Sovietishcat (L) -VS- The Shrike (X) BalMod3


  • Went as well for you as it could; just not my game lol

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:

    Went as well for you as it could; just not my game lol

    @TheShrike I agree, bad dice for axis all along this game.


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Novosibirsk from Russians to Germans
            EDIT: Removing units owned by Germans from Urals: 1 infantry
            EDIT: Adding units owned by Germans to Novosibirsk: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Vologda to Smolensk
            6 artilleries, 3 infantry and 2 marines moved from Archangel to Smolensk
            3 aaGuns, 12 armour, 5 artilleries, 7 fighters, 22 infantry, 23 mech_infantrys and 6 tactical_bombers moved from Belarus to Smolensk
            2 armour moved from Baltic States to Smolensk
            3 armour moved from Novgorod to Smolensk
            6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 fighter and 9 infantry placed in Germany
            3 armour placed in Novgorod
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,3,5,6,3
            Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            2 infantry moved from Timguska to Novosibirsk
            1 armour moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 armour moved from Vologda to Russia
            1 infantry moved from Evenkiyskiy to Urals
                  Russians take Urals from Germans
            2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
            1 aaGun and 1 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Kweichow: 1 aaGun and 3 infantry
            EDIT: Adding units owned by Russians to Hunan: 1 aaGun and 3 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : -1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Caroline Islands to 46 Sea Zone
            1 bomber moved from Caroline Islands to 43 Sea Zone
            1 marine moved from Johnston Island to 30 Sea Zone
            1 battleship, 1 destroyer and 1 marine moved from 30 Sea Zone to 49 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            2 tactical_bombers moved from Caroline Islands to 49 Sea Zone
            1 battleship and 1 marine moved from 33 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            1 marine moved from 35 Sea Zone to Philippines
            6 carriers, 5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
            3 bombers moved from Caroline Islands to 46 Sea Zone
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Yenisey to Olgiy
                  Japanese take Olgiy from Russians
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Philippines
            Battle in 46 Sea Zone
                Japanese attack with 5 bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 5 bombers in 46 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win, taking Philippines from Americans with 4 bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 bomber
                Casualties for Americans: 1 destroyer
            Battle in 49 Sea Zone
                Japanese attack with 1 battleship, 6 carriers, 1 destroyer, 5 fighters, 1 marine and 7 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 6 carriers, 1 destroyer, 5 fighters and 7 tactical_bombers in 49 Sea Zone, round 2 : 7/14 hits, 7.83 expected hits
                    ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 1 battleship, 6 carriers, 1 destroyer, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            4 bombers moved from 46 Sea Zone to New Guinea
            1 infantry moved from Dutch New Guinea to New Guinea
            1 bomber moved from 43 Sea Zone to Kiangsi
            1 aaGun, 3 artilleries, 4 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Anhwe to Kiangsi
            3 infantry moved from Kiangsu to Kiangsi
            3 infantry moved from Shantung to Kiangsu
            1 infantry moved from Siberia to Amur
            2 infantry moved from Tsagaan Olom to Suiyuyan
            1 tactical_bomber moved from Caroline Islands to New Guinea
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            4 fighters moved from Japan to Hawaiian Islands
    
        Place Units - Japanese
            4 fighters placed in Japan
            2 artilleries and 1 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
            Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : -0.33
    Japanese : 0.83
    

    Savegame


  • Welp; I can’t blame my terrible Japan play on dice. I was really aimless with them this game. I now need the dice to return to me big time to have a prayer of grabbing Sydney with TWO land units.

  • '19

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs; 
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters and 4 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Hawaiian Islands
            1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from United Kingdom to France
            4 carriers moved from 10 Sea Zone to 26 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            1 carrier and 1 submarine moved from 11 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 destroyer moved from 11 Sea Zone to 30 Sea Zone
            1 armour moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 armour moved from Tobruk to Alexandria
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    

    Savegame

  • '19

    @TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:

    Welp; I can’t blame my terrible Japan play on dice. I was really aimless with them this game. I now need the dice to return to me big time to have a prayer of grabbing Sydney with TWO land units.

    I think Japan needed to be more patient, your fleet out there is strong but with no transports, well you can’t do much, I was sure you were going to attack Hawaii with everything you had, but you chose to attack all the small islands, which gave me some easy targets… and when your fleet is near Anzac, I feel like the supply chain is far from home. But we shall see what happens with Anzac. Scramble sz 26?


  • Yes, I am still learning high level play; just started in January. I will concede now actually; I have no win condition. I can’t take Moscow, Japan is as good as dead. I completely missed the presence of transports in range of HI. Well played, I learn something every game. I think the wins are coming.

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