Wiz (X) vs Sov (L) G1 BM3 2020

  • '19

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            3 fighters moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
            2 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            2 fighters and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 armour, 8 artilleries, 6 fighters, 22 infantry, 31 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            1 mech_infantry moved from Tambov to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Vologda to Russia
            3 tactical_bombers moved from Rostov to Russia
            3 armour moved from Volgograd to Russia
            3 armour moved from Ukraine to Russia
            4 bombers moved from Slovakia Hungary to Russia
            2 bombers moved from Western Germany to Russia
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 2 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 armour, 8 artilleries, 6 fighters, 22 infantry, 31 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            1 mech_infantry moved from Tambov to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Vologda to Russia
            3 tactical_bombers moved from Rostov to Russia
            3 armour moved from Volgograd to Russia
            3 armour moved from Ukraine to Russia
            4 bombers moved from Slovakia Hungary to Russia
            2 bombers moved from Western Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 14 armour, 8 artilleries, 6 bombers, 6 fighters, 24 infantry, 32 mech_infantrys and 5 tactical_bombers
                British defend with 5 fighters; Russians defend with 6 aaGuns, 1 airfield, 19 artilleries, 1 factory_major, 3 fighters and 64 infantry
                    AA fire in Russia : 5/17 hits, 2.83 expected hits
                    5 fighters owned by the Germans lost in Russia
                    Germans roll dice for 14 armour, 8 artilleries, 6 bombers, 1 fighter, 24 infantry, 32 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 22/90 hits, 28.17 expected hits
                    Russians roll dice for 6 aaGuns, 19 artilleries, 8 fighters and 64 infantry in Russia, round 2 : 41/91 hits, 33.00 expected hits
                    16 infantry owned by the Russians, 24 infantry owned by the Germans, 6 aaGuns owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia
                8 artilleries owned by the Germans, 14 armour owned by the Germans and 15 mech_infantrys owned by the Germans retreated to Bryansk
                Russians win with 19 artilleries, 8 fighters and 48 infantry remaining. Battle score for attacker is -112
                Casualties for Germans: 5 fighters, 24 infantry and 17 mech_infantrys
                Casualties for Russians: 6 aaGuns and 16 infantry
    
        Non Combat Move - Germans
            6 bombers, 1 fighter and 5 tactical_bombers moved from Russia to Bryansk
            2 infantry moved from Rostov to Bryansk
            3 artilleries moved from Western Ukraine to Bryansk
            5 infantry moved from Western Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            1 tactical_bomber moved from Germany to Bryansk
            1 tactical_bomber moved from Western Germany to Bryansk
            1 artillery and 1 infantry moved from Archangel to Smolensk
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            2 bombers placed in Western Germany
            3 armour placed in Western Ukraine
            3 armour placed in Ukraine
            3 armour placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,5,1,2,3,4,5,5
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 2.17
    Germans : -6.17
    Russians : 8.00
    

    Savegame

  • '20 '19

    @Sovietishcat 16 point dice swing in your favour!!! Unbelievable… I hate this game sometimes.

  • '20 '19

    @wizmark -112 TUV

  • '19

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 8 PUs; 
            Russians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            1 aaGun and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 3 PUs; end with 3 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @wizmark said in Wiz (X) vs Sov (L) G1 BM3 2020:

    @Sovietishcat 16 point dice swing in your favour!!! Unbelievable… I hate this game sometimes.

    I am quite surprise you attacked Russia right away, I thought I had good odds if I am not mistaken, no matter what you should be able to take it next turn… I believe the game is slipping away for the allies, I am not doing well in neither boards, losing Normandy Bordeaux is crushing right now, i have never guessed a 1-2 puch with Italy, next time I will be more careful!

  • '20 '19

    TripleA Move Summary: Japanese round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 16 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone
            1 bomber moved from Philippines to 22 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 34 Sea Zone to 45 Sea Zone
            3 fighters moved from 34 Sea Zone to 45 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 21 Sea Zone
            2 bombers moved from Philippines to 22 Sea Zone
            5 fighters moved from 34 Sea Zone to Java
            1 fighter moved from 34 Sea Zone to 46 Sea Zone
            1 mech_infantry moved from Kazakhstan to Eastern Persia
            1 mech_infantry moved from West India to Eastern Persia
            1 bomber and 2 tactical_bombers moved from West India to Eastern Persia
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 battleships moved from 34 Sea Zone to 42 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 16 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone
            1 bomber moved from Philippines to 22 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 34 Sea Zone to 45 Sea Zone
            3 fighters moved from 34 Sea Zone to 45 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 21 Sea Zone
            2 bombers moved from Philippines to 22 Sea Zone
            5 fighters moved from 34 Sea Zone to Java
            1 fighter moved from 34 Sea Zone to 46 Sea Zone
            1 mech_infantry moved from Kazakhstan to Eastern Persia
            1 mech_infantry moved from West India to Eastern Persia
            1 bomber and 2 tactical_bombers moved from West India to Eastern Persia
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 battleships moved from 34 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 3 bombers, 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 3 bombers, 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 3 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 marine
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 0/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 marine in Java, round 2 : 3/8 hits, 3.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 5 fighters and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Eastern Persia
                Japanese attack with 1 bomber, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 mech_infantrys moved from Novosibirsk to Kazakhstan
            2 armour and 1 mech_infantry moved from West India to India
            2 tactical_bombers moved from Eastern Persia to India
            1 bomber moved from Eastern Persia to India
            2 armour moved from Shensi to Yunnan
            1 aaGun moved from Tsinghai to Kazakhstan
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from 22 Sea Zone to French Indo China
            1 fighter moved from 22 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to Japan
            1 tactical_bomber moved from 21 Sea Zone to Japan
            1 fighter moved from 34 Sea Zone to Japan
            1 transport moved from 34 Sea Zone to 36 Sea Zone
            1 battleship, 8 carriers, 1 cruiser, 4 destroyers and 11 submarines moved from 34 Sea Zone to 42 Sea Zone
            5 fighters moved from Java to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
            3 fighters moved from 45 Sea Zone to 42 Sea Zone
            2 fighters moved from 34 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Burma
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 transport placed in 19 Sea Zone
            1 artillery placed in Manchuria
            1 artillery and 2 infantry placed in Japan
            3 infantry placed in West India
            1 infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 83 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : 0.67
    ANZAC : 1.50
    Japanese : -0.67
    

    Savegame

  • '20 '19

    @Sovietishcat My thinking was that with 9 tanks being built and slower units moving up, an equal loss of units eg 29-33 each was far better for me as my losses were almost replaced and yours wouldnt be…however that set of dice has given me problems! Should still do it though…:grimacing:

    Allies are in big trouble even with that roll…Japan back up to 90+ income…no allied tts to threaten the islands and now a threat to hawaii being built as well. You have a powerful US force in the med but with no back up following it up you are at risk of being wiped out again on any landing site…tricky times!

  • '20 '19

    @Sovietishcat hold on

  • '20 '19

    @Sovietishcat need to make a change

  • '20 '19

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 16 Sea Zone to 22 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone
            1 bomber moved from Philippines to 22 Sea Zone
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 34 Sea Zone to 45 Sea Zone
            3 fighters moved from 34 Sea Zone to 45 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 21 Sea Zone
            2 bombers moved from Philippines to 22 Sea Zone
            5 fighters moved from 34 Sea Zone to Java
            1 fighter moved from 34 Sea Zone to 46 Sea Zone
            1 mech_infantry moved from Kazakhstan to Eastern Persia
            1 mech_infantry moved from West India to Eastern Persia
            1 bomber and 2 tactical_bombers moved from West India to Eastern Persia
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 battleships moved from 34 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 3 bombers, 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 3 bombers, 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 3 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 marine
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 0/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 1 marine in Java, round 2 : 3/8 hits, 3.50 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 5 fighters and 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Eastern Persia
                Japanese attack with 1 bomber, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            2 mech_infantrys moved from Novosibirsk to Kazakhstan
            2 armour and 1 mech_infantry moved from West India to India
            2 tactical_bombers moved from Eastern Persia to India
            1 bomber moved from Eastern Persia to India
            2 armour moved from Shensi to Yunnan
            1 aaGun moved from Tsinghai to Kazakhstan
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            3 bombers moved from 22 Sea Zone to French Indo China
            1 fighter moved from 22 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to Japan
            1 tactical_bomber moved from 21 Sea Zone to Japan
            1 fighter moved from 34 Sea Zone to Japan
            1 transport moved from 34 Sea Zone to 36 Sea Zone
            1 battleship, 8 carriers, 1 cruiser, 4 destroyers and 11 submarines moved from 34 Sea Zone to 42 Sea Zone
            5 fighters moved from Java to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
            3 fighters moved from 45 Sea Zone to 42 Sea Zone
            2 fighters moved from 34 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Burma
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            1 transport placed in 19 Sea Zone
            1 artillery placed in Manchuria
            1 artillery and 2 infantry placed in Japan
            3 infantry placed in West India
            1 infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 83 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : 0.67
    ANZAC : 1.50
    Japanese : -0.67
    

    Savegame

  • '20 '19

    @Sovietishcat sorry…stupid placement of transport needed changing

  • '19

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            3 fighters moved from Iraq to Northwest Persia
            1 armour, 2 artilleries and 2 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Western United States to Alaska
                  Americans take Alaska from Japanese
    
        Combat - Americans
            Battle in Greece
            Battle in Northwest Persia
                Americans attack with 1 armour, 2 artilleries, 3 fighters and 2 infantry
                Italians defend with 1 armour and 2 mech_infantrys
                    Americans roll dice for 1 armour, 2 artilleries, 3 fighters and 2 infantry in Northwest Persia, round 2 : 3/8 hits, 3,33 expected hits
                    Italians roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Northwest Persia
                Americans win, taking Greece from Italians, taking Northwest Persia from Italians with 1 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Americans
            3 fighters moved from Northwest Persia to Russia
            5 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone
            4 artilleries and 4 infantry moved from 99 Sea Zone to Greece
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Greece
            1 infantry moved from Morocco to 92 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            1 aaGun and 2 infantry moved from 99 Sea Zone to Greece
            1 carrier moved from 92 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 99 Sea Zone
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            2 cruisers moved from 92 Sea Zone to 99 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 bomber and 3 fighters moved from Western United States to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Iraq
            5 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
            2 artilleries and 2 infantry moved from 79 Sea Zone to West India
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 mech_infantry moved from Persia to Caucasus
                  Russians take Caucasus from Italians
            1 armour and 2 infantry moved from Persia to Eastern Persia
    
        Combat - British
            Battle in West India
                British attack with 2 artilleries and 4 infantry
                Japanese defend with 1 factory_minor and 3 infantry
                    British roll dice for 2 artilleries and 4 infantry in West India, round 2 : 2/6 hits, 1,67 expected hits
                    Japanese roll dice for 3 infantry in West India, round 2 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                    British roll dice for 2 artilleries and 3 infantry in West India, round 3 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 artilleries and 3 infantry in West India, round 4 : 1/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in West India, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                British win, taking West India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Eastern Persia
                British attack with 1 armour and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 2 infantry in Eastern Persia, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 2 infantry in Eastern Persia, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from 80 Sea Zone to 99 Sea Zone
            4 infantry moved from Algeria to 92 Sea Zone
            4 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
            4 infantry moved from 99 Sea Zone to Greece
            2 transports moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            1 armour and 1 infantry moved from Crete to 99 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
            2 carriers and 1 fighter moved from 92 Sea Zone to 99 Sea Zone
            3 mech_infantrys moved from Egypt to Iraq
            1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 artillery placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from 123 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Removing units owned by British from Iceland: 1 fighter
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Changing PUs for British from 40 to 52
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,83
    British : -2,33
    Americans : -0,33
    Japanese : -0,33
    

    Savegame

  • '19

    @wizmark By mistake I bought a minor IC with UK to put it on Persia, but I realized that US has Persia… not use to that lol, so I just refunded the 12$ back to UK, like mentioned in the rules.

  • '20 '19

    TripleA Move Summary: Italians round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Rostov to Caucasus
            1 bomber moved from Rostov to Caucasus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Rostov to Caucasus
            1 bomber moved from Rostov to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 3/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Southern Italy
            1 aaGun, 5 infantry and 1 marine moved from Northern Italy to Yugoslavia
            4 infantry moved from Germany to Slovakia Hungary
            1 artillery and 3 infantry moved from Southern France to Northern Italy
            4 artilleries moved from France to Northern Italy
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 infantry moved from Bryansk to Rostov
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 artillery and 2 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 mech_infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,3,1,4,4,4,6,1
            Italians collect 9 PUs (7 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - ANZAC
            3 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - French
            2 infantry moved from 99 Sea Zone to Greece
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            1 armour, 2 fighters and 10 mech_infantrys moved from Western Germany to Yugoslavia
            3 armour moved from Volgograd to Bryansk
            3 armour moved from Ukraine to Bryansk
            3 armour moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Smolensk to Bryansk
            2 aaGuns moved from Bryansk to Ukraine
            1 fighter and 4 tactical_bombers moved from Bryansk to Ukraine
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 bombers
            EDIT: Adding units owned by Germans to Germany: 2 bombers
            EDIT: Turning off Edit Mode
            1 bomber placed in Germany
            1 fighter placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,4,2,1,3,3,2,1
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Savegame

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