Scramble in Sz97?
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triplea_40794_1uk.tsvg
Ksmckay vs Giallo (Allies +14)
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 105 PUs; Germans buy 9 armour, 4 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 115 Sea Zone 1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from Greece to 115 Sea Zone 3 bombers moved from Greece to Volgograd 1 fighter and 1 tactical_bomber moved from Greece to Volgograd 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Russia 2 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 submarine moved from 93 Sea Zone to 97 Sea Zone Germans take 97 Sea Zone from British 1 bomber moved from Iraq to Volgograd Combat - Germans Battle in Volgograd Germans attack with 4 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 4 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/9 hits, 4.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 115 Sea Zone Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Russians defend with 1 cruiser and 1 submarine Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 115 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Germans 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 1 fighter moved from 115 Sea Zone to Novgorod 1 bomber moved from 115 Sea Zone to Russia 1 bomber moved from 115 Sea Zone to Novgorod 3 aaGuns, 3 armour, 8 artilleries, 23 infantry and 9 mech_infantrys moved from Russia to Samara 10 mech_infantrys moved from Bryansk to Samara 3 infantry moved from Bryansk to Tambov 3 armour moved from Ukraine to Tambov 3 infantry moved from Smolensk to Russia 3 armour moved from Novgorod to Bryansk 2 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Western Germany to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Greece to Southern Italy 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 submarines moved from 109 Sea Zone to 124 Sea Zone 3 mech_infantrys moved from Persia to Eastern Persia 2 armour and 13 mech_infantrys moved from Iraq to Eastern Persia 1 infantry moved from France to Western Germany 4 bombers moved from Volgograd to Greece 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Russia 3 armour placed in Ukraine 4 bombers and 1 infantry placed in Western Germany Germans undo move 4. 1 infantry placed in France 4 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Kazakhstan to Volgograd 2 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd 11 artilleries and 30 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Timguska to Yenisey Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2,17 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 3 mech_infantrys Battle in Caucasus Russians attack with 11 artilleries and 30 infantry Italians defend with 1 infantry Russians roll dice for 11 artilleries and 30 infantry in Caucasus, round 2 : 11/41 hits, 10,50 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 11 artilleries and 30 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Kazakhstan to Caucasus 2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia 5 infantry moved from Northwest Persia to Caucasus 5 artilleries moved from Northwest Persia to Caucasus 2 aaGuns and 6 infantry moved from Kansu to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,33 Italians : -0,33 Russians : -0,67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 fighter, 5 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 infantry and 9 mech_infantrys moved from Burma to India 2 bombers, 9 fighters and 6 tactical_bombers moved from French Indo China to India 3 mech_infantrys moved from French Indo China to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 33 Sea Zone to 26 Sea Zone 5 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone 1 marine moved from Iwo Jima to 17 Sea Zone 1 battleship, 1 cruiser, 1 marine and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 23 Sea Zone to Hawaiian Islands 1 carrier and 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 submarine moved from 1 Sea Zone to 8 Sea Zone Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hawaiian Islands Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 marines Americans defend with 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 marines in Hawaiian Islands, round 2 : 2/8 hits, 2.67 expected hits Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 artillery, 2 fighters and 2 marines in Hawaiian Islands, round 3 : 0/5 hits, 2.00 expected hits Americans roll dice for 1 fighter in Hawaiian Islands, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 2 fighters and 2 marines in Hawaiian Islands, round 4 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 fighter in Hawaiian Islands, round 4 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery, 3 infantry and 1 marine Casualties for Americans: 2 fighters, 1 infantry and 1 mech_infantry Battle in Yunnan Japanese attack with 1 infantry and 7 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 7 mech_infantrys in Yunnan, round 2 : 1/8 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 bombers, 9 fighters, 5 infantry, 9 mech_infantrys and 6 tactical_bombers British defend with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Americans defend with 4 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 bombers, 9 fighters, 5 infantry, 9 mech_infantrys and 6 tactical_bombers in India, round 2 : 15/31 hits, 12.17 expected hits UK_Pacific roll dice for 1 armour, 3 artilleries, 5 fighters, 5 infantry and 1 mech_infantry in India, round 2 : 9/15 hits, 6.83 expected hits 5 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 4 fighters owned by the Americans, 3 artilleries owned by the British, 5 infantry owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in India Japanese captures 14PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 bombers, 9 fighters, 5 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 56 Casualties for Japanese: 5 infantry and 4 mech_infantrys Casualties for British: 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry Casualties for Americans: 4 fighters triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers, 9 fighters and 6 tactical_bombers moved from India to Burma 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from Japan to 26 Sea Zone Place Units - Japanese 3 transports placed in 6 Sea Zone 2 artilleries and 5 infantry placed in Japan 1 artillery and 1 fighter placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,3,3,1,5,3,1,3,6,1,3,1,4 Japanese collect 54 PUs (8 lost to blockades); end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 1.67 Chinese : -0.33 UK_Pacific : 2.17 Japanese : -1.33
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didnt realize it but thats game. You have no way to take any VCs in pacific back and no way to take berlin.
I think maybe your opening in the pacific would have been interesting if you had taken a more traditional z92 stack approach in europe. But the cv/bomber buy and abandonment of the med just meant you were so far behind in europe that you had to spend US money there and then you fell behind in the pac pretty quickly after running out of ground units.
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@ksmckay said in Ksmckay vs Giallo (Allies +14):
didnt realize it but thats game. You have no way to take any VCs in pacific back and no way to take berlin.
I think maybe your opening in the pacific would have been interesting if you had taken a more traditional z92 stack approach in europe. But the cv/bomber buy and abandonment of the med just meant you were so far behind in europe that you had to spend US money there and then you fell behind in the pac pretty quickly after running out of ground units.
Me neither, but indeed thats game! well played ill post it… Thanks for your comments, I never look back at my games, I know I should…