Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Maxi VS Enigma Winner takes it all:)
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Kan være lige meget, for du mistede begge. Men ja undrede også mig du valgte den rækkefølge:)
Vi ramte begge rimelig snitligt i søslaget. Det er rigtigt at BC gav dig 94%, men den falder drastisk når hits skal tages på mange af de høje terninger først. -
@Maxiheimer
Jeg havde så overset en fighter, så det ændrer lidt. Men jeg synes nu på ingen måde det var snitligt, som hitraten også viser. Jeg burde have bedre terninger i alle runder og alligevel ramte du fire i første runde mod mine tre. Anyways, den er ikke helt urimelig men Japan kunne måske godt tillade sig at håbe på lidt mere tur i den - slagskibet burde have overlevet.
Og Italien - Mamma Mia. Det betyder da sindssygt meget kun at pille en enhed og selv miste fire i den situation aksen er i. -
Ja altså 4 hits er en over snit. og ja hvis BB havde overlevet havde det nok passet meget godt.
Altså mht. italienernes hitrate, er du jo nødt til at indregne at de er italienere…:joy:
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@Maxiheimer
Ha, ja :-) Der må have været en rumæner eller andet imellem - de ramte jo en :sunglasses: -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Samara 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 5 mech_infantrys moved from Bryansk to Caucasus 4 bombers moved from Western Germany to Caucasus 2 infantry moved from France to Southern France 2 fighters moved from Western Germany to Southern France 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Archangel to Samara Combat - Germans Battle in Samara Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1,33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Germans attack with 2 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Caucasus Germans attack with 4 bombers and 5 mech_infantrys British defend with 1 artillery and 3 mech_infantrys Germans roll dice for 4 bombers and 5 mech_infantrys in Caucasus, round 2 : 3/9 hits, 3,50 expected hits Russians roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 4 bombers and 4 mech_infantrys in Caucasus, round 3 : 4/8 hits, 3,33 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 4 bombers and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 3 mech_infantrys Non Combat Move - Germans 4 bombers moved from Caucasus to Romania 2 fighters moved from Southern France to Western Germany 2 fighters moved from Holland Belgium to Germany 4 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Archangel to Bryansk 2 armour moved from Germany to Eastern Poland 5 infantry moved from Western Germany to France 4 artilleries moved from Western Germany to France 2 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 2 fighters and 1 tactical_bomber moved from Samara to Bryansk Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 2 armour placed in Germany 3 infantry placed in Volgograd 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Adding units owned by Germans to Tambov: 1 infantry EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -1,00 Germans regular : 2,50 British regular : -0,33
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@Enigma
Så måtte tyskerne jo træde til! -
De kunne til gengæld magte opgaven!!
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Archangel Russians take Vologda from Germans Russians take Archangel from Germans 1 infantry moved from Evenkiyskiy to Urals Russians take Urals from Japanese 3 infantry moved from Tsinghai to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 mech_infantry moved from Tobruk to Libya Russians take Libya from Italians 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Tsinghai to Kazakhstan 1 fighter moved from Kazakhstan to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 aaGun moved from Olgiy to Timguska 1 mech_infantry moved from Tobruk to Egypt Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 Germans regular : -1,00 Russians regular : 0,17
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Var det en fejl at du ikke blokerede mig fra at tage archangel?
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@Maxiheimer
Jep -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 3 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Hopei to Chahar 1 artillery and 1 infantry moved from Hopei to Shensi 1 bomber moved from Kiangsu to Chahar 1 bomber moved from Kiangsu to Shensi 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Kwangsi 1 bomber moved from Chahar to Kwangtung 1 bomber moved from Shensi to Kiangsu 2 fighters moved from Japan to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 3 transports moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 3 Sea Zone to 1 Sea Zone 1 bomber moved from Kwangtung to Kiangsi Place Units - Japanese 1 transport placed in 19 Sea Zone 1 artillery and 1 infantry placed in Manchuria 2 armour and 1 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Manchuria 1 transport placed in 19 Sea Zone 2 fighters placed in Japan 1 destroyer placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,83
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@Enigma
Ved du hvordan jeg kommer af med de enheder, som jeg ikke satte ind i forrige runde og som skal fjernes (jeg redigerede dem jo ind)? -
@Enigma
Jeg redigerer lige de to bombere og poster igen. -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 3 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Hopei to Chahar 1 artillery and 1 infantry moved from Hopei to Shensi 1 bomber moved from Kiangsu to Chahar 1 bomber moved from Kiangsu to Shensi 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Kwangsi 1 bomber moved from Chahar to Kwangtung 1 bomber moved from Shensi to Kiangsu 2 fighters moved from Japan to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 3 transports moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 3 Sea Zone to 1 Sea Zone 1 bomber moved from Kwangtung to Kiangsi Place Units - Japanese 1 transport placed in 19 Sea Zone 1 artillery and 1 infantry placed in Manchuria 2 armour and 1 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Manchuria 1 transport placed in 19 Sea Zone 2 fighters placed in Japan 1 destroyer placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 2 bombers EDIT: Adding units owned by Japanese to Kiangsi: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,83
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Kan du ikke bare sætte dem ind og så redigere dem væk?
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Southern France 4 artilleries moved from Normandy Bordeaux to 110 Sea Zone 4 artilleries and 4 transports moved from 110 Sea Zone to 125 Sea Zone 4 artilleries moved from 125 Sea Zone to Norway 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 artilleries moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Southern France Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Combat Hit Differential Summary :
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Jeg er begyndt at spille på det gamle post, så du må lige redigere dem i japans næste tur.
VIl du bruge dine kamikaze?
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@Maxiheimer
To på hver destroyer -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Southern France 4 artilleries moved from Normandy Bordeaux to 110 Sea Zone 4 artilleries and 4 transports moved from 110 Sea Zone to 125 Sea Zone 4 artilleries moved from 125 Sea Zone to Norway 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 2 artilleries moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Southern France Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,1 Battle in Norway Battle in 6 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer, 2 fighters and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Holland Belgium Americans attack with 2 artilleries and 2 fighters Germans defend with 2 infantry Americans roll dice for 2 artilleries and 2 fighters in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 artilleries, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 artilleries and 1 fighter in Southern France, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Tunisia to Libya 1 fighter moved from Burma to French Indo China 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 4 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4 Americans collect 62 PUs (2 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Changing PUs for Americans from 82 to 83 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : -0,50 Germans regular : -1,33
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Fik dummet mig med mine køb, så byttede en transporter ud med en ubåd.