Makalakalane (ax) vs Enigma (al)


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Yunnan to Kweichow
            3 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 2/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 bomber moved from United Kingdom to France
            1 fighter moved from 55 Sea Zone to 41 Sea Zone
            1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 55 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in 41 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports
                Japanese defend with 1 destroyer, 1 submarine and 2 transports
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters and 3 transports in 42 Sea Zone, round 2 : 10/12 hits, 5,83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    2 transports owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is 28
                Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports
    
        Non Combat Move - Americans
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer and 3 submarines moved from 15 Sea Zone to 6 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 bomber moved from France to United Kingdom
    
        Place Units - Americans
            1 destroyer and 4 transports placed in 101 Sea Zone
            4 armour and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Yunnan to Kweichow
            3 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 2 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kweichow, round 3 : 2/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Morocco to Algeria
                  British take Algeria from Italians
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            2 infantry moved from Yunnan to Shan State
            2 fighters moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Shan State to Yunnan
            1 tactical_bomber moved from Shan State to Yunnan
            6 infantry moved from India to Burma
            1 artillery moved from 81 Sea Zone to Egypt
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 fighter moved from Egypt to Iraq
            1 armour moved from French Equatorial Africa to Egypt
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 86 Sea Zone
    
        Place Units - British
            1 fighter placed in Iraq
            2 fighters placed in Persia
            1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,5,1,3,3,1,6,2,3,4,6,2,2,6,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 2 armour
    

    Combat Hit Differential Summary :

    British : 1,00
    AA fire in France : : -0,17
    Americans : 3,50
    Chinese : 0,00
    Japanese : -1,17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Germany to Bryansk
            2 armour and 2 artilleries moved from Western Ukraine to Bryansk
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Bryansk
                Italians attack with 2 armour, 2 artilleries and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 2 artilleries and 1 bomber in Bryansk, round 2 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk
                Italians win, taking Gibraltar from British, taking Bryansk from Russians with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Western Ukraine to Bryansk
            1 bomber moved from Bryansk to Novgorod
            1 mech_infantry moved from Northern Italy to Romania
            1 destroyer moved from 94 Sea Zone to 95 Sea Zone
            1 destroyer and 1 submarine moved from 96 Sea Zone to 95 Sea Zone
            1 armour moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 armour and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Germany to Bryansk
            2 armour and 2 artilleries moved from Western Ukraine to Bryansk
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Bryansk
                Italians attack with 2 armour, 2 artilleries and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 2 artilleries and 1 bomber in Bryansk, round 2 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk
                Italians win, taking Gibraltar from British, taking Bryansk from Russians with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Western Ukraine to Bryansk
            1 bomber moved from Bryansk to Novgorod
            1 mech_infantry moved from Northern Italy to Romania
            1 destroyer moved from 94 Sea Zone to 95 Sea Zone
            1 destroyer and 1 submarine moved from 96 Sea Zone to 95 Sea Zone
            1 armour moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 armour and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 97 Sea Zone: 2 destroyers, 1 submarine and 1 transport
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer, 1 submarine and 1 transport
            EDIT: Removing units owned by Italians from Bryansk: 1 aaGun
            EDIT: Adding units owned by Italians to Western Ukraine: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,67
    Russians : 0,67
    

    Savegame


  • @Enigma Jeg redigerede lige ved Italien - husk at spille det seneste gamesave.


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 cruiser moved from 55 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 41 Sea Zone
            1 destroyer moved from 55 Sea Zone to 38 Sea Zone
            1 carrier moved from 55 Sea Zone to 42 Sea Zone
            2 fighters moved from Yunnan to 42 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 cruiser moved from 55 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 55 Sea Zone to 41 Sea Zone
            1 destroyer moved from 55 Sea Zone to 38 Sea Zone
            1 carrier moved from 55 Sea Zone to 42 Sea Zone
            2 fighters moved from Yunnan to 42 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 56 PUs; 
            Germans buy 2 armour, 1 artillery, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bryansk: 1 aaGun
                EDIT: Adding units owned by Italians to Western Ukraine: 1 aaGun
                EDIT: Removing units owned by Italians from 95 Sea Zone: 2 destroyers, 1 submarine and 1 transport
                EDIT: Adding units owned by Italians to 97 Sea Zone: 2 destroyers, 1 submarine and 1 transport
                EDIT: Turning off Edit Mode
            1 mech_infantry moved from Belarus to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Belarus to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Belarus to Smolensk
            1 fighter moved from Eastern Poland to Smolensk
            1 tactical_bomber moved from Eastern Poland to Smolensk
            3 bombers moved from Western Germany to Smolensk
            2 infantry moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            2 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/6 hits, 3,33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Smolensk to Bryansk
            1 tactical_bomber moved from Smolensk to Bryansk
            3 bombers moved from Smolensk to Novgorod
            1 armour moved from Novgorod to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            2 aaGuns, 8 armour, 11 artilleries, 13 infantry and 9 mech_infantrys moved from Belarus to Bryansk
            2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Eastern Poland to Bessarabia
            1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from Western Germany to Bryansk
            4 tactical_bombers moved from Western Germany to Bryansk
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
            1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Albania
            1 infantry moved from Greece to Albania
            1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 97 Sea Zone
            2 fighters moved from 97 Sea Zone to Western Germany
    
        Place Units - Germans
            1 armour and 2 tactical_bombers placed in Novgorod
            1 artillery and 2 infantry placed in France
            1 armour and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : -0,33
    

    Savegame


  • @Enigma Jeg havde redigeret efter Italiens tur og du fik ikke spillet det seneste savegame. Så jeg redigerede lige igen, men det havde ingen indflydelse på Anzacs og Frankrigs tur.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 fighter and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            5 armour and 4 infantry moved from Ukraine to Bessarabia
            2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Finland to Vyborg
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Vyborg, round 2 : 0/8 hits, 2,67 expected hits
                    Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Vyborg, round 3 : 4/7 hits, 2,50 expected hits
                    Germans roll dice for 2 infantry in Vyborg, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Bessarabia
                Russians attack with 5 armour and 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 armour and 4 infantry in Bessarabia, round 2 : 3/9 hits, 3,17 expected hits
                    Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 5 armour and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from India to Yunnan
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Archangel to Vologda
    
        Place Units - Russians
            1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 21 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : -0,33
    Russians : -1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 38 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 fighter moved from 37 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            1 armour moved from Kwangsi to Shan State
            1 fighter moved from 37 Sea Zone to Shan State
            1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to 6 Sea Zone
            3 bombers moved from Kiangsu to 6 Sea Zone
            1 fighter moved from Kwangsi to 6 Sea Zone
            1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Chahar to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            1 armour moved from Shantung to Kweichow
            1 armour moved from Chahar to Kansu
                  Japanese take Suiyuyan from Chinese
                  Japanese take Kansu from Chinese
            7 fighters and 4 tactical_bombers moved from Kwangsi to Kweichow
    
        Combat - Japanese
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 38 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 4 bombers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer and 3 submarines
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 bombers, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4,50 expected hits
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 4 bombers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for Americans: 1 destroyer and 3 submarines
            Battle in Shan State
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 3/3 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 7 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers
                Chinese defend with 1 artillery and 3 infantry; Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 7 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 3/16 hits, 7,33 expected hits
                    Chinese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 2/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 armour, 7 fighters, 2 mech_infantrys and 4 tactical_bombers in Kweichow, round 3 : 8/14 hits, 7,00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 7 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Casualties for Chinese: 1 artillery and 3 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
            4 bombers moved from 6 Sea Zone to Kwangsi
            2 battleships, 3 carriers, 2 cruisers and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            7 fighters and 4 tactical_bombers moved from Kweichow to Kwangsi
            3 infantry moved from Kwangtung to Kwangsi
            2 armour moved from Kiangsu to Kwangsi
            1 infantry moved from Chahar to Hopei
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buyant-Uhaa
            1 destroyer moved from 45 Sea Zone to 36 Sea Zone
            1 destroyer moved from 34 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kwangtung
            2 armour and 1 mech_infantry placed in Kiangsu
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,33
    Americans : -0,83
    Chinese : 0,00
    UK_Pacific : -0,33
    Japanese : -0,83
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 2 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to France
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 armour moved from 37 Sea Zone to Malaya
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from 41 Sea Zone to Sumatra
            1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Borneo
            Battle in Sumatra
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Malaya
            Battle in Gibraltar
                Americans attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/5 hits, 2,33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Malaya from Japanese, taking Gibraltar from Italians with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 36 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 2 submarines
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
                    Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers and 5 fighters in 36 Sea Zone, round 2 : 6/13 hits, 6,33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 5/14 hits, 7,17 expected hits
                Units damaged: 2 carriers owned by the Americans and 2 battleships owned by the Americans
                    1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers and 5 fighters in 36 Sea Zone, round 3 : 7/12 hits, 6,00 expected hits
                    Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 5/11 hits, 6,17 expected hits
                    3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 5 fighters in 36 Sea Zone, round 4 : 8/11 hits, 5,67 expected hits
                    Japanese roll dice for 2 battleships, 2 fighters and 2 transports in 36 Sea Zone, round 4 : 3/4 hits, 2,67 expected hits
                    2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 cruiser owned by the Americans, 2 battleships owned by the Japanese and 2 fighters owned by the Americans lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 105
                Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
            1 fighter moved from 36 Sea Zone to Yunnan
            2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 2 mech_infantrys, 3 submarines and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to 110 Sea Zone
            1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            1 fighter moved from 92 Sea Zone to 110 Sea Zone
            3 armour moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
            1 bomber moved from France to United Kingdom
    
        Place Units - Americans
            1 carrier and 1 cruiser placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    AA fire in France : : -0,17
    Americans : 4,33
    Japanese : -3,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            4 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 2 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to France
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 armour moved from 37 Sea Zone to Malaya
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from 41 Sea Zone to Sumatra
            1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 mech_infantry moved from 43 Sea Zone to Borneo
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Borneo
            Battle in Sumatra
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Malaya
            Battle in Gibraltar
                Americans attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/5 hits, 2,33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Malaya from Japanese, taking Gibraltar from Italians with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 36 Sea Zone
                Americans attack with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 2 submarines
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
                    Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers and 5 fighters in 36 Sea Zone, round 2 : 6/13 hits, 6,33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 2 : 5/14 hits, 7,17 expected hits
                Units damaged: 2 carriers owned by the Americans and 2 battleships owned by the Americans
                    1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers and 5 fighters in 36 Sea Zone, round 3 : 7/12 hits, 6,00 expected hits
                    Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 36 Sea Zone, round 3 : 5/11 hits, 6,17 expected hits
                    3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 5 fighters in 36 Sea Zone, round 4 : 8/11 hits, 5,67 expected hits
                    Japanese roll dice for 2 battleships, 2 fighters and 2 transports in 36 Sea Zone, round 4 : 3/4 hits, 2,67 expected hits
                    2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 cruiser owned by the Americans, 2 battleships owned by the Japanese and 2 fighters owned by the Americans lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Japanese with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 105
                Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
            1 fighter moved from 36 Sea Zone to Yunnan
            2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 2 mech_infantrys, 3 submarines and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to 110 Sea Zone
            1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            1 fighter moved from 92 Sea Zone to 110 Sea Zone
            3 armour moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 103 Sea Zone
            1 bomber moved from France to United Kingdom
    
        Place Units - Americans
            1 carrier and 1 cruiser placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Hunan
            1 artillery moved from Yunnan to Hunan
            4 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
            2 artilleries moved from 96 Sea Zone to Tobruk
            2 infantry moved from 96 Sea Zone to Tobruk
            1 infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            2 armour moved from Egypt to Tobruk
            1 tactical_bomber moved from Egypt to Tobruk
            1 bomber moved from Egypt to Tobruk
            1 infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
            2 fighters moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            2 armour moved from India to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
    
        Combat - British
            Battle in Tobruk
                British attack with 2 armour, 2 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry; Italians defend with 1 armour, 1 artillery and 2 infantry
                    British roll dice for 2 armour, 2 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 3/10 hits, 4,00 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Tobruk, round 2 : 3/6 hits, 2,17 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Tobruk
                    British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 3 : 4/7 hits, 3,33 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 0/3 hits, 1,17 expected hits
                    1 artillery owned by the Germans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 2 armour, 2 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 3 infantry
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Italians: 1 armour, 1 artillery and 2 infantry
            Battle in Shan State
                British attack with 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 2 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 4/8 hits, 3,17 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            2 fighters moved from Shan State to Yunnan
            1 tactical_bomber moved from Shan State to Yunnan
            3 infantry moved from Burma to Yunnan
            1 battleship moved from 42 Sea Zone to 36 Sea Zone
            2 fighters moved from Iraq to Egypt
            1 fighter moved from Persia to Egypt
            1 tactical_bomber moved from Tobruk to Egypt
            1 bomber moved from Tobruk to Egypt
            1 fighter moved from Persia to India
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            3 mech_infantrys moved from Trans-Jordan to Egypt
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Italians : -0,67
    British : 0,50
    AA fire in France : : -0,17
    Americans : 4,33
    Chinese : -0,50
    Japanese : -3,83
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Bryansk to Ukraine
            1 bomber moved from Novgorod to Ukraine
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 armour moved from Bryansk to Caucasus
                  Italians take Caucasus from Russians
            1 armour moved from Bryansk to Samara
                  Italians take Samara from Russians
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                British defend with 2 transports
                    2 transports owned by the British lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Ukraine
                Italians attack with 1 artillery and 1 bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 artillery and 1 bomber in Ukraine, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Ukraine
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Ukraine to Southern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 armour moved from Southern Italy to Yugoslavia
            4 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Bryansk to Rostov
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 35 Sea Zone
                ANZAC attack with 2 fighters and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking Celebes from Japanese with 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
    
        Non Combat Move - ANZAC
            2 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 carrier and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
            3 submarines moved from 62 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 35 Sea Zone
                ANZAC attack with 2 fighters and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters and 1 transport in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                ANZAC win, taking Celebes from Japanese with 2 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Philippines
    
        Non Combat Move - ANZAC
            2 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 carrier and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
            3 submarines moved from 62 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs; 
            Germans buy 3 armour, 2 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Finland
                  Germans take Finland from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            11 armour, 11 artilleries, 1 fighter, 13 infantry, 17 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
            3 bombers and 2 tactical_bombers moved from Novgorod to Russia
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
            1 infantry moved from Smolensk to Russia
            1 fighter moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 11 armour, 11 artilleries, 3 bombers, 2 fighters, 14 infantry, 17 mech_infantrys and 7 tactical_bombers
                Russians defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter and 40 infantry
                    AA fire in Russia : 1/12 hits, 2,00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 11 armour, 11 artilleries, 3 bombers, 1 fighter, 14 infantry, 17 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 18/64 hits, 23,33 expected hits
                    Russians roll dice for 4 aaGuns, 4 artilleries, 1 fighter and 40 infantry in Russia, round 2 : 15/45 hits, 15,33 expected hits
                    14 infantry owned by the Russians, 14 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 11 armour, 11 artilleries, 3 bombers, 1 fighter, 16 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 23/49 hits, 20,83 expected hits
                    Russians roll dice for 4 artilleries, 1 fighter and 26 infantry in Russia, round 3 : 9/31 hits, 10,67 expected hits
                    23 infantry owned by the Russians, 3 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 11 armour, 8 artilleries, 3 bombers, 1 fighter, 10 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 13/40 hits, 18,33 expected hits
                    Russians roll dice for 4 artilleries, 1 fighter and 3 infantry in Russia, round 4 : 4/8 hits, 3,00 expected hits
                    3 infantry owned by the Russians, 1 fighter owned by the Russians, 4 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia
                Germans captures 29PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 11 armour, 4 artilleries, 3 bombers, 1 fighter, 10 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 58
                Casualties for Germans: 7 artilleries, 1 fighter, 14 infantry and 7 mech_infantrys
                Casualties for Russians: 4 aaGuns, 4 artilleries, 1 fighter and 40 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Russia to Novgorod
            5 tactical_bombers moved from Russia to Novgorod
            2 transports moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            1 artillery moved from 115 Sea Zone to Novgorod
            1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Western Germany to France
            3 bombers moved from Russia to Novgorod
            1 fighter moved from Bryansk to Baltic States
            2 tactical_bombers moved from Russia to Rostov
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 armour moved from Eastern Poland to Germany
            3 mech_infantrys moved from Eastern Poland to Germany
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in France
            2 infantry and 1 mech_infantry placed in Novgorod
            3 armour, 1 infantry and 3 mech_infantrys placed in Western Germany
            Germans undo move 2.
            3 infantry placed in Novgorod
            1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Karelia: 1 infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 infantry
            EDIT: Turning off Edit Mode
            Germans undo move 3.
            2 infantry placed in Western Germany
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 92 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 99 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -1,00
    Germans : -8,50
    Russians : -1,00
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs; 
            Germans buy 3 armour, 2 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Finland
                  Germans take Finland from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            11 armour, 11 artilleries, 1 fighter, 13 infantry, 17 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
            3 bombers and 2 tactical_bombers moved from Novgorod to Russia
            1 armour moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Novgorod
            1 infantry moved from Smolensk to Russia
            1 fighter moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 11 armour, 11 artilleries, 3 bombers, 2 fighters, 14 infantry, 17 mech_infantrys and 7 tactical_bombers
                Russians defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter and 40 infantry
                    AA fire in Russia : 1/12 hits, 2,00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 11 armour, 11 artilleries, 3 bombers, 1 fighter, 14 infantry, 17 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 18/64 hits, 23,33 expected hits
                    Russians roll dice for 4 aaGuns, 4 artilleries, 1 fighter and 40 infantry in Russia, round 2 : 15/45 hits, 15,33 expected hits
                    14 infantry owned by the Russians, 14 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 11 armour, 11 artilleries, 3 bombers, 1 fighter, 16 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 23/49 hits, 20,83 expected hits
                    Russians roll dice for 4 artilleries, 1 fighter and 26 infantry in Russia, round 3 : 9/31 hits, 10,67 expected hits
                    23 infantry owned by the Russians, 3 artilleries owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 11 armour, 8 artilleries, 3 bombers, 1 fighter, 10 mech_infantrys and 7 tactical_bombers in Russia, round 4 : 13/40 hits, 18,33 expected hits
                    Russians roll dice for 4 artilleries, 1 fighter and 3 infantry in Russia, round 4 : 4/8 hits, 3,00 expected hits
                    3 infantry owned by the Russians, 1 fighter owned by the Russians, 4 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia
                Germans captures 29PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 11 armour, 4 artilleries, 3 bombers, 1 fighter, 10 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 58
                Casualties for Germans: 7 artilleries, 1 fighter, 14 infantry and 7 mech_infantrys
                Casualties for Russians: 4 aaGuns, 4 artilleries, 1 fighter and 40 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Russia to Novgorod
            5 tactical_bombers moved from Russia to Novgorod
            2 transports moved from 112 Sea Zone to 113 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            1 artillery moved from 115 Sea Zone to Novgorod
            1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Western Germany to France
            3 bombers moved from Russia to Novgorod
            1 fighter moved from Bryansk to Baltic States
            2 tactical_bombers moved from Russia to Rostov
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 armour moved from Eastern Poland to Germany
            3 mech_infantrys moved from Eastern Poland to Germany
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in France
            2 infantry and 1 mech_infantry placed in Novgorod
            3 armour, 1 infantry and 3 mech_infantrys placed in Western Germany
            Germans undo move 2.
            3 infantry placed in Novgorod
            1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Karelia: 1 infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 infantry
            EDIT: Turning off Edit Mode
            Germans undo move 3.
            2 infantry placed in Western Germany
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 92 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 99 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 119 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 2 aaGuns
            EDIT: Adding units owned by Germans to Russia: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -1,00
    Germans : -8,50
    Russians : -1,00
    

    Savegame


  • @Enigma OBS - spil seneste gamesave - og se så lige de lortetal for Tyskland - igen. Alliancen sidder totalt på heldet! :-(

Suggested Topics

  • 19
  • 58
  • 32
  • 143
  • 21
  • 183
  • 152
  • 414
Axis & Allies Boardgaming Custom Painted Miniatures

67

Online

17.0k

Users

39.3k

Topics

1.7m

Posts