Entek Allies -VS- dawgoneit Axis T.R.S.


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            2 Tanks moved from Shansi to N.Shangsi
            1 Infantry and 1 Marine moved from E.Shansi to Shangsi
            1 Tankette moved from E.Shansi to Shangsi
            1 EarlyFighter moved from E.Shansi to Shangsi
            1 Artillery, 1 Infantry and 1 Tank moved from Kwangsi to Hanan
            1 Artillery, 2 Infantrys and 2 Tankettes moved from Hongkong to sz67
            1 Tank moved from Frenchindochina to sz67
            1 Artillery, 2 Infantrys, 1 Tank, 2 Tankettes and 3 Transports moved from sz67 to sz60
            1 T.Boat moved from sz68 to sz69
            1 Destroyer moved from sz60 to sz69
            1 Destroyer and 1 Submarine moved from sz60 to sz59
            1 Submarine moved from sz60 to sz59
            2 EarlyFighters moved from sz60 to sz59
            4 Infantrys moved from Borneo to sz68
            1 B.Transport and 4 Infantrys moved from sz68 to sz60
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Transports moved from sz60 to sz73
            1 Infantry and 2 Tanks moved from Frenchindochina to sz73
            1 Infantry, 2 Tanks and 2 Transports moved from sz73 to sz60
            3 Artillerys, 9 Infantrys, 3 Tanks and 2 Tankettes moved from sz60 to Malaya
            1 Transport moved from sz60 to sz67
            1 Mech.Inf moved from Hongkong to N.French I.
            3 Bombers moved from Phuket to Malaya
            1 Tankette moved from E.Shansi to N.Shangsi
            1 Mech.Inf moved from Peking to N.Shangsi
            2 Mech.Infs moved from Peking to Quingdao
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 1 Elite, 1 Factory and 22 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Malaya
                Hisaichi attack with 3 Artillerys, 3 Bombers, 9 Infantrys, 3 Tanks and 2 Tankettes
                British defend with 4 Artillerys, 3 Infantrys and 1 Marine
                    Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Artillerys, 3 Bombers, 9 Infantrys, 3 Tanks and 2 Tankettes in Malaya, round 2 : 5/20 hits, 7.17 expected hits
                    British roll dice for 4 Artillerys, 3 Infantrys and 1 Marine in Malaya, round 2 : 3/8 hits, 2.67 expected hits
                    2 Artillerys owned by the British, 3 Infantrys owned by the British, 1 Marine owned by the British and 3 Infantrys owned by the Hisaichi lost in Malaya
                    Hisaichi roll dice for 3 Artillerys, 3 Bombers, 6 Infantrys, 3 Tanks and 2 Tankettes in Malaya, round 3 : 8/17 hits, 6.67 expected hits
                    British roll dice for 2 Artillerys in Malaya, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the British lost in Malaya
                Hisaichi win, taking Malaya from British with 3 Artillerys, 3 Bombers, 6 Infantrys, 3 Tanks and 2 Tankettes remaining. Battle score for attacker is 19
                Casualties for Hisaichi: 3 Infantrys
                Casualties for British: 4 Artillerys, 3 Infantrys and 1 Marine
            Battle in sz59
                Hisaichi attack with 1 Destroyer, 2 EarlyFighters and 2 Submarines
                British defend with 3 Destroyers
                    Hisaichi roll dice for 2 Submarines in sz59, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer and 2 EarlyFighters in sz59, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 3 Destroyers in sz59, round 2 : 3/3 hits, 1.50 expected hits
                    1 Destroyer owned by the Hisaichi and 2 Submarines owned by the Hisaichi lost in sz59
                 retreated to sz59
                British win with 3 Destroyers remaining. Battle score for attacker is -20
                Casualties for Hisaichi: 1 Destroyer and 2 Submarines
            Battle in sz69
                Hisaichi attack with 1 Destroyer and 1 T.Boat
                Anzac defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in sz69, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 T.Boat in sz69, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Anzac lost in sz69
                Hisaichi win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Submarine
            Battle in Shangsi
                Hisaichi attack with 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tankette
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tankette in Shangsi, round 2 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 EarlyFighter, 1 Marine and 1 Tankette remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Mech.Inf, 2 Tanks and 1 Tankette
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Mech.Inf, 2 Tanks and 1 Tankette in N.Shangsi, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Quingdao
                Hisaichi attack with 2 Mech.Infs
                Russians defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Mech.Infs in Quingdao, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                    Hisaichi roll dice for 2 Mech.Infs in Quingdao, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Quingdao
                Hisaichi win, taking Quingdao from Russians with 2 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Hanan
                Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hanan, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Hanan, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the Chinese and 1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Peking to E.Shansi
            1 EarlyFighter moved from Shangsi to Sian
            1 Infantry moved from Tientsin to Peking
            1 Infantry moved from Korea to Tientsin
            1 Artillery and 3 Infantrys moved from Seoul to Korea
            2 Destroyers moved from sz79 to sz78
            2 EarlyFighters moved from sz59 to sz60
            3 Bombers moved from Malaya to Phuket
    
        Place Units - Hisaichi
            1 Elite and 3 Infantrys placed in S.Borneo
            6 Infantrys placed in Hongkong
            2 Infantrys placed in Shansi
            3 Infantrys placed in Peking
            8 Infantrys placed in Seoul
            1 Factory placed in Sian
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.83
    British : 1.17
    Anzac : -0.17
    Chinese : -0.50
    Russians : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Move Summary: Dutch round 4

    TripleA Move Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Dutch
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            2 Infantrys and 1 Marine moved from Thailand to N.French I.
            1 Transport moved from sz60 to sz73
            1 Artillery and 1 Infantry moved from Phuket to sz73
            1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
            1 Transport moved from sz60 to sz73
            1 Marine moved from Phuket to sz73
            1 Tank moved from Phuket to sz73
            1 Marine, 1 Tank and 1 Transport moved from sz73 to sz60
            1 EarlyFighter moved from Phuket to N.S
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from sz60 to N.S
            1 Infantry moved from W.Borneo to E.Borneo
                  Thai take E.Borneo from Dutch
            1 Tank moved from W.Borneo to N.B
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.B
                Thai attack with 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 1 Tank in N.B, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in N.B, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Thai and 1 Infantry owned by the British lost in N.B
                British win with no units remaining. Battle score for attacker is -3
                Casualties for Thai: 1 Tank
                Casualties for British: 1 Infantry
            Battle in N.S
                Thai attack with 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tank
                Dutch defend with 1 Bunker, 1 Infantry and 1 Tank
                    Thai roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tank in N.S, round 2 : 3/5 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker, 1 Infantry and 1 Tank in N.S, round 2 : 2/3 hits, 1.33 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the Dutch, 1 Tank owned by the Dutch and 1 Artillery owned by the Thai lost in N.S
                    Thai roll dice for 1 EarlyFighter, 1 Marine and 1 Tank in N.S, round 3 : 1/3 hits, 1.17 expected hits
                    Dutch roll dice for 1 Bunker in N.S, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in N.S
                Thai win, taking N.S from Dutch with 1 EarlyFighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Bunker, 1 Infantry and 1 Tank
    
        Non Combat Move - Thai
            1 EarlyFighter moved from N.S to sz60
    
        Place Units - Thai
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from Phuket: 1 Infantry
            EDIT: Adding units owned by Thai to N.French I.: 1 Infantry
            EDIT: Turning off Edit Mode
            2 Artillerys and 4 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Thai : 1.50
    Dutch : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            2 Infantrys moved from Calcutta to sz63
            4 Artillerys moved from Calcutta to sz63
            1 Infantry moved from C.India to sz63
            1 Infantry moved from E.India to sz63
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Bengal to sz64
            2 Infantrys and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to Malaya
            1 EarlyFighter and 1 Fighter moved from sz66 to Malaya
            4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz66
            4 Artillerys and 4 Infantrys moved from sz66 to Malaya
            1 EarlyFighter moved from Burma to Malaya
            2 Transports moved from sz66 to sz64
            2 Infantrys moved from Burma to sz64
            2 Infantrys moved from Bengal to sz64
            4 Infantrys and 2 Transports moved from sz64 to sz66
            4 Infantrys moved from sz66 to Malaya
            2 Transports moved from sz66 to sz63
            3 Destroyers moved from sz49 to sz58
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 2 Artillerys, 1 Battleship, 2 Destroyers, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Malaya
                British attack with 4 Artillerys, 2 EarlyFighters, 1 Fighter and 10 Infantrys
                Hisaichi defend with 3 Artillerys, 6 Infantrys, 3 Tanks and 2 Tankettes
                    British roll dice for 4 Artillerys, 2 EarlyFighters, 1 Fighter and 10 Infantrys in Malaya, round 2 : 3/17 hits, 4.83 expected hits
                    Hisaichi roll dice for 3 Artillerys, 6 Infantrys, 3 Tanks and 2 Tankettes in Malaya, round 2 : 3/14 hits, 4.83 expected hits
                    2 Tankettes owned by the Hisaichi, 3 Infantrys owned by the British and 1 Infantry owned by the Hisaichi lost in Malaya
                    British roll dice for 4 Artillerys, 2 EarlyFighters, 1 Fighter and 7 Infantrys in Malaya, round 3 : 7/14 hits, 4.33 expected hits
                    Hisaichi roll dice for 3 Artillerys, 5 Infantrys and 3 Tanks in Malaya, round 3 : 0/11 hits, 4.17 expected hits
                    5 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Malaya
                    British roll dice for 4 Artillerys, 2 EarlyFighters, 1 Fighter and 7 Infantrys in Malaya, round 4 : 4/14 hits, 4.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 3 Tanks in Malaya, round 4 : 3/4 hits, 1.83 expected hits
                    3 Tanks owned by the Hisaichi, 3 Infantrys owned by the British and 1 Artillery owned by the Hisaichi lost in Malaya
                British win, taking Malaya from Hisaichi with 4 Artillerys, 2 EarlyFighters, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 35
                Casualties for British: 6 Infantrys
                Casualties for Hisaichi: 3 Artillerys, 6 Infantrys, 3 Tanks and 2 Tankettes
    
        Non Combat Move - British
            2 EarlyFighters moved from Malaya to sz66
            1 Fighter moved from Malaya to Burma
            1 Tank moved from Nepal to Burma
            2 Tankettes moved from Nepal to Burma
            1 AAGun moved from Bengal to Burma
            1 EarlyFighter moved from Dheli to Burma
            1 Artillery and 1 Infantry moved from Bhopa to Nepal
            2 Tankettes moved from Dheli to Nepal
    
        Place Units - British
            1 Battleship placed in sz63
            2 Destroyers placed in sz49
            2 Artillerys, 2 Infantrys and 3 Tanks placed in Calcutta
    
        Turn Complete - British
            British collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : 0.50
    Hisaichi : -4.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Artillerys and 2 Infantrys moved from Derby to sz50
            2 Artillerys, 2 Destroyers, 2 Infantrys and 2 Transports moved from sz50 to sz56
            2 Artillerys and 2 Infantrys moved from sz56 to Sumatra
            2 Infantrys moved from N.G to sz47
            2 Infantrys and 2 T.Boats moved from sz47 to sz48
            2 Infantrys moved from sz48 to Sarong
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 1 Carrier and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            3 Infantrys moved from Darwin to Derby
    
        Place Units - Anzac
            1 Carrier and 2 Transports placed in sz50
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            2 Artillerys and 2 Infantrys moved from Wake to sz20
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz20 to sz17
            2 Artillerys and 2 Infantrys moved from sz17 to Marcus
            1 Submarine moved from sz20 to sz19
            4 EarlyFighters moved from sz20 to sz19
            2 Destroyers moved from sz4 to sz7
            1 Bomber moved from Alaska to sz19
            2 Bombers moved from Pearl Harbor to sz19
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 2 B.Transports, 3 Destroyers, 2 Elites, 1 Factory, 1 Fighter and 2 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Marcus
                Americans attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 1 Infantry and 1 Tank
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Marcus, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Marcus
                    Americans roll dice for 2 Artillerys and 1 Infantry in Marcus, round 3 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tank in Marcus, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Artillerys and 1 Infantry in Marcus, round 4 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tank in Marcus, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Marcus
                Americans win, taking Marcus from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 3
                Casualties for Americans: 2 Infantrys
                Casualties for Yamamoto: 1 Infantry and 1 Tank
            Battle in sz19
                Americans attack with 3 Bombers, 4 EarlyFighters and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in sz19, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Bombers and 4 EarlyFighters in sz19, round 2 : 1/7 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz19, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz19
                Americans win with 3 Bombers and 4 EarlyFighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
    
        Non Combat Move - Americans
            1 Battleship, 2 Carriers and 7 Destroyers moved from sz20 to sz17
            4 EarlyFighters moved from sz19 to sz17
            3 Bombers moved from sz19 to Wake
            2 EarlyFighters moved from Kauai to Wake
            1 Submarine moved from sz25 to sz20
            4 Tanks moved from Pearl Harbor to sz25
            2 Infantrys moved from Pearl Harbor to sz25
            2 B.Transports, 2 Infantrys and 4 Tanks moved from sz25 to sz20
            2 Infantrys and 4 Tanks moved from sz20 to Wake
            2 Artillerys and 3 Infantrys moved from Seattle to British Columbia
            3 Infantrys moved from British Columbia to N.Canada
            1 EarlyFighter moved from Alaska to Attla
    
        Place Units - Americans
            2 Destroyers placed in sz4
            1 Factory placed in Anchorage
            2 S.Subs placed in sz25
            2 Elites placed in Pearl Harbor
            1 Destroyer placed in sz19
            1 Fighter placed in San Francisco
            2 B.Transports placed in sz23
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Americans : -4.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            1 Destroyer moved from sz1 to sz7
            1 EarlyFighter moved from Vostok to sz7
            1 Bomber moved from Belogorsk to sz7
            1 T.Boat moved from sz1 to sz7
            1 Artillery and 1 Infantry moved from Angarsk to Ustkut
            1 Infantry and 2 Tanks moved from Vostok to Quingdao
            1 Artillery and 1 Infantry moved from Belogorsk to Quingdao
            1 Artillery and 2 Infantrys moved from Hsingan to Jinan
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Artillerys, 1 Destroyer, 9 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Ustkut
                Masaharu attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ustkut
                Masaharu win, taking Ustkut from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in sz7
                Masaharu attack with 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 T.Boat
                Americans defend with 2 Destroyers
                    Masaharu roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz7, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Americans and 1 T.Boat owned by the Masaharu lost in sz7
                Masaharu win with 1 Bomber, 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 11
                Casualties for Masaharu: 1 T.Boat
                Casualties for Americans: 2 Destroyers
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from sz7 to Amursk
            1 Bomber and 3 Tankettes moved from Amursk to Quingdao
            3 Artillerys, 4 Infantrys and 6 Tanks moved from Hsingan to Quingdao
            3 Artillerys, 3 Infantrys and 1 Tankette moved from Akina to sz15
            1 Artillery moved from Vladivostok to sz15
            4 Artillerys, 3 Infantrys, 1 Tankette and 4 Transports moved from sz15 to sz1
            4 Artillerys, 3 Infantrys and 1 Tankette moved from sz1 to Vostok
            6 Infantrys moved from Vladivostok to Manchuria
    
        Place Units - Masaharu
            1 Destroyer placed in sz16
            2 Artillerys and 1 Infantry placed in Hsingan
            1 Infantry and 2 Tankettes placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.83
    Americans : 0.00
    Russians : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Artillery, 1 Infantry and 1 Marine moved from Tulun to Ustkut
            1 Artillery and 2 Infantrys moved from Ulaan Ude to Irkutsk
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 Artillery, 1 Infantry and 1 Marine
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Infantry and 1 Marine in Ustkut, round 2 : 1/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Ustkut
                    Russians roll dice for 1 Artillery and 1 Marine in Ustkut, round 3 : 1/2 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Artillery in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Ustkut
                Russians win, taking Ustkut from Masaharu with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Artillery and 1 Infantry
            Battle in Irkutsk
                Russians attack with 1 Artillery and 2 Infantrys
                Masaharu defend with 2 Infantrys
                    Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 2/3 hits, 0.83 expected hits
                    Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Masaharu lost in Irkutsk
                Russians win, taking Irkutsk from Masaharu with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 2 Infantrys
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Russians roll dice for 1 EarlyFighter and 1 Infantry in Jinan, round 3 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Jinan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                 retreated to Jinan
                Masaharu win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude
            2 Tanks moved from Kaask to Ulaan Ude
            1 Marine moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            2 Infantrys moved from Krasnoyarsk to Kaask
            2 Tanks moved from Achinsk to Kaask
            2 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            2 Infantrys and 2 Tanks placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.00
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            3 Carriers, 4 Destroyers and 4 EarlyFighters moved from sz18 to sz17
            6 Destroyers moved from sz78 to sz17
            4 Infantrys and 4 Tanks moved from Kichedung to sz74
            4 Infantrys, 4 Tanks and 4 Transports moved from sz74 to sz60
            4 Infantrys and 4 Tanks moved from sz60 to Malaya
            2 Artillerys, 2 Infantrys and 2 Tanks moved from Davao to sz70
            2 Artillerys, 3 B.Transports, 2 Infantrys and 2 Tanks moved from sz70 to sz60
            2 Artillerys, 2 Infantrys and 2 Tanks moved from sz60 to Malaya
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 Destroyers, 1 S.Sub and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 2 Artillerys, 6 Infantrys and 6 Tanks
                British defend with 4 Artillerys and 4 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 6 Infantrys and 6 Tanks in Malaya, round 2 : 3/14 hits, 5.00 expected hits
                    British roll dice for 4 Artillerys and 4 Infantrys in Malaya, round 2 : 0/8 hits, 2.67 expected hits
                    3 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 2 Artillerys, 6 Infantrys and 6 Tanks in Malaya, round 3 : 7/14 hits, 5.00 expected hits
                    British roll dice for 4 Artillerys and 1 Infantry in Malaya, round 3 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto, 4 Artillerys owned by the British and 1 Infantry owned by the British lost in Malaya
                Yamamoto win, taking Malaya from British with 2 Artillerys, 5 Infantrys and 6 Tanks remaining. Battle score for attacker is 22
                Casualties for British: 4 Artillerys and 4 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in sz17
                Yamamoto attack with 3 Carriers, 10 Destroyers and 4 EarlyFighters
                Americans defend with 1 Battleship, 2 Carriers, 7 Destroyers, 4 EarlyFighters and 2 Transports
                    Yamamoto roll dice for 3 Carriers, 10 Destroyers and 4 EarlyFighters in sz17, round 2 : 4/17 hits, 5.17 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Battleship, 2 Carriers, 7 Destroyers, 4 EarlyFighters and 2 Transports in sz17, round 2 : 9/16 hits, 7.50 expected hits
                    3 Carriers owned by the Yamamoto, 2 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 1 EarlyFighter owned by the Americans and 4 EarlyFighters owned by the Yamamoto lost in sz17
                    Yamamoto roll dice for 8 Destroyers in sz17, round 3 : 6/8 hits, 2.67 expected hits
                    Americans roll dice for 1 Battleship, 2 Carriers, 7 Destroyers and 3 EarlyFighters in sz17, round 3 : 8/13 hits, 6.67 expected hits
                    3 Destroyers owned by the Americans, 8 Destroyers owned by the Yamamoto and 3 EarlyFighters owned by the Americans lost in sz17
                Americans win with 1 Battleship, 2 Carriers and 4 Destroyers remaining. Battle score for attacker is -86
                Casualties for Yamamoto: 3 Carriers, 10 Destroyers and 4 EarlyFighters
                Casualties for Americans: 3 Destroyers, 4 EarlyFighters and 2 Transports
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            5 Destroyers, 1 S.Sub and 1 Submarine placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    British : -3.33
    Yamamoto : 2.17
    Americans : 2.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Gansu to N.Shangsi
            2 EarlyFighters moved from Szechwan to N.Shangsi
            1 Artillery moved from Szechwan to Shangsi
            2 Infantrys moved from Szechwan to Shangsi
            2 Artillerys, 6 Infantrys and 9 Tanks moved from Szechwan to Sian
            4 Tanks moved from Gansu to Sian
            1 Infantry moved from W.Sian to Sian
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 10 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 2 Artillerys, 7 Infantrys and 13 Tanks
                Hisaichi defend with 2 Artillerys, 1 EarlyFighter, 1 Factory, 4 Infantrys and 6 Tanks; Yamamoto defend with 5 Tanks
                    Chinese roll dice for 2 Artillerys, 7 Infantrys and 13 Tanks in Sian, round 2 : 9/22 hits, 8.67 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 11 Tanks in Sian, round 2 : 9/18 hits, 8.00 expected hits
                    3 Tanks owned by the Hisaichi, 4 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi, 7 Infantrys owned by the Chinese and 2 Artillerys owned by the Chinese lost in Sian
                    Chinese roll dice for 13 Tanks in Sian, round 3 : 6/13 hits, 6.50 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 8 Tanks in Sian, round 3 : 5/9 hits, 4.50 expected hits
                    2 Tanks owned by the Hisaichi, 5 Tanks owned by the Chinese and 4 Tanks owned by the Yamamoto lost in Sian
                    Chinese roll dice for 8 Tanks in Sian, round 4 : 3/8 hits, 4.00 expected hits
                    Hisaichi roll dice for 1 EarlyFighter and 2 Tanks in Sian, round 4 : 2/3 hits, 1.50 expected hits
                    1 Tank owned by the Hisaichi, 2 Tanks owned by the Chinese, 1 EarlyFighter owned by the Hisaichi and 1 Tank owned by the Yamamoto lost in Sian
                Chinese win, taking Sian from Hisaichi with 6 Tanks remaining. Battle score for attacker is 22
                Casualties for Chinese: 2 Artillerys, 7 Infantrys and 7 Tanks
                Casualties for Hisaichi: 2 Artillerys, 1 EarlyFighter, 4 Infantrys and 6 Tanks
                Casualties for Yamamoto: 5 Tanks
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Mech.Inf and 2 Tanks
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in N.Shangsi, round 2 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in N.Shangsi, round 2 : 1/3 hits, 1.33 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in N.Shangsi, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Tanks in N.Shangsi, round 3 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 Artillery and 2 EarlyFighters in N.Shangsi, round 4 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in N.Shangsi, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi
                Chinese win with 2 EarlyFighters remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 1 Mech.Inf and 2 Tanks
            Battle in Shangsi
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Marine and 1 Tankette
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Marine and 1 Tankette in Shangsi, round 2 : 0/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Marine and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Marine in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Marine and 1 Tankette
    
        Non Combat Move - Chinese
            4 Infantrys and 1 Marine moved from Gansu to Szechwan
            5 Infantrys and 1 Marine moved from Tsingnan to Gansu
            1 Marine moved from Xining to Tsingnan
            4 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Xining to Tsingnan
            3 Tanks moved from Ming Jong to Tsingnan
            2 Tankettes moved from Urumal to Ming Jong
            2 Tanks moved from Urumal to Ming Jong
            1 Infantry moved from Quyan to Ming Jong
            2 EarlyFighters moved from N.Shangsi to Szechwan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            4 Infantrys placed in Urumal
            1 Bunker placed in W.Sian
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.83
    Chinese : -2.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Infantrys moved from Shansi to Shangsi
            1 Artillery, 1 Infantry and 1 Tank moved from Hanan to Sian
            3 Bombers moved from Phuket to Sian
            1 Artillery and 2 Infantrys moved from E.Shansi to Shangsi
            4 Infantrys moved from Peking to E.Shansi
            1 Infantry moved from Tientsin to Hopeh
            1 Elite and 3 Infantrys moved from S.Borneo to sz60
            1 Elite and 3 Infantrys moved from sz60 to Java
            1 Battleship, 1 Destroyer, 2 EarlyFighters and 1 Submarine moved from sz60 to sz59
            3 Transports moved from sz60 to sz59
            2 Infantrys moved from Hongkong to sz67
            2 Infantrys and 1 Transport moved from sz67 to sz60
            2 Infantrys moved from sz60 to Java
            2 Transports moved from sz60 to sz67
            4 Infantrys moved from Hongkong to sz67
            4 Infantrys moved from sz67 to N.French I.
            1 Artillery and 3 Infantrys moved from Korea to Tientsin
            8 Infantrys moved from Seoul to Korea
            1 Destroyer moved from sz78 to sz18
            1 Destroyer moved from sz78 to sz76
            1 Destroyer moved from sz69 to sz70
            1 T.Boat moved from sz69 to sz68
            1 Transport moved from sz60 to sz59
            1 Transport moved from sz60 to sz67
            2 Mech.Infs moved from Quingdao to Angarsk
            2 Mech.Infs moved from Angarsk to Ustkut
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 3 Destroyers, 1 Elite, 12 Infantrys and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz59
                Hisaichi attack with 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 4 Transports
                British defend with 3 Destroyers
                    Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Destroyer, 2 EarlyFighters and 4 Transports in sz59, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 3 Destroyers in sz59, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    2 Destroyers owned by the British lost in sz59
                    Hisaichi roll dice for 1 Submarine in sz59, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British lost in sz59
                Hisaichi win with 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 4 Transports remaining. Battle score for attacker is 24
                Casualties for British: 3 Destroyers
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 4 Infantrys
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery and 4 Infantrys in Shangsi, round 2 : 3/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery
            Battle in Sian
                Hisaichi attack with 1 Artillery, 3 Bombers, 1 Infantry and 1 Tank
                Chinese defend with 1 Factory and 6 Tanks
                    Hisaichi roll dice for 1 Artillery, 3 Bombers, 1 Infantry and 1 Tank in Sian, round 2 : 3/6 hits, 3.17 expected hits
                    Chinese roll dice for 6 Tanks in Sian, round 2 : 4/6 hits, 3.00 expected hits
                    1 Tank owned by the Hisaichi, 3 Tanks owned by the Chinese, 1 Bomber owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 2 Bombers in Sian, round 3 : 1/2 hits, 1.33 expected hits
                    Chinese roll dice for 3 Tanks in Sian, round 3 : 1/3 hits, 1.50 expected hits
                    1 Tank owned by the Chinese and 1 Bomber owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Bomber in Sian, round 4 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 2 Tanks in Sian, round 4 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Chinese and 1 Bomber owned by the Hisaichi lost in Sian
                Chinese win with 1 Tank remaining. Battle score for attacker is -28
                Casualties for Hisaichi: 1 Artillery, 3 Bombers, 1 Infantry and 1 Tank
                Casualties for Chinese: 5 Tanks
            Battle in Ustkut
                Hisaichi attack with 2 Mech.Infs
                Russians defend with 1 Artillery and 1 Marine
                    Hisaichi roll dice for 2 Mech.Infs in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery and 1 Marine in Ustkut, round 2 : 1/2 hits, 0.67 expected hits
                    1 Marine owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Ustkut
                    Hisaichi roll dice for 1 Mech.Inf in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ustkut, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery in Ustkut, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Ustkut
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 2 Mech.Infs
                Casualties for Russians: 1 Artillery and 1 Marine
            Battle in Java
                Hisaichi attack with 1 Elite and 5 Infantrys
                Anzac defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Elite and 5 Infantrys in Java, round 2 : 0/6 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Elite and 5 Infantrys in Java, round 3 : 2/6 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Java
                Hisaichi win, taking Java from Dutch with 1 Elite and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from sz59 to sz60
    
        Place Units - Hisaichi
            3 Destroyers and 1 S.Sub placed in sz79
            4 Infantrys placed in S.Borneo
            6 Infantrys placed in Hongkong
            1 Artillery and 1 Infantry placed in Shansi
            1 Artillery, 1 Elite and 1 Infantry placed in Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.33
    British : -1.00
    Chinese : 1.17
    Russians : 0.67
    Dutch : -1.33
    

    Savegame


  • @dawgoneit looks like your getting the upper hand so far in this game.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Transport moved from sz66 to sz56
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit We’ll see if that lasts ;)


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            2 Transports moved from sz60 to sz73
            2 Artillerys and 2 Infantrys moved from Phuket to sz73
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz73 to sz60
            2 Artillerys, 1 EarlyFighter and 2 Infantrys moved from sz60 to Sumatra
            1 Marine and 1 Tank moved from N.S to Sumatra
            1 Infantry moved from N.French I. to Thailand
            1 Infantry moved from Thailand to Phuket
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 2 Artillerys, 1 EarlyFighter, 2 Infantrys, 1 Marine and 1 Tank
                British defend with 1 Artillery; Anzac defend with 2 Artillerys and 2 Infantrys
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 3/7 hits, 2.50 expected hits
                    British roll dice for 3 Artillerys and 2 Infantrys in Sumatra, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac, 2 Infantrys owned by the Thai and 1 Artillery owned by the British lost in Sumatra
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter, 1 Marine and 1 Tank in Sumatra, round 3 : 1/5 hits, 2.00 expected hits
                    British roll dice for 2 Artillerys in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac lost in Sumatra
                    Thai roll dice for 2 Artillerys, 1 EarlyFighter, 1 Marine and 1 Tank in Sumatra, round 4 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 Artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Artillery owned by the Thai lost in Sumatra
                Thai win, taking Sumatra from British with 1 Artillery, 1 EarlyFighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Thai: 1 Artillery and 2 Infantrys
                Casualties for Anzac: 2 Artillerys and 2 Infantrys
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Sumatra to sz60
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Thai : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            2 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            6 Transports moved from sz66 to sz63
            2 Artillerys, 1 Battleship, 2 Infantrys and 2 Transports moved from sz63 to sz66
            2 Infantrys moved from sz66 to N.S
                  British take N.S from Thai
            2 Artillerys moved from sz66 to N.S
            2 Tankettes moved from Burma to Thailand
            1 Fighter moved from Burma to Thailand
            1 EarlyFighter moved from Burma to Thailand
            2 EarlyFighters moved from sz66 to sz59
            3 Destroyers moved from sz58 to sz59
            1 Destroyer moved from sz49 to sz59
            1 Destroyer moved from sz49 to sz59
    
        Purchase Units - British
            British buy 4 Artillerys, 3 Destroyers, 1 Infantry, 3 Marines, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Thailand
                British attack with 1 EarlyFighter, 1 Fighter and 2 Tankettes
                Thai defend with 1 Infantry
                    British roll dice for 1 EarlyFighter, 1 Fighter and 2 Tankettes in Thailand, round 2 : 0/4 hits, 1.50 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 EarlyFighter, 1 Fighter and 2 Tankettes in Thailand, round 3 : 2/4 hits, 1.50 expected hits
                    Thai roll dice for 1 Infantry in Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Thailand
                British win, taking Thailand from Thai with 1 EarlyFighter, 1 Fighter and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in sz59
                British attack with 5 Destroyers and 2 EarlyFighters
                Hisaichi defend with 1 Battleship, 1 Destroyer, 1 Submarine and 4 Transports
                    Hisaichi roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 5 Destroyers and 2 EarlyFighters in sz59, round 2 : 5/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Destroyer and 4 Transports in sz59, round 2 : 2/6 hits, 1.83 expected hits
                    4 Transports owned by the Hisaichi, 2 EarlyFighters owned by the British and 1 Submarine owned by the Hisaichi lost in sz59
                    British roll dice for 5 Destroyers in sz59, round 3 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Battleship and 1 Destroyer in sz59, round 3 : 2/2 hits, 1.17 expected hits
                    1 Destroyer owned by the Hisaichi and 2 Destroyers owned by the British lost in sz59
                    British roll dice for 3 Destroyers in sz59, round 4 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Battleship in sz59, round 4 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Hisaichi lost in sz59
                British win with 3 Destroyers remaining. Battle score for attacker is 26
                Casualties for British: 2 Destroyers and 2 EarlyFighters
                Casualties for Hisaichi: 1 Battleship, 1 Destroyer, 1 Submarine and 4 Transports
    
        Non Combat Move - British
            1 EarlyFighter moved from Thailand to sz66
            1 Fighter moved from Thailand to sz66
            2 Tankettes moved from Nepal to Burma
            1 Artillery and 1 Infantry moved from Nepal to Bengal
            3 Tanks moved from Calcutta to E.India
    
        Place Units - British
            3 Destroyers placed in sz49
            4 Artillerys, 1 Infantry and 3 Marines placed in Calcutta
            1 Tank and 2 Tankettes placed in Dheli
    
        Turn Complete - British
            British collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    Hisaichi : 0.17
    Thai : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Tank moved from Derby to sz50
            1 Artillery moved from Flores to sz50
            2 Infantrys moved from Derby to sz50
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz56
            1 Artillery, 2 Infantrys and 1 Tank moved from sz56 to Java
            1 Transport moved from sz56 to sz57
            1 Artillery moved from Soem to sz57
            1 Infantry moved from Soem to sz57
            1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Java
            1 Transport moved from sz56 to sz50
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys and 2 EarlyFighters; Remaining resources: 3 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Hisaichi defend with 1 Elite and 5 Infantrys
                    Anzac roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Java, round 2 : 3/6 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Elite and 5 Infantrys in Java, round 2 : 4/6 hits, 2.00 expected hits
                    1 Artillery owned by the Anzac, 3 Infantrys owned by the Anzac and 3 Infantrys owned by the Hisaichi lost in Java
                    Anzac roll dice for 1 Artillery and 1 Tank in Java, round 3 : 2/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Java, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java
                    Anzac roll dice for 1 Tank in Java, round 4 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Elite in Java, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Tank in Java, round 5 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Elite in Java, round 5 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Anzac: 2 Artillerys and 3 Infantrys
                Casualties for Hisaichi: 1 Elite and 5 Infantrys
    
        Non Combat Move - Anzac
            2 Infantrys moved from Derby to sz50
            2 Infantrys moved from sz50 to Soem
    
        Place Units - Anzac
            2 EarlyFighters placed in sz50
            1 Artillery placed in W.Australia
            Anzac undo move 2.
            Anzac undo move 1.
            2 Artillerys placed in W.Australia
            1 EarlyFighter placed in sz50
            1 EarlyFighter placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.33
    Anzac : 2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            1 unit repaired.
            1 Submarine moved from sz20 to sz18
            1 Destroyer moved from sz19 to sz18
            1 EarlyFighter moved from Attla to sz7
            2 Destroyers moved from sz4 to sz7
            3 Bombers moved from Wake to sz76
            1 Destroyer moved from sz17 to sz76
            1 Destroyer moved from sz17 to sz76
            2 EarlyFighters moved from Wake to sz18
            1 EarlyFighter moved from sz18 to sz76
    
        Purchase Units - Americans
            Americans buy 4 Destroyers, 1 EarlyFighter, 1 Factory, 1 Fighter, 1 Marine and 2 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz76
                Americans attack with 3 Bombers, 2 Destroyers and 1 EarlyFighter
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 3 Bombers, 2 Destroyers and 1 EarlyFighter in sz76, round 2 : 2/6 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz76, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz76
                Americans win with 3 Bombers, 2 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in sz18
                Americans attack with 1 Destroyer, 1 EarlyFighter and 1 Submarine
                Hisaichi defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in sz18, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz18, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz18, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz18
                Americans win with 1 Destroyer, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Destroyer
            Battle in sz7
                Americans attack with 2 Destroyers and 1 EarlyFighter
                Masaharu defend with 1 Destroyer
                    Americans roll dice for 2 Destroyers and 1 EarlyFighter in sz7, round 2 : 1/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz7
                Americans win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Masaharu: 1 Destroyer
    
        Non Combat Move - Americans
            1 EarlyFighter moved from sz7 to sz76
            3 Bombers moved from sz76 to Marcus
            1 Destroyer moved from sz17 to sz72
            1 EarlyFighter moved from sz18 to Marcus
            2 Carriers moved from sz17 to sz76
            1 Battleship moved from sz17 to sz76
            4 Tanks moved from Wake to sz20
            2 Infantrys moved from Wake to sz20
            2 B.Transports, 2 Infantrys and 4 Tanks moved from sz20 to sz18
            2 Infantrys and 4 Tanks moved from sz18 to Marcus
            2 Elites moved from Pearl Harbor to sz25
            2 Elites and 2 S.Subs moved from sz25 to sz19
            2 Elites moved from sz19 to Wake
            1 Fighter moved from San Francisco to Kauai
            1 Artillery moved from San Francisco to sz23
            4 Infantrys moved from San Francisco to sz23
            2 Infantrys moved from Central Valley to Portland
            1 Artillery, 2 B.Transports and 4 Infantrys moved from sz23 to sz25
            1 Artillery and 4 Infantrys moved from sz25 to Kauai
    
        Place Units - Americans
            1 Factory placed in Marcus
            1 Fighter placed in Wake
            2 S.Subs placed in sz5
            1 Marine placed in Anchorage
            Americans undo move 3.
            1 S.Sub placed in sz5
            1 S.Sub placed in sz5
            1 Destroyer placed in sz4
            2 Destroyers placed in sz25
            1 Destroyer placed in sz25
            1 EarlyFighter placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Masaharu : 0.50
    Americans : -1.00
    

    Savegame


  • TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            4 Transports moved from sz1 to sz79
            3 Infantrys moved from Vostok to Irkutsk
            1 Tankette moved from Vostok to Ustkut
                  Masaharu take Ustkut from Russians
            1 Bomber moved from Quingdao to Irkutsk
            1 EarlyFighter moved from Amursk to Irkutsk
            2 Artillerys and 1 Infantry moved from Hsingan to Quingdao
            1 Artillery moved from Jinan to Quingdao
            2 Tankettes moved from Amursk to Quingdao
            4 Artillerys moved from Vostok to Quingdao
            1 Infantry moved from Amursk to Belogorsk
            6 Infantrys moved from Manchuria to Hsingan
    
        Purchase Units - Masaharu
            Masaharu buy 1 Bunker, 1 EarlyFighter and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Irkutsk
                Masaharu attack with 1 Bomber, 1 EarlyFighter and 3 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter and 3 Infantrys in Irkutsk, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Irkutsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 Bomber, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber and 1 EarlyFighter moved from Irkutsk to Quingdao
    
        Place Units - Masaharu
            1 Bunker, 1 EarlyFighter and 7 Infantrys placed in Akina
            3 Infantrys placed in Amursk
            3 Infantrys placed in Hsingan
    
        Turn Complete - Masaharu
            Masaharu collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.50
    Russians : 0.33
    

    Savegame

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