Maxi VS Enigma Winner takes it all:)



  • @Enigma
    Jeg har lige postet en tom tur, hvor jeg fjernede de enheder der lå i banken. Spiller nu og poster igen. Det kunne jeg så ikke - må redigere i samme tur.



  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 factory_minor, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kiangsi: 2 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsi: 2 bombers
            EDIT: Turning off Edit Mode
            1 artillery moved from Shensi to Sikang
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 mech_infantrys moved from Kwangsi to 36 Sea Zone
            2 mech_infantrys and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from 37 Sea Zone to Shan State
            1 mech_infantry moved from 37 Sea Zone to Malaya
            1 fighter moved from Philippines to 44 Sea Zone
            1 fighter moved from Philippines to 43 Sea Zone
            1 mech_infantry moved from Kwangsi to French Indo China
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from 36 Sea Zone to French Indo China
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 armour moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            2 bombers moved from Kiangsu to French Indo China
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
            Battle in Sikang
                Japanese attack with 1 artillery
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Sikang
                Japanese win, taking Shan State from UK_Pacific, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in Malaya
            Battle in French Indo China
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
                British defend with 1 infantry; Americans defend with 1 fighter; UK_Pacific defend with 1 factory_minor and 2 mech_infantrys
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in French Indo China, round 2 : 1/7 hits, 2,83 expected hits
                    UK_Pacific roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 mech_infantry in French Indo China, round 3 : 2/5 hits, 2,50 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in French Indo China, round 3 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the UK_Pacific lost in French Indo China
                    Japanese roll dice for 1 armour, 1 artillery and 2 bombers in French Indo China, round 4 : 1/4 hits, 2,17 expected hits
                    UK_Pacific roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
                Japanese win, taking Malaya from UK_Pacific, taking French Indo China from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for British: 1 infantry
                Casualties for UK_Pacific: 2 mech_infantrys
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsu to Kiangsi
            2 bombers moved from French Indo China to 35 Sea Zone
            2 bombers moved from 35 Sea Zone to Philippines
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 43 Sea Zone to 37 Sea Zone
            1 fighter moved from 44 Sea Zone to 37 Sea Zone
            1 carrier and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            2 fighters moved from Japan to Philippines
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Manchuria
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 factory_minor placed in Kwangtung
            1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -3,50
    UK_Pacific regular : 0,33
    

    Savegame



  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 artilleries, 1 carrier, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
            2 artilleries and 1 infantry moved from 125 Sea Zone to Norway
            1 bomber moved from United Kingdom to Norway
            1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
            3 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
            3 fighters moved from 110 Sea Zone to Southern France
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
    
        Combat - Americans
            Battle in Norway
                Americans attack with 2 artilleries, 1 bomber and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Norway, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                    Americans roll dice for 2 artilleries and 1 bomber in Norway, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Southern France
                Americans attack with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll AA dice in Southern France : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/13 hits, 4,50 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 5 infantry in Southern France, round 2 : 1/7 hits, 2,33 expected hits
                    1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 3 : 4/12 hits, 4,33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 0/4 hits, 1,33 expected hits
                    2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 aaGun, 2 artilleries and 5 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Norway to United Kingdom
            3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Southern France to 110 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
    
        Place Units - Americans
            1 armour and 2 infantry placed in Normandy Bordeaux
            1 carrier and 2 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Removing units owned by Americans from Queensland: 1 fighter
            EDIT: Adding units owned by Americans to Java: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1,17
    Japanese regular : -0,17
    Germans AA : -0,50
    Germans regular : -2,67
    

    Savegame



  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            3 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 4 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Shensi
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Japanese regular : 0,00
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 5 artilleries, 1 carrier, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
            2 artilleries and 1 infantry moved from 125 Sea Zone to Norway
            1 bomber moved from United Kingdom to Norway
            1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
            3 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
            3 fighters moved from 110 Sea Zone to Southern France
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
    
        Combat - Americans
            Battle in Norway
                Americans attack with 2 artilleries, 1 bomber and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 artilleries, 1 bomber and 1 infantry in Norway, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                    Americans roll dice for 2 artilleries and 1 bomber in Norway, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Southern France
                Americans attack with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll AA dice in Southern France : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Southern France, round 2 : 4/13 hits, 4,50 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 5 infantry in Southern France, round 2 : 1/7 hits, 2,33 expected hits
                    1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry in Southern France, round 3 : 4/12 hits, 4,33 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 0/4 hits, 1,33 expected hits
                    2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 armour, 3 artilleries, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 aaGun, 2 artilleries and 5 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Norway to United Kingdom
            3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Southern France to 110 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Southern France to Normandy Bordeaux
    
        Place Units - Americans
            1 armour and 2 infantry placed in Normandy Bordeaux
            1 carrier and 2 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 6 Sea Zone: 2 submarines
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Removing units owned by Americans from Queensland: 1 fighter
            EDIT: Adding units owned by Americans to Java: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            3 infantry moved from Szechwan to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Sikang, round 4 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Shensi
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from Iraq to Northwest Persia
            1 mech_infantry moved from Syria to Northwest Persia
            3 infantry and 1 mech_infantry moved from Yunnan to French Indo China
            2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 3 infantry
                    British roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits, 3,67 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
                    1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Northwest Persia
                British attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                 retreated to Shan State
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
            Battle in French Indo China
                British attack with 3 infantry and 1 mech_infantry
                Japanese defend with 1 armour and 1 factory_minor
                    British roll dice for 3 infantry and 1 mech_infantry in French Indo China, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            1 fighter moved from Northwest Persia to Iraq
            2 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Iraq to Egypt
            1 mech_infantry moved from Syria to Iraq
            4 mech_infantrys moved from Persia to Northwest Persia
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from Holland Belgium to 91 Sea Zone
            1 fighter moved from Holland Belgium to 91 Sea Zone
            5 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 mech_infantry moved from Iraq to Northwest Persia
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 artilleries and 1 infantry placed in Persia
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,6,5,3,6,3
            UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Americans regular : -1,17
    Japanese regular : 0,33
    Germans AA : -0,50
    Germans regular : -3,67
    British regular : -1,83
    

    Savegame



  • Puha - det er stadigvæk MEGET spændende!!!



  • @Maxiheimer
    For spændende :-(. Det vil nok ikke overraske dig at høre, at jeg synes Martis goder er temmelig skævt fordelt… Pacific er helt tosset - jeg kan ikke huske jeg nogensinde har siddet så meget og voldsomt i uheld med det samme land 3-4 runder i træk. Tror desværre stadig Shan State og især Sz 38 har afgjort spillet - Japan kommer næppe i gang igen. Det er lidt sjovere at spille Tyskland, men det bliver næppe nok.



  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 artillery moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
    
        Non Combat Move - Italians
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 armour moved from Ukraine to Caucasus
            2 infantry moved from Ukraine to Bryansk
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Ukraine
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery
                Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 23 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 carrier and 1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,33
    

    Savegame



  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            1 artillery moved from 38 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 artillery
                Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 23 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 carrier and 1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from 125 Sea Zone to Norway
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,33
    

    Savegame



  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 5 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Caucasus to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Bryansk to Northwest Persia
            4 bombers moved from Western Germany to Northwest Persia
            1 infantry moved from Vologda to Urals
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Urals
            1 infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 fighter moved from Western Germany to 125 Sea Zone
            2 fighters moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            3 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
            1 artillery and 3 infantry moved from 99 Sea Zone to Syria
            3 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Syria
            Battle in 125 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 submarine and 2 transports
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the Americans lost in 125 Sea Zone
                    1 transport owned by the Americans lost in 125 Sea Zone
                Germans win, taking Syria from British with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 2,67 expected hits
                    British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Northwest Persia
                Germans attack with 4 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                British defend with 6 mech_infantrys
                    Germans roll dice for 4 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/10 hits, 4,83 expected hits
                    British roll dice for 6 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 2,00 expected hits
                    2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
                    Germans roll dice for 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 : 5/8 hits, 4,50 expected hits
                    British roll dice for 4 mech_infantrys in Northwest Persia, round 3 : 0/4 hits, 1,33 expected hits
                    4 mech_infantrys owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 6 mech_infantrys
            Battle in Urals
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 aaGun and 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Russians lost in Urals
                    Germans roll dice for 1 armour and 1 infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
                Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            4 bombers, 2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
            1 carrier moved from 95 Sea Zone to 99 Sea Zone
            1 fighter moved from 125 Sea Zone to Western Germany
            1 fighter moved from Holland Belgium to 99 Sea Zone
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            3 armour moved from Novgorod to Bryansk
            2 armour moved from Eastern Poland to Bryansk
            1 fighter moved from Germany to Bryansk
            1 fighter moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            2 armour moved from Western Germany to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            16 infantry moved from Western Germany to France
            5 artilleries moved from Western Germany to France
            5 infantry moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Northern Italy
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            1 factory_minor placed in Caucasus
            2 armour and 1 mech_infantry placed in Novgorod
            5 artilleries, 1 bomber and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 1 armour
            EDIT: Adding units owned by Germans to Western Germany: 1 armour
            EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
            EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : 1,17
    British regular : -1,33
    

    Savegame



  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 5 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Caucasus to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Bryansk to Northwest Persia
            4 bombers moved from Western Germany to Northwest Persia
            1 infantry moved from Vologda to Urals
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Urals
            1 infantry moved from Samara to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 fighter moved from Western Germany to 125 Sea Zone
            2 fighters moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            3 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
            1 artillery and 3 infantry moved from 99 Sea Zone to Syria
            3 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Syria
            Battle in 125 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 submarine and 2 transports
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the Americans lost in 125 Sea Zone
                    1 transport owned by the Americans lost in 125 Sea Zone
                Germans win, taking Syria from British with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 2,67 expected hits
                    British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Northwest Persia
                Germans attack with 4 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                British defend with 6 mech_infantrys
                    Germans roll dice for 4 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/10 hits, 4,83 expected hits
                    British roll dice for 6 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 2,00 expected hits
                    2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
                    Germans roll dice for 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 : 5/8 hits, 4,50 expected hits
                    British roll dice for 4 mech_infantrys in Northwest Persia, round 3 : 0/4 hits, 1,33 expected hits
                    4 mech_infantrys owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 6 mech_infantrys
            Battle in Urals
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 aaGun and 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Russians lost in Urals
                    Germans roll dice for 1 armour and 1 infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
                Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun and 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            4 bombers, 2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
            1 carrier moved from 95 Sea Zone to 99 Sea Zone
            1 fighter moved from 125 Sea Zone to Western Germany
            1 fighter moved from Holland Belgium to 99 Sea Zone
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            3 armour moved from Novgorod to Bryansk
            2 armour moved from Eastern Poland to Bryansk
            1 fighter moved from Germany to Bryansk
            1 fighter moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Western Germany
            2 armour moved from Western Germany to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            16 infantry moved from Western Germany to France
            5 artilleries moved from Western Germany to France
            5 infantry moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Northern Italy
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            1 factory_minor placed in Caucasus
            2 armour and 1 mech_infantry placed in Novgorod
            5 artilleries, 1 bomber and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 1 armour
            EDIT: Adding units owned by Germans to Western Germany: 1 armour
            EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
            EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : 1,17
    British regular : -1,33
    

    Savegame



  • @Enigma Redigerede lige et par mand og postede igen.



  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia
            1 mech_infantry moved from Iraq to Northwest Persia
    
        Combat - Russians
            Battle in Northwest Persia
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                Russians win, taking Northwest Persia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
            1 mech_infantry moved from Alexandria to Trans-Jordan
            2 fighters moved from Russia to Persia
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 6 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : -0,33
    

    Savegame



  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Timguska to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Kiangsu to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Malaya to Shan State
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 bomber moved from Philippines to 55 Sea Zone
            1 bomber moved from Philippines to Shan State
            1 fighter moved from 37 Sea Zone to 38 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 38 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 bomber and 1 mech_infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Kiangsi to Kwangsi
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 armour moved from Manchuria to 19 Sea Zone
            1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 armour moved from 20 Sea Zone to Kwangtung
            2 mech_infantrys moved from Manchuria to Anhwe
            1 carrier, 1 destroyer and 2 transports moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from 38 Sea Zone to 20 Sea Zone
            1 fighter moved from 41 Sea Zone to 20 Sea Zone
            1 bomber moved from 55 Sea Zone to 35 Sea Zone
            1 bomber moved from Shan State to Kwangtung
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 battleship and 1 destroyer placed in 20 Sea Zone
            1 infantry placed in Kwangtung
            Japanese undo move 2.
            1 artillery placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Manchuria
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4
            Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0,83
    UK_Pacific regular : -0,33
    ANZAC regular : 0,67
    

    Savegame



  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Timguska to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 armour moved from Kiangsu to Kweichow
                  Japanese take Kweichow from Chinese
            1 mech_infantry moved from Malaya to Shan State
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 submarine moved from 37 Sea Zone to 55 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 bomber moved from Philippines to 55 Sea Zone
            1 bomber moved from Philippines to Shan State
            1 fighter moved from 37 Sea Zone to 38 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 38 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 bomber and 1 mech_infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Kiangsi to Kwangsi
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 armour moved from Manchuria to 19 Sea Zone
            1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 armour moved from 20 Sea Zone to Kwangtung
            2 mech_infantrys moved from Manchuria to Anhwe
            1 carrier, 1 destroyer and 2 transports moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from 38 Sea Zone to 20 Sea Zone
            1 fighter moved from 41 Sea Zone to 20 Sea Zone
            1 bomber moved from 55 Sea Zone to 35 Sea Zone
            1 bomber moved from Shan State to Kwangtung
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 battleship and 1 destroyer placed in 20 Sea Zone
            1 infantry placed in Kwangtung
            Japanese undo move 2.
            1 artillery placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Manchuria
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4
            Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Philippines: 1 bomber
            EDIT: Adding units owned by Japanese to Kwangtung: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0,83
    UK_Pacific regular : -0,33
    ANZAC regular : 0,67
    

    Savegame



  • @Enigma
    OBS på nyt post - redigerede en bomber.



  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
            1 artillery moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery moved from Norway to Finland
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Southern France to Northern Italy
            1 armour moved from Normandy Bordeaux to Northern Italy
            2 fighters moved from 110 Sea Zone to Northern Italy
            1 bomber moved from United Kingdom to Northern Italy
            1 fighter moved from Normandy Bordeaux to Northern Italy
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Holland Belgium
                Americans attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 4 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 5 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Northern Italy
                Americans attack with 2 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry
                Germans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Italians defend with 2 artilleries, 1 factory_major and 8 infantry
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Northern Italy, round 2 : 7/14 hits, 5,50 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/17 hits, 5,83 expected hits
                    4 infantry owned by the Americans, 2 artilleries owned by the Americans and 7 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Northern Italy, round 3 : 3/8 hits, 3,83 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/10 hits, 3,50 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber and 3 fighters in Northern Italy, round 4 : 2/7 hits, 3,50 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 4 : 3/7 hits, 2,50 expected hits
                    2 infantry owned by the Germans, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
                 retreated to Northern Italy
                Italians win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                Casualties for Italians: 8 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to Southern France
            1 aaGun, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries, 1 carrier, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Libya to Tobruk
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 1 Sea Zone to 15 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            3 infantry placed in Southern France
            3 infantry placed in Normandy Bordeaux
            Americans undo move 2.
            2 artilleries and 1 infantry placed in Southern France
            1 artillery, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Italians regular : -1,83
    Germans regular : -2,00
    

    Savegame



  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Shensi to Kansu
            2 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -0,83
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
            1 artillery moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery moved from Norway to Finland
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Southern France to Northern Italy
            1 armour moved from Normandy Bordeaux to Northern Italy
            2 fighters moved from 110 Sea Zone to Northern Italy
            1 bomber moved from United Kingdom to Northern Italy
            1 fighter moved from Normandy Bordeaux to Northern Italy
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Holland Belgium
                Americans attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 4 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 5 : 2/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Northern Italy
                Americans attack with 2 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry
                Germans defend with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Italians defend with 2 artilleries, 1 factory_major and 8 infantry
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry in Northern Italy, round 2 : 7/14 hits, 5,50 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/17 hits, 5,83 expected hits
                    4 infantry owned by the Americans, 2 artilleries owned by the Americans and 7 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Northern Italy, round 3 : 3/8 hits, 3,83 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/10 hits, 3,50 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber and 3 fighters in Northern Italy, round 4 : 2/7 hits, 3,50 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Northern Italy, round 4 : 3/7 hits, 2,50 expected hits
                    2 infantry owned by the Germans, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
                 retreated to Northern Italy
                Italians win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                Casualties for Italians: 8 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Northern Italy to Southern France
            1 bomber moved from Northern Italy to Southern France
            1 aaGun, 2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            5 artilleries, 1 carrier, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Libya to Tobruk
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 1 Sea Zone to 15 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Norway
            3 infantry placed in Southern France
            3 infantry placed in Normandy Bordeaux
            Americans undo move 2.
            2 artilleries and 1 infantry placed in Southern France
            1 artillery, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Shensi to Kansu
            2 infantry moved from Sikang to Tsinghai
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Gibraltar to 99 Sea Zone
            2 fighters moved from 96 Sea Zone to 99 Sea Zone
            2 mech_infantrys moved from Egypt to Syria
            2 fighters moved from Egypt to Syria
            1 mech_infantry moved from India to Shan State
            1 fighter moved from India to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Shan State
            5 artilleries, 7 infantry and 1 mech_infantry moved from Southern France to France
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France
            2 fighters moved from United Kingdom to France
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 4 fighters
                Germans defend with 1 carrier, 1 fighter and 2 transports
                    British roll dice for 4 fighters in 99 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 1 carrier, 1 fighter and 2 transports in 99 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    1 carrier owned by the Germans and 2 fighters owned by the British lost in 99 Sea Zone
                    British roll dice for 2 fighters in 99 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 fighter and 2 transports in 99 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone
                    2 transports owned by the Germans lost in 99 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 10
                Casualties for British: 3 fighters
                Casualties for Germans: 1 carrier, 1 fighter and 2 transports
            Battle in Kwangsi
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in France
                British attack with 5 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 5 artilleries, 1 factory_minor and 14 infantry
                    British roll dice for 5 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 6/17 hits, 6,00 expected hits
                    Germans roll dice for 5 artilleries and 14 infantry in France, round 2 : 9/19 hits, 6,33 expected hits
                    6 infantry owned by the Germans, 2 artilleries owned by the British and 7 infantry owned by the British lost in France
                    British roll dice for 3 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 3/8 hits, 3,50 expected hits
                    Germans roll dice for 5 artilleries and 8 infantry in France, round 3 : 2/13 hits, 4,33 expected hits
                    1 mech_infantry owned by the British, 3 infantry owned by the Germans and 1 artillery owned by the British lost in France
                    British roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in France, round 4 : 3/6 hits, 2,83 expected hits
                    Germans roll dice for 5 artilleries and 5 infantry in France, round 4 : 2/10 hits, 3,33 expected hits
                    3 infantry owned by the Germans and 2 artilleries owned by the British lost in France
                 retreated to France
                Germans win with 5 artilleries and 2 infantry remaining. Battle score for attacker is -9
                Casualties for British: 5 artilleries, 7 infantry and 1 mech_infantry
                Casualties for Germans: 12 infantry
            Battle in Syria
                British attack with 2 fighters and 2 mech_infantrys
                Germans defend with 1 artillery and 3 infantry
                    British roll dice for 2 fighters and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Syria, round 2 : 3/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 fighter owned by the British lost in Syria
                 retreated to Syria
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
                Casualties for British: 1 fighter and 2 mech_infantrys
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Syria to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 99 Sea Zone to Iraq
            2 fighters and 1 tactical_bomber moved from France to Southern France
            1 fighter moved from France to 110 Sea Zone
            2 artilleries and 1 infantry moved from Persia to Iraq
            2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Kwangsi to Yunnan
            1 mech_infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            3 infantry moved from India to Burma
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 artillery and 2 infantry placed in Iraq
            2 artilleries and 1 infantry placed in Persia
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -1,33
    Japanese regular : -0,50
    Italians regular : -1,83
    Germans regular : 0,00
    British regular : 1,33
    

    Savegame



  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 destroyers moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 cruiser moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from Caucasus to 96 Sea Zone
            2 mech_infantrys moved from Caucasus to Northwest Persia
            1 fighter moved from Bryansk to Northwest Persia
            1 artillery moved from Kazakhstan to Sikang
                  Italians take Sikang from Chinese
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 fighter and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Northwest Persia
                Italians win, taking Northwest Persia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in 92 Sea Zone
                Italians attack with 2 destroyers and 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 2 destroyers and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 96 Sea Zone
                Italians attack with 1 cruiser and 1 fighter
                Americans defend with 1 carrier
                    Italians roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 carrier in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Americans lost in 96 Sea Zone
                Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to 95 Sea Zone
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            1 armour moved from Caucasus to Sikang
            1 fighter moved from Northwest Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
    
        Place Units - Italians
            2 infantry placed in Ukraine
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Italians regular : 1,00
    Russians regular : 0,67
    British regular : -0,33
    

    Savegame



  • @Enigma
    Jeg ville nu gerne have beholdt mine tyske infanteri i stedet for de to italienske artilleri i Norditalien.



  • @Enigma
    Det tillader jeg mig lige at redigere i Tysklands tur.



  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 55 Sea Zone
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 23 Sea Zone to 18 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 1,33
    

    Savegame



  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 55 Sea Zone
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
            1 submarine moved from 21 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 23 Sea Zone to 18 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 fighters and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    
        Combat Move - French
            1 infantry moved from Norway to Finland
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 1,33
    

    Savegame


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