• TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 artilleries moved from Kwangsi to 36 Sea Zone
            2 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            3 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            3 infantry moved from Kwangsi to Kwangtung
            2 bombers moved from Hunan to India
            2 fighters moved from Hunan to Kwangtung
            2 tactical_bombers moved from Hunan to Kwangtung
            2 fighters moved from 36 Sea Zone to Philippines
            1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            2 battleships moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            1 fighter moved from 36 Sea Zone to Philippines
            1 mech_infantry moved from Amur to Siberia
            1 armour moved from Manchuria to Siberia
            2 infantry moved from Buryatia to Sakha
            2 tactical_bombers moved from Manchuria to Sakha
            1 armour moved from Manchuria to Buyant-Uhaa
            1 mech_infantry moved from Manchuria to Buyant-Uhaa
            1 tactical_bomber moved from Manchuria to Buyant-Uhaa
            2 fighters moved from Amur to Siberia
            1 infantry moved from Yunnan to French Indo China
                  Japanese take French Indo China from French
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                UK_Pacific launches 1 interceptors out of India
                    Attackers Fire,  : 1/2 hits, 0,33 expected hits
                    Defenders Fire,  : 0/1 hits, 0,17 expected hits
                    1 fighter owned by the British lost in India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0,33 expected hits
                Bombing raid in India rolls: 7,7 and causes: 14 damage to unit: factory_major
                Bombing raid in India causes 14 damage total. 
            Battle in Borneo
            Battle in 44 Sea Zone
                Japanese attack with 1 cruiser, 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kwangtung
                Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 2,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1,83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Siberia
                Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Siberia, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Siberia
                Japanese win, taking Siberia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Sakha
                Japanese attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 2 infantry and 2 tactical_bombers in Sakha, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Buyant-Uhaa
                Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Buyant-Uhaa, round 2 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Buyant-Uhaa, round 3 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buyant-Uhaa
                Japanese win, taking Buyant-Uhaa from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 fighters moved from Siberia to Japan
            1 fighter moved from Manchuria to Japan
            2 carriers moved from 36 Sea Zone to 35 Sea Zone
            3 fighters moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 artilleries moved from Kweichow to Yunnan
            5 infantry moved from Kweichow to Yunnan
            2 bombers moved from India to Yunnan
            2 fighters moved from Kwangtung to Hunan
            1 tactical_bomber moved from Kwangtung to Hunan
            1 tactical_bomber moved from Kwangtung to Kiangsi
            2 tactical_bombers moved from Sakha to Buryatia
            1 tactical_bomber moved from Buyant-Uhaa to Buryatia
            1 aaGun moved from Amur to Buryatia
    
        Place Units - Japanese
            3 infantry placed in Manchuria
            3 infantry placed in Shantung
            1 armour placed in Kiangsu
            7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0,17
    ANZAC : 0,33
    Americans : -0,67
    Attackers Fire,  : : 0,67
    UK_Pacific : -0,67
    AA fire in India : : -0,33
    Russians : 1,67
    Japanese : 0,33
    

    Savegame


  • @BrentStoudtKY I need to either see the situation with you attacking Korea or you to write me exactly how much of the American fleet you are bringing with you. Otherwise I can’t make a qualified decision about wether or not to scramble and/or Kamikaze :)


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 armour moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from Western United States to Alaska
            1 mech_infantry moved from Western United States to Alaska
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,2,4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,2,4
                Units damaged: 1 carrier owned by the Americans
            Battle in Korea
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
            1 armour moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @BrentStoudtKY true - they are a hassle. They are also one of the reasons Japan can actually stay a threat in this game :D If US spend all their IPC the first 3 turns on Japan it’s a pain being Japan :D But they have that advantage on the sea… Anyway, let me know, I will gladly go for another game when we’re finished with this one. Maybe switching sides. Up to you. Right now I’m a little intoxicated so my judgement is clouded… It’s still you turn, that much is certain.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 armour moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from Western United States to Alaska
            1 mech_infantry moved from Western United States to Alaska
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,2,4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,2,4
                Units damaged: 1 carrier owned by the Americans
            Battle in Korea
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
            1 armour moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                 retreated to Hopei
                Japanese win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 103 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 armour moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from Western United States to Alaska
            1 mech_infantry moved from Western United States to Alaska
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 2,2,4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,2,4
                Units damaged: 1 carrier owned by the Americans
            Battle in Korea
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed
            1 armour moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                 retreated to Hopei
                Japanese win with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 14x factory_major; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry moved from Burma to India
            1 cruiser moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 battleship moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Persia to Iraq
            1 infantry moved from Persia to Iraq
            1 infantry moved from Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 tactical_bomber moved from Egypt to Trans-Jordan
            1 tactical_bomber moved from Egypt to Iraq
            1 destroyer moved from 78 Sea Zone to 38 Sea Zone
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 cruiser
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Italians with 1 cruiser remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in Iraq
                British attack with 1 fighter, 5 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 3 infantry
                    British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2.00 expected hits
                    Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 3/4 hits, 1.50 expected hits
                    2 infantry owned by the Italians and 3 infantry owned by the British lost in Iraq
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 4 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 5 infantry
                Casualties for Italians: 1 armour and 3 infantry
            Battle in Trans-Jordan
                British attack with 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/7 hits, 3.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 armour, 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Iraq to Egypt
            1 fighter moved from Iraq to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            1 infantry moved from Eastern Persia to Persia
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from India to West India
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5
            UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    British : -1.50
    Italians : 2.00
    Chinese : -1.00
    Japanese : -1.00
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 4:02:58 PM
    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 battleship moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 cruisers moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries moved from Yugoslavia to 97 Sea Zone
            2 infantry moved from Yugoslavia to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            2 artilleries moved from 98 Sea Zone to Trans-Jordan
            2 fighters moved from Syria to Trans-Jordan
            1 mech_infantry moved from Libya to Algeria
            1 artillery moved from Tunisia to Algeria
            1 infantry moved from British Somaliland to Ethiopia
                  Italians take Ethiopia from British
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 submarine and 2 transports
                British defend with 1 cruiser
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 cruiser owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from British with 1 battleship, 2 cruisers, 1 submarine and 2 transports remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Algeria
                Italians attack with 1 artillery and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 2 artilleries, 2 fighters and 2 infantry
                British defend with 2 armour, 2 artilleries and 1 infantry
                    Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 4/6 hits, 2,33 expected hits
                    British roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 2/5 hits, 2,00 expected hits
                    2 artilleries owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
                    Italians roll dice for 2 artilleries and 2 fighters in Trans-Jordan, round 3 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 17
                Casualties for Italians: 2 infantry
                Casualties for British: 2 armour, 2 artilleries and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to Greece
            4 infantry moved from France to Northern Italy
            2 aaGuns moved from Northern Italy to France
            1 armour moved from Slovakia Hungary to Baltic States
    
        Place Units - Italians
            2 artilleries and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 2,33
    British : 0,00
    French : -0,33
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 2:21:39 PM
    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: French round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @BrentStoudtKY

    Any idea what code error 500 is …
    I was able to post thru menu.

    May 15, 2020 2:25:29 PM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
    SEVERE: Failed to post game to forum
    java.lang.IllegalStateException: Forum responded with code 500
    at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.post(AxisAndAlliesForumPoster.java:78)
    at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:54)
    at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
    at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
    at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
    at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
    at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
    at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
    at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
    at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
    at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
    at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
    at java.lang.Thread.run(Unknown Source)

    May 15, 2020 2:25:48 PM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
    SEVERE: Failed to post game to forum
    java.lang.IllegalStateException: Forum responded with code 500
    at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.post(AxisAndAlliesForumPoster.java:78)
    at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:54)
    at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
    at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
    at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
    at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
    at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
    at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
    at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
    at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
    at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
    at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
    at java.lang.Thread.run(Unknown Source)


  • @BrentStoudtKY nope :D

    Have you checked that all the info is correct in the lay By Forum menu? Topic ID: 34566 + your login information?


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from United Kingdom to Scotland
            1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            1 battleship moved from 110 Sea Zone to 104 Sea Zone
            1 cruiser moved from 110 Sea Zone to 104 Sea Zone
            1 carrier moved from 110 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            2 infantry moved from Finland to Vyborg
            1 bomber moved from Western Germany to Vyborg
            1 bomber moved from Western Germany to Bessarabia
            3 infantry moved from Eastern Poland to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            5 infantry moved from Karelia to Novgorod
            2 infantry moved from Baltic States to Belarus
            1 armour moved from Romania to Belarus
            1 artillery moved from Baltic States to Belarus
            1 artillery moved from Baltic States to Novgorod
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 tactical_bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 104 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Novgorod
                Germans attack with 1 artillery and 5 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 3/6 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery, 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Bessarabia, round 2 : 2/5 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Scotland
                Germans attack with 3 armour
                British defend with 1 aaGun, 1 airfield and 1 infantry
                    Germans roll dice for 3 armour in Scotland, round 2 : 0/3 hits, 1,50 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans lost in Scotland
                    Germans roll dice for 2 armour in Scotland, round 3 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 armour in Scotland, round 4 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Scotland, round 4 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the British lost in Scotland
                    Germans roll dice for 2 armour in Scotland, round 5 : 2/2 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Scotland, round 5 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 1 armour remaining. Battle score for attacker is -4
                Casualties for Germans: 2 armour
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Belarus
                Germans attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Vyborg, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Vyborg to Germany
            10 infantry moved from Germany to Poland
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 armour moved from Western Germany to Poland
            3 mech_infantrys moved from Western Germany to Poland
            1 bomber moved from Bessarabia to Germany
            2 armour moved from Romania to Eastern Poland
            3 aaGuns and 6 infantry moved from Baltic States to Eastern Poland
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            2 infantry moved from Greece to Bulgaria
            1 tactical_bomber moved from Holland Belgium to Western Germany
            4 transports moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            10 armour placed in Germany
            1 carrier and 1 transport placed in 93 Sea Zone
            1 infantry placed in Southern France
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : 0,67
    Americans : -0,33
    Russians : -0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            9 infantry moved from Smolensk to Belarus
            9 infantry moved from Bryansk to Belarus
            1 tactical_bomber moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Belarus
            11 artilleries moved from Bryansk to Belarus
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            7 infantry moved from Russia to Bryansk
            1 artillery moved from Volgograd to Rostov
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 11 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 1 artillery and 2 infantry
                    Russians roll dice for 11 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Belarus, round 2 : 9/32 hits, 10.17 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 4/4 hits, 1.50 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 11 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 armour, 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Smolensk to Belarus
            1 tactical_bomber moved from Belarus to Russia
            1 fighter moved from Belarus to Russia
            1 fighter moved from Belarus to Russia
            1 armour moved from Bryansk to Smolensk
            1 armour moved from Bryansk to Smolensk
            1 mech_infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Bryansk to Smolensk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    Russians : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 cruiser moved from 44 Sea Zone to 41 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            3 infantry moved from Philippines to 35 Sea Zone
            1 armour moved from Yunnan to Siam
            1 infantry moved from French Indo China to Siam
            1 infantry moved from Yunnan to Shan State
            3 infantry moved from Shantung to Jehol
            1 artillery moved from Hopei to Chahar
            1 armour moved from Kiangsu to Chahar
            3 infantry moved from Manchuria to Korea
            1 armour moved from Siberia to Korea
            1 armour moved from Buyant-Uhaa to Korea
            1 fighter moved from Japan to Korea
            1 fighter moved from Hunan to Chahar
            1 tactical_bomber moved from Hunan to Chahar
            1 fighter moved from Hunan to Jehol
            1 tactical_bomber moved from Hunan to Jehol
            1 infantry moved from Yunnan to Shan State
            1 artillery moved from Yunnan to Shan State
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from Hunan to Shan State
            1 bomber moved from Yunnan to Malaya
            2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Kiangsi to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            3 tactical_bombers moved from Buryatia to 6 Sea Zone
            1 fighter moved from Hunan to Siam
            1 submarine moved from 37 Sea Zone to 38 Sea Zone
            1 bomber moved from Yunnan to 38 Sea Zone
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Java
            Battle in 38 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 38 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking Java from ANZAC with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 6/16 hits, 9,00 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 5/11 hits, 5,17 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    2 submarines owned by the Americans and 2 destroyers owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 7/16 hits, 9,00 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 5/9 hits, 4,50 expected hits
                    1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships, 1 cruiser, 6 fighters and 5 tactical_bombers in 6 Sea Zone, round 4 : 7/14 hits, 8,17 expected hits
                    Americans roll dice for 1 battleship, 1 fighter and 2 transports in 6 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 cruiser, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 82
                Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
                Casualties for Japanese: 3 carriers, 1 destroyer and 2 fighters
            Battle in 41 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer and 1 transport
                French defend with 1 destroyer
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Siam
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sumatra
            Battle in Jehol
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Jehol, round 2 : 1/5 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Sumatra from Dutch, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 2 armour, 1 fighter and 3 infantry
                Americans defend with 1 armour, 1 artillery and 2 infantry
                    Japanese roll dice for 2 armour, 1 fighter and 3 infantry in Korea, round 2 : 1/6 hits, 2,00 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Korea, round 2 : 2/4 hits, 1,50 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Korea, round 3 : 2/4 hits, 1,67 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 1 infantry in Korea, round 3 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                    Japanese roll dice for 2 armour and 1 fighter in Korea, round 4 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 armour in Korea, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 armour and 3 infantry
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Malaya, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 38 Sea Zone to Yunnan
            1 fighter moved from Siam to French Indo China
            1 tactical_bomber moved from Shan State to Yunnan
            1 bomber moved from Malaya to Yunnan
            1 tactical_bomber moved from Chahar to Hunan
            1 fighter moved from Chahar to Hunan
            1 fighter moved from Jehol to Hunan
            1 tactical_bomber moved from Jehol to Hunan
            1 fighter moved from 6 Sea Zone to Buryatia
            1 fighter moved from Korea to Japan
            2 fighters moved from 6 Sea Zone to Japan
            5 tactical_bombers moved from 6 Sea Zone to Japan
            1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            1 destroyer moved from 44 Sea Zone to 55 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    French : -0,33
    Americans : 0,50
    Chinese : 0,33
    UK_Pacific : -1,33
    Japanese : -8,50
    

    Savegame


  • @BrentStoudtKY I forgot to move 3 infantry in Non-combat, so I edited. I hope it’s ok.


  • @Makalakalane
    No problem.
    House rules.
    This game is decided.
    Once Moscow falls let’s play a
    1940 Europe 2nd Edition
    1940 Japan 2nd Edition
    I would like to be the Allies in both games with no bid.
    I want to see how I do without the Axis synergies
    derived in 1940 Global version.


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 5:45:50 PM
    Savegame

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