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Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Combat Move - ANZAC 1 fighter moved from Queensland to Java Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Non Combat Move - ANZAC 2 fighters moved from New Zealand to Java 2 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from Queensland to New South Wales 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 artillery and 1 infantry moved from Queensland to South Australia 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 infantry moved from Syria to Trans-Jordan Non Combat Move - French 1 cruiser moved from 110 Sea Zone to 88 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Research Technology - Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 1 bomber moved from Holland Belgium to Greece 1 tactical_bomber moved from Southern Italy to Greece Purchase Units - Germans Germans buy 4 artilleries, 3 bombers and 6 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Greece Germans attack with 3 armour, 1 bomber, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 1 bomber, 5 infantry and 1 tactical_bomber in Greece, round 2 : 8/10 hits, 3.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Germans take Morocco from Neutral_Axis 6 armour and 1 mech_infantry moved from France to Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 bomber and 1 tactical_bomber moved from Greece to Southern Italy 2 fighters moved from Holland Belgium to Southern Italy 3 aaGuns, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 artilleries and 5 infantry moved from Yugoslavia to Romania 2 infantry moved from Norway to Finland Place Units - Germans 3 bombers placed in Western Germany 4 artilleries and 6 infantry placed in Romania Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 4.33 Neutral_Allies : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Russians Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Yenisey 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 1 armour moved from Belarus to Vyborg 1 mech_infantry moved from Russia to Belarus 1 infantry and 1 mech_infantry moved from Belarus to Novgorod 2 aaGuns and 7 infantry moved from Russia to Smolensk 2 artilleries and 2 infantry moved from Bryansk to Belarus 4 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 3 infantry moved from Ukraine to Bryansk 2 artilleries moved from Novgorod to Vyborg 2 infantry moved from Vyborg to Novgorod Place Units - Russians 9 infantry placed in Russia 2 infantry and 1 mech_infantry placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Japanese 1 unit repaired. 1 artillery and 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone 2 marines moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands Purchase Units - Japanese Japanese buy 1 carrier and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Borneo Battle in Guam Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Midway Battle in Hawaiian Islands Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Midway from Americans, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 36 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 3 infantry moved from Kiangsi to Anhwe 1 infantry moved from Jehol to Chahar 4 infantry moved from Manchuria to Korea 1 aaGun, 5 infantry and 1 mech_infantry moved from Jehol to Manchuria 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 bomber moved from Marshall Islands to Caroline Islands 1 bomber moved from Marshall Islands to Philippines 2 fighters and 1 tactical_bomber moved from Marianas to Japan 1 fighter and 1 tactical_bomber moved from Marianas to Caroline Islands 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone Place Units - Japanese 1 carrier and 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : 0.33 Japanese : 2.83
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat - British Battle in Normandy Bordeaux Battle in Kenya British attack with 1 artillery, 1 infantry and 1 marine Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 infantry and 1 marine in Kenya, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 marine in Kenya, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 marine in Kenya, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Kenya, round 4 : 1/1 hits, 0.33 expected hits 1 marine owned by the British lost in Kenya Italians win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is -6 Casualties for British: 1 artillery, 1 infantry and 1 marine Casualties for Italians: 2 infantry Battle in 94 Sea Zone British attack with 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 94 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 43 Sea Zone British attack with 1 battleship, 2 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
British : -0.17 Italians : 1.33
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I forgot to move the USSR sub - added that in.
4 hits in SZ43. Lose CV, DD, dent BB?
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@simon33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:
I forgot to move the USSR sub - added that in.
4 hits in SZ43. Lose CV, DD, dent BB?
Sure that works, thanks!
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Eastern United States to 106 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco EDIT: 1 submarine moved from 124 Sea Zone to 125 Sea Zone Purchase Units - Americans Americans buy 1 destroyer, 3 fighters, 4 submarines and 1 transport; Remaining resources: 3 PUs; Combat - Americans Battle in 91 Sea Zone Americans attack with 1 battleship, 2 cruisers and 3 transports Germans defend with 1 cruiser and 1 transport Americans roll dice for 1 battleship, 2 cruisers and 3 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans win with 1 battleship, 2 cruisers and 3 transports remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Battle in Morocco Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Germans defend with 1 artillery and 2 infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Americans win, taking Morocco from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in 106 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 2 submarines Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - Americans 2 fighters moved from 106 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to British Guiana 1 bomber moved from New Zealand to India 2 fighters moved from New Zealand to Queensland 1 carrier, 1 fighter and 1 tactical_bomber moved from 28 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Central United States to Eastern United States 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico 1 bomber moved from Western United States to United Kingdom Place Units - Americans 3 fighters placed in Western United States 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Burma to Kweichow Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 artilleries and 10 infantry moved from Yunnan to Kwangsi 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Kweichow 1 artillery and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - British 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to 98 Sea Zone 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to 98 Sea Zone 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 marine moved from India to 39 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 72 Sea Zone to Kenya 1 battleship moved from 39 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to 43 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 submarine moved from 92 Sea Zone to 94 Sea Zone Purchase Units - British British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in Normandy Bordeaux Battle in Kenya British attack with 1 artillery, 1 infantry and 1 marine Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 infantry and 1 marine in Kenya, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 marine in Kenya, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 marine in Kenya, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Kenya, round 4 : 1/1 hits, 0.33 expected hits 1 marine owned by the British lost in Kenya Italians win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is -6 Casualties for British: 1 artillery, 1 infantry and 1 marine Casualties for Italians: 2 infantry Battle in 94 Sea Zone British attack with 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 94 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 43 Sea Zone British attack with 1 battleship, 2 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 43 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the British and 1 fighter owned by the British lost in 43 Sea Zone retreated to 43 Sea Zone Japanese win with 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6 Casualties for British: 1 battleship and 1 fighter Casualties for Japanese: 1 carrier and 1 destroyer Battle in 98 Sea Zone British attack with 1 bomber and 3 fighters Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports 1 submarine owned by the Italians Submerged British roll dice for 1 bomber and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 48 Casualties for British: 1 fighter Casualties for Italians: 1 battleship, 2 cruisers and 2 transports 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Borneo Non Combat Move - British 1 bomber and 2 fighters moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Syria to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Eire to United Kingdom 1 infantry moved from Eastern Persia to Persia 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from French Indo China to Kwangsi 4 infantry moved from Shan State to Yunnan 3 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone Place Units - British 1 destroyer and 2 fighters placed in 110 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 30 PUs (1 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.00 British : -0.00 Italians : -0.50 Americans : 1.33 Chinese : -0.50 Japanese : -0.50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt Italians take Egypt from British 1 artillery moved from Kenya to Belgian Congo Italians take Belgian Congo from British Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat - Italians Non Combat Move - Italians 2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 bomber and 2 fighters moved from Tobruk to Western Germany Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5 Italians collect 13 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - ANZAC 3 fighters moved from Java to 43 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 battleship and 2 transports ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 34 Casualties for Japanese: 1 battleship and 2 transports Non Combat Move - ANZAC 3 fighters moved from 43 Sea Zone to Java 1 infantry moved from Shan State to Yunnan 2 infantry moved from Trans-Jordan to Syria 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Syria Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone 1 cruiser moved from 88 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - ANZAC 3 fighters moved from Java to 43 Sea Zone Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 battleship and 2 transports ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 34 Casualties for Japanese: 1 battleship and 2 transports Non Combat Move - ANZAC 3 fighters moved from 43 Sea Zone to Java 1 infantry moved from Shan State to Yunnan 2 infantry moved from Trans-Jordan to Syria 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Syria Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone 1 cruiser moved from 88 Sea Zone to 91 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns, 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.67
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The Pacific is crazy! Getting Hawaii so soon but not really getting the money islands early. Be interesting to see how this goes.
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@simon33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:
The Pacific is crazy! Getting Hawaii so soon but not really getting the money islands early. Be interesting to see how this goes.
Totally agree!
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 6 infantry moved from Finland to Vyborg 3 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to Vyborg 1 bomber moved from Southern Italy to Vyborg 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux Purchase Units - Germans Germans buy 3 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Vyborg Germans attack with 4 bombers, 2 fighters, 6 infantry and 3 tactical_bombers Russians defend with 1 armour, 3 artilleries and 7 infantry Germans roll dice for 4 bombers, 2 fighters, 6 infantry and 3 tactical_bombers in Vyborg, round 2 : 7/15 hits, 6.50 expected hits Russians roll dice for 1 armour, 3 artilleries and 7 infantry in Vyborg, round 2 : 4/11 hits, 3.83 expected hits 7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Vyborg Germans roll dice for 4 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Vyborg, round 3 : 5/11 hits, 5.83 expected hits Russians roll dice for 1 armour and 3 artilleries in Vyborg, round 3 : 1/4 hits, 1.50 expected hits 1 armour owned by the Russians, 3 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Germans win, taking Vyborg from Russians with 4 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 5 infantry Casualties for Russians: 1 armour, 3 artilleries and 7 infantry Non Combat Move - Germans 4 bombers, 2 fighters and 3 tactical_bombers moved from Vyborg to Finland 6 artilleries and 10 infantry moved from Romania to Bessarabia 6 armour and 1 mech_infantry moved from Germany to Eastern Poland 3 armour moved from Greece to Romania 4 infantry moved from Greece to Bulgaria 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 1 aaGun moved from Western Germany to Germany 2 aaGuns, 2 artilleries and 10 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland Place Units - Germans 2 artilleries and 8 infantry placed in Romania 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : 0.33 Russians : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:33:27 PM
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Russians 1 fighter moved from Novgorod to Baltic States 1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Vyborg 1 mech_infantry moved from Belarus to Karelia 1 armour, 3 infantry and 4 mech_infantrys moved from Novgorod to Karelia 3 infantry moved from Novgorod to Karelia 1 infantry moved from Belarus to Baltic States Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat - Russians Battle in Karelia Russians attack with 1 armour, 6 infantry and 5 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 6 infantry and 5 mech_infantrys in Karelia, round 2 : 2/12 hits, 2.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vyborg to Archangel 1 fighter moved from Baltic States to Archangel 2 aaGuns and 4 infantry moved from Novgorod to Archangel 2 artilleries and 1 infantry moved from Belarus to Archangel 7 infantry moved from Smolensk to Archangel 2 aaGuns moved from Smolensk to Bryansk 9 infantry moved from Russia to Bryansk 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 submarine moved from 125 Sea Zone to 110 Sea Zone 6 infantry moved from Yenisey to Timguska Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Japanese 1 fighter moved from Philippines to 45 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 2 artilleries and 1 infantry moved from Anhwe to Chahar Purchase Units - Japanese Japanese buy 1 artillery, 4 bombers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 bomber, 3 fighters and 3 tactical_bombers moved from Caroline Islands to Hawaiian Islands 1 bomber moved from Philippines to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Philippines to Caroline Islands 1 fighter and 1 tactical_bomber moved from Borneo to Philippines 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 carrier, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 cruiser and 1 marine moved from 25 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 45 Sea Zone to Caroline Islands Place Units - Japanese 1 artillery, 4 bombers and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
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Japan is feeling like the dog who finally caught the car. Now what? :P
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3 Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Neutral_Axis Americans take Tunisia from Neutral_Axis 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to 112 Sea Zone 1 bomber moved from India to Hopei Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
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Scramble from W Germany?