Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II

  • '19 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Combat Move - Germans
            5 artilleries and 23 mech_infantrys moved from Vyborg to Finland
            10 mech_infantrys moved from Novgorod to Finland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 armour and 1 mech_infantry moved from Russia to Urals
            1 mech_infantry moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 100 PUs; 
            Germans buy 6 artilleries, 1 carrier, 3 fighters, 5 mech_infantrys and 1 transport; Remaining resources: 3 PUs; 
    
        Combat - Germans
            Battle in Finland
                Germans attack with 6 artilleries, 1 infantry and 33 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Finland
                Germans win, taking Finland from British with 6 artilleries, 1 infantry and 33 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Western Germany to 115 Sea Zone
            2 artilleries moved from Western Germany to Germany
            3 artilleries and 1 infantry moved from Iraq to Trans-Jordan
            3 artilleries moved from Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Trans-Jordan
            3 infantry moved from Caucasus to Northwest Persia
            3 artilleries moved from Rostov to Caucasus
            2 mech_infantrys moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            3 armour and 2 mech_infantrys moved from Russia to Rostov
            13 artilleries moved from Russia to Tambov
            7 mech_infantrys moved from Baltic States to Novgorod
            2 fighters and 1 tactical_bomber moved from Rostov to Novgorod
    
        Place Units - Germans
            1 carrier and 1 transport placed in 115 Sea Zone
            1 mech_infantry placed in Novgorod
            3 artilleries placed in Persia
            3 artilleries placed in Iraq
            3 mech_infantrys placed in Volgograd
            1 mech_infantry placed in Ukraine
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 68 PUs (2 lost to blockades); end with 71 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Japanese
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            5 armour, 10 artilleries, 4 infantry and 10 mech_infantrys moved from Shensi to Kansu
            2 bombers and 1 mech_infantry moved from Kweichow to Kansu
            2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
            2 carriers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to 37 Sea Zone
            1 fighter moved from India to Malaya
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Philippines to 34 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from Philippines to 37 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 2 carriers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport
                British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 1 carrier and 1 transport; ANZAC defend with 1 carrier and 3 fighters
                    Japanese roll dice for 1 bomber, 2 carriers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 7/10 hits, 5.50 expected hits
                Units damaged: 1 battleship owned by the British
                    ANZAC roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 37 Sea Zone
                    Japanese roll dice for 1 bomber, 4 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 3/8 hits, 4.67 expected hits
                    ANZAC roll dice for 1 battleship, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    3 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 37 Sea Zone
                    Japanese roll dice for 1 bomber, 1 fighter, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 4 : 4/5 hits, 2.83 expected hits
                    ANZAC roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Americans and 1 battleship owned by the British lost in 37 Sea Zone
                Japanese win with 1 bomber, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 29
                Casualties for Japanese: 2 carriers, 1 destroyer and 4 fighters
                Casualties for ANZAC: 1 carrier and 3 fighters
                Casualties for Americans: 1 carrier and 1 transport
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                    Japanese roll dice for 1 artillery and 1 fighter in Malaya, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
                1 fighter owned by the Japanese retreated
            Battle in Kansu
                Japanese attack with 5 armour, 10 artilleries, 2 bombers, 5 infantry and 11 mech_infantrys
                Chinese defend with 1 fighter and 28 infantry; Russians defend with 1 mech_infantry
                    Japanese roll dice for 5 armour, 10 artilleries, 2 bombers, 5 infantry and 11 mech_infantrys in Kansu, round 2 : 12/33 hits, 11.50 expected hits
                    Chinese roll dice for 1 fighter, 28 infantry and 1 mech_infantry in Kansu, round 2 : 9/30 hits, 10.33 expected hits
                    5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 12 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 5 armour, 9 artilleries, 2 bombers and 8 mech_infantrys in Kansu, round 3 : 6/24 hits, 9.50 expected hits
                    Chinese roll dice for 1 fighter, 16 infantry and 1 mech_infantry in Kansu, round 3 : 6/18 hits, 6.33 expected hits
                    3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 5 armour, 6 artilleries, 2 bombers and 5 mech_infantrys in Kansu, round 4 : 5/18 hits, 7.50 expected hits
                    Chinese roll dice for 1 fighter, 10 infantry and 1 mech_infantry in Kansu, round 4 : 7/12 hits, 4.33 expected hits
                    4 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 5 armour, 2 artilleries, 2 bombers and 2 mech_infantrys in Kansu, round 5 : 3/11 hits, 5.17 expected hits
                    Chinese roll dice for 1 fighter, 5 infantry and 1 mech_infantry in Kansu, round 5 : 2/7 hits, 2.67 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 5 armour, 1 artillery, 2 bombers and 1 mech_infantry in Kansu, round 6 : 2/9 hits, 4.50 expected hits
                    Chinese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Kansu, round 6 : 3/4 hits, 1.67 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 4 armour and 2 bombers in Kansu, round 7 : 3/6 hits, 3.33 expected hits
                    Chinese roll dice for 1 fighter and 1 mech_infantry in Kansu, round 7 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 3 armour and 2 bombers remaining. Battle score for attacker is -13
                Casualties for Japanese: 2 armour, 10 artilleries, 5 infantry and 11 mech_infantrys
                Casualties for Chinese: 1 fighter and 28 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kansu to French Indo China
            1 mech_infantry moved from Sikang to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 artillery moved from Hopei to Chahar
            1 mech_infantry moved from Hunan to Hopei
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Shan State
            1 fighter moved from Malaya to Shan State
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 bomber, 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to French Indo China
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from 34 Sea Zone to French Indo China
            1 infantry moved from India to Burma
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
            Japanese collect 43 PUs (4 lost to blockades); end with 43 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.50
    Americans : 0.67
    Chinese : 1.67
    Japanese : -11.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Norway to 112 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            4 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 91 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Buryatia to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from 46 Sea Zone to Philippines
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Italians defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Gibraltar, round 2 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Gibraltar, round 3 : 3/6 hits, 1,67 expected hits
                    Italians roll dice for 1 marine in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
                    1 marine owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 artillery, 1 infantry and 1 marine
                Casualties for Americans: 1 infantry
            Battle in Philippines
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Americans roll dice for 1 artillery and 2 fighters in Philippines, round 3 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                Americans win, taking Philippines from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Philippines to 35 Sea Zone
            2 carriers and 1 destroyer moved from 46 Sea Zone to 35 Sea Zone
            2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from Wake Island to 35 Sea Zone
            1 tactical_bomber moved from Wake Island to Guam
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Eastern United States to 91 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            3 infantry placed in Norway
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 78 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Combat Move - British
            11 armour, 6 artilleries, 2 fighters, 7 infantry and 12 mech_infantrys moved from Egypt to Trans-Jordan
    
        Purchase Units - British
            British buy 3 armour and 3 fighters; Remaining resources: 2 PUs; 
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 11 armour, 6 artilleries, 2 fighters, 7 infantry and 12 mech_infantrys
                Germans defend with 1 aaGun, 3 armour, 18 artilleries, 11 infantry and 7 mech_infantrys
                    AA fire in Trans-Jordan : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the British lost in Trans-Jordan
                    British roll dice for 11 armour, 6 artilleries, 1 fighter, 7 infantry and 12 mech_infantrys in Trans-Jordan, round 2 : 11/37 hits, 12,17 expected hits
                    Germans roll dice for 1 aaGun, 3 armour, 18 artilleries, 11 infantry and 7 mech_infantrys in Trans-Jordan, round 2 : 13/39 hits, 13,50 expected hits
                    1 aaGun owned by the Germans, 6 mech_infantrys owned by the British, 10 infantry owned by the Germans and 7 infantry owned by the British lost in Trans-Jordan
                    British roll dice for 11 armour, 6 artilleries, 1 fighter and 6 mech_infantrys in Trans-Jordan, round 3 : 11/24 hits, 10,00 expected hits
                    Germans roll dice for 3 armour, 18 artilleries, 1 infantry and 7 mech_infantrys in Trans-Jordan, round 3 : 13/29 hits, 10,17 expected hits
                    6 mech_infantrys owned by the British, 3 artilleries owned by the Germans, 1 infantry owned by the Germans, 7 mech_infantrys owned by the Germans, 6 artilleries owned by the British and 1 armour owned by the British lost in Trans-Jordan
                    British roll dice for 10 armour and 1 fighter in Trans-Jordan, round 4 : 5/11 hits, 5,50 expected hits
                    Germans roll dice for 3 armour and 15 artilleries in Trans-Jordan, round 4 : 5/18 hits, 6,50 expected hits
                    5 artilleries owned by the Germans and 5 armour owned by the British lost in Trans-Jordan
                    British roll dice for 5 armour and 1 fighter in Trans-Jordan, round 5 : 5/6 hits, 3,00 expected hits
                    Germans roll dice for 3 armour and 10 artilleries in Trans-Jordan, round 5 : 5/13 hits, 4,83 expected hits
                    5 artilleries owned by the Germans and 5 armour owned by the British lost in Trans-Jordan
                 retreated to Trans-Jordan
                Germans win with 3 armour and 5 artilleries remaining. Battle score for attacker is -51
                Casualties for British: 11 armour, 6 artilleries, 1 fighter, 7 infantry and 12 mech_infantrys
                Casualties for Germans: 1 aaGun, 13 artilleries, 11 infantry and 7 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Trans-Jordan to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from 91 Sea Zone to French Equatorial Africa
    
        Place Units - British
            3 armour placed in Egypt
            3 fighters placed in Union of South Africa
    
        Turn Complete - British
            British collect 31 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Italians : -0,33
    British : 1,33
    Americans : 1,17
    AA fire in Trans-Jordan : : 0,67
    Japanese : 1,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Italians
            1 unit repaired.
            1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 bombers and 2 fighters moved from Southern Italy to Gibraltar
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 3 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                British defend with 1 airfield and 1 harbour; Americans defend with 1 armour, 1 artillery and 3 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Gibraltar, round 2 : 4/6 hits, 3.00 expected hits
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1.83 expected hits
                    1 armour owned by the Americans, 3 infantry owned by the Americans, 1 artillery owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 fighter and 1 infantry
                Casualties for Americans: 1 armour, 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            3 fighters moved from Western Germany to Southern Italy
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Western Germany
            7 infantry moved from Western Germany to Denmark
            1 artillery and 2 infantry moved from Vyborg to Finland
            2 bombers moved from Gibraltar to Southern France
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            3 artilleries, 3 infantry and 1 marine placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : 0.17
    

    Savegame

  • '19 '17 '16

    TUV is insanely low this game. About to get lower. You’ve made some attacks I didn’t expect - perhaps you’re figuring you need some luck.

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:

    TUV is insanely low this game. About to get lower. You’ve made some attacks I didn’t expect - perhaps you’re figuring you need some luck.

    I believe I did need some luck…

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 16
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 destroyers moved from 54 Sea Zone to 35 Sea Zone
            1 carrier moved from 46 Sea Zone to 35 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 transports moved from 115 Sea Zone to 113 Sea Zone
            1 artillery and 2 infantry moved from Germany to 113 Sea Zone
            1 armour moved from Western Germany to 113 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 115 Sea Zone to 113 Sea Zone
            1 fighter moved from 115 Sea Zone to Norway
            6 artilleries, 1 infantry and 33 mech_infantrys moved from Finland to Norway
            5 fighters and 1 tactical_bomber moved from Novgorod to Norway
            3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to Norway
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 9 mech_infantrys, 7 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Norway
                Germans attack with 1 armour, 7 artilleries, 3 bombers, 10 fighters, 3 infantry, 33 mech_infantrys and 2 tactical_bombers
                British defend with 2 aaGuns, 2 fighters and 23 infantry; French defend with 1 fighter; Americans defend with 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
                    AA fire in Norway : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans lost in Norway
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour, 7 artilleries, 3 bombers, 9 fighters, 3 infantry, 33 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 22/58 hits, 17.83 expected hits
                    Americans roll dice for 3 aaGuns, 7 fighters and 27 infantry in Norway, round 2 : 13/34 hits, 13.67 expected hits
                    2 aaGuns owned by the British, 1 aaGun owned by the Americans, 3 infantry owned by the Germans, 10 mech_infantrys owned by the Germans and 20 infantry owned by the British lost in Norway
                    Germans roll dice for 1 armour, 7 artilleries, 3 bombers, 9 fighters, 23 mech_infantrys and 2 tactical_bombers in Norway, round 3 : 13/45 hits, 15.67 expected hits
                    Americans roll dice for 7 fighters and 7 infantry in Norway, round 3 : 5/14 hits, 7.00 expected hits
                    4 fighters owned by the Americans, 4 infantry owned by the Americans, 1 fighter owned by the French, 5 mech_infantrys owned by the Germans, 1 fighter owned by the British and 3 infantry owned by the British lost in Norway
                    Germans roll dice for 1 armour, 7 artilleries, 3 bombers, 9 fighters, 18 mech_infantrys and 2 tactical_bombers in Norway, round 4 : 14/40 hits, 14.83 expected hits
                    Americans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Norway
                Germans win, taking Norway from Americans with 1 armour, 7 artilleries, 3 bombers, 9 fighters, 17 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 83
                Casualties for Germans: 1 fighter, 3 infantry and 16 mech_infantrys
                Casualties for British: 2 aaGuns, 2 fighters and 23 infantry
                Casualties for Americans: 1 aaGun, 4 fighters and 4 infantry
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            8 mech_infantrys moved from Novgorod to Bryansk
            3 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
            3 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
            6 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan
            3 artilleries moved from Persia to Iraq
            3 artilleries and 3 mech_infantrys moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Turkmenistan to Persia
            1 mech_infantry moved from Ukraine to Caucasus
            13 artilleries moved from Tambov to Volgograd
            3 bombers moved from Norway to Western Germany
            1 fighter moved from Norway to 113 Sea Zone
            8 fighters and 2 tactical_bombers moved from Norway to Western Germany
            3 artilleries and 3 infantry moved from France to Southern France
    
        Place Units - Germans
            3 artilleries placed in Iraq
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            7 submarines and 1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 72 PUs (1 lost to blockades); end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    AA fire in Norway : : -0.50
    Americans : -2.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 armour and 1 mech_infantry moved from Urals to Yenisey
            1 artillery moved from Chahar to Jehol
            1 infantry moved from Anhwe to Jehol
            3 bombers moved from French Indo China to Jehol
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 artillery, 1 fighter and 2 infantry moved from Shan State to Malaya
            1 fighter and 2 tactical_bombers moved from French Indo China to Malaya
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 9 PUs; 0 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Malaya
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Malaya
                Japanese win, taking Sumatra from Americans, taking Malaya from Americans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Jehol
                Japanese attack with 1 artillery, 3 bombers and 1 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 bombers and 1 infantry in Jehol, round 2 : 2/5 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                    Japanese roll dice for 1 artillery and 3 bombers in Jehol, round 3 : 2/4 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 3 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
            2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
            1 infantry moved from Burma to India
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Hunan to Anhwe
            1 armour moved from Kansu to Chahar
            3 bombers moved from Jehol to Anhwe
            1 armour moved from Kansu to Yenisey
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 39 Sea Zone
            1 artillery placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
            Japanese collect 48 PUs (2 lost to blockades); end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    ANZAC : -0.17
    Chinese : -0.33
    Japanese : -1.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    Well that’s it, I will need to review my allies play drastic. Perhaps I should have done that last year or so…
    Well played Simon, I always enjoy our games

  • '19 '17 '16

    @Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:

    Well that’s it, I will need to review my allies play drastic. Perhaps I should have done that last year or so…
    Well played Simon, I always enjoy our games

    Thanks for the game. I think this game was over a while ago. Was glad to kill USSR to speed up the pace.

    Not sure what advice I could give TBH. I just think that if Axis are played well, allies don’t have a big chance. But then I can’t normally take down the M level players when I play Axis. So they must know something. One thing you didn’t do was take the Caroline Islands. I think that should have been done.

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