Misterblue (axis) vs 666 bm3 20L


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 aaGun, 4 infantry, 1 marine and 3 mech_infantrys moved from Central America to 89 Sea Zone
            1 aaGun, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 10 submarines and 4 transports moved from 89 Sea Zone to 103 Sea Zone
            8 submarines moved from 101 Sea Zone to 103 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            2 fighters moved from Eastern United States to Iceland
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 2 marines moved from New Zealand to 63 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry, 2 marines, 2 submarines and 2 transports moved from 63 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 carriers, 2 destroyers and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Queensland : 2 infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 marines
    Midway : 1 airfield
    26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 transports
    10 Sea Zone : 2 carriers, 2 destroyers and 4 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Iceland : 2 fighters
    United Kingdom : 1 bomber, 1 fighter and 1 tactical_bomber
    Brazil : 1 flag
    103 Sea Zone : 1 aaGun, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 18 submarines and 4 transports
    

    Production/PUs Summary :

    Germans : 52 / 80
    Russians : 26 / 33
    Japanese : 64 / 77
    Americans : 52 / 72
    Chinese : 6 / 8
    British : 33 / 33
    UK_Pacific : 0 / 0
    Italians : 17 / 33
    ANZAC : 10 / 18
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
            3 infantry moved from Shensi to Hopei
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
            3 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.00
    Japanese : 0.67
    

    Territory Summary for Chinese :

    Shensi : 1 infantry
    Suiyuyan : 1 infantry
    Kweichow : 1 infantry
    Kansu : 1 fighter
    Chahar : 1 infantry
    

    Production/PUs Summary :

    Germans : 52 / 80
    Russians : 26 / 33
    Japanese : 63 / 77
    Americans : 52 / 72
    Chinese : 7 / 9
    British : 33 / 33
    UK_Pacific : 0 / 0
    Italians : 17 / 33
    ANZAC : 10 / 18
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 aaGun and 5 infantry; Remaining resources: 13 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Iraq to Caucasus
            1 bomber moved from Egypt to Caucasus
            1 fighter and 2 tactical_bombers moved from Persia to Caucasus
    

    Savegame


  • @Misterblue sorry going to change my USA NCM…navy is going to 91


  • @666 No worries. :)


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 aaGun, 4 infantry, 1 marine and 3 mech_infantrys moved from Central America to 89 Sea Zone
            1 aaGun, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 10 submarines and 4 transports moved from 89 Sea Zone to 103 Sea Zone
            8 submarines moved from 101 Sea Zone to 103 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            2 fighters moved from Eastern United States to Iceland
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 2 marines moved from New Zealand to 63 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry, 2 marines, 2 submarines and 2 transports moved from 63 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 carriers, 2 destroyers and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
            3 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 aaGun and 5 infantry; Remaining resources: 13 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Iraq to Caucasus
            1 bomber moved from Egypt to Caucasus
            1 fighter and 2 tactical_bombers moved from Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Persia
            1 mech_infantry moved from Iraq to Persia
            1 cruiser and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            2 transports moved from 71 Sea Zone to 70 Sea Zone
            1 cruiser and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 transports moved from 70 Sea Zone to 68 Sea Zone
            1 fighter moved from Egypt to Persia
            1 fighter moved from Egypt to Persia
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            1 aaGun and 2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 103 Sea Zone: 1 aaGun, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 18 submarines and 4 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 18 submarines and 4 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 aaGun, 4 infantry, 1 marine and 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 68 Sea Zone: 2 transports
            EDIT: Adding units owned by British to 83 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iceland: 2 fighters
            EDIT: Adding units owned by Americans to British Guiana: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.33
    Chinese : -2.00
    Japanese : 0.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Shensi : 1 infantry
    Suiyuyan : 1 infantry
    Kweichow : 1 infantry
    Kansu : 1 fighter
    Chahar : 1 infantry
    Queensland : 2 infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 marines
    Midway : 1 airfield
    26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 transports
    10 Sea Zone : 2 carriers, 2 destroyers and 4 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Belgian Congo : 1 artillery
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 14 infantry and 2 mech_infantrys
    Union of South Africa : 1 factory_minor and 1 harbour
    British Guiana : 2 fighters
    Scotland : 1 airfield
    United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
    Rhodesia : 2 infantry
    Tobruk : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Caucasus : 2 mech_infantrys
    106 Sea Zone : 1 flag
    Iraq : 1 flag
    Eastern Persia : 1 flag
    71 Sea Zone : 1 cruiser and 1 transport
    83 Sea Zone : 2 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 10 infantry, 2 mech_infantrys and 2 tactical_bombers
    91 Sea Zone : 1 aaGun, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 18 submarines and 4 transports
    

    Production/PUs Summary :

    Germans : 50 / 80
    Russians : 28 / 33
    Japanese : 63 / 77
    Americans : 52 / 72
    Chinese : 7 / 9
    British : 33 / 46
    UK_Pacific : 0 / 0
    Italians : 17 / 33
    ANZAC : 10 / 18
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Italians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 bombers moved from Southern Italy to Kazakhstan
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 bombers moved from Southern Italy to Kazakhstan
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 2 bombers
                Russians defend with 1 infantry
                    Italians roll dice for 2 bombers in Kazakhstan, round 2 : 2/2 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Kazakhstan
                Italians win with 1 bomber remaining. Battle score for attacker is -9
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Kazakhstan to Szechwan
            1 armour moved from Algeria to Libya
            1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
            1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            2 fighters moved from Greece to Southern Italy
            2 infantry and 1 mech_infantry moved from Romania to Bessarabia
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            3 fighters placed in Southern Italy
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    Russians : 0,67
    

    Territory Summary for Italians :

    Szechwan : 1 bomber
    Gibraltar : 1 flag, 1 airfield, 3 artilleries, 1 harbour, 2 infantry, 2 marines and 1 mech_infantry
    Cyprus : 1 flag
    Malta : 1 flag
    Morocco : 1 flag
    Algeria : 1 flag, 1 airfield
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    France : 2 aaGuns
    Tunisia : 1 flag
    Romania : 2 mech_infantrys
    Northern Italy : 1 factory_major
    Libya : 1 armour
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 4 infantry
    Bessarabia : 1 flag, 2 infantry and 1 mech_infantry
    Crete : 1 flag
    Greece : 1 flag
    97 Sea Zone : 1 destroyer, 1 submarine and 1 transport
    92 Sea Zone : 2 transports
    98 Sea Zone : 1 battleship and 2 cruisers
    

    Production/PUs Summary :

    Germans : 50 / 80
    Russians : 28 / 33
    Japanese : 63 / 77
    Americans : 52 / 72
    Chinese : 7 / 9
    British : 33 / 46
    UK_Pacific : 0 / 0
    Italians : 17 / 30
    ANZAC : 10 / 18
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery, 2 infantry and 1 marine moved from New Zealand to 63 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 63 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Queensland to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor, 1 fighter and 1 harbour
    Hawaiian Islands : 1 artillery, 2 fighters, 2 infantry and 1 marine
    26 Sea Zone : 1 carrier, 1 cruiser, 3 fighters, 2 submarines and 2 transports
    62 Sea Zone : 1 destroyer
    Egypt : 4 infantry
    United Kingdom : 2 infantry
    

    Production/PUs Summary :

    Germans : 50 / 80
    Russians : 28 / 33
    Japanese : 63 / 77
    Americans : 52 / 72
    Chinese : 7 / 9
    British : 33 / 46
    UK_Pacific : 0 / 0
    Italians : 17 / 30
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 fighters, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Kazakhstan from Russians
                  Germans take Novosibirsk from Russians
            1 armour moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            1 armour moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Archangel to Smolensk
            3 infantry moved from Bessarabia to Ukraine
            10 artilleries and 21 infantry moved from Bessarabia to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            3 mech_infantrys moved from Volgograd to Samara
            3 mech_infantrys moved from Volgograd to Caucasus
            1 bomber moved from Novgorod to Samara
            1 bomber moved from Novgorod to Caucasus
            1 bomber moved from Novgorod to Ukraine
            1 bomber moved from Novgorod to Smolensk
            1 fighter moved from Greece to Caucasus
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 fighters, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Kazakhstan from Russians
                  Germans take Novosibirsk from Russians
            1 armour moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            1 armour moved from Volgograd to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Archangel to Smolensk
            3 infantry moved from Bessarabia to Ukraine
            10 artilleries and 21 infantry moved from Bessarabia to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            3 mech_infantrys moved from Volgograd to Samara
            3 mech_infantrys moved from Volgograd to Caucasus
            1 bomber moved from Novgorod to Samara
            1 bomber moved from Novgorod to Caucasus
            1 bomber moved from Novgorod to Ukraine
            1 bomber moved from Novgorod to Smolensk
            1 fighter moved from Greece to Caucasus
    
        Combat - Germans
            Battle in Samara
                Germans attack with 1 bomber and 3 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 3 mech_infantrys in Samara, round 2 : 1/4 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 3 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
                British defend with 2 mech_infantrys
                    Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1,67 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1,67 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 mech_infantrys
            Battle in Ukraine
                Germans attack with 1 bomber and 3 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 10 artilleries, 21 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 10 artilleries, 21 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 9/33 hits, 8,83 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 10 artilleries, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber and 1 fighter moved from Caucasus to Greece
            1 bomber moved from Ukraine to Greece
            1 bomber moved from Smolensk to Greece
            1 bomber moved from Samara to Greece
            2 aaGuns moved from Bessarabia to Western Ukraine
            4 infantry moved from Romania to Bessarabia
            1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
            2 mech_infantrys moved from Volgograd to Turkmenistan
            4 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan
            1 submarine moved from 105 Sea Zone to 119 Sea Zone
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun and 3 infantry moved from Southern France to 93 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Southern France to France
            3 infantry moved from Normandy Bordeaux to France
            2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 aaGun, 4 artilleries and 6 infantry moved from Novgorod to Karelia
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 artillery and 2 fighters placed in France
            4 mech_infantrys placed in Germany
            1 fighter and 7 infantry placed in Western Germany
            Germans undo move 4.
            Germans undo move 2.
            1 artillery, 1 fighter and 1 infantry placed in France
            2 fighters and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Russians : 3,33
    

    Territory Summary for Germans :

    Japan : 1 bomber
    Sikang : 1 flag, 1 armour
    Kazakhstan : 1 flag, 4 armour and 5 mech_infantrys
    Gibraltar : 1 aaGun, 1 artillery, 4 fighters, 6 infantry and 2 tactical_bombers
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 9 infantry
    Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
    Germany : 1 factory_major and 4 mech_infantrys
    Belarus : 1 flag
    Karelia : 1 flag, 1 aaGun, 4 artilleries and 6 infantry
    Baltic States : 1 flag
    Nenetsia : 1 flag, 1 infantry
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 1 flag, 2 armour and 6 mech_infantrys
    Bessarabia : 4 infantry
    Ukraine : 1 flag, 1 factory_minor and 1 infantry
    Western Ukraine : 1 flag, 2 aaGuns, 10 artilleries, 19 infantry and 2 mech_infantrys
    Novosibirsk : 1 flag, 2 armour and 2 mech_infantrys
    Vologda : 1 flag, 1 infantry
    Volgograd : 1 flag, 1 factory_minor
    Turkmenistan : 1 flag, 1 armour and 2 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Caucasus : 1 flag, 2 mech_infantrys
    Samara : 1 flag, 2 mech_infantrys
    119 Sea Zone : 1 submarine
    125 Sea Zone : 1 flag, 1 submarine
    Bulgaria : 1 flag
    Greece : 4 bombers and 1 fighter
    92 Sea Zone : 2 transports
    115 Sea Zone : 1 destroyer
    Yugoslavia : 1 flag
    98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 61 / 83
    Russians : 18 / 33
    Japanese : 63 / 77
    Americans : 52 / 72
    Chinese : 6 / 9
    British : 33 / 46
    UK_Pacific : 0 / 0
    Italians : 17 / 30
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys moved from Russia to Samara
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            4 infantry moved from Rostov to Caucasus
            1 tactical_bomber moved from Russia to Caucasus
            2 fighters moved from Russia to Vologda
            13 artilleries and 35 infantry moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys moved from Russia to Samara
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            4 infantry moved from Rostov to Caucasus
            1 tactical_bomber moved from Russia to Caucasus
            2 fighters moved from Russia to Vologda
            13 artilleries and 35 infantry moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 4 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys in Samara, round 2 : 6/27 hits, 7.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 armour, 7 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Ukraine
                Russians attack with 13 artilleries and 35 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 13 artilleries and 35 infantry in Ukraine, round 2 : 14/48 hits, 12.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 13 artilleries and 35 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Tambov to Rostov
            2 infantry moved from Bryansk to Rostov
            1 tactical_bomber moved from Caucasus to Rostov
            2 fighters moved from Vologda to Russia
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Rostov to Ukraine
            1 infantry moved from Amur to Buryatia
    
        Place Units - Russians
            7 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 1.83
    

    Territory Summary for Russians :

    Amur : 2 aaGuns and 11 infantry
    Buryatia : 1 infantry
    Belarus : 1 infantry
    Bryansk : 1 infantry
    Rostov : 4 infantry and 1 tactical_bomber
    Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 7 infantry and 3 mech_infantrys
    Ukraine : 1 aaGun, 13 artilleries, 1 factory_minor and 35 infantry
    Vologda : 1 infantry
    Volgograd : 1 factory_minor and 1 infantry
    Caucasus : 4 infantry
    Samara : 1 aaGun, 2 armour, 7 artilleries, 15 infantry and 2 mech_infantrys
    

    Production/PUs Summary :

    Germans : 52 / 83
    Russians : 27 / 34
    Japanese : 63 / 77
    Americans : 52 / 72
    Chinese : 6 / 9
    British : 33 / 46
    UK_Pacific : 0 / 0
    Italians : 17 / 30
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 2 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from West India to Turkmenistan
                  Japanese take Eastern Persia from British
            1 mech_infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Hopei to Suiyuyan
            3 artilleries moved from Szechwan to Shensi
            2 infantry moved from Yunnan to Kweichow
            1 bomber moved from Japan to Suiyuyan
            1 bomber moved from Japan to Chahar
            1 bomber moved from Burma to Kweichow
            1 bomber moved from Burma to Suiyuyan
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 2 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from West India to Turkmenistan
                  Japanese take Eastern Persia from British
            1 mech_infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Hopei to Suiyuyan
            3 artilleries moved from Szechwan to Shensi
            2 infantry moved from Yunnan to Kweichow
            1 bomber moved from Japan to Suiyuyan
            1 bomber moved from Japan to Chahar
            1 bomber moved from Burma to Kweichow
            1 bomber moved from Burma to Suiyuyan
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 3 artilleries
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Szechwan to Sikang
            2 bombers moved from Suiyuyan to Sikang
            1 bomber moved from Chahar to Sikang
            1 bomber moved from Kweichow to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hunan to Anhwe
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Hunan
            1 mech_infantry moved from French Indo China to Szechwan
            2 infantry moved from Manchuria to Jehol
            2 fighters moved from 79 Sea Zone to Turkmenistan
            2 fighters and 4 tactical_bombers moved from India to Turkmenistan
            3 mech_infantrys moved from India to West India
            1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone
            2 fighters moved from 37 Sea Zone to West India
            2 fighters moved from French Indo China to West India
            1 infantry moved from Shan State to 37 Sea Zone
            3 infantry moved from Malaya to 37 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            4 infantry moved from 39 Sea Zone to India
            1 marine moved from Philippines to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 3 fighters, 1 marine, 8 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 marine moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in India
            3 mech_infantrys placed in Malaya
            1 infantry and 2 mech_infantrys placed in French Indo China
            2 fighters and 4 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -1,50
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 2 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag, 2 infantry
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 marine
    Jehol : 1 flag, 2 infantry
    Manchuria : 1 flag, 1 aaGun and 6 infantry
    Shensi : 1 flag, 3 artilleries
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 mech_infantry
    Szechwan : 1 flag, 1 infantry and 1 mech_infantry
    Chahar : 1 flag, 1 infantry
    Sikang : 1 artillery and 4 bombers
    Anhwe : 1 flag, 1 mech_infantry
    Ceylon : 1 flag
    Shan State : 1 flag
    Burma : 1 flag
    India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    New Guinea : 1 flag
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    39 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 4 transports
    20 Sea Zone : 1 transport
    6 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 10 destroyers, 3 fighters, 9 submarines, 3 tactical_bombers and 1 transport
    West India : 1 flag, 2 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys
    Turkmenistan : 1 armour, 4 fighters and 4 tactical_bombers
    Eastern Persia : 1 flag
    

    Production/PUs Summary :

    Germans : 52 / 83
    Russians : 27 / 34
    Japanese : 68 / 81
    Americans : 52 / 72
    Chinese : 1 / 9
    British : 33 / 46
    UK_Pacific : 0 / 0
    Italians : 17 / 30
    ANZAC : 10 / 13
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 2 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from West India to Turkmenistan
                  Japanese take Eastern Persia from British
            1 mech_infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Hopei to Suiyuyan
            3 artilleries moved from Szechwan to Shensi
            2 infantry moved from Yunnan to Kweichow
            1 bomber moved from Japan to Suiyuyan
            1 bomber moved from Japan to Chahar
            1 bomber moved from Burma to Kweichow
            1 bomber moved from Burma to Suiyuyan
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 3 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 3 artilleries
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 artilleries in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Szechwan to Sikang
            2 bombers moved from Suiyuyan to Sikang
            1 bomber moved from Chahar to Sikang
            1 bomber moved from Kweichow to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hunan to Anhwe
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Hunan
            1 mech_infantry moved from French Indo China to Szechwan
            2 infantry moved from Manchuria to Jehol
            2 fighters moved from 79 Sea Zone to Turkmenistan
            2 fighters and 4 tactical_bombers moved from India to Turkmenistan
            3 mech_infantrys moved from India to West India
            1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone
            2 fighters moved from 37 Sea Zone to West India
            2 fighters moved from French Indo China to West India
            1 infantry moved from Shan State to 37 Sea Zone
            3 infantry moved from Malaya to 37 Sea Zone
            1 carrier, 4 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            4 infantry moved from 39 Sea Zone to India
            1 marine moved from Philippines to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 3 fighters, 1 marine, 8 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 marine moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in India
            3 mech_infantrys placed in Malaya
            1 infantry and 2 mech_infantrys placed in French Indo China
            2 fighters and 4 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
            EDIT: Removing units owned by Japanese from Japan: 1 marine
            EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 marine
            EDIT: Adding units owned by Japanese to 45 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Sikang: 2 bombers
            EDIT: Adding units owned by Japanese to Jehol: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -1,50
    

    Savegame


  • @666 After some sleep I’ve decided to adjust my ncm if you don’t mind. The change comes down to putting some of the fleet in sz45 instead of sz6 and landing two bmb in Jehol instead of Sikang.


  • traveling for the next 2 weeks…play will be limited


  • @666 Have a nice trip! :)

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