Lennard(Axis)_vs_Pejon88(Allies+10)_#1

  • 2023 '22

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 fighter and 2 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Sikang
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            7 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Hopei to Chahar
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : 0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from India to Szechwan
            1 bomber moved from Persia to Sikang
            1 bomber moved from Persia to Volgograd
            1 destroyer moved from 10 Sea Zone to 31 Sea Zone
            1 bomber moved from Western United States to 31 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Holland Belgium
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
                Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Szechwan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in 31 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 31 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 31 Sea Zone to Wake Island
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Hawaiian Islands to Queensland
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Gibraltar
            2 fighters moved from Northwest Persia to 97 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Western United States to 91 Sea Zone
            1 bomber moved from Volgograd to Persia
            1 bomber moved from Szechwan to India
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 4 infantry placed in Central United States
            1 bomber and 1 fighter placed in Western United States
            Americans undo move 5.
            1 bomber placed in Eastern United States
            1 fighter placed in Western United States
            Americans undo move 6.
            Americans undo move 5.
            1 bomber and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 fighter and 2 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Sikang
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            7 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Hopei to Chahar
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Egypt: 1 mech_infantry
            EDIT: Adding units owned by Americans to Iraq: 1 mech_infantry
            EDIT: Turning off Edit Mode
            British buy 3 artilleries, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            2 bombers moved from Malta to Caucasus
            1 fighter moved from Eastern Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 2 bombers, 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    British roll dice for 2 bombers, 1 fighter and 3 infantry in Caucasus, round 2 : 3/6 hits, 2,33 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            3 aaGuns, 2 armour, 11 artilleries, 20 infantry and 5 mech_infantrys moved from India to Burma
            1 armour and 1 mech_infantry moved from West India to Burma
            3 artilleries and 5 infantry moved from Eastern Persia to West India
            3 mech_infantrys moved from Persia to West India
            3 infantry moved from Iraq to Northwest Persia
            1 armour moved from Iraq to Eastern Persia
            1 artillery and 3 infantry moved from Tobruk to Alexandria
            1 armour moved from Trans-Jordan to Persia
            2 bombers moved from Caucasus to Eastern Persia
            1 fighter moved from Caucasus to Eastern Persia
    
        Place Units - British
            1 artillery and 2 infantry placed in Iraq
            3 mech_infantrys placed in Persia
            2 transports placed in 110 Sea Zone
            2 artilleries and 1 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
            EDIT: Removing units owned by British from Trans-Jordan: 1 mech_infantry
            EDIT: Adding units owned by British to Persia: 1 mech_infantry
            EDIT: Removing units owned by British from Alexandria: 1 infantry
            EDIT: Adding units owned by British to 99 Sea Zone: 1 transport
            EDIT: Changing ownership of Cyprus from Italians to British
            EDIT: Adding units owned by British to Cyprus: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
            Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : 0,67
    AA fire in Volgograd : : -0,17
    Americans : 2,33
    Chinese : 0,17
    Japanese : 0,83
    

    Savegame

  • 2023 '22

    I forgot to take Cyprus with an Inf. Since I have a harbor in Egypt I could pick one Inf up from Tobruk, just to clarify my edit.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 mech_infantrys moved from Slovakia Hungary to Romania
            1 bomber moved from Southern Italy to 99 Sea Zone
            1 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 99 Sea Zone to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,2,1,3,2,2
            Italians collect 0 PUs (8 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 32 Sea Zone
            1 fighter moved from Caroline Islands to 32 Sea Zone
    
        Combat - ANZAC
            Battle in 32 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 32 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 32 Sea Zone to Caroline Islands
            1 fighter moved from Sumatra to Burma
            1 fighter moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            2 transports moved from 6 Sea Zone to 25 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : -0,17
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 32 Sea Zone
            1 fighter moved from Caroline Islands to 32 Sea Zone
    
        Combat - ANZAC
            Battle in 32 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 32 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 32 Sea Zone to Caroline Islands
            1 fighter moved from Sumatra to Burma
            1 fighter moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 cruiser moved from 54 Sea Zone to 26 Sea Zone
            2 transports moved from 6 Sea Zone to 25 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 bombers, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Ukraine
            2 tactical_bombers moved from Volgograd to Ukraine
            2 tactical_bombers moved from Volgograd to Ukraine
            2 artilleries and 2 infantry moved from Baltic States to Eastern Poland
            1 armour moved from Germany to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Germany to Poland
            1 infantry moved from Belarus to Smolensk
            1 bomber moved from Novgorod to Smolensk
            4 artilleries moved from Novgorod to Archangel
            6 mech_infantrys moved from Karelia to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Finland to Norway
                  Germans take Norway from Americans
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            5 armour, 6 artilleries and 8 mech_infantrys moved from Normandy Bordeaux to France
            5 armour and 8 mech_infantrys moved from France to Western Germany
            3 mech_infantrys moved from Western Germany to Slovakia Hungary
            2 artilleries and 1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Western Germany to Denmark
            2 artilleries moved from Finland to Karelia
            10 artilleries and 14 infantry moved from Volgograd to Caucasus
            14 armour and 38 mech_infantrys moved from Rostov to Caucasus
            1 armour moved from Sakha to Amur
                  Germans take Amur from Russians
            1 armour moved from Amur to Siberia
                  Germans take Siberia from Russians
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 mech_infantry and 4 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 mech_infantry and 4 tactical_bombers in Ukraine, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 bomber, 2 fighters and 2 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Archangel
                Germans attack with 4 artilleries, 1 infantry and 6 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 4 artilleries, 1 infantry and 6 mech_infantrys in Archangel, round 2 : 4/11 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 0/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 113 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Germans Submerged
                1 submarine owned by the Russians Submerged
            Battle in Caucasus
                Germans attack with 14 armour, 10 artilleries, 14 infantry and 38 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 14 armour, 10 artilleries, 14 infantry and 38 mech_infantrys in Caucasus, round 2 : 21/76 hits, 20.67 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                Germans winRussians win with no units remaining, taking Caucasus from Russians with 14 armour, 10 artilleries, 12 infantry and 38 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 bomber and 2 fighters moved from Holland Belgium to Western Germany
            1 bomber moved from Smolensk to Novgorod
            4 aaGuns moved from Volgograd to Caucasus
            4 tactical_bombers moved from Ukraine to Romania
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            2 bombers and 1 fighter placed in Western Germany
            9 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5,2,5,1,1,1
            Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : -0.33
    Russians : -0.67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Germans
            1 artillery and 1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            2 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Tambov to Smolensk
            2 fighters moved from Tambov to Ukraine
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 fighter moved from Tambov to Ukraine
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in Ukraine
                Russians attack with 1 artillery, 3 fighters and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Ukraine, round 2 : 1/5 hits, 2,17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            2 mech_infantrys moved from Novosibirsk to Yenisey
            1 infantry moved from Bessarabia to Western Ukraine
            2 infantry moved from Russia to Bryansk
            4 armour moved from Tambov to Samara
            4 mech_infantrys moved from Russia to Samara
            1 mech_infantry moved from Tambov to Novosibirsk
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            3 fighters moved from Ukraine to Russia
            15 artilleries moved from Tambov to Bryansk
            3 aaGuns moved from Tambov to Bryansk
            16 infantry moved from Tambov to Bryansk
            2 infantry moved from Tambov to Bryansk
    
        Place Units - Russians
            1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,17
    

    Savegame


  • Would you like to specify OOL for SZ 6? I can go round by round if you want but there’s subs involved so it would actually be 1/2 round at a time.J13.tsvg

  • 2023 '22

    I believe you can finish the battle or definitely go 1 whole round at the time unless something unexpected happens, then please ask me. In general:

    1. Damage battleships.
    2. Take all subs.
    3. Take all cruisers.
    4. Damage 1 aircraft carrier and kill it off.
    5. Take the aircraft from the lost carrier as casualties. First tactical bombers, then fighters.
    6. Re-do steps 3-4 until only the battleships remain if we come to that.

    Also take ANZAC as casualties before USA. Take the destroyer as casualty only if Japan has no more subs left.


  • GG, do you have a link to where I post the game file?

  • 2023 '22

    You too! Nice playing you :)

    I believe it is usually posted here: https://www.axisandallies.org/forums/topic/30808/post-league-game-results-here/1346

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