Initial test. First time tries.
Whack Allies WAW vs dawg Axis #?
-
TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 1 Fighter moved from Oulu to Latvia 2 Elites moved from Helsinki to 24 Sea Zone 2 Elites moved from 24 Sea Zone to Latvia Purchase Units - Finns Finns buy 2 ArmoredCars, 2 Artillerys and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Latvia Finns attack with 2 Elites and 1 Fighter Russians defend with 3 Infantrys Finns roll dice for 2 Elites and 1 Fighter in Latvia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 3 Infantrys in Latvia, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 2 Elites owned by the Finns lost in Latvia Russians win with 2 Infantrys remaining. Battle score for attacker is -4 Casualties for Finns: 2 Elites Casualties for Russians: 1 Infantry 1 Fighter owned by the Finns retreated Non Combat Move - Finns 1 Fighter moved from Latvia to Oulu 1 Elite and 3 Infantrys moved from Tampere to Oulu 2 Infantrys moved from Lapland to Oulu 4 Infantrys moved from Helsinki to Tampere Place Units - Finns 2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns : 0.00 Russians : 1.00
-
TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 2 Infantrys moved from Vinnytsia to Kiev 1 Fighter moved from Vinnytsia to Kiev 1 Infantry moved from E.Romania to Vinnytsia 1 Artillery, 1 Infantry and 3 Tanks moved from Serbia to Croatia 1 Tank moved from Bucharest to Croatia 2 Tanks moved from Bucharest to Croatia 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite, 1 Factory and 1 Infantry; Remaining resources: 0 PUs; Combat - Romanians Battle in Croatia Romanians attack with 1 Artillery, 1 Infantry and 6 Tanks Neutral defend with 3 Infantrys Romanians roll dice for 1 Artillery, 1 Infantry and 6 Tanks in Croatia, round 2 : 3/8 hits, 3.67 expected hits Neutral roll dice for 3 Infantrys in Croatia, round 2 : 2/3 hits, 1.00 expected hits 1 Artillery owned by the Romanians, 3 Infantrys owned by the Neutral and 1 Infantry owned by the Romanians lost in Croatia Romanians loses 0 PUs for violating Croatias neutrality. Romanians win, taking Croatia from Neutral with 6 Tanks remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Artillery and 1 Infantry Casualties for Neutral: 3 Infantrys Battle in Kiev Romanians attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 2 Infantrys in Kiev, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Kiev to Vinnytsia Place Units - Romanians 1 Factory placed in Vinnytsia 1 Elite and 1 Infantry placed in Bucharest Turn Complete - Romanians Romanians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Romanians : -0.33 Neutral : 1.00 Russians : -0.33
-
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 1 Infantry moved from S.Thailand to Burma Thai take Burma from British 2 Artillerys moved from S.Thailand to Malaya 6 Infantrys moved from Bangkok to Malaya Purchase Units - Thai Thai buy 1 Factory and 1 Infantry; Remaining resources: 1 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 1 Factory placed in Malaya 1 Infantry placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 2 T.Boats moved from 71 Sea Zone to 72 Sea Zone 1 Artillery and 4 Tanks moved from Santiago to N.Chile 4 Infantrys moved from Peru to Bolivia 1 Tank moved from Bahia to Bolivia 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks moved from Bahia to Rio De Janeiro 7 Transports moved from 119 Sea Zone to 25 Sea Zone 2 ArmoredCars moved from South Atlantic USA to 25 Sea Zone 2 ArmoredCars moved from 25 Sea Zone to Cuba 2 ArmoredCars moved from South Central USA to 25 Sea Zone 2 ArmoredCars moved from 25 Sea Zone to Cuba 4 ArmoredCars moved from South Central USA to 25 Sea Zone 4 ArmoredCars moved from 25 Sea Zone to Jamaica 1 Transport moved from 32 Sea Zone to 26 Sea Zone 2 ArmoredCars moved from South Central USA to 25 Sea Zone 2 ArmoredCars moved from South Central USA to 25 Sea Zone 2 ArmoredCars moved from South Central USA to 25 Sea Zone 6 ArmoredCars moved from 25 Sea Zone to Venezuela 1 Destroyer and 2 Submarines moved from 98 Sea Zone to 96 Sea Zone 1 Artillery and 1 Infantry moved from Kwajalein to Jaluit Americans take Jaluit from Yamamoto 1 Transport moved from 96 Sea Zone to 97 Sea Zone 1 Infantry moved from Johnston to 97 Sea Zone 1 Infantry moved from Midway to 97 Sea Zone 2 Infantrys and 1 Transport moved from 97 Sea Zone to 96 Sea Zone 2 Infantrys moved from 96 Sea Zone to Jaluit 1 Artillery and 1 Infantry moved from Southwest USA to San Francisco 1 ArmoredCar moved from Kamchatka to 72 Sea Zone Purchase Units - Americans Americans buy 12 ArmoredCars, 1 B.Transport, 1 S.Bomber and 3 S.Submarines; Remaining resources: 1 PUs; Combat - Americans Battle in Cuba Americans attack with 4 ArmoredCars Neutral defend with 1 Infantry Americans roll dice for 4 ArmoredCars in Cuba, round 2 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Cuba Americans loses 0 PUs for violating Cubas neutrality. Americans win, taking Cuba from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in N.Chile Americans attack with 1 Artillery and 4 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 1 Artillery and 4 Tanks in N.Chile, round 2 : 4/5 hits, 2.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 3/3 hits, 1.00 expected hits 1 Artillery owned by the Americans, 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Tanks owned by the Americans lost in N.Chile Americans loses 0 PUs for violating N.Chiles neutrality. Americans win, taking N.Chile from Neutral with 2 Tanks remaining. Battle score for attacker is -6 Casualties for Americans: 1 Artillery and 2 Tanks Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Bolivia Americans attack with 4 Infantrys and 1 Tank Neutral defend with 3 Infantrys Americans roll dice for 4 Infantrys and 1 Tank in Bolivia, round 2 : 1/5 hits, 1.17 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Bolivia Americans roll dice for 2 Infantrys and 1 Tank in Bolivia, round 3 : 0/3 hits, 0.83 expected hits Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Infantrys and 1 Tank in Bolivia, round 4 : 0/3 hits, 0.83 expected hits Neutral roll dice for 2 Infantrys in Bolivia, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Bolivia Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 5 : 0/2 hits, 0.67 expected hits Neutral roll dice for 2 Infantrys in Bolivia, round 5 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 6 : 1/2 hits, 0.67 expected hits Neutral roll dice for 2 Infantrys in Bolivia, round 6 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Bolivia Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 7 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry and 1 Tank in Bolivia, round 8 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 8 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 1 Tank remaining. Battle score for attacker is -2 Casualties for Americans: 4 Infantrys Casualties for Neutral: 3 Infantrys Battle in Rio De Janeiro Americans attack with 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Rio De Janeiro, round 2 : 2/5 hits, 2.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Rio De Janeiro Americans roll dice for 1 Artillery, 1 Fighter and 2 Tanks in Rio De Janeiro, round 3 : 3/4 hits, 1.67 expected hits Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Rio De Janeiro Americans loses 0 PUs for violating Rio De Janeiros neutrality. Americans win, taking Rio De Janeiro from Neutral with 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Jamaica Americans attack with 4 ArmoredCars Neutral defend with 1 Infantry Americans roll dice for 4 ArmoredCars in Jamaica, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Jamaica Americans loses 0 PUs for violating Jamaicas neutrality. Americans win, taking Jamaica from Neutral with 3 ArmoredCars remaining. Battle score for attacker is -2 Casualties for Americans: 1 ArmoredCar Casualties for Neutral: 1 Infantry Non Combat Move - Americans 1 Fighter moved from Rio De Janeiro to Bahia Place Units - Americans 2 ArmoredCars placed in Bahia 3 ArmoredCars placed in Santiago 3 S.Submarines placed in 91 Sea Zone 1 B.Transport placed in 83 Sea Zone 3 ArmoredCars placed in South Atlantic USA 4 ArmoredCars placed in South Central USA 1 S.Bomber placed in San Francisco Turn Complete - Americans Americans collect 107 PUs; end with 108 PUs
Combat Hit Differential Summary :
Neutral : 1.67 Americans : 0.83
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 1 Infantry moved from Minsk to Novgorod Germans take Novgorod from Russians 1 Infantry moved from Brest to Minsk 3 Infantrys moved from East Prussia to Latvia 1 Bomber moved from Oulu to Latvia Purchase Units - Germans Germans buy 1 Factory, 34 Infantrys, 1 Submarine and 2 T.Boats; Remaining resources: 0 PUs; Combat - Germans Battle in Latvia Germans attack with 1 Bomber and 3 Infantrys Russians defend with 2 Infantrys Germans roll dice for 1 Bomber and 3 Infantrys in Latvia, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Latvia Germans roll dice for 1 Bomber and 3 Infantrys in Latvia, round 3 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Germans 2 HeavyTanks moved from Warsaw to Vinnytsia 2 Tanks moved from Warsaw to Vinnytsia 1 Infantry moved from Krakow to E.Romania 4 Infantrys moved from Krakow to Vinnytsia 4 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia 1 Bomber moved from Latvia to Vinnytsia 2 Stukas moved from Lorraine to Vinnytsia 3 Infantrys moved from Brandenburg to Pomerania 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Battleship moved from 24 Sea Zone to 22 Sea Zone 1 Destroyer moved from 22 Sea Zone to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Oulu 2 ArmoredCars, 1 Artillery and 4 Infantrys moved from Berlin to Brandenburg 2 ArmoredCars moved from Brandenburg to Pomerania 2 Mech.Infs moved from Bavaria to Vinnytsia 3 Infantrys moved from Bavaria to Lorraine 9 Tanks moved from Lorraine to Bohemia 5 ArmoredCars and 3 Tanks moved from Belgium to Bavaria 2 Artillerys moved from Netherlands to Rhine 2 Infantrys moved from Lorraine to Belgium 4 Infantrys moved from Rhine to Belgium 1 Tank moved from Normandy to Lorraine 5 Infantrys moved from Paris to Picardy 3 Infantrys moved from Paris to Normandy 1 Destroyer moved from 48 Sea Zone to 51 Sea Zone Place Units - Germans 1 Factory placed in Krakow 1 Submarine and 2 T.Boats placed in 22 Sea Zone 3 Infantrys placed in Hamburg 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 4 Infantrys placed in Warsaw 5 Infantrys placed in Bohemia 4 Infantrys placed in Rhine 3 Infantrys placed in Bavaria 4 Infantrys placed in Berlin Turn Complete - Germans Germans collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.00
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Russians 4 Infantrys moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Leningrad to Novgorod 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 6 Infantrys moved from Rostov to Donetsk 1 Artillery and 6 Infantrys moved from Kursk to Donetsk 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 1 Tank moved from Leningrad to Novgorod 3 Infantrys moved from Estonia to Latvia 2 Infantrys and 1 Tank moved from Leningrad to Latvia 10 Infantrys moved from Yaroslavl to Kursk 10 Infantrys moved from Moscow to Yaroslavl 1 Elite moved from Novosibirsk to Krasnoyarsk 1 Infantry moved from Sverdlovsk to Novosibirsk 1 Mech.Inf moved from Sverdlovsk to Irkutsk 3 Artillerys and 3 Infantrys moved from Khobdo to Ulan Bator 2 Artillerys, 1 Bomber, 9 Infantrys, 5 Mech.Infs and 1 Mot.Inf moved from N.Buryat Mongolia to Ayan 1 Bomber moved from Ayan to Heilungchiang 2 Infantrys moved from Yakutsk to Ayan 1 Infantry moved from Zhigansk to Yakutsk 6 ArmoredCars moved from Sibirsky to Olyokminsk 2 Mech.Rockets moved from Khobdo to N.Buryat Mongolia Purchase Units - Russians Russians buy 1 Bunker, 13 Infantrys, 5 Mot.Infs and 8 Tanks; Remaining resources: 2 PUs; Combat - Russians Strategic bombing raid in Heilungchiang Bombing raid in Heilungchiang rolls: 2 and causes: 2 damage to unit: Factory Bombing raid in Heilungchiang causes 2 damage total. Battle in Latvia Russians attack with 5 Infantrys and 1 Tank Germans defend with 3 Infantrys Russians roll dice for 5 Infantrys and 1 Tank in Latvia, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 3 Infantrys in Latvia, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 5 Infantrys and 1 Tank in Latvia, round 3 : 0/6 hits, 1.33 expected hits Germans roll dice for 2 Infantrys in Latvia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 5 Infantrys and 1 Tank in Latvia, round 4 : 3/6 hits, 1.33 expected hits Germans roll dice for 2 Infantrys in Latvia, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Germans: 3 Infantrys Battle in Novgorod Russians attack with 2 Infantrys and 1 Tank Germans defend with 1 Infantry Russians roll dice for 2 Infantrys and 1 Tank in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Russians roll dice for 1 Infantry and 1 Tank in Novgorod, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Ulan Bator Russians attack with 3 Artillerys and 3 Infantrys Neutral defend with 2 Infantrys Russians roll dice for 3 Artillerys and 3 Infantrys in Ulan Bator, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in Ulan Bator Russians loses 0 PUs for violating Ulan Bators neutrality. Russians win, taking Ulan Bator from Neutral with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 Infantrys Casualties for Neutral: 2 Infantrys Battle in Ayan Russians attack with 2 Artillerys, 11 Infantrys, 5 Mech.Infs and 1 Mot.Inf Yamamoto defend with 2 ArmoredCars, 1 Artillery, 1 Elite and 12 Infantrys Russians roll dice for 2 Artillerys, 11 Infantrys, 5 Mech.Infs and 1 Mot.Inf in Ayan, round 2 : 6/19 hits, 5.50 expected hits Yamamoto roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 12 Infantrys in Ayan, round 2 : 7/16 hits, 5.00 expected hits 6 Infantrys owned by the Russians, 4 Infantrys owned by the Yamamoto, 1 Mot.Inf owned by the Russians and 2 ArmoredCars owned by the Yamamoto lost in Ayan Russians roll dice for 2 Artillerys, 5 Infantrys and 5 Mech.Infs in Ayan, round 3 : 2/12 hits, 4.00 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite and 8 Infantrys in Ayan, round 3 : 4/10 hits, 3.33 expected hits 4 Infantrys owned by the Russians and 2 Infantrys owned by the Yamamoto lost in Ayan Russians roll dice for 2 Artillerys, 1 Infantry and 5 Mech.Infs in Ayan, round 4 : 3/8 hits, 2.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Ayan, round 4 : 3/8 hits, 2.67 expected hits 1 Infantry owned by the Russians, 2 Artillerys owned by the Russians and 3 Infantrys owned by the Yamamoto lost in Ayan Russians roll dice for 5 Mech.Infs in Ayan, round 5 : 1/5 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Ayan, round 5 : 2/5 hits, 1.67 expected hits 2 Mech.Infs owned by the Russians and 1 Infantry owned by the Yamamoto lost in Ayan 3 Mech.Infs retreated to Yakutsk Yamamoto win with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is -19 Casualties for Russians: 2 Artillerys, 11 Infantrys, 2 Mech.Infs and 1 Mot.Inf Casualties for Yamamoto: 2 ArmoredCars and 10 Infantrys Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 Mech.Infs moved from Yakutsk to N.Buryat Mongolia 1 Bomber moved from Heilungchiang to Ulan Bator 1 AAGun moved from Krasnoyarsk to Irkutsk 1 AAGun moved from Kuybyshev to Saratov 1 Bomber moved from Ulan Bator to Irkutsk Place Units - Russians 1 Bunker placed in Donetsk 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 5 Infantrys and 5 Mot.Infs placed in Moscow 5 Tanks placed in Stalingrad 3 Tanks placed in Georgia Turn Complete - Russians Russians collect 95 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -2.00 Neutral : 1.33 Yamamoto : 3.33 Russians : -1.33
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Italians 1 Infantry moved from New Valley to Nubia Italians take Nubia from British 1 Artillery moved from New Valley to Mersa Matruh 1 Elite and 2 Infantrys moved from Kufra to Mersa Matruh 5 Infantrys moved from Rome to 46 Sea Zone 7 Infantrys moved from Campania to 46 Sea Zone 12 Infantrys and 6 Transports moved from 46 Sea Zone to 51 Sea Zone 12 Infantrys moved from 51 Sea Zone to Mersa Matruh 3 Infantrys moved from Hun to Kufra 1 Infantry moved from New Valley to Darfur 1 Infantry moved from Mersa Matruh to New Valley 10 Infantrys moved from N.Tunisia to N.Algeria 4 Infantrys moved from Tunis to N.Tunisia 2 Artillerys moved from Lombardy to Tuscany Purchase Units - Italians Italians buy 1 Elite, 14 Infantrys, 4 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians Place Units - Italians 1 Elite and 2 Infantrys placed in Hun 4 Mech.Infs placed in Tunis 1 Transport placed in 51 Sea Zone 3 Infantrys placed in Greece 3 Infantrys placed in Campania 6 Infantrys placed in Rome Italians undo move 3. Italians undo move 5. 1 Infantry placed in Greece 1 Transport placed in 46 Sea Zone 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - French 4 Infantrys moved from Palestine to Syria 1 Transport moved from 35 Sea Zone to 32 Sea Zone 1 Tank moved from French Guiana to 32 Sea Zone 1 Tank and 1 Transport moved from 32 Sea Zone to 33 Sea Zone 1 Tank moved from 33 Sea Zone to Cape Verde 1 Infantry moved from Hispaniola to 26 Sea Zone 1 Destroyer, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone 1 Infantry moved from 33 Sea Zone to Cape Verde Purchase Units - French French buy 1 Fighter, 4 Infantrys and 2 Tanks; Remaining resources: 1 PUs; Combat - French Battle in Cape Verde French attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry French roll dice for 1 Infantry and 1 Tank in Cape Verde, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Cape Verde French loses 0 PUs for violating Cape Verdes neutrality. French win, taking Cape Verde from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - French Place Units - French 1 Fighter and 1 Tank placed in Syria 4 Infantrys placed in E.Morocco 1 Tank placed in French Guiana Turn Complete - French French collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral : -0.33 French : 0.33
-
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Yamamoto 1 Artillery, 1 Elite and 2 Infantrys moved from Ayan to N.Buryat Mongolia 2 Fighters moved from Heilungchiang to N.Buryat Mongolia 1 Bomber moved from Kunashir to N.Buryat Mongolia 1 Transport moved from 75 Sea Zone to 85 Sea Zone 2 Transports moved from 75 Sea Zone to 85 Sea Zone 3 Artillerys moved from Tokyo to 85 Sea Zone 2 Infantrys moved from Kyushu to 85 Sea Zone 3 B.Transports moved from 75 Sea Zone to 85 Sea Zone 3 Artillerys moved from Tokyo to 85 Sea Zone 2 Infantrys moved from Tokyo to 85 Sea Zone 2 Elites and 2 Marines moved from Chubu to 85 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 75 Sea Zone 1 Artillery and 1 Infantry moved from 75 Sea Zone to Kamchatka Yamamoto take Kamchatka from Russians 1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 75 Sea Zone 1 Artillery and 1 Infantry moved from 75 Sea Zone to Koryakia Yamamoto take Koryakia from Russians 1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 75 Sea Zone 1 Artillery and 1 Infantry moved from 75 Sea Zone to Kolyma Yamamoto take Kolyma from Russians 1 B.Transport, 1 Elite and 1 Marine moved from 85 Sea Zone to 75 Sea Zone 1 Elite and 1 Marine moved from 75 Sea Zone to Okhotsk Yamamoto take Okhotsk from Russians 3 Artillerys, 2 B.Transports, 1 Elite, 1 Infantry and 1 Marine moved from 85 Sea Zone to 75 Sea Zone 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine moved from 75 Sea Zone to Vladivostok 1 Submarine moved from 102 Sea Zone to 76 Sea Zone 1 Submarine moved from 102 Sea Zone to 103 Sea Zone 1 Artillery moved from Mindanao to 93 Sea Zone 1 Artillery and 1 Transport moved from 93 Sea Zone to 101 Sea Zone 1 Infantry moved from Saipan to 101 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 101 Sea Zone to 108 Sea Zone 2 Artillerys and 2 Marines moved from Davao to 107 Sea Zone 2 Artillerys, 2 Marines and 2 Transports moved from 107 Sea Zone to 108 Sea Zone 3 Artillerys, 1 Infantry and 2 Marines moved from 108 Sea Zone to Hollandia 1 Transport moved from 112 Sea Zone to 108 Sea Zone 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone Purchase Units - Yamamoto Yamamoto buy 4 ArmoredCars, 2 Artillerys, 3 Destroyers, 6 Elites, 2 Infantrys, 1 T.Boat and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Vladivostok Yamamoto attack with 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine Russians defend with 1 Bunker Yamamoto roll dice for 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Vladivostok, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Vladivostok Yamamoto win, taking Vladivostok from Russians with 3 Artillerys, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in N.Buryat Mongolia Yamamoto attack with 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters and 2 Infantrys Russians defend with 1 AAGun, 3 Mech.Infs and 2 Mech.Rockets AA fire in N.Buryat Mongolia : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters and 2 Infantrys in N.Buryat Mongolia, round 2 : 5/7 hits, 2.50 expected hits Russians roll dice for 3 Mech.Infs and 2 Mech.Rockets in N.Buryat Mongolia, round 2 : 0/5 hits, 1.33 expected hits 2 Mech.Rockets owned by the Russians and 3 Mech.Infs owned by the Russians lost in N.Buryat Mongolia Yamamoto win, taking N.Buryat Mongolia from Russians with 1 Artillery, 1 Bomber, 1 Elite, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 30 Casualties for Russians: 3 Mech.Infs and 2 Mech.Rockets Battle in Hollandia Yamamoto attack with 3 Artillerys, 1 Infantry and 2 Marines Anzac defend with 1 Artillery, 2 Infantrys and 1 Tank Yamamoto roll dice for 3 Artillerys, 1 Infantry and 2 Marines in Hollandia, round 2 : 1/6 hits, 2.67 expected hits Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Hollandia Yamamoto roll dice for 3 Artillerys and 2 Marines in Hollandia, round 3 : 4/5 hits, 2.33 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hollandia, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac, 1 Tank owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Hollandia Yamamoto win, taking Hollandia from Dutch with 2 Artillerys and 2 Marines remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for Anzac: 1 Artillery, 2 Infantrys and 1 Tank Non Combat Move - Yamamoto 1 Bomber moved from N.Buryat Mongolia to Heilungchiang 2 Fighters moved from N.Buryat Mongolia to Heilungchiang Place Units - Yamamoto 1 Transport placed in 110 Sea Zone 1 Artillery and 1 Elite placed in West Borneo 1 Artillery and 3 Elites placed in Davao 3 Destroyers and 1 T.Boat placed in 85 Sea Zone 4 ArmoredCars, 2 Elites and 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in N.Buryat Mongolia : : -0.50 Yamamoto : 4.00 Russians : -1.83 Dutch : -0.67
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Chinese 1 Infantry moved from Szechwan to Kweichow 4 ArmoredCars, 2 Infantrys and 3 Mech.Infs moved from Chahar to Peking 1 Fighter moved from Suiyuan to Peking 4 Mech.Infs moved from Ningsia to Peking 2 ArmoredCars moved from Lanchow to Kweichow 1 Artillery moved from Shansi to Shantung 1 ArmoredCar moved from Hupeh to Shantung 1 ArmoredCar and 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Shensi to Hupeh 2 ArmoredCars moved from Lanchow to Shensi 5 Infantrys moved from Suiyuan to Chahar 2 ArmoredCars moved from Shensi to Suiyuan 5 ArmoredCars moved from Hsining to Ningsia 1 L.Fighter moved from Hsining to Peking 1 Infantry moved from E.Qinghai to Lanchow 1 Infantry moved from E.Qinghai to Ningsia 1 ArmoredCar moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shantung Chinese attack with 1 ArmoredCar and 1 Artillery Hisaichi defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Artillery in Shantung, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Anhwei Chinese attack with 1 ArmoredCar and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Anhwei, round 2 : 2/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Peking Chinese attack with 4 ArmoredCars, 1 Fighter, 2 Infantrys, 1 L.Fighter and 7 Mech.Infs Hisaichi defend with 1 AAGun, 1 Bunker, 1 Factory, 11 Infantrys and 1 Marine AA fire in Peking : 1/2 hits, 0.33 expected hits 1 Fighter owned by the Chinese lost in Peking Chinese roll dice for 4 ArmoredCars, 2 Infantrys, 1 L.Fighter and 7 Mech.Infs in Peking, round 2 : 4/14 hits, 4.83 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 1 Bunker, 11 Infantrys and 1 Marine in Peking, round 2 : 3/13 hits, 4.50 expected hits 1 ArmoredCar owned by the Chinese, 3 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Peking Chinese roll dice for 3 ArmoredCars, 1 L.Fighter and 7 Mech.Infs in Peking, round 3 : 3/11 hits, 3.83 expected hits Hisaichi roll dice for 1 Bunker, 8 Infantrys and 1 Marine in Peking, round 3 : 3/10 hits, 3.50 expected hits 3 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Peking Chinese roll dice for 1 L.Fighter and 7 Mech.Infs in Peking, round 4 : 2/8 hits, 2.83 expected hits Hisaichi roll dice for 1 Bunker, 5 Infantrys and 1 Marine in Peking, round 4 : 1/7 hits, 2.50 expected hits 1 Mech.Inf owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking Chinese roll dice for 1 L.Fighter and 6 Mech.Infs in Peking, round 5 : 1/7 hits, 2.50 expected hits Hisaichi roll dice for 1 Bunker, 3 Infantrys and 1 Marine in Peking, round 5 : 2/5 hits, 1.83 expected hits 2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking Chinese roll dice for 1 L.Fighter and 4 Mech.Infs in Peking, round 6 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Bunker, 2 Infantrys and 1 Marine in Peking, round 6 : 2/4 hits, 1.50 expected hits 2 Mech.Infs owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking Chinese roll dice for 1 L.Fighter and 2 Mech.Infs in Peking, round 7 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Bunker, 1 Infantry and 1 Marine in Peking, round 7 : 2/3 hits, 1.17 expected hits 1 L.Fighter owned by the Chinese, 1 Mech.Inf owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Peking Chinese roll dice for 1 Mech.Inf in Peking, round 8 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Bunker in Peking, round 8 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in Peking, round 9 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Bunker in Peking, round 9 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in Peking, round 10 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Bunker in Peking, round 10 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Hisaichi lost in Peking Chinese win, taking Peking from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -44 Casualties for Chinese: 4 ArmoredCars, 1 Fighter, 2 Infantrys, 1 L.Fighter and 6 Mech.Infs Casualties for Hisaichi: 1 Bunker, 11 Infantrys and 1 Marine Battle in Kweichow Chinese attack with 2 ArmoredCars and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 2 : 3/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 AAGun moved from Hupeh to Shensi 1 AAGun moved from Suiyuan to Chahar Place Units - Chinese 4 ArmoredCars placed in Urumqi 2 Artillerys, 2 Infantrys and 2 Tanks placed in Hsining Turn Complete - Chinese Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Hisaichi : -3.50 Chinese : -0.17 AA fire in Peking : : 0.67
-
TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 1 Elite moved from Changchun to 84 Sea Zone 1 Elite moved from 84 Sea Zone to Shantung 1 Marine moved from Changchun to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 Marine moved from 84 Sea Zone to Peking 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 1 B.Transport moved from 84 Sea Zone to 92 Sea Zone 1 Infantry moved from Hong Kong to 92 Sea Zone 1 B.Transport and 1 Infantry moved from 92 Sea Zone to 84 Sea Zone 3 Infantrys moved from Changchun to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Peking 1 Bomber moved from Bangkok to Yunnan 1 Infantry moved from N.Thailand to Yunnan 1 Infantry moved from N.French Indochina to Yunnan 2 Infantrys and 1 Tank moved from N.French Indochina to Kweichow 1 Infantry moved from Hunan to Hupeh 1 ArmoredCar and 1 Infantry moved from Hunan to Hupeh 2 ArmoredCars, 1 Infantry and 1 Tank moved from Hunan to Anhwei 2 Infantrys moved from Hong Kong to 92 Sea Zone 1 Infantry moved from Hong Kong to 92 Sea Zone 3 Infantrys and 2 Transports moved from 92 Sea Zone to 84 Sea Zone 3 Infantrys moved from 84 Sea Zone to Peking 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Malaya 2 Tanks moved from Malaya to N.Thailand 5 Infantrys moved from Heilungchiang to Chita Hisaichi take Chita from Russians 1 Elite moved from Hulunbuir to Peking 1 Carrier moved from 75 Sea Zone to 76 Sea Zone Purchase Units - Hisaichi Hisaichi repair damage of 2x Factory; Remaining resources: 58 PUs; Hisaichi buy 4 ArmoredCars, 4 Artillerys, 10 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 1 ArmoredCar and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Hupeh, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Tank Chinese defend with 1 ArmoredCar and 2 Infantrys Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Anhwei, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Chinese lost in Anhwei Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Anhwei, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 1 ArmoredCar and 2 Infantrys Casualties for Hisaichi: 1 Infantry Battle in Yunnan Hisaichi attack with 1 Bomber and 2 Infantrys British defend with 1 Infantry Hisaichi roll dice for 1 Bomber and 2 Infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yunnan Hisaichi win, taking Yunnan from Chinese with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Peking Hisaichi attack with 1 Elite, 8 Infantrys and 1 Marine Chinese defend with 1 AAGun, 1 Factory and 1 Mech.Inf Hisaichi roll dice for 1 Elite, 8 Infantrys and 1 Marine in Peking, round 2 : 2/10 hits, 2.17 expected hits Chinese roll dice for 1 Mech.Inf in Peking, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking Hisaichi win, taking Peking from Chinese with 1 Elite, 7 Infantrys and 1 Marine remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Mech.Inf Battle in Shantung Hisaichi attack with 1 Elite and 2 Infantrys Chinese defend with 1 ArmoredCar and 1 Artillery Hisaichi roll dice for 1 Elite and 2 Infantrys in Shantung, round 2 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar and 1 Artillery in Shantung, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Elite and 2 Infantrys in Shantung, round 3 : 0/3 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar and 1 Artillery in Shantung, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Elite and 2 Infantrys in Shantung, round 4 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar and 1 Artillery in Shantung, round 4 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese lost in Shantung Hisaichi roll dice for 1 Elite and 2 Infantrys in Shantung, round 5 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Shantung, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Chinese: 1 ArmoredCar and 1 Artillery Battle in Kweichow Hisaichi attack with 2 Infantrys and 1 Tank Chinese defend with 1 ArmoredCar and 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar and 1 Infantry in Kweichow, round 3 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese lost in Kweichow Hisaichi roll dice for 1 Infantry and 1 Tank in Kweichow, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar and 1 Infantry Non Combat Move - Hisaichi 1 Bomber moved from Yunnan to Bangkok Place Units - Hisaichi 1 S.Submarine placed in 110 Sea Zone 3 ArmoredCars placed in Banjarmasin Hisaichi undo move 2. 1 Artillery and 2 Infantrys placed in Banjarmasin 4 ArmoredCars, 1 Artillery and 1 Infantry placed in Hong Kong 1 Artillery and 2 Infantrys placed in Heilungchiang 1 Artillery and 5 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Chinese : -1.33
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 2 Infantrys moved from S.Saudi Arabia to 57 Sea Zone 2 Infantrys moved from N.Saudi Arabia to 57 Sea Zone 2 Infantrys moved from Palestine to 57 Sea Zone 2 Cruisers, 6 Infantrys and 3 Transports moved from 57 Sea Zone to 56 Sea Zone 6 Infantrys moved from 56 Sea Zone to Mersa Matruh 2 Artillerys, 26 Infantrys and 4 Tanks moved from Lower Egypt to Mersa Matruh 2 Adv.Fighters and 2 Tanks moved from Palestine to Mersa Matruh 3 Fighters moved from French Equatorial Africa to Mersa Matruh 3 Infantrys moved from W.Iran to Iraq 2 Mot.Infs moved from Cape Town to Belgian Congo 1 Fighter and 1 Infantry moved from E.Morocco to S.Algeria 2 Infantrys moved from Java to Lombok 2 Infantrys moved from Lombok to Soembawa 1 Artillery and 1 Infantry moved from Java to Lombok 2 Transports moved from 66 Sea Zone to 63 Sea Zone 4 Infantrys moved from Mysore to 63 Sea Zone 4 Infantrys and 2 Transports moved from 63 Sea Zone to 62 Sea Zone 4 Infantrys moved from 62 Sea Zone to Mozambique 1 Destroyer and 2 Submarines moved from 66 Sea Zone to 60 Sea Zone 2 Infantrys moved from Mysore to Hyderabad 2 Infantrys moved from Madras to Hyderabad 5 Infantrys moved from Bihar to Assam 5 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Rajputana to Hyderabad 2 Submarines moved from 18 Sea Zone to 21 Sea Zone 1 Adv.Fighter, 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters, 4 Submarines, 2 T.Boats and 1 Transport moved from 20 Sea Zone to 21 Sea Zone 1 Fighter moved from Iceland to Manchester 2 Infantrys moved from Quebec to Northeast USA 2 Infantrys moved from E.Mexico to Central America 1 Tank moved from Venezuela to Bolivia 1 Fighter moved from Manchester to Dover 5 Infantrys moved from Assam to Yunnan Purchase Units - British British buy 4 ArmoredCars, 18 Infantrys, 3 Submarines, 4 T.Boats and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 56 Sea Zone British attack with 2 Cruisers and 3 Transports Italians defend with 1 Destroyer British roll dice for 2 Cruisers and 3 Transports in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 Destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the British and 1 Destroyer owned by the Italians lost in 56 Sea Zone British win with 2 Cruisers and 2 Transports remaining. Battle score for attacker is 2 Casualties for British: 1 Transport Casualties for Italians: 1 Destroyer Battle in 21 Sea Zone British attack with 1 Adv.Fighter, 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters, 6 Submarines, 2 T.Boats and 1 Transport Finns defend with 1 Submarine British roll dice for 6 Submarines in 21 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Finns roll dice for 1 Submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Finns lost in 21 Sea Zone British win with 1 Adv.Fighter, 1 Battleship, 2 Carriers, 5 Destroyers, 3 Fighters, 6 Submarines, 2 T.Boats and 1 Transport remaining. Battle score for attacker is 7 Casualties for Finns: 1 Submarine Battle in Yunnan British attack with 5 Infantrys Hisaichi defend with 2 Infantrys British roll dice for 5 Infantrys in Yunnan, round 2 : 0/5 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Yunnan British roll dice for 4 Infantrys in Yunnan, round 3 : 3/4 hits, 0.67 expected hits Hisaichi roll dice for 2 Infantrys in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan British win, taking Yunnan from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in Mersa Matruh British attack with 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 32 Infantrys and 6 Tanks Italians defend with 4 Artillerys, 1 Elite, 26 Infantrys and 3 Tanks British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 32 Infantrys and 6 Tanks in Mersa Matruh, round 2 : 14/45 hits, 11.33 expected hits Italians roll dice for 4 Artillerys, 1 Elite, 26 Infantrys and 3 Tanks in Mersa Matruh, round 2 : 11/34 hits, 11.83 expected hits 14 Infantrys owned by the Italians and 11 Infantrys owned by the British lost in Mersa Matruh British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 21 Infantrys and 6 Tanks in Mersa Matruh, round 3 : 4/34 hits, 9.50 expected hits Italians roll dice for 4 Artillerys, 1 Elite, 12 Infantrys and 3 Tanks in Mersa Matruh, round 3 : 6/20 hits, 7.17 expected hits 4 Infantrys owned by the Italians and 6 Infantrys owned by the British lost in Mersa Matruh British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 15 Infantrys and 6 Tanks in Mersa Matruh, round 4 : 9/28 hits, 8.50 expected hits Italians roll dice for 4 Artillerys, 1 Elite, 8 Infantrys and 3 Tanks in Mersa Matruh, round 4 : 3/16 hits, 5.83 expected hits 1 Elite owned by the Italians, 8 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Mersa Matruh British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 12 Infantrys and 6 Tanks in Mersa Matruh, round 5 : 5/25 hits, 8.00 expected hits Italians roll dice for 4 Artillerys and 3 Tanks in Mersa Matruh, round 5 : 1/7 hits, 2.83 expected hits 1 Tank owned by the Italians, 4 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh British roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 11 Infantrys and 6 Tanks in Mersa Matruh, round 6 : 8/24 hits, 7.83 expected hits Italians roll dice for 2 Tanks in Mersa Matruh, round 6 : 2/2 hits, 1.00 expected hits 2 Tanks owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 2 Adv.Fighters, 2 Artillerys, 3 Fighters, 9 Infantrys and 6 Tanks remaining. Battle score for attacker is 40 Casualties for British: 23 Infantrys Casualties for Italians: 4 Artillerys, 1 Elite, 26 Infantrys and 3 Tanks Battle in S.Algeria British attack with 1 Fighter and 1 Infantry Italians defend with 1 Infantry British roll dice for 1 Fighter and 1 Infantry in S.Algeria, round 2 : 0/2 hits, 0.50 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Fighter and 1 Infantry in S.Algeria, round 3 : 0/2 hits, 0.50 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Fighter and 1 Infantry in S.Algeria, round 4 : 0/2 hits, 0.50 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Fighter and 1 Infantry in S.Algeria, round 5 : 1/2 hits, 0.50 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in S.Algeria British win, taking S.Algeria from Italians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Mozambique British attack with 4 Infantrys Neutral defend with 1 Infantry British roll dice for 4 Infantrys in Mozambique, round 2 : 1/4 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Mozambique British loses 0 PUs for violating Mozambiques neutrality. British win, taking Mozambique from Neutral with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - British 1 AAGun moved from Rhodesia to Belgian Congo 2 Adv.Fighters moved from Mersa Matruh to Cairo 3 Fighters moved from Mersa Matruh to Lower Egypt 1 AAGun moved from W.Iran to Iraq 1 AAGun moved from Rajputana to Hyderabad 1 AAGun moved from Bihar to Assam 1 Fighter moved from S.Algeria to E.Morocco Place Units - British 4 T.Boats placed in 21 Sea Zone 3 Submarines placed in 18 Sea Zone 6 Infantrys placed in Cairo 2 Tanks placed in Palestine 2 ArmoredCars placed in N.Saudi Arabia 2 ArmoredCars placed in S.Saudi Arabia 5 Infantrys placed in Delhi 5 Infantrys placed in Madras 2 Infantrys placed in W.Iran Turn Complete - British British collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Neutral : 0.67 British : -3.33 Italians : -6.33 Hisaichi : 0.67 Finns : -0.33
-
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 2 Submarines moved from 67 Sea Zone to 111 Sea Zone 2 Fighters moved from Sumatra to 112 Sea Zone 3 Elites moved from Broome to 67 Sea Zone 1 Cruiser, 3 Elites and 1 Transport moved from 67 Sea Zone to 113 Sea Zone 3 Elites moved from 113 Sea Zone to West Papua 1 Infantry moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 3 Elites, 2 Fighters, 2 Infantrys and 2 Marines; Remaining resources: 0 PUs; Combat - Anzac Battle in 111 Sea Zone Anzac attack with 2 Submarines Yamamoto defend with 1 T.Boat Anzac roll dice for 2 Submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 T.Boat owned by the Yamamoto lost in 111 Sea Zone Anzac win with 2 Submarines remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Battle in 112 Sea Zone Anzac attack with 2 Fighters Yamamoto defend with 1 T.Boat Anzac roll dice for 2 Fighters in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 Fighters in 112 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 Fighters in 112 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Anzac roll dice for 2 Fighters in 112 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Anzac lost in 112 Sea Zone Anzac roll dice for 1 Fighter in 112 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Fighter in 112 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Fighter in 112 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 T.Boat in 112 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in 112 Sea Zone Anzac win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Anzac: 1 Fighter Casualties for Yamamoto: 1 T.Boat Non Combat Move - Anzac 1 Fighter moved from 112 Sea Zone to Merauke 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Elites moved from Townsville to 113 Sea Zone 2 Elites moved from 113 Sea Zone to Merauke 1 Elite moved from West Papua to Merauke 1 Elite moved from West Papua to Merauke 1 Elite moved from West Papua to Merauke 1 Transport moved from 67 Sea Zone to 113 Sea Zone 1 AAGun and 1 Elite moved from Townsville to 113 Sea Zone 1 AAGun and 1 Elite moved from 113 Sea Zone to Merauke 1 AAGun moved from Port Moresby to West Papua 2 Transports moved from 67 Sea Zone to 114 Sea Zone 1 Tank moved from New Georgia to 114 Sea Zone 1 Artillery moved from New Ireland to 114 Sea Zone 1 Infantry moved from Guadalcanal to 114 Sea Zone 1 Infantry moved from Bougainville to 114 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 114 Sea Zone to West Papua 1 Destroyer moved from 67 Sea Zone to 114 Sea Zone 1 Carrier moved from 67 Sea Zone to 114 Sea Zone 1 Destroyer moved from 67 Sea Zone to 113 Sea Zone 1 Transport moved from 67 Sea Zone to 114 Sea Zone 1 Infantry moved from New Britain to 114 Sea Zone 1 Infantry moved from 114 Sea Zone to West Papua Place Units - Anzac 1 Elite and 2 Marines placed in Port Moresby 2 Elites and 1 Infantry placed in Townsville 2 Fighters and 1 Infantry placed in Broome Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17 Anzac : -2.33
-
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 2 Infantrys moved from Java to Lombok 1 Infantry moved from Soembawa to Flores 1 Artillery and 1 Infantry moved from Sumatra to Java Purchase Units - Dutch Dutch buy 2 Bunkers and 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Tanimbar 1 Bunker placed in Merauke 2 Infantrys placed in Java 2 Infantrys placed in Sumatra Turn Complete - Dutch Dutch collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 4 Infantrys moved from Tampere to Oulu 2 ArmoredCars moved from Helsinki to Oulu 1 Infantry moved from Helsinki to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Finns take Estonia from Russians 2 Artillerys and 1 Infantry moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Romanians round 5
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Infantry moved from E.Romania to Vinnytsia 1 Elite and 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Romanians Place Units - Romanians Turning on Edit Mode EDIT: Removing units owned by Romanians from Croatia: 6 Tanks EDIT: Adding units owned by Romanians to E.Romania: 6 Tanks EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Infantry moved from E.Romania to Vinnytsia 1 Elite and 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Romanians Place Units - Romanians Turning on Edit Mode EDIT: Removing units owned by Romanians from Croatia: 6 Tanks EDIT: Adding units owned by Romanians to E.Romania: 6 Tanks EDIT: Turning off Edit Mode 2 Artillerys and 2 Tanks placed in Vinnytsia 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 1 Infantry moved from S.Thailand to Burma 1 Infantry moved from Bangkok to S.Thailand 2 Artillerys and 12 Infantrys moved from Malaya to S.Thailand 1 Fighter moved from Malaya to S.Thailand Purchase Units - Thai Thai buy 9 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Malaya 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 2 Fighters moved from 96 Sea Zone to 95 Sea Zone 2 Fighters moved from 96 Sea Zone to 103 Sea Zone 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Infantry and 3 S.Submarines moved from 91 Sea Zone to 96 Sea Zone 1 Artillery moved from Jaluit to 96 Sea Zone 2 Infantrys moved from Jaluit to 96 Sea Zone 1 Infantry moved from Jaluit to 96 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 103 Sea Zone 1 Artillery and 1 Infantry moved from 103 Sea Zone to Rongelap 2 Infantrys and 3 S.Submarines moved from 96 Sea Zone to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Eniwetok 1 Infantry moved from 103 Sea Zone to Kusaie 1 Cruiser and 1 Infantry moved from 96 Sea Zone to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Rongelap 2 Destroyers and 5 Submarines moved from 96 Sea Zone to 103 Sea Zone 2 Carriers moved from 96 Sea Zone to 103 Sea Zone 1 S.Bomber moved from San Francisco to 95 Sea Zone 1 Destroyer moved from 96 Sea Zone to 103 Sea Zone 3 ArmoredCars moved from Santiago to S.Chile 2 Tanks moved from N.Chile to S.Chile 1 Artillery moved from Rio De Janeiro to Argentina 1 Tank moved from Bolivia to Argentina 1 Fighter moved from Bahia to Argentina 4 ArmoredCars moved from South Central USA to 25 Sea Zone 3 ArmoredCars moved from South Atlantic USA to 25 Sea Zone 4 ArmoredCars moved from Cuba to 25 Sea Zone 3 ArmoredCars moved from Jamaica to 25 Sea Zone 2 ArmoredCars moved from Venezuela to 26 Sea Zone 4 ArmoredCars moved from Venezuela to Rio De Janeiro 2 Tanks moved from Rio De Janeiro to Salvador 2 ArmoredCars moved from Bahia to Salvador 2 ArmoredCars and 1 Transport moved from 26 Sea Zone to 32 Sea Zone 2 ArmoredCars, 1 Destroyer, 1 Submarine and 1 Transport moved from 32 Sea Zone to 35 Sea Zone 2 ArmoredCars moved from 35 Sea Zone to Salvador 14 ArmoredCars and 7 Transports moved from 25 Sea Zone to 32 Sea Zone 14 ArmoredCars moved from 32 Sea Zone to Bahia 1 ArmoredCar, 1 Elite and 2 Infantrys moved from San Francisco to 83 Sea Zone 1 ArmoredCar, 1 B.Transport, 1 Elite and 2 Infantrys moved from 83 Sea Zone to 91 Sea Zone 1 ArmoredCar, 1 Elite and 2 Infantrys moved from 91 Sea Zone to Johnston Purchase Units - Americans Americans buy 2 Battleships, 1 S.Bomber and 5 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 103 Sea Zone Americans attack with 2 Carriers, 1 Cruiser, 3 Destroyers, 2 Fighters, 3 S.Submarines, 5 Submarines and 1 Transport Yamamoto defend with 1 Submarine Americans roll dice for 3 S.Submarines and 5 Submarines in 103 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits Yamamoto roll dice for 1 Submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in 103 Sea Zone Americans win with 2 Carriers, 1 Cruiser, 3 Destroyers, 2 Fighters, 3 S.Submarines, 4 Submarines and 1 Transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Submarine Battle in 95 Sea Zone Americans attack with 2 Fighters and 1 S.Bomber Yamamoto defend with 1 Submarine Americans roll dice for 2 Fighters and 1 S.Bomber in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 Submarine owned by the Yamamoto lost in 95 Sea Zone Americans win with 2 Fighters and 1 S.Bomber remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in Salvador Americans attack with 4 ArmoredCars and 2 Tanks Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 4 ArmoredCars and 2 Tanks in Salvador, round 2 : 3/6 hits, 2.33 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 0/4 hits, 1.67 expected hits 1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador Americans roll dice for 4 ArmoredCars and 2 Tanks in Salvador, round 3 : 1/6 hits, 2.33 expected hits Neutral roll dice for 1 Tank in Salvador, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 3 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 10 Casualties for Neutral: 2 Infantrys and 2 Tanks Casualties for Americans: 1 ArmoredCar Battle in Rongelap Americans attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery and 2 Infantrys in Rongelap, round 2 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Rongelap Americans win, taking Rongelap from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Kusaie Battle in S.Chile Americans attack with 3 ArmoredCars and 2 Tanks Neutral defend with 1 Fighter and 2 Infantrys Americans roll dice for 3 ArmoredCars and 2 Tanks in S.Chile, round 2 : 2/5 hits, 2.00 expected hits Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 0/3 hits, 1.17 expected hits 2 Infantrys owned by the Neutral lost in S.Chile Americans roll dice for 3 ArmoredCars and 2 Tanks in S.Chile, round 3 : 1/5 hits, 2.00 expected hits Neutral roll dice for 1 Fighter in S.Chile, round 3 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Neutral lost in S.Chile Americans loses 0 PUs for violating S.Chiles neutrality. Americans win, taking Kusaie from Yamamoto, taking S.Chile from Neutral with 3 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 12 Casualties for Neutral: 1 Fighter and 2 Infantrys Battle in Eniwetok Battle in Argentina Americans attack with 1 Artillery, 1 Fighter and 1 Tank Neutral defend with 3 Infantrys Americans roll dice for 1 Artillery, 1 Fighter and 1 Tank in Argentina, round 2 : 2/3 hits, 1.17 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Argentina Americans roll dice for 1 Artillery, 1 Fighter and 1 Tank in Argentina, round 3 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Argentina, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Argentina Americans loses 0 PUs for violating Argentinas neutrality. Americans win, taking Eniwetok from Yamamoto, taking Argentina from Neutral with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Non Combat Move - Americans 1 Fighter moved from Argentina to Bahia 2 Fighters moved from 95 Sea Zone to 103 Sea Zone 1 S.Bomber moved from 95 Sea Zone to Johnston Place Units - Americans 3 S.Submarines placed in 26 Sea Zone 1 S.Bomber placed in Pearl Harbor 2 S.Submarines placed in 91 Sea Zone 2 Battleships placed in 35 Sea Zone Turn Complete - Americans Americans collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Neutral : -4.17 Yamamoto : 0.33 Americans : 0.50
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 1 Infantry moved from Brest to Lithuania 1 Infantry moved from Brest to East Prussia 1 Elite moved from Brest to Vinnytsia 4 Transports moved from 24 Sea Zone to 23 Sea Zone 3 Infantrys moved from Hamburg to 23 Sea Zone 2 ArmoredCars and 3 Infantrys moved from Pomerania to 23 Sea Zone 2 ArmoredCars, 6 Infantrys and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 2 ArmoredCars and 6 Infantrys moved from 24 Sea Zone to Oulu 3 Infantrys moved from E.Romania to Vinnytsia 5 Infantrys and 9 Tanks moved from Bohemia to Krakow 9 Tanks moved from Krakow to Vinnytsia 4 Infantrys moved from Warsaw to Brest 1 Artillery and 4 Infantrys moved from Brandenburg to Pomerania 4 Infantrys moved from Berlin to Brandenburg 8 Infantrys moved from Normandy to Brittany 6 Infantrys moved from Paris to Normandy 2 Infantrys moved from Paris to Picardy 2 Artillerys moved from Paris to Picardy 3 Infantrys moved from Lorraine to Belgium 4 Infantrys moved from Rhine to Netherlands 3 Infantrys moved from Belgium to Netherlands 1 Tank moved from Lorraine to Bohemia 3 Tanks moved from Bavaria to Krakow 5 ArmoredCars moved from Bavaria to Krakow 3 Infantrys moved from Bavaria to Rhine 2 Artillerys moved from Rhine to Hamburg Purchase Units - Germans Germans buy 30 Infantrys and 6 Submarines; Remaining resources: 0 PUs; Non Combat Move - Germans Place Units - Germans 6 Submarines placed in 22 Sea Zone 4 Infantrys placed in Warsaw 3 Infantrys placed in Krakow 5 Infantrys placed in Bohemia 3 Infantrys placed in Normandy 8 Infantrys placed in Paris 4 Infantrys placed in Rhine 3 Infantrys placed in Berlin Turn Complete - Germans Germans collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :