Test summary from TripleA, engine version: 2.6.14716, time: 1:37:17 PM
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NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4
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TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 1,4,2,5 and gets 0 hits Combat Move - Britain 2 colonials and 2 field_guns moved from Normandy to Paris 2 fighters moved from England to London 1 colonial moved from St. John's Island to Sea Zone 22 Mid Atlantic 1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 2 colonials moved from Sea Zone 24 Irish Sea to England 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 18 North Atlantic 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 cruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 battlecruiser moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 destroyer moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 2 cruisers moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 1 cavalry and 1 infantry moved from Sea Zone 120 Arafura Sea to Bismarck Islands Britain take Bismarck Islands from Germany 2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 2 colonials moved from New South Wales to Queensland 1 field_gun and 1 infantry moved from Madura to Madras 1 colonial moved from Nagpur to Madras 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Cairo-Suez to Sinai 1 cavalry moved from Transvaal to Bechuanaland Britain take Bechuanaland from Germany 1 cavalry moved from Bechuanaland to Pretoria Britain take Pretoria from Germany 1 infantry moved from Chad to Western Sudan 1 colonial moved from Congo to Western Sudan 2 field_guns moved from London to England Purchase Units - Britain Britain buy 2 colonials, 4 field_guns, 2 heavy_guns, 9 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Britain Battle in Marshall Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Germany: 1 infantry Non Combat Move - Britain 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 60 Central Mediterranean 2 battlecruisers and 3 cruisers moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 1 cruiser and 1 destroyer moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 battleship and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 74 Gulf of Aden 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 74 Gulf of Aden Place Units - Britain 2 heavy_guns and 3 trenchs placed in Cape Town 1 field_gun and 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 transports placed in Sea Zone 115 Tasman Sea 1 transport placed in Sea Zone 22 Mid Atlantic 1 colonial placed in Nova Scotia 2 infantry placed in Singapore 1 field_gun and 4 infantry placed in London 1 colonial placed in Ottawa-Montreal Activate Technology - Britain Trigger RussiaT1: buyfield_gun_w added to productionRussia Trigger RussiaT1: buyheavy_gun_w added to productionRussia Trigger RussiaT1: buyfield_gun removed from productionRussia Trigger RussiaT1: buyheavy_gun removed from productionRussia Trigger RussiaT1: buygas_w added to productionRussia Trigger RussiaT1: buyfighter_w added to productionRussia Trigger RussiaT1: buygas removed from productionRussia Trigger RussiaT1: buyfighter removed from productionRussia Trigger BritainP: Britain has 3 infantry placed in London Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Britain Britain collect 81 PUs; end with 81 PUs Britain collect 6 PUs from War Bonds; end with 87 PUs
Combat Hit Differential Summary :
Britain : -0.33 Germany : 0.67
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@redrum Just occurred to me! Having edited out Armour tech I should still have a research token. Can you edit one in for me? If not then 5 PUs I guess. Ta!
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@Private-Panic Ok, I’ll make sure to do that. I think we’ll have a few edits on UK’s NCM/placements as well as I think @Degrasse missed our messages before playing UK’s turn.
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TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 1,4,2,5 and gets 0 hits Combat Move - Britain 2 colonials and 2 field_guns moved from Normandy to Paris 2 fighters moved from England to London 1 colonial moved from St. John's Island to Sea Zone 22 Mid Atlantic 1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 2 colonials moved from Sea Zone 24 Irish Sea to England 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 18 North Atlantic 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 cruiser moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 24 Irish Sea 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea 1 field_gun and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 battlecruiser moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 destroyer moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 2 cruisers moved from Sea Zone 123 Banda Sea to Sea Zone 132 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 1 cavalry and 1 infantry moved from Sea Zone 120 Arafura Sea to Bismarck Islands Britain take Bismarck Islands from Germany 2 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 2 colonials moved from New South Wales to Queensland 1 field_gun and 1 infantry moved from Madura to Madras 1 colonial moved from Nagpur to Madras 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Cairo-Suez to Sinai 1 cavalry moved from Transvaal to Bechuanaland Britain take Bechuanaland from Germany 1 cavalry moved from Bechuanaland to Pretoria Britain take Pretoria from Germany 1 infantry moved from Chad to Western Sudan 1 colonial moved from Congo to Western Sudan 2 field_guns moved from London to England Purchase Units - Britain Britain buy 2 colonials, 4 field_guns, 2 heavy_guns, 9 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Britain Battle in Marshall Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the Britain lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Germany: 1 infantry Non Combat Move - Britain 1 battlecruiser, 2 cruisers and 1 destroyer moved from Sea Zone 75 Red Sea to Sea Zone 60 Central Mediterranean 2 battlecruisers and 3 cruisers moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean 1 cruiser and 1 destroyer moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 battleship and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 74 Gulf of Aden 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 74 Gulf of Aden Place Units - Britain 2 heavy_guns and 3 trenchs placed in Cape Town 1 field_gun and 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 2 transports placed in Sea Zone 115 Tasman Sea 1 transport placed in Sea Zone 22 Mid Atlantic 1 colonial placed in Nova Scotia 2 infantry placed in Singapore 1 field_gun and 4 infantry placed in London 1 colonial placed in Ottawa-Montreal Activate Technology - Britain Trigger RussiaT1: buyfield_gun_w added to productionRussia Trigger RussiaT1: buyheavy_gun_w added to productionRussia Trigger RussiaT1: buyfield_gun removed from productionRussia Trigger RussiaT1: buyheavy_gun removed from productionRussia Trigger RussiaT1: buygas_w added to productionRussia Trigger RussiaT1: buyfighter_w added to productionRussia Trigger RussiaT1: buygas removed from productionRussia Trigger RussiaT1: buyfighter removed from productionRussia Trigger BritainP: Britain has 3 infantry placed in London Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Britain Britain collect 81 PUs; end with 81 PUs Britain collect 6 PUs from War Bonds; end with 87 PUs Turning on Edit Mode EDIT: Changing PUs for Germany from 132 to 147 EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 destroyer EDIT: Removing units owned by Britain from Sea Zone 18 North Atlantic: 1 destroyer EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 cruiser, 2 destroyers and 1 submarine EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 1 cruiser, 2 destroyers and 1 submarine EDIT: Adding units owned by Britain to Sea Zone 15 English Channel: 1 transport EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 1 transport EDIT: Adding units owned by Britain to Normandy: 1 colonial and 1 field_gun EDIT: Removing units owned by Britain from England: 1 colonial and 1 field_gun EDIT: Adding units owned by Britain to Sea Zone 25 Mid Atlantic: 2 transports EDIT: Removing units owned by Britain from Sea Zone 24 Irish Sea: 2 transports EDIT: Adding units owned by Britain to Normandy: 2 colonials EDIT: Removing units owned by Britain from England: 2 colonials EDIT: Adding units owned by Britain to Congo: 1 colonial EDIT: Removing units owned by Britain from Western Sudan: 1 colonial EDIT: Adding units owned by Britain to Calcutta: 2 infantry EDIT: Removing units owned by Britain from London: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Britain : -0.33 Germany : 0.67
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@Private-Panic Actually you get 15 PUs back for Germany and just need to use those to buy 3 tokens next turn as that’s how many you already had. Unless you’d like to donate those to the Allied cause? :)
I made a few NCM/placement edits and posted above. The biggest one is moving the UK fleet to the channel as UK/USA are going to combine fleets there.
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@redrum nobody likes you.
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@Wittmann That’s ok. Most people don’t like politicians either but they get lots of donations :)
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TripleA Turn Summary: Russia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 1,1 and gets 0 hits Combat Move - Russia 14 conscripts, 2 field_guns, 14 heavy_guns and 11 infantry moved from Eastern Poland to Western Poland 1 heavy_gun and 1 infantry moved from Warsaw to Western Poland 1 heavy_gun and 1 infantry moved from East Prussia to Western Poland 1 cavalry, 18 conscripts, 2 field_guns and 10 heavy_guns moved from Bratsk to Tiksi 1 cavalry moved from Novosibirsk to Western Siberian Lowlands 1 conscript moved from Novosibirsk to Krasnoyarsk 3 cavalrys moved from Novosibirsk to Tiksi 1 conscript moved from Novosibirsk to Perm 2 conscripts moved from Omsk to Novosibirsk 1 conscript moved from Irkutsk to Bratsk 2 heavy_guns moved from Irkutsk to Buryatia 3 conscripts moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 14 conscripts, 8 field_guns, 6 heavy_guns and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Tiksi Russia attack with 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns Communists defend with 1 conscript Russia roll dice for 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns in Tiksi, round 2 : 12/28 hits, 6.67 expected hits Communists roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Tiksi Russia win, taking Tiksi from Communists with 4 cavalrys, 18 conscripts, 2 field_guns and 10 heavy_guns remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Western Poland Russia attack with 14 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry Germany defend with 1 infantry and 3 trenchs Russia roll dice for 14 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry in Western Poland, round 2 : 11/45 hits, 11.17 expected hits Germany roll dice for 1 infantry and 3 trenchs in Western Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany, 3 trenchs owned by the Germany and 1 conscript owned by the Russia lost in Western Poland Russia win, taking Western Poland from Germany with 13 conscripts, 2 field_guns, 16 heavy_guns and 13 infantry remaining. Battle score for attacker is 10 Casualties for Russia: 1 conscript Casualties for Germany: 1 infantry and 3 trenchs Non Combat Move - Russia 1 heavy_gun moved from Belarus to Eastern Poland 1 heavy_gun moved from Odessa to Belarus 3 heavy_guns moved from Minsk to Belarus 1 conscript, 1 heavy_gun and 1 infantry moved from Kiev to Odessa 3 conscripts moved from Don to Belarus 3 conscripts moved from Moscow to Don 2 conscripts moved from Latvia to Lithuania 2 conscripts moved from Latvia to Belarus 5 conscripts moved from Pskov to Latvia 2 conscripts moved from St. Petersburg to Finland 2 conscripts moved from St. Petersburg to Pskov 1 cavalry moved from Belarus to Warsaw Place Units - Russia 2 heavy_guns and 1 trench placed in Warsaw 1 trench placed in Odessa 3 heavy_guns placed in Belarus 2 conscripts and 1 heavy_gun placed in Kiev 3 field_guns placed in Minsk 3 conscripts placed in Moscow 3 field_guns placed in Irkutsk 2 conscripts placed in Omsk 3 conscripts placed in Vladivostok 4 conscripts and 2 field_guns placed in St. Petersburg Activate Technology - Russia Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Russia Russia collect 91 PUs; end with 91 PUs Russia collect 8 PUs from War Bonds; end with 99 PUs
Combat Hit Differential Summary :
Communists : -0.17 Germany : 0.67 Russia : 5.17
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The march to Berlin begins!
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@redrum I am sorry that @Private-Panic is such a roll over .
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@redrum said in NML 1914 - 3 Yanks (Entente) vs 2 Brits (CPs) - Game 4:
@Private-Panic Actually you get 15 PUs back for Germany and just need to use those to buy 3 tokens next turn as that’s how many you already had. Unless you’d like to donate those to the Allied cause? :)
Okay. Thanks very much. Will try to remember.
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@redrum @Wittmann Why are Turkey and the Commies allowing so many Russians to target my heroic forces. Pull your finger out Leo! :left-facing_fist:
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@Private-Panic what sort of player allows the weak and vacillating Russians to break through? The Eastern Front is a solidly defensive front.
Can’t blame me.
I am off to fry some lambs’ brains and to smoke some perfumed incense. -
Hehehe!
On a serious note though @Wittmann - I am not sure I have seen so many Russian units on the eastern front before. @redrum has done this to me before - when he was playing F to my G in a previous game he had the knack of growing new units out of thin air.
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I have just noticed that it is my go. Apologies. Will try and do soon.
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TripleA Turn Summary: Communists round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - Communists Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 conscript moved from Magadan to Sakhe 1 conscript moved from Chukotka to Magadan 6 cavalrys moved from Norilsk to Western Siberian Lowlands Purchase Units - Communists Communists buy 1 conscript and 7 field_guns; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Western Siberian Lowlands Communists attack with 6 cavalrys Russia defend with 1 cavalry Communists roll dice for 6 cavalrys in Western Siberian Lowlands, round 2 : 1/6 hits, 1.00 expected hits Russia roll dice for 1 cavalry in Western Siberian Lowlands, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Russia lost in Western Siberian Lowlands Communists win, taking Western Siberian Lowlands from Russia with 6 cavalrys remaining. Battle score for attacker is 4 Casualties for Russia: 1 cavalry Non Combat Move - Communists 1 conscript and 1 field_gun moved from Magadan to Khabarovsk 1 conscript moved from Aldan to Khabarovsk 6 conscripts, 9 field_guns and 7 infantry moved from Aldan to Yakutsk Place Units - Communists 1 conscript and 7 field_guns placed in Yakutsk Activate Technology - Communists Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00 Communists : 0.00 Russia : -0.17
Territory Summary for Communists :
Aldan : 1 flag, 1 conscript, 1 infantry and 6 trenchs Amur : 1 flag Chita : 1 flag, 1 conscript Chukotka : 1 flag Khabarovsk : 1 flag, 7 conscripts, 1 field_gun, 3 infantry and 3 trenchs Magadan : 1 flag, 1 conscript Norilsk : 1 flag, 1 conscript Sakhe : 1 flag, 1 conscript and 1 trench Western Siberian Lowlands : 1 flag, 6 cavalrys Yakutsk : 1 Factory, 11 conscripts, 16 field_guns and 10 infantry
Production/PUs Summary :
Germany : 118 / 147 France : 74 / 74 Serbia : 12 / 12 Austria : 82 / 93 Italy : 28 / 29 Arabia : 4 / 10 Turkey : 60 / 66 Britain : 81 / 87 Russia : 90 / 99 Communists : 30 / 30 USA : 77 / 77
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TripleA Turn Summary: USA round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6 Research Technology - USA USA spend 10 on tech rolls USA roll 1,2 and gets 0 hits Combat Move - USA 1 field_gun and 1 infantry moved from Cape Verde to Sea Zone 51 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 51 Mid Atlantic to Sea Zone 53 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands 1 battleship, 3 cruisers, 1 destroyer and 3 submarines moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel 4 cruisers and 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 2 submarines moved from Sea Zone 28 Sargasso Sea to Sea Zone 25 Mid Atlantic 2 cruisers moved from Sea Zone 32 Sargasso Sea to Sea Zone 15 English Channel 3 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic 2 field_guns and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 infantry moved from Hudson-Delaware to Sea Zone 30 Mid Atlantic 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 28 Sargasso Sea Purchase Units - USA USA buy 2 cruisers, 4 infantry and 5 transports; Remaining resources: 0 PUs; 2 techTokens; Combat - USA Battle in Canary Islands USA attack with 1 field_gun and 1 infantry Neutral defend with 1 infantry USA roll dice for 1 field_gun and 1 infantry in Canary Islands, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Canary Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Canary Islands USA loses 0 PUs for violating Canary Islandss neutrality. USA win, taking Canary Islands from Neutral with 1 field_gun remaining. Battle score for attacker is 0 Casualties for USA: 1 infantry Casualties for Neutral: 1 infantry Non Combat Move - USA Place Units - USA 2 cruisers placed in Sea Zone 32 Sargasso Sea 1 transport placed in Sea Zone 147 Gulf of California 2 transports placed in Sea Zone 153 Pacific Ocean 1 transport placed in Sea Zone 29 Mid Atlantic 2 infantry placed in New York 1 transport placed in Sea Zone 30 Mid Atlantic 2 infantry placed in Charleston Turn Complete - USA USA collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Neutral : 0.67 USA : 1.33
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@redrum Adam is away fir a few days, so might not do Germany for a while.
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TripleA Turn Summary: Germany round 7
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 4,4,2 and gets 0 hits Combat Move - Germany 1 cavalry moved from Cape Colony to Natal Germany take Natal from Britain 1 cavalry moved from Natal to Transvaal Germany take Transvaal from Britain 1 cavalry moved from Transvaal to Pretoria 1 cavalry moved from Cape Colony to Basutoland Germany take Basutoland from Britain 1 cavalry moved from Basutoland to Orange River Germany take Orange River from Britain 1 cavalry moved from Orange River to Pretoria 1 cavalry moved from Northern Rhodesia to Bechuanaland Germany take Bechuanaland from Britain 1 cavalry moved from Bechuanaland to Pretoria 1 cavalry, 1 field_gun and 1 infantry moved from Cape Colony to Pretoria 1 field_gun moved from Northern Rhodesia to Congo 1 field_gun moved from Rwanda to Congo 2 infantry moved from Rwanda to Congo 1 cavalry moved from Dar es Salaam to Congo 1 field_gun moved from German East Africa to Uganda 4 infantry moved from German East Africa to Uganda 2 fighters moved from Champagne to Picardy 1 field_gun moved from Belgium to Picardy 2 cavalrys moved from Champagne to Picardy 1 infantry moved from Belgium to Picardy 3 field_guns and 7 stormtruppens moved from Champagne to Burgundy 1 field_gun moved from Champagne to Burgundy 3 infantry moved from Champagne to Burgundy 1 infantry moved from Champagne to Burgundy 1 field_gun moved from Champagne to Burgundy 1 infantry moved from Champagne to Burgundy 2 fighters moved from West Prussia to East Prussia 1 infantry moved from West Prussia to East Prussia 2 infantry moved from Norway to Sea Zone 13 Skagerrak 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer, 2 infantry, 7 submarines and 1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea 2 infantry moved from Sea Zone 12 Baltic Sea to Pomerania Purchase Units - Germany Germany buy 1 cavalry, 13 field_guns, 6 infantry, 18 stormtruppens and 1 trench; Remaining resources: 1 PUs; 3 techTokens; Combat - Germany Battle in East Prussia Germany attack with 2 fighters and 1 infantry Russia defend with 1 conscript Germany roll dice for 2 fighters and 1 infantry in East Prussia, round 2 : 0/3 hits, 1.00 expected hits Russia roll dice for 1 conscript in East Prussia, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 2 fighters and 1 infantry in East Prussia, round 3 : 2/3 hits, 1.00 expected hits Russia roll dice for 1 conscript in East Prussia, round 3 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in East Prussia Germany win, taking East Prussia from Russia with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Picardy Germany attack with 2 cavalrys, 1 field_gun, 2 fighters and 1 infantry France defend with 1 field_gun and 2 infantry Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters and 1 infantry in Picardy, round 2 : 2/6 hits, 2.17 expected hits France roll dice for 1 field_gun and 2 infantry in Picardy, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the France lost in Picardy Germany roll dice for 2 cavalrys, 1 field_gun, 2 fighters and 1 infantry in Picardy, round 3 : 2/6 hits, 2.17 expected hits France roll dice for 1 field_gun in Picardy, round 3 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the France and 1 cavalry owned by the Germany lost in Picardy Germany win, taking Picardy from France with 1 cavalry, 1 field_gun, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for France: 1 field_gun and 2 infantry Casualties for Germany: 1 cavalry Battle in Burgundy Germany attack with 5 field_guns, 5 infantry and 7 stormtruppens France defend with 4 colonials, 3 field_guns, 1 heavy_gun and 1 infantry Germany roll dice for 5 field_guns, 5 infantry and 7 stormtruppens in Burgundy, round 2 : 4/17 hits, 6.50 expected hits France roll dice for 4 colonials, 3 field_guns, 1 heavy_gun and 1 infantry in Burgundy, round 2 : 3/9 hits, 3.33 expected hits 3 infantry owned by the Germany, 3 colonials owned by the France and 1 infantry owned by the France lost in Burgundy 5 field_guns owned by the Germany, 7 stormtruppens owned by the Germany and 2 infantry owned by the Germany retreated to Champagne France win with 1 colonial, 3 field_guns and 1 heavy_gun remaining. Battle score for attacker is 3 Casualties for Germany: 3 infantry Casualties for France: 3 colonials and 1 infantry Battle in Pretoria Germany attack with 4 cavalrys, 1 field_gun and 1 infantry Britain defend with 1 cavalry Germany roll dice for 4 cavalrys, 1 field_gun and 1 infantry in Pretoria, round 2 : 2/6 hits, 1.50 expected hits Britain roll dice for 1 cavalry in Pretoria, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Britain lost in Pretoria Germany win, taking Pretoria from Britain with 4 cavalrys, 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Britain: 1 cavalry Battle in Uganda Germany attack with 1 field_gun and 4 infantry France defend with 1 infantry Germany roll dice for 1 field_gun and 4 infantry in Uganda, round 2 : 2/5 hits, 1.33 expected hits Britain roll dice for 1 infantry in Uganda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Uganda Germany win, taking Uganda from Britain with 1 field_gun and 4 infantry remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Battle in Congo Germany attack with 1 cavalry, 2 field_guns and 2 infantry Britain defend with 1 colonial Germany roll dice for 1 cavalry, 2 field_guns and 2 infantry in Congo, round 2 : 2/5 hits, 1.83 expected hits Britain roll dice for 1 colonial in Congo, round 2 : 0/1 hits, 0.33 expected hits 1 colonial owned by the Britain lost in Congo Germany win, taking Congo from Britain with 1 cavalry, 2 field_guns and 2 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 colonial Non Combat Move - Germany 1 field_gun moved from Northern Rhodesia to German Southwest Africa 2 infantry moved from German East Africa to Dar es Salaam 2 battlecruisers, 2 cruisers, 1 destroyer, 2 field_guns, 1 infantry, 1 submarine and 2 transports moved from Sea Zone 106 Pacific Ocean to Sea Zone 104 Southern Ocean 2 fighters moved from East Prussia to Brandenburg 1 cavalry, 5 field_guns, 2 heavy_guns, 9 infantry and 1 stormtruppen moved from West Prussia to Brandenburg 1 infantry moved from Brandenburg to Posen 1 field_gun moved from Bohemia to Galicia 2 infantry moved from Bohemia to Galicia 1 infantry moved from Brandenburg to Silesia 2 field_guns moved from Belgium to Champagne 2 field_guns moved from Rhine to Champagne 2 field_guns and 1 infantry moved from Alsace to Champagne 1 infantry moved from Rhine to Belgium 1 infantry moved from Rhine to Belgium 1 infantry moved from Rhine to Champagne 6 stormtruppens moved from Rhine to Champagne 2 field_guns and 8 stormtruppens moved from Westphalia to Rhine 3 field_guns moved from Wurttemburg to Alsace 9 stormtruppens moved from Saxony to Westphalia 2 field_guns moved from Hanover to Westphalia 1 infantry moved from Hanover to Westphalia 2 field_guns moved from Bavaria to Wurttemburg 1 infantry moved from Bavaria to Wurttemburg 2 infantry moved from Bavaria to Bohemia 1 field_gun moved from Bavaria to Bohemia 2 field_guns moved from Mecklenburg to Hanover 1 infantry moved from Mecklenburg to Hanover 1 field_gun moved from Mecklenburg to Brandenburg 2 infantry moved from Mecklenburg to Brandenburg 7 stormtruppens moved from Berlin to Brandenburg 10 stormtruppens moved from Berlin to Saxony 2 fighters moved from Picardy to Champagne Place Units - Germany 3 field_guns and 1 trench placed in Belgium 18 stormtruppens placed in Berlin 6 field_guns placed in Bavaria 3 field_guns and 3 infantry placed in Mecklenburg 1 cavalry, 1 field_gun and 1 infantry placed in Dar es Salaam 2 infantry placed in German New Guinea Turn Complete - Germany Germany collect 130 PUs; end with 131 PUs
Combat Hit Differential Summary :
Britain : -0.83 France : -0.67 Germany : -1.50 Russia : -0.33
Territory Summary for Germany :
Alsace : 3 field_guns Bavaria : 1 Factory and 6 field_guns Berlin : 1 Factory and 18 stormtruppens Brandenburg : 1 cavalry, 7 field_guns, 2 fighters, 2 heavy_guns, 11 infantry and 12 stormtruppens Dar es Salaam : 1 Factory, 1 cavalry, 1 field_gun, 5 infantry and 6 trenchs East Prussia : 1 infantry German New Guinea : 1 Factory, 2 field_guns, 6 infantry and 2 trenchs German Southwest Africa : 1 field_gun Hanover : 2 field_guns, 1 infantry and 2 trenchs Mecklenburg : 1 Factory, 3 field_guns and 3 infantry Pomerania : 2 infantry Posen : 1 infantry Rhine : 2 field_guns and 8 stormtruppens Saxony : 10 stormtruppens Silesia : 1 infantry West Prussia : 1 infantry Westphalia : 2 field_guns, 1 infantry and 9 stormtruppens Wurttemburg : 2 field_guns and 1 infantry Champagne : 1 flag, 15 field_guns, 2 fighters, 3 heavy_guns, 25 infantry, 27 stormtruppens and 4 trenchs Franche-Comte : 1 flag, 1 infantry Picardy : 1 flag, 1 cavalry, 1 field_gun and 1 infantry Tahiti : 1 flag Tuamotu : 1 flag Bohemia : 1 field_gun and 2 infantry Galicia : 4 field_guns and 8 infantry Basutoland : 1 flag Bechuanaland : 1 flag Belgium : 1 flag, 1 Factory, 3 field_guns, 4 infantry and 2 trenchs Cape Colony : 1 flag Congo : 1 flag, 1 cavalry, 2 field_guns and 2 infantry Easter Island : 1 flag Line Islands : 1 flag Natal : 1 flag Northern Rhodesia : 1 flag Orange River : 1 flag Papua : 1 flag Pretoria : 1 flag, 4 cavalrys, 1 field_gun and 1 infantry Southern Rhodesia : 1 flag Transvaal : 1 flag Uganda : 1 flag, 1 field_gun and 4 infantry Sea Zone 12 Baltic Sea : 2 battlecruisers, 2 battleships, 4 cruisers, 1 destroyer, 7 submarines and 1 transport Sea Zone 104 Southern Ocean : 2 battlecruisers, 2 cruisers, 1 destroyer, 2 field_guns, 1 infantry, 1 submarine and 2 transports Norway : 1 flag
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My thanks to witt for offering my apologies. Will try to catch up on my other games tomorrow.