• '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Numidia
            2 archers and 2 spearmen moved from Leptis Magna to Berenice
            1 archer and 3 spearmen moved from Sabrata to Oea
            1 archer and 3 spearmen moved from Thenae to Sabrata
            1 archer and 4 spearmen moved from Tingis to Banasa
            1 cavalry moved from Tingis to Banasa
            2 cavalrys moved from Tingis to Cartenna
    
        Purchase Units - Numidia
            Numidia buy 1 bireme, 4 spearmen and 1 swordman; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Banasa
                Numidia attack with 1 archer, 1 cavalry and 4 spearmen
                Neutral defend with 1 archer and 1 spearman
                    Numidia roll dice for 1 archer, 1 cavalry and 4 spearmen in Banasa, round 2 : 3/6 hits, 1.17 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 1/2 hits, 0.83 expected hits
                    1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Banasa
                Numidia loses 0 PUs for violating Banasas neutrality.
                Numidia win, taking Banasa from Neutral with 1 archer, 1 cavalry and 3 spearmen remaining. Battle score for attacker is 4
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer and 1 spearman
            Battle in Oea
                Numidia attack with 1 archer and 3 spearmen
                Neutral defend with 1 spearman
                    Numidia roll dice for 1 archer and 3 spearmen in Oea, round 2 : 0/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
                    Numidia roll dice for 1 archer and 3 spearmen in Oea, round 3 : 3/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Neutral lost in Oea
                Numidia loses 0 PUs for violating Oeas neutrality.
                Numidia win, taking Oea from Neutral with 1 archer and 3 spearmen remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Numidia
            2 cavalrys moved from Sabrata to Leptis Magna
    
        Place Units - Numidia
            1 bireme placed in SZ 16
            1 swordman placed in Igilgili
            4 spearmen placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Numidia : 3.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Carthage
            2 biremes and 3 triremes moved from SZ 38 to SZ 36
            6 hoplites and 3 swordmen moved from Carthago to SZ 36
            6 hoplites and 3 swordmen moved from SZ 36 to Lilybaeum
            2 biremes and 1 spearman moved from SZ 29 to SZ 30
            14 swordmen and 2 warelephants moved from Syracuse to Lilybaeum
            2 swordmen moved from Cale to Olisipo
            1 swordman moved from Scallabis to Olisipo
            8 cavalrys moved from Cale to Olisipo
            4 cavalrys moved from Corduba to Palantia
            1 swordman moved from Salmantica to Palantia
            4 spearmen and 4 swordmen moved from Toletum to Palantia
    
        Purchase Units - Carthage
            Carthage buy 4 cavalrys, 1 city and 10 swordmen; Remaining resources: 1 PUs; 
    
        Combat - Carthage
            Battle in Palantia
                Carthage attack with 4 cavalrys, 4 spearmen and 5 swordmen
                Neutral defend with 3 cavalrys
                    Carthage roll dice for 4 cavalrys, 4 spearmen and 5 swordmen in Palantia, round 2 : 4/13 hits, 3.67 expected hits
                    Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits, 0.50 expected hits
                    3 cavalrys owned by the Neutral lost in Palantia
                Carthage loses 0 PUs for violating Palantias neutrality.
                Carthage win, taking Palantia from Neutral with 4 cavalrys, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 12
                Casualties for Neutral: 3 cavalrys
            Battle in Olisipo
                Carthage attack with 8 cavalrys and 3 swordmen
                Neutral defend with 3 archers, 1 cavalry and 3 swordmen
                    Carthage roll dice for 8 cavalrys and 3 swordmen in Olisipo, round 2 : 4/11 hits, 3.67 expected hits
                    Neutral roll dice for 3 archers, 1 cavalry and 3 swordmen in Olisipo, round 2 : 1/7 hits, 2.67 expected hits
                    1 cavalry owned by the Neutral, 1 cavalry owned by the Carthage and 3 swordmen owned by the Neutral lost in Olisipo
                    Carthage roll dice for 7 cavalrys and 3 swordmen in Olisipo, round 3 : 2/10 hits, 3.33 expected hits
                    Neutral roll dice for 3 archers in Olisipo, round 3 : 2/3 hits, 1.50 expected hits
                    2 cavalrys owned by the Carthage and 2 archers owned by the Neutral lost in Olisipo
                    Carthage roll dice for 5 cavalrys and 3 swordmen in Olisipo, round 4 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 1 archer in Olisipo, round 4 : 1/1 hits, 0.50 expected hits
                    1 cavalry owned by the Carthage and 1 archer owned by the Neutral lost in Olisipo
                Carthage loses 0 PUs for violating Olisipos neutrality.
                Carthage win, taking Olisipo from Neutral with 4 cavalrys and 3 swordmen remaining. Battle score for attacker is 12
                Casualties for Carthage: 4 cavalrys
                Casualties for Neutral: 3 archers, 1 cavalry and 3 swordmen
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from Olisipo: 3 swordmen
                EDIT: Adding units owned by Carthage to Olisipo: 3 cavalrys
                EDIT: Turning off Edit Mode
            Battle in Lilybaeum
                Carthage attack with 6 hoplites, 17 swordmen and 2 warelephants
                RomanRepublic defend with 1 legionaire
                    Carthage roll dice for 6 hoplites, 17 swordmen and 2 warelephants in Lilybaeum, round 2 : 7/25 hits, 9.00 expected hits
                    RomanRepublic roll dice for 1 legionaire in Lilybaeum, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Lilybaeum
                Carthage win, taking Lilybaeum from RomanRepublic with 6 hoplites, 17 swordmen and 2 warelephants remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 legionaire
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 cavalrys placed in Corduba
            10 swordmen placed in Carthago
            1 city placed in Thapsus
    
        Turn Complete - Carthage
            Carthage collect 78 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Carthage : -2.33
    Neutral : -1.17
    RomanRepublic : -0.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - RomanRepublic
            1 cavalry moved from Messana to Syracuse
                  GreekCityStates take Syracuse from Carthage
            1 cavalry moved from Syracuse to Messana
            6 velitess moved from Roma to SZ 28
            2 triremes and 6 velitess moved from SZ 28 to SZ 34
            6 velitess moved from SZ 34 to Messana
            7 biremes and 1 trireme moved from SZ 34 to SZ 28
            1 ballista, 2 cavalrys and 7 legionaires moved from Senio to Salonae
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 8 cavalrys, 1 legionaire and 10 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Salonae
                RomanRepublic attack with 1 ballista, 2 cavalrys and 7 legionaires
                Neutral defend with 3 axemen and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys and 7 legionaires in Salonae, round 2 : 4/10 hits, 3.83 expected hits
                    Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 2 : 0/4 hits, 0.83 expected hits
                    3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Salonae
                RomanRepublic loses 0 PUs for violating Salonaes neutrality.
                RomanRepublic win, taking Salonae from Neutral with 1 ballista, 2 cavalrys and 7 legionaires remaining. Battle score for attacker is 13
                Casualties for Neutral: 3 axemen and 1 swordman
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            8 cavalrys placed in Patavium
            1 legionaire and 3 velitess placed in Messana
            7 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.83
    RomanRepublic : 0.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 9 slingerss; Remaining resources: 0 PUs; 
    
        Place Units - GreekCityStates
            Turning on Edit Mode
            EDIT: Removing units owned by GreekCityStates from Corinth: 3 hoplites
            EDIT: Adding units owned by GreekCityStates to Sparta: 3 hoplites
            EDIT: Turning off Edit Mode
            6 slingerss placed in Sparta
            3 slingerss placed in Corinth
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Macedonia
            2 cavalrys, 9 hoplites and 8 swordmen moved from Athens to Corinth
            1 cavalry, 1 hoplite and 1 peltasts moved from Sardis to SZ 68
            1 cavalry moved from Thessalonica to Pella
            1 bireme, 1 cavalry, 1 hoplite, 1 peltasts and 1 trireme moved from SZ 68 to SZ 67
            6 swordmen moved from Larissa to Athens
            3 cavalrys moved from Thessalonica to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 6 hoplites and 4 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
            Battle in Corinth
                Macedonia attack with 2 cavalrys, 9 hoplites and 8 swordmen
                GreekCityStates defend with 1 city, 5 hoplites and 10 slingerss
                    Macedonia roll dice for 2 cavalrys, 9 hoplites and 8 swordmen in Corinth, round 2 : 7/19 hits, 6.33 expected hits
                    GreekCityStates roll dice for 5 hoplites and 10 slingerss in Corinth, round 2 : 4/15 hits, 4.17 expected hits
                    2 swordmen owned by the Macedonia, 2 cavalrys owned by the Macedonia and 7 slingerss owned by the GreekCityStates lost in Corinth
                    Macedonia roll dice for 9 hoplites and 6 swordmen in Corinth, round 3 : 8/15 hits, 5.00 expected hits
                    GreekCityStates roll dice for 5 hoplites and 3 slingerss in Corinth, round 3 : 1/8 hits, 3.00 expected hits
                    1 swordman owned by the Macedonia, 5 hoplites owned by the GreekCityStates and 3 slingerss owned by the GreekCityStates lost in Corinth
                Macedonia win, taking Corinth from GreekCityStates with 9 hoplites and 5 swordmen remaining. Battle score for attacker is 25
                Casualties for Macedonia: 2 cavalrys and 3 swordmen
                Casualties for GreekCityStates: 5 hoplites and 10 slingerss
    
        Non Combat Move - Macedonia
            1 hoplite and 1 peltasts moved from SZ 67 to Corinth
            1 cavalry moved from SZ 67 to Corinth
    
        Place Units - Macedonia
            6 hoplites placed in Thessalonica
            4 peltastss placed in Larissa
    
        Turn Complete - Macedonia
            Macedonia collect 46 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 3.67
    GreekCityStates : -2.17
    

    Savegame


  • TripleA Turn Summary: Egypt round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Egypt
            3 axemen moved from Jerusalem to Damascus
            1 archer and 3 spearmen moved from Paraetonium to Siwa
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 2 axemen and 9 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Damascus
                Egypt attack with 3 axemen
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 3 axemen in Damascus, round 2 : 2/3 hits, 1.00 expected hits
                    Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Damascus
                Egypt win, taking Damascus from Seleucid with 3 axemen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Egypt
            9 spearmen moved from Alexandria to Paraetonium
    
        Place Units - Egypt
            1 archer, 2 axemen and 4 spearmen placed in Jerusalem
            5 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.00
    Seleucid : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Seleucid
            3 legionaires and 2 peltastss moved from Tarsus to Antioch
            3 cavalrys moved from Sidon to Damascus
            3 cavalrys moved from Sidon to Emesa
            2 peltastss moved from Sidon to SZ 59
            2 peltastss and 2 triremes moved from SZ 59 to SZ 58
            1 peltasts moved from SZ 58 to Memphis
                  Seleucid take Memphis from Egypt
            1 peltasts moved from SZ 58 to Pharan
                  Seleucid take Pharan from Egypt
            1 peltasts moved from Antioch to Emesa
            4 cataphracts, 9 hoplites, 4 legionaires and 7 peltastss moved from Sidon to Antioch
            1 peltasts moved from Antioch to Damascus
    
        Purchase Units - Seleucid
            Seleucid buy 1 hoplite, 10 legionaires and 5 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Emesa
                Seleucid attack with 3 cavalrys and 1 peltasts
                Parthia defend with 1 cavalry and 2 spearmen
                    Seleucid roll dice for 3 cavalrys and 1 peltasts in Emesa, round 2 : 0/4 hits, 1.17 expected hits
                    Parthia roll dice for 1 cavalry and 2 spearmen in Emesa, round 2 : 2/3 hits, 0.83 expected hits
                    1 cavalry owned by the Seleucid and 1 peltasts owned by the Seleucid lost in Emesa
                    Seleucid roll dice for 2 cavalrys in Emesa, round 3 : 0/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 cavalry and 2 spearmen in Emesa, round 3 : 1/3 hits, 0.83 expected hits
                    1 cavalry owned by the Seleucid lost in Emesa
                    Seleucid roll dice for 1 cavalry in Emesa, round 4 : 0/1 hits, 0.33 expected hits
                    Parthia roll dice for 1 cavalry and 2 spearmen in Emesa, round 4 : 2/3 hits, 0.83 expected hits
                    1 cavalry owned by the Seleucid lost in Emesa
                Parthia win with 1 cavalry and 2 spearmen remaining. Battle score for attacker is -14
                Casualties for Seleucid: 3 cavalrys and 1 peltasts
            Battle in Damascus
                Seleucid attack with 3 cavalrys and 1 peltasts
                Egypt defend with 3 axemen
                    Seleucid roll dice for 3 cavalrys and 1 peltasts in Damascus, round 2 : 1/4 hits, 1.17 expected hits
                    Egypt roll dice for 3 axemen in Damascus, round 2 : 1/3 hits, 0.50 expected hits
                    1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 3 cavalrys in Damascus, round 3 : 0/3 hits, 1.00 expected hits
                    Egypt roll dice for 2 axemen in Damascus, round 3 : 1/2 hits, 0.33 expected hits
                    1 cavalry owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 2 cavalrys in Damascus, round 4 : 0/2 hits, 0.67 expected hits
                    Egypt roll dice for 2 axemen in Damascus, round 4 : 0/2 hits, 0.33 expected hits
                    Seleucid roll dice for 2 cavalrys in Damascus, round 5 : 1/2 hits, 0.67 expected hits
                    Egypt roll dice for 2 axemen in Damascus, round 5 : 1/2 hits, 0.33 expected hits
                    1 axeman owned by the Egypt and 1 cavalry owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 1 cavalry in Damascus, round 6 : 0/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 axeman in Damascus, round 6 : 0/1 hits, 0.17 expected hits
                    Seleucid roll dice for 1 cavalry in Damascus, round 7 : 1/1 hits, 0.33 expected hits
                    Egypt roll dice for 1 axeman in Damascus, round 7 : 0/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 1 cavalry remaining. Battle score for attacker is -1
                Casualties for Seleucid: 2 cavalrys and 1 peltasts
                Casualties for Egypt: 3 axemen
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            1 hoplite, 5 legionaires and 5 peltastss placed in Antioch
            Seleucid undo move 1.
            5 peltastss placed in Tarsus
            1 hoplite and 10 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.17
    Parthia : 2.50
    Seleucid : -3.33
    

    Savegame


  • TripleA Turn Summary: Parthia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Parthia
            1 spearman moved from Emesa to Damascus
            1 cavalry moved from Emesa to Damascus
            1 cavalry moved from Edessa to Damascus
            5 cavalrys moved from Seleucia to Gazaca
            1 cavalry moved from Seleucia to Gazaca
            6 cavalrys moved from Seleucia to Ninive
            2 cataphracts moved from Seleucia to Gazaca
            2 horsearchers moved from Hatra to Ninive
            2 spearmen moved from Edessa to Amida
            4 cavalrys moved from Edessa to Amida
            11 horsearchers moved from Edessa to Amida
            7 cataphracts moved from Edessa to Ninive
            10 archers and 14 spearmen moved from Edessa to Amida
            1 horsearcher moved from Seleucia to Gazaca
            2 cavalrys moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 1 cavalry, 3 horsearchers and 12 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Amida
                Parthia attack with 10 archers, 4 cavalrys, 11 horsearchers and 16 spearmen
                Neutral defend with 2 archers and 4 spearmen
                    Parthia roll dice for 10 archers, 4 cavalrys, 11 horsearchers and 16 spearmen in Amida, round 2 : 14/41 hits, 9.33 expected hits
                    Neutral roll dice for 2 archers and 4 spearmen in Amida, round 2 : 2/6 hits, 2.33 expected hits
                    2 spearmen owned by the Parthia, 4 spearmen owned by the Neutral and 2 archers owned by the Neutral lost in Amida
                Parthia loses 0 PUs for violating Amidas neutrality.
                Parthia win, taking Amida from Neutral with 10 archers, 4 cavalrys, 11 horsearchers and 14 spearmen remaining. Battle score for attacker is 14
                Casualties for Parthia: 2 spearmen
                Casualties for Neutral: 2 archers and 4 spearmen
            Battle in Gazaca
                Parthia attack with 2 cataphracts, 6 cavalrys and 1 horsearcher
                Neutral defend with 1 archer and 3 spearmen
                    Parthia roll dice for 2 cataphracts, 6 cavalrys and 1 horsearcher in Gazaca, round 2 : 1/9 hits, 3.33 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Gazaca, round 2 : 0/4 hits, 1.50 expected hits
                    1 spearman owned by the Neutral lost in Gazaca
                    Parthia roll dice for 2 cataphracts, 6 cavalrys and 1 horsearcher in Gazaca, round 3 : 2/9 hits, 3.33 expected hits
                    Neutral roll dice for 1 archer and 2 spearmen in Gazaca, round 3 : 0/3 hits, 1.17 expected hits
                    2 spearmen owned by the Neutral lost in Gazaca
                    Parthia roll dice for 2 cataphracts, 6 cavalrys and 1 horsearcher in Gazaca, round 4 : 2/9 hits, 3.33 expected hits
                    Neutral roll dice for 1 archer in Gazaca, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Gazaca
                Parthia loses 0 PUs for violating Gazacas neutrality.
                Parthia win, taking Gazaca from Neutral with 2 cataphracts, 6 cavalrys and 1 horsearcher remaining. Battle score for attacker is 13
                Casualties for Neutral: 1 archer and 3 spearmen
            Battle in Damascus
                Parthia attack with 2 cavalrys and 1 spearman
                Seleucid defend with 1 cavalry
                    Parthia roll dice for 2 cavalrys and 1 spearman in Damascus, round 2 : 1/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 cavalry in Damascus, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Seleucid lost in Damascus
                Parthia win, taking Damascus from Seleucid with 2 cavalrys and 1 spearman remaining. Battle score for attacker is 4
                Casualties for Seleucid: 1 cavalry
            Battle in Ninive
                Parthia attack with 7 cataphracts, 6 cavalrys and 2 horsearchers
                Neutral defend with 2 archers and 5 spearmen
                    Parthia roll dice for 7 cataphracts, 6 cavalrys and 2 horsearchers in Ninive, round 2 : 8/15 hits, 6.17 expected hits
                    Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 : 2/7 hits, 2.67 expected hits
                    5 spearmen owned by the Neutral, 2 archers owned by the Neutral and 2 cavalrys owned by the Parthia lost in Ninive
                Parthia loses 0 PUs for violating Ninives neutrality.
                Parthia win, taking Ninive from Neutral with 7 cataphracts, 4 cavalrys and 2 horsearchers remaining. Battle score for attacker is 15
                Casualties for Parthia: 2 cavalrys
                Casualties for Neutral: 2 archers and 5 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 archer, 1 cavalry and 8 spearmen placed in Seleucia
            3 horsearchers and 4 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Neutral : -4.17
    Parthia : 1.67
    Seleucid : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 5

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 5
    
        Combat Move - Numidia
            2 cavalrys moved from Cartenna to SZ 16
            1 swordman moved from Igilgili to SZ 16
            2 cavalrys and 1 swordman moved from SZ 16 to Valentia
            3 cavalrys and 3 swordmen moved from Carthago Nova to Valentia
            1 archer and 3 spearmen moved from Banasa to Siga
            1 cavalry moved from Banasa to Cartenna
            4 spearmen moved from Leptis Magna to Berenice
            2 cavalrys moved from Leptis Magna to Berenice
            1 archer and 3 spearmen moved from Oea to Leptis Magna
            1 archer and 3 spearmen moved from Sabrata to Oea
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 2 cavalrys; Remaining resources: 2 PUs; 
    
        Combat - Numidia
            Battle in Valentia
                Numidia attack with 5 cavalrys and 4 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Numidia roll dice for 5 cavalrys and 4 swordmen in Valentia, round 2 : 1/9 hits, 3.00 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 3/6 hits, 1.83 expected hits
                    3 cavalrys owned by the Numidia and 1 axeman owned by the Neutral lost in Valentia
                    Numidia roll dice for 2 cavalrys and 4 swordmen in Valentia, round 3 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 archers, 2 axemen and 1 swordman in Valentia, round 3 : 1/5 hits, 1.67 expected hits
                    1 cavalry owned by the Numidia and 1 axeman owned by the Neutral lost in Valentia
                    Numidia roll dice for 1 cavalry and 4 swordmen in Valentia, round 4 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 4 : 2/4 hits, 1.50 expected hits
                    1 cavalry owned by the Numidia, 1 swordman owned by the Numidia, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Valentia
                    Numidia roll dice for 3 swordmen in Valentia, round 5 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 2 archers in Valentia, round 5 : 0/2 hits, 1.00 expected hits
                    2 archers owned by the Neutral lost in Valentia
                Numidia loses 0 PUs for violating Valentias neutrality.
                Numidia win, taking Valentia from Neutral with 3 swordmen remaining. Battle score for attacker is -3
                Casualties for Numidia: 5 cavalrys and 1 swordman
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 archers placed in Leptis Magna
            2 cavalrys placed in Igilgili
    
        Turn Complete - Numidia
            Numidia collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Numidia : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Carthage
            10 swordmen moved from Carthago to SZ 36
            1 bireme, 10 swordmen and 3 triremes moved from SZ 36 to SZ 38
            10 swordmen moved from SZ 38 to Syracuse
                  Carthage take Syracuse from GreekCityStates
            6 hoplites, 17 swordmen and 2 warelephants moved from Lilybaeum to Syracuse
            2 biremes and 1 spearman moved from SZ 30 to SZ 31
            1 spearman moved from Caralis to SZ 31
            2 spearmen moved from SZ 31 to Carthago
            4 cavalrys moved from Corduba to Lucus Augusti
            7 cavalrys moved from Olisipo to Brigantium
            4 cavalrys and 2 spearmen moved from Palantia to Cesaraugusta
            2 spearmen and 4 swordmen moved from Palantia to Pompaelo
            1 swordman moved from Palantia to Cesaraugusta
    
        Purchase Units - Carthage
            Carthage buy 3 cavalrys, 1 spearman and 16 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Lucus Augusti
                Carthage attack with 4 cavalrys
                Neutral defend with 1 swordman
                    Carthage roll dice for 4 cavalrys in Lucus Augusti, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 swordman in Lucus Augusti, round 2 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 4 cavalrys in Lucus Augusti, round 3 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 swordman in Lucus Augusti, round 3 : 0/1 hits, 0.33 expected hits
                    Carthage roll dice for 4 cavalrys in Lucus Augusti, round 4 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 swordman in Lucus Augusti, round 4 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Carthage and 1 swordman owned by the Neutral lost in Lucus Augusti
                Carthage loses 0 PUs for violating Lucus Augustis neutrality.
                Carthage win, taking Lucus Augusti from Neutral with 3 cavalrys remaining. Battle score for attacker is 0
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 1 swordman
            Battle in Brigantium
                Carthage attack with 7 cavalrys
                Neutral defend with 3 axemen
                    Carthage roll dice for 7 cavalrys in Brigantium, round 2 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 3 axemen in Brigantium, round 2 : 0/3 hits, 0.50 expected hits
                    2 axemen owned by the Neutral lost in Brigantium
                    Carthage roll dice for 7 cavalrys in Brigantium, round 3 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 axeman in Brigantium, round 3 : 0/1 hits, 0.17 expected hits
                    1 axeman owned by the Neutral lost in Brigantium
                Carthage loses 0 PUs for violating Brigantiums neutrality.
                Carthage win, taking Brigantium from Neutral with 7 cavalrys remaining. Battle score for attacker is 9
                Casualties for Neutral: 3 axemen
            Battle in Pompaelo
                Carthage attack with 2 spearmen and 4 swordmen
                Neutral defend with 1 archer and 2 swordmen
                    Carthage roll dice for 2 spearmen and 4 swordmen in Pompaelo, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer and 2 swordmen in Pompaelo, round 2 : 2/3 hits, 1.17 expected hits
                    2 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Pompaelo
                    Carthage roll dice for 4 swordmen in Pompaelo, round 3 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer and 1 swordman in Pompaelo, round 3 : 1/2 hits, 0.83 expected hits
                    1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Pompaelo
                    Carthage roll dice for 3 swordmen in Pompaelo, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 archer in Pompaelo, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Pompaelo
                Carthage loses 0 PUs for violating Pompaelos neutrality.
                Carthage win, taking Pompaelo from Neutral with 3 swordmen remaining. Battle score for attacker is 2
                Casualties for Carthage: 2 spearmen and 1 swordman
                Casualties for Neutral: 1 archer and 2 swordmen
            Battle in Cesaraugusta
                Carthage attack with 4 cavalrys, 2 spearmen and 1 swordman
                Neutral defend with 3 cavalrys and 2 swordmen
                    Carthage roll dice for 4 cavalrys, 2 spearmen and 1 swordman in Cesaraugusta, round 2 : 0/7 hits, 2.00 expected hits
                    Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 1/5 hits, 1.17 expected hits
                    1 spearman owned by the Carthage lost in Cesaraugusta
                    Carthage roll dice for 4 cavalrys, 1 spearman and 1 swordman in Cesaraugusta, round 3 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 3 : 1/5 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Cesaraugusta
                    Carthage roll dice for 4 cavalrys and 1 swordman in Cesaraugusta, round 4 : 3/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 cavalry and 2 swordmen in Cesaraugusta, round 4 : 0/3 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Cesaraugusta
                Carthage loses 0 PUs for violating Cesaraugustas neutrality.
                Carthage win, taking Cesaraugusta from Neutral with 4 cavalrys and 1 swordman remaining. Battle score for attacker is 14
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 3 cavalrys and 2 swordmen
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            10 swordmen placed in Carthago
            1 spearman and 6 swordmen placed in Thapsus
            3 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Carthage : -4.17
    Neutral : -1.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - RomanRepublic
            1 legionaire moved from Messana to Lilybaeum
                  RomanRepublic take Lilybaeum from Carthage
            7 velitess moved from Roma to SZ 28
            7 biremes and 7 velitess moved from SZ 28 to SZ 34
            2 triremes moved from SZ 34 to SZ 28
            7 velitess moved from SZ 34 to Messana
            1 ballista, 2 cavalrys and 7 legionaires moved from Salonae to Pella
            8 cavalrys moved from Patavium to Salonae
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 8 cavalrys, 6 legionaires and 3 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Pella
                RomanRepublic attack with 1 ballista, 2 cavalrys and 7 legionaires
                Macedonia defend with 1 cavalry
                    RomanRepublic roll dice for 1 ballista, 2 cavalrys and 7 legionaires in Pella, round 2 : 6/10 hits, 3.83 expected hits
                    Macedonia roll dice for 1 cavalry in Pella, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the Macedonia lost in Pella
                RomanRepublic win, taking Pella from Macedonia with 1 ballista, 2 cavalrys and 7 legionaires remaining. Battle score for attacker is 4
                Casualties for Macedonia: 1 cavalry
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            8 cavalrys placed in Patavium
            4 legionaires placed in Messana
            2 legionaires and 3 velitess placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : 2.17
    Macedonia : -0.17
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 archers; Remaining resources: 0 PUs; 
    
        Place Units - GreekCityStates
            6 archers placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Macedonia
            1 cavalry, 10 hoplites, 1 peltasts and 5 swordmen moved from Corinth to Sparta
            3 cavalrys moved from Athens to Sparta
            6 swordmen moved from Athens to SZ 68
            3 peltastss moved from Larissa to Thessalonica
            1 peltasts moved from Larissa to Thessalonica
            3 swordmen and 1 trireme moved from SZ 68 to SZ 67
            3 swordmen moved from SZ 67 to Sparta
            3 swordmen and 1 trireme moved from SZ 68 to SZ 69
            3 swordmen moved from SZ 69 to Thessalonica
    
        Purchase Units - Macedonia
            Macedonia buy 9 hoplites; Remaining resources: 2 PUs; 
    
        Combat - Macedonia
            Battle in Sparta
                Macedonia attack with 4 cavalrys, 10 hoplites, 1 peltasts and 8 swordmen
                GreekCityStates defend with 6 archers, 1 city, 3 hoplites and 11 slingerss
                    Macedonia roll dice for 4 cavalrys, 10 hoplites, 1 peltasts and 8 swordmen in Sparta, round 2 : 6/23 hits, 7.50 expected hits
                    GreekCityStates roll dice for 6 archers, 3 hoplites and 11 slingerss in Sparta, round 2 : 6/20 hits, 6.33 expected hits
                    1 swordman owned by the Macedonia, 4 cavalrys owned by the Macedonia, 6 slingerss owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Sparta
                    Macedonia roll dice for 10 hoplites and 7 swordmen in Sparta, round 3 : 7/17 hits, 5.67 expected hits
                    GreekCityStates roll dice for 6 archers, 3 hoplites and 5 slingerss in Sparta, round 3 : 4/14 hits, 5.33 expected hits
                    4 swordmen owned by the Macedonia, 2 archers owned by the GreekCityStates and 5 slingerss owned by the GreekCityStates lost in Sparta
                    Macedonia roll dice for 10 hoplites and 3 swordmen in Sparta, round 4 : 6/13 hits, 4.33 expected hits
                    GreekCityStates roll dice for 4 archers and 3 hoplites in Sparta, round 4 : 2/7 hits, 3.50 expected hits
                    2 swordmen owned by the Macedonia, 2 hoplites owned by the GreekCityStates and 4 archers owned by the GreekCityStates lost in Sparta
                    Macedonia roll dice for 10 hoplites and 1 swordman in Sparta, round 5 : 2/11 hits, 3.67 expected hits
                    GreekCityStates roll dice for 1 hoplite in Sparta, round 5 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the GreekCityStates lost in Sparta
                Macedonia captures 11PUs while taking GreekCityStates capital
                Macedonia win, taking Sparta from GreekCityStates with 10 hoplites and 1 swordman remaining. Battle score for attacker is 15
                Casualties for Macedonia: 4 cavalrys, 1 peltasts and 7 swordmen
                Casualties for GreekCityStates: 6 archers, 3 hoplites and 11 slingerss
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 hoplites placed in Thessalonica
            3 hoplites placed in Larissa
    
        Turn Complete - Macedonia
            Macedonia collect 49 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Macedonia : -0.17
    GreekCityStates : -3.67
    

    Savegame


  • TripleA Turn Summary: Egypt round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Egypt
            5 spearmen moved from Alexandria to Memphis
            2 axemen and 2 spearmen moved from Jerusalem to Pharan
            1 axeman and 2 spearmen moved from Jerusalem to Sidon
            9 spearmen moved from Paraetonium to Siwa
    
        Purchase Units - Egypt
            Egypt buy 1 archer, 5 axemen, 1 chariot and 5 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 1 axeman and 2 spearmen
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 1 axeman and 2 spearmen in Sidon, round 2 : 1/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Sidon, round 2 : 1/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 2 spearmen remaining. Battle score for attacker is -1
                Casualties for Egypt: 1 axeman
                Casualties for Seleucid: 1 peltasts
            Battle in Pharan
                Egypt attack with 2 axemen and 2 spearmen
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 2 axemen and 2 spearmen in Pharan, round 2 : 2/4 hits, 1.00 expected hits
                    Seleucid roll dice for 1 peltasts in Pharan, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Pharan
                Egypt win, taking Pharan from Seleucid with 2 axemen and 2 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Memphis
                Egypt attack with 5 spearmen
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 5 spearmen in Memphis, round 2 : 1/5 hits, 0.83 expected hits
                    Seleucid roll dice for 1 peltasts in Memphis, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Memphis
                Egypt win, taking Memphis from Seleucid with 5 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 archer, 2 axemen, 1 chariot and 2 spearmen placed in Jerusalem
            3 axemen and 3 spearmen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.50
    Seleucid : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Seleucid
            2 triremes moved from SZ 58 to SZ 59
            5 peltastss moved from Tarsus to Antioch
            2 legionaires and 2 peltastss moved from Antioch to Emesa
            2 legionaires and 2 peltastss moved from Antioch to Edessa
            2 cataphracts, 12 hoplites, 18 legionaires and 8 peltastss moved from Antioch to Sidon
            2 cataphracts, 12 hoplites, 19 legionaires and 3 peltastss moved from Antioch to Damascus
    
        Purchase Units - Seleucid
            Seleucid buy 11 legionaires and 5 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Seleucid
            Battle in Edessa
                Seleucid attack with 2 legionaires and 2 peltastss
                Parthia defend with 1 spearman
                    Seleucid roll dice for 2 legionaires and 2 peltastss in Edessa, round 2 : 3/4 hits, 1.00 expected hits
                    Parthia roll dice for 1 spearman in Edessa, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
                Seleucid win, taking Edessa from Parthia with 2 legionaires and 1 peltasts remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 peltasts
                Casualties for Parthia: 1 spearman
            Battle in Damascus
                Seleucid attack with 2 cataphracts, 12 hoplites, 19 legionaires and 3 peltastss
                Parthia defend with 2 cavalrys and 1 spearman
                    Seleucid roll dice for 2 cataphracts, 12 hoplites, 19 legionaires and 3 peltastss in Damascus, round 2 : 16/36 hits, 12.17 expected hits
                    Parthia roll dice for 2 cavalrys and 1 spearman in Damascus, round 2 : 1/3 hits, 0.67 expected hits
                    1 spearman owned by the Parthia, 1 peltasts owned by the Seleucid and 2 cavalrys owned by the Parthia lost in Damascus
                Seleucid win, taking Damascus from Parthia with 2 cataphracts, 12 hoplites, 19 legionaires and 2 peltastss remaining. Battle score for attacker is 9
                Casualties for Seleucid: 1 peltasts
                Casualties for Parthia: 2 cavalrys and 1 spearman
            Battle in Sidon
                Seleucid attack with 2 cataphracts, 12 hoplites, 18 legionaires and 8 peltastss
                Egypt defend with 2 spearmen
                    Seleucid roll dice for 2 cataphracts, 12 hoplites, 18 legionaires and 8 peltastss in Sidon, round 2 : 13/40 hits, 12.67 expected hits
                    Egypt roll dice for 2 spearmen in Sidon, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearmen owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 2 cataphracts, 12 hoplites, 18 legionaires and 8 peltastss remaining. Battle score for attacker is 6
                Casualties for Egypt: 2 spearmen
            Battle in Emesa
                Seleucid attack with 2 legionaires and 2 peltastss
                Parthia defend with 1 spearman
                    Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 2 : 0/4 hits, 1.00 expected hits
                    Parthia roll dice for 1 spearman in Emesa, round 2 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 3 : 0/4 hits, 1.00 expected hits
                    Parthia roll dice for 1 spearman in Emesa, round 3 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 4 : 0/4 hits, 1.00 expected hits
                    Parthia roll dice for 1 spearman in Emesa, round 4 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 5 : 0/4 hits, 1.00 expected hits
                    Parthia roll dice for 1 spearman in Emesa, round 5 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 2 legionaires and 2 peltastss in Emesa, round 6 : 2/4 hits, 1.00 expected hits
                    Parthia roll dice for 1 spearman in Emesa, round 6 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 2 legionaires and 2 peltastss remaining. Battle score for attacker is 3
                Casualties for Parthia: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 peltastss placed in Tarsus
            11 legionaires placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 55 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.67
    Parthia : -0.67
    Seleucid : 3.17
    

    Savegame


  • TripleA Turn Summary: Parthia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Parthia
            10 archers, 4 cavalrys, 11 horsearchers and 14 spearmen moved from Amida to Edessa
            8 spearmen moved from Seleucia to Hatra
            7 cataphracts, 4 cavalrys and 2 horsearchers moved from Ninive to Edessa
            2 cataphracts, 6 cavalrys and 1 horsearcher moved from Gazaca to Edessa
            3 cavalrys moved from Seleucia to Edessa
            3 horsearchers moved from Persepolis to Seleucia
            3 horsearchers moved from Seleucia to Ninive
            4 spearmen moved from Persepolis to Susa
            1 archer moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 1 archer, 10 horsearchers and 4 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Edessa
                Parthia attack with 10 archers, 9 cataphracts, 17 cavalrys, 14 horsearchers and 14 spearmen
                Seleucid defend with 2 legionaires and 1 peltasts
                    Parthia roll dice for 10 archers, 9 cataphracts, 17 cavalrys, 14 horsearchers and 14 spearmen in Edessa, round 2 : 14/64 hits, 18.83 expected hits
                    Seleucid roll dice for 2 legionaires and 1 peltasts in Edessa, round 2 : 1/3 hits, 0.83 expected hits
                    2 legionaires owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 10 archers, 9 cataphracts, 17 cavalrys, 14 horsearchers and 13 spearmen remaining. Battle score for attacker is 7
                Casualties for Parthia: 1 spearman
                Casualties for Seleucid: 2 legionaires and 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            10 horsearchers placed in Seleucia
            1 archer and 4 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Parthia : -4.83
    Seleucid : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 6

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 6
    
        Combat Move - Numidia
            1 cavalry moved from Cartenna to SZ 16
            2 cavalrys moved from Igilgili to SZ 16
            3 swordmen moved from Valentia to Tarraco
            3 biremes and 3 cavalrys moved from SZ 16 to SZ 17
            3 cavalrys moved from SZ 17 to Tarraco
            1 archer and 3 spearmen moved from Siga to Cartenna
            1 archer and 3 spearmen moved from Oea to Leptis Magna
            5 archers and 3 spearmen moved from Leptis Magna to Berenice
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 1 city; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Tarraco
                Numidia attack with 3 cavalrys and 3 swordmen
                Neutral defend with 3 axemen and 3 swordmen
                    Numidia roll dice for 3 cavalrys and 3 swordmen in Tarraco, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 1/6 hits, 1.50 expected hits
                    1 cavalry owned by the Numidia and 2 axemen owned by the Neutral lost in Tarraco
                    Numidia roll dice for 2 cavalrys and 3 swordmen in Tarraco, round 3 : 4/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 axeman and 3 swordmen in Tarraco, round 3 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Numidia, 1 axeman owned by the Neutral and 3 swordmen owned by the Neutral lost in Tarraco
                Numidia loses 0 PUs for violating Tarracos neutrality.
                Numidia win, taking Tarraco from Neutral with 1 cavalry and 3 swordmen remaining. Battle score for attacker is 13
                Casualties for Numidia: 2 cavalrys
                Casualties for Neutral: 3 axemen and 3 swordmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            1 city placed in Valentia
            4 archers placed in Leptis Magna
    
        Turn Complete - Numidia
            Numidia collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Numidia : 2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - Carthage
            6 hoplites, 27 swordmen and 2 warelephants moved from Syracuse to Lilybaeum
            1 spearman and 4 swordmen moved from Thapsus to SZ 36
            1 spearman and 4 swordmen moved from SZ 36 to Lilybaeum
            3 triremes moved from SZ 38 to SZ 36
            9 swordmen moved from Carthago to SZ 36
            1 bireme moved from SZ 38 to SZ 36
            1 swordman moved from Carthago to SZ 36
            10 swordmen moved from SZ 36 to Lilybaeum
            2 swordmen moved from Thapsus to Carthago
            2 biremes moved from SZ 31 to SZ 32
            2 spearmen moved from Caralis to SZ 32
            2 spearmen moved from SZ 32 to Carthago
            7 cavalrys moved from Brigantium to Pompaelo
            3 swordmen moved from Pompaelo to Elusa
            3 cavalrys moved from Lucus Augusti to Elusa
            4 cavalrys and 1 swordman moved from Cesaraugusta to Tolosa
            3 cavalrys moved from Corduba to Palantia
    
        Purchase Units - Carthage
            Carthage buy 3 hoplites, 4 spearmen, 8 swordmen and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Elusa
                Carthage attack with 3 cavalrys and 3 swordmen
                Neutral defend with 1 cavalry and 1 swordman
                    Carthage roll dice for 3 cavalrys and 3 swordmen in Elusa, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 cavalry and 1 swordman in Elusa, round 2 : 0/2 hits, 0.50 expected hits
                    1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Elusa
                Carthage loses 0 PUs for violating Elusas neutrality.
                Carthage win, taking Elusa from Neutral with 3 cavalrys and 3 swordmen remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 cavalry and 1 swordman
            Battle in Tolosa
                Carthage attack with 4 cavalrys and 1 swordman
                Neutral defend with 1 axeman and 2 swordmen
                    Carthage roll dice for 4 cavalrys and 1 swordman in Tolosa, round 2 : 4/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 axeman and 2 swordmen in Tolosa, round 2 : 1/3 hits, 0.83 expected hits
                    1 cavalry owned by the Carthage, 1 axeman owned by the Neutral and 2 swordmen owned by the Neutral lost in Tolosa
                Carthage loses 0 PUs for violating Tolosas neutrality.
                Carthage win, taking Tolosa from Neutral with 3 cavalrys and 1 swordman remaining. Battle score for attacker is 7
                Casualties for Carthage: 1 cavalry
                Casualties for Neutral: 1 axeman and 2 swordmen
            Battle in Lilybaeum
                Carthage attack with 6 hoplites, 1 spearman, 41 swordmen and 2 warelephants
                RomanRepublic defend with 1 legionaire
                    Carthage roll dice for 6 hoplites, 1 spearman, 41 swordmen and 2 warelephants in Lilybaeum, round 2 : 23/50 hits, 17.17 expected hits
                    RomanRepublic roll dice for 1 legionaire in Lilybaeum, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Lilybaeum
                Carthage win, taking Lilybaeum from RomanRepublic with 6 hoplites, 1 spearman, 41 swordmen and 2 warelephants remaining. Battle score for attacker is 4
                Casualties for RomanRepublic: 1 legionaire
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            2 triremes placed in SZ 32
            8 swordmen placed in Carthago
            3 hoplites and 4 spearmen placed in Thapsus
    
        Turn Complete - Carthage
            Carthage collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Carthage : 8.17
    Neutral : -0.33
    RomanRepublic : -0.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Combat Move - RomanRepublic
            1 cavalry moved from Pella to Delphi
                  RomanRepublic take Dodona from Macedonia
                  RomanRepublic take Delphi from Macedonia
            1 cavalry moved from Pella to Philippopolis
                  RomanRepublic take Philippopolis from Macedonia
            1 cavalry moved from Salonae to Pella
            1 ballista and 7 legionaires moved from Pella to Sardica
            7 cavalrys moved from Salonae to Sardica
            8 cavalrys moved from Patavium to Salonae
            1 cavalry moved from Messana to Syracuse
                  RomanRepublic take Syracuse from Carthage
            2 legionaires and 3 velitess moved from Roma to SZ 28
            2 legionaires, 5 triremes and 3 velitess moved from SZ 28 to SZ 34
            2 legionaires and 3 velitess moved from SZ 34 to Messana
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 8 cavalrys, 1 fort, 2 legionaires and 9 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Sardica
                RomanRepublic attack with 1 ballista, 7 cavalrys and 7 legionaires
                Neutral defend with 3 barbarians and 2 swordmen
                    RomanRepublic roll dice for 1 ballista, 7 cavalrys and 7 legionaires in Sardica, round 2 : 4/15 hits, 5.50 expected hits
                    Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 2 : 2/5 hits, 1.67 expected hits
                    2 cavalrys owned by the RomanRepublic, 2 barbarians owned by the Neutral and 2 swordmen owned by the Neutral lost in Sardica
                    RomanRepublic roll dice for 1 ballista, 5 cavalrys and 7 legionaires in Sardica, round 3 : 6/13 hits, 4.83 expected hits
                    Neutral roll dice for 1 barbarian in Sardica, round 3 : 0/1 hits, 0.33 expected hits
                    1 barbarian owned by the Neutral lost in Sardica
                RomanRepublic loses 0 PUs for violating Sardicas neutrality.
                RomanRepublic win, taking Sardica from Neutral with 1 ballista, 5 cavalrys and 7 legionaires remaining. Battle score for attacker is 15
                Casualties for RomanRepublic: 2 cavalrys
                Casualties for Neutral: 3 barbarians and 2 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            8 cavalrys placed in Patavium
            1 fort and 3 velitess placed in Messana
            2 legionaires and 6 velitess placed in Roma
            Turning on Edit Mode
            EDIT: Removing units owned by RomanRepublic from SZ 34: 7 biremes
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by RomanRepublic from SZ 34: 1 trireme
            EDIT: Adding units owned by RomanRepublic to SZ 28: 7 biremes and 1 trireme
            EDIT: Turning off Edit Mode
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.00
    RomanRepublic : -0.33
    

    Savegame


  • TripleA Turn Summary: GreekCityStates round 7

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 7
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Savegame

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