Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
Makalakalane (ax) vs Enigma (al)
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 113 PUs; Germans buy 5 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries and 3 infantry moved from France to Normandy Bordeaux 5 armour, 2 fighters and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 battleship moved from 113 Sea Zone to 115 Sea Zone 3 bombers moved from Novgorod to Normandy Bordeaux 2 tactical_bombers moved from Rostov to Ukraine 6 armour moved from Russia to Ukraine 3 armour moved from Russia to Ukraine 6 mech_infantrys moved from Russia to Ukraine 1 armour moved from Novgorod to Finland Germans take Karelia from Russians 1 armour moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from Novgorod to 115 Sea Zone 1 infantry moved from Novgorod to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 1 armour moved from 115 Sea Zone to Finland 1 artillery moved from 115 Sea Zone to Finland 1 fighter and 5 tactical_bombers moved from Novgorod to Finland 2 mech_infantrys moved from Russia to Ukraine 2 infantry moved from Novgorod to Archangel 1 armour moved from Russia to Archangel 1 mech_infantry moved from Russia to Archangel Combat - Germans Battle in Finland Germans attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 5 tactical_bombers Russians defend with 2 armour, 2 artilleries and 1 mech_infantry Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 5 tactical_bombers in Finland, round 2 : 4/11 hits, 5,33 expected hits Russians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Finland, round 2 : 3/5 hits, 2,00 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 2 armour, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 1 artillery and 2 infantry Casualties for Russians: 2 armour, 2 artilleries and 1 mech_infantry Battle in Archangel Germans attack with 1 armour, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 9 armour, 8 mech_infantrys and 2 tactical_bombers Russians defend with 5 armour, 1 factory_minor and 4 infantry Germans roll dice for 9 armour, 8 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 11/19 hits, 7,17 expected hits Russians roll dice for 5 armour and 4 infantry in Ukraine, round 2 : 3/9 hits, 3,83 expected hits 4 infantry owned by the Russians, 5 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 9 armour, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 5 armour and 4 infantry Battle in Normandy Bordeaux Germans attack with 5 armour, 4 artilleries, 3 bombers, 2 fighters, 3 infantry and 7 mech_infantrys British defend with 2 fighters and 6 infantry; Americans defend with 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys Germans roll dice for 5 armour, 4 artilleries, 3 bombers, 2 fighters, 3 infantry and 7 mech_infantrys in Normandy Bordeaux, round 2 : 10/24 hits, 9,17 expected hits Americans roll dice for 4 armour, 1 artillery, 2 fighters, 13 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 9/22 hits, 8,67 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans, 7 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 10/15 hits, 7,17 expected hits Americans roll dice for 4 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 6/12 hits, 5,33 expected hits 3 artilleries owned by the Germans, 1 armour owned by the Germans, 4 armour owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans, 3 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Germans roll dice for 4 armour, 3 bombers and 2 fighters in Normandy Bordeaux, round 4 : 1/9 hits, 5,00 expected hits Americans roll dice for 2 fighters in Normandy Bordeaux, round 4 : 2/2 hits, 1,33 expected hits 2 armour owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans roll dice for 2 armour, 3 bombers and 2 fighters in Normandy Bordeaux, round 5 : 6/7 hits, 4,00 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 5 : 1/1 hits, 0,67 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 4 armour, 4 artilleries, 3 infantry and 7 mech_infantrys Casualties for Americans: 4 armour, 1 artillery, 7 infantry and 2 mech_infantrys Casualties for British: 2 fighters and 6 infantry Non Combat Move - Germans 2 fighters moved from Normandy Bordeaux to 97 Sea Zone 3 bombers moved from Normandy Bordeaux to France 2 infantry moved from Western Germany to France 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Baltic States to Western Germany 5 tactical_bombers moved from Finland to Western Germany 1 fighter moved from Finland to Western Germany 2 tactical_bombers moved from Ukraine to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus 2 aaGuns, 1 armour, 4 artilleries and 1 mech_infantry moved from Russia to Tambov 1 armour moved from Tambov to Volgograd 1 mech_infantry moved from Tambov to Volgograd 3 mech_infantrys moved from Germany to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Southern France 1 artillery and 2 infantry placed in France 5 armour and 5 mech_infantrys placed in Western Germany 1 bomber, 1 fighter and 3 infantry placed in Germany 3 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 4,00 Americans : 2,00 Russians : -0,17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese
Combat Hit Differential Summary :
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@Enigma kom til at forsætte uden at poste med russerne. Der er jo intet at lave. Japan er i indkøbsfasen.
Jeg spiller gerne videre, men jeg har virkelig svært ved at se hvor det skal komme fra. Selvom Japan ikke får Indien osv, så ka de allierede jo heller ik gå den anden vej. Går USA all in på Japan, så vinder tyskerne/italien spillet. Tysklan er rige nok til at holde Amerikanerne og England i skak ved Normandiet.
Englænderne bliver nødt til at blive ved med at støtte USA ved Normandiet for at blive ved med at presse tyskland, så mellemøsten og Egypten falder om en 3-4 ture.
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@Makalakalane Det er klart det bliver tæt. Men se på IPC-balancen. Jeg mener ikke den er afgjort, men du skal finde ud af, hvor du kan komme i spil for alvor. Men op til dig, om du vil fortsætte.
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Bare kom. Jeg finder nok ud af det når det er for sent ;)
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@Makalakalane Sidder lige og bakser med et email-issue i mit spil med Martin. Pludselig fungerer min email ikke på tripleA…
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 battleship, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Hunan 1 artillery moved from Kwangsi to Hunan 2 infantry moved from Kwangsi to Hunan 2 bombers moved from Kwangsi to India 2 infantry moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to Kweichow 2 tactical_bombers moved from Kwangsi to Kweichow 2 fighters moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to Hunan Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major Bombing raid in India causes 9 damage total. Battle in Kweichow Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 1/7 hits, 3,17 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 : 3/7 hits, 3,17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 mech_infantry Battle in French Indo China Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters and 3 infantry Chinese defend with 2 artilleries and 1 infantry Japanese roll dice for 1 artillery, 3 fighters and 3 infantry in Hunan, round 2 : 6/7 hits, 2,50 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 artilleries and 1 infantry Non Combat Move - Japanese 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 3 infantry moved from Kwangtung to Kwangsi 2 fighters moved from French Indo China to 20 Sea Zone 1 tactical_bomber moved from French Indo China to Kwangsi 3 fighters moved from Hunan to Kwangsi 2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi 2 bombers moved from India to Kwangsi 1 armour moved from Anhwe to Szechwan 1 armour moved from Sikang to Szechwan 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 submarine moved from 35 Sea Zone to 20 Sea Zone Place Units - Japanese 1 battleship and 1 transport placed in 20 Sea Zone 1 armour placed in Kwangtung 3 mech_infantrys placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : -0,67 UK_Pacific : -0,33 AA fire in India : : -0,33 Japanese : 1,17
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 23:49:16
Savegame -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 2 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Holland Belgium Battle in Marshall Islands Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone 3 transports moved from 110 Sea Zone to 107 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 10 Sea Zone to Midway 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Yunnan to Philippines Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 2 fighters placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0,50 Americans : 0,50
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Yunnan: 1 armour EDIT: Removing units owned by Americans from Shan State: 1 infantry EDIT: Adding units owned by Americans to Burma: 1 armour and 1 infantry EDIT: Turning off Edit Mode 2 artilleries moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 2 armour and 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Szechwan, round 2 : 1/5 hits, 1,83 expected hits Japanese roll dice for 2 armour and 1 infantry in Szechwan, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 artilleries and 1 fighter in Szechwan, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 armour in Szechwan, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 armour and 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma 5 infantry moved from Yunnan to Burma Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 2 destroyers, 2 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Holland Belgium Battle in Marshall Islands Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone 3 transports moved from 110 Sea Zone to 107 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 10 Sea Zone to Midway 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Yunnan to Philippines Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 2 fighters placed in Eastern United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Yunnan: 1 armour EDIT: Removing units owned by Americans from Shan State: 1 infantry EDIT: Adding units owned by Americans to Burma: 1 armour and 1 infantry EDIT: Turning off Edit Mode 2 artilleries moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 2 armour and 1 infantry Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Szechwan, round 2 : 1/5 hits, 1,83 expected hits Japanese roll dice for 2 armour and 1 infantry in Szechwan, round 2 : 2/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 artilleries and 1 fighter in Szechwan, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 armour in Szechwan, round 3 : 1/2 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 2 armour and 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Burma 5 infantry moved from Yunnan to Burma Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 12 PUs; UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from Tunisia to 92 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 3 infantry moved from Yunnan to French Indo China 2 fighters moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China Combat - British Battle in 92 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Indo China British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/6 hits, 2,17 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 2 transports EDIT: Removing units owned by British from United Kingdom: 4 infantry EDIT: Changing ownership of Norway from Germans to British EDIT: Adding units owned by British to Norway: 4 infantry EDIT: Adding units owned by British to 126 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 fighters moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Burma 6 infantry moved from Yunnan to Burma 2 armour moved from Siam to Burma 3 aaGuns moved from Yunnan to Burma 1 artillery moved from India to Burma 4 infantry moved from India to Burma 1 mech_infantry moved from Eastern Persia to Persia 3 mech_infantrys moved from Iraq to Persia 1 fighter moved from Egypt to Morocco 1 tactical_bomber moved from 92 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Morocco 2 armour moved from Tunisia to Morocco 1 fighter moved from Iraq to Egypt 3 artilleries moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Alexandria to Egypt 1 infantry moved from Tunisia to Algeria 2 transports moved from 80 Sea Zone to 76 Sea Zone Place Units - British 2 artilleries, 1 fighter and 2 infantry placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British British collect 42 PUs; end with 43 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from Burma: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by UK_Pacific to India: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50 British : -2,00 Americans : 0,50 Chinese : 0,00 Japanese : 2,67
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@Enigma som du kan se i French Indo China, så rammer mine fly stadig ikke i første hug. Det er bare noget Triple A har besluttet sig for. Jeg er jo færdig, kan slet ik se det ændre sig og kan ikke se at Japan er pressede på nogen måde. De køber jo bare de enheder der skal til for at holde hovedstaden, når usa og anzac er nået derop om 3 ture.
Jeg redigerede lidt fordi jeg glemte vigtige ting. Men fuck it, det er jo slut. Du er velkommen til at komme med bud på hvad jeg skulle have gjort. Jeg kan slet ikke se hvordan jeg skulle indhente aksen.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from France to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium 1 armour moved from Urals to Evenkiyskiy Italians take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Urals 1 armour moved from Novosibirsk to Timguska Italians take Timguska from Russians 1 armour moved from Timguska to Novosibirsk Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Southern Italy 1 armour moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to France 1 mech_infantry moved from Western Ukraine to Rostov 1 aaGun moved from Western Ukraine to Ukraine Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy 1 mech_infantry placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0,00 Americans : -0,33
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@Makalakalane Jeg mener stadig, at spilet er åbent. Ja, den hedder nok 75% i min favør. Men som sagt skal jeg have Egypten og det ligger jo ikke lige for. Se på IPC-balancen - den er stadig i din favør. Kan godt være Vesteuropa er umulig lige nu, men så kæmp med tyskerne fra Mellemøsten/Afrika og pres Japan på flere fronter. Flåde i det Indiske Ocean, amerikansk landgang i østlige Sovjet, pres på Japan/Korea, så Japan ikke bare skal kæmpe i syd, en stor russisk hær i Sibirien, som sammen med de fire fly og to motoriserede enheder i Kina kan presse Tyskland (og Japan) til stadig at bruge ressourcer i øst. Jeg spiller gerne videre lidt endnu, for det er stadig spændende og lærerigt, hvad alliancen kan gøre, hvis Rusland falder. men op til dig.
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@Enigma Hej David. OK, jeg forstår godt dy synes det er nytteløst, så lad os bare sige det var det. Du efterlyser bud på, hvad du kunne have gjort.
Først og fremmest har du nogle gode alternative idéer og det var tæt på at bære frugt. Din carrier i Middelhavet var ikke så tosset, men når UK ikke scrambler overhovedet ved de britiske øer bliver det billigt for Tyskland at angribe. Tilgengæld blev Italien presset max og fik jo ingen penge i første runde.
Tre ting:- Når Rusland trækker tropper ud for at kæmpe i Kina sidder jeg med en god fornemmelse som “tysker”, fordi det i forvejen er close race og hver eneste enhed kan tælle. Og når Rusland fjerner fire fly og en tank bliver det som oftest svært. Rusland skal undgå at tropper bliver fanget og ikke kan nå hjem til Moskva og derfor er f.eks. Norgeseventyret efter min mening en dårlig idé.
- Ensidig fokus på Japan i de første 2-3 runder giver selvfølgelig et gradvist overtag i pacific, men som du ser kan Japan klare sig længe pga. deres store luftvåben og flåde. Til gengæld får Tyskland fred til satse alt på østfronten og Rusland får det rigtig svært
- Måske var du lidt for passiv i Kina og især Middelhavet. Den voldsomme britiske dominans kunne være brugt til at sende tropper op til Rusland fra Mellemøsten og måske true Sydeuropa fra Egypten. Sende skibe ind Middelhavet og sænke alt, hvad Italien sender uf fra sikkerheden i sz 97.
Det var nogle tanker. Men de to sidste spil vi har haft var gode og spændende og åbne helt ind til runde 7-8 stykker.
Et nyt sidste spil, hvor jeg tager alliancen igen? -
@Enigma ja, du har ret. De sidste par spil har været gode. Jeg er blevet bedre til mange ting den sidste måneds tid, men sen-spil halter stadig og jeg skal blive bedre til at manøvrere med flere fronter på én gang med alliancen.
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@Enigma men når det er sagt, så er jeg heller ikke tilhænger af at stoppe spil for tidligt. Men bristepunktet var nok, at jeg gik i Vest-Europa, lige da du havde taget Rusland uden at have talt dine Bombers med. Havde jeg brugt mine enheder der, bedre og anderledes, så kunne det være at chancerne nu havde været lidt mere lige.
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@Makalakalane Sandsynligvis. Tak for spillet 👍
Nyt spil hvor jeg tager alliancen? -
@Enigma ja, lad os. Og tak for råd. Det glemte jeg vidst at skrive. Jeg starter et spil.