NO scramble.
Wiz (X) vs Sov (L) G1 BM3 2020
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@Sovietishcat not sure not going for moscow this turn was the right move but I got scared after last turn! :grimacing:
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
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@wizmark said in Wiz (X) vs Sov (L) G1 BM3 2020:
@Sovietishcat not sure not going for moscow this turn was the right move but I got scared after last turn! :grimacing:
@wizmark I do not blame you! With all those tanks, Moscow should be very easy to take!
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TripleA Move Summary: Japanese round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 tactical_bomber moved from Japan to Iwo Jima 3 fighters moved from 6 Sea Zone to Iwo Jima 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 46 Sea Zone to 55 Sea Zone 1 submarine moved from 41 Sea Zone to 79 Sea Zone 14 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 3 mech_infantrys moved from Kazakhstan to Eastern Persia 3 bombers moved from French Indo China to Eastern Persia 1 bomber moved from India to Eastern Persia 1 tactical_bomber moved from Burma to West India 1 tactical_bomber moved from India to West India 1 tactical_bomber moved from India to Eastern Persia 6 armour and 2 mech_infantrys moved from India to West India
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 battleship, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 tactical_bomber moved from Japan to Iwo Jima 3 fighters moved from 6 Sea Zone to Iwo Jima 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 46 Sea Zone to 55 Sea Zone 1 submarine moved from 41 Sea Zone to 79 Sea Zone 14 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 3 mech_infantrys moved from Kazakhstan to Eastern Persia 3 bombers moved from French Indo China to Eastern Persia 1 bomber moved from India to Eastern Persia 1 tactical_bomber moved from Burma to West India 1 tactical_bomber moved from India to West India 1 tactical_bomber moved from India to Eastern Persia 6 armour and 2 mech_infantrys moved from India to West India Combat - Japanese Battle in 79 Sea Zone Japanese attack with 1 submarine British defend with 3 transports 3 transports owned by the British lost in 79 Sea Zone Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21 Casualties for British: 3 transports Battle in 55 Sea Zone Japanese attack with 14 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 14 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 8/16 hits, 8.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 14 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Persia Japanese attack with 4 bombers, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 2 infantry Japanese roll dice for 4 bombers, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 5/8 hits, 3.67 expected hits British roll dice for 1 armour and 2 infantry in Eastern Persia, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 4 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour and 2 infantry Battle in Caroline Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in West India Japanese attack with 6 armour, 2 mech_infantrys and 2 tactical_bombers British defend with 2 artilleries and 2 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 6 armour, 2 mech_infantrys and 2 tactical_bombers in West India, round 2 : 5/10 hits, 4.67 expected hits UK_Pacific roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 6 armour and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 artilleries and 2 infantry Battle in Iwo Jima Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/6 hits, 2.83 expected hits Americans roll dice for 2 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from 6 Sea Zone to Japan 3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 marines moved from French Indo China to 36 Sea Zone 2 marines and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Philippines 3 battleships, 8 carriers, 2 cruisers, 4 destroyers, 1 marine and 12 submarines moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 14 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 4 bombers and 1 tactical_bomber moved from Eastern Persia to India 2 tactical_bombers moved from West India to India 2 armour and 1 mech_infantry moved from Yunnan to India 1 infantry moved from French Indo China to Yunnan 1 aaGun and 1 infantry moved from Kazakhstan to Caucasus 1 destroyer moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone Place Units - Japanese 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in India 2 destroyers and 1 submarine placed in 20 Sea Zone 1 battleship and 3 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 infantry EDIT: Adding units owned by Japanese to Korea: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
British : -0.17 Americans : -0.33 UK_Pacific : 0.67 Japanese : 3.17
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@wizmark This one is yours, I will post the game result, Well played but Japan is getting too strong and if I spent too much in Pacific with USA, Europe will crumble. Even if I spent everything in Pacific, Japan will capture the last VC anyway. Losing Normandy was crushing and you played well with Germany, I feel like I should have waited a turn or two and maybe would have been fine… who knows! Let me know if you are up for a rematch.
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@Sovietishcat Thanks for the game! It was a tough one and you are canny allies player. I think you perhaps needed to concentrate more on one theatre to get that decisive breakthrough with the US but you had me worried right up to the end!
GG
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@Sovietishcat And happy for a rematch when you are…
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@Wizmark Can you set it up, I’ll take the allies again same rules plz!
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@wizmark are you still interested in a game?
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@Sovietishcat yes will set it up in a bit…been a bit busy :+1:
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@wizmark said in Wiz (X) vs Sov (L) G1 BM3 2020:
@Sovietishcat yes will set it up in a bit…been a bit busy :+1:
Ok no problems