OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
3 fighters moved from 92 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
4 fighters moved from Eastern United States to 104 Sea Zone
1 bomber moved from Persia to Volgograd
1 bomber moved from Yunnan to Caucasus
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from Caroline Islands to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
3 fighters moved from 35 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
Intercept in W. Germany?
@BobbaRossa yes please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
3 fighters moved from 92 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
4 fighters moved from Eastern United States to 104 Sea Zone
1 bomber moved from Persia to Volgograd
1 bomber moved from Yunnan to Caucasus
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from Caroline Islands to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
3 fighters moved from 35 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
Combat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits, 0.17 expected hits
Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Battle in Kwangtung
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 18 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 18 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 104 Sea Zone
Americans attack with 10 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 10 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
3 fighters moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from 18 Sea Zone to 35 Sea Zone
1 bomber moved from Caucasus to Persia
1 bomber moved from Volgograd to Persia
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from 104 Sea Zone to United Kingdom
7 fighters moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
3 carriers moved from 92 Sea Zone to 110 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0.67
Defenders Fire, : : -0.33
AA fire in Volgograd : : -0.17
AA fire in Western Germany : : -0.33
Americans : -0.67
Attackers Fire, : : -0.33
Japanese : -0.17
AA fire in Caucasus : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 2.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 104 Sea Zone
3 fighters moved from 92 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
4 fighters moved from Eastern United States to 104 Sea Zone
1 bomber moved from Persia to Volgograd
1 bomber moved from Yunnan to Caucasus
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from Caroline Islands to 18 Sea Zone
1 fighter moved from 35 Sea Zone to 18 Sea Zone
3 fighters moved from 35 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
Combat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits, 0.17 expected hits
Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Battle in Kwangtung
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 18 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 18 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 18 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 104 Sea Zone
Americans attack with 10 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 10 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
3 fighters moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from 18 Sea Zone to 35 Sea Zone
1 bomber moved from Caucasus to Persia
1 bomber moved from Volgograd to Persia
2 bombers moved from Western Germany to United Kingdom
3 fighters moved from 104 Sea Zone to United Kingdom
7 fighters moved from 104 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
3 carriers moved from 92 Sea Zone to 110 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 44 PUs;
British buy 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
2 artilleries and 4 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Hunan
1 bomber moved from India to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 armour and 2 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 fighter moved from India to Kweichow
1 fighter moved from India to Hunan
1 fighter moved from India to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
Combat - British
Battle in Normandy Bordeaux
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Normandy Bordeaux from Germans, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
British roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 artillery and 5 infantry
British roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsi, round 2 : 3/8 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Kiangsi, round 2 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British roll dice for 2 artilleries, 1 fighter and 4 infantry in Kiangsi, round 3 : 3/7 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 5 infantry
Battle in Shensi
British attack with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry; Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
British roll dice for 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Shensi
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Non Combat Move - British
1 infantry moved from French Indo China to Kwangsi
5 infantry moved from Shan State to Yunnan
1 fighter moved from Kiangsi to Kwangsi
1 transport moved from 98 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
3 fighters moved from Egypt to Gibraltar
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 marine moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 marine and 4 submarines moved from 98 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Egypt
2 infantry moved from Trans-Jordan to Iraq
3 armour and 2 mech_infantrys moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Persia
8 artilleries and 13 infantry moved from Northwest Persia to Iraq
2 artilleries and 1 infantry moved from Persia to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Shensi to Burma
1 tactical_bomber moved from Shensi to Yunnan
1 fighter moved from Shensi to Yunnan
1 aaGun moved from Yunnan to Hunan
11 infantry moved from Kwangsi to Hunan
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Hunan to Yunnan
Place Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
2 fighters and 1 infantry placed in Persia
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.67
Defenders Fire, : : -0.33
British : -1.33
AA fire in Volgograd : : -0.17
AA fire in Western Germany : : -0.33
Americans : -0.67
Chinese : 2.00
Attackers Fire, : : -0.33
Japanese : -2.00
AA fire in Caucasus : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 cruiser, 2 destroyers and 7 submarines moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 carrier moved from 94 Sea Zone to 92 Sea Zone
Combat - Italians
@BobbaRossa Scramble? and OOL? Disregard that dice roll. Clicked he wrong button after I posted the map. Gotta go big now that Japan can’t even get a decent defensive turn. And flawless bombing as well! :blush:
@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa Scramble? and OOL? Disregard that dice roll. Clicked he wrong button after I posted the map. Gotta go big now that Japan can’t even get a decent defensive turn. And flawless bombing as well! :blush:
Yes, please. All 3. OOL: 2 tips, subs, 3 destroyers, carrier, cruiser, last destroyer, BB, planes. Thanks!
And yeah, that USA-UK portion didn’t go very well for the axis :( .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 cruiser, 2 destroyers and 7 submarines moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 carrier moved from 94 Sea Zone to 92 Sea Zone
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Crete
Battle in 92 Sea Zone
Italians attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 7 submarines
British defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 4 submarines
Italians roll dice for 7 submarines in 92 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers and 4 fighters in 92 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
British roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Italians
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 5 fighters in 92 Sea Zone, round 2 : 6/12 hits, 6.17 expected hits
1 destroyer owned by the British, 4 submarines owned by the British, 5 submarines owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone
Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 cruiser, 2 destroyers and 4 fighters in 92 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 5 fighters in 92 Sea Zone, round 3 : 4/11 hits, 5.83 expected hits
2 destroyers owned by the Italians, 2 destroyers owned by the British, 1 cruiser owned by the British, 2 submarines owned by the Italians and 1 carrier owned by the British lost in 92 Sea Zone
Italians roll dice for 1 cruiser and 4 fighters in 92 Sea Zone, round 4 : 2/5 hits, 2.50 expected hits
British roll dice for 1 battleship, 1 destroyer and 5 fighters in 92 Sea Zone, round 4 : 4/7 hits, 4.33 expected hits
1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 battleship owned by the British and 3 fighters owned by the Italians lost in 92 Sea Zone
retreated to 92 Sea Zone
British win, taking Crete from British with 5 fighters remaining. Battle score for attacker is -12
Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 7 submarines
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 4 submarines
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
2 fighters owned by the British forced to land in Gibraltar
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 mech_infantry moved from Southern Italy to Southern France
4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Volgograd to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Bryansk
2 aaGuns, 2 artilleries and 3 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Urals to Kansu
1 armour moved from Yakut S.S.R. to Yenisey
1 armour moved from Kansu to Suiyuyan
1 armour moved from Urals to Yenisey
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Ukraine
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -2.00
@BobbaRossa That went pretty well considering. I landed your fighters in Gib feel free to move them to other places if you choose to. Also if you want the BB back you can edit him back and lose a fighter, but I will kill it with the Luftwaffe.:grin:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Malaya to 20 Sea Zone
1 bomber moved from Queensland to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 bombers in 20 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 bombers in 20 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Persia to Iraq
1 bomber moved from 20 Sea Zone to Philippines
1 bomber moved from 20 Sea Zone to Burma
Place Units - ANZAC
2 bombers placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : -0.67
@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa That went pretty well considering. I landed your fighters in Gib feel free to move them to other places if you choose to. Also if you want the BB back you can edit him back and lose a fighter, but I will kill it with the Luftwaffe.:grin:
I’d say! That went excellently for you. +30 TUV from expected. Marti giveth and taketh ;) .
And yes, considering how that went down I would prefer to have the BB. Want a chance to kill some German planes :D .
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 7x factory_major, 6x factory_minor; Remaining resources: 60 PUs;
Germans buy 1 armour, 1 fighter, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Northern Italy to 92 Sea Zone
4 fighters moved from Northern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 bomber moved from Caucasus to Belarus
1 infantry moved from Suiyuyan to Shensi
5 armour moved from Tsinghai to Shensi
18 armour, 4 infantry, 22 mech_infantrys and 2 tactical_bombers moved from Caucasus to Northwest Persia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
3 fighters moved from Yugoslavia to 114 Sea Zone
Combat - Germans
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 2 bombers and 5 fighters
British defend with 1 battleship and 3 fighters
Germans roll dice for 2 bombers and 5 fighters in 92 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
British roll dice for 1 battleship and 3 fighters in 92 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
4 fighters owned by the Germans and 3 fighters owned by the British lost in 92 Sea Zone
Germans roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits
British roll dice for 1 battleship in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 92 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 4 fighters
Casualties for British: 1 battleship and 3 fighters
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 114 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 18 armour, 4 infantry, 22 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 18 armour, 4 infantry, 22 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 12/46 hits, 14.67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 18 armour, 3 infantry, 22 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Germans attack with 5 armour and 1 infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 5 armour and 1 infantry in Shensi, round 2 : 1/6 hits, 2.67 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Shensi
Germans roll dice for 5 armour in Shensi, round 3 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Shensi
Germans win, taking Shensi from Chinese with 4 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Germans
2 tactical_bombers moved from Northwest Persia to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Sikang
2 mech_infantrys moved from Volgograd to Northwest Persia
2 armour and 9 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Belarus to Caucasus
1 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
4 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from 92 Sea Zone to Western Germany
1 aaGun moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Southern France
2 aaGuns, 3 artilleries, 6 infantry and 1 marine moved from Northern Italy to Western Germany
1 fighter moved from 97 Sea Zone to Western Germany
4 fighters moved from 114 Sea Zone to Western Germany
2 mech_infantrys moved from Germany to Western Germany
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 fighter moved from 92 Sea Zone to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Volgograd
2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Caucasus
3 mech_infantrys placed in Volgograd
3 infantry placed in Novgorod
2 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -7.83
British : 1.33
Chinese : 0.67
Russians : -0.17
@BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa That went pretty well considering. I landed your fighters in Gib feel free to move them to other places if you choose to. Also if you want the BB back you can edit him back and lose a fighter, but I will kill it with the Luftwaffe.:grin:
I’d say! That went excellently for you. +30 TUV from expected. Marti giveth and taketh ;) .
And yes, considering how that went down I would prefer to have the BB. Want a chance to kill some German planes :D .
Its like MARTI can’t be fair at all! I get a somewhat favorable outcome with Italy but still within the what the numbers say and then I get screwed in the next battle with Germany. That was a one round battle all day! MARTI must know I am behind and just wants to tip the scales ever so slightly. Very frustrating when you are trying to claw back into the game. Okay my venting is over. Back to the game!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Vologda
3 infantry moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
6 artilleries moved from Vologda to Russia
1 submarine moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Vologda to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hopei to Kweichow
1 armour moved from Jehol to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Japan to Kiangsi
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Siberia to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
2 carriers, 4 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
Combat - Japanese
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 2 carriers, 4 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Wake Island from Americans with 2 carriers, 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking Midway from Americans, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber and 3 infantry
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Kiangsi, round 2 : 3/5 hits, 1.67 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Kiangsi
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Kiangsi, round 3 : 2/5 hits, 1.67 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 2 infantry
Battle in Kweichow
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Kiangsu
1 mech_infantry moved from Jehol to Anhwe
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from Kiangsi to Shensi
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Japanese collect 30 PUs (2 lost to blockades); end with 32 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : -2.00
Japanese : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Caucasus
1 bomber moved from Persia to Volgograd
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
7 fighters moved from 110 Sea Zone to Southern France
3 bombers and 3 fighters moved from United Kingdom to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from 125 Sea Zone to Norway
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
Combat - Americans
Air Battle in Caucasus
Americans attacks with 1 units heading to Caucasus
Germans launches 1 interceptors out of Caucasus
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits, 0.17 expected hits
Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Caucasus causes 4 damage total.
Battle in Holland Belgium
Battle in Norway
Battle in 18 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Norway from Germans with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 3 bombers, 10 fighters and 4 infantry
Germans defend with 1 aaGun, 1 fighter and 4 infantry; Italians defend with 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
AA fire in Southern France : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 bombers, 10 fighters and 4 infantry in Southern France, round 2 : 5/17 hits, 7.67 expected hits
Italians roll dice for 1 aaGun, 2 fighters, 6 infantry and 1 mech_infantry in Southern France, round 2 : 6/9 hits, 3.67 expected hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans, 2 fighters owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 3 bombers and 8 fighters in Southern France, round 3 : 7/11 hits, 6.00 expected hits
Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 3 : 1/5 hits, 2.33 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Southern France
Americans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 3 fighters and 4 infantry
Casualties for Germans: 1 aaGun, 1 fighter and 4 infantry
Casualties for Italians: 1 fighter, 2 infantry and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
3 bombers moved from Southern France to United Kingdom
2 mech_infantrys moved from Morocco to Tunisia
2 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Southern France to 110 Sea Zone
4 fighters moved from Southern France to Normandy Bordeaux
6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Volgograd to Russia
1 bomber moved from Western United States to United Kingdom
1 bomber moved from Caucasus to Egypt
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery, 3 fighters and 1 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.33
Italians : 1.00
AA fire in Volgograd : : -0.17
Americans : -3.00
AA fire in Southern France : : -0.50
Attackers Fire, : : -0.17
Japanese : 0.33
AA fire in Caucasus : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry; Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Persia to Caucasus
1 bomber moved from Persia to Volgograd
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
7 fighters moved from 110 Sea Zone to Southern France
3 bombers and 3 fighters moved from United Kingdom to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from 125 Sea Zone to Norway
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
Combat - Americans
Air Battle in Caucasus
Americans attacks with 1 units heading to Caucasus
Germans launches 1 interceptors out of Caucasus
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits, 0.17 expected hits
Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Caucasus causes 4 damage total.
Battle in Holland Belgium
Battle in Norway
Battle in 18 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Norway from Germans with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 3 bombers, 10 fighters and 4 infantry
Germans defend with 1 aaGun, 1 fighter and 4 infantry; Italians defend with 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
AA fire in Southern France : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 bombers, 10 fighters and 4 infantry in Southern France, round 2 : 5/17 hits, 7.67 expected hits
Italians roll dice for 1 aaGun, 2 fighters, 6 infantry and 1 mech_infantry in Southern France, round 2 : 6/9 hits, 3.67 expected hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans, 2 fighters owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans roll dice for 3 bombers and 8 fighters in Southern France, round 3 : 7/11 hits, 6.00 expected hits
Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Southern France, round 3 : 1/5 hits, 2.33 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in Southern France
Americans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 3 fighters and 4 infantry
Casualties for Germans: 1 aaGun, 1 fighter and 4 infantry
Casualties for Italians: 1 fighter, 2 infantry and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
3 bombers moved from Southern France to United Kingdom
2 mech_infantrys moved from Morocco to Tunisia
2 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Southern France to 110 Sea Zone
4 fighters moved from Southern France to Normandy Bordeaux
6 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Volgograd to Russia
1 bomber moved from Western United States to United Kingdom
1 bomber moved from Caucasus to Egypt
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery, 3 fighters and 1 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry; Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Chinese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 infantry moved from Kwangtung to Kiangsi
1 artillery and 8 infantry moved from Kwangsi to Kiangsi
12 infantry moved from Hunan to Anhwe
3 fighters, 5 infantry and 1 tactical_bomber moved from Yunnan to Kweichow
1 bomber moved from Burma to Kiangsi
1 tactical_bomber moved from Egypt to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kweichow
British attack with 3 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British roll dice for 3 fighters, 5 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 3.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Kiangsi
British attack with 1 artillery, 1 bomber and 9 infantry
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 1 bomber and 9 infantry in Kiangsi, round 2 : 2/11 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Kiangsi
British roll dice for 1 artillery, 1 bomber and 9 infantry in Kiangsi, round 3 : 1/11 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British roll dice for 1 artillery, 1 bomber and 8 infantry in Kiangsi, round 4 : 2/10 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 2 infantry
Battle in Anhwe
British attack with 12 infantry
Japanese defend with 1 mech_infantry
British roll dice for 12 infantry in Anhwe, round 2 : 0/12 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 12 infantry in Anhwe, round 3 : 1/12 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Kiangsi to Yunnan
3 fighters and 1 tactical_bomber moved from Kweichow to India
1 fighter moved from Kwangsi to India
2 aaGuns moved from Kwangsi to Yunnan
1 aaGun moved from Hunan to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
10 artilleries and 18 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Alexandria to Egypt
3 infantry moved from Egypt to Trans-Jordan
3 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Persia to Iraq
3 fighters moved from Persia to Egypt
1 tactical_bomber moved from 99 Sea Zone to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in Persia
1 artillery, 1 fighter and 1 infantry placed in Egypt
Turn Complete - British
British collect 44 PUs; end with 48 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
2 fighters and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 fighters and 2 infantry
Combat Hit Differential Summary :
Defenders Fire, : : -0.33
Italians : 1.00
British : -6.83
AA fire in Volgograd : : -0.17
Americans : -3.00
AA fire in Southern France : : -0.50
Chinese : -0.17
Attackers Fire, : : -0.17
Japanese : 0.17
AA fire in Caucasus : : -0.17