• TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 4 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Malaya to 37 Sea Zone
            3 marines moved from Shan State to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            6 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 2 battleships, 2 cruisers, 3 fighters, 7 infantry, 4 marines, 1 tactical_bomber and 4 transports moved from 37 Sea Zone to 39 Sea Zone
            1 armour and 6 artilleries moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            1 artillery, 3 fighters, 7 infantry, 4 marines and 1 tactical_bomber moved from 39 Sea Zone to India
            2 bombers, 9 fighters and 5 tactical_bombers moved from Siam to India
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            1 destroyer and 1 submarine moved from 37 Sea Zone to 44 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to India
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 1 armour, 7 artilleries, 2 bombers, 13 fighters, 9 infantry, 4 marines, 1 mech_infantry and 7 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 6 artilleries, 2 fighters, 14 infantry and 1 mech_infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 12 fighters, 9 infantry, 4 marines, 1 mech_infantry and 7 tactical_bombers in India, round 2 : 22/43 hits, 19.00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 6 artilleries, 3 fighters, 14 infantry and 1 mech_infantry in India, round 2 : 10/25 hits, 9.50 expected hits
                    9 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British, 6 artilleries owned by the British and 14 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 6 artilleries, 2 bombers, 12 fighters, 4 marines, 1 mech_infantry and 7 tactical_bombers in India, round 3 : 12/33 hits, 16.17 expected hits
                    UK_Pacific roll dice for 1 armour and 3 fighters in India, round 3 : 1/4 hits, 2.50 expected hits
                    1 artillery owned by the Japanese, 1 fighter owned by the ANZAC, 2 fighters owned by the British and 1 armour owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 2 bombers, 12 fighters, 4 marines, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 76
                Casualties for Japanese: 2 artilleries, 1 fighter and 9 infantry
                Casualties for British: 3 aaGuns, 1 armour, 6 artilleries, 2 fighters, 14 infantry and 1 mech_infantry
                Casualties for ANZAC: 1 fighter
            Battle in 35 Sea Zone
                Japanese attack with 2 destroyers and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 2 submarines; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 19
                Casualties for Americans: 2 submarines
                Casualties for ANZAC: 1 transport
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            4 carriers moved from 37 Sea Zone to 39 Sea Zone
            8 fighters moved from India to 39 Sea Zone
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Kweichow to Yunnan
            1 fighter moved from India to Shan State
            2 bombers, 3 fighters and 5 tactical_bombers moved from India to Shan State
            2 tactical_bombers moved from India to Burma
            2 destroyers moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Malaya
            1 aaGun, 4 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.17
    UK_Pacific : -1.00
    AA fire in India : : -0.50
    Japanese : 0.17
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 2 aaGuns, 9 infantry and 2 mech_infantrys
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 1 aaGun, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
    Jehol : 1 flag
    Siam : 1 airfield
    Manchuria : 1 flag
    Yunnan : 1 flag, 1 infantry
    Kweichow : 1 flag
    Hunan : 1 flag
    Shan State : 1 flag, 2 bombers, 4 fighters and 5 tactical_bombers
    Burma : 1 flag, 2 tactical_bombers
    India : 1 flag, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 harbour, 4 marines and 1 mech_infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    42 Sea Zone : 1 flag, 1 submarine
    41 Sea Zone : 1 flag, 1 submarine
    44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
    43 Sea Zone : 1 flag, 1 submarine
    35 Sea Zone : 2 destroyers and 1 submarine
    39 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine and 5 transports
    6 Sea Zone : 1 transport
    79 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 50 / 63
    Russians : 28 / 35
    Japanese : 44 / 60
    Americans : 56 / 87
    Chinese : 9 / 10
    British : 33 / 36
    UK_Pacific : 6 / 0
    Italians : 16 / 21
    ANZAC : 17 / 26
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Syria to Crete
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 marine moved from Gibraltar to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            2 artilleries and 5 infantry moved from Algeria to Tunisia
            1 bomber moved from Gibraltar to Tunisia
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Wake Island to 35 Sea Zone
            1 destroyer moved from 34 Sea Zone to 44 Sea Zone
            1 destroyer and 2 submarines moved from 34 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            4 fighters moved from 34 Sea Zone to 44 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    @666 Kamis in sz35?


  • @Adam514 said in Adam +3 v JWW (axis):

    @666 Kamis in sz35?

    no thanks

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Syria to Crete
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            1 marine moved from Gibraltar to 92 Sea Zone
            1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            2 artilleries and 5 infantry moved from Algeria to Tunisia
            1 bomber moved from Gibraltar to Tunisia
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Wake Island to 35 Sea Zone
            1 destroyer moved from 34 Sea Zone to 44 Sea Zone
            1 destroyer and 2 submarines moved from 34 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            4 fighters moved from 34 Sea Zone to 44 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Cyprus
            Battle in Malta
            Battle in Crete
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Crete
                Americans win, taking Cyprus from Italians, taking Malta from Italians, taking Crete from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport
                Japanese defend with 2 destroyers and 1 submarine
                    Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 16
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers and 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Philippines
            Battle in Tunisia
                Americans attack with 2 artilleries, 1 bomber and 5 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 2 artilleries, 1 bomber and 5 infantry in Tunisia, round 2 : 2/8 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tunisia
                Americans win, taking Philippines from Japanese, taking Tunisia from Italians with 2 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Tunisia to Gibraltar
            1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            2 aaGuns, 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 fighter moved from Crete to Syria
            2 aaGuns, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            3 mech_infantrys moved from Algeria to Tunisia
            1 armour moved from Algeria to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 battleship, 3 carriers and 1 cruiser moved from 34 Sea Zone to 35 Sea Zone
            4 fighters moved from 44 Sea Zone to 35 Sea Zone
            1 destroyer moved from 45 Sea Zone to 35 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            1 fighter moved from 35 Sea Zone to 54 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer, 4 submarines and 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer, 4 submarines and 1 transport
            EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
            Americans collect 57 PUs (2 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Battle in Yunnan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 8 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 9 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 10 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 10 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win, taking Kweichow from Japanese, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Szechwan to Shensi
            3 infantry moved from Hopei to Anhwe
            1 fighter moved from Suiyuyan to Anhwe
            1 infantry moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 3 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 79 Sea Zone to 76 Sea Zone
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 bomber and 1 tactical_bomber moved from Eastern Persia to Syria
            1 battleship moved from 34 Sea Zone to 35 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            1 carrier, 1 cruiser and 3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 aaGun and 1 armour moved from Algeria to Tunisia
            1 infantry moved from Algeria to Morocco
            1 fighter moved from United Kingdom to Gibraltar
            2 fighters moved from Syria to 91 Sea Zone
            1 tactical_bomber moved from Syria to Gibraltar
            1 fighter moved from Egypt to Syria
            2 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Iraq to Trans-Jordan
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            1 fighter and 1 marine placed in United Kingdom
            3 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    Americans : -0.50
    Chinese : -3.17
    Japanese : -1.67
    

    Savegame

  • '19 '17

    @666 The 2 UK fighters in sz91 are on the US carrier.


  • @Adam514 I hate that AB in syria…that might make me forgo vichy all by itself going forward


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
            2 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Romania to Ukraine
            2 mech_infantrys moved from Slovakia Hungary to Romania
            1 armour and 1 infantry moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Romania to Bessarabia
            1 bomber moved from Western Germany to Novgorod
    
        Place Units - Italians
            1 bomber and 2 infantry placed in Southern Italy
            1 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,5
            Italians collect 8 PUs (6 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    British Somaliland : 1 flag
    Normandy Bordeaux : 1 aaGun, 1 artillery and 1 infantry
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Western Germany : 1 aaGun, 2 infantry and 2 mech_infantrys
    Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 16 infantry
    Bessarabia : 2 mech_infantrys
    Ukraine : 1 armour, 1 infantry and 1 mech_infantry
    Novgorod : 1 bomber
    Bulgaria : 1 artillery and 1 infantry
    Greece : 1 flag
    

    Production/PUs Summary :

    Germans : 50 / 63
    Russians : 28 / 35
    Japanese : 33 / 60
    Americans : 59 / 94
    Chinese : 18 / 19
    British : 34 / 40
    UK_Pacific : 6 / 0
    Italians : 14 / 8
    ANZAC : 17 / 26
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 3 submarines moved from 34 Sea Zone to 35 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from New South Wales to Queensland
            2 fighters moved from Queensland to Philippines
            2 infantry moved from Eastern Persia to Persia
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
            ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Syria
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Eastern Persia to Persia
            3 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Adam514 sorry for this delay, returned home to find this covid pandemic wreaking havoc on my personal and business life. oh, boy hope to get back to this fun stuff soon

  • '19 '17

    @666 No worries.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
            4 bombers moved from Novgorod to Russia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 5,4,7,3 and causes: 19 damage to unit: factory_major
                Bombing raid in Russia causes 19 damage total. 
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 mech_infantrys moved from Bessarabia to Ukraine
            1 fighter moved from Western Ukraine to Ukraine
            1 tactical_bomber moved from Western Ukraine to Ukraine
            4 bombers moved from Russia to Novgorod
            1 infantry moved from Belarus to Archangel
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Bessarabia
            3 transports moved from 115 Sea Zone to 114 Sea Zone
            3 infantry moved from Germany to 114 Sea Zone
            3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            3 infantry moved from Finland to 115 Sea Zone
            6 infantry moved from 115 Sea Zone to Novgorod
            2 fighters and 2 tactical_bombers moved from Western Germany to Ukraine
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Normandy Bordeaux
            3 infantry and 2 mech_infantrys placed in Germany
            1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.67
    Germans : 0.50
    Russians : -0.33
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 10 mech_infantrys
    Germany : 1 aaGun, 1 factory_major, 3 infantry and 2 mech_infantrys
    Belarus : 1 flag, 1 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Nenetsia : 1 flag
    Urals : 1 flag, 1 infantry
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag, 1 infantry
    Ukraine : 1 flag, 4 aaGuns, 17 armour, 8 artilleries, 1 factory_minor, 3 fighters, 20 infantry, 21 mech_infantrys and 3 tactical_bombers
    Western Ukraine : 1 flag, 2 infantry
    Vologda : 1 flag, 1 infantry
    Novgorod : 1 flag, 1 airfield, 1 armour, 3 artilleries, 4 bombers, 1 factory_minor, 1 harbour, 14 infantry, 2 marines and 4 mech_infantrys
    125 Sea Zone : 1 submarine
    Bulgaria : 1 flag
    115 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 54 / 60
    Russians : 24 / 35
    Japanese : 33 / 60
    Americans : 59 / 94
    Chinese : 18 / 19
    British : 34 / 40
    UK_Pacific : 6 / 0
    Italians : 14 / 8
    ANZAC : 17 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
            4 bombers moved from Novgorod to Russia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 5,4,7,3 and causes: 19 damage to unit: factory_major
                Bombing raid in Russia causes 19 damage total. 
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 mech_infantrys moved from Bessarabia to Ukraine
            1 fighter moved from Western Ukraine to Ukraine
            1 tactical_bomber moved from Western Ukraine to Ukraine
            4 bombers moved from Russia to Novgorod
            1 infantry moved from Belarus to Archangel
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Bessarabia
            3 transports moved from 115 Sea Zone to 114 Sea Zone
            3 infantry moved from Germany to 114 Sea Zone
            3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            3 infantry moved from Finland to 115 Sea Zone
            6 infantry moved from 115 Sea Zone to Novgorod
            2 fighters and 2 tactical_bombers moved from Western Germany to Ukraine
            2 fighters moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Normandy Bordeaux
            3 infantry and 2 mech_infantrys placed in Germany
            1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.67
    Germans : 0.50
    Russians : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 13x factory_major; Remaining resources: 22 PUs; 
            Russians buy 4 infantry; Remaining resources: 10 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Archangel
            1 fighter moved from Bryansk to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 armour moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            1 infantry moved from Smolensk to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 3 infantry in Vologda, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Archangel to Russia
            1 mech_infantry moved from Bryansk to Vologda
            1 aaGun moved from Smolensk to Vologda
            1 aaGun and 6 infantry moved from Rostov to Tambov
            2 armour and 1 mech_infantry moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Smolensk
            2 infantry moved from Volgograd to Samara
            18 artilleries and 48 infantry moved from Bryansk to Russia
            2 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 10 infantry moved from Amur to Buryatia
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Smolensk to Bryansk
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.83
    

    Savegame

  • '19 '17

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Holland Belgium to 111 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
            1 bomber moved from Germany to 111 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @Desert_Admiral Uhm wrong thread haha.


  • @Adam514 sorry, lol


  • @Desert_Admiral Scramble one Italian fighter, one German fighter, and german tactical bomber


  • @Desert_Admiral Wrong thread again?


  • @Adam514 if not tonight then tomorrow

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