Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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Entek Allies -VS- dawgoneit Axis T.R.S.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Americans 1 unit repaired. 1 Destroyer and 1 Submarine moved from sz18 to sz72 2 Artillerys moved from Marcus to sz18 2 Tanks moved from Marcus to sz18 2 Infantrys moved from Marcus to sz18 1 B.Transport, 1 Infantry and 2 Tanks moved from sz18 to sz76 1 Infantry and 2 Tanks moved from sz76 to Iwo Jima 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz18 to sz76 2 Artillerys and 1 Infantry moved from sz76 to Bonin 2 Elites moved from Wake to sz19 1 Elite and 1 S.Sub moved from sz19 to sz76 1 Elite moved from sz76 to Ani Jima Americans take Ani Jima from Yamamoto 1 Elite and 1 S.Sub moved from sz19 to sz75 1 Elite moved from sz75 to Manila Americans take Manila from Yamamoto 3 Bombers moved from Marcus to sz68 1 Fighter moved from Wake to sz72 1 EarlyFighter moved from Marcus to sz72 1 Destroyer moved from sz7 to sz16 1 Destroyer moved from sz17 to sz16 1 Destroyer moved from sz4 to sz7 1 Marine moved from Anchorage to sz5 1 Marine and 1 S.Sub moved from sz5 to sz7 1 Marine moved from sz7 to Sukhalin Americans take Sukhalin from Masaharu 1 Infantry moved from Alaska to sz5 1 Infantry and 1 S.Sub moved from sz5 to sz7 1 Infantry moved from sz7 to Ostrov Russians take Ostrov from Masaharu Purchase Units - Americans Americans buy 1 B29, 1 Bunker, 6 Destroyers and 2 Submarines; Remaining resources: 2 PUs; Combat - Americans Battle in Iwo Jima Americans attack with 1 Infantry and 2 Tanks Yamamoto defend with 1 AAGun and 1 Bunker Americans roll dice for 1 Battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Yamamoto Americans roll dice for 1 Infantry and 2 Tanks in Iwo Jima, round 2 : 2/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Bunker in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Yamamoto lost in Iwo Jima Americans win, taking Iwo Jima from Yamamoto with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Bunker Battle in sz68 Americans attack with 3 Bombers Thai defend with 2 Transports Americans roll dice for 3 Bombers in sz68, round 2 : 3/3 hits, 2.00 expected hits Thai roll dice for 2 Transports in sz68, round 2 : 0/2 hits, 0.33 expected hits 2 Transports owned by the Thai lost in sz68 Americans win with 3 Bombers remaining. Battle score for attacker is 12 Casualties for Thai: 2 Transports Battle in Bonin Americans attack with 2 Artillerys and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 2 Artillerys and 1 Infantry in Bonin, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Bonin, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Bonin Americans roll dice for 2 Artillerys in Bonin, round 3 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Bonin, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Bonin Americans win, taking Bonin from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in sz72 Americans attack with 1 Destroyer, 1 EarlyFighter, 1 Fighter and 1 Submarine Yamamoto defend with 1 Battleship and 1 Destroyer Americans roll dice for 1 Submarine in sz72, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer, 1 EarlyFighter and 1 Fighter in sz72, round 2 : 1/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Battleship and 1 Destroyer in sz72, round 2 : 2/2 hits, 1.17 expected hits 1 Submarine owned by the Americans, 1 Battleship owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz72 Americans win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 EarlyFighter and 1 Submarine Casualties for Yamamoto: 1 Battleship and 1 Destroyer Battle in sz16 Americans attack with 2 Destroyers Masaharu defend with 1 Destroyer Americans roll dice for 2 Destroyers in sz16, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Destroyer in sz16, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz16 1 Destroyer retreated to sz17 Masaharu win with 1 Destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 Destroyer Non Combat Move - Americans 1 Fighter moved from sz72 to sz76 1 Fighter moved from Kauai to Wake 1 EarlyFighter moved from Pearl Harbor to Wake 3 Artillerys moved from Kauai to sz25 1 Infantry moved from Hilo to sz25 2 Infantrys moved from Pearl Harbor to sz25 3 Artillerys, 2 B.Transports, 3 Destroyers and 3 Infantrys moved from sz25 to sz20 3 Artillerys and 3 Infantrys moved from sz20 to Wake 3 Bombers moved from sz68 to Davao Place Units - Americans 1 Bunker placed in Davao 4 Destroyers placed in sz70 1 Destroyer placed in sz17 1 Destroyer placed in sz19 2 Submarines placed in sz4 1 B29 placed in Anchorage Turn Complete - Americans Americans collect 102 PUs; end with 104 PUs
Combat Hit Differential Summary :
Masaharu : 0.50 Yamamoto : 0.67 Americans : 2.33 Thai : -0.33
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TripleA Turn Summary: Masaharu round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Masaharu 1 EarlyFighter moved from Akina to sz7 1 Bomber and 1 EarlyFighter moved from Quingdao to sz7 9 Infantrys moved from Hsingan to Jinan 1 Artillery moved from Quingdao to Jinan 10 Artillerys, 7 Infantrys, 8 Tanks and 5 Tankettes moved from Quingdao to Ulaan Ude 1 Infantry moved from Belogorsk to Quingdao 4 Transports moved from sz79 to sz15 8 Infantrys moved from Akina to sz15 8 Infantrys and 4 Transports moved from sz15 to sz79 8 Infantrys moved from sz79 to Manchuria Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Fighter, 10 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Jinan Masaharu attack with 1 Artillery and 9 Infantrys Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery and 9 Infantrys in Jinan, round 2 : 1/10 hits, 2.00 expected hits Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan Masaharu roll dice for 1 Artillery and 8 Infantrys in Jinan, round 3 : 3/9 hits, 1.83 expected hits Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery and 8 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Casualties for Russians: 2 Infantrys Battle in Ulaan Ude Masaharu attack with 10 Artillerys, 7 Infantrys, 8 Tanks and 5 Tankettes Russians defend with 2 Infantrys Masaharu roll dice for 10 Artillerys, 7 Infantrys, 8 Tanks and 5 Tankettes in Ulaan Ude, round 2 : 11/30 hits, 11.33 expected hits Russians roll dice for 2 Infantrys in Ulaan Ude, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Ulaan Ude Masaharu win, taking Ulaan Ude from Russians with 10 Artillerys, 6 Infantrys, 8 Tanks and 5 Tankettes remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Casualties for Russians: 2 Infantrys Battle in sz7 Masaharu attack with 1 Bomber and 2 EarlyFighters Americans defend with 1 Destroyer and 2 S.Subs Masaharu roll dice for 1 Bomber and 2 EarlyFighters in sz7, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits 2 S.Subs owned by the Americans and 1 EarlyFighter owned by the Masaharu lost in sz7 Masaharu roll dice for 1 Bomber and 1 EarlyFighter in sz7, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Masaharu lost in sz7 Masaharu win with 1 Bomber remaining. Battle score for attacker is 10 Casualties for Masaharu: 2 EarlyFighters Casualties for Americans: 1 Destroyer and 2 S.Subs Non Combat Move - Masaharu 1 Bomber moved from sz7 to Akina Place Units - Masaharu 1 Artillery, 1 Infantry and 1 Marine placed in Hsingan 1 Artillery and 2 Infantrys placed in Amursk 1 Fighter and 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Masaharu : 1.50 Americans : 1.00 Russians : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Russians 1 Artillery, 1 EarlyFighter, 21 Infantrys, 2 Marines and 6 Tanks moved from Tulun to Ulaan Ude 4 Tanks moved from Kaask to Ulaan Ude 1 Infantry moved from Ustkut to Ulaan Ude Purchase Units - Russians Russians buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Ulaan Ude Russians attack with 1 Artillery, 1 EarlyFighter, 22 Infantrys, 2 Marines and 10 Tanks Masaharu defend with 10 Artillerys, 6 Infantrys, 8 Tanks and 5 Tankettes Russians roll dice for 1 Artillery, 1 EarlyFighter, 22 Infantrys, 2 Marines and 10 Tanks in Ulaan Ude, round 2 : 9/36 hits, 10.17 expected hits Masaharu roll dice for 10 Artillerys, 6 Infantrys, 8 Tanks and 5 Tankettes in Ulaan Ude, round 2 : 9/29 hits, 10.17 expected hits 9 Infantrys owned by the Russians, 4 Infantrys owned by the Masaharu and 5 Tankettes owned by the Masaharu lost in Ulaan Ude Russians roll dice for 1 Artillery, 1 EarlyFighter, 13 Infantrys, 2 Marines and 10 Tanks in Ulaan Ude, round 3 : 13/27 hits, 8.67 expected hits Masaharu roll dice for 10 Artillerys, 2 Infantrys and 8 Tanks in Ulaan Ude, round 3 : 7/20 hits, 8.00 expected hits 7 Infantrys owned by the Russians, 2 Infantrys owned by the Masaharu, 10 Artillerys owned by the Masaharu and 1 Tank owned by the Masaharu lost in Ulaan Ude Russians roll dice for 1 Artillery, 1 EarlyFighter, 6 Infantrys, 2 Marines and 10 Tanks in Ulaan Ude, round 4 : 7/20 hits, 7.50 expected hits Masaharu roll dice for 7 Tanks in Ulaan Ude, round 4 : 3/7 hits, 3.50 expected hits 3 Infantrys owned by the Russians and 7 Tanks owned by the Masaharu lost in Ulaan Ude Russians win, taking Ulaan Ude from Masaharu with 1 Artillery, 1 EarlyFighter, 3 Infantrys, 2 Marines and 10 Tanks remaining. Battle score for attacker is 74 Casualties for Russians: 19 Infantrys Casualties for Masaharu: 10 Artillerys, 6 Infantrys, 8 Tanks and 5 Tankettes Non Combat Move - Russians 1 EarlyFighter moved from Ulaan Ude to Tulun 1 AAGun moved from Tulun to Ulaan Ude 6 Infantrys and 2 Marines moved from Kaask to Tulun 2 Infantrys moved from Krasnoyarsk to Bratsk 4 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 6 Infantrys placed in Kaask 3 Infantrys and 1 Tank placed in Achinsk Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Masaharu : -2.67 Russians : 2.67
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Research Technology - Yamamoto Combat Move - Yamamoto 6 Destroyers and 2 Submarines moved from sz78 to sz76 2 Artillerys, 2 Infantrys and 6 Tanks moved from N.S to sz60 1 Artillery and 1 Tank moved from Thailand to Malaya 2 Artillerys, 2 Infantrys and 6 Tanks moved from sz60 to Malaya 2 Artillerys and 9 Infantrys moved from Shangsi to Sian 2 Bombers moved from Borneo to sz76 Purchase Units - Yamamoto Yamamoto buy 7 Destroyers and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Malaya Yamamoto attack with 3 Artillerys, 2 Infantrys and 7 Tanks British defend with 3 Artillerys, 3 Marines and 2 Tanks Yamamoto roll dice for 3 Artillerys, 2 Infantrys and 7 Tanks in Malaya, round 2 : 9/12 hits, 5.17 expected hits British roll dice for 3 Artillerys, 3 Marines and 2 Tanks in Malaya, round 2 : 4/8 hits, 3.00 expected hits 2 Tanks owned by the British, 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 3 Artillerys owned by the British and 3 Marines owned by the British lost in Malaya Yamamoto win, taking Malaya from British with 1 Artillery and 7 Tanks remaining. Battle score for attacker is 19 Casualties for Yamamoto: 2 Artillerys and 2 Infantrys Casualties for British: 3 Artillerys, 3 Marines and 2 Tanks Battle in Sian Yamamoto attack with 2 Artillerys and 9 Infantrys Chinese defend with 1 AAGun, 1 Bunker, 2 EarlyFighters, 1 Factory, 7 Infantrys and 1 Marine Yamamoto roll dice for 2 Artillerys and 9 Infantrys in Sian, round 2 : 0/11 hits, 2.50 expected hits Chinese roll dice for 1 Bunker, 2 EarlyFighters, 7 Infantrys and 1 Marine in Sian, round 2 : 3/11 hits, 4.17 expected hits 3 Infantrys owned by the Yamamoto lost in Sian Yamamoto roll dice for 2 Artillerys and 6 Infantrys in Sian, round 3 : 2/8 hits, 2.00 expected hits Units damaged: 1 Bunker owned by the Chinese Chinese roll dice for 1 Bunker, 2 EarlyFighters, 7 Infantrys and 1 Marine in Sian, round 3 : 4/11 hits, 4.17 expected hits 4 Infantrys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Sian, round 4 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Bunker, 2 EarlyFighters, 6 Infantrys and 1 Marine in Sian, round 4 : 7/10 hits, 3.83 expected hits 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian Chinese win with 1 Bunker, 2 EarlyFighters, 5 Infantrys and 1 Marine remaining. Battle score for attacker is -22 Casualties for Yamamoto: 2 Artillerys and 9 Infantrys Casualties for Chinese: 2 Infantrys Battle in sz76 Yamamoto attack with 2 Bombers, 6 Destroyers and 2 Submarines Americans defend with 2 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter and 1 S.Sub Yamamoto roll dice for 2 Submarines in sz76, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 S.Sub in sz76, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Bombers and 6 Destroyers in sz76, round 2 : 3/8 hits, 3.33 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 2 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter in sz76, round 2 : 4/7 hits, 3.17 expected hits 2 B.Transports owned by the Americans, 2 Submarines owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in sz76 Americans roll dice for 1 S.Sub in sz76, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 2 Bombers and 4 Destroyers in sz76, round 3 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 1 Fighter in sz76, round 3 : 0/5 hits, 2.83 expected hits 2 Destroyers owned by the Americans and 1 S.Sub owned by the Americans lost in sz76 Yamamoto roll dice for 2 Bombers and 4 Destroyers in sz76, round 4 : 4/6 hits, 2.67 expected hits Americans roll dice for 1 Battleship, 1 Carrier and 1 Fighter in sz76, round 4 : 2/3 hits, 1.83 expected hits 1 Fighter owned by the Americans, 1 Carrier owned by the Americans, 1 Battleship owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz76 Yamamoto win with 2 Bombers and 2 Destroyers remaining. Battle score for attacker is 41 Casualties for Yamamoto: 4 Destroyers and 2 Submarines Casualties for Americans: 2 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Fighter and 1 S.Sub Non Combat Move - Yamamoto 2 Bombers moved from sz76 to Tokyo Place Units - Yamamoto 7 Destroyers and 1 Submarine placed in sz78 Turn Complete - Yamamoto Yamamoto collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : 1.00 Yamamoto : 1.67 Americans : -2.17 Chinese : 1.83
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Chinese 1 unit repaired. 5 Infantrys, 1 Marine, 2 Tanks and 2 Tankettes moved from Gansu to Shangsi Chinese take Shangsi from Hisaichi 4 Infantrys and 1 Marine moved from Szechwan to Shangsi 1 Infantry moved from Sian to Hanan Chinese take Hanan from Hisaichi Purchase Units - Chinese Chinese buy 2 Artillerys, 2 Infantrys and 6 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Non Combat Move - Chinese 7 Infantrys moved from Tsingnan to Gansu 6 Infantrys moved from Xining to Tsingnan 4 Infantrys moved from Quyan to Ming Jong 1 Tank moved from Urumal to Ming Jong Place Units - Chinese 2 Artillerys and 1 Infantry placed in Sian 1 Infantry and 5 Tankettes placed in Xining 1 Tankette placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Hisaichi 3 Infantrys and 1 Mech.Inf moved from N.French I. to Burma 1 Destroyer moved from sz79 to sz75 1 T.Boat moved from sz74 to sz75 5 Destroyers moved from sz79 to sz78 4 Infantrys moved from Hongkong to Kwangtung 6 Infantrys moved from Kichedung to Nanking 1 Artillery and 3 Infantrys moved from Hopeh to Shansi 1 Artillery, 1 Elite and 2 Infantrys moved from E.Shansi to Shansi 7 Infantrys moved from Tientsin to Peking 3 Transports moved from sz74 to sz60 Purchase Units - Hisaichi Hisaichi buy 5 Destroyers, 1 S.Sub and 2 Submarines; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Burma Hisaichi attack with 3 Infantrys and 1 Mech.Inf British defend with 1 Infantry Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Burma, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Burma Hisaichi win, taking Burma from British with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in sz75 Hisaichi attack with 1 Destroyer and 1 T.Boat Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz75, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Destroyer and 1 T.Boat in sz75, round 2 : 1/2 hits, 0.67 expected hits 1 S.Sub owned by the Americans lost in sz75 Hisaichi win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Non Combat Move - Hisaichi Place Units - Hisaichi 1 S.Sub and 2 Submarines placed in sz60 5 Destroyers placed in sz79 Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33 British : -0.33 Americans : -0.17
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Dutch 1 Artillery moved from Flores to sz50 1 Infantry moved from Soem to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz70 1 Artillery and 1 Infantry moved from sz70 to Spralty Combat - Dutch Battle in Spralty Dutch attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry Dutch roll dice for 1 Artillery and 1 Infantry in Spralty, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Spralty, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Spralty, round 3 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Spralty, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Spralty Dutch win, taking Spralty from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
Thai : -0.67 Dutch : -0.33
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Thai 1 Infantry moved from Boho to Punay 1 Infantry moved from N.B to Borneo 1 EarlyFighter moved from Thailand to Phuket 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank moved from Thailand to Phuket Purchase Units - Thai Thai buy 1 Elite, 1 Infantry, 2 Marines and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 1 Elite, 1 Infantry, 2 Marines and 2 Tanks placed in Phuket Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - British 1 Tank and 2 Tankettes moved from Nepal to Burma 1 Artillery, 2 Infantrys, 4 Tanks and 2 Tankettes moved from Bengal to Burma 1 Tank and 2 Tankettes moved from Dheli to Nepal 2 Artillerys moved from Calcutta to sz63 1 Tank moved from Calcutta to sz63 3 Infantrys moved from Calcutta to sz63 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz63 to sz66 2 Artillerys, 3 Infantrys and 1 Tank moved from sz66 to N.S British take N.S from Yamamoto 1 EarlyFighter moved from sz66 to Burma 1 Fighter moved from sz66 to Burma 6 Transports moved from sz66 to sz63 1 Infantry moved from Calcutta to sz63 1 Infantry moved from sz63 to E.India 1 Destroyer moved from sz70 to sz73 1 Destroyer moved from sz70 to sz68 1 Destroyer moved from sz70 to sz71 1 Destroyer moved from sz49 to sz59 3 Destroyers moved from sz59 to sz70 Purchase Units - British British buy 4 Artillerys, 3 Destroyers, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 1 Artillery, 1 EarlyFighter, 1 Fighter, 2 Infantrys, 5 Tanks and 4 Tankettes Hisaichi defend with 3 Infantrys and 1 Mech.Inf British roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter, 2 Infantrys, 5 Tanks and 4 Tankettes in Burma, round 2 : 5/14 hits, 5.50 expected hits Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in Burma British win, taking Burma from Hisaichi with 1 Artillery, 1 EarlyFighter, 1 Fighter, 1 Infantry, 5 Tanks and 4 Tankettes remaining. Battle score for attacker is 9 Casualties for British: 1 Infantry Casualties for Hisaichi: 3 Infantrys and 1 Mech.Inf Non Combat Move - British 1 EarlyFighter moved from Burma to sz66 1 Fighter moved from Burma to sz66 Place Units - British 4 Artillerys and 4 Infantrys placed in Calcutta 1 Tank and 2 Tankettes placed in Dheli 3 Destroyers placed in sz49 Turn Complete - British British collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
British : -0.50 Hisaichi : -0.33
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Anzac 1 Artillery moved from Java to Sumatra Anzac take Sumatra from Thai 3 Artillerys moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz50 1 Infantry moved from Flores to sz50 3 Artillerys, 3 Infantrys and 3 Transports moved from sz50 to sz59 3 Artillerys and 3 Infantrys moved from sz59 to E.Borneo Anzac take E.Borneo from Thai 1 Carrier and 2 EarlyFighters moved from sz50 to sz59 2 Transports moved from sz56 to sz50 2 Destroyers moved from sz56 to sz59 1 Infantry moved from Davao to sz70 1 Infantry moved from Mindanao to sz70 1 Infantry and 1 T.Boat moved from sz70 to sz69 1 Infantry and 1 T.Boat moved from sz70 to sz69 1 Infantry moved from sz69 to Borneo 2 EarlyFighters moved from sz59 to Borneo 1 Infantry moved from sz69 to Borneo 1 Infantry moved from Darwin to Derby 2 Destroyers moved from sz37 to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Borneo Anzac attack with 2 EarlyFighters and 2 Infantrys Thai defend with 1 Infantry Anzac roll dice for 2 EarlyFighters and 2 Infantrys in Borneo, round 2 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 EarlyFighters and 2 Infantrys in Borneo, round 3 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Borneo Anzac roll dice for 2 EarlyFighters and 1 Infantry in Borneo, round 4 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Borneo Anzac win, taking Borneo from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - Anzac 2 EarlyFighters could not land in Borneo and were removed Place Units - Anzac 2 EarlyFighters placed in Darwin 2 Artillerys and 1 Marine placed in W.Australia 1 Infantry placed in Darwin Turn Complete - Anzac Anzac collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Anzac : -1.83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Americans 1 Destroyer moved from sz19 to sz76 2 Destroyers moved from sz17 to sz76 1 Fighter moved from Wake to sz76 1 EarlyFighter moved from Wake to sz76 1 Destroyer moved from sz72 to sz76 4 Destroyers moved from sz70 to sz75 2 Bombers moved from Davao to sz75 1 Bomber moved from Davao to sz75 1 B29 moved from Anchorage to sz76 Purchase Units - Americans Americans buy 1 Battleship, 1 Carrier, 8 Destroyers and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in sz76 Americans attack with 1 B29, 4 Destroyers, 1 EarlyFighter and 1 Fighter Yamamoto defend with 2 Destroyers Americans roll dice for 1 B29, 4 Destroyers, 1 EarlyFighter and 1 Fighter in sz76, round 2 : 3/7 hits, 3.00 expected hits Yamamoto roll dice for 2 Destroyers in sz76, round 2 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz76 Americans win with 1 B29, 3 Destroyers, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 2 Destroyers Battle in sz75 Americans attack with 3 Bombers and 4 Destroyers Hisaichi defend with 1 Destroyer and 1 T.Boat Americans roll dice for 3 Bombers and 4 Destroyers in sz75, round 2 : 3/7 hits, 3.33 expected hits Hisaichi roll dice for 1 Destroyer and 1 T.Boat in sz75, round 2 : 2/2 hits, 0.67 expected hits 2 Destroyers owned by the Americans, 1 Destroyer owned by the Hisaichi and 1 T.Boat owned by the Hisaichi lost in sz75 Americans win with 3 Bombers and 2 Destroyers remaining. Battle score for attacker is -3 Casualties for Americans: 2 Destroyers Casualties for Hisaichi: 1 Destroyer and 1 T.Boat Non Combat Move - Americans 1 B29 moved from sz76 to Iwo Jima 1 Fighter moved from sz76 to Iwo Jima 1 EarlyFighter moved from sz76 to Iwo Jima 3 Bombers moved from sz75 to Iwo Jima 2 B.Transports and 3 Destroyers moved from sz20 to sz18 2 Submarines moved from sz4 to sz7 2 Artillerys and 3 Infantrys moved from British Columbia to N.Canada 3 Infantrys moved from N.Canada to Anchorage Place Units - Americans 1 Carrier placed in sz18 1 Destroyer placed in sz19 2 Destroyers placed in sz4 2 Destroyers placed in sz5 1 Battleship and 3 Destroyers placed in sz70 1 Submarine placed in sz25 Turn Complete - Americans Americans collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33 Yamamoto : 0.00 Americans : -0.33
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TripleA Turn Summary: Masaharu round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Masaharu 4 Transports moved from sz79 to sz78 1 Infantry moved from Irkutsk to Quingdao 8 Infantrys moved from Manchuria to Hsingan 1 Artillery and 5 Infantrys moved from Amursk to Belogorsk 1 Infantry moved from Hsingan to Jinan 1 Artillery moved from Jinan to Hsingan 8 Infantrys moved from Jinan to Quingdao 1 Destroyer moved from sz16 to sz76 1 Bomber and 1 Fighter moved from Akina to sz76 Purchase Units - Masaharu Masaharu buy 1 Destroyer, 3 Elites, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz76 Masaharu attack with 1 Bomber, 1 Destroyer and 1 Fighter Americans defend with 3 Destroyers Masaharu roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in sz76, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 3 Destroyers in sz76, round 2 : 2/3 hits, 1.50 expected hits 2 Destroyers owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Fighter owned by the Masaharu lost in sz76 Masaharu roll dice for 1 Bomber in sz76, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz76, round 3 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Bomber in sz76, round 4 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz76, round 4 : 1/1 hits, 0.50 expected hits 1 Bomber owned by the Masaharu lost in sz76 Americans win with 1 Destroyer remaining. Battle score for attacker is -16 Casualties for Masaharu: 1 Bomber, 1 Destroyer and 1 Fighter Casualties for Americans: 2 Destroyers Non Combat Move - Masaharu Place Units - Masaharu 3 Elites placed in Hsingan 3 Tanks placed in Amursk 1 Destroyer placed in sz16 1 Infantry placed in Akina Turn Complete - Masaharu Masaharu collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu : -0.83 Americans : 0.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Russians 1 Infantry moved from Ustkut to Angarsk Russians take Angarsk from Masaharu 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Tulun to Jinan Purchase Units - Russians Russians buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 2 Infantrys moved from Bratsk to Ustkut 6 Infantrys and 2 Marines moved from Tulun to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 4 Infantrys moved from Krasnoyarsk to Bratsk 1 Tank moved from Achinsk to Kaask 3 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Masaharu : -0.67 Russians : -0.33
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Research Technology - Yamamoto Combat Move - Yamamoto 2 Destroyers moved from sz78 to sz75 2 Destroyers moved from sz78 to sz76 1 Destroyer moved from sz78 to sz76 1 Destroyer moved from sz78 to sz75 1 Destroyer moved from sz78 to sz7 1 Bomber moved from Tokyo to sz7 1 Bomber moved from Tokyo to sz7 Purchase Units - Yamamoto Yamamoto buy 5 Destroyers and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz75 Yamamoto attack with 3 Destroyers Americans defend with 2 Destroyers Yamamoto roll dice for 3 Destroyers in sz75, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 Destroyers in sz75, round 2 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz75 Yamamoto roll dice for 2 Destroyers in sz75, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz75, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz75 Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 2 Destroyers Battle in sz7 Yamamoto attack with 2 Bombers and 1 Destroyer Americans defend with 2 Submarines Americans roll dice for 2 Submarines in sz7, round 2 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 2 Bombers and 1 Destroyer in sz7, round 2 : 2/3 hits, 1.67 expected hits 2 Submarines owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7 Yamamoto win with 2 Bombers remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 2 Submarines Battle in sz76 Yamamoto attack with 3 Destroyers Americans defend with 1 Destroyer Yamamoto roll dice for 3 Destroyers in sz76, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz76, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz76 Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Non Combat Move - Yamamoto 2 Bombers moved from sz7 to Tokyo Place Units - Yamamoto 5 Destroyers and 1 Submarine placed in sz78 Turn Complete - Yamamoto Yamamoto collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67 Americans : -0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Chinese 9 Infantrys, 2 Marines, 2 Tanks and 2 Tankettes moved from Shangsi to Shansi 3 Tanks moved from Szechwan to Shansi 1 Marine moved from Sian to Shansi 2 Artillerys moved from Sian to Shansi 2 EarlyFighters moved from Sian to Shansi 1 Infantry moved from Hanan to Kwangsi Chinese take Kwangsi from Yamamoto Purchase Units - Chinese Chinese buy 2 Artillerys and 11 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 2 Artillerys, 2 EarlyFighters, 9 Infantrys, 3 Marines, 5 Tanks and 2 Tankettes Hisaichi defend with 4 Artillerys, 1 Elite, 1 Factory and 13 Infantrys Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 9 Infantrys, 3 Marines, 5 Tanks and 2 Tankettes in Shansi, round 2 : 8/23 hits, 7.33 expected hits Hisaichi roll dice for 4 Artillerys, 1 Elite and 13 Infantrys in Shansi, round 2 : 6/18 hits, 6.00 expected hits 8 Infantrys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Shansi Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys, 3 Marines, 5 Tanks and 2 Tankettes in Shansi, round 3 : 5/17 hits, 6.33 expected hits Hisaichi roll dice for 4 Artillerys, 1 Elite and 5 Infantrys in Shansi, round 3 : 5/10 hits, 3.33 expected hits 5 Infantrys owned by the Hisaichi, 2 Marines owned by the Chinese and 3 Infantrys owned by the Chinese lost in Shansi Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 1 Marine, 5 Tanks and 2 Tankettes in Shansi, round 4 : 3/12 hits, 5.00 expected hits Hisaichi roll dice for 4 Artillerys and 1 Elite in Shansi, round 4 : 2/5 hits, 1.67 expected hits 2 Tankettes owned by the Chinese and 3 Artillerys owned by the Hisaichi lost in Shansi Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 1 Marine and 5 Tanks in Shansi, round 5 : 6/10 hits, 4.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Shansi, round 5 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Artillerys, 2 EarlyFighters, 1 Marine and 5 Tanks remaining. Battle score for attacker is 14 Casualties for Chinese: 9 Infantrys, 2 Marines and 2 Tankettes Casualties for Hisaichi: 4 Artillerys, 1 Elite and 13 Infantrys Non Combat Move - Chinese 2 EarlyFighters moved from Shansi to Sian 7 Infantrys moved from Gansu to Shangsi 2 Tankettes moved from Xining to Gansu 3 Tankettes moved from Xining to Gansu 6 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Xining to Tsingnan 1 Tank moved from Ming Jong to Sikang 4 Infantrys moved from Ming Jong to Tsingnan 1 Tankette moved from Urumal to Ming Jong Place Units - Chinese 2 Artillerys placed in Sian 1 Infantry placed in Sian 6 Infantrys placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33 Chinese : -1.00
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@Entek i do believe this 1 is your game.
nice job my friend! -
@dawgoneit Good game. Did you want to get another one going? Did you want to do the same or something different?
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@Entek its up to you. i’ll play either side. thank you for all the games. do you just want to play this one? do you want to add any other games? i’m confined to my house so i cant go anywhere. the more the merrier.
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I’m up for whatever. Just set something up and send me a link ;) Just a heads ups that I’ll be on mostly Mon-Fri. Since I’m working from home I am trying to limit my computer use once I’m not “at work”