Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Shensi
7 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 8 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -4.33
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Wake Island to 25 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
Combat - Americans
Battle in French West Africa
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from 21 Sea Zone to Dutch New Guinea
1 bomber moved from 25 Sea Zone to Hawaiian Islands
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Shensi
7 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 7 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 8 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 37 PUs;
British buy 2 artilleries, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Ethiopia to Italian Somaliland
1 bomber moved from Egypt to Italian Somaliland
2 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 fighter moved from Iraq to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 42 Sea Zone
British attack with 1 battleship; Americans loiter and taunt
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Italian Somaliland
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Italian Somaliland, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Italian Somaliland
retreated to Italian Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 marine moved from British Somaliland to 76 Sea Zone
1 cruiser and 1 marine moved from 76 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Italian Somaliland to Egypt
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from Persia to Russia
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 91 Sea Zone
1 tactical_bomber moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to Persia
1 fighter moved from 99 Sea Zone to Trans-Jordan
1 armour moved from Northwest Persia to Persia
1 fighter moved from Iraq to Egypt
Place Units - British
2 destroyers placed in 81 Sea Zone
1 mech_infantry placed in Egypt
2 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0.33
Italians : 0.67
Americans : 1.17
Chinese : -4.33
Japanese : -4.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Archangel
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 bomber moved from Greece to Ukraine
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Alexandria
Italians attack with 2 artilleries and 1 infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking 97 Sea Zone from British, taking Alexandria from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Ukraine
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Southern Italy
1 infantry moved from Northern Italy to France
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from 97 Sea Zone to Yugoslavia
2 aaGuns, 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 mech_infantry moved from Tobruk to Tunisia
Place Units - Italians
1 fighter placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 1.50
British : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to Dutch New Guinea
1 infantry moved from New South Wales to Queensland
1 fighter moved from Persia to Russia
1 fighter moved from India to Persia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Western Ukraine to Western Germany
2 bombers, 3 fighters and 2 tactical_bombers moved from Western Ukraine to Russia
3 infantry moved from Greece to Bulgaria
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Russia causes 11 damage total. Damaged units is as follows: factory_major = 10, airfield = 1
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
1 infantry moved from Baltic States to Belarus
5 infantry moved from Novgorod to Archangel
1 infantry moved from Baltic States to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery and 3 infantry moved from Finland to Norway
Place Units - Germans
1 fighter placed in Western Germany
3 armour placed in Novgorod
1 armour and 4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33
AA fire in United Kingdom : : -0.17
@BobbaRossa I assumed no intercept in Moscow. If you wanted to I can roll out the interceptor dice and edit accordingly.
@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa I assumed no intercept in Moscow. If you wanted to I can roll out the interceptor dice and edit accordingly.
Nope, you’re good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Italians
1 armour moved from Vologda to Samara
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Smolensk
1 infantry moved from Volgograd to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Samara
9 infantry moved from Russia to Bryansk
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Tambov
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 3 carriers and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
2 bombers moved from Yunnan to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Java
Combat - Japanese
Battle in Java
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 1 fighter and 2 tactical_bombers in Java, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Java
retreated to Java
Americans win with 1 artillery remaining. Battle score for attacker is -16
Casualties for Japanese: 2 tactical_bombers
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 fighter moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from Burma to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 bombers moved from Burma to Yunnan
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Chahar
3 fighters moved from Japan to 6 Sea Zone
8 fighters moved from 6 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from Jehol to 20 Sea Zone
1 battleship and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 carriers placed in 37 Sea Zone
1 airfield placed in Malaya
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
COMMENT: Remove the US art in Java on US turn. Used internal dice roller to attack one more round with my fighter. We both got 1's I removed the fighter in sz 37 but I cannot edit out the art.
Combat Hit Differential Summary :
British : -0.33
Americans : 0.33
UK_Pacific : -0.33
Japanese : -0.33
@BobbaRossa So a lot of crazy edits going on. Sorry about that. I wanted to have at least one more round of combat in Java but I clicked to fast and retreated by accident. I used the internal dice roller to roll out another round (you should see the MARTI emails) and we both got 1’s. i edited out my fighter but for some reason it wont let me edit out the art from Java. Maybe you will be able to edit it out on your US turn. I left a comment in the game file. So all in all it should be legit. Let me know if you have any questions. And for what its worth your 3 ground units killed 3 planes:disappointed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
1 bomber moved from Dutch New Guinea to 20 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 7/7 hits, 3.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 66
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport
Non Combat Move - Americans
2 carriers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to French Guiana
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to French Guiana
1 bomber moved from 20 Sea Zone to Dutch New Guinea
5 fighters moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Wake Island
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 bombers, 2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 3.17
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Tsinghai
5 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 5 infantry in Shensi, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 6 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 8 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 9 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
3 infantry moved from Suiyuyan to Kansu
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -3.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
1 bomber moved from Dutch New Guinea to 20 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 7/7 hits, 3.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 66
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport
Non Combat Move - Americans
2 carriers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to French Guiana
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to French Guiana
1 bomber moved from 20 Sea Zone to Dutch New Guinea
5 fighters moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Wake Island
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 bombers, 2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Tsinghai
5 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 5 infantry in Shensi, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 6 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 8 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 9 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
3 infantry moved from Suiyuyan to Kansu
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
1 bomber moved from Egypt to British Somaliland
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Morocco
3 fighters moved from 92 Sea Zone to Morocco
Combat - British
Battle in Algeria
Battle in British Somaliland
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in British Somaliland, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win, taking Algeria from Italians, taking British Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
British attack with 1 armour, 3 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Alexandria
British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 artilleries
British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 2/6 hits, 2.17 expected hits
Italians roll dice for 2 artilleries in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Non Combat Move - British
1 marine moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 cruiser and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from British Somaliland to Egypt
3 fighters moved from Morocco to 92 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Iraq
1 armour moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Persia to Egypt
1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 fighters moved from Alexandria to Egypt
5 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
Place Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 airfield placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.33
Italians : -0.33
Americans : 3.17
Chinese : -3.17
Japanese : -1.83
Holy cow, that airstrike… That might’ve been the luckiest roll I’ve ever had in this game…
And I can’t seem to edit out that artillery either. We can just ignore it until it’s existence matters. I won’t be moving it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 20 Sea Zone
1 bomber moved from Dutch New Guinea to 20 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 7/7 hits, 3.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 66
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport
Non Combat Move - Americans
2 carriers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from French West Africa to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to French Guiana
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to French Guiana
1 bomber moved from 20 Sea Zone to Dutch New Guinea
5 fighters moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Wake Island
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 bombers, 2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Tsinghai
5 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Shensi, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 5 infantry in Shensi, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 4 infantry in Shensi, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shensi, round 6 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 7 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 8 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 9 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
3 infantry moved from Suiyuyan to Kansu
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
1 bomber moved from Egypt to British Somaliland
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Morocco
3 fighters moved from 92 Sea Zone to Morocco
Combat - British
Battle in Algeria
Battle in British Somaliland
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in British Somaliland, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win, taking Algeria from Italians, taking British Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
British attack with 1 armour, 3 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Alexandria
British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 artilleries
British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 2/6 hits, 2.17 expected hits
Italians roll dice for 2 artilleries in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Non Combat Move - British
1 marine moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 cruiser and 3 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from British Somaliland to Egypt
3 fighters moved from Morocco to 92 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Iraq
1 armour moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Persia to Egypt
1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 fighters moved from Alexandria to Egypt
5 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Egypt to Trans-Jordan
Place Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 airfield placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 armour
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.33
Italians : -0.33
Americans : 3.17
Chinese : -3.17
Japanese : -1.83
@BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
Holy cow, that airstrike… That might’ve been the luckiest roll I’ve ever had in this game…
That was pretty crazy! MARTI was saving that one up for you. To top it off you didn’t even lose any significance of air force. I’m kicking myself for not parking the whole navy there. But now I know you are not shy about using an all air attack if need be. Does change the landscape in the pacific quite drastically now. Hopefully I can get to Italy tonight.
@majikforce said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
@BobbaRossa said in Playoff BobbaRossa (allies+14) vs Majikforce (axis) BM3:
Holy cow, that airstrike… That might’ve been the luckiest roll I’ve ever had in this game…
That was pretty crazy! MARTI was saving that one up for you. To top it off you didn’t even lose any significance of air force. I’m kicking myself for not parking the whole navy there. But now I know you are not shy about using an all air attack if need be. Does change the landscape in the pacific quite drastically now. Hopefully I can get to Italy tonight.
I am also going to try a crazy edit with Italy to maybe get rid of that art in JAVA. So be on the lookout for extra dice rolls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Nenetsia
Italians take Nenetsia from Russians
3 artilleries, 50 battleships, 3 infantry and 3 transports moved from 41 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
Combat - Italians
Battle in 42 Sea Zone
Italians attack with 50 battleships and 3 transports
ANZAC defend with 1 cruiser and 1 destroyer
Italians roll dice for 50 battleships and 3 transports in 42 Sea Zone, round 2 : 38/50 hits, 33.33 expected hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Units damaged: 2 battleships owned by the Italians
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Italians win, taking 42 Sea Zone from UK_Pacific with 50 battleships and 3 transports remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Java
Italians attack with 3 artilleries and 3 infantry
Americans defend with 1 artillery
Italians roll dice for 3 artilleries and 3 infantry in Java, round 2 : 2/6 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Java
Italians win, taking Java from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour moved from Yugoslavia to Bessarabia
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Tunisia to Libya
4 infantry moved from France to Northern Italy
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 42 Sea Zone: 50 battleships and 3 transports
EDIT: Removing units owned by Italians from Java: 3 artilleries and 2 infantry
EDIT: Changing ownership of Java from Italians to Americans
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 5.33
ANZAC : 1.17
Americans : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in Philippines
Non Combat Move - ANZAC
1 fighter moved from Persia to Russia
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Egypt
Turn Complete - French
Combat Hit Differential Summary :