scramble in holland ? factor in that i could also include the bombardment
DizzKneeLand33 (X+10) vs axis-dominion (A) BM3 20L
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that’s the board. I can redo if you wish?
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I think easiest thing to do is to keep the results and edit. I got both my bombards to hit in wake, so no need to redo. I’ll pretend I sent fewer planes there.
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That sounds good
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 marine and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 1 battleship, 1 marine, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 31 Sea Zone 1 marine and 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 cruiser moved from 8 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to Midway 3 fighters moved from Hawaiian Islands to Midway 5 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Algeria to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island Combat - Americans Battle in Midway Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 artillery Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Trans-Jordan Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Wake Island Americans attack with 7 fighters, 1 marine and 1 mech_infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 7 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 3 fighters could not land in Wake Island and were removed 2 carriers moved from 8 Sea Zone to 31 Sea Zone 4 fighters moved from Wake Island to 31 Sea Zone 2 carriers moved from 8 Sea Zone to 25 Sea Zone 3 fighters moved from Midway to 25 Sea Zone 1 tactical_bomber moved from Midway to 25 Sea Zone 1 destroyer moved from 8 Sea Zone to 31 Sea Zone 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico 1 aaGun moved from Central United States to Southeast Mexico 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 bombers moved from Korea to Yunnan 1 fighter and 2 tactical_bombers moved from Western United States to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Korea: 3 fighters EDIT: Turning off Edit Mode 3 fighters placed in Korea 2 fighters and 1 tactical_bomber placed in Central United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 1.83 Japanese : 0.00
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edited the 3 extra figs I sent to wake as if I hadn’t moved them from Hawaii, over to Korea instead
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Kansu Non Combat Move - Chinese 3 infantry moved from Manchuria to Jehol 1 infantry moved from Chahar to Anhwe 5 artilleries moved from Anhwe to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Szechwan to Kiangsi 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Szechwan to Sikang 1 artillery and 5 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kiangsi 3 infantry placed in Yunnan 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 marine and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 1 battleship, 1 marine, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 31 Sea Zone 1 marine and 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 cruiser moved from 8 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to Midway 3 fighters moved from Hawaiian Islands to Midway 5 fighters moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Algeria to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island Combat - Americans Battle in Midway Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 artillery Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Trans-Jordan Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Wake Island Americans attack with 7 fighters, 1 marine and 1 mech_infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 7 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 3 fighters could not land in Wake Island and were removed 2 carriers moved from 8 Sea Zone to 31 Sea Zone 4 fighters moved from Wake Island to 31 Sea Zone 2 carriers moved from 8 Sea Zone to 25 Sea Zone 3 fighters moved from Midway to 25 Sea Zone 1 tactical_bomber moved from Midway to 25 Sea Zone 1 destroyer moved from 8 Sea Zone to 31 Sea Zone 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico 1 aaGun moved from Central United States to Southeast Mexico 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 bombers moved from Korea to Yunnan 1 fighter and 2 tactical_bombers moved from Western United States to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Korea: 3 fighters EDIT: Turning off Edit Mode 3 fighters placed in Korea 2 fighters and 1 tactical_bomber placed in Central United States 1 destroyer placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Kansu Non Combat Move - Chinese 3 infantry moved from Manchuria to Jehol 1 infantry moved from Chahar to Anhwe 5 artilleries moved from Anhwe to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Szechwan to Kiangsi 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Szechwan to Sikang 1 artillery and 5 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kiangsi 3 infantry placed in Yunnan 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 2 armour, 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia 3 fighters moved from India to Persia 1 mech_infantry moved from Sikang to Novosibirsk 1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk 1 infantry moved from Italian Somaliland to British Somaliland British take British Somaliland from Italians 1 infantry moved from Tanganyika Territory to Belgian Congo British take Belgian Congo from Italians 2 fighters moved from Egypt to French Equatorial Africa 2 mech_infantrys moved from Egypt to French Equatorial Africa 1 fighter and 1 tactical_bomber moved from Szechwan to Samara 1 mech_infantry moved from Sikang to Samara Combat - British Battle in Persia British attack with 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 factory_minor and 3 infantry British roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 4/8 hits, 3.17 expected hits Italians roll dice for 3 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Persia British win, taking Persia from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 3 infantry Battle in Novosibirsk British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk British win, taking Novosibirsk from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Equatorial Africa British attack with 2 fighters and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 2 fighters and 2 mech_infantrys in French Equatorial Africa, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Samara British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Samara British win, taking Samara from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 2 armour moved from Gibraltar to 92 Sea Zone 2 armour and 2 transports moved from 92 Sea Zone to 98 Sea Zone 2 armour moved from 98 Sea Zone to Trans-Jordan 2 carriers moved from 92 Sea Zone to 98 Sea Zone 2 cruisers moved from 92 Sea Zone to 98 Sea Zone 1 battleship moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 aaGun moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Egypt to Trans-Jordan 2 fighters moved from French Equatorial Africa to Trans-Jordan 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Tanganyika Territory to Kenya 2 fighters and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone 4 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Novosibirsk to Eastern Persia 1 mech_infantry moved from Sikang to Turkmenistan 1 marine moved from Shan State to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 marine and 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to India 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 fighter moved from 98 Sea Zone to Trans-Jordan Place Units - British 2 armour placed in Egypt 1 submarine placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India 1 submarine and 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport
Combat Hit Differential Summary :
Italians : 2.33 British : -0.50 Americans : 1.83 Japanese : -1.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 8 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 bomber, 4 fighters and 1 infantry moved from Iraq to Persia Combat - Italians Battle in Persia Italians attack with 1 bomber, 4 fighters and 1 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 bomber, 4 fighters and 1 infantry in Persia, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber and 4 fighters moved from Persia to Iraq 1 fighter moved from Southern Italy to Iraq 1 infantry moved from Caucasus to Northwest Persia Place Units - Italians 1 artillery and 2 infantry placed in Iraq 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,1,5,2,1,3,4,2,6,4,5,6,6,2,1 Italians collect 12 PUs (5 lost to blockades); end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : 0.67 Americans : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 cruiser and 1 submarine moved from 8 Sea Zone to 31 Sea Zone 1 artillery moved from New South Wales to South Australia 1 marine moved from New South Wales to South Australia 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland 3 fighters moved from Shan State to Sikang Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Gibraltar to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 2 marines and 6 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 artillery and 3 infantry moved from Bryansk to Tambov 1 artillery and 2 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 artillery moved from Rostov to Volgograd 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 2 mech_infantrys moved from Bryansk to Volgograd 2 artilleries moved from Rostov to Volgograd 1 submarine moved from 110 Sea Zone to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from Holland Belgium to 104 Sea Zone Combat - Germans Battle in Tambov Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 4 artilleries, 2 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 4 artilleries, 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 4/9 hits, 2.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 5 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 4 armour and 13 mech_infantrys moved from Caucasus to Iraq 1 aaGun moved from Rostov to Volgograd 1 artillery and 2 infantry moved from Ukraine to Rostov 2 aaGuns, 8 artilleries and 16 infantry moved from Bryansk to Rostov 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Eastern Poland to Ukraine 5 bombers moved from Iraq to Holland Belgium 2 armour moved from Germany to Western Germany 1 artillery and 1 infantry moved from France to Holland Belgium 1 infantry moved from Southern France to Normandy Bordeaux 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Holland Belgium 2 fighters moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 transports placed in 110 Sea Zone 3 transports placed in 112 Sea Zone 4 artilleries, 1 bomber and 2 marines placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,2 Germans collect 63 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : -0.33 Russians : -0.33
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fyi my uk figs were still on that US cv in 98, does that affect your move at all? if so, feel free to adjust
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I forgot all about that but I know you told me earlier. I’ll just leave it as is. It’s a sucker move – the question is who the sucker is lol.
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Too bad there still aren’t flags to show which planes are on which carriers.
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Actually, can I rearrange the boats slightly? I’d cover that sub in the atlantic if I could knowing you can get defense back.
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yah sorry I forgot to remind you, I had a few drinks earlier and then raced off to my soccer game. just got back and am sober now haha
I’m usually good about telling my opponent about such arrangements, as it can get complex and confusing. and I typically keep such air handy for precisely these kinds of situations.
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@DizzKneeLand33 said in DizzKneeLand33 (X+10) vs axis-dominion (A) BM3 20L:
Actually, can I rearrange the boats slightly? I’d cover that sub in the atlantic if I could knowing you can get defense back.
sure go for it, and let me know when you’re done
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Sounds great! The soccer sounds fun too lol.
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One sec and I should have that edit up.
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@DizzKneeLand33 said in DizzKneeLand33 (X+10) vs axis-dominion (A) BM3 20L:
Sounds great! The soccer sounds fun too lol.
yah it’s indoor soccer, I have games wed, thu, and fri nights. helps counter balance this lazy gaming habit :)
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 2 marines and 6 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 artillery and 3 infantry moved from Bryansk to Tambov 1 artillery and 2 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 artillery moved from Rostov to Volgograd 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 2 mech_infantrys moved from Bryansk to Volgograd 2 artilleries moved from Rostov to Volgograd 1 submarine moved from 110 Sea Zone to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from Holland Belgium to 104 Sea Zone Combat - Germans Battle in Tambov Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 4 artilleries, 2 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 4 artilleries, 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 4/9 hits, 2.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 5 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 4 armour and 13 mech_infantrys moved from Caucasus to Iraq 1 aaGun moved from Rostov to Volgograd 1 artillery and 2 infantry moved from Ukraine to Rostov 2 aaGuns, 8 artilleries and 16 infantry moved from Bryansk to Rostov 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Eastern Poland to Ukraine 5 bombers moved from Iraq to Holland Belgium 2 armour moved from Germany to Western Germany 1 artillery and 1 infantry moved from France to Holland Belgium 1 infantry moved from Southern France to Normandy Bordeaux 1 carrier moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Holland Belgium 2 fighters moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 transports placed in 110 Sea Zone 3 transports placed in 112 Sea Zone 4 artilleries, 1 bomber and 2 marines placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,2 Germans collect 63 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to 104 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 110 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 104 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.00 British : -0.33 Russians : -0.33