• Liaison TripleA '11 '10

    What a man of honor! :)

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Finns
            1 Infantry moved from Kotka to Vyborg
            1 Fighter, 1 Infantry and 1 Tank moved from Oulu to Lapland
            1 Mech.Inf moved from Helsinki to Lapland
    
        Purchase Units - Finns
            Finns buy 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 1 Fighter, 1 Infantry, 1 Mech.Inf and 1 Tank
                Russians defend with 3 Infantrys
                    Finns roll dice for 1 Fighter, 1 Infantry, 1 Mech.Inf and 1 Tank in Lapland, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 3 Infantrys in Lapland, round 2 : 2/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Finns, 3 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
                Finns win, taking Lapland from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Finns: 1 Infantry and 1 Mech.Inf
                Casualties for Russians: 3 Infantrys
            Battle in Vyborg
                Finns attack with 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Finns
            1 Infantry moved from Tampere to Kotka
            2 Infantrys moved from Tampere to Oulu
            1 Fighter moved from Lapland to Oulu
            1 AAGun moved from Tampere to Oulu
    
        Place Units - Finns
            2 Infantrys and 1 Mech.Inf placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Finns : 1.33
    Russians : 1.67
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Romanians
            2 Artillerys and 3 Infantrys moved from E.Romania to Odessa
            1 Mech.Inf moved from Bucharest to Odessa
            1 Fighter moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Mech.Inf in Odessa, round 2 : 4/7 hits, 2.33 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Odessa
                Romanians win, taking Odessa from Russians with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Odessa to E.Romania
            1 AAGun moved from E.Romania to Odessa
    
        Place Units - Romanians
            2 ArmoredCars and 1 Mech.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Romanians : 1.67
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Thai
            2 Transports moved from 110 Sea Zone to 105 Sea Zone
            1 Artillery and 1 Infantry moved from S.Thailand to S.French Indochina
            1 Artillery moved from S.Thailand to 105 Sea Zone
            3 Infantrys moved from Bangkok to 105 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
            1 Artillery and 3 Infantrys moved from 110 Sea Zone to Java
                  Thai take Java from Dutch
            1 Fighter moved from Bangkok to S.French Indochina
            1 Infantry moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.French Indochina
                Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                French defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.French Indochina, round 2 : 0/3 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.French Indochina, round 3 : 0/3 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.French Indochina
                    Thai roll dice for 1 Artillery and 1 Fighter in S.French Indochina, round 4 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in S.French Indochina
                    Thai roll dice for 1 Fighter in S.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 5 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Thai lost in S.French Indochina
                French win with 1 Infantry remaining. Battle score for attacker is -14
                Casualties for Thai: 1 Artillery, 1 Fighter and 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    French : 1.67
    Thai : -3.00
    

    Savegame

  • '20 '18 '17 '15

    i edited in witt’s request that was missed some turns ago.

    Also: :(

    French : 1.67
    Thai : -3.00

    Give that man a raise!

  • Liaison TripleA '11 '10

    This is more rigged then the democrat primaries!

  • TripleA

    @Gargantua I think you meant how rigged the republican primaries as they aren’t even holding them in many states! Democrats have primaries just can’t seem to count…


  • @Whackamatt unlucky. That was rough.


  • @Gargantua said in WaW Team Game V:

    This is more rigged then the democrat primaries!

    I blame Russia.

  • TripleA

    @Whackamatt LOL! Well played!

  • TripleA

    @Entek USA is up!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Americans
            2 Infantrys and 2 Tanks moved from Pearl Harbor to 91 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
            2 Infantrys and 2 Tanks moved from 88 Sea Zone to Wake
            2 Fighters moved from 91 Sea Zone to Wake
            1 Bomber moved from Pearl Harbor to Wake
            1 Infantry and 1 Tank moved from E.Mexico to 25 Sea Zone
            1 Tank moved from Central America to Venezuela
            3 Infantrys moved from Colombia to Venezuela
            1 Infantry, 1 Tank and 1 Transport moved from 25 Sea Zone to 26 Sea Zone
            1 Tank moved from 26 Sea Zone to Venezuela
            1 Infantry moved from 26 Sea Zone to Venezuela
            2 Fighters moved from 91 Sea Zone to Wake
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 Battleship, 1 Carrier, 3 Destroyers and 2 Factorys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Venezuela
                Americans attack with 4 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 4 Infantrys and 2 Tanks in Venezuela, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela
                    Americans roll dice for 2 Infantrys and 2 Tanks in Venezuela, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Venezuela
                Americans loses 0 PUs for violating Venezuelas neutrality.
                Americans win, taking Venezuela from Neutral with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Wake
                Americans attack with 1 Bomber, 4 Fighters, 2 Infantrys and 2 Tanks
                Yamamoto defend with 4 Infantrys
                    Americans roll dice for 1 Bomber, 4 Fighters, 2 Infantrys and 2 Tanks in Wake, round 2 : 4/9 hits, 3.33 expected hits
                    Yamamoto roll dice for 4 Infantrys in Wake, round 2 : 0/4 hits, 1.33 expected hits
                    4 Infantrys owned by the Yamamoto lost in Wake
                Americans win, taking Wake from Yamamoto with 1 Bomber, 4 Fighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 4 Infantrys
    
        Non Combat Move - Americans
            1 Bomber moved from Wake to Midway
            4 Fighters moved from Wake to 88 Sea Zone
            1 Submarine moved from 91 Sea Zone to 96 Sea Zone
            2 Carriers, 6 Destroyers and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Artillery moved from Southwest USA to 83 Sea Zone
            1 Tank moved from Southwest USA to 83 Sea Zone
            2 Infantrys moved from Southwest USA to 83 Sea Zone
            1 Artillery, 2 Destroyers, 2 Infantrys, 1 Tank and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 91 Sea Zone to Kauai
            2 Bombers moved from Southwest USA to Midway
            1 AAGun moved from E.Mexico to Central America
            1 Artillery moved from W.Mexico to E.Mexico
            2 Infantrys moved from W.Mexico to E.Mexico
            1 Tank moved from W.Mexico to Central America
            1 Artillery moved from San Francisco to W.Mexico
    
        Place Units - Americans
            1 Battleship and 1 Carrier placed in 91 Sea Zone
            1 Adv.Fighter placed in 91 Sea Zone
            3 Destroyers placed in 83 Sea Zone
            1 Factory placed in Colombia
            1 Factory placed in Alaska
    
        Turn Complete - Americans
            Americans collect 97 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Yamamoto : -1.33
    Americans : 0.67
    

    Savegame

  • TripleA

    I think we are going to need an edit to the USA fleet off of Wake island.

  • '20 '19 '18 '17 '16

    Yes please move the fleet back to pearl

  • Liaison TripleA '11 '10

    What an OUTRAGEOUS request.


  • @Gargantua you are Germany and can’t give a shit about Asian matters; don’t pretend you care.

  • Liaison TripleA '11 '10

    so I am half way through the edit but see that Wake was an amphibious assault… so… what portion of the fleet moves back?!?


  • @Gargantua said in WaW Team Game V:

    so I am half way through the edit but see that Wake was an amphibious assault… so… what portion of the fleet moves back?!?

    good question. Obviously the transports can’t move…and since the fighters participated in the attack the carriers have to stay there. Looks like the US made a poor move and now is going to lose some ships…

  • Liaison TripleA '11 '10

    Yeah basically all you can retreat with is the destroyers and sub… whoops~!


  • Anzac will save the day.

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