Pejon_88 (X) vs. The Shrike (L + 12) BM3


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 2 marines, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 96 Sea Zone
            1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from 96 Sea Zone to Tobruk
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 48 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 48 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in Tobruk
            Battle in Caroline Islands
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Tobruk from Italians, taking Caroline Islands from Japanese with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 55 Sea Zone to 33 Sea Zone
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            1 bomber moved from 55 Sea Zone to Queensland
    
        Place Units - Americans
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 marine placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.33
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 fighter and 3 infantry moved from Tsinghai to Sikang
            4 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 4 artilleries and 2 marines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            3 fighters moved from Malta to Alexandria
            3 infantry moved from Egypt to Alexandria
            1 artillery and 3 infantry moved from Rhodesia to Belgian Congo
            1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            2 fighters, 1 mech_infantry and 1 tactical_bomber moved from India to Shan State
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 3 fighters and 3 infantry
                Germans defend with 1 fighter
                    British roll dice for 3 fighters and 3 infantry in Alexandria, round 2 : 3/6 hits, 2.00 expected hits
                    Italians roll dice for 1 fighter in Alexandria, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 fighter
            Battle in Shan State
                British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to India
            3 fighters moved from Alexandria to Egypt
    
        Place Units - British
            1 artillery and 2 marines placed in Egypt
            3 artilleries placed in Persia
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,5,6,6,6,2,2
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    British : 2.17
    Italians : 0.00
    Japanese : -0.33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 2 fighters moved from Southern Italy to Greece
            1 armour and 2 mech_infantrys moved from Yugoslavia to Greece
            2 infantry moved from Bulgaria to Greece
            1 artillery and 1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in Greece, round 2 : 3/8 hits, 2,83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Greece, round 3 : 3/7 hits, 2,67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Greece to Southern Italy
            3 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    Neutral_Allies : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from India to Persia
            1 infantry moved from Siam to Shan State
            2 fighters moved from Queensland to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,2,6,5,6,3
            ANZAC collect 10 PUs (1 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: French round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Western Ukraine to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Western Ukraine
            2 bombers moved from Eastern Poland to Russia
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            8 infantry moved from Novgorod to Belarus
            1 bomber moved from Holland Belgium to Belarus
            1 bomber moved from Western Germany to Belarus
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total. 
            Battle in Belarus
                Germans attack with 2 bombers and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 8 infantry in Belarus, round 2 : 4/10 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Eastern Poland
            2 bombers moved from Belarus to Eastern Poland
            3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Western Germany to France
            3 aaGuns moved from Holland Belgium to France
            3 tactical_bombers moved from Southern Italy to Western Ukraine
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            2 mech_infantrys moved from Romania to Western Ukraine
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            2 armour and 6 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 aaGuns
            EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,67
    Germans : 1,33
    Russians : 0,67
    

    Savegame

  • 2023 '22

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Western Ukraine to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Western Ukraine
            2 bombers moved from Eastern Poland to Russia
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            8 infantry moved from Novgorod to Belarus
            1 bomber moved from Holland Belgium to Belarus
            1 bomber moved from Western Germany to Belarus
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total. 
            Battle in Belarus
                Germans attack with 2 bombers and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 8 infantry in Belarus, round 2 : 4/10 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Eastern Poland
            2 bombers moved from Belarus to Eastern Poland
            3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Western Germany to France
            3 aaGuns moved from Holland Belgium to France
            3 tactical_bombers moved from Southern Italy to Western Ukraine
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            2 mech_infantrys moved from Romania to Western Ukraine
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            2 armour and 6 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 aaGuns
            EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Ukraine: 3 aaGuns, 12 armour, 5 artilleries, 26 infantry and 9 mech_infantrys
            EDIT: Adding units owned by Germans to Ukraine: 3 aaGuns, 12 armour, 5 artilleries, 26 infantry and 9 mech_infantrys
            EDIT: Removing units owned by Germans from Western Ukraine: 3 tactical_bombers
            EDIT: Adding units owned by Germans to Eastern Poland: 3 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,67
    Germans : 1,33
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 29 PUs; 
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 7 infantry
                    Russians roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/10 hits, 3.83 expected hits
                    Germans roll dice for 2 artilleries and 7 infantry in Western Ukraine, round 2 : 3/9 hits, 3.00 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 5/7 hits, 3.17 expected hits
                    Germans roll dice for 2 artilleries and 4 infantry in Western Ukraine, round 3 : 2/6 hits, 2.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Western Ukraine, round 4 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 1 artillery and 4 infantry
                Casualties for Germans: 2 artilleries and 7 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
            1 infantry moved from Russia to Vologda
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Volgograd to Rostov
            9 artilleries moved from Russia to Bryansk
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns and 13 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Olgiy to Yenisey
            1 infantry moved from Ulaanbaatar to Dzavhan
    
        Place Units - Russians
            2 infantry placed in Volgograd
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.50
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 factory_minor, 1 fighter, 3 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yakut S.S.R. to Yenisey
            1 tactical_bomber moved from Buryatia to Yenisey
            1 bomber moved from Japan to Yenisey
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Shensi to Sikang
            1 infantry moved from Shensi to Sikang
            4 artilleries and 6 infantry moved from Shensi to Tsinghai
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
            1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
            1 artillery moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Shan State
            2 infantry moved from Anhwe to Hunan
            1 tactical_bomber moved from French Indo China to Hunan
            1 fighter moved from Philippines to Hunan
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 artillery and 2 infantry moved from Buyant-Uhaa to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Anhwe to Hunan
    
        Combat - Japanese
            Battle in Siam
            Battle in Tsinghai
                Japanese attack with 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber
                Chinese defend with 1 fighter and 8 infantry
                    Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Tsinghai, round 2 : 4/14 hits, 5,50 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Tsinghai, round 2 : 2/9 hits, 3,33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Tsinghai, round 3 : 3/12 hits, 5,17 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 2/5 hits, 2,00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 4 : 5/10 hits, 4,50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 0/2 hits, 1,00 expected hits
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Siam from ANZAC, taking Tsinghai from Chinese with 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Japanese: 4 infantry
                Casualties for Chinese: 1 fighter and 8 infantry
            Battle in Sikang
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 3/5 hits, 1,67 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 1/7 hits, 2,83 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 3 : 1/6 hits, 2,67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Yenisey
                Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Yenisey, round 2 : 2/3 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
                Japanese win, taking Yenisey from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Yunnan
            4 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Kweichow
            3 mech_infantrys moved from Kiangsu to Kweichow
            2 armour and 1 mech_infantry moved from Shantung to Buyant-Uhaa
            1 bomber moved from Yenisey to Yakut S.S.R.
            1 fighter moved from Amur to Yakut S.S.R.
            1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
            2 bombers moved from Tsinghai to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 tactical_bomber moved from Tsinghai to Kweichow
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 submarine moved from 37 Sea Zone to 75 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 aaGun moved from French Indo China to Shan State
            1 fighter moved from Shan State to Anhwe
            1 tactical_bomber moved from Shan State to Anhwe
            2 transports moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Shan State to 37 Sea Zone
            1 tactical_bomber moved from Shan State to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from Tsinghai to Kweichow
            1 tactical_bomber moved from Hunan to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in French Indo China
            1 fighter and 1 tactical_bomber placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Japanese from 76 to 79
            EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -1,67
    UK_Pacific : 0,00
    Russians : 0,67
    Japanese : -5,83
    

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
            1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
    

    Savegame


  • Kamikaze?

  • 2023 '22

    No, thank you!


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
            1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
    
        Non Combat Move - Americans
            4 fighters moved from 33 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Well, I told you at the beginning I’m a bad player and I told myself I needed to stick to one game. I didn’t, and now I’ve forgotten about the US fleet in the Med. I had meant to attack Greece with it. Do you mind if I use Battle Calculator and edit the result? We could do worst of 3 of it or something. If not, I understand, I would probably non-combat move those forces to Syria in that case.

  • 2023 '22

    No worries :)
    I assumed you were about to go for Greece. I don’t think you are very bad, I think the game is interesting. How do we roll dice we battle calculator? I have only used it for calculating odds.

    Btw, was meant to tell you, you can take territories during combat move with only transports and the non-combat move the rest of your fleet to avoid kamikaze when applicable. Works with territories without scramble or enemy fleet, e.g. Iwo Jima this turn ;)


  • Oh that’s a good catch! I didn’t think about that regarding Kamikaze.

    Thank you for your graciousness. I’m not in front of the game right now but I think I’d run say 10 cycles of the calculator and determine what the average remaining units I had upon victory and then lose that number of units, if that makes sense to you.

  • 2023 '22

    Ok that is fine. Personally, I would really regret missing something like that during a game and hope someone might allow the same for me in the future.


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
            1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Greece: 1 armour and 2 mech_infantrys
            EDIT: Changing ownership of Greece from Italians to Americans
            EDIT: Removing units owned by Americans from Tobruk: 3 infantry
            EDIT: Removing units owned by Americans from Tobruk: 1 artillery, 2 marines and 1 mech_infantry
            EDIT: Adding units owned by Americans to Greece: 1 artillery, 1 infantry and 2 marines
            EDIT: Turning off Edit Mode
            4 fighters moved from 33 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            EDIT: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 97 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            2 destroyers and 1 fighter placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            4 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -2.17
    

    Savegame

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