@jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:
@GovZ - any scrambles? I assume at least 1
Scramble 3 to 110. Kill the boats first.
No Scramble to 111. Keep the DD alive as long as you still have subs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 39 Sea Zone
Combat - Americans
Battle in Kwangtung
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 39 Sea Zone
Americans win, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Guam
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking Guam from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 33 Sea Zone to 54 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Western United States to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Tobruk
1 bomber moved from 39 Sea Zone to West India
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Suiyuyan from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 36 PUs;
British buy 2 artilleries, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from Persia to India
Combat - British
Battle in India
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 4/7 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in India
British win, taking India from Japanese, taking Kwangtung from Americans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Libya to Alexandria
Place Units - British
3 mech_infantrys placed in Persia
1 transport placed in 110 Sea Zone
2 artilleries placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : 1.33
Americans : -0.83
Chinese : 0.00
Japanese : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 4 infantry moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Romania to Western Ukraine
2 armour moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
Place Units - Italians
4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 artillery moved from Normandy Bordeaux to Southern France
French take Southern France from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
2 bombers moved from Romania to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
9 armour and 9 mech_infantrys moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Bryansk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 3 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 10 armour, 2 infantry and 14 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 10 armour, 2 infantry and 14 mech_infantrys in Ukraine, round 2 : 8/26 hits, 7,67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 10 armour, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 armour moved from Baltic States to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Belarus to Germany
4 artilleries and 4 infantry moved from France to Western Germany
2 aaGuns and 18 infantry moved from Western Ukraine to Ukraine
6 artilleries moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Southern Italy to Western Ukraine
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 fighter moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
2 fighters moved from Western Germany to Germany
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 armour placed in Novgorod
5 infantry placed in Germany
1 artillery and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 armour and 1 mech_infantry moved from Russia to Belarus
3 fighters moved from Russia to Belarus
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Belarus, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Belarus to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Rostov
1 aaGun, 4 artilleries, 12 infantry and 3 mech_infantrys moved from Tambov to Russia
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
6 infantry moved from Novosibirsk to Vologda
2 artilleries moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 factory_minors, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 73 Sea Zone to 71 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Hunan to Anhwe
2 artilleries and 1 infantry moved from Burma to India
2 bombers moved from French Indo China to India
1 marine moved from Kwangsi to Kwangtung
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
4 marines moved from Philippines to 35 Sea Zone
2 battleships, 2 cruisers and 4 marines moved from 35 Sea Zone to 33 Sea Zone
4 marines moved from 33 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
2 fighters moved from Malaya to India
1 tactical_bomber moved from French Indo China to Sumatra
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from French Indo China to India
1 fighter moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shan State to India
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
Americans defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sumatra
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/3 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Caroline Islands
Japanese attack with 4 marines
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 4/4 hits, 2,33 expected hits
Americans roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 3 marines remaining. Battle score for attacker is -1
Casualties for Japanese: 1 marine
Casualties for Americans: 1 artillery
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Guam
Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 2 : 8/9 hits, 4,67 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 0/4 hits, 1,33 expected hits
1 artillery owned by the British and 3 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 tactical_bombers could not land in 33 Sea Zone and were removed
2 fighters and 2 tactical_bombers moved from India to Burma
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Hunan
1 mech_infantry moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
3 carriers and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 20 Sea Zone to 33 Sea Zone
1 aaGun and 4 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
2 bombers moved from India to Malaya
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Philippines: 2 tactical_bombers
EDIT: Turning off Edit Mode
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 factory_minor placed in Kiangsu
1 factory_minor placed in Manchuria
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : 0,67
Chinese : -0,33
UK_Pacific : -1,67
Japanese : 6,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
3 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery moved from Normandy Bordeaux to France
French take France from Germans
French take Tunisia from Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
Will need OOL off Caroline Islands (will do attack first). Also, I forgot to bring my two FTRs into the battle off of GErmany - up to you if you’re ok I add it to the battle (assuming you would scramble the 2 Italian FTRs)
@Odonis , no scramble of W.Germany, best OOL for Carolines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
3 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery moved from Normandy Bordeaux to France
French take France from Germans
French take Tunisia from Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
Combat - Americans
Battle in Norway
Battle in Celebes
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone
Americans win, taking Norway from Germans, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 submarine
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/15 hits, 7.00 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters in 33 Sea Zone, round 2 : 5/17 hits, 8.67 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 5/14 hits, 6.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters in 33 Sea Zone, round 3 : 9/16 hits, 8.33 expected hits
2 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 6/11 hits, 5.67 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 6 fighters in 33 Sea Zone, round 4 : 5/11 hits, 6.67 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 5 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 2 battleships and 3 fighters in 33 Sea Zone, round 5 : 4/5 hits, 3.33 expected hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans and 3 fighters owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship and 1 tactical_bomber in 33 Sea Zone, round 6 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 2 battleships and 1 fighter in 33 Sea Zone, round 6 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship in 33 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 battleship in 33 Sea Zone, round 8 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 8 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is 9
Casualties for Americans: 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 submarine
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 submarine moved from 101 Sea Zone to 28 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from West India to Russia
1 armour moved from Tobruk to Egypt
Place Units - Americans
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 2 fighters placed in Western United States
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : -4.17
Japanese : -6.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
3 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Hunan
2 infantry moved from Suiyuyan to Chahar
3 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Hunan
1 infantry placed in Chahar
Chinese undo move 3.
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
3 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery moved from Normandy Bordeaux to France
French take France from Germans
French take Tunisia from Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
Combat - Americans
Battle in Norway
Battle in Celebes
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone
Americans win, taking Norway from Germans, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 submarine
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/15 hits, 7.00 expected hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 6 fighters in 33 Sea Zone, round 2 : 5/17 hits, 8.67 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 5/14 hits, 6.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters in 33 Sea Zone, round 3 : 9/16 hits, 8.33 expected hits
2 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 6/11 hits, 5.67 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 6 fighters in 33 Sea Zone, round 4 : 5/11 hits, 6.67 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 5 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 2 battleships and 3 fighters in 33 Sea Zone, round 5 : 4/5 hits, 3.33 expected hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans and 3 fighters owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 battleship and 1 tactical_bomber in 33 Sea Zone, round 6 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 2 battleships and 1 fighter in 33 Sea Zone, round 6 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship in 33 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 battleship in 33 Sea Zone, round 8 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in 33 Sea Zone, round 8 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is 9
Casualties for Americans: 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 submarine
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 submarine moved from 101 Sea Zone to 28 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from West India to Russia
1 armour moved from Tobruk to Egypt
Place Units - Americans
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 2 fighters placed in Western United States
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
3 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Hunan
2 infantry moved from Suiyuyan to Chahar
3 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Hunan
1 infantry placed in Chahar
Chinese undo move 3.
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
Combat - British
Battle in India
British attack with 1 artillery, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 3/15 hits, 4.00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 artillery, 2 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - British
3 aaGuns moved from West India to India
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
3 mech_infantrys moved from Persia to West India
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
4 fighters moved from Normandy Bordeaux to Norway
1 bomber moved from United Kingdom to Norway
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from Alexandria to Trans-Jordan
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Eastern Persia to 80 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Persia
1 artillery placed in Persia
1 submarine placed in 98 Sea Zone
1 transport placed in 81 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,3
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : -1.00
Americans : -4.17
Chinese : -0.50
Japanese : -8.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Southern France
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Western Ukraine to Rostov
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Non Combat Move - Italians
2 fighters moved from Southern France to Western Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
2 infantry moved from Northern Italy to Southern Italy
3 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 bomber moved from Rostov to Bryansk
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,3
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : -0,67
French : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 fighter moved from Northern Territory to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
2 aaGuns and 1 artillery moved from Northern Territory to Queensland
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 fighter moved from Northern Territory to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
2 aaGuns and 1 artillery moved from Northern Territory to Queensland
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
2 bombers moved from Germany to Belarus
4 fighters moved from Germany to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 fighter moved from Southern Italy to Bryansk
1 mech_infantry moved from Southern Italy to Western Germany
1 infantry moved from Western Germany to Germany
Combat - Germans
Battle in Belarus
Germans attack with 2 bombers, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 bombers, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/10 hits, 4,50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in France
Germans attack with 2 artilleries and 4 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery
Germans roll dice for 2 artilleries and 4 infantry in France, round 2 : 0/6 hits, 1,67 expected hits
French roll dice for 1 artillery in France, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 artilleries and 4 infantry in France, round 3 : 1/6 hits, 1,67 expected hits
French roll dice for 1 artillery in France, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in France
Germans destroys 14PUs while taking French capital
Germans win, taking France from French with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
3 armour moved from Novgorod to Bryansk
7 infantry moved from Finland to Karelia
1 aaGun moved from Finland to Karelia
4 fighters moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
2 bombers moved from Belarus to Novgorod
1 armour moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 10 armour, 6 artilleries, 19 infantry and 12 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
Place Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
1 fighter and 2 infantry placed in Germany
Germans undo move 3.
1 infantry and 2 mech_infantrys placed in Novgorod
Germans undo move 2.
Germans undo move 1.
2 armour placed in Western Ukraine
2 armour placed in Ukraine
2 armour placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 2 infantry
EDIT: Adding units owned by Germans to Western Ukraine: 2 infantry
EDIT: Adding units owned by Germans to Ukraine: 2 infantry
EDIT: Removing units owned by Germans from Bryansk: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -3,83
French : -0,67
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Russia to Rostov
2 mech_infantrys moved from Russia to Volgograd
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Volgograd
2 fighters moved from Russia to Belarus
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters in Belarus, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Belarus to Russia
1 aaGun, 2 artilleries and 6 infantry moved from Vologda to Russia
2 mech_infantrys moved from Archangel to Russia
2 fighters moved from Volgograd to Russia
2 fighters moved from Rostov to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.17
Russians : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier and 12 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Burma to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 carrier moved from 41 Sea Zone to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
2 bombers moved from Malaya to India
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 3,7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 33 Sea Zone
Japanese attack with 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports
Americans defend with 1 battleship
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 battleship in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 4 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 battleship in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
Japanese win with 1 carrier, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 battleship
Battle in Celebes
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 7 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 7 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 5/13 hits, 4,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from India to French Indo China
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 aaGun and 4 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 battleship and 1 carrier placed in 36 Sea Zone
3 infantry placed in Malaya
1 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0,67
Chinese : 0,33
AA fire in India : : -0,33
Japanese : -2,83