DizzKneeLand33 (X+10) vs axis-dominion (A) BM3 20L


  • No scramble

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery moved from Timguska to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
            3 bombers moved from Wake Island to 26 Sea Zone
            5 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 5 fighters and 4 tactical_bombers
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 3 bombers, 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 7/9 hits, 5.50 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer and 2 submarines moved from 55 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            3 carriers moved from 30 Sea Zone to 33 Sea Zone
            3 bombers moved from 26 Sea Zone to Caroline Islands
            5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Wake Island
            1 infantry moved from Suiyuyan to Kansu
            3 fighters and 1 tactical_bomber moved from Persia to Bryansk
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
            2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in Japan
            8 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            3 bombers and 8 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in Algeria
            Battle in 26 Sea Zone
                Americans attack with 3 bombers and 8 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers and 8 fighters in 26 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                Americans win, taking Algeria from Italians with 3 bombers and 7 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters moved from 26 Sea Zone to Hawaiian Islands
            3 bombers moved from 26 Sea Zone to Korea
            2 fighters moved from Central United States to Gibraltar
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 marine and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Western United States to 8 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 transport moved from 83 Sea Zone to 86 Sea Zone
            2 aaGuns, 1 infantry and 1 mech_infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 harbour placed in Aleutian Islands
            1 factory_minor placed in Korea
            1 transport placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 fighter and 2 tactical_bombers placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,1,5,4,1,2,6,4,4,5,6,6,2,5
            Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 fighter moved from Szechwan to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Tsinghai
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Suiyuyan from Japanese, taking Tsinghai from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Szechwan
            6 artilleries and 5 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Hopei to Shensi
            5 artilleries moved from Hopei to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Szechwan
            Chinese undo move 1.
            1 artillery and 6 infantry placed in Tsinghai
            Chinese undo move 1.
            2 infantry placed in Szechwan
            1 artillery and 4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
            3 bombers and 8 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Combat - Americans
            Battle in Algeria
            Battle in 26 Sea Zone
                Americans attack with 3 bombers and 8 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers and 8 fighters in 26 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                Americans win, taking Algeria from Italians with 3 bombers and 7 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            7 fighters moved from 26 Sea Zone to Hawaiian Islands
            3 bombers moved from 26 Sea Zone to Korea
            2 fighters moved from Central United States to Gibraltar
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 marine and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Western United States to 8 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 transport moved from 83 Sea Zone to 86 Sea Zone
            2 aaGuns, 1 infantry and 1 mech_infantry moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 harbour placed in Aleutian Islands
            1 factory_minor placed in Korea
            1 transport placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 fighter and 2 tactical_bombers placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,1,5,4,1,2,6,4,4,5,6,6,2,5
            Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 fighter moved from Szechwan to Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Tsinghai
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Suiyuyan from Japanese, taking Tsinghai from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Szechwan
            6 artilleries and 5 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Kiangsu
            1 infantry moved from Hopei to Shensi
            5 artilleries moved from Hopei to Anhwe
    
        Place Units - Chinese
            3 infantry placed in Szechwan
            Chinese undo move 1.
            1 artillery and 6 infantry placed in Tsinghai
            Chinese undo move 1.
            2 infantry placed in Szechwan
            1 artillery and 4 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Shensi to Kansu
            1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 infantry moved from Kenya to Tanganyika Territory
    
        Combat - British
            Battle in Kansu
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kansu
                 retreated to Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 artillery and 4 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 4 infantry in Tanganyika Territory, round 2 : 2/5 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 mech_infantry moved from Kenya to Egypt
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            1 armour and 9 mech_infantrys moved from India to Eastern Persia
            2 mech_infantrys moved from Yunnan to Sikang
            1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Szechwan
            1 marine moved from Borneo to 43 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 marine and 1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Shan State
            1 aaGun moved from Kiangsu to Kiangsi
            1 aaGun, 1 artillery and 3 infantry moved from Kwangsi to Yunnan
            2 fighters moved from Gibraltar to Egypt
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            2 carriers and 2 cruisers moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
            2 armour moved from Morocco to 91 Sea Zone
            2 armour and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 armour moved from 92 Sea Zone to Gibraltar
            1 artillery moved from Eastern United States to Central United States
    
        Place Units - British
            1 destroyer and 1 transport placed in 106 Sea Zone
            British undo move 1.
            1 destroyer placed in 106 Sea Zone
            3 mech_infantrys placed in Egypt
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            3 fighters placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs
            Some Units in India change ownership: 3 fighters
    

    Combat Hit Differential Summary :

    British : -2.50
    Italians : -1.00
    Americans : 0.00
    Chinese : 0.33
    Japanese : 2.00
    

    Savegame


  • 2 uk figs are on the US cv in 92

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northwest Persia to Caucasus
                  Italians take Caucasus from Russians
            2 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Southern Italy to Trans-Jordan
            1 bomber and 3 fighters moved from Iraq to Trans-Jordan
            1 infantry moved from Belgian Congo to French Equatorial Africa
                  Italians take French Equatorial Africa from French
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 bomber, 4 fighters and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 bomber, 4 fighters and 2 infantry in Trans-Jordan, round 2 : 1/7 hits, 3.00 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 bomber, 4 fighters and 1 infantry in Trans-Jordan, round 3 : 2/6 hits, 2.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 4 fighters moved from Trans-Jordan to Iraq
            1 artillery and 2 infantry moved from Persia to Iraq
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            3 infantry placed in Persia
            3 infantry placed in Iraq
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.83
    British : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Western Australia to Shan State
            1 infantry moved from Hunan to Yunnan
            2 infantry moved from New South Wales to South Australia
            1 artillery moved from New South Wales to South Australia
            1 armour and 2 mech_infantrys moved from Western Australia to New South Wales
            2 infantry moved from New South Wales to South Australia
            1 aaGun moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 10 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
            EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            5 bombers and 1 fighter moved from Ukraine to Iraq
            2 aaGuns, 9 artilleries and 19 infantry moved from Belarus to Bryansk
            1 artillery and 2 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Eastern Poland to Bryansk
            4 artilleries and 2 infantry moved from Ukraine to Rostov
            1 aaGun moved from Ukraine to Rostov
            4 armour and 14 mech_infantrys moved from Ukraine to Caucasus
            10 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 submarine placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            2 armour and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,6
            Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 infantry moved from Samara to Volgograd
            1 infantry moved from Amur to Buryatia
            2 armour and 2 mech_infantrys moved from Korea to Buryatia
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Samara to Tambov
            1 infantry moved from Vologda to Nenetsia
            1 bomber moved from Russia to Tambov
            2 fighters moved from Russia to Nenetsia
            1 infantry moved from Samara to Tambov
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Buryatia, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Russians win, taking Buryatia from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Volgograd
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Nenetsia
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Nenetsia, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 bomber and 1 fighter moved from Tambov to Russia
            1 fighter moved from Szechwan to Russia
            2 fighters moved from Nenetsia to Russia
            4 artilleries moved from Vologda to Russia
            9 artilleries moved from Samara to Russia
            1 aaGun and 4 infantry moved from Samara to Russia
            1 aaGun, 5 infantry and 1 mech_infantry moved from Vologda to Russia
            1 infantry moved from Manchuria to Amur
            2 infantry moved from Manchuria to Korea
            1 aaGun and 2 infantry moved from Manchuria to Amur
            3 infantry moved from Hopei to Shensi
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 0.33
    Japanese : 0.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 43 Sea Zone
            1 artillery and 2 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Novosibirsk to Samara
                  Japanese take Samara from Russians
            1 infantry moved from Kansu to Novosibirsk
    
        Combat - Japanese
            Battle in Borneo
    
        Non Combat Move - Japanese
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Wake Island to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            3 bombers moved from Caroline Islands to Philippines
            2 battleships, 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 43 Sea Zone
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            6 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Wake Island to Caroline Islands
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from Wake Island to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from Wake Island to Japan
    
        Place Units - Japanese
            4 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Bryansk: 3 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Iraq: 3 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • ahhh finally, the major turning point I was waiting for, the US can make significant progress in the pac!


  • I think I bugged you enough down south for you to finally be fed up and lunge down there

  • '20 '16 '15 '14

    hmmmmm. But this is a two board game. Or, for Axis, a one board one. ;)


  • @DizzKneeLand33 said in DizzKneeLand33 (X+10) vs axis-dominion (A) BM3 20L:

    hmmmmm. But this is a two board game. Or, for Axis, a one board one. ;)

    yep yep I know!


  • ahh crap, I accidentally sent too many air and triplea didn’t stop me. I need to redo or revise somehow. what do you suggest? should I just redo the combats and take only what I’m allowed? or shall we just pretend I sent in only what’s allowed and then edit afterward? sorry about that, usually I’m more careful than that, but I had a few drinks lol and I guess I relied on triplea to enforce, which it didn’t


  • this is in regards to the midway and wake battles


  • I’m ok redoing if you wish, and I can keep your wake hit if in case you whiff there


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 marine and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
            1 battleship, 1 marine, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 31 Sea Zone
            1 marine and 1 mech_infantry moved from 31 Sea Zone to Wake Island
            1 cruiser moved from 8 Sea Zone to 31 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to Midway
            3 fighters moved from Hawaiian Islands to Midway
            5 fighters moved from Hawaiian Islands to Wake Island
            1 fighter moved from Hawaiian Islands to Wake Island
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 armour and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Algeria to 92 Sea Zone
            1 mech_infantry moved from Gibraltar to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
            1 cruiser moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
    
        Combat - Americans
            Battle in Midway
                Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 1 artillery
                    Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 3/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Trans-Jordan
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
                Americans win, taking Trans-Jordan from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Wake Island
                Americans attack with 7 fighters, 1 marine and 1 mech_infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Wake Island
                Americans win, taking Wake Island from Japanese with 7 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            2 carriers moved from 8 Sea Zone to 31 Sea Zone
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 1.83
    Japanese : 0.00
    

    Savegame

  • '20 '16 '15 '14

    Sure that sounds cool – I don’t see the board but I trust your best judgment there, it’s all good. ;)

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