@jim010 I moved 2 russian infantry into Belo and the russian sub next to France, but I had already clicked done, so I had to edit those moves.
Lennard(Axis)_vs_Pejon88(Allies+10)_#1
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter and 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Szechwan Chinese creates battle in territory Sikang Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Suiyuyan to Chahar 1 fighter moved from Hopei to Chahar Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Szechwan 1 bomber moved from Persia to Sikang 1 bomber moved from Persia to Volgograd 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 bomber moved from Western United States to 31 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Holland Belgium Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in 31 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 31 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 31 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 31 Sea Zone to Wake Island 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to Queensland 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Gibraltar 2 fighters moved from Northwest Persia to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Western United States to 91 Sea Zone 1 bomber moved from Volgograd to Persia 1 bomber moved from Szechwan to India Place Units - Americans 3 transports placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries and 4 infantry placed in Central United States 1 bomber and 1 fighter placed in Western United States Americans undo move 5. 1 bomber placed in Eastern United States 1 fighter placed in Western United States Americans undo move 6. Americans undo move 5. 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter and 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Szechwan Chinese creates battle in territory Sikang Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Suiyuyan to Chahar 1 fighter moved from Hopei to Chahar Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Egypt: 1 mech_infantry EDIT: Adding units owned by Americans to Iraq: 1 mech_infantry EDIT: Turning off Edit Mode British buy 3 artilleries, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 2 bombers moved from Malta to Caucasus 1 fighter moved from Eastern Persia to Caucasus Combat - British Battle in Caucasus British attack with 2 bombers, 1 fighter and 3 infantry Germans defend with 2 infantry British roll dice for 2 bombers, 1 fighter and 3 infantry in Caucasus, round 2 : 3/6 hits, 2,33 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 3 aaGuns, 2 armour, 11 artilleries, 20 infantry and 5 mech_infantrys moved from India to Burma 1 armour and 1 mech_infantry moved from West India to Burma 3 artilleries and 5 infantry moved from Eastern Persia to West India 3 mech_infantrys moved from Persia to West India 3 infantry moved from Iraq to Northwest Persia 1 armour moved from Iraq to Eastern Persia 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 armour moved from Trans-Jordan to Persia 2 bombers moved from Caucasus to Eastern Persia 1 fighter moved from Caucasus to Eastern Persia Place Units - British 1 artillery and 2 infantry placed in Iraq 3 mech_infantrys placed in Persia 2 transports placed in 110 Sea Zone 2 artilleries and 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Removing units owned by British from Trans-Jordan: 1 mech_infantry EDIT: Adding units owned by British to Persia: 1 mech_infantry EDIT: Removing units owned by British from Alexandria: 1 infantry EDIT: Adding units owned by British to 99 Sea Zone: 1 transport EDIT: Changing ownership of Cyprus from Italians to British EDIT: Adding units owned by British to Cyprus: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00 British : 0,67 AA fire in Volgograd : : -0,17 Americans : 2,33 Chinese : 0,17 Japanese : 0,83
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I forgot to take Cyprus with an Inf. Since I have a harbor in Egypt I could pick one Inf up from Tobruk, just to clarify my edit.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 2 mech_infantrys moved from Slovakia Hungary to Romania 1 bomber moved from Southern Italy to 99 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,2,1,3,2,2 Italians collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 32 Sea Zone 1 fighter moved from Caroline Islands to 32 Sea Zone Combat - ANZAC Battle in 32 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 32 Sea Zone to Caroline Islands 1 fighter moved from Sumatra to Burma 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 2 transports moved from 6 Sea Zone to 25 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,17
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 32 Sea Zone 1 fighter moved from Caroline Islands to 32 Sea Zone Combat - ANZAC Battle in 32 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 32 Sea Zone to Caroline Islands 1 fighter moved from Sumatra to Burma 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 2 transports moved from 6 Sea Zone to 25 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,17
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 bombers, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Ukraine 2 tactical_bombers moved from Volgograd to Ukraine 2 tactical_bombers moved from Volgograd to Ukraine 2 artilleries and 2 infantry moved from Baltic States to Eastern Poland 1 armour moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Germany to Poland 1 infantry moved from Belarus to Smolensk 1 bomber moved from Novgorod to Smolensk 4 artilleries moved from Novgorod to Archangel 6 mech_infantrys moved from Karelia to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Finland to Norway Germans take Norway from Americans 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 5 armour, 6 artilleries and 8 mech_infantrys moved from Normandy Bordeaux to France 5 armour and 8 mech_infantrys moved from France to Western Germany 3 mech_infantrys moved from Western Germany to Slovakia Hungary 2 artilleries and 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Denmark 2 artilleries moved from Finland to Karelia 10 artilleries and 14 infantry moved from Volgograd to Caucasus 14 armour and 38 mech_infantrys moved from Rostov to Caucasus 1 armour moved from Sakha to Amur Germans take Amur from Russians 1 armour moved from Amur to Siberia Germans take Siberia from Russians 1 submarine moved from 114 Sea Zone to 113 Sea Zone Combat - Germans Battle in Ukraine Germans attack with 1 mech_infantry and 4 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 mech_infantry and 4 tactical_bombers in Ukraine, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 artillery Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Archangel Germans attack with 4 artilleries, 1 infantry and 6 mech_infantrys Russians defend with 2 infantry Germans roll dice for 4 artilleries, 1 infantry and 6 mech_infantrys in Archangel, round 2 : 4/11 hits, 3.17 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 0/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Germans Submerged 1 submarine owned by the Russians Submerged Battle in Caucasus Germans attack with 14 armour, 10 artilleries, 14 infantry and 38 mech_infantrys British defend with 2 infantry Germans roll dice for 14 armour, 10 artilleries, 14 infantry and 38 mech_infantrys in Caucasus, round 2 : 21/76 hits, 20.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans winRussians win with no units remaining, taking Caucasus from Russians with 14 armour, 10 artilleries, 12 infantry and 38 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Smolensk to Novgorod 4 aaGuns moved from Volgograd to Caucasus 4 tactical_bombers moved from Ukraine to Romania Place Units - Germans 3 artilleries placed in Novgorod 2 bombers and 1 fighter placed in Western Germany 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5,2,5,1,1,1 Germans collect 64 PUs (4 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -0.33 Russians : -0.67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Tambov to Smolensk 2 fighters moved from Tambov to Ukraine 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 fighter moved from Tambov to Ukraine 1 fighter moved from Russia to Smolensk Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Ukraine Russians attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Ukraine, round 2 : 1/5 hits, 2,17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Vologda 2 mech_infantrys moved from Novosibirsk to Yenisey 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Russia to Bryansk 4 armour moved from Tambov to Samara 4 mech_infantrys moved from Russia to Samara 1 mech_infantry moved from Tambov to Novosibirsk 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 3 fighters moved from Ukraine to Russia 15 artilleries moved from Tambov to Bryansk 3 aaGuns moved from Tambov to Bryansk 16 infantry moved from Tambov to Bryansk 2 infantry moved from Tambov to Bryansk Place Units - Russians 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -0,17
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Would you like to specify OOL for SZ 6? I can go round by round if you want but there’s subs involved so it would actually be 1/2 round at a time.J13.tsvg
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I believe you can finish the battle or definitely go 1 whole round at the time unless something unexpected happens, then please ask me. In general:
- Damage battleships.
- Take all subs.
- Take all cruisers.
- Damage 1 aircraft carrier and kill it off.
- Take the aircraft from the lost carrier as casualties. First tactical bombers, then fighters.
- Re-do steps 3-4 until only the battleships remain if we come to that.
Also take ANZAC as casualties before USA. Take the destroyer as casualty only if Japan has no more subs left.
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GG, do you have a link to where I post the game file?
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You too! Nice playing you :)
I believe it is usually posted here: https://www.axisandallies.org/forums/topic/30808/post-league-game-results-here/1346