• TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
            Russians creates battle in territory 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 2 carriers, 1 destroyer, 1 fighter and 2 transports
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 carriers, 1 destroyer, 1 fighter and 2 transports in 113 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 2 carriers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            3 fighters moved from Russia to Volgograd
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 transports moved from 19 Sea Zone to 6 Sea Zone
            7 infantry moved from Japan to 6 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 artilleries, 7 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
            7 infantry moved from 19 Sea Zone to Kiangsu
            2 artilleries moved from 19 Sea Zone to Kiangsu
            3 artilleries, 2 bombers, 6 fighters, 10 infantry and 5 tactical_bombers moved from Shantung to Kiangsu
            2 submarines moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            2 submarines moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            2 cruisers moved from 19 Sea Zone to 35 Sea Zone
            1 carrier moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 41 Sea Zone to 43 Sea Zone
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            2 artilleries and 3 infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 20 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Kiangsu
                Japanese attack with 5 artilleries, 2 bombers, 6 fighters, 17 infantry and 5 tactical_bombers
                Chinese defend with 8 artilleries, 1 fighter and 17 infantry
                    Japanese roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 17 infantry and 5 tactical_bombers in Kiangsu, round 2 : 11/35 hits, 13,00 expected hits
                    Chinese roll dice for 8 artilleries, 1 fighter and 17 infantry in Kiangsu, round 2 : 4/26 hits, 9,00 expected hits
                    4 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 13 infantry and 5 tactical_bombers in Kiangsu, round 3 : 14/31 hits, 12,33 expected hits
                    Chinese roll dice for 8 artilleries, 1 fighter and 6 infantry in Kiangsu, round 3 : 4/15 hits, 5,33 expected hits
                    4 infantry owned by the Japanese, 6 infantry owned by the Chinese and 8 artilleries owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 5 artilleries, 2 bombers, 6 fighters, 9 infantry and 5 tactical_bombers in Kiangsu, round 4 : 15/27 hits, 11,67 expected hits
                    Chinese roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 5 artilleries, 2 bombers, 6 fighters, 8 infantry and 5 tactical_bombers remaining. Battle score for attacker is 66
                Casualties for Japanese: 9 infantry
                Casualties for Chinese: 8 artilleries, 1 fighter and 17 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 fighters moved from Kiangsu to 35 Sea Zone
            1 infantry moved from 36 Sea Zone to Hainan
            3 tactical_bombers moved from Kiangsu to Japan
            1 fighter moved from Kiangsu to Japan
            1 fighter moved from Kiangsu to 19 Sea Zone
            1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            2 fighters moved from Kiangsu to Shantung
            2 bombers moved from Kiangsu to Shantung
            1 tactical_bomber moved from Kiangsu to Shantung
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
            EDIT: Turning off Edit Mode
            1 destroyer placed in 19 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 armour and 1 infantry placed in Shantung
            3 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    Chinese : -6,00
    Japanese : 2,83
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries moved from 91 Sea Zone to Spain
            4 infantry moved from 91 Sea Zone to Spain
            4 artilleries moved from Gibraltar to Spain
            2 infantry moved from Gibraltar to Spain
            1 tactical_bomber moved from 109 Sea Zone to Spain
            2 destroyers moved from 109 Sea Zone to 117 Sea Zone
            4 submarines moved from 110 Sea Zone to 117 Sea Zone
            1 submarine moved from 104 Sea Zone to 117 Sea Zone
            1 armour, 2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 battleship moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 117 Sea Zone
                Americans attack with 2 destroyers and 5 submarines
                Germans defend with 5 submarines
                    Americans roll dice for 5 submarines in 117 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    2 submarines owned by the Germans lost in 117 Sea Zone
                    Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 3 submarines in 117 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 117 Sea Zone
                    Americans roll dice for 5 submarines in 117 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 117 Sea Zone
                Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 24
                Casualties for Germans: 5 submarines
                Casualties for Americans: 1 submarine
            Battle in Spain
                Americans attack with 8 artilleries, 6 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 8 artilleries, 6 infantry and 1 tactical_bomber in Spain, round 2 : 5/15 hits, 5.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 8 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern Italy
            3 transports moved from 95 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            3 carriers moved from 109 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Spain to 91 Sea Zone
            2 submarines moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 85 Sea Zone to 83 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 7 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from Western United States to 7 Sea Zone
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            3 bombers placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Americans : 0.50
    Neutral_True : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 6 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries moved from 91 Sea Zone to Spain
            4 infantry moved from 91 Sea Zone to Spain
            4 artilleries moved from Gibraltar to Spain
            2 infantry moved from Gibraltar to Spain
            1 tactical_bomber moved from 109 Sea Zone to Spain
            2 destroyers moved from 109 Sea Zone to 117 Sea Zone
            4 submarines moved from 110 Sea Zone to 117 Sea Zone
            1 submarine moved from 104 Sea Zone to 117 Sea Zone
            1 armour, 2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 battleship moved from 109 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 117 Sea Zone
                Americans attack with 2 destroyers and 5 submarines
                Germans defend with 5 submarines
                    Americans roll dice for 5 submarines in 117 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    2 submarines owned by the Germans lost in 117 Sea Zone
                    Americans roll dice for 2 destroyers in 117 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 3 submarines in 117 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 117 Sea Zone
                    Americans roll dice for 5 submarines in 117 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    Americans roll dice for 2 destroyers in 117 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 2 submarines in 117 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 117 Sea Zone
                Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 24
                Casualties for Germans: 5 submarines
                Casualties for Americans: 1 submarine
            Battle in Spain
                Americans attack with 8 artilleries, 6 infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 8 artilleries, 6 infantry and 1 tactical_bomber in Spain, round 2 : 5/15 hits, 5.17 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 8 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern Italy
            3 transports moved from 95 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            3 carriers moved from 109 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Spain to 91 Sea Zone
            2 submarines moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 85 Sea Zone to 83 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports moved from 4 Sea Zone to 7 Sea Zone
            1 carrier moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from Western United States to 7 Sea Zone
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            3 bombers placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 6 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 artillery, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour, 1 fighter and 4 infantry moved from Caucasus to Turkey
            1 artillery moved from British Guiana to Brazil
            1 infantry moved from British Guiana to Brazil
            3 infantry moved from Syria to Turkey
            1 mech_infantry moved from Syria to Turkey
            1 mech_infantry moved from Anhwe to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - British
            Battle in Brazil
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Brazil, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Brazil, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Brazil
                British win, taking Brazil from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Turkey
                British attack with 3 armour, 1 fighter, 7 infantry and 1 mech_infantry
                Neutral_True defend with 8 infantry
                    British roll dice for 3 armour, 1 fighter, 7 infantry and 1 mech_infantry in Turkey, round 2 : 3/12 hits, 3.33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    3 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                    British roll dice for 3 armour, 1 fighter, 4 infantry and 1 mech_infantry in Turkey, round 3 : 5/9 hits, 2.83 expected hits
                    Neutral_True roll dice for 5 infantry in Turkey, round 3 : 3/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 6 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - British
            1 fighter moved from Turkey to Southern Italy
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            2 artilleries, 1 infantry and 4 transports moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Syria to 98 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Spain
            2 artilleries, 2 infantry and 4 transports moved from 98 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Southern Italy
            2 artilleries moved from 95 Sea Zone to Southern Italy
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            2 fighters moved from United Kingdom to Spain
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Yunnan to Anhwe
            1 armour moved from Yunnan to Hunan
            1 mech_infantry moved from India to Yunnan
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 artillery and 1 infantry placed in Quebec
            2 infantry placed in Southern Italy
            2 mech_infantrys placed in Iraq
            British undo move 4.
            1 mech_infantry placed in Southern Italy
            1 mech_infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
            British collect 40 PUs (1 lost to blockades); end with 40 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Hunan: 1 armour
            EDIT: Adding units owned by British to Kwangtung: 1 armour
            EDIT: Turning off Edit Mode
            3 infantry placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by British from Anhwe: 1 mech_infantry
            EDIT: Adding units owned by British to Kwangtung: 1 mech_infantry
            EDIT: Turning off Edit Mode
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,3,5,2,1,4,6,5,4,2,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,4
            UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 infantry and 1 mech_infantry
                Some Units in Kwangtung change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 1.50
    Americans : 0.50
    Neutral_True : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            2 infantry moved from Rostov to Caucasus
                  Italians take Caucasus from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Java to 42 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from Dutch New Guinea to 36 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Sumatra
            Battle in 36 Sea Zone
                ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines
                Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
                    ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits
                    1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
                ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 43
                Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines
                Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 36 Sea Zone to Kwangtung
            1 bomber moved from 36 Sea Zone to Kwangtung
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Belgian Congo to French Equatorial Africa
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Java to 42 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 armour moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from Dutch New Guinea to 36 Sea Zone
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Sumatra
            Battle in 36 Sea Zone
                ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 submarines
                Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
                    ANZAC roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    2 submarines owned by the Japanese and 4 submarines owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport in 36 Sea Zone, round 3 : 2/7 hits, 3.33 expected hits
                    1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 3 destroyers owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 fighters in 36 Sea Zone, round 4 : 2/6 hits, 2.83 expected hits
                    Japanese roll dice for 2 fighters in 36 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 fighters owned by the Japanese and 2 destroyers owned by the ANZAC lost in 36 Sea Zone
                ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 36 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 2 submarines remaining. Battle score for attacker is 43
                Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines
                Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 36 Sea Zone to Kwangtung
            1 bomber moved from 36 Sea Zone to Kwangtung
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Belgian Congo to French Equatorial Africa
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            2 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French West Africa
                  French take French West Africa from Germans
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to French Central Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Savegame


  • @DaButcher ah havde ikke set, at jeg ku flyve Anzacs fly ind i Kwangtung og vende oddsne…


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 105 Sea Zone
            2 bombers moved from Western Germany to Russia
            2 tactical_bombers moved from Novgorod to Russia
            1 armour moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 armour moved from Archangel to Novosibirsk
                  Germans take Novosibirsk from Russians
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia rolls: 4,6 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 17 damage total.  Damaged units is as follows: factory_major = 11, airfield = 6
            Battle in 105 Sea Zone
                Germans attack with 1 destroyer
                Americans defend with 1 submarine
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Smolensk
            2 tactical_bombers moved from Russia to Smolensk
            5 infantry moved from Bryansk to Smolensk
            2 infantry moved from Vologda to Smolensk
            1 infantry moved from Samara to Vologda
            1 infantry moved from Vologda to Smolensk
            5 armour and 1 infantry moved from Archangel to Smolensk
            4 armour and 2 infantry moved from Belarus to Smolensk
            2 fighters moved from Novgorod to Smolensk
            2 fighters moved from Baltic States to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Tambov to Bryansk
            1 fighter moved from 113 Sea Zone to Novgorod
            2 carriers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
            1 fighter moved from Northern Italy to Ukraine
            2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Western Germany to Northern Italy
            1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
            3 infantry moved from Southern France to Northern Italy
            3 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            2 fighters placed in Novgorod
            3 armour placed in Ukraine
            2 infantry placed in Normandy Bordeaux
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,6
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,67
    Germans : 0,67
    Americans : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 10 PUs; 
            Russians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            5 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            5 armour moved from Volgograd to Caucasus
            3 fighters moved from Volgograd to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 5 armour and 3 fighters
                Italians defend with 2 infantry
                    Russians roll dice for 5 armour and 3 fighters in Caucasus, round 2 : 5/8 hits, 4,00 expected hits
                    Italians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Russians and 2 infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 4 armour and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Caucasus to Russia
            1 infantry moved from Yenisey to Evenkiyskiy
            1 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Russians : 1,00
    

    Savegame


  • @DaButcher de har de for fedt i Moskva. Stalin tvinger dem til at suge sig ned i Smirnoff mens alle provinsbyerne langsomt bliver frataget enhver jødisk virksomhed og alle brune skønheder forsvinder fra de russiske massage-klinikker.
    Der er gang i den


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 infantry moved from Buryatia to Amur
            2 artilleries moved from Buryatia to Amur
            1 infantry moved from Kiangsu to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 armour moved from Shantung to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Kiangsu to Anhwe
            2 artilleries moved from Kiangsu to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            4 transports moved from 19 Sea Zone to 6 Sea Zone
            3 artilleries moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Manchuria
            3 artilleries moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 cruisers moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from Shantung to Jehol
            1 tactical_bomber moved from Shantung to Manchuria
            1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to 36 Sea Zone
            2 bombers moved from Shantung to 36 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 2 artilleries, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports
                ANZAC defend with 1 cruiser and 2 submarines
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    2 submarines owned by the ANZAC lost in 36 Sea Zone
                    Japanese roll dice for 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
                    ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 2 bombers, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 cruiser and 2 submarines
                Casualties for Japanese: 1 submarine
            Battle in Jehol
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Jehol, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 3 artilleries, 4 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 cruiser in Manchuria, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 3 artilleries, 4 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/8 hits, 2,67 expected hits
                    Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Japanese roll dice for 3 artilleries, 3 infantry and 1 tactical_bomber in Manchuria, round 3 : 4/7 hits, 2,50 expected hits
                    Chinese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Manchuria to Shantung
            2 fighters moved from Jehol to Shantung
            1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from 36 Sea Zone to 19 Sea Zone
            2 bombers moved from 36 Sea Zone to Shantung
            2 infantry moved from 36 Sea Zone to Hainan
            2 artilleries moved from 36 Sea Zone to Hainan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            2 submarines placed in 19 Sea Zone
            3 artilleries and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Chinese : 0,00
    Japanese : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            6 artilleries moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Southern France
            2 artilleries moved from Spain to Southern France
            2 infantry moved from Spain to Normandy Bordeaux
            3 fighters moved from Southern Italy to Southern France
            2 submarines moved from 97 Sea Zone to 81 Sea Zone
            1 battleship moved from 95 Sea Zone to 81 Sea Zone
            1 carrier moved from 95 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Southern Italy to 81 Sea Zone
            1 fighter moved from Southern Italy to 81 Sea Zone
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            3 carriers moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            3 transports moved from 7 Sea Zone to 5 Sea Zone
            1 armour moved from Siberia to 5 Sea Zone
            2 mech_infantrys moved from Siberia to 5 Sea Zone
            2 infantry moved from Siberia to 5 Sea Zone
            1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 5 Sea Zone to 6 Sea Zone
            2 mech_infantrys moved from 6 Sea Zone to Japan
            1 armour moved from 6 Sea Zone to Japan
            2 infantry moved from 6 Sea Zone to Japan
            6 fighters moved from 7 Sea Zone to Japan
            1 tactical_bomber moved from 7 Sea Zone to Japan
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            6 artilleries moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Southern France
            2 artilleries moved from Spain to Southern France
            2 infantry moved from Spain to Normandy Bordeaux
            3 fighters moved from Southern Italy to Southern France
            2 submarines moved from 97 Sea Zone to 81 Sea Zone
            1 battleship moved from 95 Sea Zone to 81 Sea Zone
            1 carrier moved from 95 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Southern Italy to 81 Sea Zone
            1 fighter moved from Southern Italy to 81 Sea Zone
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            3 carriers moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            3 transports moved from 7 Sea Zone to 5 Sea Zone
            1 armour moved from Siberia to 5 Sea Zone
            2 mech_infantrys moved from Siberia to 5 Sea Zone
            2 infantry moved from Siberia to 5 Sea Zone
            1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 5 Sea Zone to 6 Sea Zone
            2 mech_infantrys moved from 6 Sea Zone to Japan
            1 armour moved from 6 Sea Zone to Japan
            2 infantry moved from 6 Sea Zone to Japan
            6 fighters moved from 7 Sea Zone to Japan
            1 tactical_bomber moved from 7 Sea Zone to Japan
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,1,4
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 81 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
                Germans defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 2 submarines in 81 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 81 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 81 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Germans: 1 cruiser and 1 destroyer
            Battle in Japan
                Americans attack with 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 tactical_bombers
                    Americans roll dice for 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Japan, round 2 : 7/12 hits, 4,83 expected hits
                    Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers in Japan, round 2 : 4/10 hits, 4,17 expected hits
                    1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Japan, round 3 : 2/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Japan, round 3 : 1/3 hits, 1,67 expected hits
                    2 tactical_bombers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
                    Americans roll dice for 1 armour and 6 fighters in Japan, round 4 : 2/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan
                Americans captures 34PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 armour and 5 fighters remaining. Battle score for attacker is 29
                Casualties for Americans: 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Japanese: 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers
            Battle in Normandy Bordeaux
                Americans attack with 6 artilleries and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 6 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2,67 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Southern France
                Americans attack with 2 artilleries, 3 fighters and 2 infantry
                Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 factory_minor and 1 harbour
                    AA fire in Southern France : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Southern France, round 2 : 1/7 hits, 2,83 expected hits
                    Italians roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
                    1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 2 artilleries and 3 fighters in Southern France, round 3 : 1/5 hits, 2,17 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery and 3 fighters in Southern France, round 4 : 2/4 hits, 1,83 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Southern France to Southern Italy
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries moved from 91 Sea Zone to Spain
            4 infantry moved from 91 Sea Zone to Spain
            7 transports moved from 91 Sea Zone to 101 Sea Zone
            5 fighters moved from Japan to 6 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 117 Sea Zone to 104 Sea Zone
            1 destroyer and 4 submarines moved from 117 Sea Zone to 109 Sea Zone
            3 bombers moved from 6 Sea Zone to Soviet Far East
    
        Place Units - Americans
            1 armour, 4 artilleries and 5 infantry placed in Eastern United States
            1 factory_minor placed in Spain
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
            Americans collect 63 PUs (2 lost to blockades); end with 98 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Italians : 1,33
    Americans : -5,17
    AA fire in Southern France : : -0,50
    Japanese : -0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
            1 artillery moved from Hunan to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            5 infantry moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Suiyuyan
            5 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,00
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 2 destroyers, 1 factory_minor, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            6 artilleries moved from Spain to Normandy Bordeaux
            2 infantry moved from Spain to Southern France
            2 artilleries moved from Spain to Southern France
            2 infantry moved from Spain to Normandy Bordeaux
            3 fighters moved from Southern Italy to Southern France
            2 submarines moved from 97 Sea Zone to 81 Sea Zone
            1 battleship moved from 95 Sea Zone to 81 Sea Zone
            1 carrier moved from 95 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Southern Italy to 81 Sea Zone
            1 fighter moved from Southern Italy to 81 Sea Zone
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            3 carriers moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            3 bombers moved from Western United States to 6 Sea Zone
            3 transports moved from 7 Sea Zone to 5 Sea Zone
            1 armour moved from Siberia to 5 Sea Zone
            2 mech_infantrys moved from Siberia to 5 Sea Zone
            2 infantry moved from Siberia to 5 Sea Zone
            1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 5 Sea Zone to 6 Sea Zone
            2 mech_infantrys moved from 6 Sea Zone to Japan
            1 armour moved from 6 Sea Zone to Japan
            2 infantry moved from 6 Sea Zone to Japan
            6 fighters moved from 7 Sea Zone to Japan
            1 tactical_bomber moved from 7 Sea Zone to Japan
            2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 1 fighter and 3 submarines moved from 7 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 3,1,4
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 5 carriers, 1 cruiser, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 battleship, 3 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 81 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
                Germans defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 2 submarines in 81 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 81 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 81 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Germans: 1 cruiser and 1 destroyer
            Battle in Japan
                Americans attack with 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 tactical_bombers
                    Americans roll dice for 1 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Japan, round 2 : 7/12 hits, 4,83 expected hits
                    Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers in Japan, round 2 : 4/10 hits, 4,17 expected hits
                    1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Japan, round 3 : 2/8 hits, 4,17 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Japan, round 3 : 1/3 hits, 1,67 expected hits
                    2 tactical_bombers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
                    Americans roll dice for 1 armour and 6 fighters in Japan, round 4 : 2/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Japan
                Americans captures 34PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 armour and 5 fighters remaining. Battle score for attacker is 29
                Casualties for Americans: 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Japanese: 3 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers
            Battle in Normandy Bordeaux
                Americans attack with 6 artilleries and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 6 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2,67 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Southern France
                Americans attack with 2 artilleries, 3 fighters and 2 infantry
                Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 factory_minor and 1 harbour
                    AA fire in Southern France : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Southern France, round 2 : 1/7 hits, 2,83 expected hits
                    Italians roll dice for 1 aaGun and 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
                    1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 2 artilleries and 3 fighters in Southern France, round 3 : 1/5 hits, 2,17 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery and 3 fighters in Southern France, round 4 : 2/4 hits, 1,83 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 artillery, 1 fighter and 2 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Southern France to Southern Italy
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries moved from 91 Sea Zone to Spain
            4 infantry moved from 91 Sea Zone to Spain
            7 transports moved from 91 Sea Zone to 101 Sea Zone
            5 fighters moved from Japan to 6 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 117 Sea Zone to 104 Sea Zone
            1 destroyer and 4 submarines moved from 117 Sea Zone to 109 Sea Zone
            3 bombers moved from 6 Sea Zone to Soviet Far East
    
        Place Units - Americans
            1 armour, 4 artilleries and 5 infantry placed in Eastern United States
            1 factory_minor placed in Spain
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
            Americans collect 63 PUs (2 lost to blockades); end with 98 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship and 1 carrier
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship and 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
            1 artillery moved from Hunan to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            5 infantry moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Suiyuyan
            5 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Kwangtung to Kiangsi
            2 fighters moved from Kwangtung to Kiangsi
            1 tactical_bomber moved from Kwangtung to Kiangsi
            1 armour moved from Turkey to Greece
                  British take Greece from Italians
            1 armour moved from Greece to Bulgaria
                  British take Bulgaria from Italians
            1 armour moved from Turkey to Greece
            1 armour moved from Greece to Albania
                  British take Albania from Italians
            1 artillery and 1 infantry moved from Brazil to Venezuela
            1 infantry moved from Quebec to 106 Sea Zone
            1 artillery moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
            1 infantry moved from 89 Sea Zone to Venezuela
            1 artillery moved from 89 Sea Zone to Venezuela
            3 infantry moved from Spain to 91 Sea Zone
            3 infantry and 2 transports moved from 91 Sea Zone to 89 Sea Zone
            3 infantry moved from 89 Sea Zone to Venezuela
    
        Combat - British
            Battle in Venezuela
                British attack with 2 artilleries and 5 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 2 artilleries and 5 infantry in Venezuela, round 2 : 1/7 hits, 1,83 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_True lost in Venezuela
                    British roll dice for 2 artilleries and 5 infantry in Venezuela, round 3 : 2/7 hits, 1,83 expected hits
                    Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Venezuela
                British win, taking Venezuela from Neutral_True with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_True: 2 infantry
                Casualties for British: 1 infantry
            Battle in Kiangsi
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                British win, taking Kiangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Yunnan to Szechwan
            1 fighter moved from Kiangsi to Szechwan
            1 fighter moved from Kiangsi to Szechwan
            1 tactical_bomber moved from Kiangsi to Szechwan
            1 mech_infantry moved from India to Yunnan
            1 armour, 1 infantry and 1 mech_infantry moved from Turkey to Greece
            1 mech_infantry moved from Iraq to Greece
            1 artillery and 4 infantry moved from Rhodesia to Belgian Congo
            2 fighters moved from Spain to Southern Italy
            1 battleship, 1 destroyer and 4 transports moved from 95 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Iraq
            1 factory_minor placed in Turkey
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 infantry placed in Kwangtung
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,3,2,2,1,2,2,3
            UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
            Some Units in Kwangtung change ownership: 1 fighter and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Italians : 1,33
    British : -3,67
    Americans : -5,17
    AA fire in Southern France : : -0,50
    Neutral_True : 0,00
    Chinese : -2,00
    Japanese : 0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 aaGuns moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            5 infantry moved from Ukraine to Rostov
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from French Equatorial Africa to Nigeria
    
        Combat - ANZAC
            Battle in Nigeria
                ANZAC attack with 2 infantry
                Germans defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Nigeria
                    ANZAC roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Nigeria, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Nigeria
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 6 Sea Zone to Kwangtung
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
            ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    ANZAC : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from French Equatorial Africa to Nigeria
    
        Combat - ANZAC
            Battle in Nigeria
                ANZAC attack with 2 infantry
                Germans defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Nigeria
                    ANZAC roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Nigeria, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Nigeria
                Germans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 6 Sea Zone to Kwangtung
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
            ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to Nigeria
            1 infantry moved from French West Africa to Nigeria
    
        Combat - French
            Battle in Nigeria
                French attack with 2 infantry
                Germans defend with 1 infantry
                    French roll dice for 2 infantry in Nigeria, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 infantry in Nigeria, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 infantry in Nigeria, round 4 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Nigeria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Nigeria
                French win, taking Nigeria from Germans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - French
            1 destroyer moved from 95 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 1.00
    French : 0.00
    ANZAC : -0.67
    

    Savegame

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