• TripleA Turn Summary: Egypt round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Egypt
            1 axeman and 2 spearmen moved from Jerusalem to Sidon
            1 axeman and 2 spearmen moved from Jerusalem to Damascus
            5 spearmen moved from Pharan to Jerusalem
            3 axemen and 3 spearmen moved from Memphis to Pharan
    
        Purchase Units - Egypt
            Egypt buy 2 archers, 2 axemen, 1 chariot and 5 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Sidon
                Egypt attack with 1 axeman and 2 spearmen
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 1 axeman and 2 spearmen in Sidon, round 2 : 0/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Sidon, round 2 : 1/1 hits, 0.17 expected hits
                    1 spearman owned by the Egypt lost in Sidon
                    Egypt roll dice for 1 axeman and 1 spearman in Sidon, round 3 : 1/2 hits, 0.50 expected hits
                    Seleucid roll dice for 1 peltasts in Sidon, round 3 : 1/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 axeman remaining. Battle score for attacker is -4
                Casualties for Egypt: 2 spearmen
                Casualties for Seleucid: 1 peltasts
            Battle in Damascus
                Egypt attack with 1 axeman and 2 spearmen
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 1 axeman and 2 spearmen in Damascus, round 2 : 2/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Damascus, round 2 : 1/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Damascus
                Egypt win, taking Damascus from Seleucid with 1 axeman and 1 spearman remaining. Battle score for attacker is -1
                Casualties for Egypt: 1 spearman
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            1 archer, 2 axemen, 1 chariot and 4 spearmen placed in Jerusalem
            1 archer and 1 spearman placed in Alexandria
            Egypt undo move 1.
            Egypt undo move 1.
            2 axemen and 5 spearmen placed in Jerusalem
            2 archers and 1 chariot placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.17
    Seleucid : 2.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Seleucid
            2 hoplites and 1 peltasts moved from Antioch to Edessa
            2 hoplites, 1 legionaire and 2 peltastss moved from Antioch to Emesa
            2 hoplites, 1 legionaire and 2 peltastss moved from Antioch to Damascus
            4 cataphracts, 18 hoplites, 59 legionaires and 14 peltastss moved from Antioch to Sidon
    
        Purchase Units - Seleucid
            Seleucid buy 9 legionaires and 7 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Damascus
                Seleucid attack with 2 hoplites, 1 legionaire and 2 peltastss
                Egypt defend with 1 axeman and 1 spearman
                    Seleucid roll dice for 2 hoplites, 1 legionaire and 2 peltastss in Damascus, round 2 : 0/5 hits, 1.33 expected hits
                    Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 2 : 0/2 hits, 0.50 expected hits
                    Seleucid roll dice for 2 hoplites, 1 legionaire and 2 peltastss in Damascus, round 3 : 0/5 hits, 1.33 expected hits
                    Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 3 : 0/2 hits, 0.50 expected hits
                    Seleucid roll dice for 2 hoplites, 1 legionaire and 2 peltastss in Damascus, round 4 : 4/5 hits, 1.33 expected hits
                    Egypt roll dice for 1 axeman and 1 spearman in Damascus, round 4 : 0/2 hits, 0.50 expected hits
                    1 axeman owned by the Egypt and 1 spearman owned by the Egypt lost in Damascus
                Seleucid win, taking Damascus from Egypt with 2 hoplites, 1 legionaire and 2 peltastss remaining. Battle score for attacker is 6
                Casualties for Egypt: 1 axeman and 1 spearman
            Battle in Edessa
                Seleucid attack with 2 hoplites and 1 peltasts
                Parthia defend with 1 spearman
                    Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 2 : 1/3 hits, 0.83 expected hits
                    Parthia roll dice for 1 spearman in Edessa, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Parthia lost in Edessa
                Seleucid win, taking Edessa from Parthia with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 3
                Casualties for Parthia: 1 spearman
            Battle in Emesa
                Seleucid attack with 2 hoplites, 1 legionaire and 2 peltastss
                Parthia defend with 2 cavalrys and 1 spearman
                    Seleucid roll dice for 2 hoplites, 1 legionaire and 2 peltastss in Emesa, round 2 : 1/5 hits, 1.33 expected hits
                    Parthia roll dice for 2 cavalrys and 1 spearman in Emesa, round 2 : 0/3 hits, 0.67 expected hits
                    1 cavalry owned by the Parthia lost in Emesa
                    Seleucid roll dice for 2 hoplites, 1 legionaire and 2 peltastss in Emesa, round 3 : 2/5 hits, 1.33 expected hits
                    Parthia roll dice for 1 cavalry and 1 spearman in Emesa, round 3 : 1/2 hits, 0.50 expected hits
                    1 spearman owned by the Parthia, 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Emesa
                Seleucid win, taking Emesa from Parthia with 2 hoplites, 1 legionaire and 1 peltasts remaining. Battle score for attacker is 9
                Casualties for Parthia: 2 cavalrys and 1 spearman
                Casualties for Seleucid: 1 peltasts
            Battle in Sidon
                Seleucid attack with 4 cataphracts, 18 hoplites, 59 legionaires and 14 peltastss
                Egypt defend with 1 axeman
                    Seleucid roll dice for 4 cataphracts, 18 hoplites, 59 legionaires and 14 peltastss in Sidon, round 2 : 29/95 hits, 30.67 expected hits
                    Egypt roll dice for 1 axeman in Sidon, round 2 : 1/1 hits, 0.17 expected hits
                    1 axeman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Sidon
                Seleucid win, taking Sidon from Egypt with 4 cataphracts, 18 hoplites, 59 legionaires and 13 peltastss remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 peltasts
                Casualties for Egypt: 1 axeman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            5 peltastss placed in Tarsus
            9 legionaires and 2 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Egypt : -0.67
    Parthia : -0.50
    Seleucid : -1.17
    

    Savegame


  • TripleA Turn Summary: Parthia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Parthia
            4 spearmen moved from Palmyra to Damascus
            3 spearmen moved from Palmyra to Emesa
            1 archer moved from Palmyra to Emesa
            3 spearmen moved from Amida to Edessa
            3 horsearchers moved from Palmyra to Damascus
            3 horsearchers moved from Palmyra to Emesa
            3 horsearchers moved from Palmyra to Edessa
            10 archers and 8 spearmen moved from Amida to Melitene
            5 cavalrys moved from Satala to Artaxata
            6 cavalrys moved from Satala to Trapezus
            1 cavalry moved from Satala to Artaxata
            1 cavalry moved from Satala to Trapezus
            2 cavalrys moved from Satala to Melitene
            7 horsearchers moved from Satala to Artaxata
            7 horsearchers moved from Satala to Trapezus
            4 cataphracts moved from Satala to Artaxata
            4 cataphracts moved from Satala to Trapezus
            1 cataphract moved from Satala to Melitene
            1 horsearcher moved from Seleucia to Melitene
            4 horsearchers moved from Palmyra to Melitene
            2 cataphracts, 6 cavalrys and 5 spearmen moved from Seleucia to Hatra
            1 archer and 4 spearmen moved from Babylon to Teredon
            5 cavalrys moved from Persepolis to Teredon
    
        Purchase Units - Parthia
            Parthia buy 4 cataphracts, 2 cavalrys, 2 horsearchers and 9 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Trapezus
                Parthia attack with 4 cataphracts, 7 cavalrys and 7 horsearchers
                Neutral defend with 2 archers and 4 spearmen
                    Parthia roll dice for 4 cataphracts, 7 cavalrys and 7 horsearchers in Trapezus, round 2 : 7/18 hits, 6.67 expected hits
                    Neutral roll dice for 2 archers and 4 spearmen in Trapezus, round 2 : 2/6 hits, 2.33 expected hits
                    4 spearmen owned by the Neutral, 2 archers owned by the Neutral and 2 cavalrys owned by the Parthia lost in Trapezus
                Parthia loses 0 PUs for violating Trapezuss neutrality.
                Parthia win, taking Trapezus from Neutral with 4 cataphracts, 5 cavalrys and 7 horsearchers remaining. Battle score for attacker is 12
                Casualties for Parthia: 2 cavalrys
                Casualties for Neutral: 2 archers and 4 spearmen
            Battle in Artaxata
                Parthia attack with 4 cataphracts, 6 cavalrys and 7 horsearchers
                Neutral defend with 3 cavalrys and 2 spearmen
                    Parthia roll dice for 4 cataphracts, 6 cavalrys and 7 horsearchers in Artaxata, round 2 : 5/17 hits, 6.33 expected hits
                    Neutral roll dice for 3 cavalrys and 2 spearmen in Artaxata, round 2 : 2/5 hits, 1.17 expected hits
                    3 cavalrys owned by the Neutral, 2 spearmen owned by the Neutral and 2 cavalrys owned by the Parthia lost in Artaxata
                Parthia loses 0 PUs for violating Artaxatas neutrality.
                Parthia win, taking Artaxata from Neutral with 4 cataphracts, 4 cavalrys and 7 horsearchers remaining. Battle score for attacker is 10
                Casualties for Parthia: 2 cavalrys
                Casualties for Neutral: 3 cavalrys and 2 spearmen
            Battle in Damascus
                Parthia attack with 3 horsearchers and 4 spearmen
                Seleucid defend with 2 hoplites, 1 legionaire and 2 peltastss
                    Parthia roll dice for 3 horsearchers and 4 spearmen in Damascus, round 2 : 1/7 hits, 1.67 expected hits
                    Seleucid roll dice for 2 hoplites, 1 legionaire and 2 peltastss in Damascus, round 2 : 4/5 hits, 1.67 expected hits
                    4 spearmen owned by the Parthia and 1 peltasts owned by the Seleucid lost in Damascus
                3 horsearchers owned by the Parthia retreated to Palmyra
                Seleucid win with 2 hoplites, 1 legionaire and 1 peltasts remaining. Battle score for attacker is -10
                Casualties for Parthia: 4 spearmen
                Casualties for Seleucid: 1 peltasts
            Battle in Teredon
                Parthia attack with 1 archer, 5 cavalrys and 4 spearmen
                Neutral defend with 4 spearmen
                    Parthia roll dice for 1 archer, 5 cavalrys and 4 spearmen in Teredon, round 2 : 2/10 hits, 2.50 expected hits
                    Neutral roll dice for 4 spearmen in Teredon, round 2 : 0/4 hits, 1.33 expected hits
                    2 spearmen owned by the Neutral lost in Teredon
                    Parthia roll dice for 1 archer, 5 cavalrys and 4 spearmen in Teredon, round 3 : 2/10 hits, 2.50 expected hits
                    Neutral roll dice for 2 spearmen in Teredon, round 3 : 0/2 hits, 0.67 expected hits
                    2 spearmen owned by the Neutral lost in Teredon
                Parthia loses 0 PUs for violating Teredons neutrality.
                Parthia win, taking Teredon from Neutral with 1 archer, 5 cavalrys and 4 spearmen remaining. Battle score for attacker is 12
                Casualties for Neutral: 4 spearmen
            Battle in Melitene
                Parthia attack with 10 archers, 1 cataphract, 2 cavalrys, 5 horsearchers and 8 spearmen
                Neutral defend with 2 archers and 3 spearmen
                    Parthia roll dice for 10 archers, 1 cataphract, 2 cavalrys, 5 horsearchers and 8 spearmen in Melitene, round 2 : 7/26 hits, 5.83 expected hits
                    Neutral roll dice for 2 archers and 3 spearmen in Melitene, round 2 : 3/5 hits, 2.00 expected hits
                    3 spearmen owned by the Parthia, 3 spearmen owned by the Neutral and 2 archers owned by the Neutral lost in Melitene
                Parthia loses 0 PUs for violating Melitenes neutrality.
                Parthia win, taking Melitene from Neutral with 10 archers, 1 cataphract, 2 cavalrys, 5 horsearchers and 5 spearmen remaining. Battle score for attacker is 8
                Casualties for Parthia: 3 spearmen
                Casualties for Neutral: 2 archers and 3 spearmen
            Battle in Edessa
                Parthia attack with 3 horsearchers and 3 spearmen
                Seleucid defend with 2 hoplites and 1 peltasts
                    Parthia roll dice for 3 horsearchers and 3 spearmen in Edessa, round 2 : 0/6 hits, 1.50 expected hits
                    Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 2 : 1/3 hits, 1.17 expected hits
                    1 spearman owned by the Parthia lost in Edessa
                    Parthia roll dice for 3 horsearchers and 2 spearmen in Edessa, round 3 : 1/5 hits, 1.33 expected hits
                    Seleucid roll dice for 2 hoplites and 1 peltasts in Edessa, round 3 : 2/3 hits, 1.17 expected hits
                    2 spearmen owned by the Parthia and 1 peltasts owned by the Seleucid lost in Edessa
                    Parthia roll dice for 3 horsearchers in Edessa, round 4 : 1/3 hits, 1.00 expected hits
                    Seleucid roll dice for 2 hoplites in Edessa, round 4 : 1/2 hits, 1.00 expected hits
                    1 horsearcher owned by the Parthia and 1 hoplite owned by the Seleucid lost in Edessa
                    Parthia roll dice for 2 horsearchers in Edessa, round 5 : 1/2 hits, 0.67 expected hits
                    Seleucid roll dice for 1 hoplite in Edessa, round 5 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 2 horsearchers remaining. Battle score for attacker is -3
                Casualties for Parthia: 1 horsearcher and 3 spearmen
                Casualties for Seleucid: 2 hoplites and 1 peltasts
            Battle in Emesa
                Parthia attack with 1 archer, 3 horsearchers and 3 spearmen
                Seleucid defend with 2 hoplites, 1 legionaire and 1 peltasts
                    Parthia roll dice for 1 archer, 3 horsearchers and 3 spearmen in Emesa, round 2 : 1/7 hits, 1.67 expected hits
                    Seleucid roll dice for 2 hoplites, 1 legionaire and 1 peltasts in Emesa, round 2 : 0/4 hits, 1.50 expected hits
                    1 peltasts owned by the Seleucid lost in Emesa
                    Parthia roll dice for 1 archer, 3 horsearchers and 3 spearmen in Emesa, round 3 : 2/7 hits, 1.67 expected hits
                    Seleucid roll dice for 2 hoplites and 1 legionaire in Emesa, round 3 : 0/3 hits, 1.33 expected hits
                    1 legionaire owned by the Seleucid and 1 hoplite owned by the Seleucid lost in Emesa
                    Parthia roll dice for 1 archer, 3 horsearchers and 3 spearmen in Emesa, round 4 : 1/7 hits, 1.67 expected hits
                    Seleucid roll dice for 1 hoplite in Emesa, round 4 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid and 1 spearman owned by the Parthia lost in Emesa
                Parthia win, taking Emesa from Seleucid with 1 archer, 3 horsearchers and 2 spearmen remaining. Battle score for attacker is 13
                Casualties for Seleucid: 2 hoplites, 1 legionaire and 1 peltasts
                Casualties for Parthia: 1 spearman
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            4 cataphracts, 2 cavalrys, 2 horsearchers and 2 spearmen placed in Seleucia
            7 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Parthia : -4.00
    Seleucid : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 8

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 8
    
        Combat Move - Numidia
            4 spearmen moved from Leptis Magna to Berenice
            1 archer and 2 spearmen moved from Igilgili to SZ 16
            1 archer, 3 biremes and 2 spearmen moved from SZ 16 to SZ 17
            1 archer and 2 spearmen moved from SZ 17 to Barcino
            1 cavalry and 3 swordmen moved from Tarraco to Barcino
            3 cavalrys moved from Valentia to Barcino
            3 spearmen moved from Valentia to Tarraco
    
        Purchase Units - Numidia
            Numidia buy 4 archers and 4 cavalrys; Remaining resources: 1 PUs; 
    
        Combat - Numidia
            Battle in Barcino
                Numidia attack with 1 archer, 4 cavalrys, 2 spearmen and 3 swordmen
                Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
                    Numidia roll dice for 1 archer, 4 cavalrys, 2 spearmen and 3 swordmen in Barcino, round 2 : 1/10 hits, 2.83 expected hits
                    Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 1/5 hits, 1.33 expected hits
                    1 axeman owned by the Neutral and 1 spearman owned by the Numidia lost in Barcino
                    Numidia roll dice for 1 archer, 4 cavalrys, 1 spearman and 3 swordmen in Barcino, round 3 : 4/9 hits, 2.67 expected hits
                    Neutral roll dice for 1 cavalry and 3 swordmen in Barcino, round 3 : 1/4 hits, 1.17 expected hits
                    1 cavalry owned by the Neutral, 3 swordmen owned by the Neutral and 1 spearman owned by the Numidia lost in Barcino
                Numidia loses 0 PUs for violating Barcinos neutrality.
                Numidia win, taking Barcino from Neutral with 1 archer, 4 cavalrys and 3 swordmen remaining. Battle score for attacker is 13
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            3 cavalrys placed in Valentia
            4 archers placed in Leptis Magna
            1 cavalry placed in Igilgili
            Turning on Edit Mode
            EDIT: Removing units owned by Numidia from SZ 17: 1 bireme
            EDIT: Adding units owned by Numidia to SZ 29: 1 bireme
            EDIT: Turning off Edit Mode
    
        Turn Complete - Numidia
            Numidia collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Numidia : -0.50
    

    Savegame


  • @Whackamatt carthige

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Carthage
            3 hoplites, 8 spearmen and 10 swordmen moved from Lilybaeum to Messana
            6 hoplites, 1 spearman, 41 swordmen and 2 warelephants moved from Syracuse to Messana
            7 hoplites moved from Thapsus to SZ 36
            10 hoplites moved from Carthago to SZ 36
            5 biremes, 17 hoplites and 6 triremes moved from SZ 36 to SZ 33
            17 hoplites moved from SZ 33 to Lilybaeum
            3 swordmen moved from Burdigala to Logdunum
            1 swordman moved from Augustoritum to Logdunum
            3 cavalrys moved from Augustoritum to Logdunum
            6 cavalrys moved from Burdigala to Alesia
            1 cavalry moved from Augustoritum to Alesia
            3 cavalrys moved from Tolosa to Logdunum
            2 cavalrys moved from Augustoritum to Alesia
    
        Purchase Units - Carthage
            Carthage buy 1 bireme, 1 city, 10 swordmen and 2 triremes; Remaining resources: 4 PUs; 
    
        Combat - Carthage
            Battle in Alesia
                Carthage attack with 9 cavalrys
                Neutral defend with 3 barbarians and 2 swordmen
                    Carthage roll dice for 9 cavalrys in Alesia, round 2 : 3/9 hits, 3.00 expected hits
                    Neutral roll dice for 3 barbarians and 2 swordmen in Alesia, round 2 : 3/5 hits, 1.67 expected hits
                    3 cavalrys owned by the Carthage, 1 barbarian owned by the Neutral and 2 swordmen owned by the Neutral lost in Alesia
                    Carthage roll dice for 6 cavalrys in Alesia, round 3 : 0/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 barbarians in Alesia, round 3 : 0/2 hits, 0.67 expected hits
                    Carthage roll dice for 6 cavalrys in Alesia, round 4 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 barbarians in Alesia, round 4 : 0/2 hits, 0.67 expected hits
                    2 barbarians owned by the Neutral lost in Alesia
                Carthage loses 0 PUs for violating Alesias neutrality.
                Carthage win, taking Alesia from Neutral with 6 cavalrys remaining. Battle score for attacker is 11
                Casualties for Carthage: 3 cavalrys
                Casualties for Neutral: 3 barbarians and 2 swordmen
            Battle in Logdunum
                Carthage attack with 6 cavalrys and 4 swordmen
                Neutral defend with 3 axemen, 2 barbarians and 1 swordman
                    Carthage roll dice for 6 cavalrys and 4 swordmen in Logdunum, round 2 : 1/10 hits, 3.33 expected hits
                    Neutral roll dice for 3 axemen, 2 barbarians and 1 swordman in Logdunum, round 2 : 1/6 hits, 1.50 expected hits
                    1 cavalry owned by the Carthage and 1 axeman owned by the Neutral lost in Logdunum
                    Carthage roll dice for 5 cavalrys and 4 swordmen in Logdunum, round 3 : 2/9 hits, 3.00 expected hits
                    Neutral roll dice for 2 axemen, 2 barbarians and 1 swordman in Logdunum, round 3 : 1/5 hits, 1.33 expected hits
                    1 cavalry owned by the Carthage and 2 axemen owned by the Neutral lost in Logdunum
                    Carthage roll dice for 4 cavalrys and 4 swordmen in Logdunum, round 4 : 5/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 barbarians and 1 swordman in Logdunum, round 4 : 1/3 hits, 1.00 expected hits
                    1 cavalry owned by the Carthage, 2 barbarians owned by the Neutral and 1 swordman owned by the Neutral lost in Logdunum
                Carthage loses 0 PUs for violating Logdunums neutrality.
                Carthage win, taking Logdunum from Neutral with 3 cavalrys and 4 swordmen remaining. Battle score for attacker is 11
                Casualties for Carthage: 3 cavalrys
                Casualties for Neutral: 3 axemen, 2 barbarians and 1 swordman
            Battle in Messana
                Carthage attack with 9 hoplites, 9 spearmen, 51 swordmen and 2 warelephants
                RomanRepublic defend with 3 cavalrys, 1 city, 5 forts, 11 legionaires, 4 onagers and 37 velitess
                    Carthage roll dice for 9 hoplites, 9 spearmen, 51 swordmen and 2 warelephants in Messana, round 2 : 18/71 hits, 22.83 expected hits
                Units damaged: 5 forts owned by the RomanRepublic
                    RomanRepublic roll dice for 3 cavalrys, 5 forts, 11 legionaires, 4 onagers and 37 velitess in Messana, round 2 : 19/60 hits, 21.83 expected hits
                Units damaged: 2 warelephants owned by the Carthage
                    10 velitess owned by the RomanRepublic, 3 cavalrys owned by the RomanRepublic, 8 swordmen owned by the Carthage and 9 spearmen owned by the Carthage lost in Messana
                    Carthage roll dice for 9 hoplites, 43 swordmen and 2 warelephants in Messana, round 3 : 14/54 hits, 18.67 expected hits
                    RomanRepublic roll dice for 5 forts, 11 legionaires, 4 onagers and 27 velitess in Messana, round 3 : 20/47 hits, 18.00 expected hits
                    14 velitess owned by the RomanRepublic and 20 swordmen owned by the Carthage lost in Messana
                    Carthage roll dice for 9 hoplites, 23 swordmen and 2 warelephants in Messana, round 4 : 14/34 hits, 12.00 expected hits
                    RomanRepublic roll dice for 5 forts, 11 legionaires, 4 onagers and 13 velitess in Messana, round 4 : 19/33 hits, 13.33 expected hits
                    13 velitess owned by the RomanRepublic, 19 swordmen owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Messana
                    Carthage roll dice for 9 hoplites, 4 swordmen and 2 warelephants in Messana, round 5 : 4/15 hits, 5.67 expected hits
                    RomanRepublic roll dice for 5 forts, 10 legionaires and 4 onagers in Messana, round 5 : 6/19 hits, 8.67 expected hits
                    2 hoplites owned by the Carthage, 4 swordmen owned by the Carthage and 4 legionaires owned by the RomanRepublic lost in Messana
                    Carthage roll dice for 7 hoplites and 2 warelephants in Messana, round 6 : 5/9 hits, 3.67 expected hits
                    RomanRepublic roll dice for 5 forts, 6 legionaires and 4 onagers in Messana, round 6 : 10/15 hits, 7.33 expected hits
                    7 hoplites owned by the Carthage, 5 legionaires owned by the RomanRepublic and 2 warelephants owned by the Carthage lost in Messana
                RomanRepublic win with 5 forts, 1 legionaire and 4 onagers remaining. Battle score for attacker is -141
                Casualties for Carthage: 9 hoplites, 9 spearmen, 51 swordmen and 2 warelephants
                Casualties for RomanRepublic: 3 cavalrys, 10 legionaires and 37 velitess
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            1 city placed in Lilybaeum
            10 swordmen placed in Carthago
            1 bireme and 2 triremes placed in SZ 36
    
        Turn Complete - Carthage
            Carthage collect 95 PUs; end with 99 PUs
            5 units repaired.
    

    Combat Hit Differential Summary :

    Carthage : -9.83
    Neutral : -0.83
    RomanRepublic : 4.83
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - RomanRepublic
            1 legionaire moved from Messana to Syracuse
                  RomanRepublic take Syracuse from Carthage
            9 velitess moved from Roma to SZ 28
            1 bireme, 4 triremes and 9 velitess moved from SZ 28 to SZ 34
            9 velitess moved from SZ 34 to Messana
            1 bireme moved from SZ 25 to SZ 28
            8 velitess moved from Patavium to Senio
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 fort, 1 legionaire and 22 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            1 fort and 3 velitess placed in Messana
            1 legionaire and 3 velitess placed in Salonae
            9 velitess placed in Roma
            7 velitess placed in Patavium
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: GreekCityStates round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Turn Complete - GreekCityStates
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Macedonia
            3 peltastss moved from Corinth to SZ 50
            1 peltasts moved from Corinth to SZ 50
            2 peltastss moved from Athens to SZ 50
            3 peltastss and 1 trireme moved from SZ 50 to SZ 44
            3 peltastss moved from SZ 44 to Croton
                  Macedonia take Croton from RomanRepublic
            3 peltastss and 1 trireme moved from SZ 50 to SZ 45
            3 peltastss moved from SZ 45 to Tarentum
                  Macedonia take Tarentum from RomanRepublic
            3 hoplites and 3 swordmen moved from Dodona to Pella
            6 peltastss moved from Thessalonica to Pella
            6 peltastss moved from Larissa to Thessalonica
            2 hoplites moved from Halicarnassus to Attalia
            4 hoplites and 2 peltastss moved from Athens to SZ 68
            4 hoplites and 2 peltastss moved from SZ 68 to Halicarnassus
            1 peltasts moved from Pella to Sardica
                  Macedonia take Sardica from RomanRepublic
    
        Purchase Units - Macedonia
            Macedonia buy 10 hoplites and 6 peltastss; Remaining resources: 1 PUs; 
    
        Combat - Macedonia
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            6 hoplites placed in Thessalonica
            4 hoplites and 2 peltastss placed in Larissa
            4 peltastss placed in Corinth
    
        Turn Complete - Macedonia
            Macedonia collect 74 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Egypt round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Egypt
            3 axemen and 3 spearmen moved from Pharan to Jerusalem
            2 archers and 1 chariot moved from Alexandria to Paraetonium
            1 chariot moved from Paraetonium to Siwa
    
        Purchase Units - Egypt
            Egypt buy 8 chariots; Remaining resources: 1 PUs; 
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            8 chariots placed in Jerusalem
    
        Turn Complete - Egypt
            Egypt collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Seleucid round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Seleucid
            9 legionaires and 2 peltastss moved from Antioch to Tarsus
            4 cataphracts moved from Sidon to Tarsus
            2 hoplites and 1 legionaire moved from Damascus to Antioch
            18 hoplites, 59 legionaires and 12 peltastss moved from Sidon to Antioch
    
        Purchase Units - Seleucid
            Seleucid buy 5 hoplites, 4 legionaires and 7 peltastss; Remaining resources: 0 PUs; 
    
        Non Combat Move - Seleucid
            2 triremes moved from SZ 59 to SZ 60
    
        Place Units - Seleucid
            5 hoplites placed in Tarsus
            4 legionaires and 7 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Parthia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Parthia
            2 spearmen moved from Emesa to Damascus
            1 cavalry moved from Hatra to Damascus
            4 cataphracts, 4 cavalrys and 7 horsearchers moved from Artaxata to Armavira
            4 cataphracts, 5 cavalrys and 7 horsearchers moved from Trapezus to Phasis
            9 archers, 1 cataphract, 2 cavalrys, 5 horsearchers and 5 spearmen moved from Melitene to Sinope
            2 horsearchers moved from Edessa to Phasis
            3 horsearchers moved from Emesa to Sinope
            1 spearman moved from Hatra to Edessa
            1 spearman moved from Hatra to Emesa
            1 archer moved from Emesa to Hatra
            3 horsearchers moved from Palmyra to Hatra
            1 archer, 5 cavalrys and 4 spearmen moved from Teredon to Vologesia
            7 spearmen moved from Persepolis to Babylon
            4 cataphracts, 2 cavalrys, 2 horsearchers and 2 spearmen moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 9 archers, 2 cataphracts, 2 cavalrys, 1 city, 2 horsearchers and 2 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Parthia
            Battle in Phasis
                Parthia attack with 4 cataphracts, 5 cavalrys and 9 horsearchers
                Neutral defend with 2 archers, 1 cavalry and 3 spearmen
                    Parthia roll dice for 4 cataphracts, 5 cavalrys and 9 horsearchers in Phasis, round 2 : 7/18 hits, 6.67 expected hits
                    Neutral roll dice for 2 archers, 1 cavalry and 3 spearmen in Phasis, round 2 : 2/6 hits, 2.17 expected hits
                    1 cavalry owned by the Neutral, 3 spearmen owned by the Neutral, 2 archers owned by the Neutral and 2 cavalrys owned by the Parthia lost in Phasis
                Parthia loses 0 PUs for violating Phasiss neutrality.
                Parthia win, taking Phasis from Neutral with 4 cataphracts, 3 cavalrys and 9 horsearchers remaining. Battle score for attacker is 13
                Casualties for Parthia: 2 cavalrys
                Casualties for Neutral: 2 archers, 1 cavalry and 3 spearmen
            Battle in Armavira
                Parthia attack with 4 cataphracts, 4 cavalrys and 7 horsearchers
                Neutral defend with 1 archer and 7 spearmen
                    Parthia roll dice for 4 cataphracts, 4 cavalrys and 7 horsearchers in Armavira, round 2 : 8/15 hits, 5.67 expected hits
                    Neutral roll dice for 1 archer and 7 spearmen in Armavira, round 2 : 3/8 hits, 2.83 expected hits
                    7 spearmen owned by the Neutral, 1 archer owned by the Neutral and 3 cavalrys owned by the Parthia lost in Armavira
                Parthia loses 0 PUs for violating Armaviras neutrality.
                Parthia win, taking Armavira from Neutral with 4 cataphracts, 1 cavalry and 7 horsearchers remaining. Battle score for attacker is 13
                Casualties for Parthia: 3 cavalrys
                Casualties for Neutral: 1 archer and 7 spearmen
            Battle in Damascus
                Parthia attack with 1 cavalry and 2 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 1 cavalry and 2 spearmen in Damascus, round 2 : 1/3 hits, 0.67 expected hits
                    Seleucid roll dice for 1 peltasts in Damascus, round 2 : 1/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Damascus
                Parthia win, taking Damascus from Seleucid with 2 spearmen remaining. Battle score for attacker is -2
                Casualties for Parthia: 1 cavalry
                Casualties for Seleucid: 1 peltasts
            Battle in Vologesia
                Parthia attack with 1 archer, 5 cavalrys and 4 spearmen
                Neutral defend with 3 spearmen
                    Parthia roll dice for 1 archer, 5 cavalrys and 4 spearmen in Vologesia, round 2 : 4/10 hits, 2.50 expected hits
                    Neutral roll dice for 3 spearmen in Vologesia, round 2 : 1/3 hits, 1.00 expected hits
                    1 spearman owned by the Parthia and 3 spearmen owned by the Neutral lost in Vologesia
                Parthia loses 0 PUs for violating Vologesias neutrality.
                Parthia win, taking Vologesia from Neutral with 1 archer, 5 cavalrys and 3 spearmen remaining. Battle score for attacker is 6
                Casualties for Parthia: 1 spearman
                Casualties for Neutral: 3 spearmen
            Battle in Sinope
                Parthia attack with 9 archers, 1 cataphract, 2 cavalrys, 8 horsearchers and 5 spearmen
                Neutral defend with 3 archers, 1 axeman and 5 spearmen
                    Parthia roll dice for 9 archers, 1 cataphract, 2 cavalrys, 8 horsearchers and 5 spearmen in Sinope, round 2 : 5/25 hits, 6.17 expected hits
                    Neutral roll dice for 3 archers, 1 axeman and 5 spearmen in Sinope, round 2 : 4/9 hits, 3.33 expected hits
                    4 spearmen owned by the Parthia, 1 axeman owned by the Neutral and 4 spearmen owned by the Neutral lost in Sinope
                    Parthia roll dice for 9 archers, 1 cataphract, 2 cavalrys, 8 horsearchers and 1 spearman in Sinope, round 3 : 5/21 hits, 5.50 expected hits
                    Neutral roll dice for 3 archers and 1 spearman in Sinope, round 3 : 0/4 hits, 1.83 expected hits
                    1 spearman owned by the Neutral and 3 archers owned by the Neutral lost in Sinope
                Parthia loses 0 PUs for violating Sinopes neutrality.
                Parthia win, taking Sinope from Neutral with 9 archers, 1 cataphract, 2 cavalrys, 8 horsearchers and 1 spearman remaining. Battle score for attacker is 18
                Casualties for Parthia: 4 spearmen
                Casualties for Neutral: 3 archers, 1 axeman and 5 spearmen
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Hatra
            9 archers and 1 spearman placed in Seleucia
            Parthia undo move 2.
            9 archers and 1 cataphract placed in Seleucia
            1 cataphract, 2 cavalrys, 2 horsearchers and 2 spearmen placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.17
    Parthia : 2.83
    Seleucid : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Numidia round 9

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 9
    
        Combat Move - Numidia
            3 cavalrys moved from Valentia to Barcino
            3 spearmen moved from Tarraco to Barcino
            1 archer, 4 cavalrys and 3 swordmen moved from Barcino to Narbo
            2 biremes moved from SZ 17 to SZ 18
            1 bireme moved from SZ 29 to SZ 18
            4 archers moved from Leptis Magna to Berenice
            1 cavalry moved from Igilgili to Capsa
    
        Purchase Units - Numidia
            Numidia buy 1 cavalry, 1 city and 4 swordmen; Remaining resources: 3 PUs; 
    
        Combat - Numidia
            Battle in Narbo
                Numidia attack with 1 archer, 4 cavalrys and 3 swordmen
                Neutral defend with 1 cavalry and 2 swordmen
                    Numidia roll dice for 1 archer, 4 cavalrys and 3 swordmen in Narbo, round 2 : 1/8 hits, 2.50 expected hits
                    Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 : 0/3 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral lost in Narbo
                    Numidia roll dice for 1 archer, 4 cavalrys and 3 swordmen in Narbo, round 3 : 3/8 hits, 2.50 expected hits
                    Neutral roll dice for 2 swordmen in Narbo, round 3 : 0/2 hits, 0.67 expected hits
                    2 swordmen owned by the Neutral lost in Narbo
                Numidia loses 0 PUs for violating Narbos neutrality.
                Numidia win, taking Narbo from Neutral with 1 archer, 4 cavalrys and 3 swordmen remaining. Battle score for attacker is 12
                Casualties for Neutral: 1 cavalry and 2 swordmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            1 city placed in Barcino
            4 swordmen placed in Leptis Magna
            1 cavalry placed in Valentia
    
        Turn Complete - Numidia
            Numidia collect 40 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.50
    Numidia : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Carthage round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Carthage
            7 swordmen moved from Carthago to SZ 36
            1 bireme, 7 swordmen and 2 triremes moved from SZ 36 to SZ 33
            5 biremes and 6 triremes moved from SZ 33 to SZ 34
            7 swordmen moved from SZ 33 to Lilybaeum
            3 hoplites moved from Lilybaeum to Syracuse
            3 cavalrys and 4 swordmen moved from Logdunum to Stabula
            6 cavalrys moved from Alesia to Stabula
    
        Purchase Units - Carthage
            Carthage buy 2 biremes, 5 hoplites, 4 spearmen, 3 swordmen and 3 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in SZ 34
                Carthage attack with 5 biremes and 6 triremes
                RomanRepublic defend with 6 biremes and 5 triremes
                    Carthage roll dice for 5 biremes and 6 triremes in SZ 34, round 2 : 1/11 hits, 3.83 expected hits
                    RomanRepublic roll dice for 6 biremes and 5 triremes in SZ 34, round 2 : 1/11 hits, 3.67 expected hits
                    1 bireme owned by the Carthage and 1 bireme owned by the RomanRepublic lost in SZ 34
                    Carthage roll dice for 4 biremes and 6 triremes in SZ 34, round 3 : 6/10 hits, 3.67 expected hits
                    RomanRepublic roll dice for 5 biremes and 5 triremes in SZ 34, round 3 : 7/10 hits, 3.33 expected hits
                    3 triremes owned by the Carthage, 4 biremes owned by the Carthage, 1 trireme owned by the RomanRepublic and 5 biremes owned by the RomanRepublic lost in SZ 34
                    Carthage roll dice for 3 triremes in SZ 34, round 4 : 1/3 hits, 1.50 expected hits
                    RomanRepublic roll dice for 4 triremes in SZ 34, round 4 : 1/4 hits, 1.33 expected hits
                    1 trireme owned by the Carthage and 1 trireme owned by the RomanRepublic lost in SZ 34
                    Carthage roll dice for 2 triremes in SZ 34, round 5 : 1/2 hits, 1.00 expected hits
                    RomanRepublic roll dice for 3 triremes in SZ 34, round 5 : 1/3 hits, 1.00 expected hits
                    1 trireme owned by the Carthage and 1 trireme owned by the RomanRepublic lost in SZ 34
                    Carthage roll dice for 1 trireme in SZ 34, round 6 : 1/1 hits, 0.50 expected hits
                    RomanRepublic roll dice for 2 triremes in SZ 34, round 6 : 0/2 hits, 0.67 expected hits
                    1 trireme owned by the RomanRepublic lost in SZ 34
                    Carthage roll dice for 1 trireme in SZ 34, round 7 : 1/1 hits, 0.50 expected hits
                    RomanRepublic roll dice for 1 trireme in SZ 34, round 7 : 1/1 hits, 0.33 expected hits
                    1 trireme owned by the Carthage and 1 trireme owned by the RomanRepublic lost in SZ 34
                RomanRepublic win with no units remaining. Battle score for attacker is -5
                Casualties for Carthage: 5 biremes and 6 triremes
                Casualties for RomanRepublic: 6 biremes and 5 triremes
            Battle in Syracuse
                Carthage attack with 3 hoplites
                RomanRepublic defend with 1 legionaire
                    Carthage roll dice for 3 hoplites in Syracuse, round 2 : 2/3 hits, 1.00 expected hits
                    RomanRepublic roll dice for 1 legionaire in Syracuse, round 2 : 1/1 hits, 0.33 expected hits
                    1 hoplite owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Syracuse
                Carthage win, taking Syracuse from RomanRepublic with 2 hoplites remaining. Battle score for attacker is -1
                Casualties for Carthage: 1 hoplite
                Casualties for RomanRepublic: 1 legionaire
            Battle in Stabula
                Carthage attack with 9 cavalrys and 4 swordmen
                Neutral defend with 2 axemen and 1 barbarian
                    Carthage roll dice for 9 cavalrys and 4 swordmen in Stabula, round 2 : 1/13 hits, 4.33 expected hits
                    Neutral roll dice for 2 axemen and 1 barbarian in Stabula, round 2 : 0/3 hits, 0.67 expected hits
                    1 axeman owned by the Neutral lost in Stabula
                    Carthage roll dice for 9 cavalrys and 4 swordmen in Stabula, round 3 : 5/13 hits, 4.33 expected hits
                    Neutral roll dice for 1 axeman and 1 barbarian in Stabula, round 3 : 0/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral and 1 barbarian owned by the Neutral lost in Stabula
                Carthage loses 0 PUs for violating Stabulas neutrality.
                Carthage win, taking Stabula from Neutral with 9 cavalrys and 4 swordmen remaining. Battle score for attacker is 11
                Casualties for Neutral: 2 axemen and 1 barbarian
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            2 biremes and 3 triremes placed in SZ 32
            5 hoplites placed in Lilybaeum
            4 spearmen and 1 swordman placed in Carthago
            Carthage undo move 1.
            2 biremes and 3 triremes placed in SZ 36
            2 swordmen placed in Carthago
    
        Turn Complete - Carthage
            Carthage collect 97 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Carthage : -1.67
    Neutral : -1.17
    RomanRepublic : 1.33
    

    Savegame


  • TripleA Turn Summary: RomanRepublic round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - RomanRepublic
            1 ballista, 19 cavalrys, 8 legionaires and 3 velitess moved from Salonae to Pella
            2 cavalrys moved from Salonae to Pella
            8 velitess moved from Senio to Salonae
            7 velitess moved from Patavium to Senio
            2 velitess moved from Roma to Capua
            3 velitess moved from Roma to Salapia
            1 velites moved from Roma to Capua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 1 legionaire and 23 velitess; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Pella
                RomanRepublic attack with 1 ballista, 21 cavalrys, 8 legionaires and 3 velitess
                Macedonia defend with 21 hoplites, 9 peltastss and 6 swordmen
                    RomanRepublic roll dice for 1 ballista, 21 cavalrys, 8 legionaires and 3 velitess in Pella, round 2 : 11/33 hits, 11.00 expected hits
                    Macedonia roll dice for 21 hoplites, 9 peltastss and 6 swordmen in Pella, round 2 : 18/36 hits, 14.00 expected hits
                    2 swordmen owned by the Macedonia, 3 velitess owned by the RomanRepublic, 15 cavalrys owned by the RomanRepublic and 9 peltastss owned by the Macedonia lost in Pella
                    RomanRepublic roll dice for 1 ballista, 6 cavalrys and 8 legionaires in Pella, round 3 : 3/15 hits, 5.50 expected hits
                    Macedonia roll dice for 21 hoplites and 4 swordmen in Pella, round 3 : 11/25 hits, 11.83 expected hits
                    3 swordmen owned by the Macedonia, 6 cavalrys owned by the RomanRepublic and 5 legionaires owned by the RomanRepublic lost in Pella
                    RomanRepublic roll dice for 1 ballista and 3 legionaires in Pella, round 4 : 2/4 hits, 1.83 expected hits
                    Macedonia roll dice for 21 hoplites and 1 swordman in Pella, round 4 : 11/22 hits, 10.83 expected hits
                    1 swordman owned by the Macedonia, 1 hoplite owned by the Macedonia, 1 ballista owned by the RomanRepublic and 3 legionaires owned by the RomanRepublic lost in Pella
                Macedonia win with 20 hoplites remaining. Battle score for attacker is -83
                Casualties for RomanRepublic: 1 ballista, 21 cavalrys, 8 legionaires and 3 velitess
                Casualties for Macedonia: 1 hoplite, 9 peltastss and 6 swordmen
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            4 velitess placed in Salonae
            1 legionaire and 8 velitess placed in Roma
            8 velitess placed in Patavium
            3 velitess placed in Messana
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : -2.33
    Macedonia : 3.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Macedonia round 10

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 10
    
        Combat Move - Macedonia
            20 hoplites moved from Pella to Salonae
            1 peltasts moved from Sardica to Salonae
            1 trireme moved from SZ 44 to SZ 50
            1 trireme moved from SZ 45 to SZ 50
            4 hoplites and 2 peltastss moved from Halicarnassus to Attalia
            2 hoplites moved from Attalia to Tarsus
            3 triremes moved from SZ 68 to SZ 69
            3 hoplites moved from Larissa to SZ 69
            3 hoplites moved from Thessalonica to SZ 69
            3 hoplites moved from Thessalonica to SZ 69
            1 bireme moved from SZ 68 to SZ 69
            1 hoplite moved from Larissa to SZ 69
            10 hoplites moved from SZ 69 to Sardis
            2 peltastss moved from Larissa to Delphi
            6 peltastss moved from Thessalonica to Pella
    
        Purchase Units - Macedonia
            Macedonia buy 10 cavalrys, 1 city, 6 peltastss and 2 swordmen; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Salonae
                Macedonia attack with 20 hoplites and 1 peltasts
                RomanRepublic defend with 1 city and 12 velitess
                    Macedonia roll dice for 20 hoplites and 1 peltasts in Salonae, round 2 : 8/21 hits, 6.83 expected hits
                    RomanRepublic roll dice for 12 velitess in Salonae, round 2 : 2/12 hits, 4.00 expected hits
                    1 hoplite owned by the Macedonia, 8 velitess owned by the RomanRepublic and 1 peltasts owned by the Macedonia lost in Salonae
                    Macedonia roll dice for 19 hoplites in Salonae, round 3 : 6/19 hits, 6.33 expected hits
                    RomanRepublic roll dice for 4 velitess in Salonae, round 3 : 2/4 hits, 1.33 expected hits
                    2 hoplites owned by the Macedonia and 4 velitess owned by the RomanRepublic lost in Salonae
                Macedonia win, taking Salonae from RomanRepublic with 17 hoplites remaining. Battle score for attacker is 19
                Casualties for Macedonia: 3 hoplites and 1 peltasts
                Casualties for RomanRepublic: 12 velitess
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 city placed in Halicarnassus
            2 swordmen placed in Corinth
            6 peltastss placed in Thessalonica
            6 cavalrys placed in Larissa
            4 cavalrys placed in Sparta
    
        Turn Complete - Macedonia
            Macedonia collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    RomanRepublic : -1.33
    Macedonia : 0.83
    

    Savegame


  • @Whackamatt i QUIT this game


  • @dawgoneit your set up my friend.

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