@Grinchveld How is this my turn? The last turn that completed is Japan6. The posted turn here is for USA 5, i.e., old turn.
It should be China’s turn 6, right?
NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4
-
TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 1,4,2,5 and gets 0 hits Combat Move - Britain 2 colonials and 2 field_guns moved from Normandy to Paris 2 fighters moved from England to London 1 colonial moved from St. John's Island to Sea Zone 22 Mid Atlantic 1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 2 colonials moved from Sea Zone 24 Irish Sea to England 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 18 North Atlantic 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 cruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 battlecruiser moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 destroyer moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 2 cruisers moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 1 cavalry and 1 infantry moved from Sea Zone 120 Arafura Sea to Bismarck Islands Britain take Bismarck Islands from Germany 2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 2 colonials moved from New South Wales to Queensland 1 field_gun and 1 infantry moved from Madura to Madras 1 colonial moved from Nagpur to Madras 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Cairo-Suez to Sinai 1 cavalry moved from Transvaal to Bechuanaland Britain take Bechuanaland from Germany 1 cavalry moved from Bechuanaland to Pretoria Britain take Pretoria from Germany 1 infantry moved from Chad to Western Sudan 1 colonial moved from Congo to Western Sudan 2 field_guns moved from London to England Purchase Units - Britain Britain buy 2 colonials, 4 field_guns, 2 heavy_guns, 9 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Britain Battle in Marshall Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Germany: 1 infantry Non Combat Move - Britain 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 60 Central Mediterranean 2 battlecruisers and 3 cruisers moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 1 cruiser and 1 destroyer moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 battleship and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 74 Gulf of Aden 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 74 Gulf of Aden Place Units - Britain 2 heavy_guns and 3 trenchs placed in Cape Town 1 field_gun and 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 transports placed in Sea Zone 115 Tasman Sea 1 transport placed in Sea Zone 22 Mid Atlantic 1 colonial placed in Nova Scotia 2 infantry placed in Singapore 1 field_gun and 4 infantry placed in London 1 colonial placed in Ottawa-Montreal Activate Technology - Britain Trigger RussiaT1: buyfield_gun_w added to productionRussia Trigger RussiaT1: buyheavy_gun_w added to productionRussia Trigger RussiaT1: buyfield_gun removed from productionRussia Trigger RussiaT1: buyheavy_gun removed from productionRussia Trigger RussiaT1: buygas_w added to productionRussia Trigger RussiaT1: buyfighter_w added to productionRussia Trigger RussiaT1: buygas removed from productionRussia Trigger RussiaT1: buyfighter removed from productionRussia Trigger BritainP: Britain has 3 infantry placed in London Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Britain Britain collect 81 PUs; end with 81 PUs Britain collect 6 PUs from War Bonds; end with 87 PUs
Combat Hit Differential Summary :
Britain : -0.33 Germany : 0.67
-
@redrum Just occurred to me! Having edited out Armour tech I should still have a research token. Can you edit one in for me? If not then 5 PUs I guess. Ta!
-
@Private-Panic Ok, I’ll make sure to do that. I think we’ll have a few edits on UK’s NCM/placements as well as I think @Degrasse missed our messages before playing UK’s turn.
-
TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 1,4,2,5 and gets 0 hits Combat Move - Britain 2 colonials and 2 field_guns moved from Normandy to Paris 2 fighters moved from England to London 1 colonial moved from St. John's Island to Sea Zone 22 Mid Atlantic 1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 2 colonials moved from Sea Zone 24 Irish Sea to England 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 18 North Atlantic 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 cruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 battlecruiser moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 destroyer moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 2 cruisers moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 1 cavalry and 1 infantry moved from Sea Zone 120 Arafura Sea to Bismarck Islands Britain take Bismarck Islands from Germany 2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 2 colonials moved from New South Wales to Queensland 1 field_gun and 1 infantry moved from Madura to Madras 1 colonial moved from Nagpur to Madras 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Cairo-Suez to Sinai 1 cavalry moved from Transvaal to Bechuanaland Britain take Bechuanaland from Germany 1 cavalry moved from Bechuanaland to Pretoria Britain take Pretoria from Germany 1 infantry moved from Chad to Western Sudan 1 colonial moved from Congo to Western Sudan 2 field_guns moved from London to England Purchase Units - Britain Britain buy 2 colonials, 4 field_guns, 2 heavy_guns, 9 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Britain Battle in Marshall Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Germany: 1 infantry Non Combat Move - Britain 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 60 Central Mediterranean 2 battlecruisers and 3 cruisers moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 1 cruiser and 1 destroyer moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 battleship and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 74 Gulf of Aden 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 74 Gulf of Aden Place Units - Britain 2 heavy_guns and 3 trenchs placed in Cape Town 1 field_gun and 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 transports placed in Sea Zone 115 Tasman Sea 1 transport placed in Sea Zone 22 Mid Atlantic 1 colonial placed in Nova Scotia 2 infantry placed in Singapore 1 field_gun and 4 infantry placed in London 1 colonial placed in Ottawa-Montreal Activate Technology - Britain Trigger RussiaT1: buyfield_gun_w added to productionRussia Trigger RussiaT1: buyheavy_gun_w added to productionRussia Trigger RussiaT1: buyfield_gun removed from productionRussia Trigger RussiaT1: buyheavy_gun removed from productionRussia Trigger RussiaT1: buygas_w added to productionRussia Trigger RussiaT1: buyfighter_w added to productionRussia Trigger RussiaT1: buygas removed from productionRussia Trigger RussiaT1: buyfighter removed from productionRussia Trigger BritainP: Britain has 3 infantry placed in London Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Britain Britain collect 81 PUs; end with 81 PUs Britain collect 6 PUs from War Bonds; end with 87 PUs Turning on Edit Mode EDIT: Changing PUs for Germany from 132 to 147 EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 destroyer EDIT: Removing units owned by Britain from Sea Zone 18 North Atlantic: 1 destroyer EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 cruiser, 2 destroyers and 1 submarine EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 1 cruiser, 2 destroyers and 1 submarine EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 transport EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 1 transport EDIT: Adding units owned by Britain to Normandy: 1 colonial and 1 field_gun EDIT: Removing units owned by Britain from England: 1 colonial and 1 field_gun EDIT: Adding units owned by Britain to Sea Zone 25 Mid Atlantic: 2 transports EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 2 transports EDIT: Adding units owned by Britain to Normandy: 2 colonials EDIT: Removing units owned by Britain from England: 2 colonials EDIT: Adding units owned by Britain to Congo: 1 colonial EDIT: Removing units owned by Britain from Western Sudan: 1 colonial EDIT: Adding units owned by Britain to Calcutta: 2 infantry EDIT: Removing units owned by Britain from London: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Britain : -0.33 Germany : 0.67
-
@Private-Panic Actually you get 15 PUs back for Germany and just need to use those to buy 3 tokens next turn as that’s how many you already had. Unless you’d like to donate those to the Allied cause? :)
I made a few NCM/placement edits and posted above. The biggest one is moving the UK fleet to the channel as UK/USA are going to combine fleets there.
-
@redrum nobody likes you.
-
@Wittmann That’s ok. Most people don’t like politicians either but they get lots of donations :)
-
TripleA Turn Summary: Russia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 1,1 and gets 0 hits Combat Move - Russia 14 conscripts, 2 field_guns, 14 heavy_guns and 11 infantry moved from Eastern Poland to Western Poland 1 heavy_gun and 1 infantry moved from Warsaw to Western Poland 1 heavy_gun and 1 infantry moved from East Prussia to Western Poland 1 cavalry, 18 conscripts, 2 field_guns and 10 heavy_guns moved from Bratsk to Tiksi 1 cavalry moved from Novosibirsk to Western Siberian Lowlands 1 conscript moved from Novosibirsk to Krasnoyarsk 3 cavalrys moved from Novosibirsk to Tiksi 1 conscript moved from Novosibirsk to Perm 2 conscripts moved from Omsk to Novosibirsk 1 conscript moved from Irkutsk to Bratsk 2 heavy_guns moved from Irkutsk to Buryatia 3 conscripts moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 14 conscripts, 8 field_guns, 6 heavy_guns and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Tiksi Russia attack with 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns Communists defend with 1 conscript Russia roll dice for 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns in Tiksi, round 2 : 12/28 hits, 6.67 expected hits Communists roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Tiksi Russia win, taking Tiksi from Communists with 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Western Poland Russia attack with 14 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry Germany defend with 1 infantry and 3 trenchs Russia roll dice for 14 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry in Western Poland, round 2 : 11/45 hits, 11.17 expected hits Germany roll dice for 1 infantry and 3 trenchs in Western Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany, 3 trenchs owned by the Germany and 1 conscript owned by the Russia lost in Western Poland Russia win, taking Western Poland from Germany with 13 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry remaining. Battle score for attacker is 10 Casualties for Russia: 1 conscript Casualties for Germany: 1 infantry and 3 trenchs Non Combat Move - Russia 1 heavy_gun moved from Belarus to Eastern Poland 1 heavy_gun moved from Odessa to Belarus 3 heavy_guns moved from Minsk to Belarus 1 conscript, 1 heavy_gun and 1 infantry moved from Kiev to Odessa 3 conscripts moved from Don to Belarus 3 conscripts moved from Moscow to Don 2 conscripts moved from Latvia to Lithuania 2 conscripts moved from Latvia to Belarus 5 conscripts moved from Pskov to Latvia 2 conscripts moved from St. Petersburg to Finland 2 conscripts moved from St. Petersburg to Pskov 1 cavalry moved from Belarus to Warsaw Place Units - Russia 2 heavy_guns and 1 trench placed in Warsaw 1 trench placed in Odessa 3 heavy_guns placed in Belarus 2 conscripts and 1 heavy_gun placed in Kiev 3 field_guns placed in Minsk 3 conscripts placed in Moscow 3 field_guns placed in Irkutsk 2 conscripts placed in Omsk 3 conscripts placed in Vladivostok 4 conscripts and 2 field_guns placed in St. Petersburg Activate Technology - Russia Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Russia Russia collect 91 PUs; end with 91 PUs Russia collect 8 PUs from War Bonds; end with 99 PUs
Combat Hit Differential Summary :
Communists : -0.17 Germany : 0.67 Russia : 5.17
-
The march to Berlin begins!
-
@redrum I am sorry that @Private-Panic is such a roll over .
-
@redrum said in NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4:
@Private-Panic Actually you get 15 PUs back for Germany and just need to use those to buy 3 tokens next turn as that’s how many you already had. Unless you’d like to donate those to the Allied cause? :)
Okay. Thanks very much. Will try to remember.
-
@redrum @Wittmann Why are Turkey and the Commies allowing so many Russians to target my heroic forces. Pull your finger out Leo! :left-facing_fist:
-
@Private-Panic what sort of player allows the weak and vacillating Russians to break through? The Eastern Front is a solidly defensive front.
Can’t blame me.
I am off to fry some lambs’ brains and to smoke some perfumed incense. -
Hehehe!
On a serious note though @Wittmann - I am not sure I have seen so many Russian units on the eastern front before. @redrum has done this to me before - when he was playing F to my G in a previous game he had the knack of growing new units out of thin air.
-
I have just noticed that it is my go. Apologies. Will try and do soon.
-
TripleA Turn Summary: Communists round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Communists Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 conscript moved from Magadan to Sakhe 1 conscript moved from Chukotka to Magadan 6 cavalrys moved from Norilsk to Western Siberian Lowlands Purchase Units - Communists Communists buy 1 conscript and 7 field_guns; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Western Siberian Lowlands Communists attack with 6 cavalrys Russia defend with 1 cavalry Communists roll dice for 6 cavalrys in Western Siberian Lowlands, round 2 : 1/6 hits, 1.00 expected hits Russia roll dice for 1 cavalry in Western Siberian Lowlands, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Russia lost in Western Siberian Lowlands Communists win, taking Western Siberian Lowlands from Russia with 6 cavalrys remaining. Battle score for attacker is 4 Casualties for Russia: 1 cavalry Non Combat Move - Communists 1 conscript and 1 field_gun moved from Magadan to Khabarovsk 1 conscript moved from Aldan to Khabarovsk 6 conscripts, 9 field_guns and 7 infantry moved from Aldan to Yakutsk Place Units - Communists 1 conscript and 7 field_guns placed in Yakutsk Activate Technology - Communists Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00 Communists : 0.00 Russia : -0.17
Territory Summary for Communists :
Aldan : 1 flag, 1 conscript, 1 infantry and 6 trenchs Amur : 1 flag Chita : 1 flag, 1 conscript Chukotka : 1 flag Khabarovsk : 1 flag, 7 conscripts, 1 field_gun, 3 infantry and 3 trenchs Magadan : 1 flag, 1 conscript Norilsk : 1 flag, 1 conscript Sakhe : 1 flag, 1 conscript and 1 trench Western Siberian Lowlands : 1 flag, 6 cavalrys Yakutsk : 1 Factory, 11 conscripts, 16 field_guns and 10 infantry
Production/PUs Summary :
Germany : 118 / 147 France : 74 / 74 Serbia : 12 / 12 Austria : 82 / 93 Italy : 28 / 29 Arabia : 4 / 10 Turkey : 60 / 66 Britain : 81 / 87 Russia : 90 / 99 Communists : 30 / 30 USA : 77 / 77
-
TripleA Turn Summary: USA round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - USA USA spend 10 on tech rolls USA roll 1,2 and gets 0 hits Combat Move - USA 1 field_gun and 1 infantry moved from Cape Verde to Sea Zone 51 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 51 Mid Atlantic to Sea Zone 53 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands 1 battleship, 3 cruisers, 1 destroyer and 3 submarines moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel 4 cruisers and 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 2 submarines moved from Sea Zone 28 Sargasso Sea to Sea Zone 25 Mid Atlantic 2 cruisers moved from Sea Zone 32 Sargasso Sea to Sea Zone 15 English Channel 3 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 field_guns and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 infantry moved from Hudson-Delaware to Sea Zone 30 Mid Atlantic 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea Purchase Units - USA USA buy 2 cruisers, 4 infantry and 5 transports; Remaining resources: 0 PUs; 2 techTokens; Combat - USA Battle in Canary Islands USA attack with 1 field_gun and 1 infantry Neutral defend with 1 infantry USA roll dice for 1 field_gun and 1 infantry in Canary Islands, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Canary Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Canary Islands USA loses 0 PUs for violating Canary Islandss neutrality. USA win, taking Canary Islands from Neutral with 1 field_gun remaining. Battle score for attacker is 0 Casualties for USA: 1 infantry Casualties for Neutral: 1 infantry Non Combat Move - USA Place Units - USA 2 cruisers placed in Sea Zone 32 Sargasso Sea 1 transport placed in Sea Zone 147 Gulf of California 2 transports placed in Sea Zone 153 Pacific Ocean 1 transport placed in Sea Zone 29 Mid Atlantic 2 infantry placed in New York 1 transport placed in Sea Zone 30 Mid Atlantic 2 infantry placed in Charleston Turn Complete - USA USA collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Neutral : 0.67 USA : 1.33
-
@redrum Adam is away fir a few days, so might not do Germany for a while.
-
TripleA Turn Summary: Germany round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 4,4,2 and gets 0 hits Combat Move - Germany 1 cavalry moved from Cape Colony to Natal Germany take Natal from Britain 1 cavalry moved from Natal to Transvaal Germany take Transvaal from Britain 1 cavalry moved from Transvaal to Pretoria 1 cavalry moved from Cape Colony to Basutoland Germany take Basutoland from Britain 1 cavalry moved from Basutoland to Orange River Germany take Orange River from Britain 1 cavalry moved from Orange River to Pretoria 1 cavalry moved from Northern Rhodesia to Bechuanaland Germany take Bechuanaland from Britain 1 cavalry moved from Bechuanaland to Pretoria 1 cavalry, 1 field_gun and 1 infantry moved from Cape Colony to Pretoria 1 field_gun moved from Northern Rhodesia to Congo 1 field_gun moved from Rwanda to Congo 2 infantry moved from Rwanda to Congo 1 cavalry moved from Dar es Salaam to Congo 1 field_gun moved from German East Africa to Uganda 4 infantry moved from German East Africa to Uganda 2 fighters moved from Champagne to Picardy 1 field_gun moved from Belgium to Picardy 2 cavalrys moved from Champagne to Picardy 1 infantry moved from Belgium to Picardy 3 field_guns and 7 stormtruppens moved from Champagne to Burgundy 1 field_gun moved from Champagne to Burgundy 3 infantry moved from Champagne to Burgundy 1 infantry moved from Champagne to Burgundy 1 field_gun moved from Champagne to Burgundy 1 infantry moved from Champagne to Burgundy 2 fighters moved from West Prussia to East Prussia 1 infantry moved from West Prussia to East Prussia 2 infantry moved from Norway to Sea Zone 13 Skagerrak 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer, 2 infantry, 7 submarines and 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 2 infantry moved from Sea Zone 12 Baltic Sea to Pomerania Purchase Units - Germany Germany buy 1 cavalry, 13 field_guns, 6 infantry, 18 stormtruppens and 1 trench; Remaining resources: 1 PUs; 3 techTokens; Combat - Germany Battle in East Prussia Germany attack with 2 fighters and 1 infantry Russia defend with 1 conscript Germany roll dice for 2 fighters and 1 infantry in East Prussia, round 2 : 0/3 hits, 1.00 expected hits Russia roll dice for 1 conscript in East Prussia, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 fighters and 1 infantry in East Prussia, round 3 : 2/3 hits, 1.00 expected hits Russia roll dice for 1 conscript in East Prussia, round 3 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in East Prussia Germany win, taking East Prussia from Russia with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Picardy Germany attack with 2 cavalrys, 1 field_gun, 2 fighters and 1 infantry France defend with 1 field_gun and 2 infantry Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters and 1 infantry in Picardy, round 2 : 2/6 hits, 2.17 expected hits France roll dice for 1 field_gun and 2 infantry in Picardy, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the France lost in Picardy Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters and 1 infantry in Picardy, round 3 : 2/6 hits, 2.17 expected hits France roll dice for 1 field_gun in Picardy, round 3 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the France and 1 cavalry owned by the Germany lost in Picardy Germany win, taking Picardy from France with 1 cavalry, 1 field_gun, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for France: 1 field_gun and 2 infantry Casualties for Germany: 1 cavalry Battle in Burgundy Germany attack with 5 field_guns, 5 infantry and 7 stormtruppens France defend with 4 colonials, 3 field_guns, 1 heavy_gun and 1 infantry Germany roll dice for 5 field_guns, 5 infantry and 7 stormtruppens in Burgundy, round 2 : 4/17 hits, 6.50 expected hits France roll dice for 4 colonials, 3 field_guns, 1 heavy_gun and 1 infantry in Burgundy, round 2 : 3/9 hits, 3.33 expected hits 3 infantry owned by the Germany, 3 colonials owned by the France and 1 infantry owned by the France lost in Burgundy 5 field_guns owned by the Germany, 7 stormtruppens owned by the Germany and 2 infantry owned by the Germany retreated to Champagne France win with 1 colonial, 3 field_guns and 1 heavy_gun remaining. Battle score for attacker is 3 Casualties for Germany: 3 infantry Casualties for France: 3 colonials and 1 infantry Battle in Pretoria Germany attack with 4 cavalrys, 1 field_gun and 1 infantry Britain defend with 1 cavalry Germany roll dice for 4 cavalrys, 1 field_gun and 1 infantry in Pretoria, round 2 : 2/6 hits, 1.50 expected hits Britain roll dice for 1 cavalry in Pretoria, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Britain lost in Pretoria Germany win, taking Pretoria from Britain with 4 cavalrys, 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Britain: 1 cavalry Battle in Uganda Germany attack with 1 field_gun and 4 infantry France defend with 1 infantry Germany roll dice for 1 field_gun and 4 infantry in Uganda, round 2 : 2/5 hits, 1.33 expected hits Britain roll dice for 1 infantry in Uganda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Uganda Germany win, taking Uganda from Britain with 1 field_gun and 4 infantry remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Battle in Congo Germany attack with 1 cavalry, 2 field_guns and 2 infantry Britain defend with 1 colonial Germany roll dice for 1 cavalry, 2 field_guns and 2 infantry in Congo, round 2 : 2/5 hits, 1.83 expected hits Britain roll dice for 1 colonial in Congo, round 2 : 0/1 hits, 0.33 expected hits 1 colonial owned by the Britain lost in Congo Germany win, taking Congo from Britain with 1 cavalry, 2 field_guns and 2 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 colonial Non Combat Move - Germany 1 field_gun moved from Northern Rhodesia to German Southwest Africa 2 infantry moved from German East Africa to Dar es Salaam 2 battlecruisers, 2 cruisers, 1 destroyer, 2 field_guns, 1 infantry, 1 submarine and 2 transports moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean 2 fighters moved from East Prussia to Brandenburg 1 cavalry, 5 field_guns, 2 heavy_guns, 9 infantry and 1 stormtruppen moved from West Prussia to Brandenburg 1 infantry moved from Brandenburg to Posen 1 field_gun moved from Bohemia to Galicia 2 infantry moved from Bohemia to Galicia 1 infantry moved from Brandenburg to Silesia 2 field_guns moved from Belgium to Champagne 2 field_guns moved from Rhine to Champagne 2 field_guns and 1 infantry moved from Alsace to Champagne 1 infantry moved from Rhine to Belgium 1 infantry moved from Rhine to Belgium 1 infantry moved from Rhine to Champagne 6 stormtruppens moved from Rhine to Champagne 2 field_guns and 8 stormtruppens moved from Westphalia to Rhine 3 field_guns moved from Wurttemburg to Alsace 9 stormtruppens moved from Saxony to Westphalia 2 field_guns moved from Hanover to Westphalia 1 infantry moved from Hanover to Westphalia 2 field_guns moved from Bavaria to Wurttemburg 1 infantry moved from Bavaria to Wurttemburg 2 infantry moved from Bavaria to Bohemia 1 field_gun moved from Bavaria to Bohemia 2 field_guns moved from Mecklenburg to Hanover 1 infantry moved from Mecklenburg to Hanover 1 field_gun moved from Mecklenburg to Brandenburg 2 infantry moved from Mecklenburg to Brandenburg 7 stormtruppens moved from Berlin to Brandenburg 10 stormtruppens moved from Berlin to Saxony 2 fighters moved from Picardy to Champagne Place Units - Germany 3 field_guns and 1 trench placed in Belgium 18 stormtruppens placed in Berlin 6 field_guns placed in Bavaria 3 field_guns and 3 infantry placed in Mecklenburg 1 cavalry, 1 field_gun and 1 infantry placed in Dar es Salaam 2 infantry placed in German New Guinea Turn Complete - Germany Germany collect 130 PUs; end with 131 PUs
Combat Hit Differential Summary :
Britain : -0.83 France : -0.67 Germany : -1.50 Russia : -0.33
Territory Summary for Germany :
Alsace : 3 field_guns Bavaria : 1 Factory and 6 field_guns Berlin : 1 Factory and 18 stormtruppens Brandenburg : 1 cavalry, 7 field_guns, 2 fighters, 2 heavy_guns, 11 infantry and 12 stormtruppens Dar es Salaam : 1 Factory, 1 cavalry, 1 field_gun, 5 infantry and 6 trenchs East Prussia : 1 infantry German New Guinea : 1 Factory, 2 field_guns, 6 infantry and 2 trenchs German Southwest Africa : 1 field_gun Hanover : 2 field_guns, 1 infantry and 2 trenchs Mecklenburg : 1 Factory, 3 field_guns and 3 infantry Pomerania : 2 infantry Posen : 1 infantry Rhine : 2 field_guns and 8 stormtruppens Saxony : 10 stormtruppens Silesia : 1 infantry West Prussia : 1 infantry Westphalia : 2 field_guns, 1 infantry and 9 stormtruppens Wurttemburg : 2 field_guns and 1 infantry Champagne : 1 flag, 15 field_guns, 2 fighters, 3 heavy_guns, 25 infantry, 27 stormtruppens and 4 trenchs Franche-Comte : 1 flag, 1 infantry Picardy : 1 flag, 1 cavalry, 1 field_gun and 1 infantry Tahiti : 1 flag Tuamotu : 1 flag Bohemia : 1 field_gun and 2 infantry Galicia : 4 field_guns and 8 infantry Basutoland : 1 flag Bechuanaland : 1 flag Belgium : 1 flag, 1 Factory, 3 field_guns, 4 infantry and 2 trenchs Cape Colony : 1 flag Congo : 1 flag, 1 cavalry, 2 field_guns and 2 infantry Easter Island : 1 flag Line Islands : 1 flag Natal : 1 flag Northern Rhodesia : 1 flag Orange River : 1 flag Papua : 1 flag Pretoria : 1 flag, 4 cavalrys, 1 field_gun and 1 infantry Southern Rhodesia : 1 flag Transvaal : 1 flag Uganda : 1 flag, 1 field_gun and 4 infantry Sea Zone 12 Baltic Sea : 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer, 7 submarines and 1 transport Sea Zone 104 Southern Ocean : 2 battlecruisers, 2 cruisers, 1 destroyer, 2 field_guns, 1 infantry, 1 submarine and 2 transports Norway : 1 flag
-
My thanks to witt for offering my apologies. Will try to catch up on my other games tomorrow.