@jim010 I moved 2 russian infantry into Belo and the russian sub next to France, but I had already clicked done, so I had to edit those moves.
DizzKneeLand33 (X+0) versus Giallo BM3 L20
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Caucasus to Tambov Combat - Italians Battle in Tambov Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Caucasus to Volgograd Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : 1.00
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6 ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6 ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs Combat Move - French 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Well, I think I messed up that whole bombing run. I was thinking tac bombers could bomb a factory, but I guess not? lol I must really be rusty…
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 7 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Persia Germans take Northwest Persia from British Germans take Persia from British 3 armour and 3 mech_infantrys moved from Caucasus to Novosibirsk Germans take Kazakhstan from Russians Germans take Novosibirsk from Russians 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 2 fighters and 2 tactical_bombers moved from Ukraine to Russia 1 tactical_bomber moved from Novgorod to Russia 1 bomber moved from Romania to Russia 2 infantry moved from Eastern Poland to Belarus 1 artillery moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits AA fire in Russia : 1/3 hits, 0.50 expected hits 1 tactical_bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia rolls: 5,2 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 9 damage total. Damaged units is as follows: factory_major = 3, airfield = 6 Battle in Belarus Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 5 armour and 6 mech_infantrys moved from Caucasus to Volgograd 3 armour and 2 mech_infantrys moved from Ukraine to Volgograd 3 armour moved from Eastern Poland to Ukraine 5 artilleries and 5 infantry moved from Bessarabia to Ukraine 2 fighters and 1 tactical_bomber moved from Western Germany to Ukraine 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 submarine moved from 112 Sea Zone to 123 Sea Zone 6 artilleries and 4 infantry moved from Romania to Bessarabia 5 infantry moved from Novgorod to Archangel 3 armour moved from Germany to Romania 1 bomber, 2 fighters and 2 tactical_bombers moved from Russia to Ukraine 1 fighter moved from Belarus to Ukraine 1 infantry moved from Ukraine to Western Ukraine Place Units - Germans 1 bomber placed in Western Germany 3 armour placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 6 artilleries and 4 infantry placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : -0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Bryansk to Samara 1 infantry moved from Russia to Samara 5 armour and 7 mech_infantrys moved from Bryansk to Russia 34 infantry moved from Bryansk to Tambov 1 artillery and 1 infantry moved from Bryansk to Rostov 8 artilleries moved from Bryansk to Tambov 7 infantry moved from Bryansk to Tambov 1 infantry moved from Russia to Samara 2 infantry moved from Sakha to Siberia 2 infantry moved from Amur to Siberia Combat - Russians Battle in Siberia Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Siberia, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 infantry in Siberia, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 infantry in Siberia, round 4 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 8 artilleries and 41 infantry Italians defend with 1 armour Russians roll dice for 8 artilleries and 41 infantry in Tambov, round 2 : 14/49 hits, 10,83 expected hits Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 8 artilleries and 41 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Rostov Russians attack with 1 artillery and 1 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Rostov Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Western Ukraine to Russia 2 aaGuns moved from Bryansk to Tambov 10 infantry moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Russia 5 infantry moved from Bryansk to Tambov 2 aaGuns and 14 infantry moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4 Russians collect 20 PUs (2 lost to blockades); end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,50 Russians : 4,00 Japanese : -1,00
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@DizzKneeLand33 said in DizzKneeLand33 (X+0) versus Giallo BM3 L20:
Well, I think I messed up that whole bombing run. I was thinking tac bombers could bomb a factory, but I guess not? lol I must really be rusty…
Stop drinking!
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 43 Sea Zone to 41 Sea Zone Japanese take 43 Sea Zone from UK_Pacific 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Philippines to Borneo 2 fighters moved from 42 Sea Zone to Borneo 2 marines moved from Java to 42 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 42 Sea Zone to 44 Sea Zone 2 bombers moved from Philippines to Celebes 2 marines moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Borneo Japanese attack with 1 armour, 2 bombers, 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Borneo, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Sumatra Battle in Celebes Japanese attack with 2 bombers and 2 marines British defend with 1 marine Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Celebes Japanese win, taking Sumatra from UK_Pacific, taking Celebes from UK_Pacific with 2 bombers and 2 marines remaining. Battle score for attacker is 5 Casualties for British: 1 marine Non Combat Move - Japanese 2 bombers moved from Celebes to Philippines 2 bombers moved from Borneo to Philippines 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 2 carriers, 1 destroyer and 4 submarines moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 4 submarines moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 2 fighters moved from Borneo to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : 0.67 UK_Pacific : 0.00 Japanese : -0.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 fighters moved from 26 Sea Zone to Johnston Island 2 fighters moved from 26 Sea Zone to Wake Island 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer and 6 submarines moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan Combat - Americans Battle in 54 Sea Zone Americans attack with 2 destroyers, 2 fighters and 8 submarines Japanese defend with 1 submarine Americans roll dice for 8 submarines in 54 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 2 destroyers, 2 fighters and 8 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Johnston Island Americans attack with 2 fighters and 2 infantry Japanese defend with 1 marine Americans roll dice for 2 fighters and 2 infantry in Johnston Island, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 marine in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Johnston Island Americans win, taking Johnston Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Battle in Wake Island Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Wake Island to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from Johnston Island to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 3 fighters moved from Egypt to Iraq 3 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone 1 fighter placed in Western United States 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 2,33 Japanese : 2,00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Anhwe 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 fighters moved from 26 Sea Zone to Johnston Island 2 fighters moved from 26 Sea Zone to Wake Island 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer and 6 submarines moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan Combat - Americans Battle in 54 Sea Zone Americans attack with 2 destroyers, 2 fighters and 8 submarines Japanese defend with 1 submarine Americans roll dice for 8 submarines in 54 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 2 destroyers, 2 fighters and 8 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Johnston Island Americans attack with 2 fighters and 2 infantry Japanese defend with 1 marine Americans roll dice for 2 fighters and 2 infantry in Johnston Island, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 marine in Johnston Island, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Johnston Island Americans win, taking Johnston Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Battle in Wake Island Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Wake Island to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 fighters moved from Johnston Island to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 3 fighters moved from Egypt to Iraq 3 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 88 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone 1 fighter placed in Western United States 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Anhwe 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 3 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 1 armour moved from Eastern Persia to India 3 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Alexandria to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 2 armour moved from Egypt to Trans-Jordan 1 bomber moved from India to Persia 1 fighter moved from Iraq to Persia Combat - British Battle in 37 Sea Zone British attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 37 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer Battle in Persia British attack with 1 bomber and 1 fighter Germans defend with 1 armour British roll dice for 1 bomber and 1 fighter in Persia, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Persia British win with 1 bomber remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Germans: 1 armour Battle in 41 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Libya to Tobruk 1 bomber moved from Persia to Iraq Place Units - British 3 armour placed in Egypt 2 artilleries and 1 infantry placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 4 fighters EDIT: Adding units owned by British to United Kingdom: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Turning off Edit Mode 1 cruiser and 1 transport placed in 39 Sea Zone 1 artillery, 1 infantry and 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 infantry and 1 marine Some Units in 39 Sea Zone change ownership: 1 cruiser and 1 transport
Combat Hit Differential Summary :
Germans : 0,50 British : 1,00 Americans : 2,33 Japanese : 2,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Volgograd to Bryansk 1 artillery moved from Rostov to Bryansk Combat - Italians Battle in Bryansk Italians attack with 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Bryansk, round 2 : 2/10 hits, 3.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 2 infantry placed in Southern Italy 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 2 aaGuns, 4 artilleries, 3 fighters and 10 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1 ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 2 aaGuns, 4 artilleries, 3 fighters and 10 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1 ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 artilleries and 4 infantry moved from Bessarabia to Western Ukraine 1 artillery and 2 infantry moved from Novgorod to Belarus 3 tactical_bombers moved from Ukraine to Belarus 4 infantry moved from Archangel to Vologda 1 armour and 1 mech_infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians 1 mech_infantry moved from Novosibirsk to Kansu Germans take Kansu from Chinese 1 armour moved from Novosibirsk to Suiyuyan Germans take Suiyuyan from Chinese 1 submarine moved from 123 Sea Zone to 124 Sea Zone 1 bomber and 5 fighters moved from Ukraine to Russia 1 bomber moved from Western Germany to Russia
Combat Hit Differential Summary :
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Intercept in Russia? (2 bombers 5 fighters are on the mission).
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@DizzKneeLand33 said in DizzKneeLand33 (X+0) versus Giallo BM3 L20:
Intercept in Russia? (2 bombers 5 fighters are on the mission).
no thanks
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 6 artilleries and 4 infantry moved from Bessarabia to Western Ukraine 1 artillery and 2 infantry moved from Novgorod to Belarus 3 tactical_bombers moved from Ukraine to Belarus 4 infantry moved from Archangel to Vologda 1 armour and 1 mech_infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey Germans take Timguska from Russians Germans take Yenisey from Russians 1 mech_infantry moved from Novosibirsk to Kansu Germans take Kansu from Chinese 1 armour moved from Novosibirsk to Suiyuyan Germans take Suiyuyan from Chinese 1 submarine moved from 123 Sea Zone to 124 Sea Zone 1 bomber and 5 fighters moved from Ukraine to Russia 1 bomber moved from Western Germany to Russia Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Western Ukraine Germans attack with 6 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 6 artilleries and 4 infantry in Western Ukraine, round 2 : 6/10 hits, 3.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 2 infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 infantry and 3 tactical_bombers in Belarus, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 4 infantry Russians defend with 1 infantry Germans roll dice for 4 infantry in Vologda, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Archangel to Smolensk 3 aaGuns, 3 armour, 22 artilleries and 52 infantry moved from Ukraine to Bryansk 2 bombers and 5 fighters moved from Russia to Bryansk 3 tactical_bombers moved from Belarus to Bryansk 11 armour and 8 mech_infantrys moved from Volgograd to Bryansk 3 armour moved from Romania to Ukraine 6 artilleries and 4 infantry moved from Romania to Bessarabia 1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany 1 fighter moved from Western Germany to Bryansk 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 1 bomber placed in Western Germany 5 armour and 5 mech_infantrys placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,6 Germans collect 61 PUs (5 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 2.67 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 18 PUs; Russians buy 4 artilleries; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd 2 infantry moved from Tambov to Volgograd 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 3 fighters moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 3 infantry moved from Siberia to Amur 1 infantry moved from Korea to Amur 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 3 fighters and 3 infantry Germans defend with 4 infantry Russians roll dice for 3 fighters and 3 infantry in Vologda, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 4 infantry in Vologda, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians roll dice for 3 fighters and 2 infantry in Vologda, round 3 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 3 fighters moved from Vologda to Russia 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns, 8 artilleries and 44 infantry moved from Tambov to Russia Place Units - Russians 4 artilleries placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -1,17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 62 Sea Zone to 56 Sea Zone Non Combat Move - Japanese 1 armour moved from Borneo to 43 Sea Zone 2 marines moved from Celebes to 44 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 44 Sea Zone to 35 Sea Zone 1 armour, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 armour and 2 marines moved from 35 Sea Zone to Philippines 2 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5 Japanese collect 29 PUs (1 lost to blockades); end with 29 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :