Whack Allies WAW vs dawg Axis #?


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            4 Transports moved from 51 Sea Zone to 48 Sea Zone
            4 Infantrys moved from Greece to 51 Sea Zone
            4 Infantrys and 2 Transports moved from 51 Sea Zone to 55 Sea Zone
            4 Infantrys moved from 55 Sea Zone to Palestine
            1 Adv.Fighter and 1 Fighter moved from 51 Sea Zone to Palestine
            1 Infantry moved from New Valley to Lower Egypt
            1 Infantry moved from Nubia to Lower Egypt
            2 Fighters moved from 51 Sea Zone to Lower Egypt
            1 Infantry moved from Kufra to Tobruk
            1 Infantry moved from Kufra to New Valley
            1 Artillery moved from Tuscany to 46 Sea Zone
            1 Artillery and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            1 Infantry moved from Greece to 51 Sea Zone
            1 Artillery and 1 Infantry moved from 51 Sea Zone to Crete
                  Italians take Crete from British
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Campania to 48 Sea Zone
            4 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
            4 Infantrys moved from 51 Sea Zone to Crete
            1 Battleship and 3 Destroyers moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from Darfur to French Equatorial Africa
            1 Infantry moved from Kufra to Darfur
            1 Infantry moved from Hun to Kufra
            3 Artillerys, 1 Elite, 14 Infantrys and 2 Tanks moved from N.Algeria to E.Morocco
            4 Mech.Infs moved from Tunis to E.Morocco
            4 Infantrys moved from N.Tunisia to S.Algeria
            1 Artillery moved from Tuscany to Rome
            5 Infantrys moved from Rome to Campania
    
        Purchase Units - Italians
            Italians buy 1 Elite, 1 HeavyTank, 11 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Palestine
                Italians attack with 1 Adv.Fighter, 1 Fighter and 4 Infantrys
                British defend with 1 Factory and 2 Tanks
                    Italians roll dice for 1 Adv.Fighter, 1 Fighter and 4 Infantrys in Palestine, round 2 : 0/6 hits, 1.50 expected hits
                    British roll dice for 2 Tanks in Palestine, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 Adv.Fighter, 1 Fighter and 4 Infantrys in Palestine, round 3 : 0/6 hits, 1.50 expected hits
                    British roll dice for 2 Tanks in Palestine, round 3 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Italians lost in Palestine
                    Italians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Palestine, round 4 : 2/4 hits, 1.17 expected hits
                    British roll dice for 2 Tanks in Palestine, round 4 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the British lost in Palestine
                Italians win, taking Palestine from British with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Italians: 2 Infantrys
                Casualties for British: 2 Tanks
            Battle in Lower Egypt
                Italians attack with 2 Fighters and 2 Infantrys
                British defend with 3 Fighters
                    Italians roll dice for 2 Fighters and 2 Infantrys in Lower Egypt, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 3 Fighters in Lower Egypt, round 2 : 1/3 hits, 1.50 expected hits
                    2 Fighters owned by the British and 1 Infantry owned by the Italians lost in Lower Egypt
                    Italians roll dice for 2 Fighters and 1 Infantry in Lower Egypt, round 3 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 Fighter in Lower Egypt, round 3 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 22
                Casualties for Italians: 1 Infantry
                Casualties for British: 3 Fighters
            Battle in E.Morocco
                Italians attack with 3 Artillerys, 1 Elite, 14 Infantrys, 4 Mech.Infs and 2 Tanks
                British defend with 1 Fighter; French defend with 1 AAGun, 1 Artillery, 1 Factory, 13 Infantrys and 4 Tanks
                    Italians roll dice for 3 Artillerys, 1 Elite, 14 Infantrys, 4 Mech.Infs and 2 Tanks in E.Morocco, round 2 : 9/24 hits, 7.17 expected hits
                    French roll dice for 1 Artillery, 1 Fighter, 13 Infantrys and 4 Tanks in E.Morocco, round 2 : 6/19 hits, 7.17 expected hits
                    9 Infantrys owned by the French and 6 Infantrys owned by the Italians lost in E.Morocco
                    Italians roll dice for 3 Artillerys, 1 Elite, 8 Infantrys, 4 Mech.Infs and 2 Tanks in E.Morocco, round 3 : 5/18 hits, 6.17 expected hits
                    French roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 4 Tanks in E.Morocco, round 3 : 4/10 hits, 4.17 expected hits
                    1 Artillery owned by the French, 4 Infantrys owned by the French and 4 Infantrys owned by the Italians lost in E.Morocco
                    Italians roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 4 Mech.Infs and 2 Tanks in E.Morocco, round 4 : 8/14 hits, 5.17 expected hits
                    French roll dice for 1 Fighter and 4 Tanks in E.Morocco, round 4 : 3/5 hits, 2.50 expected hits
                    1 Fighter owned by the British, 4 Tanks owned by the French and 3 Infantrys owned by the Italians lost in E.Morocco
                Italians win, taking E.Morocco from French with 3 Artillerys, 1 Elite, 1 Infantry, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 32
                Casualties for Italians: 13 Infantrys
                Casualties for French: 1 Artillery, 13 Infantrys and 4 Tanks
                Casualties for British: 1 Fighter
            Battle in French Equatorial Africa
                Italians attack with 1 Infantry
                British defend with 1 Infantry; French defend with 1 Factory
                    Italians roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in French Equatorial Africa
                French win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Italians: 1 Infantry
            Battle in S.Algeria
                Italians attack with 4 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 4 Infantrys in S.Algeria, round 2 : 1/4 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in S.Algeria
                Italians win, taking S.Algeria from French with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in 56 Sea Zone
                Italians attack with 1 Battleship and 3 Destroyers
                British defend with 2 Cruisers and 2 Transports
                    Italians roll dice for 1 Battleship and 3 Destroyers in 56 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 2 Cruisers and 2 Transports in 56 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    2 Transports owned by the British lost in 56 Sea Zone
                    Italians roll dice for 1 Battleship and 3 Destroyers in 56 Sea Zone, round 3 : 2/4 hits, 1.67 expected hits
                    British roll dice for 2 Cruisers in 56 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    2 Destroyers owned by the Italians and 2 Cruisers owned by the British lost in 56 Sea Zone
                Italians win with 1 Battleship and 1 Destroyer remaining. Battle score for attacker is 20
                Casualties for British: 2 Cruisers and 2 Transports
                Casualties for Italians: 2 Destroyers
    
        Non Combat Move - Italians
            1 Fighter moved from Lower Egypt to 51 Sea Zone
            1 Carrier moved from 51 Sea Zone to 55 Sea Zone
            1 Fighter moved from Lower Egypt to 55 Sea Zone
            1 Adv.Fighter moved from Palestine to 55 Sea Zone
            1 Fighter moved from Palestine to 51 Sea Zone
    
        Place Units - Italians
            4 Mech.Infs placed in Tunis
            1 Elite, 1 HeavyTank and 1 Tank placed in Hun
            4 Infantrys placed in Greece
            3 Infantrys placed in Campania
            4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Italians : 4.33
    British : -1.33
    French : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Fighter, 2 Infantrys and 1 Tank moved from Syria to Palestine
            1 Infantry and 1 Tank moved from Cape Verde to 33 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 33 Sea Zone to 38 Sea Zone
            1 Infantry and 1 Tank moved from 38 Sea Zone to Angola
            1 Transport moved from 33 Sea Zone to 32 Sea Zone
            1 Destroyer moved from 33 Sea Zone to 38 Sea Zone
    
        Purchase Units - French
            French buy 1 Bunker, 1 Elite and 5 Infantrys; Remaining resources: 4 PUs; 
    
        Combat - French
            Battle in Palestine
                French attack with 1 Fighter, 2 Infantrys and 1 Tank
                Italians defend with 1 Factory and 2 Infantrys
                    French roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Palestine, round 2 : 1/4 hits, 1.17 expected hits
                    Italians roll dice for 2 Infantrys in Palestine, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Palestine
                    French roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Palestine, round 3 : 2/4 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in Palestine, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Palestine
                French win, taking Palestine from Italians with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Italians: 2 Infantrys
            Battle in Angola
                French attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    French roll dice for 1 Infantry and 1 Tank in Angola, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry and 1 Tank in Angola, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Angola, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Angola
                French loses 0 PUs for violating Angolas neutrality.
                French win, taking Angola from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
            1 Fighter moved from Palestine to Syria
    
        Place Units - French
            1 Bunker placed in W.Morocco
            2 Infantrys placed in Syria
            3 Infantrys placed in French Equatorial Africa
            1 Elite placed in French Guiana
    
        Turn Complete - French
            French collect 19 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Italians : -1.00
    French : 0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Koryakia to Kolyma
            1 Artillery and 1 Infantry moved from Kamchatka to 75 Sea Zone
            1 Artillery and 1 Infantry moved from 75 Sea Zone to Kolyma
            1 ArmoredCar moved from Tokyo to 85 Sea Zone
            1 ArmoredCar and 1 T.Boat moved from 85 Sea Zone to 75 Sea Zone
            1 ArmoredCar moved from 75 Sea Zone to Kolyma
            1 Transport moved from 75 Sea Zone to 85 Sea Zone
            2 ArmoredCars moved from Tokyo to 85 Sea Zone
            2 ArmoredCars and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
            2 ArmoredCars moved from 75 Sea Zone to Okhotsk
            1 Transport moved from 75 Sea Zone to 85 Sea Zone
            1 ArmoredCar moved from Tokyo to 85 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 85 Sea Zone to 75 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 75 Sea Zone to Ayan
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery moved from Vladivostok to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            1 Elite moved from Tokyo to 84 Sea Zone
            1 Artillery, 1 B.Transport, 1 Elite and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from 75 Sea Zone to Ayan
            1 B.Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Elite moved from Tokyo to 84 Sea Zone
            1 B.Transport and 1 Elite moved from 84 Sea Zone to 75 Sea Zone
            2 Artillerys moved from Vladivostok to 75 Sea Zone
            1 Elite, 1 Infantry and 1 Marine moved from Vladivostok to 75 Sea Zone
            2 Artillerys, 2 Elites, 1 Infantry and 1 Marine moved from 75 Sea Zone to Ayan
            1 Artillery, 1 Elite and 2 Infantrys moved from N.Buryat Mongolia to Irkutsk
            1 Submarine moved from 76 Sea Zone to 72 Sea Zone
            3 Destroyers moved from 85 Sea Zone to 72 Sea Zone
            1 Bomber moved from Heilungchiang to 72 Sea Zone
            2 Fighters moved from Heilungchiang to Irkutsk
            2 Fighters moved from 102 Sea Zone to 72 Sea Zone
            1 Battleship and 1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            2 Artillerys and 2 Marines moved from Hollandia to 108 Sea Zone
            2 Artillerys, 2 Marines and 4 Transports moved from 108 Sea Zone to 107 Sea Zone
            1 Artillery and 3 Elites moved from Davao to 107 Sea Zone
            3 Artillerys, 3 Elites, 2 Marines and 4 Transports moved from 107 Sea Zone to 111 Sea Zone
            3 Artillerys, 3 Elites and 2 Marines moved from 111 Sea Zone to Soembawa
            1 Artillery and 1 Elite moved from West Borneo to 110 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Elite moved from 111 Sea Zone to Soembawa
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 1 Destroyer, 4 Elites, 4 Infantrys, 3 Marines, 2 S.Submarines and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kolyma
                Yamamoto attack with 1 ArmoredCar, 2 Artillerys and 2 Infantrys
                Russians defend with 3 ArmoredCars
                    Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys and 2 Infantrys in Kolyma, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 3 ArmoredCars in Kolyma, round 2 : 0/3 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians lost in Kolyma
                    Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys and 2 Infantrys in Kolyma, round 3 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 2 ArmoredCars in Kolyma, round 3 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Russians lost in Kolyma
                    Yamamoto roll dice for 1 ArmoredCar, 2 Artillerys and 2 Infantrys in Kolyma, round 4 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 ArmoredCar in Kolyma, round 4 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Russians lost in Kolyma
                Yamamoto win, taking Kolyma from Russians with 1 ArmoredCar, 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 3 ArmoredCars
            Battle in Ayan
                Yamamoto attack with 1 ArmoredCar, 3 Artillerys, 3 Elites, 3 Infantrys and 1 Marine
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar, 3 Artillerys, 3 Elites, 3 Infantrys and 1 Marine in Ayan, round 2 : 6/11 hits, 3.83 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Yamamoto win, taking Ayan from Russians with 1 ArmoredCar, 3 Artillerys, 3 Elites, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Okhotsk
                Yamamoto attack with 2 ArmoredCars
                Russians defend with 1 Mech.Inf
                    Yamamoto roll dice for 2 ArmoredCars in Okhotsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Mech.Inf in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 ArmoredCars in Okhotsk, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Mech.Inf in Okhotsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Okhotsk
                    Yamamoto roll dice for 1 ArmoredCar in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Okhotsk, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Okhotsk, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Okhotsk, round 6 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Okhotsk, round 6 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Okhotsk
                Yamamoto win, taking Okhotsk from Russians with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Russians: 1 Mech.Inf
            Battle in Irkutsk
                Yamamoto attack with 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys
                Russians defend with 1 AAGun, 3 Artillerys, 1 Bomber, 1 Elite and 1 Infantry
                    AA fire in Irkutsk : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the Yamamoto lost in Irkutsk
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Irkutsk, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 3 Artillerys, 1 Bomber, 1 Elite and 1 Infantry in Irkutsk, round 2 : 0/6 hits, 1.83 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Irkutsk, round 3 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 3 Artillerys, 1 Bomber and 1 Elite in Irkutsk, round 3 : 1/5 hits, 1.50 expected hits
                    1 Elite owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Yamamoto lost in Irkutsk
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Irkutsk, round 4 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Artillerys and 1 Bomber in Irkutsk, round 4 : 0/3 hits, 0.83 expected hits
                    1 Bomber owned by the Russians lost in Irkutsk
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Irkutsk, round 5 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Artillerys in Irkutsk, round 5 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Yamamoto lost in Irkutsk
                    Yamamoto roll dice for 1 Artillery, 1 Elite and 1 Fighter in Irkutsk, round 6 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Irkutsk, round 6 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Fighter owned by the Yamamoto lost in Irkutsk
                Yamamoto win, taking Irkutsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 2 Fighters and 2 Infantrys
                Casualties for Russians: 3 Artillerys, 1 Bomber, 1 Elite and 1 Infantry
            Battle in 111 Sea Zone
                Yamamoto attack with 1 Battleship, 1 Destroyer and 5 Transports
                Anzac defend with 2 Submarines
                    Anzac roll dice for 2 Submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 1 Destroyer and 5 Transports in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Anzac lost in 111 Sea Zone
                    Anzac roll dice for 1 Submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Destroyer and 5 Transports in 111 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in 111 Sea Zone
                Yamamoto win with 1 Battleship and 5 Transports remaining. Battle score for attacker is 6
                Casualties for Anzac: 2 Submarines
                Casualties for Yamamoto: 1 Destroyer
            Battle in Soembawa
                Yamamoto attack with 4 Artillerys, 4 Elites and 2 Marines
                British defend with 2 Infantrys; Dutch defend with 1 Artillery
                    Yamamoto roll dice for 4 Artillerys, 4 Elites and 2 Marines in Soembawa, round 2 : 4/10 hits, 4.33 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Soembawa, round 2 : 3/3 hits, 1.00 expected hits
                    1 Artillery owned by the Dutch, 2 Elites owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the British lost in Soembawa
                Yamamoto win, taking Soembawa from Dutch with 3 Artillerys, 2 Elites and 2 Marines remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Artillery and 2 Elites
                Casualties for Dutch: 1 Artillery
                Casualties for British: 2 Infantrys
            Battle in 72 Sea Zone
                Yamamoto attack with 1 Bomber, 3 Destroyers, 2 Fighters and 1 Submarine
                British defend with 1 Destroyer; Americans defend with 1 ArmoredCar, 1 Cruiser, 1 Destroyer, 2 T.Boats and 1 Transport
                    Yamamoto roll dice for 1 Submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber, 3 Destroyers and 2 Fighters in 72 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
                    Americans roll dice for 1 Cruiser, 2 Destroyers, 2 T.Boats and 1 Transport in 72 Sea Zone, round 2 : 1/6 hits, 1.67 expected hits
                    1 Submarine owned by the Yamamoto, 1 Transport owned by the Americans and 1 T.Boat owned by the Americans lost in 72 Sea Zone
                    Yamamoto roll dice for 1 Bomber, 3 Destroyers and 2 Fighters in 72 Sea Zone, round 3 : 0/6 hits, 2.33 expected hits
                    Americans roll dice for 1 Cruiser, 2 Destroyers and 1 T.Boat in 72 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 72 Sea Zone
                    Yamamoto roll dice for 1 Bomber, 2 Destroyers and 2 Fighters in 72 Sea Zone, round 4 : 3/5 hits, 2.00 expected hits
                    Americans roll dice for 1 Cruiser, 2 Destroyers and 1 T.Boat in 72 Sea Zone, round 4 : 0/4 hits, 1.33 expected hits
                    1 Destroyer owned by the Americans, 1 Destroyer owned by the British and 1 T.Boat owned by the Americans lost in 72 Sea Zone
                    Yamamoto roll dice for 1 Bomber, 2 Destroyers and 2 Fighters in 72 Sea Zone, round 5 : 0/5 hits, 2.00 expected hits
                    Americans roll dice for 1 Cruiser in 72 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the Yamamoto lost in 72 Sea Zone
                    Yamamoto roll dice for 1 Bomber, 2 Destroyers and 1 Fighter in 72 Sea Zone, round 6 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 Cruiser in 72 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                    1 Cruiser owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 ArmoredCar owned by the Americans lost in 72 Sea Zone
                Yamamoto win with 1 Bomber, 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 19
                Casualties for Yamamoto: 2 Destroyers, 1 Fighter and 1 Submarine
                Casualties for Americans: 1 ArmoredCar, 1 Cruiser, 1 Destroyer, 2 T.Boats and 1 Transport
                Casualties for British: 1 Destroyer
    
        Non Combat Move - Yamamoto
            1 Carrier moved from 102 Sea Zone to 76 Sea Zone
            1 Fighter moved from 72 Sea Zone to 76 Sea Zone
            1 Bomber moved from 72 Sea Zone to Koryakia
            1 Submarine moved from 102 Sea Zone to 95 Sea Zone
            1 Submarine moved from 102 Sea Zone to 109 Sea Zone
            4 Destroyers and 2 Submarines moved from 102 Sea Zone to 76 Sea Zone
    
        Place Units - Yamamoto
            3 Elites placed in West Borneo
            1 Elite and 3 Marines placed in Davao
            4 Artillerys and 4 Infantrys placed in Tokyo
            1 Destroyer, 2 S.Submarines and 1 Submarine placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    AA fire in Irkutsk : : 0.67
    Yamamoto : -7.00
    Americans : -1.33
    Anzac : 1.00
    Russians : -4.17
    Dutch : 2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            2 ArmoredCars moved from Ningsia to Hupeh
            1 Infantry moved from Shensi to Hupeh
            1 Infantry moved from Lanchow to Szechwan
            3 Infantrys moved from Chahar to Shantung
            2 ArmoredCars moved from Suiyuan to Shantung
            1 Infantry moved from Chahar to Shantung
            1 Infantry moved from Chahar to Shansi
            3 ArmoredCars moved from Ningsia to Shensi
            1 ArmoredCar moved from Shensi to Hupeh
            1 Infantry moved from Ningsia to Shensi
            1 ArmoredCar moved from Gobi Altai to Shensi
            2 Tanks moved from Hsining to Ningsia
            2 Artillerys and 2 Infantrys moved from Hsining to E.Qinghai
            4 ArmoredCars moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 1 Infantry and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 2 ArmoredCars and 4 Infantrys
                Hisaichi defend with 1 Elite and 2 Infantrys
                    Chinese roll dice for 2 ArmoredCars and 4 Infantrys in Shantung, round 2 : 1/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Infantrys in Shantung, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shantung
                    Chinese roll dice for 2 ArmoredCars and 3 Infantrys in Shantung, round 3 : 1/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Elite and 1 Infantry in Shantung, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shantung
                    Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shantung, round 4 : 1/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Elite in Shantung, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 3 Infantrys remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 ArmoredCars and 1 Infantry
                Casualties for Hisaichi: 1 Elite and 2 Infantrys
            Battle in Hupeh
                Chinese attack with 3 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 ArmoredCar and 1 Infantry
                    Chinese roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Hupeh
                    Chinese roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 3 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 4 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 5 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun moved from Chahar to Suiyuan
    
        Place Units - Chinese
            4 ArmoredCars placed in Urumqi
            2 Artillerys, 2 Elites, 1 Infantry and 1 L.Fighter placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.50
    Chinese : -3.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Infantry moved from Chita to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            1 Infantry moved from Chita to N.Buryat Mongolia
            1 Infantry moved from Chita to N.Buryat Mongolia
            1 Infantry moved from Chita to N.Buryat Mongolia
            1 Infantry moved from Chita to S.Buryat Mongolia
            1 Infantry moved from Peking to Chahar
                  Hisaichi take Chahar from Chinese
            2 Tanks moved from N.Thailand to Yunnan
            2 ArmoredCars and 1 Tank moved from Anhwei to Hupeh
            1 Tank moved from Kweichow to Hupeh
            1 Infantry moved from Kweichow to Yunnan
            2 Infantrys moved from Malaya to 110 Sea Zone
            1 Artillery and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry and 1 S.Submarine moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery and 4 Infantrys moved from 111 Sea Zone to Soembawa
            1 Destroyer and 1 Submarine moved from 110 Sea Zone to 111 Sea Zone
            1 Bomber moved from Bangkok to Yunnan
            1 Artillery and 2 Infantrys moved from Heilungchiang to Chita
            1 Artillery and 5 Infantrys moved from Changchun to 84 Sea Zone
            1 Artillery and 5 Infantrys moved from 84 Sea Zone to Shantung
            1 Marine moved from Peking to Shantung
            1 Elite moved from Peking to Chahar
            4 Infantrys moved from Peking to Chahar
            2 Infantrys moved from Peking to Chahar
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 4 Artillerys, 10 Infantrys, 2 Marines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 2 ArmoredCars and 2 Tanks
                Chinese defend with 3 ArmoredCars and 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 2 Tanks in Hupeh, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 3 ArmoredCars and 1 Infantry in Hupeh, round 2 : 2/4 hits, 0.83 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 2 Tanks in Hupeh, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Hupeh, round 3 : 1/3 hits, 0.67 expected hits
                    1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 4 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Chinese lost in Hupeh
                    Hisaichi roll dice for 1 Tank in Hupeh, round 5 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 6 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 7 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Hupeh, round 7 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Tank remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 2 ArmoredCars and 1 Tank
                Casualties for Chinese: 3 ArmoredCars and 1 Infantry
            Battle in Yunnan
                Hisaichi attack with 1 Bomber, 1 Infantry and 2 Tanks
                British defend with 3 Infantrys
                    Hisaichi roll dice for 1 Bomber, 1 Infantry and 2 Tanks in Yunnan, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 3 Infantrys in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    Hisaichi roll dice for 1 Bomber, 1 Infantry and 2 Tanks in Yunnan, round 3 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 Infantrys in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Yunnan
                    Hisaichi roll dice for 1 Bomber, 1 Infantry and 2 Tanks in Yunnan, round 4 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan
                Hisaichi win, taking Yunnan from Chinese with 1 Bomber and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 3 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Hisaichi attack with 1 Artillery, 5 Infantrys and 1 Marine
                Chinese defend with 3 Infantrys
                    Hisaichi roll dice for 1 Artillery, 5 Infantrys and 1 Marine in Shantung, round 2 : 2/7 hits, 1.83 expected hits
                    Chinese roll dice for 3 Infantrys in Shantung, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 1 Artillery, 4 Infantrys and 1 Marine in Shantung, round 3 : 1/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 3 Infantrys
    
        Non Combat Move - Hisaichi
            4 ArmoredCars moved from Hong Kong to Hunan
            1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery and 1 Infantry moved from 92 Sea Zone to N.French Indochina
            1 Bomber moved from Yunnan to Bangkok
    
        Place Units - Hisaichi
            2 Artillerys and 2 Marines placed in Banjarmasin
            8 Infantrys placed in Changchun
            1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking
            3 ArmoredCars placed in Heilungchiang
            2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank placed in Hong Kong
            Hisaichi undo move 2.
            1 Infantry placed in Hong Kong
            7 Infantrys placed in Changchun
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from 110 Sea Zone: 1 Submarine
            EDIT: Adding units owned by Hisaichi to 112 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -3.67
    Chinese : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Java to Lombok
            5 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            6 Infantrys moved from Hyderabad to Calcutta
            5 Infantrys moved from Madras to Hyderabad
            3 Submarines moved from 18 Sea Zone to 21 Sea Zone
            2 Mot.Infs moved from Belgian Congo to Darfur
            1 Infantry moved from French Equatorial Africa to Darfur
            3 Infantrys moved from Iraq to Syria
            2 ArmoredCars moved from S.Saudi Arabia to N.Saudi Arabia
            2 ArmoredCars moved from N.Saudi Arabia to Lower Egypt
            1 Infantry and 6 Tanks moved from Mersa Matruh to New Valley
            2 Artillerys and 8 Infantrys moved from Mersa Matruh to Kufra
            3 Infantrys moved from Mozambique to Kenya
            2 Transports moved from 62 Sea Zone to 64 Sea Zone
    
        Purchase Units - British
            British buy 4 ArmoredCars, 1 Elite, 20 Infantrys, 2 S.Submarines, 4 T.Boats and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Darfur
                British attack with 1 Infantry and 2 Mot.Infs
                Italians defend with 1 Infantry
                    British roll dice for 1 Infantry and 2 Mot.Infs in Darfur, round 2 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Darfur
                British win, taking Darfur from Italians with 1 Infantry and 2 Mot.Infs remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in New Valley
                British attack with 1 Infantry and 6 Tanks
                Italians defend with 1 Infantry
                    British roll dice for 1 Infantry and 6 Tanks in New Valley, round 2 : 2/7 hits, 3.17 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
                British win, taking New Valley from Italians with 6 Tanks remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Kufra
                British attack with 2 Artillerys and 8 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 2 Artillerys and 8 Infantrys in Kufra, round 2 : 2/10 hits, 2.33 expected hits
                    Italians roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kufra
                British win, taking Kufra from Italians with 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Lower Egypt
                British attack with 2 ArmoredCars
                Italians defend with 1 Infantry
                    British roll dice for 2 ArmoredCars in Lower Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 ArmoredCar remaining. Battle score for attacker is -2
                Casualties for British: 1 ArmoredCar
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            2 Adv.Fighters moved from Cairo to Syria
            1 AAGun moved from Belgian Congo to French Equatorial Africa
            2 Infantrys moved from Central America to Colombia
            2 Infantrys moved from Northeast USA to South Central USA
            1 Tank moved from Bolivia to Bahia
            2 Infantrys moved from W.Iran to Iraq
    
        Place Units - British
            4 T.Boats placed in 21 Sea Zone
            2 S.Submarines placed in 18 Sea Zone
            6 Infantrys placed in Cairo
            2 ArmoredCars placed in N.Saudi Arabia
            2 ArmoredCars and 1 Tank placed in W.Iran
            2 Infantrys placed in S.Saudi Arabia
            1 Elite and 4 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Cape Town
            1 Infantry placed in Bombay
    
        Turn Complete - British
            British collect 109 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Italians : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            2 Fighters moved from Broome to Soembawa
            1 Artillery and 1 Tank moved from West Papua to 114 Sea Zone
            2 Marines moved from Port Moresby to 114 Sea Zone
            1 Artillery, 2 Marines, 1 Tank and 2 Transports moved from 114 Sea Zone to 67 Sea Zone
            1 Artillery, 2 Marines and 1 Tank moved from 67 Sea Zone to Soembawa
            1 Fighter moved from Merauke to Soembawa
            2 Elites moved from Townsville to 113 Sea Zone
            1 Elite moved from Merauke to 113 Sea Zone
            1 Cruiser, 3 Elites and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            3 Elites moved from 67 Sea Zone to Soembawa
            4 Elites moved from Merauke to 113 Sea Zone
            4 Elites and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
            4 Elites moved from 67 Sea Zone to Soembawa
            1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to Tanimbar
            1 Infantry moved from West Papua to Hollandia
                  Dutch take Hollandia from Yamamoto
            3 Elites and 2 Infantrys moved from West Papua to Merauke
            1 Elite moved from Port Moresby to West Papua
            1 Carrier and 1 Destroyer moved from 114 Sea Zone to 113 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Cruisers and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soembawa
                Anzac attack with 1 Artillery, 7 Elites, 3 Fighters, 2 Marines and 1 Tank
                Hisaichi defend with 1 Artillery and 4 Infantrys; Yamamoto defend with 3 Artillerys, 2 Elites and 2 Marines
                    Anzac roll dice for 1 Cruiser in Soembawa, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery, 7 Elites, 3 Fighters, 2 Marines and 1 Tank in Soembawa, round 2 : 5/14 hits, 5.33 expected hits
                    Yamamoto roll dice for 4 Artillerys, 2 Elites, 4 Infantrys and 2 Marines in Soembawa, round 2 : 3/12 hits, 4.00 expected hits
                    3 Elites owned by the Anzac, 1 Elite owned by the Yamamoto and 4 Infantrys owned by the Hisaichi lost in Soembawa
                    Anzac roll dice for 1 Artillery, 4 Elites, 3 Fighters, 2 Marines and 1 Tank in Soembawa, round 3 : 6/11 hits, 4.33 expected hits
                    Yamamoto roll dice for 4 Artillerys, 1 Elite and 2 Marines in Soembawa, round 3 : 3/7 hits, 2.33 expected hits
                    3 Elites owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Elite owned by the Yamamoto, 3 Artillerys owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Soembawa
                    Anzac roll dice for 1 Artillery, 1 Elite, 3 Fighters, 2 Marines and 1 Tank in Soembawa, round 4 : 4/8 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Marine in Soembawa, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac and 1 Marine owned by the Yamamoto lost in Soembawa
                Anzac win, taking Soembawa from Yamamoto with 1 Artillery, 3 Fighters, 2 Marines and 1 Tank remaining. Battle score for attacker is 17
                Casualties for Anzac: 7 Elites
                Casualties for Hisaichi: 1 Artillery and 4 Infantrys
                Casualties for Yamamoto: 3 Artillerys, 2 Elites and 2 Marines
    
        Non Combat Move - Anzac
            2 Fighters moved from Soembawa to 113 Sea Zone
            1 Fighter moved from Soembawa to Flores
    
        Place Units - Anzac
            2 Cruisers placed in 67 Sea Zone
            3 Infantrys placed in Broome
            3 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.33
    Anzac : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 4 Infantrys; Remaining resources: 3 PUs; 
    
        Non Combat Move - Dutch
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 AAGun moved from West Papua to Port Moresby
            2 Infantrys moved from Lombok to Soembawa
            1 Infantry moved from Java to Lombok
            1 Infantry moved from Sumatra to Java
            1 Infantry moved from Java to Lombok
            1 Infantry moved from Flores to Soembawa
    
        Place Units - Dutch
            1 Bunker placed in Tanimbar
            2 Infantrys placed in Java
            2 Infantrys placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Artillery and 1 Elite moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Elite moved from 24 Sea Zone to East Prussia
            1 Fighter moved from Oulu to East Prussia
            2 ArmoredCars, 1 Elite, 13 Infantrys and 1 Tank moved from Oulu to Vyborg
            2 Artillerys and 1 Infantry moved from Tampere to Oulu
            1 Artillery and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Elites, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in East Prussia
                Finns attack with 1 Artillery, 1 Elite and 1 Fighter
                Russians defend with 2 Infantrys and 1 Tank
                    Finns roll dice for 1 Artillery, 1 Elite and 1 Fighter in East Prussia, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in East Prussia, round 2 : 2/3 hits, 1.17 expected hits
                    1 Elite owned by the Finns and 1 Artillery owned by the Finns lost in East Prussia
                Russians win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -7
                Casualties for Finns: 1 Artillery and 1 Elite
                1 Fighter owned by the Finns retreated
    
        Non Combat Move - Finns
            1 Fighter moved from East Prussia to Vyborg
    
        Place Units - Finns
            2 Elites, 3 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns : -1.17
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 Infantrys moved from Kiev to Minsk
            1 Fighter moved from Vinnytsia to Minsk
            2 Tanks moved from Vinnytsia to Minsk
            1 Elite, 1 Infantry and 6 Tanks moved from E.Romania to Vinnytsia
            4 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 1 Fighter, 2 Infantrys and 2 Tanks
                Russians defend with 1 Infantry and 1 Tank
                    Romanians roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Minsk, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Romanians roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Minsk, round 3 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Tank in Minsk, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Russians: 1 Infantry and 1 Tank
    
        Non Combat Move - Romanians
            1 Fighter moved from Minsk to Vinnytsia
    
        Place Units - Romanians
            2 Artillerys and 2 Tanks placed in Vinnytsia
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.33
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Infantry moved from Burma to S.Thailand
            3 Infantrys moved from Bangkok to Malaya
    
        Purchase Units - Thai
            Thai buy 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Malaya
            1 Elite and 1 Infantry placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            14 ArmoredCars moved from Bahia to 32 Sea Zone
            1 ArmoredCar and 1 Tank moved from Salvador to 35 Sea Zone
            2 ArmoredCars and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            2 ArmoredCars moved from 34 Sea Zone to Canarians
            2 ArmoredCars and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            2 ArmoredCars moved from 34 Sea Zone to Canarians
            6 ArmoredCars and 3 Transports moved from 32 Sea Zone to 34 Sea Zone
            6 ArmoredCars moved from 34 Sea Zone to Rio de Oro
            4 ArmoredCars and 2 Transports moved from 32 Sea Zone to 36 Sea Zone
            4 ArmoredCars moved from 36 Sea Zone to Liberia
            1 ArmoredCar, 1 Tank and 1 Transport moved from 35 Sea Zone to 38 Sea Zone
            1 ArmoredCar and 1 Tank moved from 38 Sea Zone to Spanish Guinea
            1 Fighter moved from Bahia to Mauritania
            2 Battleships moved from 35 Sea Zone to 34 Sea Zone
            1 Destroyer and 1 Submarine moved from 35 Sea Zone to 34 Sea Zone
            3 ArmoredCars and 2 Tanks moved from S.Chile to Rio De Janeiro
            1 Artillery and 1 Tank moved from Argentina to Rio De Janeiro
            4 ArmoredCars and 1 Tank moved from Rio De Janeiro to Bahia
            2 ArmoredCars and 1 Tank moved from Salvador to Bahia
            3 S.Submarines moved from 26 Sea Zone to 34 Sea Zone
            1 Infantry moved from Kusaie to 103 Sea Zone
            1 Infantry moved from Eniwetok to 103 Sea Zone
            1 Infantry moved from Rongelap to 103 Sea Zone
            1 Infantry moved from Rongelap to 103 Sea Zone
            1 Artillery moved from Rongelap to 103 Sea Zone
            1 Cruiser, 4 Infantrys and 3 S.Submarines moved from 103 Sea Zone to 102 Sea Zone
            1 Infantry moved from 102 Sea Zone to Ulithi
            1 Infantry moved from 102 Sea Zone to Ponape
            1 Infantry moved from 102 Sea Zone to Truk
            1 Infantry moved from 102 Sea Zone to Woleai
            1 Artillery and 1 Transport moved from 103 Sea Zone to 102 Sea Zone
            1 Artillery moved from 102 Sea Zone to Ponape
            2 Fighters moved from 103 Sea Zone to 109 Sea Zone
            2 Fighters moved from 103 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 103 Sea Zone to 109 Sea Zone
            1 Destroyer moved from 103 Sea Zone to 95 Sea Zone
            1 ArmoredCar and 1 Elite moved from Johnston to 91 Sea Zone
            1 ArmoredCar, 1 Elite and 2 S.Submarines moved from 91 Sea Zone to 95 Sea Zone
            1 ArmoredCar and 1 Elite moved from 95 Sea Zone to Minamitori
            1 Destroyer moved from 103 Sea Zone to 102 Sea Zone
            2 Submarines moved from 103 Sea Zone to 95 Sea Zone
            1 Carrier moved from 103 Sea Zone to 95 Sea Zone
            1 Carrier moved from 103 Sea Zone to 102 Sea Zone
            1 Submarine moved from 103 Sea Zone to 95 Sea Zone
            1 Submarine moved from 103 Sea Zone to 95 Sea Zone
            1 S.Bomber moved from Johnston to 112 Sea Zone
            1 S.Bomber moved from Pearl Harbor to Java
            1 B.Transport moved from 91 Sea Zone to 98 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            1 Infantry moved from Palmyra to 98 Sea Zone
            2 Infantrys moved from Johnston to 98 Sea Zone
            1 B.Transport and 4 Infantrys moved from 98 Sea Zone to 117 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Cruiser, 1 Destroyer, 3 Fighters, 4 Marines, 1 S.Bomber, 3 S.Submarines and 1 Transport; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Battle in 109 Sea Zone
                Americans attack with 1 Destroyer and 2 Fighters
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 2 Fighters in 109 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer and 2 Fighters in 109 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 109 Sea Zone
                Americans win with 2 Fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Submarine
            Battle in 102 Sea Zone
                Americans attack with 1 Carrier, 1 Cruiser, 1 Destroyer, 3 S.Submarines and 1 Transport
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 3 S.Submarines in 102 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 1 Carrier, 1 Cruiser, 1 Destroyer, 3 S.Submarines and 1 Transport remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 95 Sea Zone
                Americans attack with 1 Carrier, 1 Destroyer, 2 Fighters, 2 S.Submarines and 4 Submarines
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 S.Submarines and 4 Submarines in 95 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 95 Sea Zone
                Americans win with 1 Carrier, 1 Destroyer, 2 Fighters, 2 S.Submarines and 4 Submarines remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Truk
            Battle in Ponape
            Battle in Canarians
                Americans attack with 4 ArmoredCars
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Canarians, round 2 : 1/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Canarians, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Canarians
                Americans loses 0 PUs for violating Canarianss neutrality.
                Americans win, taking Truk from Yamamoto, taking Ponape from Yamamoto, taking Canarians from Neutral with 3 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Americans: 1 ArmoredCar
                Casualties for Neutral: 1 Infantry
            Battle in Minamitori
                Americans attack with 1 ArmoredCar and 1 Elite
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 ArmoredCar and 1 Elite in Minamitori, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 ArmoredCar and 1 Elite in Minamitori, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 ArmoredCar and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Ulithi
            Battle in 112 Sea Zone
                Americans attack with 1 S.Bomber
                Hisaichi defend with 1 Submarine
                    Americans roll dice for 1 S.Bomber in 112 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    1 Submarine owned by the Hisaichi lost in 112 Sea Zone
                Americans win, taking Ulithi from Yamamoto with 1 S.Bomber remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
            Battle in Woleai
            Battle in Spanish Guinea
                Americans attack with 1 ArmoredCar and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 ArmoredCar and 1 Tank in Spanish Guinea, round 2 : 2/2 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Spanish Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Spanish Guinea
                Americans loses 0 PUs for violating Spanish Guineas neutrality.
                Americans win, taking Woleai from Yamamoto, taking Spanish Guinea from Neutral with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Liberia
                Americans attack with 4 ArmoredCars
                Neutral defend with 1 Infantry
                    Americans roll dice for 4 ArmoredCars in Liberia, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Liberia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Liberia
                Americans loses 0 PUs for violating Liberias neutrality.
                Americans win, taking Liberia from Neutral with 3 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Americans: 1 ArmoredCar
                Casualties for Neutral: 1 Infantry
            Battle in Rio de Oro
                Americans attack with 6 ArmoredCars
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Battleship in Rio de Oro, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 6 ArmoredCars in Rio de Oro, round 2 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Rio de Oro
                    Americans roll dice for 5 ArmoredCars in Rio de Oro, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 5 ArmoredCars in Rio de Oro, round 4 : 0/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Americans lost in Rio de Oro
                    Americans roll dice for 4 ArmoredCars in Rio de Oro, round 5 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 4 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Americans: 2 ArmoredCars
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            2 Fighters moved from 109 Sea Zone to 102 Sea Zone
            1 S.Bomber moved from 112 Sea Zone to Java
    
        Place Units - Americans
            2 Marines placed in Salvador
            2 Marines placed in Bahia
            1 Cruiser, 1 Destroyer and 1 Transport placed in 83 Sea Zone
            3 S.Submarines placed in 91 Sea Zone
            3 Fighters placed in Alaska
            1 S.Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 129 PUs; end with 131 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Yamamoto : -1.00
    Americans : -3.17
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
                    AA fire in Donetsk : 0/3 hits, 0.50 expected hits
            1 Infantry moved from Lithuania to Latvia
                  Germans take Latvia from Russians
            2 ArmoredCars, 8 Artillerys, 2 Elites and 15 Infantrys moved from Oulu to Vyborg
            1 Infantry moved from Brest to Kiev
            5 ArmoredCars, 8 Infantrys and 3 Tanks moved from Krakow to Vinnytsia
            3 Infantrys moved from Brest to East Prussia
            1 Bomber and 2 Stukas moved from Vinnytsia to 54 Sea Zone
            1 Tank moved from Bohemia to Vinnytsia
            1 Destroyer moved from 24 Sea Zone to 22 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to East Prussia
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to East Prussia
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 2 Infantrys moved from Pomerania to 23 Sea Zone
            1 Artillery, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 2 Infantrys moved from 24 Sea Zone to Vyborg
            2 Artillerys moved from Picardy to Belgium
            3 Infantrys moved from Paris to Picardy
            3 Infantrys moved from Picardy to Belgium
            1 Infantry moved from Belgium to Netherlands
            1 Infantry moved from Belgium to Netherlands
            3 Infantrys moved from Rhine to Netherlands
            4 Infantrys moved from Rhine to Belgium
            2 Infantrys moved from Belgium to Picardy
            2 Infantrys moved from Paris to Picardy
            2 Infantrys moved from Paris to Normandy
            2 Infantrys moved from Normandy to Brittany
            1 Infantry moved from Paris to Picardy
            2 Infantrys moved from Normandy to Picardy
            4 Infantrys moved from Picardy to Belgium
            2 Infantrys moved from Belgium to Netherlands
            4 Infantrys moved from Netherlands to Hamburg
            3 Infantrys moved from Berlin to Brandenburg
            4 Infantrys moved from Brandenburg to Silesia
            5 Infantrys moved from Bohemia to Krakow
            1 Destroyer moved from 51 Sea Zone to 56 Sea Zone
    
        Purchase Units - Germans
            Germans buy 28 Infantrys and 6 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in East Prussia
                Germans attack with 2 Artillerys and 5 Infantrys
                Russians defend with 2 Infantrys and 1 Tank
                    Germans roll dice for 2 Artillerys and 5 Infantrys in East Prussia, round 2 : 2/7 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in East Prussia, round 2 : 0/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Russians lost in East Prussia
                    Germans roll dice for 2 Artillerys and 5 Infantrys in East Prussia, round 3 : 0/7 hits, 1.83 expected hits
                    Russians roll dice for 1 Tank in East Prussia, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 Artillerys and 5 Infantrys in East Prussia, round 4 : 2/7 hits, 1.83 expected hits
                    Russians roll dice for 1 Tank in East Prussia, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in East Prussia
                Germans win, taking East Prussia from Russians with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 2 Infantrys and 1 Tank
                Casualties for Germans: 1 Infantry
            Battle in 54 Sea Zone
                Germans attack with 1 Bomber and 2 Stukas
                Russians defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Germans roll dice for 1 Bomber and 2 Stukas in 54 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 54 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 54 Sea Zone
                    Germans roll dice for 1 Bomber and 2 Stukas in 54 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 Destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Russians lost in 54 Sea Zone
                Germans win with 1 Bomber and 2 Stukas remaining. Battle score for attacker is 21
                Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport
    
        Non Combat Move - Germans
                    AA fire in Donetsk : 1/3 hits, 0.50 expected hits
                1 Stuka lost in Donetsk
            1 Bomber and 2 Stukas moved from 54 Sea Zone to Vinnytsia
            4 Infantrys moved from Warsaw to Brest
    
        Place Units - Germans
            6 Submarines placed in 22 Sea Zone
            4 Infantrys placed in Warsaw
            3 Infantrys placed in Krakow
            5 Infantrys placed in Bohemia
            3 Infantrys placed in Normandy
            13 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : -2.00
    AA fire in Donetsk : : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Tank moved from Georgia to Donetsk
            5 Tanks moved from Stalingrad to Donetsk
            2 Infantrys moved from Georgia to Rostov
            10 Infantrys moved from Kursk to Donetsk
            5 Infantrys moved from Yaroslavl to Kursk
            4 Infantrys moved from Arkhangelsk to S.Karelia
            2 Infantrys moved from Estonia to Leningrad
            10 Infantrys moved from Moscow to Yaroslavl
            2 ArmoredCars moved from Khobdo to Irkutsk
            1 Infantry moved from Krasnoyarsk to Irkutsk
            6 Infantrys moved from Sibirsky to Evenkia
            1 Infantry moved from Sverdlovsk to Perm
    
        Purchase Units - Russians
            Russians buy 32 Infantrys and 5 Mot.Infs; Remaining resources: 2 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 2 ArmoredCars and 1 Infantry
                Yamamoto defend with 1 AAGun, 1 Artillery and 1 Elite
                    Russians roll dice for 2 ArmoredCars and 1 Infantry in Irkutsk, round 2 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Elite in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in Irkutsk
                Russians win, taking Irkutsk from Yamamoto with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Artillery and 1 Elite
    
        Non Combat Move - Russians
    
        Place Units - Russians
            6 Infantrys placed in Sibirsky
            2 Infantrys placed in Khobdo
            4 Infantrys placed in Leningrad
            10 Infantrys placed in Moscow
            4 Infantrys placed in Arkhangelsk
            5 Infantrys placed in Stalingrad
            1 Infantry placed in Georgia
            5 Mot.Infs placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 81 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Russians : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            1 unit repaired.
            1 Transport moved from 51 Sea Zone to 48 Sea Zone
            2 Transports moved from 55 Sea Zone to 51 Sea Zone
            1 Artillery moved from Crete to 51 Sea Zone
            5 Infantrys moved from Crete to 51 Sea Zone
            2 Infantrys moved from Greece to 51 Sea Zone
            1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 55 Sea Zone to 56 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 56 Sea Zone to Hun
            2 Fighters moved from 51 Sea Zone to Hun
            1 Infantry moved from Tobruk to El Agheila
            1 Transport moved from 48 Sea Zone to 51 Sea Zone
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery moved from 51 Sea Zone to Tobruk
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
                  Italians take Mersa Matruh from British
            5 Infantrys moved from 51 Sea Zone to Tobruk
            1 Infantry moved from 51 Sea Zone to Mersa Matruh
            1 Artillery and 3 Infantrys moved from Rome to 46 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 46 Sea Zone to 51 Sea Zone
            1 Artillery and 3 Infantrys moved from 51 Sea Zone to Tobruk
            1 Infantry moved from Rome to Campania
            4 Mech.Infs moved from Tunis to Hun
            3 Infantrys moved from S.Algeria to E.Morocco
            1 Elite and 1 Infantry moved from E.Morocco to W.Morocco
            1 Artillery moved from E.Morocco to W.Morocco
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 2 HeavyTanks, 10 Infantrys, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in W.Morocco
                Italians attack with 1 Artillery, 1 Elite and 1 Infantry
                French defend with 1 Bunker
                    Italians roll dice for 1 Artillery, 1 Elite and 1 Infantry in W.Morocco, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 1 Bunker in W.Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians lost in W.Morocco
                    Italians roll dice for 1 Artillery and 1 Elite in W.Morocco, round 3 : 2/2 hits, 0.83 expected hits
                    French roll dice for 1 Bunker in W.Morocco, round 3 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Italians and 1 Bunker owned by the French lost in W.Morocco
                Italians win, taking W.Morocco from French with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Italians: 1 Elite and 1 Infantry
                Casualties for French: 1 Bunker
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 Bunker, 1 HeavyTank, 1 Infantry and 1 Tank placed in Hun
            1 HeavyTank, 1 Infantry and 2 Tanks placed in E.Morocco
            4 Infantrys placed in Greece
            4 Infantrys placed in Tunis
            2 Submarines placed in 43 Sea Zone
    
        Turn Complete - Italians
            Italians collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    French : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            2 Infantrys and 1 Tank moved from Palestine to Syria
            3 Infantrys moved from French Equatorial Africa to Darfur
            1 Tank moved from Angola to French Equatorial Africa
            1 Infantry moved from Angola to Belgian Congo
            1 Destroyer and 1 Transport moved from 38 Sea Zone to 36 Sea Zone
            1 Elite and 1 Tank moved from French Guiana to 32 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 32 Sea Zone to 33 Sea Zone
            1 Elite and 1 Tank moved from 33 Sea Zone to Cape Verde
    
        Purchase Units - French
            French buy 1 Bunker, 5 Infantrys and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            3 Infantrys placed in French Equatorial Africa
            1 Tank placed in French Guiana
    
        Turn Complete - French
            French collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 ArmoredCar moved from Kolyma to Bulun
                  Yamamoto take Bulun from Russians
            1 ArmoredCar moved from Bulun to Khatanga
                  Yamamoto take Khatanga from Russians
            2 Artillerys and 2 Infantrys moved from Kolyma to Zhigansk
                  Yamamoto take Zhigansk from Russians
            1 ArmoredCar moved from Okhotsk to Yakutsk
                  Yamamoto take Yakutsk from Russians
            1 ArmoredCar moved from Yakutsk to Olyokminsk
                  Yamamoto take Olyokminsk from Russians
            1 ArmoredCar, 3 Artillerys, 3 Elites, 3 Infantrys and 1 Marine moved from Ayan to N.Buryat Mongolia
            2 Transports moved from 111 Sea Zone to 107 Sea Zone
            1 Elite and 3 Marines moved from Davao to 107 Sea Zone
            1 Elite, 3 Marines and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
            3 Elites moved from West Borneo to 110 Sea Zone
            3 Elites and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            4 Elites and 3 Marines moved from 111 Sea Zone to Flores
            1 Transport moved from 111 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 72 Sea Zone to 86 Sea Zone
            1 Carrier, 4 Destroyers, 1 Fighter and 2 Submarines moved from 76 Sea Zone to 95 Sea Zone
            1 Submarine moved from 85 Sea Zone to 101 Sea Zone
            1 Destroyer and 2 S.Submarines moved from 85 Sea Zone to 95 Sea Zone
            3 B.Transports moved from 75 Sea Zone to 84 Sea Zone
            4 Artillerys and 4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Artillerys, 3 B.Transports and 4 Infantrys moved from 84 Sea Zone to 75 Sea Zone
            4 Artillerys and 4 Infantrys moved from 75 Sea Zone to Okhotsk
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 ArmoredCars, 2 Destroyers, 1 Factory, 4 Infantrys and 5 Marines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Flores
                Yamamoto attack with 4 Elites and 3 Marines
                Anzac defend with 1 Fighter and 6 Infantrys
                    Yamamoto roll dice for 1 Battleship in Flores, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 Elites and 3 Marines in Flores, round 2 : 2/7 hits, 2.83 expected hits
                    Dutch roll dice for 1 Fighter and 6 Infantrys in Flores, round 2 : 2/7 hits, 2.50 expected hits
                    3 Infantrys owned by the Anzac and 2 Elites owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 2 Elites and 3 Marines in Flores, round 3 : 2/5 hits, 2.17 expected hits
                    Dutch roll dice for 1 Fighter and 3 Infantrys in Flores, round 3 : 1/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac and 1 Elite owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 1 Elite and 3 Marines in Flores, round 4 : 3/4 hits, 1.83 expected hits
                    Dutch roll dice for 1 Fighter and 1 Infantry in Flores, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Fighter owned by the Anzac lost in Flores
                Yamamoto win, taking Flores from Dutch with 3 Marines remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 4 Elites
                Casualties for Anzac: 1 Fighter and 6 Infantrys
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Carrier, 5 Destroyers, 1 Fighter, 2 S.Submarines and 2 Submarines
                Americans defend with 1 Carrier, 1 Destroyer, 2 Fighters, 2 S.Submarines and 4 Submarines
                    Yamamoto roll dice for 2 S.Submarines and 2 Submarines in 95 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    Americans roll dice for 2 S.Submarines and 4 Submarines in 95 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Carrier, 5 Destroyers and 1 Fighter in 95 Sea Zone, round 2 : 1/7 hits, 2.17 expected hits
                    Americans roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in 95 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    4 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 95 Sea Zone
                    Yamamoto roll dice for 2 S.Submarines in 95 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 2 S.Submarines in 95 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 3 Destroyers and 1 Fighter in 95 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in 95 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    1 Destroyer owned by the Americans, 1 Carrier owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 95 Sea Zone
                    Yamamoto roll dice for 2 S.Submarines in 95 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 2 S.Submarines in 95 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Fighters in 95 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 95 Sea Zone
                    Yamamoto roll dice for 2 S.Submarines in 95 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Fighters in 95 Sea Zone, round 5 : 0/2 hits, 1.00 expected hits
                1 S.Submarine owned by the Yamamoto lost in 95 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 95 Sea Zone
                Americans win with 2 Fighters remaining. Battle score for attacker is -26
                Casualties for Yamamoto: 1 Carrier, 5 Destroyers, 1 Fighter, 2 S.Submarines and 2 Submarines
                Casualties for Americans: 1 Carrier, 1 Destroyer, 2 S.Submarines and 4 Submarines
                2 Fighters owned by the Americans forced to land in Rongelap
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Rongelap: 2 Fighters
            EDIT: Adding units owned by Americans to Minamitori: 2 Fighters
            EDIT: Turning off Edit Mode
            1 T.Boat and 3 Transports moved from 75 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            2 Destroyers placed in 85 Sea Zone
            1 Factory placed in Manila
            3 Marines placed in West Borneo
            2 ArmoredCars and 2 Marines placed in Davao
            Yamamoto undo move 4.
            2 Infantrys and 2 Marines placed in Davao
            6 ArmoredCars and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.50
    Americans : 0.00
    Dutch : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry moved from Shansi to Anhwei
                  Chinese take Anhwei from Hisaichi
            1 Infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Hisaichi
            3 ArmoredCars moved from Shensi to Yunnan
            1 Infantry moved from Shensi to Hupeh
            2 Tanks moved from Ningsia to Hupeh
            4 ArmoredCars moved from Gobi Altai to Shensi
            2 Artillerys and 2 Infantrys moved from E.Qinghai to Ningsia
            1 L.Fighter moved from Hsining to Yunnan
            2 Artillerys, 2 Elites and 1 Infantry moved from Hsining to E.Qinghai
            4 ArmoredCars moved from Urumqi to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Elites and 2 Marines; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 Infantry and 2 Tanks
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Infantry and 2 Tanks in Hupeh, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
            Battle in Yunnan
                Chinese attack with 3 ArmoredCars and 1 L.Fighter
                Hisaichi defend with 2 Tanks
                    Chinese roll dice for 3 ArmoredCars and 1 L.Fighter in Yunnan, round 2 : 0/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Tanks in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 ArmoredCar and 1 L.Fighter in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Tanks in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Hisaichi win with 2 Tanks remaining. Battle score for attacker is -12
                Casualties for Chinese: 3 ArmoredCars
    
        Non Combat Move - Chinese
            1 L.Fighter moved from Yunnan to Shensi
            1 AAGun moved from Suiyuan to Shensi
    
        Place Units - Chinese
            4 ArmoredCars placed in Urumqi
            2 Artillerys, 2 Elites and 2 Marines placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.50
    Chinese : -2.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Infantry moved from Chahar to Suiyuan
                  Hisaichi take Suiyuan from Chinese
            1 Infantry moved from Chahar to Shansi
                  Hisaichi take Shansi from Chinese
            2 Infantrys moved from Shantung to Anhwei
            3 ArmoredCars moved from Hunan to Hupeh
            1 ArmoredCar moved from Hunan to Hupeh
            1 Tank moved from Yunnan to Szechwan
                  Hisaichi take Szechwan from Chinese
            1 Tank moved from Szechwan to Lanchow
                  Hisaichi take Lanchow from Chinese
            1 Artillery moved from N.French Indochina to Kweichow
            1 Tank moved from Yunnan to Kweichow
            1 Infantry moved from N.French Indochina to Yunnan
            1 ArmoredCar moved from Peking to Anhwei
            1 Elite and 5 Infantrys moved from Chahar to Shansi
            1 Infantry and 1 Tank moved from Hong Kong to 92 Sea Zone
            2 Transports moved from 111 Sea Zone to 110 Sea Zone
            1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 Artillerys and 2 Marines moved from Banjarmasin to 110 Sea Zone
            2 Artillerys, 2 Marines and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
            2 Artillerys, 1 Infantry, 2 Marines and 1 Tank moved from 111 Sea Zone to Soembawa
            1 Bomber moved from Bangkok to Soembawa
            1 Battleship moved from 110 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
            1 Submarine moved from 111 Sea Zone to 108 Sea Zone
            1 S.Submarine moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry moved from S.Buryat Mongolia to Ulan Bator
                  Hisaichi take Ulan Bator from Russians
            1 Artillery and 2 Infantrys moved from Chita to S.Buryat Mongolia
            3 ArmoredCars moved from Heilungchiang to S.Buryat Mongolia
            3 Infantrys moved from N.Buryat Mongolia to S.Buryat Mongolia
            7 Infantrys moved from Changchun to 84 Sea Zone
            1 B.Transport, 6 Infantrys and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
            6 Infantrys moved from 111 Sea Zone to Soembawa
            1 Artillery and 1 Infantry moved from Peking to 84 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa
            1 Artillery and 1 Marine moved from Shantung to 84 Sea Zone
            2 Infantrys moved from Shantung to Anhwei
            1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Marine moved from 111 Sea Zone to Soembawa
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
            2 ArmoredCars, 1 Artillery and 1 Infantry moved from Hong Kong to Kwangtung
            2 ArmoredCars moved from Kwangtung to Hunan
            1 Carrier moved from 76 Sea Zone to 85 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 4 Artillerys, 13 Infantrys, 2 Marines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 4 ArmoredCars
                Chinese defend with 2 Tanks
                    Hisaichi roll dice for 4 ArmoredCars in Hupeh, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Tanks in Hupeh, round 2 : 1/2 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 2 Tanks
            Battle in Anhwei
                Hisaichi attack with 1 ArmoredCar and 4 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Anhwei, round 2 : 0/5 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 4 Infantrys in Anhwei, round 3 : 1/5 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 ArmoredCar and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Soembawa
                Hisaichi attack with 4 Artillerys, 1 Bomber, 8 Infantrys, 3 Marines and 1 Tank
                Anzac defend with 1 Artillery, 2 Marines and 1 Tank; Dutch defend with 3 Infantrys
                    Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Artillerys, 1 Bomber, 8 Infantrys, 3 Marines and 1 Tank in Soembawa, round 2 : 6/17 hits, 6.00 expected hits
                    Dutch roll dice for 1 Artillery, 3 Infantrys, 2 Marines and 1 Tank in Soembawa, round 2 : 2/7 hits, 2.50 expected hits
                    1 Artillery owned by the Anzac, 2 Marines owned by the Anzac, 3 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in Soembawa
                    Hisaichi roll dice for 4 Artillerys, 1 Bomber, 6 Infantrys, 3 Marines and 1 Tank in Soembawa, round 3 : 6/15 hits, 5.67 expected hits
                    Dutch roll dice for 1 Tank in Soembawa, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 4 Artillerys, 1 Bomber, 6 Infantrys, 3 Marines and 1 Tank remaining. Battle score for attacker is 19
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Anzac: 1 Artillery, 2 Marines and 1 Tank
                Casualties for Dutch: 3 Infantrys
            Battle in Kweichow
                Hisaichi attack with 1 Artillery and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Kweichow, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Soembawa to Mindoro
    
        Place Units - Hisaichi
            1 Transport placed in 92 Sea Zone
            Hisaichi undo move 1.
            1 Transport placed in 84 Sea Zone
            2 Artillerys and 2 Marines placed in Banjarmasin
            1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Tank placed in Hong Kong
            1 ArmoredCar, 1 Infantry and 1 Tank placed in Peking
            3 Infantrys placed in Heilungchiang
            1 Artillery and 6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Chinese : -1.33
    Dutch : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Adv.Fighter, 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters, 9 Submarines, 10 T.Boats and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
            2 S.Submarines moved from 18 Sea Zone to 22 Sea Zone
            1 Bomber and 1 Fighter moved from Dover to 22 Sea Zone
            2 Infantrys moved from Cape Town to South Africa
            3 Infantrys moved from Kenya to Equatoria
            1 Artillery and 2 Infantrys moved from Kufra to El Agheila
            1 Artillery and 5 Infantrys moved from Kufra to Tobruk
            6 Tanks moved from New Valley to Tobruk
            2 Mot.Infs moved from Darfur to Tobruk
            10 Infantrys moved from Cairo to Lower Egypt
            1 ArmoredCar moved from Lower Egypt to Mersa Matruh
            2 Adv.Fighters moved from Syria to Mersa Matruh
            1 Infantry moved from Darfur to Kufra
            2 Infantrys moved from S.Saudi Arabia to N.Saudi Arabia
            4 ArmoredCars moved from N.Saudi Arabia to Lower Egypt
            2 Infantrys moved from Iraq to Palestine
            2 ArmoredCars and 1 Tank moved from W.Iran to Palestine
            3 Infantrys moved from Syria to Palestine
            10 Infantrys moved from Assam to Yunnan
            5 Infantrys moved from Bihar to Assam
            6 Infantrys moved from Calcutta to Assam
            1 Elite and 4 Infantrys moved from Delhi to Bihar
            2 Transports moved from 64 Sea Zone to 60 Sea Zone
            4 Infantrys moved from Madras to 60 Sea Zone
            4 Infantrys moved from 60 Sea Zone to Assam
            1 Infantry moved from Madras to Hyderabad
            5 Infantrys moved from Hyderabad to Calcutta
            2 Infantrys moved from South Central USA to E.Mexico
            2 Infantrys moved from Colombia to Amazon
    
        Purchase Units - British
            British buy 12 Infantrys and 17 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in El Agheila
                British attack with 1 Artillery and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in El Agheila, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in El Agheila, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in El Agheila
                British win, taking El Agheila from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Tobruk
                British attack with 1 Artillery, 5 Infantrys, 2 Mot.Infs and 6 Tanks
                Italians defend with 2 Artillerys and 8 Infantrys
                    British roll dice for 1 Artillery, 5 Infantrys, 2 Mot.Infs and 6 Tanks in Tobruk, round 2 : 4/14 hits, 4.67 expected hits
                    Italians roll dice for 2 Artillerys and 8 Infantrys in Tobruk, round 2 : 4/10 hits, 3.33 expected hits
                    4 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Tobruk
                    British roll dice for 1 Artillery, 1 Infantry, 2 Mot.Infs and 6 Tanks in Tobruk, round 3 : 5/10 hits, 4.00 expected hits
                    Italians roll dice for 2 Artillerys and 4 Infantrys in Tobruk, round 3 : 2/6 hits, 2.00 expected hits
                    1 Artillery owned by the Italians, 4 Infantrys owned by the Italians, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Tobruk
                    British roll dice for 2 Mot.Infs and 6 Tanks in Tobruk, round 4 : 3/8 hits, 3.33 expected hits
                    Italians roll dice for 1 Artillery in Tobruk, round 4 : 1/1 hits, 0.33 expected hits
                1 Mot.Inf owned by the British and 1 Artillery owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 Mot.Inf and 6 Tanks remaining. Battle score for attacker is 5
                Casualties for British: 1 Artillery, 5 Infantrys and 1 Mot.Inf
                Casualties for Italians: 2 Artillerys and 8 Infantrys
            Battle in Yunnan
                British attack with 10 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 10 Infantrys in Yunnan, round 2 : 5/10 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 9 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Mersa Matruh
                British attack with 2 Adv.Fighters and 1 ArmoredCar
                Italians defend with 2 Infantrys
                    British roll dice for 2 Adv.Fighters and 1 ArmoredCar in Mersa Matruh, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 2 Infantrys in Mersa Matruh, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                    British roll dice for 2 Adv.Fighters and 1 ArmoredCar in Mersa Matruh, round 3 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the British and 1 Infantry owned by the Italians lost in Mersa Matruh
                British win with 2 Adv.Fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 2 Infantrys
                Casualties for British: 1 ArmoredCar
            Battle in 22 Sea Zone
                British attack with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 5 Destroyers, 4 Fighters, 2 S.Submarines, 9 Submarines, 10 T.Boats and 1 Transport
                Germans defend with 2 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Fighter, 18 Submarines and 2 T.Boats; Finns defend with 1 Destroyer
                    British roll dice for 2 S.Submarines and 9 Submarines in 22 Sea Zone, round 2 : 2/11 hits, 4.00 expected hits
                Units damaged: 2 Battleships owned by the Germans
                    Germans roll dice for 18 Submarines in 22 Sea Zone, round 2 : 6/18 hits, 6.00 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 2 Carriers, 5 Destroyers, 4 Fighters, 10 T.Boats and 1 Transport in 22 Sea Zone, round 2 : 6/24 hits, 8.50 expected hits
                    Germans roll dice for 2 Battleships, 1 Carrier, 1 Cruiser, 4 Destroyers, 1 Fighter and 2 T.Boats in 22 Sea Zone, round 2 : 4/11 hits, 4.50 expected hits
                    4 Submarines owned by the Germans, 2 Carriers owned by the British, 1 Transport owned by the British, 6 T.Boats owned by the British and 2 T.Boats owned by the Germans lost in 22 Sea Zone
                    British roll dice for 2 S.Submarines and 9 Submarines in 22 Sea Zone, round 3 : 7/11 hits, 4.00 expected hits
                    Germans roll dice for 14 Submarines in 22 Sea Zone, round 3 : 3/14 hits, 4.67 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 5 Destroyers, 4 Fighters and 4 T.Boats in 22 Sea Zone, round 3 : 7/16 hits, 6.17 expected hits
                    Germans roll dice for 2 Battleships, 1 Carrier, 1 Cruiser, 4 Destroyers and 1 Fighter in 22 Sea Zone, round 3 : 4/9 hits, 4.17 expected hits
                    14 Submarines owned by the Germans, 3 Submarines owned by the British and 4 T.Boats owned by the British lost in 22 Sea Zone
                    British roll dice for 2 S.Submarines and 6 Submarines in 22 Sea Zone, round 4 : 2/8 hits, 3.00 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 5 Destroyers and 4 Fighters in 22 Sea Zone, round 4 : 4/12 hits, 4.83 expected hits
                    Germans roll dice for 2 Battleships, 1 Carrier, 1 Cruiser, 4 Destroyers and 1 Fighter in 22 Sea Zone, round 4 : 4/9 hits, 4.17 expected hits
                    1 Fighter owned by the Germans, 2 Destroyers owned by the Germans, 4 Submarines owned by the British, 1 Cruiser owned by the Germans, 1 Carrier owned by the Germans and 1 Destroyer owned by the Finns lost in 22 Sea Zone
                    British roll dice for 2 S.Submarines and 2 Submarines in 22 Sea Zone, round 5 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 2 Battleships and 1 Destroyer in 22 Sea Zone, round 5 : 2/3 hits, 1.67 expected hits
                    1 Destroyer owned by the Germans, 2 Submarines owned by the British and 2 Battleships owned by the Germans lost in 22 Sea Zone
                British win with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 5 Destroyers, 4 Fighters and 2 S.Submarines remaining. Battle score for attacker is 87
                Casualties for British: 2 Carriers, 9 Submarines, 10 T.Boats and 1 Transport
                Casualties for Germans: 2 Battleships, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Fighter, 18 Submarines and 2 T.Boats
                Casualties for Finns: 1 Destroyer
    
        Non Combat Move - British
            4 Fighters moved from 22 Sea Zone to Dover
            1 Adv.Fighter and 1 Bomber moved from 22 Sea Zone to Dover
            1 AAGun moved from Iraq to Palestine
            1 AAGun moved from French Equatorial Africa to Darfur
            2 Adv.Fighters moved from Mersa Matruh to Lower Egypt
    
        Place Units - British
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            6 Tanks placed in Cairo
            2 Tanks placed in Palestine
            2 Tanks placed in N.Saudi Arabia
            2 Tanks placed in S.Saudi Arabia
            3 Tanks placed in W.Iran
            2 Tanks placed in Cape Town
    
        Turn Complete - British
            British collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : 3.67
    Italians : 1.33
    Hisaichi : 0.67
    

    Savegame

Suggested Topics

  • 19
  • 60
  • 8
  • 32
  • 21
  • 180
  • 183
  • 152
Axis & Allies Boardgaming Custom Painted Miniatures

59

Online

17.0k

Users

39.3k

Topics

1.7m

Posts