Nathanrun5 (Allies) vs Innohub (Axis) G40 2E - Game 01

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour, 15 artilleries, 55 infantry and 5 mech_infantrys moved from Bryansk to Russia
            3 armour and 7 mech_infantrys moved from Volgograd to Russia
            2 mech_infantrys moved from Caucasus to Northwest Persia
            2 fighters moved from Iraq to Northwest Persia
            5 tactical_bombers moved from Iraq to Northwest Persia
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Ukraine to Russia
            2 bombers moved from Germany to Russia
            2 bombers moved from Greece to Russia
            1 bomber moved from Southern Italy to Russia
            1 armour moved from Ethiopia to Tanganyika Territory
                  Germans take Kenya from British
                  Germans take Tanganyika Territory from British
            2 mech_infantrys moved from Baltic States to Smolensk
            3 mech_infantrys moved from Ukraine to Tambov
            1 armour moved from Caucasus to Tambov
            1 infantry moved from Nigeria to French Equatorial Africa
                  Germans take French Equatorial Africa from French
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Caucasus
            1 bomber moved from Yakut S.S.R. to Russia
            1 infantry moved from Vologda to Russia
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Tambov, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 2 fighters, 2 mech_infantrys and 5 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 2 : 4/9 hits, 4.17 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Russia
                Germans attack with 5 armour, 15 artilleries, 8 bombers, 56 infantry and 12 mech_infantrys
                Russians defend with 4 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 2 fighters, 62 infantry and 2 tactical_bombers
                    AA fire in Russia : 2/8 hits, 1.33 expected hits
                    2 bombers owned by the Germans lost in Russia
                    Germans roll dice for 5 armour, 15 artilleries, 6 bombers, 56 infantry and 12 mech_infantrys in Russia, round 2 : 25/94 hits, 25.33 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 15 artilleries, 2 fighters, 62 infantry and 2 tactical_bombers in Russia, round 2 : 24/83 hits, 29.00 expected hits
                    21 infantry owned by the Russians, 24 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 5 armour, 15 artilleries, 6 bombers, 32 infantry and 12 mech_infantrys in Russia, round 3 : 19/70 hits, 21.33 expected hits
                    Russians roll dice for 2 armour, 15 artilleries, 2 fighters, 41 infantry and 2 tactical_bombers in Russia, round 3 : 26/62 hits, 22.00 expected hits
                    19 infantry owned by the Russians and 26 infantry owned by the Germans lost in Russia
                    Germans roll dice for 5 armour, 15 artilleries, 6 bombers, 6 infantry and 12 mech_infantrys in Russia, round 4 : 15/44 hits, 17.00 expected hits
                    Russians roll dice for 2 armour, 15 artilleries, 2 fighters, 22 infantry and 2 tactical_bombers in Russia, round 4 : 18/43 hits, 15.67 expected hits
                    15 infantry owned by the Russians, 6 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 5 armour, 15 artilleries and 6 bombers in Russia, round 5 : 13/26 hits, 11.50 expected hits
                    Russians roll dice for 2 armour, 15 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers in Russia, round 5 : 7/28 hits, 10.67 expected hits
                    7 infantry owned by the Russians, 6 artilleries owned by the Russians and 7 artilleries owned by the Germans lost in Russia
                    Germans roll dice for 5 armour, 8 artilleries and 6 bombers in Russia, round 6 : 7/19 hits, 9.17 expected hits
                    Russians roll dice for 2 armour, 9 artilleries, 2 fighters and 2 tactical_bombers in Russia, round 6 : 6/15 hits, 6.33 expected hits
                    7 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia
                    Germans roll dice for 5 armour, 2 artilleries and 6 bombers in Russia, round 7 : 4/13 hits, 7.17 expected hits
                    Russians roll dice for 2 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Russia, round 7 : 2/8 hits, 4.00 expected hits
                    2 armour owned by the Russians, 2 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Russia
                    Germans roll dice for 5 armour and 6 bombers in Russia, round 8 : 5/11 hits, 6.50 expected hits
                    Russians roll dice for 2 fighters and 2 tactical_bombers in Russia, round 8 : 2/4 hits, 2.33 expected hits
                    2 tactical_bombers owned by the Russians, 2 fighters owned by the Russians and 2 armour owned by the Germans lost in Russia
                Germans captures 12PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 3 armour and 6 bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 2 armour, 15 artilleries, 2 bombers, 56 infantry and 12 mech_infantrys
                Casualties for Russians: 4 aaGuns, 2 armour, 15 artilleries, 2 fighters, 62 infantry and 2 tactical_bombers
    
        Non Combat Move - Germans
            2 armour and 3 mech_infantrys moved from Caucasus to Persia
            2 fighters moved from Northwest Persia to Persia
            5 tactical_bombers moved from Northwest Persia to Persia
            5 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Persia
            2 aaGuns moved from Bryansk to Russia
            2 bombers moved from Russia to Novgorod
            4 bombers moved from Russia to Bryansk
            1 infantry moved from Normandy Bordeaux to 105 Sea Zone
            1 infantry and 1 transport moved from 105 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 carrier moved from 105 Sea Zone to 92 Sea Zone
            1 fighter moved from France to Gibraltar
            1 fighter moved from 105 Sea Zone to 92 Sea Zone
            1 destroyer moved from 105 Sea Zone to 92 Sea Zone
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 infantry moved from Gold Coast to French West Africa
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Caucasus to Volgograd
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            1 submarine placed in 105 Sea Zone
            2 fighters placed in Western Germany
            1 carrier and 2 destroyers placed in 112 Sea Zone
            2 transports placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Greater Southern Germany: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Turning off Edit Mode
            1 mech_infantry placed in Egypt
            1 mech_infantry placed in Novgorod
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 74 PUs; end with 87 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 99 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Germans : -10.00
    AA fire in Russia : : 0.67
    British : -0.33
    Russians : -3.67
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            2 infantry moved from Soviet Far East to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 19 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
            4 tactical_bombers moved from French Indo China to Kwangtung
            5 fighters moved from French Indo China to Kwangtung
            1 infantry moved from French Indo China to Siam
            1 artillery moved from French Indo China to Siam
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Siam
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Siam, round 3 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Siam, round 4 : 2/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Aleutian Islands from Americans, taking Siam from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 5 fighters and 4 tactical_bombers
                Americans defend with 2 artilleries and 1 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 5 fighters and 4 tactical_bombers in Kwangtung, round 2 : 6/9 hits, 5.17 expected hits
                    UK_Pacific roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangtung, round 2 : 4/4 hits, 1.67 expected hits
                    4 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Kwangtung
                Japanese win with 5 fighters remaining. Battle score for attacker is -23
                Casualties for Japanese: 4 tactical_bombers
                Casualties for Americans: 2 artilleries and 1 infantry
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Japanese
            2 aaGuns, 1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Kiangsi
            5 fighters moved from Kwangtung to French Indo China
            1 destroyer moved from 19 Sea Zone to 22 Sea Zone
            1 destroyer moved from 19 Sea Zone to 17 Sea Zone
            2 infantry moved from Jehol to 19 Sea Zone
            1 aaGun moved from Jehol to 19 Sea Zone
            1 aaGun, 1 battleship, 6 carriers, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            2 fighters moved from Siberia to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Japan
            1 bomber moved from Siberia to Japan
            2 infantry moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 fighter placed in 6 Sea Zone
            2 destroyers placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            Japanese undo move 3.
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,1,6,3,6,4,3,1,2,1,4,5,4,1,3,4,6,1,5,4,3,1,2,4,4,3,1,6,2,4,4,1,3,3,4,5,6,4,3,4
            Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    UK_Pacific : 1.33
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 20 Sea Zone to 34 Sea Zone
            1 submarine moved from 34 Sea Zone to 22 Sea Zone
            1 destroyer and 1 submarine moved from 20 Sea Zone to 21 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 artillery, 2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 36 Sea Zone
            1 artillery, 2 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
            1 armour moved from Yunnan to French Indo China
            10 fighters moved from 20 Sea Zone to French Indo China
            2 battleships and 3 cruisers moved from 20 Sea Zone to 36 Sea Zone
            1 bomber moved from West India to French Indo China
            1 tactical_bomber moved from 20 Sea Zone to French Indo China
            1 fighter moved from 20 Sea Zone to 19 Sea Zone
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Western United States to 8 Sea Zone
            2 destroyers moved from 102 Sea Zone to 91 Sea Zone
            1 carrier moved from 102 Sea Zone to 91 Sea Zone
            3 fighters moved from 102 Sea Zone to 91 Sea Zone
            2 submarines moved from 102 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 8 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win, taking Morocco from Germans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 22 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 19 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 19 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in French Indo China
                Americans attack with 1 armour, 1 artillery, 1 bomber, 10 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 4 infantry and 3 mech_infantrys
                    Americans roll dice for 2 battleships and 3 cruisers in French Indo China, round 2 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 10 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 12/18 hits, 8.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 5 fighters, 4 infantry and 3 mech_infantrys in French Indo China, round 2 : 5/14 hits, 6.50 expected hits
                    5 fighters owned by the Japanese, 4 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China
                Americans win, taking French Indo China from Japanese with 1 armour, 1 bomber, 9 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 60
                Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                Casualties for Japanese: 1 armour, 1 artillery, 5 fighters, 4 infantry and 3 mech_infantrys
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 transport moved from 20 Sea Zone to 46 Sea Zone
            1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            9 fighters and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
            1 carrier and 4 destroyers moved from 33 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            1 bomber moved from French Indo China to Kwangsi
            1 fighter moved from 8 Sea Zone to Alaska
    
        Place Units - Americans
            1 artillery and 5 infantry placed in Eastern United States
            1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 artillery, 1 fighter and 9 infantry moved from Yunnan to Kwangsi
            3 artilleries and 4 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            4 infantry placed in Hopei
            1 artillery and 1 infantry placed in Kwangsi
            Chinese undo move 2.
            1 infantry placed in Hopei
            1 artillery placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Rhodesia to Belgian Congo
                  British take Belgian Congo from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 destroyer moved from 102 Sea Zone to 104 Sea Zone
            1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 carrier moved from 102 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to Morocco
            1 infantry moved from Burma to Yunnan
            1 aaGun moved from Burma to Yunnan
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to Hopei
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to French Indo China
            1 fighter and 2 mech_infantrys moved from India to West India
            3 armour, 3 artilleries, 3 fighters, 17 infantry and 5 mech_infantrys moved from Eastern Persia to West India
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            2 artilleries and 1 mech_infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
            British collect 15 PUs (7 lost to blockades); end with 15 PUs
    
        Place Units - UK_Pacific
            1 armour, 3 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
            Some Units in India change ownership: 1 armour, 3 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Americans : 3.00
    Japanese : -2.50
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
            1 bomber moved from Libya to Morocco
            1 bomber moved from Egypt to Morocco
            1 tactical_bomber moved from Southern Italy to Morocco
            5 artilleries and 5 infantry moved from Persia to Eastern Persia
                  Italians take Eastern Persia from British
            1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Samara to Turkmenistan
                  Italians take Turkmenistan from Russians
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber
                British defend with 1 armour, 2 fighters and 1 infantry; Americans defend with 2 artilleries and 4 infantry
                    Italians roll dice for 2 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 3/7 hits, 3.17 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in Morocco, round 2 : 4/10 hits, 4.17 expected hits
                    3 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Morocco
                Americans win with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is -5
                Casualties for Italians: 2 artilleries and 2 infantry
                Casualties for Americans: 3 infantry
                1 tactical_bomber owned by the Italians and 2 bombers owned by the Italians retreated
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Morocco to 92 Sea Zone
            2 bombers moved from Morocco to Tunisia
            1 aaGun, 3 artilleries and 8 infantry moved from Iraq to Persia
            2 infantry moved from Rostov to Caucasus
            2 aaGuns moved from Rostov to Caucasus
            1 aaGun and 1 infantry moved from Ukraine to Rostov
            2 fighters moved from Caucasus to 95 Sea Zone
            1 mech_infantry moved from Northern Italy to Southern France
            1 submarine moved from 84 Sea Zone to 85 Sea Zone
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 submarine placed in 93 Sea Zone
            1 carrier placed in 95 Sea Zone
            1 infantry placed in Southern France
            1 infantry placed in Northern Italy
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
    
        Combat - ANZAC
            Battle in Hainan
    
        Non Combat Move - ANZAC
            1 transport moved from 20 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Queensland to 20 Sea Zone
            2 destroyers moved from 33 Sea Zone to 20 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            4 infantry moved from Northern Territory to Queensland
            1 aaGun moved from Northern Territory to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 mech_infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Morocco: 1 infantry
            EDIT: Removing units owned by British from Morocco: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from French West Africa to French Central Africa
                  Germans take French Central Africa from French
            1 infantry moved from French Equatorial Africa to Belgian Congo
            1 mech_infantry moved from Egypt to Belgian Congo
            1 armour moved from Tanganyika Territory to Belgian Congo
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            2 fighters moved from Western Germany to 104 Sea Zone
            6 infantry moved from Gibraltar to 92 Sea Zone
            6 infantry moved from 92 Sea Zone to Morocco
            1 fighter moved from 92 Sea Zone to Morocco
            5 fighters moved from Gibraltar to Morocco
            1 mech_infantry moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in Belgian Congo
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Belgian Congo
                Germans win, taking Belgian Congo from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Morocco
                Germans attack with 6 fighters and 6 infantry
                British defend with 1 armour and 2 fighters; Americans defend with 2 artilleries and 2 infantry
                    Germans roll dice for 6 fighters and 6 infantry in Morocco, round 2 : 3/12 hits, 4.00 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Morocco, round 2 : 2/7 hits, 3.17 expected hits
                    2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
                    Germans roll dice for 6 fighters and 4 infantry in Morocco, round 3 : 5/10 hits, 3.67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 fighters in Morocco, round 3 : 4/4 hits, 2.17 expected hits
                    1 fighter owned by the Germans, 3 infantry owned by the Germans, 1 artillery owned by the Americans, 2 fighters owned by the British and 1 armour owned by the British lost in Morocco
                Germans win, taking Morocco from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 1 fighter and 5 infantry
                Casualties for Americans: 2 artilleries and 2 infantry
                Casualties for British: 1 armour and 2 fighters
    
        Non Combat Move - Germans
            1 fighter moved from Morocco to 92 Sea Zone
            2 mech_infantrys moved from Northwest Persia to Eastern Persia
            7 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            3 infantry moved from Western Germany to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 105 Sea Zone
            3 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 artillery moved from 105 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Novgorod to France
            1 bomber moved from Novgorod to France
            1 aaGun moved from Western Germany to France
            4 bombers moved from Bryansk to France
            1 armour moved from Caucasus to Persia
            1 infantry moved from Volgograd to Kazakhstan
            1 armour and 1 mech_infantry moved from Tambov to Kazakhstan
            3 armour moved from Russia to Kazakhstan
            1 mech_infantry moved from Smolensk to Samara
            2 fighters moved from Persia to Eastern Persia
            3 tactical_bombers moved from Persia to Eastern Persia
            2 tactical_bombers moved from Persia to Egypt
            1 aaGun moved from Russia to Samara
            1 destroyer moved from 112 Sea Zone to 105 Sea Zone
            2 fighters moved from 104 Sea Zone to 105 Sea Zone
            1 carrier moved from 112 Sea Zone to 105 Sea Zone
            2 fighters moved from Morocco to Gibraltar
            2 fighters moved from Morocco to Tunisia
            1 aaGun moved from Russia to Bryansk
            1 infantry moved from Novgorod to Karelia
    
        Place Units - Germans
            1 carrier and 1 fighter placed in 105 Sea Zone
            1 carrier and 1 destroyer placed in 112 Sea Zone
            1 fighter placed in 112 Sea Zone
            Germans undo move 1.
            1 fighter placed in 112 Sea Zone
            1 transport placed in 127 Sea Zone
            1 transport placed in 112 Sea Zone
            1 transport placed in 105 Sea Zone
            2 infantry placed in Normandy Bordeaux
            2 infantry placed in Western Germany
            3 mech_infantrys placed in Volgograd
            1 infantry placed in Egypt
            Germans undo move 10.
            1 mech_infantry placed in Egypt
            Germans undo move 10.
            1 infantry placed in Egypt
            2 mech_infantrys placed in Western Germany
            Germans undo move 11.
            1 infantry placed in Western Germany
            1 carrier placed in 112 Sea Zone
            Germans undo move 12.
            Germans undo move 11.
            Germans undo move 10.
            Germans undo move 9.
            Germans undo move 8.
            Germans undo move 7.
            Germans undo move 6.
            Germans undo move 5.
            Germans undo move 4.
            Germans undo move 3.
            Germans undo move 2.
            Germans undo move 1.
            1 carrier placed in 105 Sea Zone
            2 fighters placed in 105 Sea Zone
            4 infantry placed in Western Germany
            2 transports placed in 127 Sea Zone
            Germans undo move 4.
            Germans undo move 2.
            Germans undo move 2.
            1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
            2 fighters placed in 112 Sea Zone
            2 infantry placed in Western Germany
            2 infantry placed in Normandy Bordeaux
            2 infantry placed in France
            Germans undo move 6.
            1 infantry placed in France
            1 mech_infantry placed in Western Germany
            3 mech_infantrys placed in Volgograd
            1 infantry placed in Egypt
            1 mech_infantry placed in Russia
            Germans undo move 5.
            1 transport placed in 81 Sea Zone
            1 infantry placed in Egypt
            1 transport placed in 112 Sea Zone
            Germans undo move 12.
            1 transport placed in 127 Sea Zone
            Germans undo move 12.
            1 transport placed in 112 Sea Zone
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 77 PUs; end with 77 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    British : 0.33
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 6 Sea Zone to 8 Sea Zone
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 bomber moved from Japan to 21 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsi to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 artillery and 1 infantry moved from Siam to Shan State
            1 infantry moved from Urals to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 destroyer moved from 17 Sea Zone to 22 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Alaska
                Japanese attack with 4 infantry
                Americans defend with 1 fighter
                    Japanese roll dice for 4 infantry in Alaska, round 2 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in Alaska, round 2 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 4 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
            Battle in Shan State
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 5 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 5 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            3 fighters moved from 19 Sea Zone to Japan
            1 bomber moved from 21 Sea Zone to Japan
            2 fighters moved from 19 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 19 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 aaGun and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,4,6,1,3,3,4,6,5,5,1,2,1,5,2,5,1,4,3,3,3,3,2,4,6,1,3,3,4,6,6,2,1,2,2,3,1,5
            Japanese collect 39 PUs (5 lost to blockades); end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    ANZAC : 0.83
    UK_Pacific : -0.67
    Japanese : -1.00
    

    Savegame

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