• 2023 '22

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 5 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Russia to Archangel
            4 fighters and 1 tactical_bomber moved from Russia to Archangel
            17 artilleries and 37 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/8 hits, 3,17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 2/6 hits, 2,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Belarus
                Russians attack with 17 artilleries and 37 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 17 artilleries and 37 infantry in Belarus, round 2 : 26/54 hits, 14,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 17 artilleries and 37 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 infantry moved from Russia to Bryansk
            4 mech_infantrys moved from Russia to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 artillery moved from Rostov to Bryansk
            1 infantry moved from Kansu to Timguska
            1 aaGun moved from Bryansk to Belarus
            1 tactical_bomber moved from Archangel to Bryansk
            4 fighters moved from Archangel to Russia
            2 aaGuns and 19 infantry moved from Samara to Volgograd
    
        Place Units - Russians
            5 armour placed in Russia
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 8,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 4 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Shan State to India
            1 armour, 3 artilleries, 5 infantry and 10 mech_infantrys moved from Burma to India
            1 bomber, 1 fighter and 4 tactical_bombers moved from French Indo China to India
            9 mech_infantrys moved from Burma to India
            3 fighters moved from Malaya to India
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
                  Japanese take Yenisey from Russians
            1 mech_infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 mech_infantry moved from Hopei to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Hopei to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in Java
            Battle in Timguska
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Java from ANZAC, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in India
                Japanese attack with 1 armour, 3 artilleries, 1 bomber, 6 fighters, 5 infantry, 19 mech_infantrys and 6 tactical_bombers
                British defend with 3 aaGuns, 2 armour, 5 artilleries and 14 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 2/9 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters, 5 infantry, 19 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/39 hits, 12.50 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 armour, 5 artilleries and 14 infantry in India, round 2 : 2/21 hits, 7.33 expected hits
                    2 infantry owned by the Japanese, 3 aaGuns owned by the British and 13 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters, 3 infantry, 19 mech_infantrys and 5 tactical_bombers in India, round 3 : 10/37 hits, 12.17 expected hits
                    UK_Pacific roll dice for 2 armour, 5 artilleries and 1 infantry in India, round 3 : 4/8 hits, 3.00 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 artilleries owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 19 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 49
                Casualties for Japanese: 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                Casualties for British: 3 aaGuns, 2 armour, 5 artilleries and 14 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter could not land in India and was removed
            3 fighters and 5 tactical_bombers moved from India to Shan State
            1 bomber moved from India to Shan State
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from India to Burma
            1 tactical_bomber moved from Amur to Japan
            1 artillery, 1 battleship, 3 carriers, 5 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 mech_infantry moved from Siberia to Ulaanbaatar
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shan State: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 armour and 1 infantry placed in Malaya
            1 transport placed in 37 Sea Zone
            1 submarine placed in 6 Sea Zone
            3 infantry placed in Japan
            2 armour and 1 mech_infantry placed in Shantung
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 84 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -4.33
    Russians : -0.33
    AA fire in India : : 0.50
    Japanese : 1.67
    

    Savegame

  • 2023 '22

    Why did you add a tactical bomber in Shan State?

  • 2023 '22

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Southern France to France
            1 armour moved from Spain to France
            1 fighter moved from Spain to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Combat - Americans
            Battle in France
                Americans attack with 2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                    Americans roll dice for 2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in France, round 2 : 3/12 hits, 3,33 expected hits
                    Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking France from Germans, taking Southern France from Americans with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            2 aaGuns moved from Southern France to France
            1 fighter moved from Normandy Bordeaux to France
            3 artilleries and 3 infantry moved from British Guiana to 88 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
            1 aaGun moved from Spain to Normandy Bordeaux
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 marine moved from Solomon Islands to 49 Sea Zone
            1 battleship and 1 marine moved from 49 Sea Zone to 45 Sea Zone
            3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            4 artilleries, 1 carrier, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            2 fighters moved from Eastern United States to Gibraltar
            2 carriers, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from France to Spain
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Spain
            1 bomber placed in Eastern United States
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in Western United States
            1 tactical_bomber placed in Eastern United States
            1 artillery and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 artillery and 2 infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : -0,17
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Burma
            3 infantry moved from Yunnan to Burma
            2 artilleries and 14 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries and 14 infantry
                Japanese defend with 1 aaGun and 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 14 infantry in Hunan, round 2 : 2/16 hits, 3,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 aaGun and 1 mech_infantry
            Battle in Burma
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
                Chinese win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    Japanese : 0,00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Southern France to France
            1 armour moved from Spain to France
            1 fighter moved from Spain to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Combat - Americans
            Battle in France
                Americans attack with 2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                    Americans roll dice for 2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in France, round 2 : 3/12 hits, 3,33 expected hits
                    Germans roll dice for 3 infantry in France, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                Americans win, taking France from Germans, taking Southern France from Americans with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            2 aaGuns moved from Southern France to France
            1 fighter moved from Normandy Bordeaux to France
            3 artilleries and 3 infantry moved from British Guiana to 88 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
            1 aaGun moved from Spain to Normandy Bordeaux
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 marine moved from Solomon Islands to 49 Sea Zone
            1 battleship and 1 marine moved from 49 Sea Zone to 45 Sea Zone
            3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            4 artilleries, 1 carrier, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            2 fighters moved from Eastern United States to Gibraltar
            2 carriers, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from France to Spain
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Spain
            1 bomber placed in Eastern United States
            1 carrier and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in Western United States
            1 tactical_bomber placed in Eastern United States
            1 artillery and 2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 artillery and 2 infantry
            EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Burma
            3 infantry moved from Yunnan to Burma
            2 artilleries and 14 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 artilleries and 14 infantry
                Japanese defend with 1 aaGun and 1 mech_infantry
                    Chinese roll dice for 2 artilleries and 14 infantry in Hunan, round 2 : 2/16 hits, 3,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 aaGun and 1 mech_infantry
            Battle in Burma
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 fighter in Burma, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
                Chinese win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Chinese
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British repair damage of 11x factory_major; Remaining resources: 33 PUs; 
            British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Belgian Congo to Egypt
            1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq
            1 bomber, 1 fighter and 7 infantry moved from Persia to Iraq
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            2 transports moved from 80 Sea Zone to 72 Sea Zone
            1 fighter moved from Spain to France
            1 artillery and 9 infantry moved from Southern France to France
            2 fighters moved from United Kingdom to France
            1 carrier, 1 destroyer and 4 transports moved from 88 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Union of South Africa
            3 infantry placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : -0,17
    Chinese : -0,33
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from French
            1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            4 mech_infantrys moved from Western Germany to Southern Italy
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                French defend with 1 factory_minor and 1 harbour; Americans defend with 1 aaGun, 1 artillery and 1 infantry
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    French roll dice for 1 aaGun, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 aaGun, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Americans lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 5 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 6 : 2/2 hits, 0.83 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 aaGun, 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,5,4,3,6,4,6,2,4
            Italians collect 12 PUs (6 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    French : -1.00
    AA fire in Normandy Bordeaux : : -0.17
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 45 Sea Zone to Java
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to 45 Sea Zone
            1 fighter moved from New South Wales to 45 Sea Zone
            2 aaGuns and 2 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,00
    Japanese : 1,33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 45 Sea Zone to Java
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Java to 45 Sea Zone
            1 fighter moved from New South Wales to 45 Sea Zone
            2 aaGuns and 2 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from Syria to Turkey
                  French take Turkey from Germans
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,00
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries and 10 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - Germans
            1 armour and 2 infantry moved from Northwest Persia to Caucasus
            4 armour, 6 infantry and 5 mech_infantrys moved from Northwest Persia to Turkey
            1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
            6 mech_infantrys moved from Germany to France
            1 armour, 5 artilleries, 5 bombers, 2 fighters, 8 infantry and 3 mech_infantrys moved from Western Germany to France
            1 bomber moved from Germany to France
    
        Combat - Germans
            Battle in France
                Germans attack with 1 armour, 5 artilleries, 6 bombers, 2 fighters, 8 infantry and 9 mech_infantrys
                British defend with 1 artillery, 3 fighters and 9 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
                    AA fire in France : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 1 armour, 5 artilleries, 6 bombers, 2 fighters, 8 infantry and 9 mech_infantrys in France, round 2 : 12/31 hits, 10.83 expected hits
                    French roll dice for 2 aaGuns, 2 armour, 3 artilleries, 3 fighters, 17 infantry and 3 mech_infantrys in France, round 2 : 10/28 hits, 10.67 expected hits
                    2 aaGuns owned by the Americans, 8 infantry owned by the Germans, 4 infantry owned by the Americans, 4 infantry owned by the French, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in France
                    Germans roll dice for 1 armour, 5 artilleries, 6 bombers, 2 fighters and 7 mech_infantrys in France, round 3 : 12/21 hits, 9.17 expected hits
                    French roll dice for 2 armour, 3 artilleries, 3 fighters, 7 infantry and 3 mech_infantrys in France, round 3 : 8/18 hits, 7.33 expected hits
                    1 artillery owned by the Germans, 2 artilleries owned by the Americans, 7 mech_infantrys owned by the Germans, 7 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in France
                    Germans roll dice for 1 armour, 4 artilleries, 6 bombers and 2 fighters in France, round 4 : 7/13 hits, 6.83 expected hits
                    French roll dice for 2 armour, 1 artillery and 3 fighters in France, round 4 : 3/6 hits, 3.33 expected hits
                    3 artilleries owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the British and 3 fighters owned by the British lost in France
                Germans destroys 15PUs while taking French capital
                Germans win, taking France from French with 1 armour, 1 artillery, 6 bombers and 2 fighters remaining. Battle score for attacker is 51
                Casualties for Germans: 4 artilleries, 8 infantry and 9 mech_infantrys
                Casualties for Americans: 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
                Casualties for British: 1 artillery, 3 fighters and 9 infantry
                Casualties for French: 4 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Turkey
                Germans attack with 4 armour, 6 infantry and 5 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 4 armour, 6 infantry and 5 mech_infantrys in Turkey, round 2 : 2/15 hits, 3.83 expected hits
                    French roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Turkey
                Germans win, taking Turkey from French with 4 armour, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 aaGuns, 1 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Eastern Poland to Poland
            7 infantry moved from Vyborg to Finland
            1 artillery and 3 infantry moved from Novgorod to Vyborg
            2 armour and 19 mech_infantrys moved from Baltic States to Slovakia Hungary
            1 armour and 6 mech_infantrys moved from Poland to Slovakia Hungary
            1 artillery moved from Baltic States to Poland
            6 bombers and 2 fighters moved from France to Western Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
            10 artilleries placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    AA fire in France : : -1.00
    French : -0.67
    Russians : 0.00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 tactical_bomber moved from Bryansk to Bessarabia
            1 fighter moved from Russia to Bessarabia
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            20 infantry moved from Volgograd to Caucasus
            1 fighter moved from Russia to Bessarabia
            10 artilleries and 10 infantry moved from Belarus to Eastern Poland
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 5/6 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Eastern Poland
                Russians attack with 10 artilleries and 10 infantry
                Italians defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 10 artilleries and 10 infantry in Eastern Poland, round 2 : 11/20 hits, 6,67 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 10 artilleries and 8 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 2 infantry
                Casualties for Italians: 2 armour and 1 mech_infantry
            Battle in Caucasus
                Russians attack with 20 infantry
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 20 infantry in Caucasus, round 2 : 2/20 hits, 3,33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 20 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Volgograd to Caucasus
            1 infantry moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Archangel to Urals
            1 aaGun moved from Belarus to Novgorod
            3 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland
            15 infantry moved from Belarus to Eastern Poland
            2 artilleries moved from Belarus to Eastern Poland
            1 artillery and 1 infantry moved from Belarus to Eastern Poland
            3 aaGuns, 1 artillery and 4 infantry moved from Bryansk to Western Ukraine
            8 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Eastern Poland
            3 artilleries moved from Belarus to Novgorod
            1 artillery moved from Belarus to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
            5 armour moved from Russia to Archangel
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    Russians : 5,83
    

    Savegame

  • 2023 '22

    TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 tactical_bomber moved from Bryansk to Bessarabia
            1 fighter moved from Russia to Bessarabia
            1 infantry moved from Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            20 infantry moved from Volgograd to Caucasus
            1 fighter moved from Russia to Bessarabia
            10 artilleries and 10 infantry moved from Belarus to Eastern Poland
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 5/6 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Eastern Poland
                Russians attack with 10 artilleries and 10 infantry
                Italians defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 10 artilleries and 10 infantry in Eastern Poland, round 2 : 11/20 hits, 6,67 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 1,33 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 10 artilleries and 8 infantry remaining. Battle score for attacker is 10
                Casualties for Russians: 2 infantry
                Casualties for Italians: 2 armour and 1 mech_infantry
            Battle in Caucasus
                Russians attack with 20 infantry
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 20 infantry in Caucasus, round 2 : 2/20 hits, 3,33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 20 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Volgograd to Caucasus
            1 infantry moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Archangel to Urals
            1 aaGun moved from Belarus to Novgorod
            3 armour and 4 mech_infantrys moved from Bryansk to Eastern Poland
            15 infantry moved from Belarus to Eastern Poland
            2 artilleries moved from Belarus to Eastern Poland
            1 artillery and 1 infantry moved from Belarus to Eastern Poland
            3 aaGuns, 1 artillery and 4 infantry moved from Bryansk to Western Ukraine
            8 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Eastern Poland
            3 artilleries moved from Belarus to Novgorod
            1 artillery moved from Belarus to Eastern Poland
            2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
            5 armour moved from Russia to Archangel
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,17
    Russians : 5,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 91 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 3 infantry and 5 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber, 3 fighters and 6 tactical_bombers moved from Shan State to Hunan
            3 mech_infantrys moved from French Indo China to Hunan
            1 infantry moved from Anhwe to Hunan
            2 armour and 1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Timguska to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
            1 mech_infantry moved from Timguska to Olgiy
                  Japanese take Olgiy from Russians
            1 armour and 1 mech_infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour and 1 mech_infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            2 artilleries moved from India to Burma
            3 mech_infantrys moved from India to Burma
            1 mech_infantry moved from India to Burma
            1 mech_infantry moved from India to Burma
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 2 artilleries and 5 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 5 mech_infantrys in Burma, round 2 : 1/7 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Burma
                    Japanese roll dice for 2 artilleries and 5 mech_infantrys in Burma, round 3 : 0/7 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries and 5 mech_infantrys in Burma, round 4 : 3/7 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
                Japanese win, taking Burma from Chinese with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from French with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in Hunan
                Japanese attack with 2 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 6 tactical_bombers
                Chinese defend with 2 artilleries and 14 infantry
                    Japanese roll dice for 2 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 6 tactical_bombers in Hunan, round 2 : 9/17 hits, 7.83 expected hits
                    Chinese roll dice for 2 artilleries and 14 infantry in Hunan, round 2 : 3/16 hits, 5.33 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 9 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 6 tactical_bombers in Hunan, round 3 : 7/14 hits, 7.33 expected hits
                    Chinese roll dice for 2 artilleries and 5 infantry in Hunan, round 3 : 2/7 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour, 1 bomber, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Japanese: 1 infantry and 4 mech_infantrys
                Casualties for Chinese: 2 artilleries and 14 infantry
    
        Non Combat Move - Japanese
            3 fighters and 5 tactical_bombers moved from Hunan to 36 Sea Zone
            1 bomber moved from Hunan to India
            1 tactical_bomber moved from Hunan to French Indo China
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 battleship, 3 carriers, 5 destroyers, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from Japan to French Indo China
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from India to Afghanistan
                  Japanese take Afghanistan from Neutral_True
            1 mech_infantry moved from Tsagaan Olom to Kansu
            1 infantry moved from Chahar to Anhwe
            1 mech_infantry moved from Ulaanbaatar to Buyant-Uhaa
            1 mech_infantry moved from Buyant-Uhaa to Chahar
            11 mech_infantrys moved from India to Eastern Persia
            1 mech_infantry moved from India to Burma
            1 mech_infantry moved from Sakha to Yakut S.S.R.
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 36 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 submarine placed in 37 Sea Zone
            1 submarine placed in 39 Sea Zone
            2 bombers placed in India
            1 armour and 2 infantry placed in Shantung
            1 artillery and 1 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
            Japanese collect 71 PUs (3 lost to blockades); end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Chinese : -3.00
    Japanese : -0.33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            8 artilleries and 8 infantry moved from Spain to 91 Sea Zone
            8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
            8 artilleries and 8 infantry moved from 95 Sea Zone to Southern Italy
            1 battleship and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from 97 Sea Zone to Southern Italy
            2 fighters moved from Gibraltar to Southern Italy
            1 fighter moved from Spain to Southern Italy
            1 infantry moved from Spain to Southern France
            1 bomber moved from Eastern United States to Southern France
            1 bomber moved from United Kingdom to Germany
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
            Battle in Marianas
            Battle in Southern Italy
                Americans attack with 8 artilleries, 5 fighters and 8 infantry
                Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 9 infantry and 5 mech_infantrys
                    AA fire in Southern Italy : 2/5 hits, 0,83 expected hits
                    2 fighters owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 8 artilleries, 3 fighters and 8 infantry in Southern Italy, round 2 : 7/19 hits, 6,83 expected hits
                    Italians roll dice for 4 aaGuns, 9 infantry and 5 mech_infantrys in Southern Italy, round 2 : 9/14 hits, 4,67 expected hits
                    4 aaGuns owned by the Italians, 8 infantry owned by the Americans, 1 artillery owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 7 artilleries and 3 fighters in Southern Italy, round 3 : 7/10 hits, 3,83 expected hits
                    Italians roll dice for 4 infantry and 5 mech_infantrys in Southern Italy, round 3 : 2/9 hits, 3,00 expected hits
                    3 mech_infantrys owned by the Italians, 2 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 5 artilleries and 3 fighters in Southern Italy, round 4 : 5/8 hits, 3,17 expected hits
                    Italians roll dice for 2 mech_infantrys in Southern Italy, round 4 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Italians and 1 artillery owned by the Americans lost in Southern Italy
                Americans captures 13PUs while taking Italians capital
                Americans win, taking Marianas from Japanese, taking Southern Italy from Italians with 4 artilleries and 3 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 4 artilleries, 2 fighters and 8 infantry
                Casualties for Italians: 4 aaGuns, 9 infantry and 5 mech_infantrys
            Battle in Southern France
                Americans attack with 1 bomber and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            1 bomber moved from Southern France to Spain
            1 carrier moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from Southern Italy to 95 Sea Zone
            1 fighter moved from Southern Italy to Spain
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 battleship, 3 carriers, 1 destroyer, 5 fighters, 1 marine and 1 tactical_bomber moved from 45 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 33 Sea Zone to 26 Sea Zone
            1 carrier moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from Western United States to Midway
            1 fighter moved from Western United States to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Spain
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 bomber moved from Germany to Eastern Poland
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Spain
            2 artilleries and 2 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
            1 bomber and 3 fighters placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Italians : 3,33
    AA fire in Southern Italy : : 1,17
    Americans : 6,17
    AA fire in Germany : : -0,17
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter and 2 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 armour in Hunan, round 2 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,00
    Japanese : 0,00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 4 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            8 artilleries and 8 infantry moved from Spain to 91 Sea Zone
            8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
            8 artilleries and 8 infantry moved from 95 Sea Zone to Southern Italy
            1 battleship and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from 97 Sea Zone to Southern Italy
            2 fighters moved from Gibraltar to Southern Italy
            1 fighter moved from Spain to Southern Italy
            1 infantry moved from Spain to Southern France
            1 bomber moved from Eastern United States to Southern France
            1 bomber moved from United Kingdom to Germany
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
            Battle in Marianas
            Battle in Southern Italy
                Americans attack with 8 artilleries, 5 fighters and 8 infantry
                Italians defend with 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 9 infantry and 5 mech_infantrys
                    AA fire in Southern Italy : 2/5 hits, 0,83 expected hits
                    2 fighters owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 8 artilleries, 3 fighters and 8 infantry in Southern Italy, round 2 : 7/19 hits, 6,83 expected hits
                    Italians roll dice for 4 aaGuns, 9 infantry and 5 mech_infantrys in Southern Italy, round 2 : 9/14 hits, 4,67 expected hits
                    4 aaGuns owned by the Italians, 8 infantry owned by the Americans, 1 artillery owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 7 artilleries and 3 fighters in Southern Italy, round 3 : 7/10 hits, 3,83 expected hits
                    Italians roll dice for 4 infantry and 5 mech_infantrys in Southern Italy, round 3 : 2/9 hits, 3,00 expected hits
                    3 mech_infantrys owned by the Italians, 2 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 5 artilleries and 3 fighters in Southern Italy, round 4 : 5/8 hits, 3,17 expected hits
                    Italians roll dice for 2 mech_infantrys in Southern Italy, round 4 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Italians and 1 artillery owned by the Americans lost in Southern Italy
                Americans captures 13PUs while taking Italians capital
                Americans win, taking Marianas from Japanese, taking Southern Italy from Italians with 4 artilleries and 3 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 4 artilleries, 2 fighters and 8 infantry
                Casualties for Italians: 4 aaGuns, 9 infantry and 5 mech_infantrys
            Battle in Southern France
                Americans attack with 1 bomber and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            1 bomber moved from Southern France to Spain
            1 carrier moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from Southern Italy to 95 Sea Zone
            1 fighter moved from Southern Italy to Spain
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 battleship, 3 carriers, 1 destroyer, 5 fighters, 1 marine and 1 tactical_bomber moved from 45 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier moved from 33 Sea Zone to 26 Sea Zone
            1 carrier moved from 33 Sea Zone to 22 Sea Zone
            2 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from Western United States to Midway
            1 fighter moved from Western United States to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Spain
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 bomber moved from Germany to Eastern Poland
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Spain
            2 artilleries and 2 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
            1 bomber and 3 fighters placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter and 2 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 armour in Hunan, round 2 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Germans
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Normandy Bordeaux to Spain
            2 transports moved from 91 Sea Zone to 106 Sea Zone
            1 cruiser moved from 81 Sea Zone to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 81 Sea Zone
            2 destroyers moved from 97 Sea Zone to 95 Sea Zone
            1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry moved from Iraq to Persia
            1 mech_infantry moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 transports moved from 72 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 artillery and 2 infantry placed in Quebec
            2 artilleries and 1 infantry placed in Persia
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Adding units owned by British to Union of South Africa: 2 artilleries
            EDIT: Removing units owned by British from Union of South Africa: 2 infantry
            EDIT: Removing units owned by British from Persia: 1 infantry
            EDIT: Adding units owned by British to Persia: 1 artillery
            EDIT: Changing PUs for British from 50 to 47
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 3,00
    British : 1,17
    AA fire in Southern Italy : : 1,17
    Americans : 6,17
    Chinese : 1,00
    Japanese : 0,00
    AA fire in Germany : : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Italians
            1 fighter moved from Western Germany to 110 Sea Zone
    
        Combat - Italians
            Battle in 110 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 110 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 110 Sea Zone to Western Germany
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : -0,33
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 submarine and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Syria
            2 infantry moved from Iraq to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_major; Remaining resources: 71 PUs; 
            Germans buy 2 armour, 6 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from France to Southern France
            6 infantry moved from Turkey to Greece
            4 armour and 5 mech_infantrys moved from Turkey to Bulgaria
            1 fighter moved from Western Germany to Southern France
            1 armour moved from France to Normandy Bordeaux
            4 bombers moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Southern France
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Southern France
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 4 bombers and 1 fighter
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 armour, 4 bombers and 1 fighter in Normandy Bordeaux, round 2 : 1/6 hits, 3.67 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                 retreated to Normandy Bordeaux
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for British: 1 infantry
            Battle in Southern France
                Germans attack with 1 artillery, 2 bombers and 1 fighter
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Southern France, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            2 bombers and 1 fighter moved from Southern France to Western Germany
            4 bombers and 1 fighter moved from Normandy Bordeaux to Western Germany
            1 artillery and 3 infantry moved from Vyborg to Finland
            1 mech_infantry moved from Slovakia Hungary to Romania
            3 aaGuns, 3 artilleries and 1 infantry moved from Poland to Germany
            1 infantry moved from Poland to Slovakia Hungary
            3 armour moved from Slovakia Hungary to Greater Southern Germany
            8 mech_infantrys moved from Slovakia Hungary to Northern Italy
            4 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
            2 armour moved from Greater Southern Germany to Northern Italy
            6 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
            6 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
            10 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            4 artilleries placed in Germany
            2 artilleries and 1 infantry placed in France
            2 armour and 8 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    British : 0.33
    Americans : 0.67
    

    Savegame

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