transports and 3 Destroyers moved from sz20 to sz18
            2 Submarines moved from sz4 to sz7
            2 Artillerys and 3 Infantrys moved from British Columbia to N.Canada
            3 Infantrys moved from N.Canada to Anchorage
    
        Place Units - Americans
            1 Carrier placed in sz18
            1 Destroyer placed in sz19
            2 Destroyers placed in sz4
            2 Destroyers placed in sz5
            1 Battleship and 3 Destroyers placed in sz70
            1 Submarine placed in sz25
    
        Turn Complete - Americans
            Americans collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.33
    Yamamoto : 0.00
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: Masaharu round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Masaharu
            4 Transports moved from sz79 to sz78
            1 Infantry moved from Irkutsk to Quingdao
            8 Infantrys moved from Manchuria to Hsingan
            1 Artillery and 5 Infantrys moved from Amursk to Belogorsk
            1 Infantry moved from Hsingan to Jinan
            1 Artillery moved from Jinan to Hsingan
            8 Infantrys moved from Jinan to Quingdao
            1 Destroyer moved from sz16 to sz76
            1 Bomber and 1 Fighter moved from Akina to sz76
    
        Purchase Units - Masaharu
            Masaharu buy 1 Destroyer, 3 Elites, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz76
                Masaharu attack with 1 Bomber, 1 Destroyer and 1 Fighter
                Americans defend with 3 Destroyers
                    Masaharu roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in sz76, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 3 Destroyers in sz76, round 2 : 2/3 hits, 1.50 expected hits
                    2 Destroyers owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Fighter owned by the Masaharu lost in sz76
                    Masaharu roll dice for 1 Bomber in sz76, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz76, round 3 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Bomber in sz76, round 4 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz76, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bomber owned by the Masaharu lost in sz76
                Americans win with 1 Destroyer remaining. Battle score for attacker is -16
                Casualties for Masaharu: 1 Bomber, 1 Destroyer and 1 Fighter
                Casualties for Americans: 2 Destroyers
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            3 Elites placed in Hsingan
            3 Tanks placed in Amursk
            1 Destroyer placed in sz16
            1 Infantry placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.83
    Americans : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Angarsk
                  Russians take Angarsk from Masaharu
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Tulun to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            2 Infantrys moved from Bratsk to Ustkut
            6 Infantrys and 2 Marines moved from Tulun to Ulaan Ude
            6 Infantrys moved from Kaask to Tulun
            4 Infantrys moved from Krasnoyarsk to Bratsk
            1 Tank moved from Achinsk to Kaask
            3 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Destroyers moved from sz78 to sz75
            2 Destroyers moved from sz78 to sz76
            1 Destroyer moved from sz78 to sz76
            1 Destroyer moved from sz78 to sz75
            1 Destroyer moved from sz78 to sz7
            1 Bomber moved from Tokyo to sz7
            1 Bomber moved from Tokyo to sz7
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 Destroyers and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz75
                Yamamoto attack with 3 Destroyers
                Americans defend with 2 Destroyers
                    Yamamoto roll dice for 3 Destroyers in sz75, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Destroyers in sz75, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz75
                    Yamamoto roll dice for 2 Destroyers in sz75, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz75, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz75
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 2 Destroyers
            Battle in sz7
                Yamamoto attack with 2 Bombers and 1 Destroyer
                Americans defend with 2 Submarines
                    Americans roll dice for 2 Submarines in sz7, round 2 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Bombers and 1 Destroyer in sz7, round 2 : 2/3 hits, 1.67 expected hits
                    2 Submarines owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 2 Submarines
            Battle in sz76
                Yamamoto attack with 3 Destroyers
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 3 Destroyers in sz76, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz76, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz76
                Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Yamamoto
            2 Bombers moved from sz7 to Tokyo
    
        Place Units - Yamamoto
            5 Destroyers and 1 Submarine placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Americans : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Chinese
            9 Infantrys, 2 Marines, 2 Tanks and 2 Tankettes moved from Shangsi to Shansi
            3 Tanks moved from Szechwan to Shansi
            1 Marine moved from Sian to Shansi
            2 Artillerys moved from Sian to Shansi
            2 EarlyFighters moved from Sian to Shansi
            1 Infantry moved from Hanan to Kwangsi
                  Chinese take Kwangsi from Yamamoto
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 Artillerys, 2 EarlyFighters, 9 Infantrys, 3 Marines, 5 Tanks and 2 Tankettes
                Hisaichi defend with 4 Artillerys, 1 Elite, 1 Factory and 13 Infantrys
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 9 Infantrys, 3 Marines, 5 Tanks and 2 Tankettes in Shansi, round 2 : 8/23 hits, 7.33 expected hits
                    Hisaichi roll dice for 4 Artillerys, 1 Elite and 13 Infantrys in Shansi, round 2 : 6/18 hits, 6.00 expected hits
                    8 Infantrys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys, 3 Marines, 5 Tanks and 2 Tankettes in Shansi, round 3 : 5/17 hits, 6.33 expected hits
                    Hisaichi roll dice for 4 Artillerys, 1 Elite and 5 Infantrys in Shansi, round 3 : 5/10 hits, 3.33 expected hits
                    5 Infantrys owned by the Hisaichi, 2 Marines owned by the Chinese and 3 Infantrys owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 1 Marine, 5 Tanks and 2 Tankettes in Shansi, round 4 : 3/12 hits, 5.00 expected hits
                    Hisaichi roll dice for 4 Artillerys and 1 Elite in Shansi, round 4 : 2/5 hits, 1.67 expected hits
                    2 Tankettes owned by the Chinese and 3 Artillerys owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 1 Marine and 5 Tanks in Shansi, round 5 : 6/10 hits, 4.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Shansi, round 5 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Artillerys, 2 EarlyFighters, 1 Marine and 5 Tanks remaining. Battle score for attacker is 14
                Casualties for Chinese: 9 Infantrys, 2 Marines and 2 Tankettes
                Casualties for Hisaichi: 4 Artillerys, 1 Elite and 13 Infantrys
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Shansi to Sian
            7 Infantrys moved from Gansu to Shangsi
            2 Tankettes moved from Xining to Gansu
            3 Tankettes moved from Xining to Gansu
            6 Infantrys moved from Tsingnan to Gansu
            1 Infantry moved from Xining to Tsingnan
            1 Tank moved from Ming Jong to Sikang
            4 Infantrys moved from Ming Jong to Tsingnan
            1 Tankette moved from Urumal to Ming Jong
    
        Place Units - Chinese
            2 Artillerys placed in Sian
            1 Infantry placed in Sian
            6 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.33
    Chinese : -1.00
    

    Savegame


  • @Entek i do believe this 1 is your game.
    nice job my friend!

  • '20 '19 '18 '17 '16

    @dawgoneit Good game. Did you want to get another one going? Did you want to do the same or something different?


  • @Entek its up to you. i’ll play either side. thank you for all the games. do you just want to play this one? do you want to add any other games? i’m confined to my house so i cant go anywhere. the more the merrier.

  • '20 '19 '18 '17 '16

    I’m up for whatever. Just set something up and send me a link ;) Just a heads ups that I’ll be on mostly Mon-Fri. Since I’m working from home I am trying to limit my computer use once I’m not “at work”

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